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-rw-r--r--src/animation/AnimationId.h193
1 files changed, 135 insertions, 58 deletions
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h
index baf6eb33..0b5d8d8e 100644
--- a/src/animation/AnimationId.h
+++ b/src/animation/AnimationId.h
@@ -42,9 +42,6 @@ enum AnimationId
ANIM_STD_HIT_FLOOR,
/* names made up */
-#if GTA_VERSION <= GTA3_PS2_160
- ANIM_STD_HIT_BODY,
-#endif
ANIM_STD_HIT_BODYBLOW,
ANIM_STD_HIT_CHEST,
ANIM_STD_HIT_HEAD,
@@ -54,42 +51,6 @@ enum AnimationId
ANIM_STD_HIT_WALL,
ANIM_STD_HIT_FLOOR_FRONT,
ANIM_STD_HIT_BEHIND,
- ANIM_STD_PUNCH,
- ANIM_STD_KICKGROUND,
-
- /* names made up */
- ANIM_STD_WEAPON_BAT_H,
- ANIM_STD_WEAPON_BAT_V,
- ANIM_STD_WEAPON_HGUN_BODY,
- ANIM_STD_WEAPON_AK_BODY,
- ANIM_STD_WEAPON_PUMP,
- ANIM_STD_WEAPON_SNIPER,
- ANIM_STD_WEAPON_THROW,
- /**/
-
- ANIM_STD_THROW_UNDER,
-
- /* names made up */
- ANIM_STD_START_THROW,
- /**/
-
- ANIM_STD_DETONATE,
-
- /* names made up */
- ANIM_STD_HGUN_RELOAD,
- ANIM_STD_AK_RELOAD,
-#ifdef PC_PLAYER_CONTROLS
- // maybe wrong define, but unused anyway
- ANIM_FPS_PUNCH,
- ANIM_FPS_BAT,
- ANIM_FPS_UZI,
- ANIM_FPS_PUMP,
- ANIM_FPS_AK,
- ANIM_FPS_M16,
- ANIM_FPS_ROCKET,
-#endif
- /**/
-
ANIM_STD_FIGHT_IDLE,
ANIM_STD_FIGHT_2IDLE,
ANIM_STD_FIGHT_SHUFFLE_F,
@@ -106,6 +67,23 @@ enum AnimationId
/**/
ANIM_STD_PARTIAL_PUNCH,
+
+ /* names made up */
+ ANIM_STD_FIGHT_JAB,
+ ANIM_STD_FIGHT_ELBOW_L,
+ ANIM_STD_FIGHT_ELBOW_R,
+ ANIM_STD_FIGHT_BKICK_L,
+ ANIM_STD_FIGHT_BKICK_R,
+ /**/
+
+ ANIM_STD_DETONATE,
+ ANIM_STD_PUNCH,
+ ANIM_STD_PARTIALPUNCH,
+ ANIM_STD_KICKGROUND,
+
+ ANIM_STD_THROW_UNDER,
+ ANIM_STD_FIGHT_SHUFFLE_B,
+
ANIM_STD_JACKEDCAR_RHS,
ANIM_STD_JACKEDCAR_LO_RHS,
ANIM_STD_JACKEDCAR_LHS,
@@ -124,6 +102,7 @@ enum AnimationId
ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
+ ANIM_STD_CAR_JUMP_IN_LO_LHS,
ANIM_STD_GETOUT_LHS,
ANIM_STD_GETOUT_LO_LHS,
ANIM_STD_CAR_CLOSE_LHS,
@@ -149,29 +128,36 @@ enum AnimationId
ANIM_STD_CAR_DRIVE_RIGHT_LO,
ANIM_STD_CAR_DRIVEBY_LEFT,
ANIM_STD_CAR_DRIVEBY_RIGHT,
+ ANIM_STD_CAR_DRIVEBY_LEFT_LO,
+ ANIM_STD_CAR_DRIVEBY_RIGHT_LO,
ANIM_STD_CAR_LOOKBEHIND,
ANIM_STD_BOAT_DRIVE,
+ ANIM_STD_BOAT_DRIVE_LEFT,
+ ANIM_STD_BOAT_DRIVE_RIGHT,
+ ANIM_STD_BOAT_LOOKBEHIND,
+
+ ANIM_STD_BIKE_PICKUP_LHS,
+ ANIM_STD_BIKE_PICKUP_RHS,
+ ANIM_STD_BIKE_PULLUP_LHS,
+ ANIM_STD_BIKE_PULLUP_RHS,
+ ANIM_STD_BIKE_ELBOW_LHS,
+ ANIM_STD_BIKE_ELBOW_RHS,
+ ANIM_STD_BIKE_FALLOFF,
+ ANIM_STD_BIKE_FALLBACK,
+
ANIM_STD_GETOUT_RHS,
ANIM_STD_GETOUT_LO_RHS,
ANIM_STD_CAR_CLOSE_RHS,
ANIM_STD_CAR_HOOKERTALK,
- ANIM_STD_COACH_OPEN_LHS,
- ANIM_STD_COACH_OPEN_RHS,
- ANIM_STD_COACH_GET_IN_LHS,
- ANIM_STD_COACH_GET_IN_RHS,
- ANIM_STD_COACH_GET_OUT_LHS,
+
ANIM_STD_TRAIN_GETIN,
ANIM_STD_TRAIN_GETOUT,
+
ANIM_STD_CRAWLOUT_LHS,
ANIM_STD_CRAWLOUT_RHS,
- ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
- ANIM_STD_VAN_GET_IN_REAR_LHS,
- ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
- ANIM_STD_VAN_GET_OUT_REAR_LHS,
- ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
- ANIM_STD_VAN_GET_IN_REAR_RHS,
- ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
- ANIM_STD_VAN_GET_OUT_REAR_RHS,
+ ANIM_STD_ROLLOUT_LHS,
+ ANIM_STD_ROLLOUT_RHS,
+
ANIM_STD_GET_UP,
ANIM_STD_GET_UP_LEFT,
ANIM_STD_GET_UP_RIGHT,
@@ -183,6 +169,9 @@ enum AnimationId
ANIM_STD_FALL_GLIDE,
ANIM_STD_FALL_LAND,
ANIM_STD_FALL_COLLAPSE,
+ ANIM_STD_FALL_ONBACK,
+ ANIM_STD_FALL_ONFRONT,
+
ANIM_STD_EVADE_STEP,
ANIM_STD_EVADE_DIVE,
ANIM_STD_XPRESS_SCRATCH,
@@ -190,15 +179,12 @@ enum AnimationId
ANIM_STD_TURN180,
ANIM_STD_ARREST,
ANIM_STD_DROWN,
- ANIM_MEDIC_CPR,
ANIM_STD_DUCK_DOWN,
ANIM_STD_DUCK_LOW,
- ANIM_STD_RBLOCK_SHOOT,
- /* names made up */
- ANIM_STD_THROW_UNDER2,
- /**/
+ ANIM_STD_DUCK_WEAPON,
+ ANIM_STD_RBLOCK_SHOOT,
ANIM_STD_HANDSUP,
ANIM_STD_HANDSCOWER,
ANIM_STD_PARTIAL_FUCKU,
@@ -206,5 +192,96 @@ enum AnimationId
ANIM_STD_PHONE_OUT,
ANIM_STD_PHONE_TALK,
- ANIM_STD_NUM
+ ANIM_STD_SEAT_DOWN,
+ ANIM_STD_SEAT_UP,
+ ANIM_STD_SEAT_IDLE,
+ ANIM_STD_SEAT_RVRS,
+ ANIM_STD_ATM,
+ ANIM_STD_ABSEIL,
+
+ ANIM_STD_NUM,
+
+ ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
+ ANIM_STD_VAN_GET_IN_REAR_LHS,
+ ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
+ ANIM_STD_VAN_GET_OUT_REAR_LHS,
+ ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
+ ANIM_STD_VAN_GET_IN_REAR_RHS,
+ ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
+ ANIM_STD_VAN_GET_OUT_REAR_RHS,
+
+ ANIM_STD_COACH_OPEN_LHS,
+ ANIM_STD_COACH_OPEN_RHS,
+ ANIM_STD_COACH_GET_IN_LHS,
+ ANIM_STD_COACH_GET_IN_RHS,
+ ANIM_STD_COACH_GET_OUT_LHS,
+
+ ANIM_BIKE_RIDE,
+ ANIM_BIKE_READY,
+ ANIM_BIKE_LEFT,
+ ANIM_BIKE_RIGHT,
+ ANIM_BIKE_LEANB,
+ ANIM_BIKE_LEANF,
+ ANIM_BIKE_WALKBACK,
+ ANIM_BIKE_JUMPON_LHS,
+ ANIM_BIKE_JUMPON_RHS,
+ ANIM_BIKE_KICK,
+ ANIM_BIKE_HIT,
+ ANIM_BIKE_GETOFF_LHS,
+ ANIM_BIKE_GETOFF_RHS,
+ ANIM_BIKE_GETOFF_BACK,
+ ANIM_BIKE_DRIVEBY_LHS,
+ ANIM_BIKE_DRIVEBY_RHS,
+ ANIM_BIKE_DRIVEBY_FORWARD,
+ ANIM_BIKE_RIDE_P,
+
+ ANIM_ATTACK_1,
+ ANIM_ATTACK_2,
+ ANIM_ATTACK_EXTRA1,
+ ANIM_ATTACK_EXTRA2,
+ ANIM_ATTACK_3,
+
+ // our synonyms... because originals are hard to understand
+ ANIM_WEAPON_FIRE = ANIM_ATTACK_1,
+ ANIM_WEAPON_CROUCHFIRE,
+ ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
+ ANIM_WEAPON_RELOAD,
+ ANIM_WEAPON_CROUCHRELOAD,
+ ANIM_WEAPON_FIRE_3RD,
+ ANIM_THROWABLE_THROW = ANIM_ATTACK_1,
+ ANIM_THROWABLE_THROWU,
+ ANIM_THROWABLE_START_THROW,
+ ANIM_MELEE_ATTACK = ANIM_ATTACK_1,
+ ANIM_MELEE_ATTACK_2ND,
+ ANIM_MELEE_ATTACK_START,
+ ANIM_MELEE_IDLE_FIGHTMODE,
+ ANIM_MELEE_ATTACK_FINISH,
+
+ ANIM_SUNBATHE_IDLE,
+ ANIM_SUNBATHE_DOWN,
+ ANIM_SUNBATHE_UP,
+ ANIM_SUNBATHE_ESCAPE,
+
+ ANIM_MEDIC_CPR,
+
+ ANIM_PLAYER_IDLE1,
+ ANIM_PLAYER_IDLE2,
+ ANIM_PLAYER_IDLE3,
+ ANIM_PLAYER_IDLE4,
+
+ ANIM_RIOT_ANGRY,
+ ANIM_RIOT_ANGRY_B,
+ ANIM_RIOT_CHANT,
+ ANIM_RIOT_PUNCHES,
+ ANIM_RIOT_SHOUT,
+ ANIM_RIOT_CHALLENGE,
+ ANIM_RIOT_FUCKYOU,
+
+ ANIM_STRIP_A,
+ ANIM_STRIP_B,
+ ANIM_STRIP_C,
+ ANIM_STRIP_D,
+ ANIM_STRIP_E,
+ ANIM_STRIP_F,
+ ANIM_STRIP_G,
}; \ No newline at end of file