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-rw-r--r--src/Pad.cpp2051
1 files changed, 1966 insertions, 85 deletions
diff --git a/src/Pad.cpp b/src/Pad.cpp
index 2cb93a77..ebb5a791 100644
--- a/src/Pad.cpp
+++ b/src/Pad.cpp
@@ -1,54 +1,163 @@
+#pragma warning( push )
+#pragma warning( disable : 4005)
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+#pragma warning( pop )
+
#include "common.h"
#include "patcher.h"
#include "Pad.h"
+#include "ControllerConfig.h"
+#include "Timer.h"
+#include "Frontend.h"
+#include "Camera.h"
+#include "Game.h"
+#include "CutsceneMgr.h"
+#include "Font.h"
+#include "Text.h"
+#include "Timer.h"
+#include "World.h"
+#include "Vehicle.h"
+#include "Ped.h"
+#include "Population.h"
+#include "Replay.h"
+#include "Weather.h"
+#include "win.h"
-CPad *CPad::Pads = (CPad*)0x6F0360;
+CPad *Pads = (CPad*)0x6F0360; // [2]
CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
+Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52;
+Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8;
+Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
+
CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
+Char CPad::KeyBoardCheatString[18];
+
CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
-Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
+_TODO("gbFastTime");
+extern Bool &gbFastTime;
-WRAPPER void CPad::Clear(Bool unk) { EAXJMP(0x491A10); }
-WRAPPER void CPad::AddToPCCheatString(Char c) { EAXJMP(0x492450); }
-WRAPPER void CPad::UpdatePads(void) { EAXJMP(0x492720); }
-WRAPPER void CPad::PrintErrorMessage(void) { EAXJMP(0x4942B0); }
-WRAPPER void CPad::ResetCheats(void) { EAXJMP(0x494450); }
-WRAPPER void CPad::StopPadsShaking(void) { EAXJMP(0x492F30); }
+WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
+WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
+WRAPPER void TankCheat() { EAXJMP(0x490EE0); }
+WRAPPER void BlowUpCarsCheat() { EAXJMP(0x491040); }
+WRAPPER void ChangePlayerCheat() { EAXJMP(0x4910B0); }
+WRAPPER void MayhemCheat() { EAXJMP(0x4911C0); }
+WRAPPER void EverybodyAttacksPlayerCheat() { EAXJMP(0x491270); }
+WRAPPER void WeaponsForAllCheat() { EAXJMP(0x491370); }
+WRAPPER void FastTimeCheat() { EAXJMP(0x4913A0); }
+WRAPPER void SlowTimeCheat() { EAXJMP(0x4913F0); }
+WRAPPER void MoneyCheat() { EAXJMP(0x491430); }
+WRAPPER void ArmourCheat() { EAXJMP(0x491460); }
+WRAPPER void WantedLevelUpCheat() { EAXJMP(0x491490); }
+WRAPPER void WantedLevelDownCheat() { EAXJMP(0x4914F0); }
+WRAPPER void SunnyWeatherCheat() { EAXJMP(0x491520); }
+WRAPPER void CloudyWeatherCheat() { EAXJMP(0x491550); }
+WRAPPER void RainyWeatherCheat() { EAXJMP(0x491580); }
+WRAPPER void FoggyWeatherCheat() { EAXJMP(0x4915B0); }
+WRAPPER void FastWeatherCheat() { EAXJMP(0x4915E0); }
+WRAPPER void OnlyRenderWheelsCheat() { EAXJMP(0x491610); }
+WRAPPER void ChittyChittyBangBangCheat() { EAXJMP(0x491640); }
+WRAPPER void StrongGripCheat() { EAXJMP(0x491670); }
+WRAPPER void NastyLimbsCheat() { EAXJMP(0x4916A0); }
+//////////////////////////////////////////////////////////////////////////
void
CControllerState::Clear(void)
{
- LeftStickX = 0;
- LeftStickY = 0;
- RightStickX = 0;
- RightStickY = 0;
- LeftShoulder1 = 0;
- LeftShoulder2 = 0;
- RightShoulder1 = 0;
- RightShoulder2 = 0;
- DPadUp = 0;
- DPadDown = 0;
- DPadLeft = 0;
- DPadRight = 0;
- Start = 0;
- Select = 0;
- Square = 0;
- Triangle = 0;
- Cross = 0;
- Circle = 0;
- LeftShock = 0;
- RightShock = 0;
+ LeftStickX = LeftStickY = RightStickX = RightStickY = 0;
+ LeftShoulder1 = LeftShoulder2 = RightShoulder1 = RightShoulder2 = 0;
+ DPadUp = DPadDown = DPadLeft = DPadRight = 0;
+ Start = Select = 0;
+ Square = Triangle = Cross = Circle = 0;
+ LeftShock = RightShock = 0;
NetworkTalk = 0;
}
+void CKeyboardState::Clear()
+{
+ for ( Int32 i = 0; i < 12; i++ )
+ F[i] = 0;
+
+ for ( Int32 i = 0; i < 256; i++ )
+ VK_KEYS[i] = 0;
+
+ ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
+
+ UP = DOWN = LEFT = RIGHT = 0;
+
+ NUMLOCK = 0;
+
+ DIV = MUL = SUB = ADD = 0;
+
+ DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
+
+ NUM5 = NUM6 = NUM7 = NUM8 = 0;
+
+ NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
+
+ BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
+
+ LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
+
+ LWIN = RWIN = APPS = 0;
+}
+
+void CPad::Clear(Bool bResetPlayerControls)
+{
+ NewState.Clear();
+ OldState.Clear();
+
+ PCTempKeyState.Clear();
+ PCTempJoyState.Clear();
+ PCTempMouseState.Clear();
+
+ NewKeyState.Clear();
+ OldKeyState.Clear();
+ TempKeyState.Clear();
+
+ NewMouseControllerState.Clear();
+ OldMouseControllerState.Clear();
+ PCTempMouseControllerState.Clear();
+
+ Phase = 0;
+ ShakeFreq = 0;
+ ShakeDur = 0;
+
+ if ( bResetPlayerControls )
+ DisablePlayerControls = false;
+
+ bApplyBrakes = false;
+
+
+ for ( Int32 i = 0; i < _TODOCONST(5); i++ )
+ bHornHistory[i] = false;
+
+ iCurrHornHistory = 0;
+
+ for ( Int32 i = 0; i < _TODOCONST(12); i++ )
+ _unk[i] = ' ';
+
+ LastTimeTouched = CTimer::GetTimeInMilliseconds();
+ AverageWeapon = 0;
+ AverageEntries = 0;
+}
+
+void CPad::ClearMouseHistory()
+{
+ PCTempMouseControllerState.Clear();
+ NewMouseControllerState.Clear();
+ OldMouseControllerState.Clear();
+}
+
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
@@ -76,103 +185,1875 @@ void CMouseControllerState::Clear()
CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
{
- CMouseControllerState r;
- ((void (__thiscall *)(CMousePointerStateHelper *, CMouseControllerState*))0x491BD0)(this, &r);
- return r;
- //EAXJMP(0x491BD0); // yep, this doesn't work here
+ CMouseControllerState state;
+
+ if ( PSGLOBAL(mouse) == NULL )
+ _InputInitialiseMouse();
+
+ if ( PSGLOBAL(mouse) != NULL )
+ {
+ DIDEVCAPS devCaps;
+ devCaps.dwSize = sizeof(DIDEVCAPS);
+
+ PSGLOBAL(mouse)->GetCapabilities(&devCaps);
+
+ switch ( devCaps.dwButtons )
+ {
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ state.MMB = true;
+
+ case 2:
+ state.RMB = true;
+
+ case 1:
+ state.LMB = true;
+ }
+
+ if ( devCaps.dwAxes == 3 )
+ {
+ state.WHEELDN = true;
+ state.WHEELUP = true;
+ }
+ }
+
+ return state;
}
-void CKeyboardState::Clear()
+void CPad::UpdateMouse()
{
- for ( Int32 i = 0; i < 12; i++ )
- F[i] = 0;
+ if ( IsForegroundApp() )
+ {
+ if ( PSGLOBAL(mouse) == NULL )
+ _InputInitialiseMouse();
+
+ DIMOUSESTATE2 state;
+
+ if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) )
+ {
+ Int32 signX = 1;
+ Int32 signy = 1;
+
+ if ( !FrontEndMenuManager.m_bMenuActive )
+ {
+ if ( MousePointerStateHelper.bInvertVertically )
+ signy = -1;
+ if ( MousePointerStateHelper.bInvertHorizontally )
+ signX = -1;
+ }
+
+ PCTempMouseControllerState.Clear();
+
+ PCTempMouseControllerState.x = (Float)(signX * state.lX);
+ PCTempMouseControllerState.y = (Float)(signy * state.lY);
+ PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
+ PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
+ PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
+ PCTempMouseControllerState.MXB1 = state.rgbButtons[3] & 128;
+ PCTempMouseControllerState.MXB2 = state.rgbButtons[4] & 128;
+
+ if ( state.lZ > 0 )
+ PCTempMouseControllerState.WHEELUP = 1;
+ else if ( state.lZ < 0 )
+ PCTempMouseControllerState.WHEELDN = 1;
+
+ OldMouseControllerState = NewMouseControllerState;
+ NewMouseControllerState = PCTempMouseControllerState;
+ }
+ }
+}
+
+CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2)
+{
+ static CControllerState ReconState;
- for ( Int32 i = 0; i < 256; i++ )
- VK_KEYS[i] = 0;
+ ReconState.Clear();
- ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
+#define _RECONCILE_BUTTON(button) \
+ { if ( State1.button || State2.button ) ReconState.button = 255; }
- UP = DOWN = LEFT = RIGHT = 0;
+#define _RECONCILE_AXIS_POSITIVE(axis) \
+ { if ( State1.axis >= 0 && State2.axis >= 0 ) ReconState.axis = max(State1.axis, State2.axis); }
+
+#define _RECONCILE_AXIS_NEGATIVE(axis) \
+ { if ( State1.axis <= 0 && State2.axis <= 0 ) ReconState.axis = min(State1.axis, State2.axis); }
+
+#define _RECONCILE_AXIS(axis) \
+ { _RECONCILE_AXIS_POSITIVE(axis); _RECONCILE_AXIS_NEGATIVE(axis); }
- NUMLOCK = 0;
+#define _FIX_AXIS_DIR(axis) \
+ { if ( State1.axis > 0 && State2.axis < 0 || State1.axis < 0 && State2.axis > 0 ) ReconState.axis = 0; }
+
+#define _FIX_RECON_DIR(pos, neg, axis) \
+ { if ( (ReconState.pos || ReconState.axis < 0) && (ReconState.neg || ReconState.axis > 0) ) { ReconState.pos = 0; ReconState.neg = 0; ReconState.axis = 0; } }
+
+ _RECONCILE_BUTTON(LeftShoulder1);
+ _RECONCILE_BUTTON(LeftShoulder2);
+ _RECONCILE_BUTTON(RightShoulder1);
+ _RECONCILE_BUTTON(RightShoulder2);
+ _RECONCILE_BUTTON(Start);
+ _RECONCILE_BUTTON(Select);
+ _RECONCILE_BUTTON(Square);
+ _RECONCILE_BUTTON(Triangle);
+ _RECONCILE_BUTTON(Cross);
+ _RECONCILE_BUTTON(Circle);
+ _RECONCILE_BUTTON(LeftShock);
+ _RECONCILE_BUTTON(RightShock);
+ _RECONCILE_BUTTON(NetworkTalk);
+ _RECONCILE_AXIS(LeftStickX);
+ _RECONCILE_AXIS(LeftStickY);
+ _FIX_AXIS_DIR(LeftStickX);
+ _FIX_AXIS_DIR(LeftStickY);
+ _RECONCILE_AXIS(RightStickX);
+ _RECONCILE_AXIS(RightStickY);
+ _FIX_AXIS_DIR(RightStickX);
+ _FIX_AXIS_DIR(RightStickY);
+ _RECONCILE_BUTTON(DPadUp);
+ _RECONCILE_BUTTON(DPadDown);
+ _RECONCILE_BUTTON(DPadLeft);
+ _RECONCILE_BUTTON(DPadRight);
+ _FIX_RECON_DIR(DPadUp, DPadDown, LeftStickY);
+ _FIX_RECON_DIR(DPadLeft, DPadRight, LeftStickX);
+
+ return ReconState;
- DIV = MUL = SUB = ADD = 0;
+#undef _RECONCILE_BUTTON
+#undef _RECONCILE_AXIS_POSITIVE
+#undef _RECONCILE_AXIS_NEGATIVE
+#undef _RECONCILE_AXIS
+#undef _FIX_AXIS_DIR
+#undef _FIX_RECON_DIR
+}
+
+void CPad::StartShake(Int16 nDur, UInt8 nFreq)
+{
+ if ( !CMenuManager::m_PrefsUseVibration )
+ return;
- DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
+ if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ return;
- NUM5 = NUM6 = NUM7 = NUM8 = 0;
+ if ( nFreq == 0 )
+ {
+ ShakeDur = 0;
+ ShakeFreq = 0;
+ return;
+ }
- NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
+ if ( nDur > ShakeDur )
+ {
+ ShakeDur = nDur;
+ ShakeFreq = nFreq;
+ }
+}
- BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
+void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ)
+{
+ if ( !CMenuManager::m_PrefsUseVibration )
+ return;
+
+ if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ return;
+
+ Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
+
+ if ( fDist < 70.0f )
+ {
+ if ( nFreq == 0 )
+ {
+ ShakeDur = 0;
+ ShakeFreq = 0;
+ return;
+ }
+
+ if ( nDur > ShakeDur )
+ {
+ ShakeDur = nDur;
+ ShakeFreq = nFreq;
+ }
+ }
+}
- LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
+void CPad::StartShake_Train(Float fX, Float fY)
+{
+ if ( !CMenuManager::m_PrefsUseVibration )
+ return;
+
+ if ( CCutsceneMgr::ms_running || CGame::playingIntro )
+ return;
+
+ if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
+ return;
+
+ Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
+
+ if ( fDist < 70.0f )
+ {
+ Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
- LWIN = RWIN = APPS = 0;
+ if ( ShakeDur < 100 )
+ {
+ ShakeDur = 100;
+ ShakeFreq = freq;
+ }
+ }
}
-bool
-CPad::ForceCameraBehindPlayer(void)
+void CPad::AddToPCCheatString(Char c)
{
- if(DisablePlayerControls)
+ for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
+ KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
+
+ KeyBoardCheatString[0] = c;
+
+ #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
+
+ // "GUNSGUNSGUNS"
+ if ( !_CHEATCMP("SNUGSNUGSNUG") )
+ WeaponCheat();
+
+ // "IFIWEREARICHMAN"
+ if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
+ MoneyCheat();
+
+ // "GESUNDHEIT"
+ if ( !_CHEATCMP("TIEHDNUSEG") )
+ HealthCheat();
+
+ // "MOREPOLICEPLEASE"
+ if ( !_CHEATCMP("ESAELPECILOPEROM") )
+ WantedLevelUpCheat();
+
+ // "NOPOLICEPLEASE"
+ if ( !_CHEATCMP("ESAELPECILOPON") )
+ WantedLevelDownCheat();
+
+ // "GIVEUSATANK"
+ if ( !_CHEATCMP("KNATASUEVIG") )
+ TankCheat();
+
+ // "BANGBANGBANG"
+ if ( !_CHEATCMP("GNABGNABGNAB") )
+ BlowUpCarsCheat();
+
+ // "ILIKEDRESSINGUP"
+ if ( !_CHEATCMP("PUGNISSERDEKILI") )
+ ChangePlayerCheat();
+
+ // "ITSALLGOINGMAAAD"
+ if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
+ MayhemCheat();
+
+ // "NOBODYLIKESME"
+ if ( !_CHEATCMP("EMSEKILYDOBON") )
+ EverybodyAttacksPlayerCheat();
+
+ // "WEAPONSFORALL"
+ if ( !_CHEATCMP("LLAROFSNOPAEW") )
+ WeaponsForAllCheat();
+
+ // "TIMEFLIESWHENYOU"
+ if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
+ FastTimeCheat();
+
+ // "BOOOOORING"
+ if ( !_CHEATCMP("GNIROOOOOB") )
+ SlowTimeCheat();
+
+#ifndef GTA3_1_1_PATCH
+ // "TURTOISE"
+ if ( !_CHEATCMP("ESIOTRUT") )
+ ArmourCheat();
+#else
+ // "TORTOISE"
+ if ( !_CHEATCMP("ESIOTROT") )
+ ArmourCheat();
+#endif
+
+ // "SKINCANCERFORME"
+ if ( !_CHEATCMP("EMROFRECNACNIKS") )
+ SunnyWeatherCheat();
+
+ // "ILIKESCOTLAND"
+ if ( !_CHEATCMP("DNALTOCSEKILI") )
+ CloudyWeatherCheat();
+
+ // "ILOVESCOTLAND"
+ if ( !_CHEATCMP("DNALTOCSEVOLI") )
+ RainyWeatherCheat();
+
+ // "PEASOUP"
+ if ( !_CHEATCMP("PUOSAEP") )
+ FoggyWeatherCheat();
+
+ // "MADWEATHER"
+ if ( !_CHEATCMP("REHTAEWDAM") )
+ FastWeatherCheat();
+
+ // "ANICESETOFWHEELS"
+ if ( !_CHEATCMP("SLEEHWFOTESECINA") )
+ OnlyRenderWheelsCheat();
+
+ // "CHITTYCHITTYBB"
+ if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
+ ChittyChittyBangBangCheat();
+
+ // "CORNERSLIKEMAD"
+ if ( !_CHEATCMP("DAMEKILSRENROC") )
+ StrongGripCheat();
+
+ // "NASTYLIMBSCHEAT"
+ if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
+ NastyLimbsCheat();
+
+ #undef _CHEATCMP
+}
+
+void CPad::UpdatePads(void)
+{
+ Bool bUpdate = true;
+
+ GetPad(0)->UpdateMouse();
+ CapturePad(0);
+
+
+ ControlsManager.ClearSimButtonPressCheckers();
+ ControlsManager.AffectPadFromKeyBoard();
+ ControlsManager.AffectPadFromMouse();
+
+ if ( CReplay::bPlayingBackFromFile )
+ bUpdate = false;
+
+ if ( bUpdate )
+ {
+ GetPad(0)->Update(0);
+ }
+
+ GetPad(1)->NewState.Clear();
+ GetPad(1)->OldState.Clear();
+
+ OldKeyState = NewKeyState;
+ NewKeyState = TempKeyState;
+}
+
+void CPad::ProcessPCSpecificStuff(void)
+{
+ ;
+}
+
+void CPad::Update(Int16 unk)
+{
+ OldState = NewState;
+
+ NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
+ NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
+
+ PCTempJoyState.Clear();
+ PCTempKeyState.Clear();
+ PCTempMouseState.Clear();
+
+ ProcessPCSpecificStuff();
+
+ if ( ++iCurrHornHistory >= _TODOCONST(5) )
+ iCurrHornHistory = 0;
+
+ bHornHistory[iCurrHornHistory] = GetHorn();
+
+
+ if ( !bDisplayNoControllerMessage )
+ CGame::bDemoMode = false;
+}
+
+void CPad::DoCheats(void)
+{
+ GetPad(0)->DoCheats(0);
+}
+
+void CPad::DoCheats(Int16 unk)
+{
+#ifdef PS2
+ if ( GetTriangleJustDown() )
+ AddToCheatString('T');
+
+ if ( GetCircleJustDown() )
+ AddToCheatString('C');
+
+ if ( GetCrossJustDown() )
+ AddToCheatString('X');
+
+ if ( GetSquareJustDown() )
+ AddToCheatString('S');
+
+ if ( GetDPadUpJustDown() )
+ AddToCheatString('U');
+
+ if ( GetDPadDownJustDown() )
+ AddToCheatString('D');
+
+ if ( GetDPadLeftJustDown() )
+ AddToCheatString('L');
+
+ if ( GetDPadRightJustDown() )
+ AddToCheatString('R');
+
+ if ( GetLeftShoulder1JustDown() )
+ AddToCheatString('1');
+
+ if ( GetLeftShoulder2JustDown() )
+ AddToCheatString('2');
+
+ if ( GetRightShoulder1JustDown() )
+ AddToCheatString('3');
+
+ if ( GetRightShoulder2JustDown() )
+ AddToCheatString('4');
+#endif
+}
+
+void CPad::StopPadsShaking(void)
+{
+ GetPad(0)->StopShaking(0);
+}
+
+void CPad::StopShaking(Int16 unk)
+{
+ ;
+}
+
+CPad *CPad::GetPad(Int32 pad)
+{
+ return &Pads[pad];
+}
+
+Int16 CPad::GetSteeringLeftRight(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickX;
+ Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetSteeringUpDown(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetCarGunUpDown(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return NewState.RightStickY;
+
+ break;
+ }
+
+ case 3:
+ {
+ return (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetCarGunLeftRight(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return NewState.RightStickX;
+
+ break;
+ }
+
+ case 3:
+ {
+ return (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetPedWalkLeftRight(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickX;
+ Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+
+Int16 CPad::GetPedWalkUpDown(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetAnalogueUpDown(void)
+{
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickY;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Bool CPad::GetLookLeft(void)
+{
+ if ( DisablePlayerControls )
return false;
- switch(Mode){
- case 0:
- case 1:
- return !!NewState.LeftShoulder1;
- case 2:
- return !!NewState.Triangle;
- case 3:
- return !!NewState.Circle;
+
+ return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
+}
+
+Bool CPad::GetLookRight(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2);
+}
+
+
+Bool CPad::GetLookBehindForCar(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
+}
+
+Bool CPad::GetLookBehindForPed(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!NewState.RightShock;
+}
+
+Bool CPad::GetHorn(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ {
+ return !!NewState.LeftShock;
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.LeftShock;
+
+ break;
+ }
}
+
return false;
}
-bool
-CPad::GetWeapon(void)
+Bool CPad::HornJustDown(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- switch(Mode){
- case 0:
- case 1:
- return !!NewState.Circle;
- case 2:
- return !!NewState.Cross;
- case 3:
- return !!NewState.RightShoulder1;
+
+ switch ( Mode )
+ {
+ case 0:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+
+ break;
+ }
}
+
return false;
}
-bool
-CPad::GetLookBehindForCar(void)
+
+Bool CPad::GetCarGunFired(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- return NewState.LeftShoulder2 && NewState.RightShoulder2;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.RightShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
}
-bool
-CPad::GetLookBehindForPed(void)
+Bool CPad::CarGunJustDown(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- return !!NewState.RightShock;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
}
-bool
-CPad::GetLookLeft(void)
+Int16 CPad::GetHandBrake(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return NewState.Triangle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return NewState.LeftShoulder1;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Int16 CPad::GetBrake(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ return NewState.Square;
+
+ break;
+ }
+
+ case 1:
+ {
+ return NewState.Square;
+
+ break;
+ }
+
+ case 3:
+ {
+ Int16 axis = 2 * NewState.RightStickY;
+
+ if ( axis < 0 )
+ return 0;
+ else
+ return axis;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Bool CPad::GetExitVehicle(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::ExitVehicleJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!(NewState.Triangle && !OldState.Triangle);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Int32 CPad::GetWeapon(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return NewState.Circle;
+
+ break;
+ }
+
+ case 2:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 3:
+ {
+ return NewState.RightShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::WeaponJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.Cross && !OldState.Cross);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Int16 CPad::GetAccelerate(void)
+{
+ if ( DisablePlayerControls )
+ return 0;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 1:
+ {
+ return NewState.Cross;
+
+ break;
+ }
+
+ case 3:
+ {
+ Int16 axis = -2 * NewState.RightStickY;
+
+ if ( axis < 0 )
+ return 0;
+ else
+ return axis;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+Bool CPad::CycleCameraModeUpJustDown(void)
+{
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ case 3:
+ {
+ return !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.DPadUp && !OldState.DPadUp);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::CycleCameraModeDownJustDown(void)
+{
+ switch ( Mode )
+ {
+ case 0:
+ case 2:
+ case 3:
+ {
+ return false;
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.DPadDown && !OldState.DPadDown);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::ChangeStationJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+
+ case 1:
+ {
+ return !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.Circle && !OldState.Circle);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+
+Bool CPad::CycleWeaponLeftJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
+}
+
+Bool CPad::CycleWeaponRightJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
+}
+
+Bool CPad::GetTarget(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!NewState.RightShoulder1;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::TargetJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 2:
+ {
+ return !!(NewState.RightShoulder1 && !OldState.RightShoulder1);
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1);
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::JumpJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.Square && !OldState.Square);
+}
+
+Bool CPad::GetSprint(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Cross;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::ShiftTargetLeftJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
+}
+
+Bool CPad::ShiftTargetRightJustDown(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
+}
+
+Bool CPad::GetAnaloguePadUp(void)
+{
+ static Int16 oldfStickY = 0;
+
+ Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+
+ if ( Y < 0 && oldfStickY >= 0 )
+ {
+ oldfStickY = Y;
+ return true;
+ }
+ else
+ {
+ oldfStickY = Y;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadDown(void)
+{
+ static Int16 oldfStickY = 0;
+
+ Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+
+ if ( Y > 0 && oldfStickY <= 0 )
+ {
+ oldfStickY = Y;
+ return true;
+ }
+ else
+ {
+ oldfStickY = Y;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadLeft(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X < 0 && oldfStickX >= 0 )
+ {
+ oldfStickX = X;
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadRight(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X > 0 && oldfStickX <= 0 )
+ {
+ oldfStickX = X;
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadLeftJustUp(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX < 0 )
+ {
+ oldfStickX = X;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+Bool CPad::GetAnaloguePadRightJustUp(void)
+{
+ static Int16 oldfStickX = 0;
+
+ Int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX > 0 )
+ {
+ oldfStickX = X;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+Bool CPad::ForceCameraBehindPlayer(void)
+{
+ if ( DisablePlayerControls )
+ return false;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ {
+ return !!NewState.LeftShoulder1;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+
+ case 3:
+ {
+ return !!NewState.Circle;
+
+ break;
+ }
+ }
+
+ return false;
+}
+
+Bool CPad::SniperZoomIn(void)
+{
+ if ( DisablePlayerControls )
return false;
- return !!NewState.LeftShoulder2;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Square;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Triangle;
+
+ break;
+ }
+ }
+
+ return false;
}
-bool
-CPad::GetLookRight(void)
+Bool CPad::SniperZoomOut(void)
{
- if(DisablePlayerControls)
+ if ( DisablePlayerControls )
return false;
- return !!NewState.RightShoulder2;
+
+ switch ( Mode )
+ {
+ case 0:
+ case 1:
+ case 3:
+ {
+ return !!NewState.Cross;
+
+ break;
+ }
+
+ case 2:
+ {
+ return !!NewState.Square;
+
+ break;
+ }
+ }
+
+ return false;
}
+
+
+Int16 CPad::SniperModeLookLeftRight(void)
+{
+ Int16 axis = NewState.LeftStickX;
+ Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+}
+
+Int16 CPad::SniperModeLookUpDown(void)
+{
+ Int16 axis = NewState.LeftStickY;
+ Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+
+ if ( abs(axis) > abs(dpad) )
+ return axis;
+ else
+ return dpad;
+}
+
+Int16 CPad::LookAroundLeftRight(void)
+{
+ Float axis = GetPad(0)->NewState.RightStickX;
+
+ if ( fabs(axis) > 85 && !GetLookBehindForPed() )
+ return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
+ * (127.0f / 32.0f) ); // 3.96875f
+
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
+ return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10)
+ * (127.0f / 64.0f) ); // 1.984375f
+
+ return 0;
+}
+
+Int16 CPad::LookAroundUpDown(void)
+{
+ Int16 axis = GetPad(0)->NewState.RightStickY;
+
+ if ( abs(axis) > 85 && !GetLookBehindForPed() )
+ return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
+ * (127.0f / 32.0f) ); // 3.96875f
+
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
+ return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40)
+ * (127.0f / 64.0f) ); // 1.984375f
+
+ return 0;
+}
+
+
+void CPad::ResetAverageWeapon(void)
+{
+ AverageWeapon = GetWeapon();
+ AverageEntries = 1;
+}
+
+void CPad::PrintErrorMessage(void)
+{
+ if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
+ {
+ CFont::SetScale(0.85f, 1.0f);
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(255, 255, 200, 200));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::PrintString
+ (
+ SCREEN_WIDTH / 2,
+ SCREEN_HEIGHT / 2,
+ TheText.Get("NOCONT") // Please reconnect an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2). to controller port 1 to continue
+ );
+ }
+ else if ( bObsoleteControllerMessage )
+ {
+ CFont::SetScale(0.85f, 1.0f);
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+ CFont::SetCentreOn();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(255, 255, 200, 200));
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::PrintString
+ (
+ SCREEN_WIDTH / 2,
+ SCREEN_HEIGHT / 2,
+ TheText.Get("WRCONT") // The controller connected to controller port 1 is an unsupported controller. Grand Theft Auto III requires an analog controller (DUALSHOCK@) or analog controller (DUALSHOCK@2).
+ );
+ }
+
+}
+
+void LittleTest(void)
+{
+ static Int32 Cunt = 0;
+
+ Cunt++; // ???
+}
+
+void CPad::ResetCheats(void)
+{
+ CWeather::ReleaseWeather();
+
+ CPopulation::ms_bGivePedsWeapons = false;
+
+ CPed::bNastyLimbsCheat = false;
+ CPed::bPedCheat2 = false;
+ CPed::bPedCheat3 = false;
+
+ CVehicle::bWheelsOnlyCheat = false;
+ CVehicle::bAllDodosCheat = false;
+ CVehicle::bCheat3 = false;
+ CVehicle::bCheat4 = false;
+ CVehicle::bCheat5 = false;
+
+ gbFastTime = false;
+ CTimer::SetTimeScale(1.0f);
+}
+
+Char *CPad::EditString(Char *pStr, Int32 nSize)
+{
+ Int32 pos = strlen(pStr);
+
+ // letters
+ for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ )
+ {
+ if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
+ {
+ pStr[pos++] = i + 'A';
+ pStr[pos] = '\0';
+ }
+
+ if ( GetPad(0)->GetCharJustDown(i + 'a') && pos < nSize - 1 )
+ {
+ pStr[pos++] = i + 'a';
+ pStr[pos] = '\0';
+ }
+ }
+
+ // numbers
+ for ( Int32 i = 0; i < ('0' - '9' + 1); i++ )
+ {
+ if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
+ {
+ pStr[pos++] = i + '0';
+ pStr[pos] = '\0';
+ }
+ }
+
+ // space
+ if ( GetPad(0)->GetCharJustDown(' ') && pos < nSize - 1 )
+ {
+ pStr[pos++] = ' ';
+ pStr[pos] = '\0';
+ }
+
+
+ // del
+ if ( GetPad(0)->GetDeleteJustDown() || GetPad(0)->GetBackspaceJustDown() )
+ {
+ if ( pos > 0 )
+ pStr[pos - 1] = '\0';
+ }
+
+ // extenter/up/down
+ if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
+ return NULL;
+
+ return pStr;
+}
+
+Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize)
+{
+ *pRsKeys = rsNULL;
+
+ for ( Int32 i = 0; i < 255; i++ )
+ {
+ if ( GetPad(0)->GetCharJustDown(i) )
+ *pRsKeys = i;
+ }
+
+ for ( Int32 i = 0; i < 255; i++ )
+ {
+ if ( GetPad(0)->GetFJustDown(i) )
+ *pRsKeys = i + rsF1;
+ }
+
+ if ( GetPad(0)->GetEscapeJustDown() )
+ *pRsKeys = rsESC;
+
+ if ( GetPad(0)->GetInsertJustDown() )
+ *pRsKeys = rsINS;
+
+ if ( GetPad(0)->GetDeleteJustDown() )
+ *pRsKeys = rsDEL;
+
+ if ( GetPad(0)->GetHomeJustDown() )
+ *pRsKeys = rsHOME;
+
+ if ( GetPad(0)->GetEndJustDown() )
+ *pRsKeys = rsEND;
+
+ if ( GetPad(0)->GetPageUpJustDown() )
+ *pRsKeys = rsPGUP;
+
+ if ( GetPad(0)->GetPageDownJustDown() )
+ *pRsKeys = rsPGDN;
+
+ if ( GetPad(0)->GetUpJustDown() )
+ *pRsKeys = rsUP;
+
+ if ( GetPad(0)->GetDownJustDown() )
+ *pRsKeys = rsDOWN;
+
+ if ( GetPad(0)->GetLeftJustDown() )
+ *pRsKeys = rsLEFT;
+
+ if ( GetPad(0)->GetRightJustDown() )
+ *pRsKeys = rsRIGHT;
+
+ if ( GetPad(0)->GetScrollLockJustDown() )
+ *pRsKeys = rsSCROLL;
+
+ if ( GetPad(0)->GetPauseJustDown() )
+ *pRsKeys = rsPAUSE;
+
+ if ( GetPad(0)->GetNumLockJustDown() )
+ *pRsKeys = rsNUMLOCK;
+
+ if ( GetPad(0)->GetDivideJustDown() )
+ *pRsKeys = rsDIVIDE;
+
+ if ( GetPad(0)->GetTimesJustDown() )
+ *pRsKeys = rsTIMES;
+
+ if ( GetPad(0)->GetMinusJustDown() )
+ *pRsKeys = rsMINUS;
+
+ if ( GetPad(0)->GetPlusJustDown() )
+ *pRsKeys = rsPLUS;
+
+ if ( GetPad(0)->GetPadEnterJustDown() )
+ *pRsKeys = rsPADENTER;
+
+ if ( GetPad(0)->GetPadDelJustDown() )
+ *pRsKeys = rsPADDEL;
+
+ if ( GetPad(0)->GetPad1JustDown() )
+ *pRsKeys = rsPADEND;
+
+ if ( GetPad(0)->GetPad2JustDown() )
+ *pRsKeys = rsPADDOWN;
+
+ if ( GetPad(0)->GetPad3JustDown() )
+ *pRsKeys = rsPADPGDN;
+
+ if ( GetPad(0)->GetPad4JustDown() )
+ *pRsKeys = rsPADLEFT;
+
+ if ( GetPad(0)->GetPad5JustDown() )
+ *pRsKeys = rsPAD5;
+
+ if ( GetPad(0)->GetPad6JustDown() )
+ *pRsKeys = rsPADRIGHT;
+
+ if ( GetPad(0)->GetPad7JustDown() )
+ *pRsKeys = rsPADHOME;
+
+ if ( GetPad(0)->GetPad8JustDown() )
+ *pRsKeys = rsPADUP;
+
+ if ( GetPad(0)->GetPad9JustDown() )
+ *pRsKeys = rsPADPGUP;
+
+ if ( GetPad(0)->GetPad0JustDown() )
+ *pRsKeys = rsPADINS;
+
+ if ( GetPad(0)->GetBackspaceJustDown() )
+ *pRsKeys = rsBACKSP;
+
+ if ( GetPad(0)->GetTabJustDown() )
+ *pRsKeys = rsTAB;
+
+ if ( GetPad(0)->GetCapsLockJustDown() )
+ *pRsKeys = rsCAPSLK;
+
+ if ( GetPad(0)->GetEnterJustDown() )
+ *pRsKeys = rsENTER;
+
+ if ( GetPad(0)->GetLeftShiftJustDown() )
+ *pRsKeys = rsLSHIFT;
+
+ if ( GetPad(0)->GetShiftJustDown() )
+ *pRsKeys = rsSHIFT;
+
+ if ( GetPad(0)->GetRightShiftJustDown() )
+ *pRsKeys = rsRSHIFT;
+
+ if ( GetPad(0)->GetLeftCtrlJustDown() )
+ *pRsKeys = rsLCTRL;
+
+ if ( GetPad(0)->GetRightCtrlJustDown() )
+ *pRsKeys = rsRCTRL;
+
+ if ( GetPad(0)->GetLeftAltJustDown() )
+ *pRsKeys = rsLALT;
+
+ if ( GetPad(0)->GetRightAltJustDown() )
+ *pRsKeys = rsRALT;
+
+ if ( GetPad(0)->GetLeftWinJustDown() )
+ *pRsKeys = rsLWIN;
+
+ if ( GetPad(0)->GetRightWinJustDown() )
+ *pRsKeys = rsRWIN;
+
+ if ( GetPad(0)->GetAppsJustDown() )
+ *pRsKeys = rsAPPS;
+
+ return pRsKeys;
+}
+
+STARTPATCHES
+ InjectHook(0x4916C0, &CControllerState::Clear, PATCH_JUMP);
+ InjectHook(0x491760, &CKeyboardState::Clear, PATCH_JUMP);
+ InjectHook(0x491A10, &CPad::Clear, PATCH_JUMP);
+ InjectHook(0x491B50, &CPad::ClearMouseHistory, PATCH_JUMP);
+ //InjectHook(0x491B80, &CMouseControllerState::CMouseControllerState, PATCH_JUMP);
+ InjectHook(0x491BB0, &CMouseControllerState::Clear, PATCH_JUMP);
+ InjectHook(0x491BD0, &CMousePointerStateHelper::GetMouseSetUp, PATCH_JUMP);
+ InjectHook(0x491CA0, &CPad::UpdateMouse, PATCH_JUMP);
+ InjectHook(0x491E60, &CPad::ReconcileTwoControllersInput, PATCH_JUMP);
+ InjectHook(0x492230, &CPad::StartShake, PATCH_JUMP);
+ InjectHook(0x492290, &CPad::StartShake_Distance, PATCH_JUMP);
+ InjectHook(0x492360, &CPad::StartShake_Train, PATCH_JUMP);
+ InjectHook(0x492450, &CPad::AddToPCCheatString, PATCH_JUMP);
+ InjectHook(0x492720, CPad::UpdatePads, PATCH_JUMP);
+ InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
+ InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
+ InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
+ InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP);
+ InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
+ InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
+ InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
+ InjectHook(0x492F70, &CPad::GetSteeringLeftRight, PATCH_JUMP);
+ InjectHook(0x492FF0, &CPad::GetSteeringUpDown, PATCH_JUMP);
+ InjectHook(0x493070, &CPad::GetCarGunUpDown, PATCH_JUMP);
+ InjectHook(0x4930C0, &CPad::GetCarGunLeftRight, PATCH_JUMP);
+ InjectHook(0x493110, &CPad::GetPedWalkLeftRight, PATCH_JUMP);
+ InjectHook(0x493190, &CPad::GetPedWalkUpDown, PATCH_JUMP);
+ InjectHook(0x493210, &CPad::GetAnalogueUpDown, PATCH_JUMP);
+ InjectHook(0x493290, &CPad::GetLookLeft, PATCH_JUMP);
+ InjectHook(0x4932C0, &CPad::GetLookRight, PATCH_JUMP);
+ InjectHook(0x4932F0, &CPad::GetLookBehindForCar, PATCH_JUMP);
+ InjectHook(0x493320, &CPad::GetLookBehindForPed, PATCH_JUMP);
+ InjectHook(0x493350, &CPad::GetHorn, PATCH_JUMP);
+ InjectHook(0x4933F0, &CPad::HornJustDown, PATCH_JUMP);
+ InjectHook(0x493490, &CPad::GetCarGunFired, PATCH_JUMP);
+ InjectHook(0x4934F0, &CPad::CarGunJustDown, PATCH_JUMP);
+ InjectHook(0x493560, &CPad::GetHandBrake, PATCH_JUMP);
+ InjectHook(0x4935A0, &CPad::GetBrake, PATCH_JUMP);
+ InjectHook(0x4935F0, &CPad::GetExitVehicle, PATCH_JUMP);
+ InjectHook(0x493650, &CPad::ExitVehicleJustDown, PATCH_JUMP);
+ InjectHook(0x4936C0, &CPad::GetWeapon, PATCH_JUMP);
+ InjectHook(0x493700, &CPad::WeaponJustDown, PATCH_JUMP);
+ InjectHook(0x493780, &CPad::GetAccelerate, PATCH_JUMP);
+ InjectHook(0x4937D0, &CPad::CycleCameraModeUpJustDown, PATCH_JUMP);
+ InjectHook(0x493830, &CPad::CycleCameraModeDownJustDown, PATCH_JUMP);
+ InjectHook(0x493870, &CPad::ChangeStationJustDown, PATCH_JUMP);
+ InjectHook(0x493910, &CPad::CycleWeaponLeftJustDown, PATCH_JUMP);
+ InjectHook(0x493940, &CPad::CycleWeaponRightJustDown, PATCH_JUMP);
+ InjectHook(0x493970, &CPad::GetTarget, PATCH_JUMP);
+ InjectHook(0x4939D0, &CPad::TargetJustDown, PATCH_JUMP);
+ InjectHook(0x493A40, &CPad::JumpJustDown, PATCH_JUMP);
+ InjectHook(0x493A70, &CPad::GetSprint, PATCH_JUMP);
+ InjectHook(0x493AE0, &CPad::ShiftTargetLeftJustDown, PATCH_JUMP);
+ InjectHook(0x493B10, &CPad::ShiftTargetRightJustDown, PATCH_JUMP);
+ InjectHook(0x493B40, &CPad::GetAnaloguePadUp, PATCH_JUMP);
+ InjectHook(0x493BA0, &CPad::GetAnaloguePadDown, PATCH_JUMP);
+ InjectHook(0x493C00, &CPad::GetAnaloguePadLeft, PATCH_JUMP);
+ InjectHook(0x493C60, &CPad::GetAnaloguePadRight, PATCH_JUMP);
+ InjectHook(0x493CC0, &CPad::GetAnaloguePadLeftJustUp, PATCH_JUMP);
+ InjectHook(0x493D20, &CPad::GetAnaloguePadRightJustUp, PATCH_JUMP);
+ InjectHook(0x493D80, &CPad::ForceCameraBehindPlayer, PATCH_JUMP);
+ InjectHook(0x493E00, &CPad::SniperZoomIn, PATCH_JUMP);
+ InjectHook(0x493E70, &CPad::SniperZoomOut, PATCH_JUMP);
+ InjectHook(0x493EE0, &CPad::SniperModeLookLeftRight, PATCH_JUMP);
+ InjectHook(0x493F30, &CPad::SniperModeLookUpDown, PATCH_JUMP);
+ InjectHook(0x493F80, &CPad::LookAroundLeftRight, PATCH_JUMP);
+ InjectHook(0x494130, &CPad::LookAroundUpDown, PATCH_JUMP);
+ InjectHook(0x494290, &CPad::ResetAverageWeapon, PATCH_JUMP);
+ InjectHook(0x4942B0, CPad::PrintErrorMessage, PATCH_JUMP);
+ InjectHook(0x494420, LittleTest, PATCH_JUMP);
+ InjectHook(0x494450, CPad::ResetCheats, PATCH_JUMP);
+ InjectHook(0x4944B0, CPad::EditString, PATCH_JUMP);
+ InjectHook(0x494690, CPad::EditCodesForControls, PATCH_JUMP);
+ //InjectHook(0x494E50, `global constructor keyed to'Pad.cpp, PATCH_JUMP);
+ //InjectHook(0x494EB0, sub_494EB0, PATCH_JUMP);
+ //InjectHook(0x494ED0, &CPad::~CPad, PATCH_JUMP);
+ //InjectHook(0x494EE0, &CPad::CPad, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file