diff options
Diffstat (limited to 'src/Radar.cpp')
-rw-r--r-- | src/Radar.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp index 71f9aacd..839aa3af 100644 --- a/src/Radar.cpp +++ b/src/Radar.cpp @@ -279,7 +279,7 @@ void CRadar::DrawBlips() if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1) angle = PI + FindPlayerHeading(); else - angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading()); DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255); @@ -868,8 +868,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D { float s, c; - s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + s = -sin(TheCamera.GetForward().Heading()); + c = cos(TheCamera.GetForward().Heading()); if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) { s = 0.0f; @@ -885,8 +885,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - s = -sin(atan2(-forward.x, forward.y)); - c = cos(atan2(-forward.x, forward.y)); + s = -sin(forward.Heading()); + c = cos(forward.Heading()); } out.x = s * in.y + c * in.x; @@ -915,8 +915,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D c = 1.0f; } else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) { - s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); - c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y)); + s = sin(TheCamera.GetForward().Heading()); + c = cos(TheCamera.GetForward().Heading()); } else { CVector forward; @@ -928,8 +928,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D else forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind; - s = sin(atan2(-forward.x, forward.y)); - c = cos(atan2(-forward.x, forward.y)); + s = sin(forward.Heading()); + c = cos(forward.Heading()); } float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange); |