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-rw-r--r--src/animation/AnimBlendAssociation.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index 80927da2..dbfcb722 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -12,12 +12,13 @@ enum {
ASSOC_PARTIAL = 0x10,
ASSOC_MOVEMENT = 0x20, // ???
ASSOC_HAS_TRANSLATION = 0x40,
- ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void)
- ASSOC_IDLE = 0x100, // only used by xpress scratch, see CPed::Chat(void)
- ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void)
- ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played
- ASSOC_FRONTAL = 0x800, // anims that we fall to front
- ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction
+ ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction
+ ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void)
+ ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later
+ ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void)
+ ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played
+ ASSOC_FRONTAL = 0x1000, // anims that we fall to front
+ ASSOC_DRIVING = 0x2000, // new in VC
};
// Anim hierarchy associated with a clump
@@ -35,7 +36,8 @@ public:
CAnimBlendLink link;
- int numNodes; // taken from CAnimBlendClumpData::numFrames
+ int16 numNodes; // taken from CAnimBlendClumpData::numFrames
+ int16 groupId; // ID of CAnimBlendAssocGroup this is in
// NB: Order of these depends on order of nodes in Clump this was built from
CAnimBlendNode *nodes;
CAnimBlendHierarchy *hierarchy;
@@ -44,8 +46,8 @@ public:
float currentTime;
float speed;
float timeStep;
- int32 animId;
- int32 flags;
+ int16 animId;
+ int16 flags;
int32 callbackType;
void (*callback)(CAnimBlendAssociation*, void*);
void *callbackArg;
@@ -76,16 +78,16 @@ public:
void SetCurrentTime(float time);
void SyncAnimation(CAnimBlendAssociation *other);
void Start(float time);
+ void UpdateTimeStep(float timeDelta, float relSpeed);
bool UpdateTime(float timeDelta, float relSpeed);
bool UpdateBlend(float timeDelta);
void SetRun(void) { flags |= ASSOC_RUNNING; }
- inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
+ float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
+ float GetProgress() { return currentTime / hierarchy->totalLength; }
static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) {
return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link));
}
};
-
-VALIDATE_SIZE(CAnimBlendAssociation, 0x40);