diff options
Diffstat (limited to 'src/audio/AudioCollision.cpp')
-rw-r--r-- | src/audio/AudioCollision.cpp | 125 |
1 files changed, 71 insertions, 54 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 0e060568..28d7f3cd 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -117,58 +117,54 @@ cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const } uint32 -cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision) +cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision) { - uint8 surface1 = audioCollision->m_bSurface1; - uint8 surface2 = audioCollision->m_bSurface2; + uint8 surface1 = audioCollision.m_bSurface1; + uint8 surface2 = audioCollision.m_bSurface2; int32 vol; float ratio; if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || surface2 == SURFACE_HEDGE) { - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; vol = 50.f * ratio; + } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; + vol = 30.f * ratio; + } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || + surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; + vol = 50.f * ratio; + } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { + return 0; } else { - if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; - vol = 30.f * ratio; - - } else { - if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || - surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; - m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; - vol = 50.f * ratio; - } else { - if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; } - ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); - m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; - m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; - vol = 40.f * ratio; - } - } + ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; + m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; + vol = 40.f * ratio; } - if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2; + if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2; return vol; } void -cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) +cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter) { - if(col->m_fIntensity2 > 0.0016f) { + if(col.m_fIntensity2 > 0.0016f) { uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); if(emittingVol) { - m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); + m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = counter; - m_sQueueSample.m_vecPos = col->m_vecPosition; + m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 7; @@ -189,22 +185,43 @@ cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) } } } +static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1, + SFX_COL_TARMAC_1, + SFX_COL_GRASS_1, + SFX_COL_GRAVEL_1, + SFX_COL_MUD_1, + SFX_COL_TARMAC_1, + SFX_COL_CAR_1, + SFX_COL_GRASS_1, + SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_GARAGE_DOOR_1, + SFX_COL_CAR_PANEL_1, + SFX_COL_THICK_METAL_PLATE_1, + SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_LAMP_POST_1, + SFX_COL_HYDRANT_1, + SFX_COL_HYDRANT_1, + SFX_COL_METAL_CHAIN_FENCE_1, + SFX_COL_PED_1, + SFX_COL_SAND_1, + SFX_SPLASH_1, + SFX_COL_WOOD_CRATES_1, + SFX_COL_WOOD_BENCH_1, + SFX_COL_WOOD_SOLID_1, + SFX_COL_GRASS_1, + SFX_COL_GRASS_1, + SFX_COL_VEG_1, + SFX_COL_TARMAC_1, + SFX_COL_CONTAINER_1, + SFX_COL_NEWS_VENDOR_1, + SFX_TYRE_BUMP, + SFX_COL_CARDBOARD_1, + SFX_COL_TARMAC_1, + SFX_COL_GATE}; void -cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) +cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) { - static const int32 gOneShotCol[] = { - SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, - SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1, - SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1, - SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1, - SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1, - SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1, - SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1, - SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1, - SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1, - SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP, - SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE}; int16 s1; int16 s2; @@ -216,21 +233,21 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) for(int32 i = 0; i < 2; i++) { if(i) { - s1 = col->m_bSurface2; - s2 = col->m_bSurface1; + s1 = col.m_bSurface2; + s2 = col.m_bSurface1; } else { - s1 = col->m_bSurface1; - s2 = col->m_bSurface2; + s1 = col.m_bSurface1; + s2 = col.m_bSurface2; } - ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1); - if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; + ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1); + if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f; if(s1 == SURFACE_METAL6 && ratio < 0.6f) { s1 = SURFACE_BILLBOARD; ratio = Min(1.f, 2.f * ratio); } emittingVol = 40.f * ratio; if(emittingVol) { - m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); + m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume) { @@ -288,7 +305,7 @@ cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = counter++; if(counter >= 255) counter = 28; - m_sQueueSample.m_vecPos = col->m_vecPosition; + m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 11; @@ -330,7 +347,7 @@ cAudioManager::ServiceCollisions() someArr1[index] = true; someArr2[j] = true; m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; - SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); + SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); break; } } @@ -362,8 +379,8 @@ cAudioManager::ServiceCollisions() break; } } - SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]); - SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); + SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]); + SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); } } |