diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 54d7ad59..35ca09cd 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -5321,7 +5321,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) else Vol = PED_COMMENT_VOLUME_BEHIND_WALL; m_sQueueSample.m_nVolume = ComputeVolume(Vol, maxDist, m_sQueueSample.m_fDistance); - pedComment.m_nProcess = 10; + pedComment.m_nLoadingTimeout = 10; if (m_sQueueSample.m_nVolume > 0) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; @@ -7909,7 +7909,7 @@ cAudioManager::DebugPlayPedComment(int32 sound) tPedComment pedComment; pedComment.m_nSampleIndex = sound; - pedComment.m_nProcess = 10; + pedComment.m_nLoadingTimeout = 10; pedComment.m_nEntityIndex = 0; pedComment.m_fDistance = 0.0f; pedComment.m_nVolume = 99; @@ -7982,12 +7982,12 @@ cPedComments::Process() for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) { if(m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex == prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { - m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nProcess = -1; + m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nLoadingTimeout = -1; goto PedCommentAlreadyAdded; } } #if defined(GTA_PS2) || defined(FIX_BUGS) - bool8 IsLoadedResult; + uint8 IsLoadedResult; sampleIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex; if (sampleIndex >= PLAYER_COMMENTS_START && sampleIndex <= PLAYER_COMMENTS_END) { IsLoadedResult = SampleManager.IsMissionAudioLoaded(MISSION_AUDIO_PLAYER_COMMENT, sampleIndex); @@ -7996,11 +7996,11 @@ cPedComments::Process() IsLoadedResult = SampleManager.IsPedCommentLoaded(sampleIndex); bIsPlayerComment = FALSE; } - switch(IsLoadedResult) { // yes, this was a switch + switch(IsLoadedResult) { #else - switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { // yes, this was a switch + switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { #endif - case FALSE: + case LOADING_STATUS_NOT_LOADED: #if defined(GTA_PC) && !defined(FIX_BUGS) if(!m_bDelay) #endif @@ -8011,7 +8011,7 @@ cPedComments::Process() #endif SampleManager.LoadPedComment(sampleIndex); break; - case TRUE: + case LOADING_STATUS_LOADED: AudioManager.m_sQueueSample.m_nEntityIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; @@ -8065,7 +8065,7 @@ cPedComments::Process() if (CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency >>= 1; #endif - m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nProcess = -1; + m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nLoadingTimeout = -1; prevSamples[counter++] = sampleIndex; if(counter == 10) counter = 0; AudioManager.AddSampleToRequestedQueue(); @@ -8074,8 +8074,8 @@ cPedComments::Process() m_bDelay = TRUE; #endif break; - default: - break; + case LOADING_STATUS_LOADING: break; + default: break; } } @@ -8089,8 +8089,8 @@ PedCommentAlreadyAdded: m_nActiveQueue = 0; } for (uint8 i = 0; i < m_nPedCommentCount[queue]; i++) { - if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess > 0) { - m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nProcess--; + if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout > 0) { + m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout--; Add(&m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]]); } } @@ -10116,7 +10116,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED; nFramesUntilFailedLoad[slot] = 0; break; - case LOADING_STATUS_FAILED: + case LOADING_STATUS_LOADING: if (++nFramesUntilFailedLoad[slot] >= 120) { nFramesForPretendPlaying[slot] = 0; g_bMissionAudioLoadFailed[slot] = TRUE; |