diff options
Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimBlendAssocGroup.cpp | 5 | ||||
-rw-r--r-- | src/animation/AnimBlendAssociation.cpp | 5 | ||||
-rw-r--r-- | src/animation/AnimBlendAssociation.h | 16 | ||||
-rw-r--r-- | src/animation/AnimBlendList.h | 1 | ||||
-rw-r--r-- | src/animation/AnimBlendNode.cpp | 4 | ||||
-rw-r--r-- | src/animation/AnimManager.cpp | 70 | ||||
-rw-r--r-- | src/animation/AnimManager.h | 4 |
7 files changed, 55 insertions, 50 deletions
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp index bdcca2f8..5a6d10b4 100644 --- a/src/animation/AnimBlendAssocGroup.cpp +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -3,6 +3,7 @@ #include "ctype.h" #include "General.h" +#include "RwHelper.h" #include "ModelInfo.h" #include "AnimManager.h" #include "RpAnimBlend.h" @@ -131,6 +132,10 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name) assert(model); printf("Associated anim %s with model %s\n", anim->name, model->GetName()); RpClump *clump = (RpClump*)model->CreateInstance(); +#ifdef PED_SKIN + if(IsClumpSkinned(clump)) + RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil); +#endif RpAnimBlendClumpInit(clump); assocList[i].Init(clump, anim); RpClumpDestroy(clump); diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index daca7d68..8c99b694 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -147,11 +147,11 @@ CAnimBlendAssociation::Start(float time) SetCurrentTime(time); } -void +bool CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) { if(!IsRunning()) - return; + return true; timeStep = (flags & ASSOC_MOVEMENT ? relSpeed*hierarchy->totalLength : speed) * timeDelta; currentTime += timeStep; @@ -174,6 +174,7 @@ CAnimBlendAssociation::UpdateTime(float timeDelta, float relSpeed) } } } + return true; } // return whether we still exist after this function diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index d35db1db..dd4c7a34 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -5,7 +5,6 @@ #include "AnimBlendHierarchy.h" enum { - // TODO ASSOC_RUNNING = 1, ASSOC_REPEAT = 2, ASSOC_DELETEFADEDOUT = 4, @@ -13,13 +12,12 @@ enum { ASSOC_PARTIAL = 0x10, ASSOC_MOVEMENT = 0x20, // ??? ASSOC_HAS_TRANSLATION = 0x40, - ASSOC_FLAG80 = 0x80, // used for footstep sound calculation - ASSOC_FLAG100 = 0x100, - ASSOC_FLAG200 = 0x200, - ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC - ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC - ASSOC_HAS_X_TRANSLATION = 0x1000, - // 0x2000 is vehicle anims in VC + ASSOC_WALK = 0x80, // for CPed::PlayFootSteps(void) + ASSOC_FLAG_XPRESS = 0x100, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_NOWALK = 0x200, // see CPed::PlayFootSteps(void) + ASSOC_BLOCK = 0x400, // unused in assoc description, blocks other anims from being played + ASSOC_FRONTAL = 0x800, // anims that we fall to front + ASSOC_HAS_X_TRANSLATION = 0x1000, // for 2d velocity extraction }; // Anim hierarchy associated with a clump @@ -75,7 +73,7 @@ public: void SetCurrentTime(float time); void SyncAnimation(CAnimBlendAssociation *other); void Start(float time); - void UpdateTime(float timeDelta, float relSpeed); + bool UpdateTime(float timeDelta, float relSpeed); bool UpdateBlend(float timeDelta); void SetRun(void) { flags |= ASSOC_RUNNING; } diff --git a/src/animation/AnimBlendList.h b/src/animation/AnimBlendList.h index d4b9a64a..018b5988 100644 --- a/src/animation/AnimBlendList.h +++ b/src/animation/AnimBlendList.h @@ -23,5 +23,6 @@ public: prev->next = next; if(next) next->prev = prev; + Init(); } }; diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp index 193e9176..df6cd1d5 100644 --- a/src/animation/AnimBlendNode.cpp +++ b/src/animation/AnimBlendNode.cpp @@ -6,8 +6,8 @@ void CAnimBlendNode::Init(void) { - frameA = 0; - frameB = 0; + frameA = -1; + frameB = -1; remainingTime = 0.0f; sequence = nil; association = nil; diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index ebd2e1fb..8fb1576c 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -11,17 +11,17 @@ #include "AnimBlendAssocGroup.h" #include "AnimManager.h" -CAnimBlock CAnimManager::ms_aAnimBlocks[2]; -CAnimBlendHierarchy CAnimManager::ms_aAnimations[250]; +CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS]; +CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS]; int32 CAnimManager::ms_numAnimBlocks; int32 CAnimManager::ms_numAnimations; CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups; CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache; AnimAssocDesc aStdAnimDescs[] = { - { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 }, - { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 }, - { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 }, + { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, + { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK }, { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION }, { ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION }, @@ -32,26 +32,26 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, + { ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, { ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FLAG800 }, - { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FLAG800 }, - { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL }, + { ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SKID_FRONT, ASSOC_PARTIAL }, { ANIM_KO_SPIN_R, ASSOC_PARTIAL }, - { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_KO_SPIN_L, ASSOC_PARTIAL }, - { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -62,22 +62,22 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG800 }, + { ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL }, { ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_BAT_H, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_BAT_V, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_WEAPON_HGUN_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_WEAPON_AK_BODY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_SNIPER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_WEAPON_START_THROW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, - { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, + { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, @@ -96,7 +96,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, @@ -142,7 +142,7 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT }, - { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL }, @@ -175,8 +175,8 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FLAG800 }, - { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG100 }, + { ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL }, + { ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG_XPRESS }, { ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL }, { ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -185,18 +185,18 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, { ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, - { ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, + { ANIM_WEAPON_THROWU2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, { ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, - { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_FLAG200 }, + { ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_PHONE_IN, ASSOC_PARTIAL }, { ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL }, }; AnimAssocDesc aStdAnimDescsSide[] = { - { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION }, - { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION }, - { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_FLAG80 | ASSOC_HAS_X_TRANSLATION }, + { ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, + { ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK | ASSOC_HAS_X_TRANSLATION }, { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; @@ -750,8 +750,8 @@ CAnimManager::LoadAnimFiles(void) CBaseModelInfo *mi = CModelInfo::GetModelInfo(ms_aAnimAssocDefinitions[i].modelIndex); RpClump *clump = (RpClump*)mi->CreateInstance(); RpAnimBlendClumpInit(clump); - CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i]; - const AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i]; + CAnimBlendAssocGroup *group = &ms_aAnimAssocGroups[i]; + const AnimAssocDefinition *def = &ms_aAnimAssocDefinitions[i]; group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims); for(j = 0; j < group->numAssociations; j++) group->GetAnimation(j)->flags |= def->animDescs[j].flags; diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index 1b333b60..d27e4512 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -64,8 +64,8 @@ struct AnimAssocDefinition class CAnimManager { static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS]; - static CAnimBlock ms_aAnimBlocks[2]; - static CAnimBlendHierarchy ms_aAnimations[250]; + static CAnimBlock ms_aAnimBlocks[NUMANIMBLOCKS]; + static CAnimBlendHierarchy ms_aAnimations[NUMANIMATIONS]; static int32 ms_numAnimBlocks; static int32 ms_numAnimations; static CAnimBlendAssocGroup *ms_aAnimAssocGroups; |