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-rw-r--r--src/audio/AudioLogic.cpp638
1 files changed, 321 insertions, 317 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6f1a3432..6ac0ea4b 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -52,8 +52,8 @@ uint32 gHomeNextTime;
uint32 gCellNextTime;
uint32 gNextCryTime;
-enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 };
-enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 };
+enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
void
cAudioManager::PreInitialiseGameSpecificSetup() const
@@ -98,7 +98,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
}
@@ -396,6 +396,14 @@ enum eVehicleModel {
MAX_CARS
};
+enum
+{
+ DOOR_TYPE_OLD = 0,
+ DOOR_TYPE_NEW,
+ DOOR_TYPE_TRUCK,
+ DOOR_TYPE_AIRBREAK,
+};
+
struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex;
@@ -407,76 +415,76 @@ struct tVehicleSampleData {
uint8 m_bDoorType;
};
-const tVehicleSampleData aVehicleSettings[MAX_CARS] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}};
+const tVehicleSampleData aVehicleSettings[MAX_CARS] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}};
bool bPlayerJustEnteredCar;
@@ -898,15 +906,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
break;
case 'F':
- if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
- if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
@@ -1072,7 +1080,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
}
} else if (params->m_nIndex == DODO) {
AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
- } else if (params->m_fDistance < 40000.f) {
+ } else if (params->m_fDistance < SQR(200)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
@@ -1094,7 +1102,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- if (params->m_fDistance < 8100.f) {
+ if (params->m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
@@ -1140,7 +1148,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
uint8 engineSoundType;
int32 accelerateState;
bool channelUsed;
- char lostTraction;
+ bool lostTraction;
bool processedAccelSampleStopped;
uint8 currentGear;
float gasPedalAudio;
@@ -1150,12 +1158,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
static int16 LastBrake = 0;
static uint8 CurrentPretendGear = 1;
static bool bLostTractionLastFrame = false;
- static bool bHandbrakeOnLastFrame = 0;
+ static bool bHandbrakeOnLastFrame = false;
static int32 nCruising = 0;
static bool bAccelSampleStopped = true;
- lostTraction = 0;
- processedAccelSampleStopped = 0;
+ lostTraction = false;
+ processedAccelSampleStopped = false;
if (bPlayerJustEnteredCar) {
bAccelSampleStopped = true;
bPlayerJustEnteredCar = false;
@@ -1163,7 +1171,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
LastAccel = 0;
bLostTractionLastFrame = false;
LastBrake = 0;
- bHandbrakeOnLastFrame = 0;
+ bHandbrakeOnLastFrame = false;
CurrentPretendGear = 1;
}
if (CReplay::IsPlayingBack()) {
@@ -1187,13 +1195,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
++wheelInUseCounter;
}
if (wheelInUseCounter > 2)
- lostTraction = 1;
+ lostTraction = true;
} else if (transmission->nDriveType == 'F') {
if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
- lostTraction = 1;
+ lostTraction = true;
}
} else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
- lostTraction = 1;
+ lostTraction = true;
}
if (0.0f != velocityChange) {
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
@@ -1290,7 +1298,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
gearNr = 1;
CurrentPretendGear = gearNr;
}
- processedAccelSampleStopped = 1;
+ processedAccelSampleStopped = true;
bAccelSampleStopped = false;
}
if (channelUsed) {
@@ -1671,7 +1679,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -1712,7 +1720,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
- if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) {
+ if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if (velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
@@ -1748,7 +1756,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
CAutomobile *automobile;
uint8 rand;
- if (params->m_fDistance > 900.0f)
+ if (params->m_fDistance > SQR(30))
return false;
automobile = (CAutomobile *)params->m_pVehicle;
if (!automobile->bEngineOn)
@@ -1761,7 +1769,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 13;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
@@ -1819,7 +1827,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
}
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 28;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -1904,18 +1912,19 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[2] % 5 + 122;
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0:
+ case DOOR_TYPE_OLD:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE;
break;
- case 2:
+ case DOOR_TYPE_NEW:
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
+ break;
+ case DOOR_TYPE_TRUCK:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE;
break;
- case 3:
+ case DOOR_TYPE_AIRBREAK:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE;
- break;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22;
@@ -1937,18 +1946,19 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[1] % 10 + 117;
switch (aVehicleSettings[params->m_nIndex].m_bDoorType) {
- case 0:
+ case DOOR_TYPE_OLD:
m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN;
break;
- case 2:
+ case DOOR_TYPE_NEW:
+ default:
+ m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
+ break;
+ case DOOR_TYPE_TRUCK:
m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN;
break;
- case 3:
+ case DOOR_TYPE_AIRBREAK:
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
break;
- default:
- m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN;
- break;
}
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10;
@@ -1983,7 +1993,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
iWheelIndex = 82;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- if (params->m_nIndex == 41) {
+ if (params->m_nIndex == RCBANDIT) {
m_sQueueSample.m_nFrequency *= 2;
emittingVol /= 2;
}
@@ -2516,7 +2526,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
int32 vol;
float multiplier;
- if (params->m_fDistance > 2500.f)
+ if (params->m_fDistance > SQR(50))
return false;
velocityChange = Abs(params->m_fVelocityChange);
@@ -2528,7 +2538,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 38;
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -2567,7 +2577,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
int32 emittingVol;
static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
- if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
+ if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
return false;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
@@ -2584,7 +2594,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i + 65;
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -2639,7 +2649,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
CPlane *plane;
float position;
- if (params->m_fDistance < 193600.0f) {
+ if (params->m_fDistance < SQR(440)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
plane = (CPlane *)params->m_pVehicle;
DoJumboVolOffset();
@@ -2948,7 +2958,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
CAutomobile *veh;
uint8 emittingVol;
- if (params->m_fDistance < 49.f) {
+ if (params->m_fDistance < SQR(7)) {
ped = params->m_pPed;
if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
@@ -2956,7 +2966,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
emittingVol = 10;
veh = (CAutomobile *)ped->m_pMyVehicle;
if (veh && veh->IsCar()) {
- for (int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
+ for (int32 i = DOOR_FRONT_LEFT; i < ARRAY_SIZE(veh->Doors); i++) {
if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
@@ -3438,7 +3448,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
+ maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -3499,7 +3509,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
+ maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -3522,7 +3532,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
- maxDist = 8100.f;
+ maxDist = SQR(90);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -3544,7 +3554,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
+ maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
@@ -3647,7 +3657,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- maxDist = 3600.f;
+ maxDist = SQR(60);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -3684,7 +3694,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
- maxDist = 1600.f;
+ maxDist = SQR(40);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_nLoopStart = 0;
emittingVol = m_anRandomTable[2] % 30 + 70;
@@ -3707,7 +3717,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
if (m_sQueueSample.m_nVolume) {
if (noReflection) {
if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
- noReflection = 0;
+ noReflection = false;
} else {
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nOffset = 0;
@@ -6476,7 +6486,7 @@ cAudioManager::ProcessWaterCannon(int32)
if (distSquared < SOUND_INTENSITY) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -6501,8 +6511,8 @@ cAudioManager::ProcessWaterCannon(int32)
}
#pragma region SCRIPT_OBJECTS
-const int scriptObjectIntensityS = 30;
-const int scriptObjectIntensityL = 80;
+const int SCRIPT_OBJECT_INTENSITY_S = 30;
+const int SCRIPT_OBJECT_INTENSITY_L = 80;
void
cAudioManager::ProcessScriptObject(int32 id)
@@ -6773,7 +6783,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
switch (sound) {
case SCRIPT_SOUND_PARTY_1_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6783,7 +6793,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6793,7 +6803,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6803,7 +6813,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6813,7 +6823,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6823,7 +6833,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6833,7 +6843,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6843,7 +6853,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6853,7 +6863,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6863,7 +6873,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6873,7 +6883,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6883,7 +6893,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6893,7 +6903,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6903,7 +6913,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6913,7 +6923,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6923,7 +6933,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6933,7 +6943,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6943,7 +6953,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6953,7 +6963,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6963,7 +6973,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6973,7 +6983,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6983,7 +6993,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -6993,7 +7003,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7003,7 +7013,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7013,7 +7023,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7023,7 +7033,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7033,7 +7043,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7043,7 +7053,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7053,7 +7063,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7063,7 +7073,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7081,7 +7091,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
ProcessSawMillScriptObject(sound);
return;
case SCRIPT_SOUND_38:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7091,7 +7101,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_39:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7105,7 +7115,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
ProcessLaunderetteScriptObject(sound);
return;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7115,7 +7125,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7125,7 +7135,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7135,7 +7145,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7145,7 +7155,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_46_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7155,7 +7165,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_47_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7165,7 +7175,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7175,7 +7185,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 110;
@@ -7205,7 +7215,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
ProcessHomeScriptObject(sound);
return;
case SCRIPT_SOUND_FRANKIE_PIANO:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7215,7 +7225,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7235,7 +7245,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
ProcessPornCinema(sound);
return;
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
@@ -7245,7 +7255,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = 90;
@@ -7255,7 +7265,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7265,7 +7275,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7275,7 +7285,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7285,7 +7295,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7300,7 +7310,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7311,7 +7321,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_RAVE_1_LOOP_L:
case SCRIPT_SOUND_RAVE_2_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7321,7 +7331,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7331,7 +7341,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
emittingVolume = MAX_VOLUME;
@@ -7358,7 +7368,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -7395,7 +7405,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
sample = SFX_PORN_1_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
@@ -7407,7 +7417,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
sample = SFX_PORN_2_GROAN_1;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
@@ -7418,7 +7428,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
case SCRIPT_SOUND_PORN_CINEMA_3_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
sample = SFX_PORN_3_GROAN_1;
break;
default:
@@ -7518,7 +7528,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
switch (sound) {
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
default:
return;
@@ -7574,7 +7584,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
switch (sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
default:
return;
@@ -7631,7 +7641,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
switch (sound) {
case SCRIPT_SOUND_SHOP_LOOP_S:
case SCRIPT_SOUND_SHOP_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
default:
return;
@@ -7692,10 +7702,10 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
if (time > gAirportNextTime) {
switch (sound) {
case SCRIPT_SOUND_AIRPORT_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
default:
return;
@@ -7704,7 +7714,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -7737,10 +7747,10 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
if (time > gCinemaNextTime) {
switch (sound) {
case SCRIPT_SOUND_CINEMA_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
case SCRIPT_SOUND_CINEMA_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
default:
return;
@@ -7786,10 +7796,10 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
if (time > gDocksNextTime) {
switch (sound) {
case SCRIPT_SOUND_DOCKS_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
case SCRIPT_SOUND_DOCKS_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
default:
return;
@@ -7834,10 +7844,10 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
if (time > gHomeNextTime) {
switch (sound) {
case SCRIPT_SOUND_HOME_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
case SCRIPT_SOUND_HOME_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
default:
return;
@@ -7883,10 +7893,10 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
if (time > gCellNextTime) {
switch (sound) {
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL;
+ m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
default:
return;
@@ -7901,7 +7911,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = sampleIndex;
emittingVol = m_anRandomTable[0] % 50 + 55;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
@@ -8411,7 +8421,7 @@ cAudioManager::ProcessFireHydrant()
if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -8445,7 +8455,7 @@ cAudioManager::ProcessBridge()
if (CBridge::pLiftRoad) {
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
dist = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (dist < 202500.0f) {
+ if (dist < SQR(450.0f)) {
CalculateDistance(distCalculated, dist);
switch (CBridge::State) {
case STATE_BRIDGE_LOCKED:
@@ -8522,25 +8532,19 @@ cAudioManager::ProcessBridgeMotor()
void
cAudioManager::ProcessBridgeOneShots()
{
- if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
+ if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP)
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else {
- if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) {
- m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
- } else
- return;
- }
- }
- }
+ else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP)
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
+ else return;
+
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
@@ -8657,13 +8661,13 @@ cAudioManager::PreloadMissionAudio(const char *name)
}
}
-bool
+uint8
cAudioManager::GetMissionAudioLoadingStatus() const
{
if (m_bIsInitialised)
return m_sMissionAudio.m_nLoadingStatus;
- return true;
+ return LOADING_STATUS_LOADED;
}
void
@@ -8679,9 +8683,8 @@ void
cAudioManager::PlayLoadedMissionAudio()
{
if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED &&
- !m_sMissionAudio.m_nPlayStatus) {
+ m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED)
m_sMissionAudio.m_bIsPlayed = true;
- }
}
bool
@@ -8704,7 +8707,7 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
@@ -8722,115 +8725,116 @@ cAudioManager::ProcessMissionAudio()
static uint8 nFramesUntilFailedLoad = 0;
static uint8 nFramesForPretendPlaying = 0;
- if (m_bIsInitialised) {
- if (m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
- switch (m_sMissionAudio.m_nLoadingStatus) {
- case LOADING_STATUS_NOT_LOADED:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ if (!m_bIsInitialised) return;
+ if (m_sMissionAudio.m_nSampleIndex == NO_SAMPLE) return;
+
+ switch (m_sMissionAudio.m_nLoadingStatus) {
+ case LOADING_STATUS_NOT_LOADED:
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ nFramesUntilFailedLoad = 0;
+ break;
+ case LOADING_STATUS_LOADED:
+ if (!m_sMissionAudio.m_bIsPlayed)
+ return;
+ if (g_bMissionAudioLoadFailed) {
+ if (m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1);
+ nFramesForPretendPlaying = 0;
+ nCheckPlayingDelay = 0;
nFramesUntilFailedLoad = 0;
- return;
- case LOADING_STATUS_LOADED:
- if (!m_sMissionAudio.m_bIsPlayed)
- return;
- if (g_bMissionAudioLoadFailed) {
- if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
- nFramesForPretendPlaying = 0;
- nCheckPlayingDelay = 0;
- nFramesUntilFailedLoad = 0;
- } else if (!m_nUserPause) {
- if (++nFramesForPretendPlaying < 120) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
- } else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- }
- }
+ } else if (!m_nUserPause) {
+ if (++nFramesForPretendPlaying < 120) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
} else {
- if (m_sMissionAudio.m_nPlayStatus) {
- if (m_sMissionAudio.m_nPlayStatus != PLAY_STATUS_PLAYING)
- return;
- if (m_bTimerJustReset) {
- ClearMissionAudio();
- SampleManager.StopStreamedFile(1);
- return;
- }
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- if (!m_nUserPause) {
- if (nCheckPlayingDelay) {
- --nCheckPlayingDelay;
- } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED ||
- m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- }
- }
- } else if (m_sMissionAudio.field_22) {
- if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
- if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
- else
- SampleManager.PauseStream(0, 1);
- } else {
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
- m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
- SampleManager.StopStreamedFile(1);
- m_sMissionAudio.m_nMissionAudioCounter = 0;
- }
- } else {
- if (m_nUserPause)
- return;
- if (nCheckPlayingDelay--) {
- if (!SampleManager.IsStreamPlaying(1))
- return;
- nCheckPlayingDelay = 0;
- }
- m_sMissionAudio.field_22 = 1;
- }
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ }
+ }
+ break;
+ }
+ switch (m_sMissionAudio.m_nPlayStatus) {
+ case PLAY_STATUS_STOPPED:
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
+ } else {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, 1);
+ if (m_sMissionAudio.m_bPredefinedProperties) {
+ SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
+ } else {
+ distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
+ if (distSquared >= SQR(50.0f)) {
+ emittingVol = 0;
+ pan = 63;
} else {
- if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
- } else {
- if (m_nUserPause)
- SampleManager.PauseStream(1, 1);
- if (m_sMissionAudio.m_bPredefinedProperties) {
- SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
- } else {
- distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos);
- if (distSquared >= 2500.f) {
- emittingVol = 0;
- pan = 63;
- } else {
- dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(80, 50.0f, dist);
- TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
- pan = ComputePan(50.f, &vec);
- }
- SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
- }
- SampleManager.StartPreloadedStreamedFile(1);
- }
- m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
- nCheckPlayingDelay = 30;
+ dist = Sqrt(distSquared);
+ emittingVol = ComputeVolume(80, 50.0f, dist);
+ TranslateEntity(&m_sMissionAudio.m_vecPos, &vec);
+ pan = ComputePan(50.f, &vec);
}
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1);
}
+ SampleManager.StartPreloadedStreamedFile(1);
+ }
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING;
+ nCheckPlayingDelay = 30;
+ break;
+ case PLAY_STATUS_PLAYING:
+ if (m_bTimerJustReset) {
+ ClearMissionAudio();
+ SampleManager.StopStreamedFile(1);
break;
- case 2:
- if (++nFramesUntilFailedLoad >= 90) {
- nFramesForPretendPlaying = 0;
- g_bMissionAudioLoadFailed = true;
- nFramesUntilFailedLoad = 0;
- m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ }
+ if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) {
+ if (!m_nUserPause) {
+ if (nCheckPlayingDelay) {
+ --nCheckPlayingDelay;
+ } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter-- == 0) {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
}
- return;
- default:
- return;
+ } else if (m_sMissionAudio.field_22) {
+ if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
+ if (m_nUserPause)
+ SampleManager.PauseStream(1, 1);
+ else
+ SampleManager.PauseStream(0, 1);
+ } else {
+ m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.m_nMissionAudioCounter = 0;
+ }
+ } else {
+ if (m_nUserPause)
+ break;
+ if (nCheckPlayingDelay--) {
+ if (!SampleManager.IsStreamPlaying(1))
+ break;
+ nCheckPlayingDelay = 0;
+ }
+ m_sMissionAudio.field_22 = 1;
}
+ break;
+ default:
+ break;
}
+ break;
+ case LOADING_STATUS_FAILED:
+ if (++nFramesUntilFailedLoad >= 90) {
+ nFramesForPretendPlaying = 0;
+ g_bMissionAudioLoadFailed = true;
+ nFramesUntilFailedLoad = 0;
+ m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED;
+ }
+ break;
+ default:
+ break;
}
}
#pragma endregion All the mission audio stuff \ No newline at end of file