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-rw-r--r--src/audio/AudioLogic.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index b04030dc..60989aba 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -366,12 +366,26 @@ cAudioManager::ProcessEntity(int32 id)
ProcessWeather(id);
}
break;
+/* case AUDIOTYPE_CRANE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessCrane();
+ }
+ break;*/
case AUDIOTYPE_SCRIPTOBJECT:
if (!m_nUserPause) {
m_sQueueSample.m_bReverbFlag = true;
ProcessScriptObject(id);
}
break;
+#ifdef GTA_BRIDGE
+ case AUDIOTYPE_BRIDGE:
+ if (!m_nUserPause) {
+ m_sQueueSample.m_bReverbFlag = true;
+ ProcessBridge();
+ }
+ break;
+#endif
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = false;
ProcessFrontEnd();
@@ -4973,9 +4987,9 @@ cAudioManager::ProcessEscalators()
float distance;
for (int i = 0; i < CEscalators::NumEscalators; i++) {
- if (!CEscalators::aEscalators[i].m_bIsActive)
+ if (!CEscalators::GetEscalator(i).IsActive())
continue;
- m_sQueueSample.m_vecPos = CEscalators::aEscalators[i].m_midPoint;
+ m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distance < SQR(SOUND_INTENSITY)) {
if (distance > 0.0f)