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-rw-r--r--src/audio/AudioLogic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 699dec79..10382a77 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -3341,7 +3341,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
int32 frequency;
CPed *pPed = params.m_pVehicle->pDriver;
if(!pPed)
- break;
+ continue;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);