diff options
Diffstat (limited to '')
-rw-r--r-- | src/Radar.cpp | 383 |
1 files changed, 379 insertions, 4 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp index 93097e8f..abb4df99 100644 --- a/src/Radar.cpp +++ b/src/Radar.cpp @@ -5,15 +5,73 @@ #include "Hud.h" #include "World.h" #include "Frontend.h" +#include "General.h" +#include "Vehicle.h" +#include "Pools.h" +#include "Script.h" +//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } +//WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); } +//WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); } +//WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); } +//WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); } +//WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); } WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); } -//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); } -WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); } WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); } +WRAPPER float CRadar::LimitRadarPoint(CVector2D *point) { EAXJMP(0x4A4F30); } +WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); } float &CRadar::m_RadarRange = *(float*)0x8E281C; CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8; +CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0; +float CRadar::cachedSin; +float CRadar::cachedCos; + +CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40; +CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4; +CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24; +CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268; +CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C; +CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0; +CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC; +CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80; +CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC; +CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00; +CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68; +CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830; +CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C; +CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274; +CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C; +CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC; +CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74; +CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C; +CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58; +CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534; + +CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = { + NULL, + AsukaSprite, + BombSprite, + CatSprite, + CentreSprite, + CopcarSprite, + DonSprite, + EightSprite, + ElSprite, + IceSprite, + JoeySprite, + KenjiSprite, + LizSprite, + LuigiSprite, + NorthSprite, + RaySprite, + SalSprite, + SaveSprite, + SpraySprite, + TonySprite, + WeaponSprite +}; void CRadar::DrawMap() { @@ -37,10 +95,327 @@ void CRadar::DrawMap() } } +void CRadar::DrawBlips() +{ + if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + + CVector2D out; + CVector2D in = CVector2D(0.0f, 0.0f); + CRadar::TransformRadarPointToScreenSpace(&out, &in); + + float angle; + if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::CamMode::MODE_TOPDOWN1) + angle = PI + FindPlayerHeading(); + else + angle = FindPlayerHeading() - (PI + atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y)); + + CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); + + CVector2D vec2d; + vec2d.x = vec2DRadarOrigin.x; + vec2d.y = M_SQRT2 * CRadar::m_RadarRange + vec2DRadarOrigin.y; + CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); + CRadar::LimitRadarPoint(&in); + CRadar::TransformRadarPointToScreenSpace(&out, &in); + CRadar::DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255); + + /* + DrawEntityBlip + */ + for (int i = 0; i < 32; i++) { + if (ms_RadarTrace[i].m_bInUse) { + if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) { + CEntity *e = nil; + switch (CRadar::ms_RadarTrace[i].m_eBlipType) { + case BLIP_CAR: + e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + break; + case BLIP_CHAR: + e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + break; + case BLIP_OBJECT: + e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle); + break; + }; + + if (e) { + if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::DbgFlag) { + CRadar::ShowRadarMarker(e->GetPosition(), CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius); + + CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f; + if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f) + CRadar::ms_RadarTrace[i].m_Radius = 5.0; + } + } + if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + vec2d = e->GetPosition(); + CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d); + float dist = CRadar::LimitRadarPoint(&in); + int a = CRadar::CalculateBlipAlpha(dist); + CRadar::TransformRadarPointToScreenSpace(&out, &in); + + CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim); + + if (CRadar::ms_RadarTrace[i].m_IconID) + CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a); + else + CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + } + } + } + } + } + + /* + DrawCoordBlip + */ + for (int i = 0; i < 32; i++) { + if (CRadar::ms_RadarTrace[i].m_bInUse) { + if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) { + if (CRadar::DisplayThisBlip(ms_RadarTrace[i].m_IconID) && CRadar::ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) { + if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) { + if (CTheScripts::DbgFlag) { + CRadar::ShowRadarMarker(CRadar::ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius); + CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f; + if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f) + CRadar::ms_RadarTrace[i].m_Radius = 5.0f; + } + } + + if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) { + CRadar::TransformRealWorldPointToRadarSpace(&in, &ms_RadarTrace[i].m_vec2DPos); + float dist = CRadar::LimitRadarPoint(&in); + int a = CRadar::CalculateBlipAlpha(dist); + CRadar::TransformRadarPointToScreenSpace(&out, &in); + + CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim); + + if (CRadar::ms_RadarTrace[i].m_IconID) + CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a); + else + CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255); + } + } + } + }; + } + } +} + +bool CRadar::DisplayThisBlip(int16 spriteid) +{ + switch (spriteid) { + case RADAR_SPRITE_NONE: + return true; + break; + case RADAR_SPRITE_ASUKA: + case RADAR_SPRITE_BOMB: + case RADAR_SPRITE_CAT: + return false; + break; + case RADAR_SPRITE_CENTRE: + return true; + break; + case RADAR_SPRITE_COPCAR: + case RADAR_SPRITE_DON: + case RADAR_SPRITE_EIGHT: + case RADAR_SPRITE_EL: + case RADAR_SPRITE_ICE: + case RADAR_SPRITE_JOEY: + case RADAR_SPRITE_KENJI: + case RADAR_SPRITE_LIZ: + case RADAR_SPRITE_LUIGI: + return false; + break; + case RADAR_SPRITE_NORTH: + return true; + break; + case RADAR_SPRITE_RAY: + case RADAR_SPRITE_SAL: + case RADAR_SPRITE_SAVE: + case RADAR_SPRITE_SPRAY: + case RADAR_SPRITE_TONY: + case RADAR_SPRITE_WEAPON: + return false; + break; + }; +} + +int CRadar::CalculateBlipAlpha(float dist) +{ + if (dist <= 1.0f) + return 255; + + if (dist <= 5.0f) + return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f)); + + return 128; +} + +CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright) +{ + switch (color) { + case 0: + if (bright) + return CRGBA(113, 43, 73, 255); + else + return CRGBA(127, 0, 0, 255); + break; + case 1: + if (bright) + return CRGBA(95, 160, 106, 255); + else + return CRGBA(127, 0, 255, 255); + break; + case 2: + if (bright) + return CRGBA(128, 167, 243, 255); + else + return CRGBA(0, 127, 255, 255); + break; + case 3: + if (bright) + return CRGBA(225, 225, 225, 255); + else + return CRGBA(127, 127, 127, 255); + break; + case 4: + if (bright) + return CRGBA(255, 225, 0, 255); + else + return CRGBA(127, 127, 0, 255); + break; + case 5: + if (bright) + return CRGBA(255, 0, 255, 255); + else + return CRGBA(127, 0, 127, 255); + break; + case 6: + if (bright) + return CRGBA(255, 255, 255, 255); + else + return CRGBA(127, 127, 255, 255); + break; + default: + return CRGBA(0, 0, 0, 255); + break; + } +} + void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in) { - out->x = in->x * HUD_STRETCH_X(47.0f) + HUD_STRETCH_X(47.0f + 20.0f); - out->y = (HUD_STRETCH_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (HUD_STRETCH_Y(123.0f)) - in->y * (HUD_STRETCH_Y(76.0f)) * 0.5f; + out->x = in->x * SCREEN_SCALE_X(47.0f) + SCREEN_SCALE_X(47.0f + 20.0f); + out->y = (SCREEN_SCALE_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (SCREEN_SCALE_Y(123.0f)) - in->y * (SCREEN_SCALE_Y(76.0f)) * 0.5f; +} + +void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) +{ + if (TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWN1 && TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWNPED) { + if (TheCamera.GetLookDirection() != LOOKING_FORWARD) { + cachedSin = sin(atan2(-TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.x, TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.y)); + cachedCos = cos(atan2(-TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.x, TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.y)); + } + else { + CVector vecCamera; + + if (TheCamera.Cams->Mode == CCam::CamMode::MODE_FIRSTPERSON) { + vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up; + vecCamera.Normalise(); + } + else + vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.pos - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; + + cachedSin = sin(atan2(-vecCamera.x, vecCamera.y)); + cachedCos = cos(atan2(-vecCamera.x, vecCamera.y)); + } + } + else { + cachedSin = 0.0f; + cachedCos = 1.0f; + } + + float x = (in->x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); + float y = (in->y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange); + + out->x = cachedSin * y + cachedCos * x; + out->y = cachedCos * y - cachedSin * x; +} + +void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) +{ + float w = SCREEN_SCALE_X(8.0f); + float h = SCREEN_SCALE_Y(8.0f); + + RadarSprites[sprite]->Draw(CRect(x - w, y - h, x + w, y + h), CRGBA(255, 255, 255, alpha)); +} + +void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { + float z2 = pos.z + (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.z; + float y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y; + float x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x; + float z1 = pos.z + (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.z; + float y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y; + float x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x; + CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); + + z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; + y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; + x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; + z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; + y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; + x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x; + CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); + + z2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z; + y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y; + x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x; + z1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z; + y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y; + x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x; + CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); + + z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; + y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; + x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; + z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; + y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; + x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x; + CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32); +} + +void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) +{ + CVector curPosn[4]; + CVector oldPosn[4]; + + curPosn[0].x = x - SCREEN_SCALE_X(5.6f); + curPosn[0].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[1].x = x + SCREEN_SCALE_X(5.6f); + curPosn[1].y = y + SCREEN_SCALE_Y(5.6f); + + curPosn[2].x = x - SCREEN_SCALE_X(5.6f); + curPosn[2].y = y - SCREEN_SCALE_Y(5.6f); + + curPosn[3].x = x + SCREEN_SCALE_X(5.6f); + curPosn[3].y = y - SCREEN_SCALE_Y(5.6f); + + for (uint32 i = 0; i < 4; i++) { + oldPosn[i] = curPosn[i]; + + curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle); + curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle); + } + + sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha)); } STARTPATCHES |