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-rw-r--r--src/animation/AnimManager.cpp1056
1 files changed, 776 insertions, 280 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 444b6d45..4694920a 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -10,6 +10,9 @@
#include "AnimBlendAssociation.h"
#include "AnimBlendAssocGroup.h"
#include "AnimManager.h"
+#include "Streaming.h"
+
+//--MIAMI: code done (except for pointless TODO)
CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
@@ -32,26 +35,26 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
- { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
{ ANIM_KO_SPIN_R, ASSOC_PARTIAL },
- { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_KO_SPIN_L, ASSOC_PARTIAL },
- { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@@ -62,29 +65,8 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
+ { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@@ -96,7 +78,18 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_FIGHT_SH_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
@@ -115,6 +108,7 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_JUMPIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
@@ -130,39 +124,41 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT },
- { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT },
+ { ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT},
+ { ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT},
+ { ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT},
+ { ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT},
+ { ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+ { ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_PULLUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_FALL_OFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_BIKE_FALL_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
- { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
- { ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_IDLE_STANCE2, ASSOC_PARTIAL },
+ { ANIM_IDLE_STANCE3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
- { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
{ ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
@@ -174,33 +170,132 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
- { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS },
+ { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
+ { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_DROWN, ASSOC_PARTIAL },
- { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
- { ANIM_WEAPON_THROWU2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
{ ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
- { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
- { ANIM_PHONE_IN, ASSOC_PARTIAL },
+ { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+ { ANIM_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_SEAT_DOWN2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
+};
+AnimAssocDesc aVanAnimDescs[] = {
+ { ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
+AnimAssocDesc aCoachAnimDescs[] = {
+ { ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
+AnimAssocDesc aBikeAnimDescs[] = {
+ { ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT},
+ { ANIM_BIKE_STILL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_BACK, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_FWD, ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_PUSHES, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_JUMPON_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_JUMPON_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
+ { ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_DRIVEBY_FT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
+ { ANIM_BIKE_PASSENGER, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
+};
+AnimAssocDesc aMeleeAnimDescs[] = {
+ { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
+ { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
+ { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing
+};
+AnimAssocDesc aSwingAnimDescs[] = {
+ { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
+ { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing
+};
+AnimAssocDesc aWeaponAnimDescs[] = {
+ { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
+AnimAssocDesc aMedicAnimDescs[] = {
+ { ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
+AnimAssocDesc aSunbatheAnimDescs[] = {
+ { ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL },
+ { ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
+};
+AnimAssocDesc aPlayerIdleAnimDescs[] = {
+ { ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_IDLE_TIME, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_IDLE_SHOULDER, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_IDLE_STRETCH_LEG, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
+AnimAssocDesc aRiotAnimDescs[] = {
+ { ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_ANGRY_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_CHANT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_RIOT_FUKU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+};
+AnimAssocDesc aStripAnimDescs[] = {
+ { ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_B, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_C, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_D, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_E, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aStdAnimDescsSide[] = {
- { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
- { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
- { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION },
+ { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
+ { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
-char const *aStdAnimations[] = {
+
+char const* aStdAnimations[] = {
"walk_civi",
"run_civi",
"sprint_panic",
@@ -208,7 +303,7 @@ char const *aStdAnimations[] = {
"walk_start",
"run_stop",
"run_stopR",
- "idle_cam",
+ "idle_hbhb",
"idle_hbhb",
"idle_tired",
"idle_armed",
@@ -246,27 +341,6 @@ char const *aStdAnimations[] = {
"HIT_wall",
"FLOOR_hit_f",
"HIT_behind",
- "punchR",
- "KICK_floor",
- "WEAPON_bat_h",
- "WEAPON_bat_v",
- "WEAPON_hgun_body",
- "WEAPON_AK_body",
- "WEAPON_pump",
- "WEAPON_sniper",
- "WEAPON_throw",
- "WEAPON_throwu",
- "WEAPON_start_throw",
- "bomber",
- "WEAPON_hgun_rload",
- "WEAPON_AK_rload",
- "FPS_PUNCH",
- "FPS_BAT",
- "FPS_UZI",
- "FPS_PUMP",
- "FPS_AK",
- "FPS_M16",
- "FPS_ROCKET",
"FIGHTIDLE",
"FIGHT2IDLE",
"FIGHTsh_F",
@@ -279,6 +353,17 @@ char const *aStdAnimations[] = {
"FIGHTrndhse",
"FIGHTlngkck",
"FIGHTppunch",
+ "FIGHTjab",
+ "FIGHTelbowL",
+ "FIGHTelbowR",
+ "FIGHTbkickL",
+ "FIGHTbkickR",
+ "bomber",
+ "punchR",
+ "FIGHTppunch",
+ "KICK_floor",
+ "WEAPON_throwu",
+ "FIGHTsh_back",
"car_jackedRHS",
"car_LjackedRHS",
"car_jackedLHS",
@@ -297,6 +382,7 @@ char const *aStdAnimations[] = {
"CAR_closedoorL_LHS",
"CAR_rolldoor",
"CAR_rolldoorLO",
+ "CAR_jumpin_LHS",
"CAR_getout_LHS",
"CAR_getoutL_LHS",
"CAR_close_LHS",
@@ -322,29 +408,31 @@ char const *aStdAnimations[] = {
"Drive_LO_R",
"Driveby_L",
"Driveby_R",
+ "DrivebyL_L",
+ "DrivebyL_R",
"CAR_LB",
"DRIVE_BOAT",
+ "DRIVE_BOAT_L",
+ "DRIVE_BOAT_R",
+ "DRIVE_BOAT_back",
+ "BIKE_pickupR",
+ "BIKE_pickupL",
+ "BIKE_pullupR",
+ "BIKE_pullupL",
+ "BIKE_elbowR",
+ "BIKE_elbowL",
+ "BIKE_fall_off",
+ "BIKE_fallR",
"CAR_getout_RHS",
"CAR_getoutL_RHS",
"CAR_close_RHS",
"car_hookertalk",
- "COACH_opnL",
- "COACH_opnR",
- "COACH_inL",
- "COACH_inR",
- "COACH_outL",
- "TRAIN_getin",
- "TRAIN_getout",
+ "idle_stance",
+ "idle_stance",
"CAR_crawloutRHS",
"CAR_crawloutRHS",
- "VAN_openL",
- "VAN_getinL",
- "VAN_closeL",
- "VAN_getoutL",
- "VAN_open",
- "VAN_getin",
- "VAN_close",
- "VAN_getout",
+ "CAR_rollout_LHS",
+ "CAR_rollout_LHS",
"Getup",
"Getup",
"Getup",
@@ -356,6 +444,8 @@ char const *aStdAnimations[] = {
"FALL_glide",
"FALL_land",
"FALL_collapse",
+ "FALL_back",
+ "FALL_front",
"EV_step",
"EV_dive",
"XPRESSscratch",
@@ -363,201 +453,515 @@ char const *aStdAnimations[] = {
"TURN_180",
"ARRESTgun",
"DROWN",
- "CPR",
"DUCK_down",
"DUCK_low",
+ "WEAPON_crouch",
"RBLOCK_Cshoot",
- "WEAPON_throwu",
"handsup",
"handsCOWER",
"FUCKU",
"PHONE_in",
"PHONE_out",
"PHONE_talk",
+ "SEAT_down",
+ "SEAT_up",
+ "SEAT_idle",
+ "SEAT_down",
+ "ATM",
+ "abseil",
+};
+char const* aVanAnimations[] = {
+ "VAN_openL",
+ "VAN_getinL",
+ "VAN_closeL",
+ "VAN_getoutL",
+ "VAN_open",
+ "VAN_getin",
+ "VAN_close",
+ "VAN_getout",
+};
+char const* aCoachAnimations[] = {
+ "COACH_opnL",
+ "COACH_opnL",
+ "COACH_inL",
+ "COACH_inL",
+ "COACH_outL",
+};
+char const* aBikesAnimations[] = {
+ "BIKEs_Ride",
+ "BIKEs_Still",
+ "BIKEs_Left",
+ "BIKEs_Right",
+ "BIKEs_Back",
+ "BIKEs_Fwd",
+ "BIKEs_pushes",
+ "BIKEs_jumponR",
+ "BIKEs_jumponL",
+ "BIKEs_kick",
+ "BIKEs_hit",
+ "BIKEs_getoffRHS",
+ "BIKEs_getoffLHS",
+ "BIKEs_getoffBACK",
+ "BIKEs_drivebyLHS",
+ "BIKEs_drivebyRHS",
+ "BIKEs_drivebyFT",
+ "BIKEs_passenger",
+};
+char const* aBikevAnimations[] = {
+ "BIKEv_Ride",
+ "BIKEv_Still",
+ "BIKEv_Left",
+ "BIKEv_Right",
+ "BIKEv_Back",
+ "BIKEv_Fwd",
+ "BIKEv_pushes",
+ "BIKEv_jumponR",
+ "BIKEv_jumponL",
+ "BIKEv_kick",
+ "BIKEv_hit",
+ "BIKEv_getoffRHS",
+ "BIKEv_getoffLHS",
+ "BIKEv_getoffBACK",
+ "BIKEv_drivebyLHS",
+ "BIKEv_drivebyRHS",
+ "BIKEv_drivebyFT",
+ "BIKEv_passenger",
+};
+char const* aBikehAnimations[] = {
+ "BIKEh_Ride",
+ "BIKEh_Still",
+ "BIKEh_Left",
+ "BIKEh_Right",
+ "BIKEh_Back",
+ "BIKEh_Fwd",
+ "BIKEh_pushes",
+ "BIKEh_jumponR",
+ "BIKEh_jumponL",
+ "BIKEh_kick",
+ "BIKEh_hit",
+ "BIKEh_getoffRHS",
+ "BIKEh_getoffLHS",
+ "BIKEh_getoffBACK",
+ "BIKEh_drivebyLHS",
+ "BIKEh_drivebyRHS",
+ "BIKEh_drivebyFT",
+ "BIKEh_passenger",
+};
+char const* aBikedAnimations[] = {
+ "BIKEd_Ride",
+ "BIKEd_Still",
+ "BIKEd_Left",
+ "BIKEd_Right",
+ "BIKEd_Back",
+ "BIKEd_Fwd",
+ "BIKEd_pushes",
+ "BIKEd_jumponR",
+ "BIKEd_jumponL",
+ "BIKEd_kick",
+ "BIKEd_hit",
+ "BIKEd_getoffRHS",
+ "BIKEd_getoffLHS",
+ "BIKEd_getoffBACK",
+ "BIKEd_drivebyLHS",
+ "BIKEd_drivebyRHS",
+ "BIKEd_drivebyFT",
+ "BIKEd_passenger",
+};
+char const* aUnarmedAnimations[] = {
+ "punchR",
+ "KICK_floor",
+ "FIGHTppunch",
+};
+char const* aScrewdriverAnimations[] = {
+ "FIGHTbodyblow",
+ "FIGHTbodyblow",
+ "FIGHTppunch",
+ "FIGHTIDLE",
+ "FIGHTbodyblow",
+};
+char const* aKnifeAnimations[] = {
+ "WEAPON_knife_1",
+ "WEAPON_knife_2",
+ "knife_part",
+ "WEAPON_knifeidle",
+ "WEAPON_knife_3",
+};
+char const* aBaseballbatAnimations[] = {
+ "WEAPON_bat_h",
+ "WEAPON_bat_v",
+ "BAT_PART",
+ "WEAPON_bat_h",
+ "WEAPON_golfclub",
+};
+char const* aGolfclubAnimations[] = {
+ "WEAPON_bat_h",
+ "WEAPON_golfclub",
+ "BAT_PART",
+ "WEAPON_bat_h",
+ "WEAPON_bat_v",
};
-char const *aPlayerAnimations[] = {
+char const* aChainsawAnimations[] = {
+ "WEAPON_csaw",
+ "WEAPON_csawlo",
+ "csaw_part",
+};
+char const* aPythonAnimations[] = {
+ "python_fire",
+ "python_crouchfire",
+ "python_reload",
+ "python_crouchreload",
+};
+char const* aColtAnimations[] = {
+ "colt45_fire",
+ "colt45_crouchfire",
+ "colt45_reload",
+ "colt45_crouchreload",
+ "colt45_cop",
+};
+char const* aShotgunAnimations[] = {
+ "shotgun_fire",
+ "shotgun_crouchfire",
+};
+char const* aBuddyAnimations[] = {
+ "buddy_fire",
+ "buddy_crouchfire",
+};
+char const* aTecAnimations[] = {
+ "TEC_fire",
+ "TEC_crouchfire",
+ "TEC_reload",
+ "TEC_crouchreload",
+};
+char const* aUziAnimations[] = {
+ "UZI_fire",
+ "UZI_crouchfire",
+ "UZI_reload",
+ "UZI_crouchreload",
+};
+char const* aRifleAnimations[] = {
+ "RIFLE_fire",
+ "RIFLE_crouchfire",
+ "RIFLE_load",
+ "RIFLE_crouchload",
+};
+char const* aM60Animations[] = {
+ "M60_fire",
+ "M60_fire",
+ "M60_reload",
+};
+char const* aSniperAnimations[] = {
+ "WEAPON_sniper",
+};
+char const* aThrowAnimations[] = {
+ "WEAPON_throw",
+ "WEAPON_throwu",
+ "WEAPON_start_throw",
+};
+char const* aFlamethrowerAnimations[] = {
+ "FLAME_fire",
+};
+char const* aMedicAnimations[] = {
+ "CPR",
+};
+char const* aSunbatheAnimations[] = {
+ "bather",
+ "batherdown",
+ "batherup",
+ "batherscape",
+};
+char const* aPlayerIdleAnimations[] = {
+ "stretch",
+ "time",
+ "shldr",
+ "strleg",
+};
+char const* aRiotAnimations[] = {
+ "riot_angry",
+ "riot_angry_b",
+ "riot_chant",
+ "riot_punches",
+ "riot_shout",
+ "riot_challenge",
+ "riot_fuku",
+};
+char const* aStripAnimations[] = {
+ "strip_A",
+ "strip_B",
+ "strip_C",
+ "strip_D",
+ "strip_E",
+ "strip_F",
+ "strip_G",
+};
+char const* aLanceAnimations[] = {
+ "lance",
+};
+char const* aPlayerAnimations[] = {
"walk_player",
"run_player",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char const *aPlayerWithRocketAnimations[] = {
+char const* aPlayerWithRocketAnimations[] = {
"walk_rocket",
"run_rocket",
"run_rocket",
"idle_rocket",
"walk_start_rocket",
};
-char const *aPlayer1ArmedAnimations[] = {
+char const* aPlayer1ArmedAnimations[] = {
"walk_player",
"run_1armed",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
-char const *aPlayer2ArmedAnimations[] = {
- "walk_player",
+char const* aPlayer2ArmedAnimations[] = {
+ "walk_armed",
"run_armed",
"run_armed",
- "idle_stance",
- "walk_start",
+ "idle_armed",
+ "walk_start_armed",
};
-char const *aPlayerBBBatAnimations[] = {
+char const* aPlayerBBBatAnimations[] = {
"walk_player",
"run_player",
"run_player",
"IDLE_STANCE",
"walk_start",
};
-char const *aShuffleAnimations[] = {
+char const* aPlayerChainsawAnimations[] = {
+ "walk_csaw",
+ "run_csaw",
+ "run_csaw",
+ "IDLE_csaw",
+ "walk_start_csaw",
+};
+char const* aShuffleAnimations[] = {
"WALK_shuffle",
"RUN_civi",
"SPRINT_civi",
"IDLE_STANCE",
};
-char const *aOldAnimations[] = {
+char const* aOldAnimations[] = {
"walk_old",
"run_civi",
"sprint_civi",
"idle_stance",
};
-char const *aGang1Animations[] = {
+char const* aGang1Animations[] = {
"walk_gang1",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char const *aGang2Animations[] = {
+char const* aGang2Animations[] = {
"walk_gang2",
"run_gang1",
"sprint_civi",
"idle_stance",
};
-char const *aFatAnimations[] = {
+char const* aFatAnimations[] = {
"walk_fat",
"run_civi",
"woman_runpanic",
"idle_stance",
};
-char const *aOldFatAnimations[] = {
+char const* aOldFatAnimations[] = {
"walk_fatold",
"run_fatold",
"woman_runpanic",
"idle_stance",
};
-char const *aStdWomanAnimations[] = {
+char const* aJoggerAnimations[] = {
+ "JOG_maleA",
+ "run_civi",
+ "sprint_civi",
+ "idle_stance",
+};
+char const* aStdWomanAnimations[] = {
"woman_walknorm",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const *aWomanShopAnimations[] = {
+char const* aWomanShopAnimations[] = {
"woman_walkshop",
"woman_run",
"woman_run",
"woman_idlestance",
};
-char const *aBusyWomanAnimations[] = {
+char const* aBusyWomanAnimations[] = {
"woman_walkbusy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const *aSexyWomanAnimations[] = {
+char const* aSexyWomanAnimations[] = {
"woman_walksexy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const *aOldWomanAnimations[] = {
+char const* aFatWomanAnimations[] = {
+ "walk_fat",
+ "woman_run",
+ "woman_runpanic",
+ "woman_idlestance",
+};
+char const* aOldWomanAnimations[] = {
"woman_walkold",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const *aFatWomanAnimations[] = {
- "walk_fat",
+char const* aJoggerWomanAnimations[] = {
+ "JOG_maleB",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
-char const *aPanicChunkyAnimations[] = {
+char const* aPanicChunkyAnimations[] = {
"run_fatold",
"woman_runpanic",
"woman_runpanic",
"idle_stance",
};
-char const *aPlayerStrafeBackAnimations[] = {
- "walk_player_back",
- "run_player_back",
- "run_player_back",
+char const* aSkateAnimations[] = {
+ "skate_run",
+ "skate_sprint",
+ "skate_sprint",
+ "skate_idle",
+};
+char const* aPlayerStrafeBackAnimations[] = {
+ "walk_back",
+ "run_back",
+ "run_back",
"IDLE_STANCE",
"walk_start_back",
};
-char const *aPlayerStrafeLeftAnimations[] = {
- "walk_player_left",
+char const* aPlayerStrafeLeftAnimations[] = {
+ "walk_left",
"run_left",
"run_left",
"IDLE_STANCE",
"walk_start_left",
};
-char const *aPlayerStrafeRightAnimations[] = {
- "walk_player_right",
+char const* aPlayerStrafeRightAnimations[] = {
+ "walk_right",
"run_right",
"run_right",
"IDLE_STANCE",
"walk_start_right",
};
-char const *aRocketStrafeBackAnimations[] = {
+char const* aRocketStrafeBackAnimations[] = {
"walk_rocket_back",
"run_rocket_back",
"run_rocket_back",
"idle_rocket",
"walkst_rocket_back",
};
-char const *aRocketStrafeLeftAnimations[] = {
+char const* aRocketStrafeLeftAnimations[] = {
"walk_rocket_left",
"run_rocket_left",
"run_rocket_left",
"idle_rocket",
"walkst_rocket_left",
};
-char const *aRocketStrafeRightAnimations[] = {
+char const* aRocketStrafeRightAnimations[] = {
"walk_rocket_right",
"run_rocket_right",
"run_rocket_right",
"idle_rocket",
"walkst_rocket_right",
};
+char const* aChainsawStrafeBackAnimations[] = {
+ "walk_csaw_back",
+ "run_csaw_back",
+ "run_csaw_back",
+ "idle_csaw",
+ "walkst_csaw_back",
+};
+char const* aChainsawStrafeLeftAnimations[] = {
+ "walk_csaw_left",
+ "run_csaw_left",
+ "run_csaw_left",
+ "idle_csaw",
+ "walkst_csaw_left",
+};
+char const* aChainsawStrafeRightAnimations[] = {
+ "walk_csaw_right",
+ "run_csaw_right",
+ "run_csaw_right",
+ "idle_csaw",
+ "walkst_csaw_right",
+};
+
#define awc(a) ARRAY_SIZE(a), a
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
{ "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs },
+ { "van", "van", MI_COP, awc(aVanAnimations), aVanAnimDescs },
+ { "coach", "coach", MI_COP, awc(aCoachAnimations), aCoachAnimDescs },
+ { "bikes", "bikes", MI_COP, awc(aBikesAnimations), aBikeAnimDescs },
+ { "bikev", "bikev", MI_COP, awc(aBikevAnimations), aBikeAnimDescs },
+ { "bikeh", "bikeh", MI_COP, awc(aBikehAnimations), aBikeAnimDescs },
+ { "biked", "biked", MI_COP, awc(aBikedAnimations), aBikeAnimDescs },
+ { "unarmed", "ped", MI_COP, awc(aUnarmedAnimations), aMeleeAnimDescs },
+ { "screwdrv", "ped", MI_COP, awc(aScrewdriverAnimations), aMeleeAnimDescs },
+ { "knife", "knife", MI_COP, awc(aKnifeAnimations), aMeleeAnimDescs },
+ { "baseball", "baseball", MI_COP, awc(aBaseballbatAnimations), aSwingAnimDescs },
+ { "golfclub", "baseball", MI_COP, awc(aGolfclubAnimations), aSwingAnimDescs },
+ { "chainsaw", "chainsaw", MI_COP, awc(aChainsawAnimations), aMeleeAnimDescs },
+ { "python", "python", MI_COP, awc(aPythonAnimations), aWeaponAnimDescs },
+ { "colt45", "colt45", MI_COP, awc(aColtAnimations), aWeaponAnimDescs },
+ { "shotgun", "shotgun", MI_COP, awc(aShotgunAnimations), aWeaponAnimDescs },
+ { "buddy", "buddy", MI_COP, awc(aBuddyAnimations), aWeaponAnimDescs },
+ { "tec", "tec", MI_COP, awc(aTecAnimations), aWeaponAnimDescs },
+ { "uzi", "uzi", MI_COP, awc(aUziAnimations), aWeaponAnimDescs },
+ { "rifle", "rifle", MI_COP, awc(aRifleAnimations), aWeaponAnimDescs },
+ { "m60", "m60", MI_COP, awc(aM60Animations), aWeaponAnimDescs },
+ { "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs },
+ { "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
+ { "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
+ { "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
+ { "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here!
+ { "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
+ { "riot", "riot", MI_COP, awc(aRiotAnimations), aRiotAnimDescs },
+ { "strip", "strip", MI_COP, awc(aStripAnimations), aStripAnimDescs },
+ { "lance", "lance", MI_COP, awc(aLanceAnimations), aSunbatheAnimDescs },
{ "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs },
{ "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
{ "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
{ "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
{ "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs },
+ { "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs },
{ "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
{ "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
{ "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs },
{ "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs },
{ "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs },
{ "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs },
+ { "jogger", "ped", MI_COP, awc(aJoggerAnimations), aStdAnimDescs },
{ "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs },
{ "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs },
{ "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs },
{ "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs },
- { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
+ { "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
+ { "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
+ { "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
+ { "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs },
+ { "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide },
+ { "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide },
};
#undef awc
@@ -567,8 +971,6 @@ CAnimManager::Initialise(void)
ms_numAnimations = 0;
ms_numAnimBlocks = 0;
ms_animCache.Init(25);
-
-// dumpanimdata();
}
void
@@ -576,31 +978,50 @@ CAnimManager::Shutdown(void)
{
int i;
- ms_animCache.Shutdown();
+ for(i = 0; i < NUMANIMBLOCKS; i++)
+ CStreaming::RemoveAnim(i);
for(i = 0; i < ms_numAnimations; i++)
ms_aAnimations[i].Shutdown();
+ ms_animCache.Shutdown();
+
delete[] ms_aAnimAssocGroups;
}
void
CAnimManager::UncompressAnimation(CAnimBlendHierarchy *hier)
{
- if(!hier->compressed){
- if(hier->linkPtr){
- hier->linkPtr->Remove();
- ms_animCache.head.Insert(hier->linkPtr);
- }
+ if(hier->compressed2){
+ if(hier->totalLength == 0.0f)
+ hier->CalcTotalTimeCompressed();
}else{
- CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier);
- if(link == nil){
- ms_animCache.tail.prev->item->RemoveUncompressedData();
- ms_animCache.Remove(ms_animCache.tail.prev);
- link = ms_animCache.Insert(hier);
+ if(!hier->compressed){
+ if(hier->linkPtr){
+ hier->linkPtr->Remove();
+ ms_animCache.head.Insert(hier->linkPtr);
+ }
+ }else{
+ CLink<CAnimBlendHierarchy*> *link = ms_animCache.Insert(hier);
+ if(link == nil){
+ CAnimBlendHierarchy *lastHier = ms_animCache.tail.prev->item;
+ lastHier->RemoveUncompressedData();
+ ms_animCache.Remove(ms_animCache.tail.prev);
+ lastHier->linkPtr = nil;
+ link = ms_animCache.Insert(hier);
+ }
+ hier->linkPtr = link;
+ hier->Uncompress();
}
- hier->linkPtr = link;
- hier->Uncompress();
+ }
+}
+
+void
+CAnimManager::RemoveFromUncompressedCache(CAnimBlendHierarchy *hier)
+{
+ if(hier->linkPtr){
+ ms_animCache.Remove(hier->linkPtr);
+ hier->linkPtr = nil;
}
}
@@ -615,6 +1036,73 @@ CAnimManager::GetAnimationBlock(const char *name)
return nil;
}
+int32
+CAnimManager::GetAnimationBlockIndex(const char *name)
+{
+ int i;
+
+ for(i = 0; i < ms_numAnimBlocks; i++)
+ if(strcasecmp(ms_aAnimBlocks[i].name, name) == 0)
+ return i;
+ return -1;
+}
+
+int32
+CAnimManager::RegisterAnimBlock(const char *name)
+{
+ CAnimBlock *animBlock = GetAnimationBlock(name);
+ if(animBlock == nil){
+ animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++];
+ strncpy(animBlock->name, name, MAX_ANIMBLOCK_NAME);
+ animBlock->numAnims = 0;
+ assert(animBlock->refCount == 0);
+ }
+ return animBlock - ms_aAnimBlocks;
+}
+
+int32
+CAnimManager::GetNumRefsToAnimBlock(int32 block)
+{
+ return ms_aAnimBlocks[block].refCount;
+}
+
+void
+CAnimManager::AddAnimBlockRef(int32 block)
+{
+ ms_aAnimBlocks[block].refCount++;
+}
+
+void
+CAnimManager::RemoveAnimBlockRefWithoutDelete(int32 block)
+{
+ ms_aAnimBlocks[block].refCount--;
+}
+
+void
+CAnimManager::RemoveAnimBlockRef(int32 block)
+{
+ ms_aAnimBlocks[block].refCount--;
+ if(ms_aAnimBlocks[block].refCount == 0)
+ CStreaming::RemoveAnim(block);
+}
+
+void
+CAnimManager::RemoveAnimBlock(int32 block)
+{
+ int i;
+ CAnimBlock *animblock;
+
+ animblock = &ms_aAnimBlocks[block];
+ debug("Removing ANIMS %s\n", animblock->name);
+ for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++)
+ if(ms_aAnimAssocGroups[i].animBlock == animblock)
+ ms_aAnimAssocGroups[i].DestroyAssociations();
+ for(i = 0; i < animblock->numAnims; i++)
+ ms_aAnimations[animblock->firstIndex + i].Shutdown();
+ animblock->isLoaded = false;
+ animblock->refCount = 0;
+}
+
CAnimBlendHierarchy*
CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock)
{
@@ -622,7 +1110,7 @@ CAnimManager::GetAnimation(const char *name, CAnimBlock *animBlock)
CAnimBlendHierarchy *hier = &ms_aAnimations[animBlock->firstIndex];
for(i = 0; i < animBlock->numAnims; i++){
- if(!CGeneral::faststricmp(hier->name, name))
+ if(strcasecmp(hier->name, name) == 0)
return hier;
hier++;
}
@@ -743,23 +1231,34 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a
void
CAnimManager::LoadAnimFiles(void)
{
- int i, j;
-
LoadAnimFile("ANIM\\PED.IFP");
-
- // Create all assoc groups
ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS];
+ CreateAnimAssocGroups();
+}
+
+void
+CAnimManager::CreateAnimAssocGroups(void)
+{
+ int i, j;
+
for(i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++){
+ CAnimBlock *block = GetAnimationBlock(ms_aAnimAssocDefinitions[i].blockName);
+ if(block == nil || !block->isLoaded || ms_aAnimAssocGroups[i].assocList)
+ continue;
+
CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex);
RpClump *clump = (RpClump*)mi->CreateInstance();
RpAnimBlendClumpInit(clump);
CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i];
const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i];
+ group->groupId = i;
+ group->firstAnimId = def->animDescs[0].animId;
group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
for(j = 0; j < group->numAssociations; j++)
- group->GetAnimation(j)->flags |= def->animDescs[j].flags;
+
+ // GetAnimation(i) in III (but it's in LoadAnimFiles), GetAnimation(group->animDesc[j].animId) in VC
+ group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags;
#ifdef PED_SKIN
- // forgot on xbox/android
if(IsClumpSkinned(clump))
RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
#endif
@@ -770,15 +1269,16 @@ CAnimManager::LoadAnimFiles(void)
void
CAnimManager::LoadAnimFile(const char *filename)
{
- int fd;
- fd = CFileMgr::OpenFile(filename, "rb");
- assert(fd > 0);
- LoadAnimFile(fd, true);
- CFileMgr::CloseFile(fd);
+ RwStream *stream;
+ stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
+ assert(stream);
+ LoadAnimFile(stream, true);
+ RwStreamClose(stream, nil);
}
+//--MIAMI: done (except maybe implement some unimplemented compression?)
void
-CAnimManager::LoadAnimFile(int fd, bool compress)
+CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32])
{
#define ROUNDSIZE(x) if((x) & 3) (x) += 4 - ((x)&3)
struct IfpHeader {
@@ -786,127 +1286,122 @@ CAnimManager::LoadAnimFile(int fd, bool compress)
uint32 size;
};
IfpHeader anpk, info, name, dgan, cpan, anim;
- int numANPK;
char buf[256];
- int i, j, k, l;
+ int j, k, l;
float *fbuf = (float*)buf;
- CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
- if(strncmp(anpk.ident, "ANLF", 4) == 0){
- ROUNDSIZE(anpk.size);
- CFileMgr::Read(fd, buf, anpk.size);
- numANPK = *(int*)buf;
- }else if(strncmp(anpk.ident, "ANPK", 4) == 0){
- CFileMgr::Seek(fd, -8, 1);
- numANPK = 1;
+ // block name
+ RwStreamRead(stream, &anpk, sizeof(IfpHeader));
+ ROUNDSIZE(anpk.size);
+ RwStreamRead(stream, &info, sizeof(IfpHeader));
+ ROUNDSIZE(info.size);
+ RwStreamRead(stream, buf, info.size);
+ CAnimBlock *animBlock = GetAnimationBlock(buf+4);
+ if(animBlock){
+ if(animBlock->numAnims == 0){
+ animBlock->numAnims = *(int*)buf;
+ animBlock->firstIndex = ms_numAnimations;
+ }
+ }else{
+ animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++];
+ strncpy(animBlock->name, buf+4, MAX_ANIMBLOCK_NAME);
+ animBlock->numAnims = *(int*)buf;
+ animBlock->firstIndex = ms_numAnimations;
}
- for(i = 0; i < numANPK; i++){
- // block name
- CFileMgr::Read(fd, (char*)&anpk, sizeof(IfpHeader));
- ROUNDSIZE(anpk.size);
- CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader));
- ROUNDSIZE(info.size);
- CFileMgr::Read(fd, buf, info.size);
- CAnimBlock *animBlock = &ms_aAnimBlocks[ms_numAnimBlocks++];
- strncpy(animBlock->name, buf+4, 24);
- animBlock->numAnims = *(int*)buf;
+ debug("Loading ANIMS %s\n", animBlock->name);
+ animBlock->isLoaded = true;
- animBlock->firstIndex = ms_numAnimations;
+ int animIndex = animBlock->firstIndex;
+ for(j = 0; j < animBlock->numAnims; j++){
+ assert(animIndex < ARRAY_SIZE(ms_aAnimations));
+ CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++];
- for(j = 0; j < animBlock->numAnims; j++){
- CAnimBlendHierarchy *hier = &ms_aAnimations[ms_numAnimations++];
+ // animation name
+ RwStreamRead(stream, &name, sizeof(IfpHeader));
+ ROUNDSIZE(name.size);
+ RwStreamRead(stream, buf, name.size);
+ hier->SetName(buf);
- // animation name
- CFileMgr::Read(fd, (char*)&name, sizeof(IfpHeader));
- ROUNDSIZE(name.size);
- CFileMgr::Read(fd, buf, name.size);
- hier->SetName(buf);
+ // TODO(MIAMI)? some unused crap here
+ hier->compressed = false;
+ hier->compressed2 = false;
- // DG info has number of nodes/sequences
- CFileMgr::Read(fd, (char*)&dgan, sizeof(IfpHeader));
+ // DG info has number of nodes/sequences
+ RwStreamRead(stream, (char*)&dgan, sizeof(IfpHeader));
+ ROUNDSIZE(dgan.size);
+ RwStreamRead(stream, (char*)&info, sizeof(IfpHeader));
+ ROUNDSIZE(info.size);
+ RwStreamRead(stream, buf, info.size);
+ hier->numSequences = *(int*)buf;
+ hier->sequences = new CAnimBlendSequence[hier->numSequences];
+
+ CAnimBlendSequence *seq = hier->sequences;
+ for(k = 0; k < hier->numSequences; k++, seq++){
+ // Each node has a name and key frames
+ RwStreamRead(stream, &cpan, sizeof(IfpHeader));
ROUNDSIZE(dgan.size);
- CFileMgr::Read(fd, (char*)&info, sizeof(IfpHeader));
- ROUNDSIZE(info.size);
- CFileMgr::Read(fd, buf, info.size);
- hier->numSequences = *(int*)buf;
- hier->sequences = new CAnimBlendSequence[hier->numSequences];
-
- CAnimBlendSequence *seq = hier->sequences;
- for(k = 0; k < hier->numSequences; k++, seq++){
- // Each node has a name and key frames
- CFileMgr::Read(fd, (char*)&cpan, sizeof(IfpHeader));
- ROUNDSIZE(dgan.size);
- CFileMgr::Read(fd, (char*)&anim, sizeof(IfpHeader));
- ROUNDSIZE(anim.size);
- CFileMgr::Read(fd, buf, anim.size);
- int numFrames = *(int*)(buf+28);
+ RwStreamRead(stream, &anim, sizeof(IfpHeader));
+ ROUNDSIZE(anim.size);
+ RwStreamRead(stream, buf, anim.size);
+ int numFrames = *(int*)(buf+28);
#ifdef PED_SKIN
- if(anim.size == 44)
- seq->SetBoneTag(*(int*)(buf+40));
+ if(anim.size == 44)
+ seq->SetBoneTag(*(int*)(buf+40));
#endif
- seq->SetName(buf);
- if(numFrames == 0)
- continue;
-
- CFileMgr::Read(fd, (char*)&info, sizeof(info));
- if(strncmp(info.ident, "KR00", 4) == 0){
- seq->SetNumFrames(numFrames, false);
- KeyFrame *kf = seq->GetKeyFrame(0);
- for(l = 0; l < numFrames; l++, kf++){
- CFileMgr::Read(fd, buf, 0x14);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->deltaTime = fbuf[4]; // absolute time here
- }
- }else if(strncmp(info.ident, "KRT0", 4) == 0){
- seq->SetNumFrames(numFrames, true);
- KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
- for(l = 0; l < numFrames; l++, kf++){
- CFileMgr::Read(fd, buf, 0x20);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->translation.x = fbuf[4];
- kf->translation.y = fbuf[5];
- kf->translation.z = fbuf[6];
- kf->deltaTime = fbuf[7]; // absolute time here
- }
- }else if(strncmp(info.ident, "KRTS", 4) == 0){
- seq->SetNumFrames(numFrames, true);
- KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
- for(l = 0; l < numFrames; l++, kf++){
- CFileMgr::Read(fd, buf, 0x2C);
- kf->rotation.x = -fbuf[0];
- kf->rotation.y = -fbuf[1];
- kf->rotation.z = -fbuf[2];
- kf->rotation.w = fbuf[3];
- kf->translation.x = fbuf[4];
- kf->translation.y = fbuf[5];
- kf->translation.z = fbuf[6];
- // scaling ignored
- kf->deltaTime = fbuf[10]; // absolute time here
- }
- }
+ seq->SetName(buf);
+ if(numFrames == 0)
+ continue;
- // convert absolute time to deltas
- for(l = seq->numFrames-1; l > 0; l--){
- KeyFrame *kf1 = seq->GetKeyFrame(l);
- KeyFrame *kf2 = seq->GetKeyFrame(l-1);
- kf1->deltaTime -= kf2->deltaTime;
+ RwStreamRead(stream, &info, sizeof(info));
+ if(strncmp(info.ident, "KR00", 4) == 0){
+ seq->SetNumFrames(numFrames, false, false);
+ KeyFrame *kf = seq->GetKeyFrame(0);
+ for(l = 0; l < numFrames; l++, kf++){
+ RwStreamRead(stream, buf, 0x14);
+ kf->rotation.x = -fbuf[0];
+ kf->rotation.y = -fbuf[1];
+ kf->rotation.z = -fbuf[2];
+ kf->rotation.w = fbuf[3];
+ kf->deltaTime = fbuf[4]; // absolute time here
+ }
+ }else if(strncmp(info.ident, "KRT0", 4) == 0){
+ seq->SetNumFrames(numFrames, true, false);
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
+ for(l = 0; l < numFrames; l++, kf++){
+ RwStreamRead(stream, buf, 0x20);
+ kf->rotation.x = -fbuf[0];
+ kf->rotation.y = -fbuf[1];
+ kf->rotation.z = -fbuf[2];
+ kf->rotation.w = fbuf[3];
+ kf->translation.x = fbuf[4];
+ kf->translation.y = fbuf[5];
+ kf->translation.z = fbuf[6];
+ kf->deltaTime = fbuf[7]; // absolute time here
+ }
+ }else if(strncmp(info.ident, "KRTS", 4) == 0){
+ seq->SetNumFrames(numFrames, true, false);
+ KeyFrameTrans *kf = (KeyFrameTrans*)seq->GetKeyFrame(0);
+ for(l = 0; l < numFrames; l++, kf++){
+ RwStreamRead(stream, buf, 0x2C);
+ kf->rotation.x = -fbuf[0];
+ kf->rotation.y = -fbuf[1];
+ kf->rotation.z = -fbuf[2];
+ kf->rotation.w = fbuf[3];
+ kf->translation.x = fbuf[4];
+ kf->translation.y = fbuf[5];
+ kf->translation.z = fbuf[6];
+ // scaling ignored
+ kf->deltaTime = fbuf[10]; // absolute time here
}
}
-
- hier->RemoveQuaternionFlips();
- if(compress)
- hier->RemoveUncompressedData();
- else
- hier->CalcTotalTime();
}
+
+ hier->RemoveQuaternionFlips();
+ hier->CalcTotalTime();
}
+ if(animIndex > ms_numAnimations)
+ ms_numAnimations = animIndex;
}
void
@@ -916,5 +1411,6 @@ CAnimManager::RemoveLastAnimFile(void)
ms_numAnimBlocks--;
ms_numAnimations = ms_aAnimBlocks[ms_numAnimBlocks].firstIndex;
for(i = 0; i < ms_aAnimBlocks[ms_numAnimBlocks].numAnims; i++)
- ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].RemoveAnimSequences();
+ ms_aAnimations[ms_aAnimBlocks[ms_numAnimBlocks].firstIndex + i].Shutdown();
+ ms_aAnimBlocks[ms_numAnimBlocks].isLoaded = false;
}