diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 192 |
1 files changed, 141 insertions, 51 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 2ec0d73f..3932f85c 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -279,9 +279,15 @@ cAudioManager::ProcessSpecial() if (m_bIsPaused) { if (!m_bWasPaused) { MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); +#ifndef GTA_PS2 SampleManager.SetEffectsFadeVolume(MAX_VOLUME); SampleManager.SetMusicFadeVolume(MAX_VOLUME); +#endif } +#ifdef GTA_PS2 + if (!SampleManager.IsSampleBankLoaded(SFX_BANK_FRONT_END_MENU)) + SampleManager.LoadSampleBank(SFX_BANK_FRONT_END_MENU); +#endif } else { if (m_bWasPaused) { MusicManager.StopFrontEndTrack(); @@ -669,7 +675,11 @@ enum BRIDGE_WARNING_VOLUME = 100, MISSION_AUDIO_MAX_DIST = 50, +#ifdef GTA_PS2 + MISSION_AUDIO_VOLUME = MAX_VOLUME, +#else MISSION_AUDIO_VOLUME = 80, +#endif }; #pragma region VEHICLE AUDIO @@ -8644,40 +8654,45 @@ struct MissionAudioData { }; Const MissionAudioData MissionAudioNameSfxAssoc[] = { - {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, - {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D}, - {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, - {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A}, - {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D}, - {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1}, - {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C}, - {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A}, - {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C}, - {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E}, - {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H}, - {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K}, - {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B}, - {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A}, - {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, - {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B}, - {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A}, - {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B}, - {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A}, - {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A}, - {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D}, - {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G}, - {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A}, - {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A}, - {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, - {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D}, - {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, - {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK}, - {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C}, - {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C}, - {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, - {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, - {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, - {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}, {nil, 0}}; + {"lib_a1", SFX_MISSION_LIB_A1}, {"lib_a2", SFX_MISSION_LIB_A2}, {"lib_a", SFX_MISSION_LIB_A}, + {"lib_b", SFX_MISSION_LIB_B}, {"lib_c", SFX_MISSION_LIB_C}, {"lib_d", SFX_MISSION_LIB_D}, + {"l2_a", SFX_MISSION_L2_A}, {"j4t_1", SFX_MISSION_J4T_1}, {"j4t_2", SFX_MISSION_J4T_2}, + {"j4t_3", SFX_MISSION_J4T_3}, {"j4t_4", SFX_MISSION_J4T_4}, {"j4_a", SFX_MISSION_J4_A}, + {"j4_b", SFX_MISSION_J4_B}, {"j4_c", SFX_MISSION_J4_C}, {"j4_d", SFX_MISSION_J4_D}, + {"j4_e", SFX_MISSION_J4_E}, {"j4_f", SFX_MISSION_J4_F}, {"j6_1", SFX_MISSION_J6_1}, + {"j6_a", SFX_MISSION_J6_A}, {"j6_b", SFX_MISSION_J6_B}, {"j6_c", SFX_MISSION_J6_C}, + {"j6_d", SFX_MISSION_J6_D}, {"t4_a", SFX_MISSION_T4_A}, {"s1_a", SFX_MISSION_S1_A}, + {"s1_a1", SFX_MISSION_S1_A1}, {"s1_b", SFX_MISSION_S1_B}, {"s1_c", SFX_MISSION_S1_C}, + {"s1_c1", SFX_MISSION_S1_C1}, {"s1_d", SFX_MISSION_S1_D}, {"s1_e", SFX_MISSION_S1_E}, + {"s1_f", SFX_MISSION_S1_F}, {"s1_g", SFX_MISSION_S1_G}, {"s1_h", SFX_MISSION_S1_H}, + {"s1_i", SFX_MISSION_S1_I}, {"s1_j", SFX_MISSION_S1_J}, {"s1_k", SFX_MISSION_S1_K}, + {"s1_l", SFX_MISSION_S1_L}, {"s3_a", SFX_MISSION_S3_A}, {"s3_b", SFX_MISSION_S3_B}, + {"el3_a", SFX_MISSION_EL3_A}, {"mf1_a", SFX_MISSION_MF1_A}, {"mf2_a", SFX_MISSION_MF2_A}, + {"mf3_a", SFX_MISSION_MF3_A}, {"mf3_b", SFX_MISSION_MF3_B}, {"mf3_b1", SFX_MISSION_MF3_B1}, + {"mf3_c", SFX_MISSION_MF3_C}, {"mf4_a", SFX_MISSION_MF4_A}, {"mf4_b", SFX_MISSION_MF4_B}, + {"mf4_c", SFX_MISSION_MF4_C}, {"a1_a", SFX_MISSION_A1_A}, {"a3_a", SFX_MISSION_A3_A}, + {"a5_a", SFX_MISSION_A5_A}, {"a4_a", SFX_MISSION_A4_A}, {"a4_b", SFX_MISSION_A4_B}, + {"a4_c", SFX_MISSION_A4_C}, {"a4_d", SFX_MISSION_A4_D}, {"k1_a", SFX_MISSION_K1_A}, + {"k3_a", SFX_MISSION_K3_A}, {"r1_a", SFX_MISSION_R1_A}, {"r2_a", SFX_MISSION_R2_A}, + {"r2_b", SFX_MISSION_R2_B}, {"r2_c", SFX_MISSION_R2_C}, {"r2_d", SFX_MISSION_R2_D}, + {"r2_e", SFX_MISSION_R2_E}, {"r2_f", SFX_MISSION_R2_F}, {"r2_g", SFX_MISSION_R2_G}, + {"r2_h", SFX_MISSION_R2_H}, {"r5_a", SFX_MISSION_R5_A}, {"r6_a", SFX_MISSION_R6_A}, + {"r6_a1", SFX_MISSION_R6_A1}, {"r6_b", SFX_MISSION_R6_B}, {"lo2_a", SFX_MISSION_LO2_A}, + {"lo6_a", SFX_MISSION_LO6_A}, {"yd2_a", SFX_MISSION_YD2_A}, {"yd2_b", SFX_MISSION_YD2_B}, + {"yd2_c", SFX_MISSION_YD2_C}, {"yd2_c1", SFX_MISSION_YD2_C1}, {"yd2_d", SFX_MISSION_YD2_D}, + {"yd2_e", SFX_MISSION_YD2_E}, {"yd2_f", SFX_MISSION_YD2_F}, {"yd2_g", SFX_MISSION_YD2_G}, + {"yd2_h", SFX_MISSION_YD2_H}, {"yd2_ass", SFX_MISSION_YD2_ASS}, {"yd2_ok", SFX_MISSION_YD2_OK}, + {"h5_a", SFX_MISSION_H5_A}, {"h5_b", SFX_MISSION_H5_B}, {"h5_c", SFX_MISSION_H5_C}, + {"ammu_a", SFX_MISSION_AMMU_A}, {"ammu_b", SFX_MISSION_AMMU_B}, {"ammu_c", SFX_MISSION_AMMU_C}, +#if GTA_VERSION < GTA3_PC_10 + {"ammu_d", SFX_AMMU_D }, {"ammu_e", SFX_AMMU_E}, {"ammu_f", SFX_AMMU_F}, + {"ammu_g", SFX_MISSION_AMMU_A}, {"ammu_h", SFX_MISSION_AMMU_A}, {"ammu_i", SFX_MISSION_AMMU_A}, + {"ammu_j", SFX_MISSION_AMMU_A}, {"ammu_k", SFX_MISSION_AMMU_A}, +#endif + {"door_1", SFX_MISSION_DOOR_1}, {"door_2", SFX_MISSION_DOOR_2}, {"door_3", SFX_MISSION_DOOR_3}, + {"door_4", SFX_MISSION_DOOR_4}, {"door_5", SFX_MISSION_DOOR_5}, {"door_6", SFX_MISSION_DOOR_6}, + {"t3_a", SFX_MISSION_T3_A}, {"t3_b", SFX_MISSION_T3_B}, {"t3_c", SFX_MISSION_T3_C}, + {"k1_b", SFX_MISSION_K1_B}, {"c_1", SFX_MISSION_CAT1}, {nil, 0}}; uint32 FindMissionAudioSfx(const char *name) @@ -8694,18 +8709,18 @@ bool8 cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission) { switch (soundMission) { - case STREAMED_SOUND_MISSION_J6_D: - case STREAMED_SOUND_MISSION_T4_A: - case STREAMED_SOUND_MISSION_S1_H: - case STREAMED_SOUND_MISSION_S3_B: - case STREAMED_SOUND_MISSION_EL3_A: - case STREAMED_SOUND_MISSION_A3_A: - case STREAMED_SOUND_MISSION_A5_A: - case STREAMED_SOUND_MISSION_K1_A: - case STREAMED_SOUND_MISSION_R1_A: - case STREAMED_SOUND_MISSION_R5_A: - case STREAMED_SOUND_MISSION_LO2_A: - case STREAMED_SOUND_MISSION_LO6_A: + case SFX_MISSION_J6_D: + case SFX_MISSION_T4_A: + case SFX_MISSION_S1_H: + case SFX_MISSION_S3_B: + case SFX_MISSION_EL3_A: + case SFX_MISSION_A3_A: + case SFX_MISSION_A5_A: + case SFX_MISSION_K1_A: + case SFX_MISSION_R1_A: + case SFX_MISSION_R5_A: + case SFX_MISSION_LO2_A: + case SFX_MISSION_LO6_A: return TRUE; default: return FALSE; @@ -8798,27 +8813,48 @@ cAudioManager::ProcessMissionAudio() if (m_bIsInitialised && m_nMissionAudioSampleIndex != NO_SAMPLE) { switch (m_nMissionAudioLoadingStatus) { case LOADING_STATUS_NOT_LOADED: +#ifdef GTA_PS2 + SampleManager.LoadPedComment(m_nMissionAudioSampleIndex); + m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADING; +#else SampleManager.PreloadStreamedFile(m_nMissionAudioSampleIndex, 1); m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED; +#endif nFramesUntilFailedLoad = 0; break; - case LOADING_STATUS_FAILED: + case LOADING_STATUS_LOADING: +#ifdef GTA_PS2 + if (SampleManager.IsPedCommentLoaded(m_nMissionAudioSampleIndex) == TRUE) + m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED; + // fallthrough + else +#endif if (++nFramesUntilFailedLoad >= 90) { nFramesForPretendPlaying = 0; g_bMissionAudioLoadFailed = TRUE; nFramesUntilFailedLoad = 0; m_nMissionAudioLoadingStatus = LOADING_STATUS_LOADED; + return; } - return; - default: - return; +#ifdef GTA_PS2 + else { + // try loading again + SampleManager.LoadPedComment(m_nMissionAudioSampleIndex); + return; + } +#endif case LOADING_STATUS_LOADED: if (!m_bIsMissionAudioAllowedToPlay) break; if (g_bMissionAudioLoadFailed) { if (m_bTimerJustReset) { ClearMissionAudio(); +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); // why? + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO); +#else SampleManager.StopStreamedFile(1); +#endif nFramesForPretendPlaying = 0; nCheckPlayingDelay = 0; nFramesUntilFailedLoad = 0; @@ -8836,10 +8872,24 @@ cAudioManager::ProcessMissionAudio() if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex); else { +#ifdef GTA_PS2 + SampleManager.InitialiseChannel(CHANNEL_MISSION_AUDIO, m_nMissionAudioSampleIndex, SFX_BANK_PED_COMMENTS); + if (m_bIsPaused) + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, 0); + else + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex)); +#else if (m_bIsPaused) SampleManager.PauseStream(TRUE, 1); +#endif if (m_bIsMissionAudio2D) { +#ifdef GTA_PS2 + SampleManager.SetChannelVolume(CHANNEL_MISSION_AUDIO, MISSION_AUDIO_VOLUME); + SampleManager.SetChannelPan(CHANNEL_MISSION_AUDIO, 63); + SampleManager.SetChannelReverbFlag(CHANNEL_MISSION_AUDIO, FALSE); +#else SampleManager.SetStreamedVolumeAndPan(MISSION_AUDIO_VOLUME, 63, TRUE, 1); +#endif } else { distSquared = GetDistanceSquared(m_vecMissionAudioPosition); if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) { @@ -8850,10 +8900,20 @@ cAudioManager::ProcessMissionAudio() } else { Vol = 0; pan = 63; - } + } +#ifdef GTA_PS2 + SampleManager.SetChannelVolume(CHANNEL_MISSION_AUDIO, Vol); + SampleManager.SetChannelPan(CHANNEL_MISSION_AUDIO, pan); + SampleManager.SetChannelReverbFlag(CHANNEL_MISSION_AUDIO, TRUE); +#else SampleManager.SetStreamedVolumeAndPan(Vol, pan, TRUE, 1); +#endif } +#ifdef GTA_PS2 + SampleManager.StartChannel(CHANNEL_MISSION_AUDIO); +#else SampleManager.StartPreloadedStreamedFile(1); +#endif } m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING; nCheckPlayingDelay = 30; @@ -8861,7 +8921,12 @@ cAudioManager::ProcessMissionAudio() case PLAY_STATUS_PLAYING: if (m_bTimerJustReset) { ClearMissionAudio(); +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); // why? + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO); +#else SampleManager.StopStreamedFile(1); +#endif return; } if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) { @@ -8871,27 +8936,50 @@ cAudioManager::ProcessMissionAudio() } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_nMissionAudioFramesToPlay-- == 0) { m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED; m_nMissionAudioSampleIndex = NO_SAMPLE; +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); +#else SampleManager.StopStreamedFile(1); +#endif m_nMissionAudioFramesToPlay = 0; } } } else if (m_bIsMissionAudioPlaying) { +#ifdef GTA_PS2 + if (!SampleManager.GetChannelUsedFlag(CHANNEL_MISSION_AUDIO) && !m_bIsPaused && !m_bWasPaused) { +#else if (!SampleManager.IsStreamPlaying(1) && !m_bIsPaused && !m_bWasPaused) { +#endif m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED; m_nMissionAudioSampleIndex = NO_SAMPLE; +#ifdef GTA_PS2 + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO); +#else SampleManager.StopStreamedFile(1); +#endif m_nMissionAudioFramesToPlay = 0; } else { +#ifdef GTA_PS2 + if (m_bIsPaused) + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, 0); + else + SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex)); +#else if (m_bIsPaused) SampleManager.PauseStream(TRUE, 1); else SampleManager.PauseStream(FALSE, 1); +#endif } } else { if (m_bIsPaused) break; if (nCheckPlayingDelay-- > 0) { +#ifdef GTA_PS2 + if (!SampleManager.GetChannelUsedFlag(CHANNEL_MISSION_AUDIO)) +#else if (!SampleManager.IsStreamPlaying(1)) +#endif break; nCheckPlayingDelay = 0; } @@ -8902,6 +8990,8 @@ cAudioManager::ProcessMissionAudio() break; } break; + default: + return; } } } |