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-rw-r--r--src/audio/AudioCollision.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index a963b293..0e060568 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -164,16 +164,16 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume =
+ m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
+ if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 7;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
@@ -231,9 +231,9 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
emittingVol = 40.f * ratio;
if(emittingVol) {
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume =
+ m_sQueueSample.m_nVolume =
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
+ if(m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
switch(m_sQueueSample.m_nSampleIndex) {
case SFX_COL_TARMAC_1:
@@ -289,11 +289,11 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
m_sQueueSample.m_nCounter = counter++;
if(counter >= 255) counter = 28;
m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 11;
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
@@ -380,7 +380,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
CVector v1;
CVector v2;
- if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
+ if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
(velocity < 0.0016f && collisionPower < 0.01f))
return;