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-rw-r--r--src/audio/AudioLogic.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 3f1f568a..1ce30755 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -47,8 +47,8 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
-enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
+enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup() const
@@ -9020,7 +9020,7 @@ cAudioManager::ProcessGarages()
const float SOUND_INTENSITY = 80.0f;
CEntity *entity;
- eGarageState state;
+ uint8 state;
uint32 sampleIndex;
uint8 j;
float distSquared;