diff options
Diffstat (limited to 'src/animation/AnimationId.h')
-rw-r--r-- | src/animation/AnimationId.h | 193 |
1 files changed, 135 insertions, 58 deletions
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index baf6eb33..0b5d8d8e 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -42,9 +42,6 @@ enum AnimationId ANIM_STD_HIT_FLOOR, /* names made up */ -#if GTA_VERSION <= GTA3_PS2_160 - ANIM_STD_HIT_BODY, -#endif ANIM_STD_HIT_BODYBLOW, ANIM_STD_HIT_CHEST, ANIM_STD_HIT_HEAD, @@ -54,42 +51,6 @@ enum AnimationId ANIM_STD_HIT_WALL, ANIM_STD_HIT_FLOOR_FRONT, ANIM_STD_HIT_BEHIND, - ANIM_STD_PUNCH, - ANIM_STD_KICKGROUND, - - /* names made up */ - ANIM_STD_WEAPON_BAT_H, - ANIM_STD_WEAPON_BAT_V, - ANIM_STD_WEAPON_HGUN_BODY, - ANIM_STD_WEAPON_AK_BODY, - ANIM_STD_WEAPON_PUMP, - ANIM_STD_WEAPON_SNIPER, - ANIM_STD_WEAPON_THROW, - /**/ - - ANIM_STD_THROW_UNDER, - - /* names made up */ - ANIM_STD_START_THROW, - /**/ - - ANIM_STD_DETONATE, - - /* names made up */ - ANIM_STD_HGUN_RELOAD, - ANIM_STD_AK_RELOAD, -#ifdef PC_PLAYER_CONTROLS - // maybe wrong define, but unused anyway - ANIM_FPS_PUNCH, - ANIM_FPS_BAT, - ANIM_FPS_UZI, - ANIM_FPS_PUMP, - ANIM_FPS_AK, - ANIM_FPS_M16, - ANIM_FPS_ROCKET, -#endif - /**/ - ANIM_STD_FIGHT_IDLE, ANIM_STD_FIGHT_2IDLE, ANIM_STD_FIGHT_SHUFFLE_F, @@ -106,6 +67,23 @@ enum AnimationId /**/ ANIM_STD_PARTIAL_PUNCH, + + /* names made up */ + ANIM_STD_FIGHT_JAB, + ANIM_STD_FIGHT_ELBOW_L, + ANIM_STD_FIGHT_ELBOW_R, + ANIM_STD_FIGHT_BKICK_L, + ANIM_STD_FIGHT_BKICK_R, + /**/ + + ANIM_STD_DETONATE, + ANIM_STD_PUNCH, + ANIM_STD_PARTIALPUNCH, + ANIM_STD_KICKGROUND, + + ANIM_STD_THROW_UNDER, + ANIM_STD_FIGHT_SHUFFLE_B, + ANIM_STD_JACKEDCAR_RHS, ANIM_STD_JACKEDCAR_LO_RHS, ANIM_STD_JACKEDCAR_LHS, @@ -124,6 +102,7 @@ enum AnimationId ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, + ANIM_STD_CAR_JUMP_IN_LO_LHS, ANIM_STD_GETOUT_LHS, ANIM_STD_GETOUT_LO_LHS, ANIM_STD_CAR_CLOSE_LHS, @@ -149,29 +128,36 @@ enum AnimationId ANIM_STD_CAR_DRIVE_RIGHT_LO, ANIM_STD_CAR_DRIVEBY_LEFT, ANIM_STD_CAR_DRIVEBY_RIGHT, + ANIM_STD_CAR_DRIVEBY_LEFT_LO, + ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ANIM_STD_CAR_LOOKBEHIND, ANIM_STD_BOAT_DRIVE, + ANIM_STD_BOAT_DRIVE_LEFT, + ANIM_STD_BOAT_DRIVE_RIGHT, + ANIM_STD_BOAT_LOOKBEHIND, + + ANIM_STD_BIKE_PICKUP_LHS, + ANIM_STD_BIKE_PICKUP_RHS, + ANIM_STD_BIKE_PULLUP_LHS, + ANIM_STD_BIKE_PULLUP_RHS, + ANIM_STD_BIKE_ELBOW_LHS, + ANIM_STD_BIKE_ELBOW_RHS, + ANIM_STD_BIKE_FALLOFF, + ANIM_STD_BIKE_FALLBACK, + ANIM_STD_GETOUT_RHS, ANIM_STD_GETOUT_LO_RHS, ANIM_STD_CAR_CLOSE_RHS, ANIM_STD_CAR_HOOKERTALK, - ANIM_STD_COACH_OPEN_LHS, - ANIM_STD_COACH_OPEN_RHS, - ANIM_STD_COACH_GET_IN_LHS, - ANIM_STD_COACH_GET_IN_RHS, - ANIM_STD_COACH_GET_OUT_LHS, + ANIM_STD_TRAIN_GETIN, ANIM_STD_TRAIN_GETOUT, + ANIM_STD_CRAWLOUT_LHS, ANIM_STD_CRAWLOUT_RHS, - ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, - ANIM_STD_VAN_GET_IN_REAR_LHS, - ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, - ANIM_STD_VAN_GET_OUT_REAR_LHS, - ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, - ANIM_STD_VAN_GET_IN_REAR_RHS, - ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, - ANIM_STD_VAN_GET_OUT_REAR_RHS, + ANIM_STD_ROLLOUT_LHS, + ANIM_STD_ROLLOUT_RHS, + ANIM_STD_GET_UP, ANIM_STD_GET_UP_LEFT, ANIM_STD_GET_UP_RIGHT, @@ -183,6 +169,9 @@ enum AnimationId ANIM_STD_FALL_GLIDE, ANIM_STD_FALL_LAND, ANIM_STD_FALL_COLLAPSE, + ANIM_STD_FALL_ONBACK, + ANIM_STD_FALL_ONFRONT, + ANIM_STD_EVADE_STEP, ANIM_STD_EVADE_DIVE, ANIM_STD_XPRESS_SCRATCH, @@ -190,15 +179,12 @@ enum AnimationId ANIM_STD_TURN180, ANIM_STD_ARREST, ANIM_STD_DROWN, - ANIM_MEDIC_CPR, ANIM_STD_DUCK_DOWN, ANIM_STD_DUCK_LOW, - ANIM_STD_RBLOCK_SHOOT, - /* names made up */ - ANIM_STD_THROW_UNDER2, - /**/ + ANIM_STD_DUCK_WEAPON, + ANIM_STD_RBLOCK_SHOOT, ANIM_STD_HANDSUP, ANIM_STD_HANDSCOWER, ANIM_STD_PARTIAL_FUCKU, @@ -206,5 +192,96 @@ enum AnimationId ANIM_STD_PHONE_OUT, ANIM_STD_PHONE_TALK, - ANIM_STD_NUM + ANIM_STD_SEAT_DOWN, + ANIM_STD_SEAT_UP, + ANIM_STD_SEAT_IDLE, + ANIM_STD_SEAT_RVRS, + ANIM_STD_ATM, + ANIM_STD_ABSEIL, + + ANIM_STD_NUM, + + ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_IN_REAR_LHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_OUT_REAR_LHS, + ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_IN_REAR_RHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_OUT_REAR_RHS, + + ANIM_STD_COACH_OPEN_LHS, + ANIM_STD_COACH_OPEN_RHS, + ANIM_STD_COACH_GET_IN_LHS, + ANIM_STD_COACH_GET_IN_RHS, + ANIM_STD_COACH_GET_OUT_LHS, + + ANIM_BIKE_RIDE, + ANIM_BIKE_READY, + ANIM_BIKE_LEFT, + ANIM_BIKE_RIGHT, + ANIM_BIKE_LEANB, + ANIM_BIKE_LEANF, + ANIM_BIKE_WALKBACK, + ANIM_BIKE_JUMPON_LHS, + ANIM_BIKE_JUMPON_RHS, + ANIM_BIKE_KICK, + ANIM_BIKE_HIT, + ANIM_BIKE_GETOFF_LHS, + ANIM_BIKE_GETOFF_RHS, + ANIM_BIKE_GETOFF_BACK, + ANIM_BIKE_DRIVEBY_LHS, + ANIM_BIKE_DRIVEBY_RHS, + ANIM_BIKE_DRIVEBY_FORWARD, + ANIM_BIKE_RIDE_P, + + ANIM_ATTACK_1, + ANIM_ATTACK_2, + ANIM_ATTACK_EXTRA1, + ANIM_ATTACK_EXTRA2, + ANIM_ATTACK_3, + + // our synonyms... because originals are hard to understand + ANIM_WEAPON_FIRE = ANIM_ATTACK_1, + ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_RELOAD, + ANIM_WEAPON_CROUCHRELOAD, + ANIM_WEAPON_FIRE_3RD, + ANIM_THROWABLE_THROW = ANIM_ATTACK_1, + ANIM_THROWABLE_THROWU, + ANIM_THROWABLE_START_THROW, + ANIM_MELEE_ATTACK = ANIM_ATTACK_1, + ANIM_MELEE_ATTACK_2ND, + ANIM_MELEE_ATTACK_START, + ANIM_MELEE_IDLE_FIGHTMODE, + ANIM_MELEE_ATTACK_FINISH, + + ANIM_SUNBATHE_IDLE, + ANIM_SUNBATHE_DOWN, + ANIM_SUNBATHE_UP, + ANIM_SUNBATHE_ESCAPE, + + ANIM_MEDIC_CPR, + + ANIM_PLAYER_IDLE1, + ANIM_PLAYER_IDLE2, + ANIM_PLAYER_IDLE3, + ANIM_PLAYER_IDLE4, + + ANIM_RIOT_ANGRY, + ANIM_RIOT_ANGRY_B, + ANIM_RIOT_CHANT, + ANIM_RIOT_PUNCHES, + ANIM_RIOT_SHOUT, + ANIM_RIOT_CHALLENGE, + ANIM_RIOT_FUCKYOU, + + ANIM_STRIP_A, + ANIM_STRIP_B, + ANIM_STRIP_C, + ANIM_STRIP_D, + ANIM_STRIP_E, + ANIM_STRIP_F, + ANIM_STRIP_G, };
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