diff options
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 6080 |
1 files changed, 2952 insertions, 3128 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 72d1fe30..b76c2cc3 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1,8 +1,7 @@ #include "common.h" - -#include "audio_enums.h" #include "AudioManager.h" +#include "audio_enums.h" #include "Automobile.h" #include "Boat.h" @@ -70,45 +69,28 @@ const int reverseGearIntensity = 30; const int engineDamageIntensity = 40; const bool hornPatternsArray[8][44] = { - {false, false, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, false, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, false, false, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, - true, false, false, false, false, true, true, true, true, true, false, - false, false, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, false, false, true, true, - true, true, true, false, false, false, true, true, true, true, true, - true, true, true, true, true, false, false, false, true, true, true, - true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, true, true, true, true, - false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, true, true, true, - false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, - true, true, false, false, true, true, true, false, false, true, true, - true, true, true, true, false, false, false, false, false, true, true, - true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, true, true, true, - true, true, false, false, false, true, true, true, true, true, true, - false, false, false, false, true, true, true, true, true, true, true, - true, true, true, true, true, true, false, false, false, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, + false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, + false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, + true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, + true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, + {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, + false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, }; const int totalAudioEntitiesSlots = 200; -const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, - 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, - 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; +const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; // TODO: where is this used? Is this the right file? enum eVehicleModel { @@ -184,11 +166,7 @@ enum eVehicleModel { CAR159, }; -enum PLAY_STATUS : uint8 { - PLAY_STATUS_STOPPED = 0, - PLAY_STATUS_PLAYING = 1, - PLAY_STATUS_FINISHED = 2 -}; +enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 }; enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 }; @@ -210,9 +188,10 @@ cPedComments::Add(tPedComment *com) { uint8 index; - if(m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { + if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; - if(m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) return; + if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) + return; } else { index = m_nCommentsInBank[m_nActiveBank]++; } @@ -224,17 +203,15 @@ cPedComments::Add(tPedComment *com) m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume; uint32 i = 0; - if(index != 0) { - for(i = 0; i < index; i++) { - if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < - m_asPedComments[m_nActiveBank][index].m_bVolume) { + if (index != 0) { + for (i = 0; i < index; i++) { + if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) { break; } } - if(i < index) - memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], - NUM_PED_COMMENTS_SLOTS - 1 - i); + if (i < index) + memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i); } m_nIndexMap[m_nActiveBank][i] = index; @@ -250,31 +227,25 @@ cPedComments::Process() static const int defaultIntensity = 50; static const int policeHeliIntensity = 400; - if(!AudioManager.m_bUserPause) { - if(m_nCommentsInBank[m_nActiveBank]) { - sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] - .m_nSampleIndex; - if(!SampleManager.IsPedCommentLoaded(sampleIndex)) + if (!AudioManager.m_nUserPause) { + if (m_nCommentsInBank[m_nActiveBank]) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; + if (!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex); - AudioManager.m_sQueueSample.m_nEntityIndex = - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] - .m_nEntityIndex; + AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; + AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED; AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; - AudioManager.m_sQueueSample.m_bVolume = - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; - AudioManager.m_sQueueSample.m_fDistance = - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] - .m_fDistance; + AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; + AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; - AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume; + AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume; AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; - switch(sampleIndex) { + switch (sampleIndex) { case SFX_POLICE_HELI_1: case SFX_POLICE_HELI_2: case SFX_POLICE_HELI_3: @@ -285,10 +256,9 @@ cPedComments::Process() break; } AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; - AudioManager.m_sQueueSample.m_vecPos = - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; + AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { + if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { AudioManager.m_sQueueSample.m_bReverbFlag = false; AudioManager.m_sQueueSample.m_bRequireReflection = false; } else { @@ -298,18 +268,15 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_bIs2D = false; AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - AudioManager.m_sQueueSample.m_nSampleIndex) + - AudioManager.RandomDisplacement(750); - if(CTimer::GetIsSlowMotionActive()) + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); + if (CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = - -1; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; AudioManager.AddSampleToRequestedQueue(); } // Switch bank - if(m_nActiveBank) { + if (m_nActiveBank) { actualUsedBank = SAMPLEBANK_PED; m_nActiveBank = SAMPLEBANK_MAIN; } else { @@ -317,16 +284,14 @@ cPedComments::Process() m_nActiveBank = SAMPLEBANK_PED; } comment = m_asPedComments[actualUsedBank]; - for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { - if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]] - .m_nProcess > 0) { - --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]] - .m_nProcess; + for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { + if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { + --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } - for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { + for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } m_nCommentsInBank[actualUsedBank] = 0; @@ -338,18 +303,18 @@ cAudioManager::cAudioManager() m_bIsInitialised = false; field_1 = 1; m_fSpeedOfSound = 6.86f; - m_bTimeSpent = 50; - m_bActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS; - m_bActiveSampleQueue = 1; + m_nTimeSpent = 50; + m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS; + m_nActiveSampleQueue = 1; ClearRequestedQueue(); - m_bActiveSampleQueue = 0; + m_nActiveSampleQueue = 0; ClearRequestedQueue(); ClearActiveSamples(); GenerateIntegerRandomNumberTable(); field_4 = 0; m_bDynamicAcousticModelingStatus = 1; - for(int i = 0; i < NUM_AUDIOENTITIES; i++) { + for (int i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = false; m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES; } @@ -362,53 +327,47 @@ cAudioManager::cAudioManager() cAudioManager::~cAudioManager() { - if(m_bIsInitialised) Terminate(); + if (m_bIsInitialised) + Terminate(); } void cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) { uint32 i = 0; - if(sample != 0) { - for(; i < sample; i++) { - if(m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] - .m_nCalculatedVolume > - m_asSamples[m_bActiveSampleQueue][sample].m_nCalculatedVolume) + if (sample != 0) { + for (; i < sample; i++) { + if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume > + m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume) break; } - if(i < sample) { - memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1], - &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], - m_bActiveSamples - i - 1); + if (i < sample) { + memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1); } } - m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample; + m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 counter, bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping) { - m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; - if(notLooping) { + if (notLooping) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 8; } else { m_sQueueSample.m_nLoopCount = 1; } - m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -423,25 +382,21 @@ cAudioManager::AddReflectionsToRequestedQueue() { float reflectionDistance; int32 noise; - uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); + uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8); - for(uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { + for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { reflectionDistance = m_afReflectionsDistances[i]; - if(reflectionDistance > 0.0f && reflectionDistance < 100.f && - reflectionDistance < m_sQueueSample.m_fSoundIntensity) { - m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f); - if(m_sQueueSample.m_bLoopsRemaining > 5) { + if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { + m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f); + if (m_sQueueSample.m_nLoopsRemaining > 5) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; - m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { - m_sQueueSample.m_nCounter += ((i + 1) << 8); - if(m_sQueueSample.m_nLoopCount) { - noise = RandomDisplacement( - m_sQueueSample.m_nFrequency >> 5); - if(noise <= 0) + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > emittingVolume / 16) { + m_sQueueSample.m_nCounter += (i + 1) * 256; + if (m_sQueueSample.m_nLoopCount) { + noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + if (noise <= 0) m_sQueueSample.m_nFrequency += noise; else m_sQueueSample.m_nFrequency -= noise; @@ -460,46 +415,40 @@ cAudioManager::AddReleasingSounds() { bool toProcess[44]; // why not 27? - int8 queue = m_bActiveSampleQueue == 0; + int8 queue = m_nActiveSampleQueue == 0; - for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) { + for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) { tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; - if(sample.m_bLoopEnded) continue; + if (sample.m_bLoopEnded) + continue; toProcess[i] = false; - for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) { - if(sample.m_nEntityIndex == - m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_nEntityIndex && - sample.m_nCounter == - m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_nCounter) { + for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) { + if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex && + sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) { toProcess[i] = true; break; } } - if(!toProcess[i]) { - if(sample.m_nCounter <= 255 || !sample.m_bLoopsRemaining) { - if(!sample.m_nReleasingVolumeDivider) continue; - if(!sample.m_nLoopCount) { - if(sample.m_nVolumeChange == -1) { - sample.m_nVolumeChange = - sample.m_bVolume / - sample.m_nReleasingVolumeDivider; - if(sample.m_nVolumeChange <= 0) + if (!toProcess[i]) { + if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) { + if (!sample.m_nReleasingVolumeDivider) + continue; + if (!sample.m_nLoopCount) { + if (sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider; + if (sample.m_nVolumeChange <= 0) sample.m_nVolumeChange = 1; } - if(sample.m_bVolume <= sample.m_nVolumeChange) { + if (sample.m_nVolume <= sample.m_nVolumeChange) { sample.m_nReleasingVolumeDivider = 0; continue; } - sample.m_bVolume -= sample.m_nVolumeChange; + sample.m_nVolume -= sample.m_nVolumeChange; } --sample.m_nReleasingVolumeDivider; - if(m_bFifthFrameFlag) { - if(sample.m_nReleasingVolumeModificator < 20) + if (m_bFifthFrameFlag) { + if (sample.m_nReleasingVolumeModificator < 20) ++sample.m_nReleasingVolumeModificator; } sample.m_bReleasingSoundFlag = 0; @@ -517,46 +466,45 @@ cAudioManager::AddSampleToRequestedQueue() uint8 sampleIndex; bool bReflections; - if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { - calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * - (maxVolume - m_sQueueSample.m_bVolume); - sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; - if(sampleIndex >= m_bActiveSamples) { - sampleIndex = - m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; - if(m_asSamples[m_bActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= - calculatedVolume) + if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { + calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume); + sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; + if (sampleIndex >= m_nActiveSamples) { + sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1]; + if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume) return; } else { - ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; + ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; } m_sQueueSample.m_nCalculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = false; - if(m_sQueueSample.m_bIs2D) { + if (m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = false; - m_sQueueSample.m_bLoopsRemaining = 0; + m_sQueueSample.m_nLoopsRemaining = 0; } - if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { + if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { bReflections = m_sQueueSample.m_bRequireReflection; } else { bReflections = false; - m_sQueueSample.m_bLoopsRemaining = 0; + m_sQueueSample.m_nLoopsRemaining = 0; } m_sQueueSample.m_bRequireReflection = false; - if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = false; + if (!m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReverbFlag = false; - m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample; + m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; AddDetailsToRequestedOrderList(sampleIndex); - if(bReflections) AddReflectionsToRequestedQueue(); + if (bReflections) + AddReflectionsToRequestedQueue(); } } void cAudioManager::CalculateDistance(bool &distCalculated, float dist) { - if(!distCalculated) { + if (!distCalculated) { m_sQueueSample.m_fDistance = Sqrt(dist); distCalculated = true; } @@ -571,16 +519,16 @@ cAudioManager::CheckForAnAudioFileOnCD() const void cAudioManager::ClearActiveSamples() { - for(int32 i = 0; i < m_bActiveSamples; i++) { + for (int32 i = 0; i < m_nActiveSamples; i++) { m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; + m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID; m_asActiveSamples[i].m_bIs2D = false; m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; - m_asActiveSamples[i].m_bVolume = 0; - m_asActiveSamples[i].m_bEmittingVolume = 0; + m_asActiveSamples[i].m_nVolume = 0; + m_asActiveSamples[i].m_nEmittingVolume = 0; m_asActiveSamples[i].m_fDistance = 0.0f; m_asActiveSamples[i].m_bIsProcessed = false; m_asActiveSamples[i].m_bLoopEnded = false; @@ -589,14 +537,14 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nLoopEnd = -1; m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; m_asActiveSamples[i].m_fSoundIntensity = 200.0f; - m_asActiveSamples[i].m_bOffset = 63; + m_asActiveSamples[i].m_nOffset = 63; m_asActiveSamples[i].m_bReleasingSoundFlag = false; m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; m_asActiveSamples[i].m_bReverbFlag = false; - m_asActiveSamples[i].m_bLoopsRemaining = 0; + m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = false; } } @@ -604,10 +552,10 @@ cAudioManager::ClearActiveSamples() void cAudioManager::ClearMissionAudio() { - if(m_bIsInitialised) { + if (m_bIsInitialised) { m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.m_bPredefinedProperties = 1; @@ -618,29 +566,27 @@ cAudioManager::ClearMissionAudio() void cAudioManager::ClearRequestedQueue() { - for(int32 i = 0; i < m_bActiveSamples; i++) { - m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples; + for (int32 i = 0; i < m_nActiveSamples; i++) { + m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples; } - m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0; + m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0; } int32 -cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const +cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const { uint32 newFreq = oldFreq; - if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { + if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; - if(dist != 0.0f) { - float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier; - if(m_fSpeedOfSound > Abs(speedOfSource)) { - if(speedOfSource < 0.0f) { + if (dist != 0.0f) { + float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier; + if (m_fSpeedOfSound > Abs(speedOfSource)) { + if (speedOfSource < 0.0f) { speedOfSource = Max(speedOfSource, -1.5f); } else { speedOfSource = Min(speedOfSource, 1.5f); } - newFreq = - (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); + newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); } } } @@ -652,7 +598,8 @@ cAudioManager::ComputePan(float dist, CVector *vec) { int32 index = Min(63, Abs(vec->x / (dist / 64.f))); - if(vec->x > 0.f) return Max(20, 63 - panTable[index]); + if (vec->x > 0.f) + return Max(20, 63 - panTable[index]); return Min(107, panTable[index] + 63); } @@ -660,27 +607,27 @@ uint8 cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const { float newSoundIntensity; - if(soundIntensity <= 0.0f) return 0; - if((soundIntensity * 0.2f) <= distance) { - newSoundIntensity = soundIntensity * 0.2f; - emittingVolume = - sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / - (soundIntensity - newSoundIntensity)) * - emittingVolume; - } + if (soundIntensity <= 0.0f) + return 0; + newSoundIntensity = soundIntensity / 5.0f; + if (newSoundIntensity <= distance) + emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; return emittingVolume; } int32 cAudioManager::CreateEntity(int32 type, void *entity) { - if(!m_bIsInitialised) return AEHANDLE_ERROR_NOAUDIOSYS; - if(!entity) return AEHANDLE_ERROR_NOENTITY; - if(type >= TOTAL_AUDIO_TYPES) return AEHANDLE_ERROR_BADAUDIOTYPE; - for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { - if(!m_asAudioEntities[i].m_bIsUsed) { + if (!m_bIsInitialised) + return AEHANDLE_ERROR_NOAUDIOSYS; + if (!entity) + return AEHANDLE_ERROR_NOENTITY; + if (type >= TOTAL_AUDIO_TYPES) + return AEHANDLE_ERROR_BADAUDIOTYPE; + for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { + if (!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; - m_asAudioEntities[i].m_bStatus = 0; + m_asAudioEntities[i].m_nStatus = 0; m_asAudioEntities[i].m_nType = (eAudioType)type; m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; @@ -700,26 +647,28 @@ cAudioManager::DestroyAllGameCreatedEntities() { cAudioScriptObject *entity; - if(m_bIsInitialised) { - for(uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { - if(m_asAudioEntities[i].m_bIsUsed) { - switch(m_asAudioEntities[i].m_nType) { + if (m_bIsInitialised) { + for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { + if (m_asAudioEntities[i].m_bIsUsed) { + switch (m_asAudioEntities[i].m_nType) { case AUDIOTYPE_PHYSICAL: case AUDIOTYPE_EXPLOSION: case AUDIOTYPE_WEATHER: case AUDIOTYPE_CRANE: case AUDIOTYPE_GARAGE: - case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break; + case AUDIOTYPE_FIREHYDRANT: + DestroyEntity(i); + break; case AUDIOTYPE_SCRIPTOBJECT: - entity = - (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; - if(entity) { + entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; + if (entity) { delete entity; m_asAudioEntities[i].m_pEntity = nil; } DestroyEntity(i); break; - default: break; + default: + break; } } } @@ -730,18 +679,13 @@ cAudioManager::DestroyAllGameCreatedEntities() void cAudioManager::DestroyEntity(int32 id) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && - m_asAudioEntities[id].m_bIsUsed) { + if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = false; - for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { - if(id == m_anAudioEntityIndices[i]) { - if(i < totalAudioEntitiesSlots - 1) - memmove(&m_anAudioEntityIndices[i], - &m_anAudioEntityIndices[i + 1], - NUM_AUDIOENTITY_EVENTS * - (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = - totalAudioEntitiesSlots; + for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { + if (id == m_anAudioEntityIndices[i]) { + if (i < totalAudioEntitiesSlots - 1) + memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); + m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; return; } } @@ -751,7 +695,7 @@ cAudioManager::DestroyEntity(int32 id) void cAudioManager::DoJumboVolOffset() const { - if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) + if (!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) gJumboVolOffsetPercentage = m_anRandomTable[1] % 60; } @@ -761,11 +705,19 @@ cAudioManager::GetPlayerTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); break; - case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); break; - case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); break; - default: sfx = NO_SAMPLE; break; + switch (sound) { + case SOUND_PED_DAMAGE: + GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); + break; + case SOUND_PED_HIT: + GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); + break; + case SOUND_PED_LAND: + GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); + break; + default: + sfx = NO_SAMPLE; + break; } return sfx; } @@ -777,20 +729,20 @@ cAudioManager::GetCopTalkSfx(int16 sound) PedState pedState; static uint32 lastSfx = NO_SAMPLE; - if(sound == SOUND_PED_ARREST_COP) { + if (sound == SOUND_PED_ARREST_COP) { GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6); } else { - if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); } + if (sound != SOUND_PED_PURSUIT_COP) { + return GetGenericMaleTalkSfx(sound); + } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); } - return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * - (m_sQueueSample.m_nEntityIndex % 5) + - sfx; + return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 @@ -800,20 +752,20 @@ cAudioManager::GetSwatTalkSfx(int16 sound) PedState pedState; static uint32 lastSfx = NO_SAMPLE; - if(sound == SOUND_PED_ARREST_SWAT) { + if (sound == SOUND_PED_ARREST_SWAT) { GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } else { - if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); } + if (sound != SOUND_PED_PURSUIT_SWAT) { + return GetGenericMaleTalkSfx(sound); + } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * - (m_sQueueSample.m_nEntityIndex % 4) + - sfx; + return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; } uint32 @@ -823,20 +775,20 @@ cAudioManager::GetFBITalkSfx(int16 sound) PedState pedState; static uint32 lastSfx = NO_SAMPLE; - if(sound == SOUND_PED_ARREST_FBI) { + if (sound == SOUND_PED_ARREST_FBI) { GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); } else { - if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); } + if (sound != SOUND_PED_PURSUIT_FBI) { + return GetGenericMaleTalkSfx(sound); + } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); } - return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * - (m_sQueueSample.m_nEntityIndex % 3) + - sfx; + return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -846,16 +798,16 @@ cAudioManager::GetArmyTalkSfx(int16 sound) PedState pedState; static uint32 lastSfx = NO_SAMPLE; - if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); } + if (sound != SOUND_PED_PURSUIT_ARMY) { + return GetGenericMaleTalkSfx(sound); + } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); - return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -864,25 +816,26 @@ cAudioManager::GetMedicTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break; - case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break; + case SOUND_PED_HEALING: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); + break; case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } - return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -897,22 +850,33 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -923,16 +887,14 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - if(sound == SOUND_PED_CAR_JACKED) { + if (sound == SOUND_PED_CAR_JACKED) { GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); } else { - if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound); + if (sound != SOUND_PED_CAR_COLLISION) + return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); } - return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -941,15 +903,30 @@ cAudioManager::GetPimpTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); break; - case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); break; - default: return GetGenericMaleTalkSfx(sound); + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); + break; + case SOUND_PED_DEFEND: + GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); + break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -960,27 +937,32 @@ cAudioManager::GetMafiaTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); } - return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 3) + - sfx; + return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -989,7 +971,7 @@ cAudioManager::GetTriadTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break; @@ -999,16 +981,23 @@ cAudioManager::GetTriadTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1019,7 +1008,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break; @@ -1033,20 +1022,25 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); } - return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1055,24 +1049,29 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); } - return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1081,26 +1080,35 @@ cAudioManager::GetYardieTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break; + switch (sound) { + case SOUND_PED_HANDS_UP: + sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; + break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_CAR_JACKED: + sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericMaleTalkSfx(sound); } - return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1109,7 +1117,7 @@ cAudioManager::GetColumbianTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break; @@ -1128,13 +1136,13 @@ cAudioManager::GetColumbianTalkSfx(int16 sound) case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); } - return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1143,7 +1151,7 @@ cAudioManager::GetHoodTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break; @@ -1153,21 +1161,27 @@ cAudioManager::GetHoodTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); + break; - default: return GetGenericMaleTalkSfx(sound); break; + default: + return GetGenericMaleTalkSfx(sound); + break; } - return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1176,11 +1190,13 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break; - case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break; + case SOUND_PED_CAR_JACKING: + sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; + break; case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break; @@ -1193,7 +1209,9 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound) case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); break; + default: + return GetGenericMaleTalkSfx(sound); + break; } return sfx; } @@ -1204,11 +1222,13 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break; - case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break; + case SOUND_PED_CAR_JACKING: + sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; + break; case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break; @@ -1221,7 +1241,9 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); break; - default: return GetGenericMaleTalkSfx(sound); break; + default: + return GetGenericMaleTalkSfx(sound); + break; } return sfx; } @@ -1232,7 +1254,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break; @@ -1254,7 +1276,8 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1265,7 +1288,7 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; @@ -1287,13 +1310,14 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); + default: + return GetGenericMaleTalkSfx(sound); } - if(model == MI_P_MAN2) - sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); + if (model == MI_P_MAN2) + sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1303,7 +1327,7 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; @@ -1319,8 +1343,10 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1331,7 +1357,7 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break; @@ -1347,8 +1373,11 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1359,15 +1388,19 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2); break; @@ -1377,8 +1410,11 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); break; - default: return GetGenericFemaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1389,14 +1425,16 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break; + case SOUND_PED_ROBBED: + sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break; @@ -1412,7 +1450,8 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1423,15 +1462,19 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break; @@ -1441,8 +1484,11 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break; - default: return GetGenericFemaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1453,7 +1499,7 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; @@ -1475,7 +1521,8 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1486,7 +1533,7 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); break; @@ -1508,7 +1555,8 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1519,11 +1567,13 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); break; - case SOUND_PED_ROBBED: sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; break; + case SOUND_PED_ROBBED: + sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); break; @@ -1539,11 +1589,10 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } - return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1552,7 +1601,7 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); break; @@ -1571,11 +1620,10 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } - return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1584,7 +1632,7 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); break; @@ -1606,7 +1654,8 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1617,11 +1666,13 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_CAR_JACKED: sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; break; + case SOUND_PED_CAR_JACKED: + sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; + break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); break; @@ -1637,7 +1688,8 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1648,7 +1700,7 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); break; @@ -1670,7 +1722,8 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1681,7 +1734,7 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); break; @@ -1703,7 +1756,8 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1714,7 +1768,7 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; @@ -1727,11 +1781,14 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break; + case SOUND_PED_CHAT_EVENT: + sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1742,7 +1799,7 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); break; @@ -1761,7 +1818,8 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1772,7 +1830,7 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); break; @@ -1794,12 +1852,10 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } - return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -1808,7 +1864,7 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); break; @@ -1827,7 +1883,8 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1838,7 +1895,7 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); break; @@ -1857,7 +1914,8 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1868,7 +1926,7 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); break; @@ -1887,7 +1945,8 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1898,22 +1957,27 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1924,13 +1988,19 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break; - case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; @@ -1940,8 +2010,11 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound) case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1952,20 +2025,27 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); break; - default: return GetGenericFemaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); + break; + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -1976,7 +2056,7 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); break; @@ -1995,7 +2075,8 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2006,7 +2087,7 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); break; @@ -2025,7 +2106,8 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2036,7 +2118,7 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); break; @@ -2061,12 +2143,12 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } - if(model == MI_B_MAN3) - sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); + if (model == MI_B_MAN3) + sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -2076,7 +2158,7 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); break; @@ -2101,7 +2183,8 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2112,7 +2195,7 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; @@ -2137,12 +2220,12 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } - if(model == MI_B_WOM2) - sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); + if (model == MI_B_WOM2) + sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -2152,7 +2235,7 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5); break; @@ -2177,7 +2260,8 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -2188,21 +2272,30 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2213,22 +2306,27 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); break; - default: return GetGenericFemaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); + break; + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -2239,19 +2337,24 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2262,7 +2365,7 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; @@ -2272,13 +2375,13 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound) case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break; - default: return GetGenericFemaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericFemaleTalkSfx(sound); } - return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -2287,7 +2390,7 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break; @@ -2300,13 +2403,15 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); + break; + default: + return GetGenericMaleTalkSfx(sound); } - if(model == MI_FAN_MAN2) - sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); + if (model == MI_FAN_MAN2) + sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -2316,8 +2421,10 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break; + switch (sound) { + case SOUND_PED_ROBBED: + sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break; @@ -2330,12 +2437,10 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } - return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * - (m_sQueueSample.m_nEntityIndex % 2) + - sfx; + return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; } uint32 @@ -2344,7 +2449,7 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break; @@ -2357,8 +2462,11 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound) case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2369,7 +2477,7 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break; @@ -2379,7 +2487,8 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break; - default: return GetGenericFemaleTalkSfx(sound); + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -2390,11 +2499,13 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_CAR_JACKED: sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; break; + case SOUND_PED_CAR_JACKED: + sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); break; @@ -2410,7 +2521,8 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2421,7 +2533,7 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3); break; @@ -2443,7 +2555,8 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2454,25 +2567,32 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break; - default: return GetGenericFemaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); + break; + default: + return GetGenericFemaleTalkSfx(sound); } - if(model == MI_SHOPPER2) { + if (model == MI_SHOPPER2) { sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); - } else if(model == MI_SHOPPER3) { + } else if (model == MI_SHOPPER3) { sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); } return sfx; @@ -2484,7 +2604,7 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break; @@ -2494,15 +2614,20 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break; - default: return GetGenericMaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2513,7 +2638,7 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; @@ -2532,8 +2657,11 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break; - default: return GetGenericFemaleTalkSfx(sound); + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); } return sfx; } @@ -2548,21 +2676,36 @@ uint32 cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) { char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); - if(!CGeneral::faststricmp(modelName, "eight") || - !CGeneral::faststricmp(modelName, "eight2")) { + if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { + if (!CGeneral::faststricmp(modelName, "frankie")) { + return GetFrankieTalkSfx(sound); + } + if (!CGeneral::faststricmp(modelName, "misty")) { + return GetMistyTalkSfx(sound); + } + if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "chunky")) { return GetChunkyTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "asuka")) { return GetGenericFemaleTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "maria")) { return GetGenericFemaleTalkSfx(sound); } + if (!CGeneral::faststricmp(modelName, "cat")) { + return GetCatatalinaTalkSfx(sound); + } + if (!CGeneral::faststricmp(modelName, "bomber")) { + return GetBomberTalkSfx(sound); + } + if (!CGeneral::faststricmp(modelName, "s_guard")) { + return GetSecurityGuardTalkSfx(sound); + } + if (!CGeneral::faststricmp(modelName, "chunky")) { + return GetChunkyTalkSfx(sound); + } + if (!CGeneral::faststricmp(modelName, "asuka")) { + return GetGenericFemaleTalkSfx(sound); + } + if (!CGeneral::faststricmp(modelName, "maria")) { + return GetGenericFemaleTalkSfx(sound); + } return GetGenericMaleTalkSfx(sound); } @@ -2572,12 +2715,21 @@ cAudioManager::GetEightTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); break; - default: return GetGenericMaleTalkSfx(sound); + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2588,12 +2740,21 @@ cAudioManager::GetFrankieTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); break; - default: return GetGenericMaleTalkSfx(sound); + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); + break; + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2604,13 +2765,25 @@ cAudioManager::GetMistyTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); break; - case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); break; - default: return GetGenericFemaleTalkSfx(sound); break; + switch (sound) { + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); + break; + case SOUND_PED_TAXI_CALL: + GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); + break; + default: + return GetGenericFemaleTalkSfx(sound); + break; } return sfx; } @@ -2633,7 +2806,8 @@ cAudioManager::GetBomberTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound); + if (sound != SOUND_PED_BOMBER) + return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7); return sfx; @@ -2645,11 +2819,13 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { + switch (sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break; - case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break; + case SOUND_PED_HANDS_COWER: + sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; + break; case SOUND_PED_CAR_JACKED: case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); @@ -2664,7 +2840,8 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); #endif break; - default: return GetGenericMaleTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2675,9 +2852,11 @@ cAudioManager::GetChunkyTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - if(sound == SOUND_PED_DEATH) return SFX_CHUNKY_DEATH; + if (sound == SOUND_PED_DEATH) + return SFX_CHUNKY_DEATH; - if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound); + if (sound != SOUND_PED_FLEE_RUN) + return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5); return sfx; @@ -2689,13 +2868,22 @@ cAudioManager::GetGenericMaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); break; + switch (sound) { + case SOUND_PED_DEATH: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); + break; case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); break; - case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); break; - case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); break; - default: return NO_SAMPLE; + case SOUND_PED_DEFEND: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); + break; + case SOUND_PED_BURNING: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); + break; + case SOUND_PED_FLEE_SPRINT: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); + break; + default: + return NO_SAMPLE; } return sfx; } @@ -2706,13 +2894,22 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound) uint32 sfx; static uint32 lastSfx = NO_SAMPLE; - switch(sound) { - case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); break; + switch (sound) { + case SOUND_PED_DEATH: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); + break; case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); break; - case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); break; - case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); break; - default: return NO_SAMPLE; + case SOUND_PED_DEFEND: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); + break; + case SOUND_PED_BURNING: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); + break; + case SOUND_PED_FLEE_SPRINT: + GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); + break; + default: + return NO_SAMPLE; } return sfx; } @@ -2720,21 +2917,26 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound) void cAudioManager::GenerateIntegerRandomNumberTable() { - for(int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { m_anRandomTable[i] = rand(); } + for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { + m_anRandomTable[i] = rand(); + } } char * cAudioManager::Get3DProviderName(uint8 id) const { - if(!m_bIsInitialised) return nil; - if(id >= SampleManager.GetNum3DProvidersAvailable()) return nil; + if (!m_bIsInitialised) + return nil; + if (id >= SampleManager.GetNum3DProvidersAvailable()) + return nil; return SampleManager.Get3DProviderName(id); } uint8 cAudioManager::GetCDAudioDriveLetter() const { - if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); + if (m_bIsInitialised) + return SampleManager.GetCDAudioDriveLetter(); return 0; } @@ -2742,16 +2944,17 @@ cAudioManager::GetCDAudioDriveLetter() const int8 cAudioManager::GetCurrent3DProviderIndex() const { - if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); + if (m_bIsInitialised) + return SampleManager.GetCurrent3DProviderIndex(); return -1; } float -cAudioManager::GetDistanceSquared(CVector *v) const +cAudioManager::GetDistanceSquared(const CVector &v) const { const CVector &c = TheCamera.GetPosition(); - return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); + return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); } int32 @@ -2763,7 +2966,8 @@ cAudioManager::GetJumboTaxiFreq() const bool cAudioManager::GetMissionAudioLoadingStatus() const { - if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus; + if (m_bIsInitialised) + return m_sMissionAudio.m_nLoadingStatus; return true; } @@ -2771,99 +2975,165 @@ cAudioManager::GetMissionAudioLoadingStatus() const uint8 cAudioManager::GetNum3DProvidersAvailable() const { - if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); + if (m_bIsInitialised) + return SampleManager.GetNum3DProvidersAvailable(); return 0; } int32 cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) { - if(ped->IsPlayer()) return GetPlayerTalkSfx(sound); - - switch(ped->m_modelIndex) { - case MI_COP: return GetCopTalkSfx(sound); - case MI_SWAT: return GetSwatTalkSfx(sound); - case MI_FBI: return GetFBITalkSfx(sound); - case MI_ARMY: return GetArmyTalkSfx(sound); - case MI_MEDIC: return GetMedicTalkSfx(sound); - case MI_FIREMAN: return GetFiremanTalkSfx(sound); - case MI_MALE01: return GetNormalMaleTalkSfx(sound); - case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound); - case MI_PIMP: return GetPimpTalkSfx(sound); + if (ped->IsPlayer()) + return GetPlayerTalkSfx(sound); + + switch (ped->GetModelIndex()) { + case MI_COP: + return GetCopTalkSfx(sound); + case MI_SWAT: + return GetSwatTalkSfx(sound); + case MI_FBI: + return GetFBITalkSfx(sound); + case MI_ARMY: + return GetArmyTalkSfx(sound); + case MI_MEDIC: + return GetMedicTalkSfx(sound); + case MI_FIREMAN: + return GetFiremanTalkSfx(sound); + case MI_MALE01: + return GetNormalMaleTalkSfx(sound); + case MI_TAXI_D: + return GetTaxiDriverTalkSfx(sound); + case MI_PIMP: + return GetPimpTalkSfx(sound); case MI_GANG01: - case MI_GANG02: return GetMafiaTalkSfx(sound); + case MI_GANG02: + return GetMafiaTalkSfx(sound); case MI_GANG03: - case MI_GANG04: return GetTriadTalkSfx(sound); + case MI_GANG04: + return GetTriadTalkSfx(sound); case MI_GANG05: - case MI_GANG06: return GetDiabloTalkSfx(sound); + case MI_GANG06: + return GetDiabloTalkSfx(sound); case MI_GANG07: - case MI_GANG08: return GetYakuzaTalkSfx(sound); + case MI_GANG08: + return GetYakuzaTalkSfx(sound); case MI_GANG09: - case MI_GANG10: return GetYardieTalkSfx(sound); + case MI_GANG10: + return GetYardieTalkSfx(sound); case MI_GANG11: - case MI_GANG12: return GetColumbianTalkSfx(sound); + case MI_GANG12: + return GetColumbianTalkSfx(sound); case MI_GANG13: - case MI_GANG14: return GetHoodTalkSfx(sound); - case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound); - case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound); + case MI_GANG14: + return GetHoodTalkSfx(sound); + case MI_CRIMINAL01: + return GetBlackCriminalTalkSfx(sound); + case MI_CRIMINAL02: + return GetWhiteCriminalTalkSfx(sound); case MI_SPECIAL01: case MI_SPECIAL02: case MI_SPECIAL03: - case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound); - case MI_MALE02: return GetMaleNo2TalkSfx(sound); + case MI_SPECIAL04: + return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound); + case MI_MALE02: + return GetMaleNo2TalkSfx(sound); case MI_MALE03: case MI_P_MAN1: - case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex); - case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound); - case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound); - case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound); + case MI_P_MAN2: + return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex()); + case MI_FATMALE01: + return GetWhiteFatMaleTalkSfx(sound); + case MI_FATMALE02: + return GetBlackFatMaleTalkSfx(sound); + case MI_FEMALE01: + return GetBlackCasualFemaleTalkSfx(sound); case MI_FEMALE02: - case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound); - case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound); - case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound); - case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound); - case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound); - case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound); - case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound); - case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound); - case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound); - case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound); - case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound); - case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound); + case MI_CAS_WOM: + return GetWhiteCasualFemaleTalkSfx(sound); + case MI_FEMALE03: + return GetFemaleNo3TalkSfx(sound); + case MI_FATFEMALE01: + return GetBlackFatFemaleTalkSfx(sound); + case MI_FATFEMALE02: + return GetWhiteFatFemaleTalkSfx(sound); + case MI_PROSTITUTE: + return GetBlackFemaleProstituteTalkSfx(sound); + case MI_PROSTITUTE2: + return GetWhiteFemaleProstituteTalkSfx(sound); + case MI_P_WOM1: + return GetBlackProjectFemaleOldTalkSfx(sound); + case MI_P_WOM2: + return GetBlackProjectFemaleYoungTalkSfx(sound); + case MI_CT_MAN1: + return GetChinatownMaleOldTalkSfx(sound); + case MI_CT_MAN2: + return GetChinatownMaleYoungTalkSfx(sound); + case MI_CT_WOM1: + return GetChinatownFemaleOldTalkSfx(sound); + case MI_CT_WOM2: + return GetChinatownFemaleYoungTalkSfx(sound); case MI_LI_MAN1: - case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound); - case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound); - case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound); - case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound); - case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound); - case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound); - case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound); - case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound); - case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound); + case MI_LI_MAN2: + return GetLittleItalyMaleTalkSfx(sound); + case MI_LI_WOM1: + return GetLittleItalyFemaleOldTalkSfx(sound); + case MI_LI_WOM2: + return GetLittleItalyFemaleYoungTalkSfx(sound); + case MI_DOCKER1: + return GetWhiteDockerMaleTalkSfx(sound); + case MI_DOCKER2: + return GetBlackDockerMaleTalkSfx(sound); + case MI_SCUM_MAN: + return GetScumMaleTalkSfx(sound); + case MI_SCUM_WOM: + return GetScumFemaleTalkSfx(sound); + case MI_WORKER1: + return GetWhiteWorkerMaleTalkSfx(sound); + case MI_WORKER2: + return GetBlackWorkerMaleTalkSfx(sound); case MI_B_MAN1: - case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex); - case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound); + case MI_B_MAN3: + return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex()); + case MI_B_MAN2: + return GetBusinessMaleOldTalkSfx(sound); case MI_B_WOM1: - case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex); - case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound); - case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound); - case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound); - case MI_ST_MAN: return GetStewardMaleTalkSfx(sound); - case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound); + case MI_B_WOM2: + return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex()); + case MI_B_WOM3: + return GetBlackBusinessFemaleTalkSfx(sound); + case MI_MOD_MAN: + return GetSupermodelMaleTalkSfx(sound); + case MI_MOD_WOM: + return GetSupermodelFemaleTalkSfx(sound); + case MI_ST_MAN: + return GetStewardMaleTalkSfx(sound); + case MI_ST_WOM: + return GetStewardFemaleTalkSfx(sound); case MI_FAN_MAN1: - case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex); - case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound); - case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound); - case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound); - case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound); - case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound); + case MI_FAN_MAN2: + return GetFanMaleTalkSfx(sound, ped->GetModelIndex()); + case MI_FAN_WOM: + return GetFanFemaleTalkSfx(sound); + case MI_HOS_MAN: + return GetHospitalMaleTalkSfx(sound); + case MI_HOS_WOM: + return GetHospitalFemaleTalkSfx(sound); + case MI_CONST1: + return GetWhiteConstructionWorkerTalkSfx(sound); + case MI_CONST2: + return GetBlackConstructionWorkerTalkSfx(sound); case MI_SHOPPER1: case MI_SHOPPER2: - case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex); - case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound); - case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound); - case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound); - default: return GetGenericMaleTalkSfx(sound); + case MI_SHOPPER3: + return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex()); + case MI_STUD_MAN: + return GetStudentMaleTalkSfx(sound); + case MI_STUD_WOM: + return GetStudentFemaleTalkSfx(sound); + case MI_CAS_MAN: + return GetCasualMaleOldTalkSfx(sound); + default: + return GetGenericMaleTalkSfx(sound); } } @@ -2874,13 +3144,13 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint // check if the same sfx like last time, if yes, then try use next one, // if exceeded range, then choose first available sample - if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample; + if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) + *phrase = sample; *prevPhrase = *phrase; } float -cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) { tWheelState wheelState; float relativeVelChange; @@ -2890,26 +3160,28 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil float relativeVel; wheelState = automobile->m_aWheelState[wheel]; - if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) { + if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) { relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f; - } else if(wheelState == WHEEL_STATE_SKIDDING) { + } else if (wheelState == WHEEL_STATE_SKIDDING) { relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - } else if(wheelState == WHEEL_STATE_FIXED) { + } else if (wheelState == WHEEL_STATE_FIXED) { modificator = 0.4f; relativeVelChange = gasPedalAudio; - if(relativeVelChange > 0.4f) { + if (relativeVelChange > 0.4f) { relativeVelChange = relativeVelChange - 0.4f; modificator = 5.f / 3.f; } velChange = Abs(velocityChange); - if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator; - if(velChange > 0.04f) { + if (relativeVelChange > 0.4f) + relativeVelChange = relativeVelChange * modificator; + if (velChange > 0.04f) { relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity); } else { relativeVel = 0.0f; } - if(relativeVel >= relativeVelChange) relativeVelChange = relativeVel; + if (relativeVel >= relativeVelChange) + relativeVelChange = relativeVel; } else { relativeVelChange = 0.0f; } @@ -2918,12 +3190,11 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil } float -cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, float velocityChange) +cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) { float relativeVelChange; - if(automobile->m_aWheelState[wheel] == 2) { + if (automobile->m_aWheelState[wheel] == 2) { relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); } else { relativeVelChange = 0.0f; @@ -2935,22 +3206,21 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo bool cAudioManager::HasAirBrakes(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || - model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } void cAudioManager::Initialise() { - if(!m_bIsInitialised) { + if (!m_bIsInitialised) { PreInitialiseGameSpecificSetup(); m_bIsInitialised = SampleManager.Initialise(); - if(m_bIsInitialised) { - m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); - if(m_bActiveSamples <= 1) { + if (m_bIsInitialised) { + m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); + if (m_nActiveSamples <= 1) { Terminate(); } else { - --m_bActiveSamples; + --m_nActiveSamples; PostInitialiseGameSpecificSetup(); InitialisePoliceRadioZones(); InitialisePoliceRadio(); @@ -2963,7 +3233,7 @@ cAudioManager::Initialise() void cAudioManager::InterrogateAudioEntities() { - for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { + for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { ProcessEntity(m_anAudioEntityIndices[i]); m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0; } @@ -2978,7 +3248,8 @@ cAudioManager::IsAudioInitialised() const bool cAudioManager::IsMissionAudioSampleFinished() { - if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == PLAY_STATUS_FINISHED; + if (m_bIsInitialised) + return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED; static int32 cPretendFrame = 1; @@ -2988,7 +3259,8 @@ cAudioManager::IsMissionAudioSampleFinished() bool cAudioManager::IsMP3RadioChannelAvailable() const { - if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); + if (m_bIsInitialised) + return SampleManager.IsMP3RadioChannelAvailable(); return false; } @@ -2996,7 +3268,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const bool cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const { - switch(soundMission) { + switch (soundMission) { case STREAMED_SOUND_MISSION_J6_D: case STREAMED_SOUND_MISSION_T4_A: case STREAMED_SOUND_MISSION_S1_H: @@ -3008,17 +3280,18 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const case STREAMED_SOUND_MISSION_R1_A: case STREAMED_SOUND_MISSION_R5_A: case STREAMED_SOUND_MISSION_LO2_A: - case STREAMED_SOUND_MISSION_LO6_A: return true; - default: return false; + case STREAMED_SOUND_MISSION_LO6_A: + return true; + default: + return false; } } void cAudioManager::PlayLoadedMissionAudio() { - if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && - m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED && - !m_sMissionAudio.m_bPlayStatus) { + if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED && + !m_sMissionAudio.m_nPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } } @@ -3026,61 +3299,45 @@ cAudioManager::PlayLoadedMissionAudio() void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { - static const uint8 OneShotPriority[] = { - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, - 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, - 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, - 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0, - 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, + 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, + 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; - if(m_bIsInitialised) { - if(index >= 0 && index < totalAudioEntitiesSlots) { + if (m_bIsInitialised) { + if (index >= 0 && index < totalAudioEntitiesSlots) { tAudioEntity &entity = m_asAudioEntities[index]; - if(entity.m_bIsUsed) { - if(sound < SOUND_TOTAL_SOUNDS) { - if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { - if(m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < - ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) { + if (entity.m_bIsUsed) { + if (sound < SOUND_TOTAL_SOUNDS) { + if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { + if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) { entity.m_awAudioEvent[0] = sound; entity.m_AudioEvents = 1; - m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices - [m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index; + m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index; } } else { int32 i = 0; - while(true) { - if(i >= entity.m_AudioEvents) { - if(entity.m_AudioEvents < - ARRAY_SIZE( - entity.m_awAudioEvent)) { - entity.m_awAudioEvent[i] = - sound; + while (true) { + if (i >= entity.m_AudioEvents) { + if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { + entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; ++entity.m_AudioEvents; } return; } - if(OneShotPriority[entity - .m_awAudioEvent[i]] > - OneShotPriority[sound]) + if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound]) break; ++i; } - if(i < NUM_AUDIOENTITY_EVENTS - 1) { - memmove(&entity.m_awAudioEvent[i + 1], - &entity.m_awAudioEvent[i], - (NUM_AUDIOENTITY_EVENTS - 1 - i) * - NUM_AUDIOENTITY_EVENTS / 2); - memmove(&entity.m_afVolume[i + 1], - &entity.m_afVolume[i], - (NUM_AUDIOENTITY_EVENTS - 1 - i) * - NUM_AUDIOENTITY_EVENTS); + if (i < NUM_AUDIOENTITY_EVENTS - 1) { + memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); + memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS); } entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; - if(entity.m_AudioEvents < - ARRAY_SIZE(entity.m_awAudioEvent)) + if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents; } } @@ -3092,7 +3349,9 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) void cAudioManager::PlayerJustGotInCar() const { - if(m_bIsInitialised) { bPlayerJustEnteredCar = true; } + if (m_bIsInitialised) { + bPlayerJustEnteredCar = true; + } } void @@ -3105,29 +3364,36 @@ void cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); - if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); + if (m_nFireAudioEntity >= 0) + SetEntityStatus(m_nFireAudioEntity, 1); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); - if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); + if (m_nCollisionEntity >= 0) + SetEntityStatus(m_nCollisionEntity, 1); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); - if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); + if (m_nFrontEndEntity >= 0) + SetEntityStatus(m_nFrontEndEntity, 1); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); - if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); + if (m_nProjectileEntity >= 0) + SetEntityStatus(m_nProjectileEntity, 1); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); - if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); + if (m_nWaterCannonEntity >= 0) + SetEntityStatus(m_nWaterCannonEntity, 1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); - if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); + if (m_nPoliceChannelEntity >= 0) + SetEntityStatus(m_nPoliceChannelEntity, 1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); - if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); + if (m_nBridgeEntity >= 0) + SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.m_bPredefinedProperties = 1; @@ -3154,63 +3420,46 @@ struct MissionAudioData { }; const MissionAudioData MissionAudioNameSfxAssoc[] = { - {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, - {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, - {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D}, - {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, - {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, - {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A}, - {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, - {"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E}, - {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1}, - {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, - {"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D}, - {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A}, - {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, - {"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, - {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E}, - {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, - {"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I}, - {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K}, - {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, - {"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, - {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A}, - {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, - {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, - {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B}, - {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, - {"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A}, - {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B}, - {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, - {"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A}, - {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A}, - {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, - {"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E}, - {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G}, - {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, - {"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, - {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A}, - {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, - {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, - {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D}, - {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, - {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, - {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK}, - {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, - {"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, - {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C}, - {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, - {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, - {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, - {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, - {"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B}, - {"c_1", STREAMED_SOUND_MISSION_CAT1}}; + {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, + {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D}, + {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, + {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A}, + {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D}, + {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1}, + {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C}, + {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A}, + {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C}, + {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E}, + {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H}, + {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K}, + {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B}, + {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A}, + {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, + {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B}, + {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A}, + {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B}, + {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A}, + {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A}, + {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D}, + {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G}, + {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A}, + {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A}, + {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, + {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D}, + {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, + {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK}, + {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C}, + {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C}, + {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, + {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, + {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, + {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}}; int32 FindMissionAudioSfx(const char *name) { - for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { - if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) + for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { + if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; } debug("Can't find mission audio %s", name); @@ -3220,16 +3469,14 @@ FindMissionAudioSfx(const char *name) void cAudioManager::PreloadMissionAudio(const char *name) { - if(m_bIsInitialised) { + if (m_bIsInitialised) { int32 missionAudioSfx = FindMissionAudioSfx(name); - if(missionAudioSfx != NO_SAMPLE) { + if (missionAudioSfx != NO_SAMPLE) { m_sMissionAudio.m_nSampleIndex = missionAudioSfx; - m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; - m_sMissionAudio.m_nMissionAudioCounter = - m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / - 1000; + m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_sMissionAudio.m_nMissionAudioCounter *= 4; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.m_bPredefinedProperties = 1; @@ -3240,31 +3487,31 @@ cAudioManager::PreloadMissionAudio(const char *name) void cAudioManager::PreTerminateGameSpecificShutdown() { - if(m_nBridgeEntity >= 0) { + if (m_nBridgeEntity >= 0) { DestroyEntity(m_nBridgeEntity); m_nBridgeEntity = AEHANDLE_NONE; } - if(m_nPoliceChannelEntity >= 0) { + if (m_nPoliceChannelEntity >= 0) { DestroyEntity(m_nPoliceChannelEntity); m_nPoliceChannelEntity = AEHANDLE_NONE; } - if(m_nWaterCannonEntity >= 0) { + if (m_nWaterCannonEntity >= 0) { DestroyEntity(m_nWaterCannonEntity); m_nWaterCannonEntity = AEHANDLE_NONE; } - if(m_nFireAudioEntity >= 0) { + if (m_nFireAudioEntity >= 0) { DestroyEntity(m_nFireAudioEntity); m_nFireAudioEntity = AEHANDLE_NONE; } - if(m_nCollisionEntity >= 0) { + if (m_nCollisionEntity >= 0) { DestroyEntity(m_nCollisionEntity); m_nCollisionEntity = AEHANDLE_NONE; } - if(m_nFrontEndEntity >= 0) { + if (m_nFrontEndEntity >= 0) { DestroyEntity(m_nFrontEndEntity); m_nFrontEndEntity = AEHANDLE_NONE; } - if(m_nProjectileEntity >= 0) { + if (m_nProjectileEntity >= 0) { DestroyEntity(m_nProjectileEntity); m_nProjectileEntity = AEHANDLE_NONE; } @@ -3289,227 +3536,145 @@ cAudioManager::ProcessActiveQueues() uint8 emittingVol; CVector position; - for(int32 i = 0; i < m_bActiveSamples; i++) { - m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false; + for (int32 i = 0; i < m_nActiveSamples; i++) { + m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false; m_asActiveSamples[i].m_bIsProcessed = false; } - for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - tSound &sample = m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; - if(sample.m_nSampleIndex != NO_SAMPLE) { - for(int32 j = 0; j < m_bActiveSamples; ++j) { - if(sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && - sample.m_nCounter == m_asActiveSamples[j].m_nCounter && - sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { - if(sample.m_nLoopCount) { - if(m_FrameCounter & 1) { + for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { + tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + if (sample.m_nSampleIndex != NO_SAMPLE) { + for (int32 j = 0; j < m_nActiveSamples; ++j) { + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + if (sample.m_nLoopCount) { + if (m_FrameCounter & 1) { flag = !!(j & 1); } else { flag = !(j & 1); } - if(flag && !SampleManager.GetChannelUsedFlag(j)) { + if (flag && !SampleManager.GetChannelUsedFlag(j)) { sample.m_bLoopEnded = true; m_asActiveSamples[j].m_bLoopEnded = true; - m_asActiveSamples[j].m_nSampleIndex = - NO_SAMPLE; - m_asActiveSamples[j].m_nEntityIndex = - AEHANDLE_NONE; + m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } } sample.m_bIsProcessed = true; m_asActiveSamples[j].m_bIsProcessed = true; sample.m_nVolumeChange = -1; - if(!sample.m_bReleasingSoundFlag) { - if(sample.m_bIs2D) { - if(field_4) { - emittingVol = - 2 * - Min(63, - sample.m_bEmittingVolume); + if (!sample.m_bReleasingSoundFlag) { + if (sample.m_bIs2D) { + if (field_4) { + emittingVol = 2 * Min(63, sample.m_nEmittingVolume); } else { - emittingVol = - sample.m_bEmittingVolume; + emittingVol = sample.m_nEmittingVolume; } - SampleManager.SetChannelFrequency( - j, sample.m_nFrequency); - SampleManager.SetChannelEmittingVolume( - j, emittingVol); + SampleManager.SetChannelFrequency(j, sample.m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, emittingVol); } else { - m_asActiveSamples[j].m_fDistance = - sample.m_fDistance; + m_asActiveSamples[j].m_fDistance = sample.m_fDistance; position2 = sample.m_fDistance; - position1 = - m_asActiveSamples[j].m_fDistance; - sample.m_nFrequency = - ComputeDopplerEffectedFrequency( - sample.m_nFrequency, position1, - position2, - sample.m_fSpeedMultiplier); - if(sample.m_nFrequency != - m_asActiveSamples[j].m_nFrequency) { + position1 = m_asActiveSamples[j].m_fDistance; + sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); + if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { int32 freq; - if(sample.m_nFrequency <= - m_asActiveSamples[j] - .m_nFrequency) { - freq = Max( - sample.m_nFrequency, - m_asActiveSamples[j] - .m_nFrequency - - 6000); + if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) { + freq = Max(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency - 6000); } else { - freq = Min( - sample.m_nFrequency, - m_asActiveSamples[j] - .m_nFrequency + - 6000); + freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000); } - m_asActiveSamples[j].m_nFrequency = - freq; - SampleManager.SetChannelFrequency( - j, freq); + m_asActiveSamples[j].m_nFrequency = freq; + SampleManager.SetChannelFrequency(j, freq); } - if(sample.m_bEmittingVolume != - m_asActiveSamples[j].m_bEmittingVolume) { - if(sample.m_bEmittingVolume <= - m_asActiveSamples[j] - .m_bEmittingVolume) { - vol = Max( - m_asActiveSamples[j] - .m_bEmittingVolume - - 10, - sample - .m_bEmittingVolume); + if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { + if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) { + vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume); } else { - vol = Min( - m_asActiveSamples[j] - .m_bEmittingVolume + - 10, - sample - .m_bEmittingVolume); + vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume); } uint8 emittingVol; - if(field_4) { - emittingVol = - 2 * Min(63, vol); + if (field_4) { + emittingVol = 2 * Min(63, vol); } else { emittingVol = vol; } - SampleManager - .SetChannelEmittingVolume( - j, emittingVol); - m_asActiveSamples[j] - .m_bEmittingVolume = vol; + SampleManager.SetChannelEmittingVolume(j, emittingVol); + m_asActiveSamples[j].m_nEmittingVolume = vol; } - TranslateEntity(&sample.m_vecPos, - &position); - SampleManager.SetChannel3DPosition( - j, position.x, position.y, position.z); - SampleManager.SetChannel3DDistances( - j, sample.m_fSoundIntensity, - 0.25f * sample.m_fSoundIntensity); + TranslateEntity(&sample.m_vecPos, &position); + SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); + SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); } - SampleManager.SetChannelReverbFlag( - j, sample.m_bReverbFlag); - continue; + SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); + break; } sample.m_bIsProcessed = false; m_asActiveSamples[j].m_bIsProcessed = false; - break; } } } } - for(int32 i = 0; i < m_bActiveSamples; i++) { - if(m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && - !m_asActiveSamples[i].m_bIsProcessed) { + for (int32 i = 0; i < m_nActiveSamples; i++) { + if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - tSound &sample = m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; - if(!sample.m_bIsProcessed && !sample.m_bLoopEnded && - m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && - sample.m_nSampleIndex < NO_SAMPLE) { - if(sample.m_nCounter > 255 && sample.m_nLoopCount && - sample.m_bLoopsRemaining) { - --sample.m_bLoopsRemaining; + for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) { + tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { + if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { + --sample.m_nLoopsRemaining; sample.m_nReleasingVolumeDivider = 1; } else { - for(int32 j = 0; j < m_bActiveSamples; ++j) { - if(!m_asActiveSamples[j].m_bIsProcessed) { - if(sample.m_nLoopCount) { - v28 = sample.m_nFrequency / m_bTimeSpent; - v29 = sample.m_nLoopCount * - SampleManager.GetSampleLength( - sample.m_nSampleIndex); - if(v28 == 0) continue; - sample.m_nReleasingVolumeDivider = - v29 / v28 + 1; + for (uint8 j = 0; j < m_nActiveSamples; ++j) { + if (!m_asActiveSamples[j].m_bIsProcessed) { + if (sample.m_nLoopCount) { + v28 = sample.m_nFrequency / m_nTimeSpent; + v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (v28 == 0) + continue; + sample.m_nReleasingVolumeDivider = v29 / v28 + 1; } - memcpy(&m_asActiveSamples[j], &sample, - sizeof(tSound)); - if(!m_asActiveSamples[j].m_bIs2D) - TranslateEntity( - &m_asActiveSamples[j].m_vecPos, - &position); - if(field_4) { - emittingVol = - 2 * Min(63, m_asActiveSamples[j] - .m_bEmittingVolume); + memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); + if (!m_asActiveSamples[j].m_bIs2D) + TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); + if (field_4) { + emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume); } else { - emittingVol = - m_asActiveSamples[j].m_bEmittingVolume; + emittingVol = m_asActiveSamples[j].m_nEmittingVolume; } - if(SampleManager.InitialiseChannel( - j, m_asActiveSamples[j].m_nSampleIndex, - m_asActiveSamples[j].m_bBankIndex)) { - SampleManager.SetChannelFrequency( - j, m_asActiveSamples[j].m_nFrequency); - SampleManager.SetChannelEmittingVolume( - j, emittingVol); - SampleManager.SetChannelLoopPoints( - j, m_asActiveSamples[j].m_nLoopStart, - m_asActiveSamples[j].m_nLoopEnd); - SampleManager.SetChannelLoopCount( - j, m_asActiveSamples[j].m_nLoopCount); - SampleManager.SetChannelReverbFlag( - j, m_asActiveSamples[j].m_bReverbFlag); - if(m_asActiveSamples[j].m_bIs2D) { - uint8 offset = - m_asActiveSamples[j].m_bOffset; - if(offset == 63) { + if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) { + SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); + SampleManager.SetChannelEmittingVolume(j, emittingVol); + SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd); + SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount); + SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag); + if (m_asActiveSamples[j].m_bIs2D) { + uint8 offset = m_asActiveSamples[j].m_nOffset; + if (offset == 63) { x = 0.f; - } else if(offset >= 63) { - x = (offset - 63) * 1000.f / - 63; + } else if (offset >= 63) { + x = (offset - 63) * 1000.f / 63; } else { - x = -(63 - offset) * - 1000.f / 63; + x = -(63 - offset) * 1000.f / 63; } usedX = x; usedY = 0.f; usedZ = 0.f; - m_asActiveSamples[j] - .m_fSoundIntensity = 100000.0f; + m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; } else { usedX = position.x; usedY = position.y; usedZ = position.z; } - SampleManager.SetChannel3DPosition( - j, usedX, usedY, usedZ); - SampleManager.SetChannel3DDistances( - j, - m_asActiveSamples[j].m_fSoundIntensity, - 0.25f * m_asActiveSamples[j] - .m_fSoundIntensity); + SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); + SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity); SampleManager.StartChannel(j); } m_asActiveSamples[j].m_bIsProcessed = true; @@ -3529,28 +3694,29 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) CAutomobile *automobile; uint8 rand; - if(params->m_fDistance > 900.0f) return false; + if (params->m_fDistance > 900.0f) + return false; automobile = (CAutomobile *)params->m_pVehicle; - if(!automobile->bEngineOn) return true; + if (!automobile->bEngineOn) + return true; - if((automobile->m_fVelocityChangeForAudio < 0.025f || - params->m_fVelocityChange >= 0.025f) && - (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) + if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && + (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) return true; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); rand = m_anRandomTable[0] % 10 + 70; - m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -3570,34 +3736,32 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); - if(time > gAirportNextTime) { - switch(sound) { + if (time > gAirportNextTime) { + switch (sound) { case SCRIPT_SOUND_AIRPORT_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_AIRPORT_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; - default: return; + default: + return; } - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume( - 110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nSampleIndex = - (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = 110; + m_sQueueSample.m_nEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -3624,28 +3788,23 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) static const int intensity = 50; - if(params->m_fDistance < SQR(intensity)) { + if (params->m_fDistance < SQR(intensity)) { boat = (CBoat *)params->m_pVehicle; - if(params->m_nIndex == REEFER) { + if (params->m_nIndex == REEFER) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; - m_sQueueSample.m_nFrequency += - (m_sQueueSample.m_nEntityIndex << 16) % 1000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3654,45 +3813,41 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if(FindPlayerVehicle() == params->m_pVehicle) { - if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + if (FindPlayerVehicle() == params->m_pVehicle) { + if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) padAccelerate = Pads[0].GetBrake(); else padAccelerate = Pads[0].GetAccelerate(); padRelativeAccerate = padAccelerate / 255; emittingVol = (100.f * padRelativeAccerate) + 15; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; - if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } else { gasPedal = Abs(boat->m_fGasPedal); - if(gasPedal > 0.0f) { + if (gasPedal > 0.0f) { m_sQueueSample.m_nFrequency = 6000; emittingVol = 15; } else { emittingVol = (100.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; - if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; } } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if(!m_sQueueSample.m_bVolume) return true; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if (!m_sQueueSample.m_nVolume) + return true; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3700,28 +3855,25 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } else { - if(FindPlayerVehicle() == params->m_pVehicle) { - if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + if (FindPlayerVehicle() == params->m_pVehicle) { + if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) padAccelerate = Pads[0].GetBrake(); else padAccelerate = Pads[0].GetAccelerate(); - if(padAccelerate <= 20) { + if (padAccelerate <= 20) { emittingVol = 45 - 45 * padAccelerate / 40; m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; - if(LastAccel > 20) { + if (LastAccel > 20) { oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, - oneShotVol); + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); } } else { emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = - 4000 * padAccelerate / 255 + 8000; - if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } @@ -3729,7 +3881,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) LastAccel = padAccelerate; } else { gasPedal = Abs(boat->m_fGasPedal); - if(gasPedal > 0.0f) { + if (gasPedal > 0.0f) { m_sQueueSample.m_nFrequency = 11025; emittingVol = 45; m_sQueueSample.m_nCounter = 39; @@ -3737,27 +3889,24 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) } else { emittingVol = (105.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; - if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if(!m_sQueueSample.m_bVolume) return true; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if (!m_sQueueSample.m_nVolume) + return true; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3778,29 +3927,29 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) int32 vol; float multiplier; - if(params->m_fDistance > 2500.f) return false; + if (params->m_fDistance > 2500.f) + return false; velocityChange = Abs(params->m_fVelocityChange); - if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return true; + if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) + return true; velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) * 1.3342f; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); vol = (30.f * multiplier); - m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = vol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = vol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3819,21 +3968,24 @@ cAudioManager::ProcessBridge() float dist; bool distCalculated = false; - if(CBridge::pLiftRoad) { + if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); - dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(dist < 202500.0f) { + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (dist < 202500.0f) { CalculateDistance(distCalculated, dist); - switch(CBridge::State) { + switch (CBridge::State) { case STATE_BRIDGE_LOCKED: case STATE_LIFT_PART_IS_UP: - case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break; + case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: + ProcessBridgeWarning(); + break; case STATE_LIFT_PART_MOVING_DOWN: case STATE_LIFT_PART_MOVING_UP: ProcessBridgeWarning(); ProcessBridgeMotor(); break; - default: break; + default: + break; } ProcessBridgeOneShots(); } @@ -3843,23 +3995,19 @@ cAudioManager::ProcessBridge() void cAudioManager::ProcessBridgeMotor() { - if(m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (m_sQueueSample.m_fDistance < bridgeIntensity) { + m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = - SFX_FISHING_BOAT_IDLE; // todo check sfx name - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = maxVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = maxVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3873,34 +4021,32 @@ cAudioManager::ProcessBridgeMotor() void cAudioManager::ProcessBridgeOneShots() { - if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { + if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { - if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { + if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { - if(CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { + if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { - if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) { + if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else return; } } } - if(m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (m_sQueueSample.m_fDistance < bridgeIntensity) { + m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bEmittingVolume = maxVolume; + m_sQueueSample.m_nEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -3916,22 +4062,19 @@ cAudioManager::ProcessBridgeOneShots() void cAudioManager::ProcessBridgeWarning() { - if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { - m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { + m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 100; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3948,25 +4091,23 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) { CAutomobile *automobile; - if(params->m_fDistance >= SQR(40.f)) return false; + if (params->m_fDistance >= SQR(40.f)) + return false; automobile = (CAutomobile *)params->m_pVehicle; - if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { + if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 60; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 60; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -3986,37 +4127,34 @@ cAudioManager::ProcessCesna(cVehicleParams *params) //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus(); - if(FindPlayerVehicle() == params->m_pVehicle) { - if(params->m_nIndex == DODO) { - if(Pads[0].GetAccelerate() <= 0) { - if(nAccel) --nAccel; - } else if(nAccel < 60) { + if (FindPlayerVehicle() == params->m_pVehicle) { + if (params->m_nIndex == DODO) { + if (Pads[0].GetAccelerate() <= 0) { + if (nAccel) + --nAccel; + } else if (nAccel < 60) { ++nAccel; } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, - SFX_CESNA_IDLE, 0, 52, 1); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, - SFX_CESNA_REV, 0, 2, 1); + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1); } - } else if(params->m_nIndex == DODO) { + } else if (params->m_nIndex == DODO) { AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1); - } else if(params->m_fDistance < 40000.f) { + } else if (params->m_fDistance < 40000.f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -4024,24 +4162,20 @@ cAudioManager::ProcessCesna(cVehicleParams *params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if(params->m_fDistance < 8100.f) { - m_sQueueSample.m_bVolume = - ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (params->m_fDistance < 8100.f) { + m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -4061,36 +4195,34 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); - if(time > gCinemaNextTime) { - switch(sound) { + if (time > gCinemaNextTime) { + switch (sound) { case SCRIPT_SOUND_CINEMA_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_CINEMA_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; - default: return; + default: + return; } - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 90 + 30; - m_sQueueSample.m_bVolume = ComputeVolume( - rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 4); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -4110,30 +4242,25 @@ cAudioManager::ProcessCrane() bool distCalculated = false; static const int intensity = 80; - if(crane) { - if(crane->m_nCraneStatus == CCrane::ACTIVATED) { - if(crane->m_nCraneState != CCrane::IDLE) { + if (crane) { + if (crane->m_nCraneStatus == CCrane::ACTIVATED) { + if (crane->m_nCraneState != CCrane::IDLE) { m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); - distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos); - if(distSquared < SQR(intensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 100; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -4142,13 +4269,10 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] - .m_AudioEvents) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - SFX_COL_CAR_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; @@ -4171,36 +4295,34 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) static uint32 counter = 0; time = CTimer::GetTimeInMilliseconds(); - if(time > gDocksNextTime) { - switch(sound) { + if (time > gDocksNextTime) { + switch (sound) { case SCRIPT_SOUND_DOCKS_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_DOCKS_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; - default: return; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 60 + 40; - m_sQueueSample.m_bVolume = ComputeVolume( - rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -4219,12 +4341,14 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) uint8 engineStatus; uint8 emittingVolume; - if(params->m_fDistance >= SQR(engineDamageIntensity)) return false; + if (params->m_fDistance >= SQR(engineDamageIntensity)) + return false; veh = (CAutomobile *)params->m_pVehicle; - if(veh->bEngineOn) { + if (veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); - if(engineStatus > 250 || engineStatus < 100) return true; - if(engineStatus < 225) { + if (engineStatus > 250 || engineStatus < 100) + return true; + if (engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; m_sQueueSample.m_nReleasingVolumeModificator = 7; @@ -4233,22 +4357,18 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 28; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -4264,47 +4384,47 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) void cAudioManager::ProcessEntity(int32 id) { - if(m_asAudioEntities[id].m_bStatus) { + if (m_asAudioEntities[id].m_nStatus) { m_sQueueSample.m_nEntityIndex = id; - switch(m_asAudioEntities[id].m_nType) { + switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessWeather(id); } break; case AUDIOTYPE_CRANE: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessCrane(); } break; case AUDIOTYPE_SCRIPTOBJECT: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessBridge(); } @@ -4314,27 +4434,29 @@ cAudioManager::ProcessEntity(int32 id) ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: - if(!m_bUserPause) ProcessGarages(); + if (!m_nUserPause) + ProcessGarages(); break; case AUDIOTYPE_FIREHYDRANT: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: - if(!m_bUserPause) { + if (!m_nUserPause) { m_sQueueSample.m_bReverbFlag = true; ProcessWaterCannon(id); } break; - default: return; + default: + return; } } } @@ -4346,11 +4468,11 @@ cAudioManager::ProcessExplosions(int32 explosion) CVector *pos; float distSquared; - for(uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { - if(CExplosion::GetExplosionActiveCounter(i) == 1) { + for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + if (CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); - switch(type) { + switch (type) { case EXPLOSION_GRENADE: case EXPLOSION_ROCKET: case EXPLOSION_BARREL: @@ -4359,14 +4481,14 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: @@ -4374,35 +4496,32 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; break; default: m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; - if(type == EXPLOSION_HELI) - m_sQueueSample.m_nFrequency = - 8 * m_sQueueSample.m_nFrequency / 10; + if (type == EXPLOSION_HELI) + m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; break; } pos = CExplosion::GetExplosionPosition(i); m_sQueueSample.m_vecPos = *pos; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bEmittingVolume = maxVolume; + m_sQueueSample.m_nEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -4421,25 +4540,22 @@ cAudioManager::ProcessFireHydrant() bool distCalculated = false; static const int intensity = 35; - m_sQueueSample.m_vecPos = - ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(intensity)) { + m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 40; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 40; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -4457,75 +4573,59 @@ void cAudioManager::ProcessFires(int32) uint8 emittingVol; float distSquared; - for(uint8 i = 0; i < NUM_FIRES; i++) { - if(gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { + for (uint8 i = 0; i < NUM_FIRES; i++) { + if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { entity = gFireManager.m_aFires[i].m_pEntity; - if(entity) { - switch(entity->m_type & 7) { + if (entity) { + switch (entity->GetType()) { case ENTITY_TYPE_BUILDING: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; emittingVol = 100; - m_sQueueSample.m_nFrequency = - 8 * - SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / - 10; - m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); m_sQueueSample.m_nReleasingVolumeModificator = 6; break; case ENTITY_TYPE_PED: m_sQueueSample.m_fSoundIntensity = 25.0f; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; - m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } } else { m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -4547,11 +4647,11 @@ cAudioManager::ProcessFrontEnd() static uint32 cPickupNextFrame = 0; static uint32 cPartMisComNextFrame = 0; - for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { processedPickup = false; stereo = false; processedMission = false; - switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { + switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; @@ -4602,11 +4702,15 @@ cAudioManager::ProcessFrontEnd() processedPickup = true; stereo = true; break; - case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break; + case SOUND_PAGER: + m_sQueueSample.m_nSampleIndex = SFX_PAGER; + break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: - case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break; + case SOUND_CLOCK_TICK: + m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; + break; case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break; @@ -4638,7 +4742,9 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; stereo = true; break; - case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break; + case SOUND_9B: + m_sQueueSample.m_nSampleIndex = SFX_MONO; + break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; break; @@ -4650,51 +4756,55 @@ cAudioManager::ProcessFrontEnd() case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; - case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break; - default: continue; + case SOUND_A0: + m_sQueueSample.m_nSampleIndex = SFX_INFO; + break; + default: + continue; } - if(processedPickup) { - if(m_FrameCounter <= cPickupNextFrame) continue; + if (processedPickup) { + if (m_FrameCounter <= cPickupNextFrame) + continue; cPickupNextFrame = m_FrameCounter + 5; - } else if(processedMission) { - if(m_FrameCounter <= cPartMisComNextFrame) continue; + } else if (processedMission) { + if (m_FrameCounter <= cPartMisComNextFrame) + continue; cPartMisComNextFrame = m_FrameCounter + 5; } sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - if(sample == SFX_RAIN) { + if (sample == SFX_RAIN) { m_sQueueSample.m_nFrequency = 28509; - } else if(sample == SFX_PICKUP_1_LEFT) { - if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) + } else if (sample == SFX_PICKUP_1_LEFT) { + if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) m_sQueueSample.m_nFrequency = 32000; else m_sQueueSample.m_nFrequency = 48000; } else { - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } - m_sQueueSample.m_bVolume = 110; + m_sQueueSample.m_nVolume = 110; m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; + m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - if(stereo) - m_sQueueSample.m_bOffset = m_anRandomTable[0] & 31; + if (stereo) + m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31; else - m_sQueueSample.m_bOffset = 63; + m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - if(stereo) { + if (stereo) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset; + m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset; AddSampleToRequestedQueue(); } } @@ -4712,109 +4822,91 @@ cAudioManager::ProcessGarages() static uint8 iSound = 32; -#define LOOP_HELPER \ - for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ - switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ - case SOUND_GARAGE_DOOR_CLOSED: \ - case SOUND_GARAGE_DOOR_OPENED: \ - if(distSquared < 6400.f) { \ - CalculateDistance(distCalculated, distSquared); \ - m_sQueueSample.m_bVolume = \ - ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ - if(m_sQueueSample.m_bVolume) { \ - if(CGarages::aGarages[i].m_eGarageType == \ - GARAGE_CRUSHER) { \ - m_sQueueSample.m_nSampleIndex = \ - SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 6735; \ - } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ - .m_awAudioEvent[j] == 69) { \ - m_sQueueSample.m_nSampleIndex = \ - SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 22000; \ - } else { \ - m_sQueueSample.m_nSampleIndex = \ - SFX_COL_GARAGE_DOOR_1; \ - m_sQueueSample.m_nFrequency = 18000; \ - } \ - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ - m_sQueueSample.m_nReleasingVolumeModificator = 4; \ - m_sQueueSample.m_bEmittingVolume = 60; \ - m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ - m_sQueueSample.m_fSoundIntensity = 80.0f; \ - /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ - m_sQueueSample.m_bReverbFlag = true; \ - /*m_sQueueSample.m_bReverbFlag = true;*/ \ - m_sQueueSample.m_bIs2D = false; \ - m_sQueueSample.m_bReleasingSoundFlag = true; \ - m_sQueueSample.m_nLoopCount = 1; \ - m_sQueueSample.m_nLoopStart = 0; \ - m_sQueueSample.m_nLoopEnd = -1; \ - m_sQueueSample.m_nCounter = iSound++; \ - if(iSound < 32) iSound = 32; \ - m_sQueueSample.m_bRequireReflection = true; \ - AddSampleToRequestedQueue(); \ - } \ - } \ - break; \ - default: continue; \ - } \ - } - - for(uint32 i = 0; i < CGarages::NumGarages; ++i) { - if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue; +#define LOOP_HELPER \ + for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ + switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ + case SOUND_GARAGE_DOOR_CLOSED: \ + case SOUND_GARAGE_DOOR_OPENED: \ + if (distSquared < 6400.f) { \ + CalculateDistance(distCalculated, distSquared); \ + m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ + if (m_sQueueSample.m_nVolume) { \ + if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \ + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 6735; \ + } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \ + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 22000; \ + } else { \ + m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \ + m_sQueueSample.m_nFrequency = 18000; \ + } \ + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \ + m_sQueueSample.m_nReleasingVolumeModificator = 4; \ + m_sQueueSample.m_nEmittingVolume = 60; \ + m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ + m_sQueueSample.m_fSoundIntensity = 80.0f; \ + /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ + m_sQueueSample.m_bReverbFlag = true; \ + /*m_sQueueSample.m_bReverbFlag = true;*/ \ + m_sQueueSample.m_bIs2D = false; \ + m_sQueueSample.m_bReleasingSoundFlag = true; \ + m_sQueueSample.m_nLoopCount = 1; \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; \ + m_sQueueSample.m_nCounter = iSound++; \ + if (iSound < 32) \ + iSound = 32; \ + m_sQueueSample.m_bRequireReflection = true; \ + AddSampleToRequestedQueue(); \ + } \ + } \ + break; \ + default: \ + continue; \ + } \ + } + + for (uint32 i = 0; i < CGarages::NumGarages; ++i) { + if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) + continue; entity = CGarages::aGarages[i].m_pDoor1; - if(!entity) continue; + if (!entity) + continue; m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = false; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < 6400.f) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < 6400.f) { state = CGarages::aGarages[i].m_eGarageState; - if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { + if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { - if(CGarages::aGarages[i].m_eGarageState == - GS_AFTERDROPOFF) { - if(!(m_FrameCounter & 1)) { + m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { + if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { + if (!(m_FrameCounter & 1)) { LOOP_HELPER continue; } - if(m_anRandomTable[1] & 1) { - sampleIndex = - m_anRandomTable[2] % 5 + - SFX_COL_CAR_1; + if (m_anRandomTable[1] & 1) { + sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; } else { - sampleIndex = - m_anRandomTable[2] % 6 + - SFX_COL_CAR_PANEL_1; + sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; } m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex) >> - 1; - m_sQueueSample.m_nFrequency += - RandomDisplacement( - m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nCounter = iSound++; - if(iSound < 32) iSound = 32; - m_sQueueSample.m_bBankIndex = - SAMPLEBANK_MAIN; + if (iSound < 32) + iSound = 32; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; - m_sQueueSample - .m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_bEmittingVolume = 90; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nEmittingVolume = 90; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; @@ -4823,28 +4915,22 @@ cAudioManager::ProcessGarages() LOOP_HELPER continue; } - m_sQueueSample.m_nSampleIndex = - SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 6543; } else { - m_sQueueSample.m_nSampleIndex = - SFX_GARAGE_DOOR_LOOP; + m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; } m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_bEmittingVolume = 90; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 90; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; @@ -4872,43 +4958,36 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) float dist; float baseDist; int32 emittingVol; - static const tHelicopterSampleData gHeliSfxRanges[3] = { - {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; + static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; - if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= - params->m_fDistance) + if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); heli = (CHeli *)params->m_pVehicle; - for(uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { + for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { MaxDist = gHeliSfxRanges[i].m_fMaxDistance; dist = m_sQueueSample.m_fDistance; - if(dist >= MaxDist) return true; + if (dist >= MaxDist) + return true; baseDist = gHeliSfxRanges[i].m_fBaseDistance; - if(dist < baseDist) - emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * - ((MaxDist - dist) / (MaxDist - baseDist))); + if (dist < baseDist) + emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); else emittingVol = gHeliSfxRanges[i].m_bBaseVolume; - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = - 1200 * heli->m_nHeliId + - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -4931,36 +5010,34 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) static uint8 counter = 0; time = CTimer::GetTimeInMilliseconds(); - if(time > gHomeNextTime) { - switch(sound) { + if (time > gHomeNextTime) { + switch (sound) { case SCRIPT_SOUND_HOME_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_HOME_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; - default: return; + default: + return; } - dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) { + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(dist); rand = m_anRandomTable[0] % 30 + 40; - m_sQueueSample.m_bVolume = ComputeVolume( - rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bEmittingVolume = rand; + m_sQueueSample.m_nEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -4978,25 +5055,25 @@ cAudioManager::ProcessJumbo(cVehicleParams *params) CPlane *plane; float position; - if(params->m_fDistance < 193600.0f) { + if (params->m_fDistance < 193600.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); plane = (CPlane *)params->m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_nPlaneId]; - if(position <= TakeOffPoint) { - if(plane->m_fSpeed <= 0.10334f) { + if (position <= TakeOffPoint) { + if (plane->m_fSpeed <= 0.10334f) { ProcessJumboTaxi(); return; } ProcessJumboAccel(plane); - } else if(300.0f + TakeOffPoint >= position) { + } else if (300.0f + TakeOffPoint >= position) { ProcessJumboTakeOff(plane); - } else if(LandingPoint - 350.0f >= position) { + } else if (LandingPoint - 350.0f >= position) { ProcessJumboFlying(); } else { - if(position > LandingPoint) { - if(plane->m_fSpeed > 0.10334f) { + if (position > LandingPoint) { + if (plane->m_fSpeed > 0.10334f) { ProcessJumboDecel(plane); return; } @@ -5016,12 +5093,12 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) float whineSoundFreq; float modificator; - if(SetupJumboFlySound(20)) { + if (SetupJumboFlySound(20)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; - if(modificator > 1.0f) modificator = 1.0f; - if(SetupJumboRumbleSound(maxVolume * modificator) && - SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { - if(modificator < 0.2f) { + if (modificator > 1.0f) + modificator = 1.0f; + if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { + if (modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; vol = modificator * 5.f * maxVolume; engineFreq = modificator * 5.f * 6050.f + 16000; @@ -5039,7 +5116,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) void cAudioManager::ProcessJumboDecel(CPlane *plane) { - if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { + if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18, 29500); @@ -5049,18 +5126,18 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) void cAudioManager::ProcessJumboFlying() { - if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63, 22050); + if (SetupJumboFlySound(maxVolume)) + SetupJumboEngineSound(63, 22050); } void cAudioManager::ProcessJumboLanding(CPlane *plane) { const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; - if(SetupJumboFlySound(107.f * modificator + 20)) { - if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { + if (SetupJumboFlySound(107.f * modificator + 20)) { + if (SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); - SetupJumboWhineSound(18.f * (1.f - modificator), - 14600.f * modificator + 29500); + SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); } } } @@ -5070,9 +5147,8 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane) { const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; - if(SetupJumboFlySound((107.f * modificator) + 20) && - SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { - if(SetupJumboEngineSound(maxVolume, 22050)) + if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { + if (SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } @@ -5080,62 +5156,58 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane) void cAudioManager::ProcessJumboTaxi() { - if(SetupJumboFlySound(20)) { - if(SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500); + if (SetupJumboFlySound(20)) { + if (SetupJumboTaxiSound(75)) + SetupJumboWhineSound(18, 29500); } } void cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) { - switch(sound) { + switch (sound) { case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; - default: return; + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + default: + return; } - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = 45; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 45; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = 110; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 110; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -5149,11 +5221,11 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) uint8 emittingVolume; float distSquared; - switch(sound) { + switch (sound) { case SCRIPT_SOUND_PARTY_1_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5163,7 +5235,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5173,7 +5245,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5183,7 +5255,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5193,7 +5265,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5203,7 +5275,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5213,7 +5285,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_4_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5223,7 +5295,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_4_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5233,7 +5305,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_5_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5243,7 +5315,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_5_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5253,7 +5325,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_6_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5263,7 +5335,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_6_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5273,7 +5345,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_7_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5283,7 +5355,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_7_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5293,7 +5365,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_8_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5303,7 +5375,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_8_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5313,7 +5385,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_9_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5323,7 +5395,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_9_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5333,7 +5405,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_10_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5343,7 +5415,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_10_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5353,7 +5425,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_11_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5363,7 +5435,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_11_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5373,7 +5445,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_12_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5383,7 +5455,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_12_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5393,7 +5465,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_13_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5403,7 +5475,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_13_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5413,10 +5485,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5424,10 +5495,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5435,10 +5505,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5446,25 +5515,27 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return; + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + ProcessWorkShopScriptObject(sound); + return; case SCRIPT_SOUND_SAWMILL_LOOP_S: - case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return; + case SCRIPT_SOUND_SAWMILL_LOOP_L: + ProcessSawMillScriptObject(sound); + return; case SCRIPT_SOUND_38: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5472,23 +5543,23 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_39: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return; + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: + ProcessLaunderetteScriptObject(sound); + return; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5496,10 +5567,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5507,10 +5577,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5518,10 +5587,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5529,10 +5597,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_46_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5540,10 +5607,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_47_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5551,10 +5617,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_MARCO_BISTRO_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5562,28 +5627,37 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_MARCO_BISTRO_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_AIRPORT_LOOP_S: - case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return; + case SCRIPT_SOUND_AIRPORT_LOOP_L: + ProcessAirportScriptObject(sound); + return; case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return; + case SCRIPT_SOUND_SHOP_LOOP_L: + ProcessShopScriptObject(sound); + return; case SCRIPT_SOUND_CINEMA_LOOP_S: - case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return; + case SCRIPT_SOUND_CINEMA_LOOP_L: + ProcessCinemaScriptObject(sound); + return; case SCRIPT_SOUND_DOCKS_LOOP_S: - case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return; + case SCRIPT_SOUND_DOCKS_LOOP_L: + ProcessDocksScriptObject(sound); + return; case SCRIPT_SOUND_HOME_LOOP_S: - case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return; + case SCRIPT_SOUND_HOME_LOOP_L: + ProcessHomeScriptObject(sound); + return; case SCRIPT_SOUND_FRANKIE_PIANO: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5593,7 +5667,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PARTY_1_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5607,14 +5681,15 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PORN_CINEMA_3_S: case SCRIPT_SOUND_PORN_CINEMA_3_L: case SCRIPT_SOUND_MISTY_SEX_S: - case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return; + case SCRIPT_SOUND_MISTY_SEX_L: + ProcessPornCinema(sound); + return; case SCRIPT_SOUND_BANK_ALARM_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5622,10 +5697,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_BANK_ALARM_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5633,10 +5707,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_POLICE_BALL_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5644,10 +5717,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_POLICE_BALL_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5655,10 +5727,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5666,10 +5737,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5682,10 +5752,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5694,10 +5763,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5705,10 +5773,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5716,10 +5783,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_RAVE_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -5727,32 +5793,30 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_PRETEND_FIRE_LOOP: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nReleasingVolumeDivider = 10; m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; - default: return; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } @@ -5772,146 +5836,113 @@ cAudioManager::ProcessMissionAudio() static uint8 nFramesUntilFailedLoad = 0; static uint8 nFramesForPretendPlaying = 0; - if(m_bIsInitialised) { - if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { - switch(m_sMissionAudio.m_bLoadingStatus) { + if (m_bIsInitialised) { + if (m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { + switch (m_sMissionAudio.m_nLoadingStatus) { case LOADING_STATUS_NOT_LOADED: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, - 1); - m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; + SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; nFramesUntilFailedLoad = 0; return; case LOADING_STATUS_LOADED: - if(!m_sMissionAudio.m_bIsPlayed) return; - if(g_bMissionAudioLoadFailed) { - if(m_bTimerJustReset) { + if (!m_sMissionAudio.m_bIsPlayed) + return; + if (g_bMissionAudioLoadFailed) { + if (m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); nFramesForPretendPlaying = 0; nCheckPlayingDelay = 0; nFramesUntilFailedLoad = 0; - } else if(!m_bUserPause) { - if(++nFramesForPretendPlaying < 120) { - m_sMissionAudio.m_bPlayStatus = - PLAY_STATUS_PLAYING; + } else if (!m_nUserPause) { + if (++nFramesForPretendPlaying < 120) { + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; } else { - m_sMissionAudio.m_bPlayStatus = - PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; } } } else { - if(m_sMissionAudio.m_bPlayStatus) { - if(m_sMissionAudio.m_bPlayStatus != - PLAY_STATUS_PLAYING) + if (m_sMissionAudio.m_nPlayStatus) { + if (m_sMissionAudio.m_nPlayStatus != PLAY_STATUS_PLAYING) return; - if(m_bTimerJustReset) { + if (m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); return; } - if(MissionScriptAudioUsesPoliceChannel( - m_sMissionAudio.m_nSampleIndex)) { - if(!m_bUserPause) { - if(nCheckPlayingDelay) { + if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { + if (!m_nUserPause) { + if (nCheckPlayingDelay) { --nCheckPlayingDelay; - } else if( - GetMissionScriptPoliceAudioPlayingStatus() == - PLAY_STATUS_FINISHED || - m_sMissionAudio - .m_nMissionAudioCounter-- == - 0) { - m_sMissionAudio - .m_bPlayStatus = - PLAY_STATUS_FINISHED; - m_sMissionAudio - .m_nSampleIndex = - NO_SAMPLE; - SampleManager - .StopStreamedFile(1); - m_sMissionAudio - .m_nMissionAudioCounter = - 0; + } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || + m_sMissionAudio.m_nMissionAudioCounter-- == 0) { + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + SampleManager.StopStreamedFile(1); + m_sMissionAudio.m_nMissionAudioCounter = 0; } } - } else if(m_sMissionAudio.field_22) { - if(SampleManager.IsStreamPlaying(1) || - m_bUserPause || m_bPreviousUserPause) { - if(m_bUserPause) - SampleManager.PauseStream( - 1, 1); + } else if (m_sMissionAudio.field_22) { + if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { + if (m_nUserPause) + SampleManager.PauseStream(1, 1); else - SampleManager.PauseStream( - 0, 1); + SampleManager.PauseStream(0, 1); } else { - m_sMissionAudio.m_bPlayStatus = - PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = - NO_SAMPLE; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; SampleManager.StopStreamedFile(1); - m_sMissionAudio - .m_nMissionAudioCounter = 0; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } else { - if(m_bUserPause) return; - if(nCheckPlayingDelay--) { - if(!SampleManager.IsStreamPlaying( - 1)) + if (m_nUserPause) + return; + if (nCheckPlayingDelay--) { + if (!SampleManager.IsStreamPlaying(1)) return; nCheckPlayingDelay = 0; } m_sMissionAudio.field_22 = 1; } } else { - if(MissionScriptAudioUsesPoliceChannel( - m_sMissionAudio.m_nSampleIndex)) { - SetMissionScriptPoliceAudio( - m_sMissionAudio.m_nSampleIndex); + if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { + SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); } else { - if(m_bUserPause) + if (m_nUserPause) SampleManager.PauseStream(1, 1); - if(m_sMissionAudio - .m_bPredefinedProperties) { - SampleManager - .SetStreamedVolumeAndPan(80, 63, - 1, 1); + if (m_sMissionAudio.m_bPredefinedProperties) { + SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); } else { - distSquared = GetDistanceSquared( - &m_sMissionAudio.m_vecPos); - if(distSquared >= 2500.f) { + distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos); + if (distSquared >= 2500.f) { emittingVol = 0; pan = 63; } else { dist = Sqrt(distSquared); - emittingVol = ComputeVolume( - 80, 50.0f, dist); - TranslateEntity( - &m_sMissionAudio - .m_vecPos, - &vec); - pan = - ComputePan(50.f, &vec); + emittingVol = ComputeVolume(80, 50.0f, dist); + TranslateEntity(&m_sMissionAudio.m_vecPos, &vec); + pan = ComputePan(50.f, &vec); } - SampleManager - .SetStreamedVolumeAndPan( - emittingVol, pan, 1, 1); + SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1); } SampleManager.StartPreloadedStreamedFile(1); } - m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; nCheckPlayingDelay = 30; } } break; case 2: - if(++nFramesUntilFailedLoad >= 90) { + if (++nFramesUntilFailedLoad >= 90) { nFramesForPretendPlaying = 0; g_bMissionAudioLoadFailed = true; nFramesUntilFailedLoad = 0; - m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; } return; - default: return; + default: + return; } } } @@ -5925,48 +5956,36 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) int32 emittingVol; float velocityChange; - if(params->m_fDistance < 900.f) { + if (params->m_fDistance < 900.f) { automobile = (CAutomobile *)params->m_pVehicle; - if(automobile->bEngineOn) { - if(automobile->m_nWheelsOnGround) { + if (automobile->bEngineOn) { + if (automobile->m_nWheelsOnGround) { velocityChange = Abs(params->m_fVelocityChange); } else { - if(automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = - automobile->m_fGasPedalAudio * 0.4f; - velocityChange = automobile->m_fGasPedalAudio * - params->m_pTransmission->fMaxVelocity; + if (automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; + velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; } - if(velocityChange > 0.001f) { + if (velocityChange > 0.001f) { allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; - if(velocityChange < allowedVelocity) + if (velocityChange < allowedVelocity) emittingVol = (90.f * velocityChange / allowedVelocity); else emittingVol = 90; - if(emittingVol) { - CalculateDistance(params->m_bDistanceCalculated, - params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, 30.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (emittingVol) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = - SFX_REMOTE_CONTROLLED_CAR; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = - (11025.f * velocityChange / - params->m_pTransmission->fMaxVelocity + - 11025.f); + m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -5993,27 +6012,27 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) static uint8 iSound = 0; - switch(sound) { + switch (sound) { case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: male.m_pPed = nil; male.m_bDistanceCalculated = false; - male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH); return; case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: female.m_pPed = nil; female.m_bDistanceCalculated = false; - female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(&female, SOUND_INJURED_PED_FEMALE); return; case SCRIPT_SOUND_GATE_START_CLUNK: case SCRIPT_SOUND_GATE_STOP_CLUNK: m_sQueueSample.m_fSoundIntensity = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - if(sound == SCRIPT_SOUND_GATE_START_CLUNK) + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + if (sound == SCRIPT_SOUND_GATE_START_CLUNK) m_sQueueSample.m_nFrequency = 10600; else m_sQueueSample.m_nFrequency = 9000; @@ -6028,10 +6047,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_BULLET_HIT_GROUND_3: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; @@ -6039,13 +6057,13 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) break; case SCRIPT_SOUND_110: case SCRIPT_SOUND_111: - if(SampleManager.IsSampleBankLoaded(0) != 1) return; + if (SampleManager.IsSampleBankLoaded(0) != 1) + return; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; @@ -6053,7 +6071,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -6064,7 +6082,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6074,7 +6092,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6084,7 +6102,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -6095,7 +6113,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_fSoundIntensity = 55.0f; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -6105,7 +6123,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_BOX_DESTROYED_1: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -6116,7 +6134,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_BOX_DESTROYED_2: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -6127,10 +6145,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_METAL_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; @@ -6140,10 +6157,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SCRIPT_SOUND_TIRE_COLLISION: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; @@ -6152,8 +6168,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) break; case SCRIPT_SOUND_GUNSHELL_DROP: playerPed = FindPlayerPed(); - if(playerPed) { - switch(playerPed->m_nSurfaceTouched) { + if (playerPed) { + switch (playerPed->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_DIRT: case SURFACE_DIRTTRACK: @@ -6166,21 +6182,19 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -6188,15 +6202,17 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) } } return; - case SURFACE_PUDDLE: return; - default: break; + case SURFACE_PUDDLE: + return; + default: + break; } } m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; @@ -6206,24 +6222,24 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; - default: return; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -6245,8 +6261,9 @@ cAudioManager::ProcessPed(CPhysical *ped) // params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; - params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms); + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (ped->GetModelIndex() == MI_FATMALE02) + ProcessPedHeadphones(¶ms); ProcessPedOneShots(¶ms); } @@ -6257,17 +6274,16 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) CAutomobile *veh; uint8 emittingVol; - if(params->m_fDistance < 49.f) { + if (params->m_fDistance < 49.f) { ped = params->m_pPed; - if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) { + if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { + if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { emittingVol = 10; veh = (CAutomobile *)ped->m_pMyVehicle; - if(veh && veh->IsCar()) { - for(int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) { - if(!veh->IsDoorClosed((eDoors)i) || - veh->IsDoorMissing((eDoors)i)) { + if (veh && veh->IsCar()) { + for (int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) { + if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { emittingVol = 42; break; } @@ -6277,23 +6293,18 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) emittingVol = 42; } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -6324,28 +6335,26 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) static uint8 iSound = 21; weapon = params->m_pPed->GetWeapon(); - for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflection = false; stereo = false; m_sQueueSample.m_bRequireReflection = false; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - switch(sound) { + switch (sound) { case SOUND_STEP_START: case SOUND_STEP_END: - if(!params->m_pPed->bIsLooking) { + if (!params->m_pPed->bIsLooking) { emittingVol = m_anRandomTable[3] % 15 + 45; - if(FindPlayerPed() != - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) - emittingVol >>= 1; + if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) + emittingVol /= 2; maxDist = 400.f; - switch(params->m_pPed->m_nSurfaceTouched) { + switch (params->m_pPed->m_nSurfaceTouched) { case SURFACE_GRASS: sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; break; case SURFACE_DIRT: case SURFACE_DIRTTRACK: - sampleIndex = - m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; + sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; break; case SURFACE_METAL6: case SURFACE_METAL_DOOR: @@ -6361,12 +6370,10 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; break; case SURFACE_SAND: - sampleIndex = - (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; + sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; break; case SURFACE_PUDDLE: - sampleIndex = - (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; + sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; break; case SURFACE_WOOD: case SURFACE_WOOD_BOX: @@ -6377,36 +6384,28 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; break; default: - sampleIndex = - m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; + sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; break; } m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex] - .m_awAudioEvent[i] - - 28; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 17); - switch(params->m_pPed->m_nMoveState) { + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + switch (params->m_pPed->m_nMoveState) { case PEDMOVE_WALK: - emittingVol >>= 2; - m_sQueueSample.m_nFrequency = - 9 * m_sQueueSample.m_nFrequency / 10; + emittingVol /= 4; + m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_RUN: - emittingVol >>= 1; - m_sQueueSample.m_nFrequency = - 11 * m_sQueueSample.m_nFrequency / 10; + emittingVol /= 2; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_SPRINT: - m_sQueueSample.m_nFrequency = - 12 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; + break; + default: break; - default: break; } m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -6414,7 +6413,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6422,30 +6421,27 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: - if(!ped->bIsLooking) { + if (!ped->bIsLooking) { maxDist = SQR(30); emittingVol = m_anRandomTable[3] % 20 + 80; - if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) { - m_sQueueSample.m_nSampleIndex = - (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; - } else if(sound == SOUND_FALL_LAND) { + if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) { + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; + } else if (sound == SOUND_FALL_LAND) { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; } else { m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6454,7 +6450,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_PUNCH_33: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6466,7 +6462,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6474,7 +6470,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_KICK_34: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6486,7 +6482,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6494,7 +6490,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_HEADBUTT_35: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6506,7 +6502,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6514,7 +6510,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_PUNCH_36: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6526,7 +6522,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6534,7 +6530,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_PUNCH_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6546,7 +6542,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6554,7 +6550,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_CLOSE_PUNCH_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6566,7 +6562,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6574,7 +6570,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_PUNCH_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6586,7 +6582,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6594,7 +6590,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6606,7 +6602,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6614,7 +6610,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_PUNCH_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6626,7 +6622,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6634,7 +6630,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6646,7 +6642,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6654,7 +6650,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_KNEE_OR_KICK_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6666,7 +6662,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6674,7 +6670,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_FIGHT_KICK_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound; stereo = true; ++iSound; @@ -6686,14 +6682,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; @@ -6705,26 +6701,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 20 + 100; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; - if(m_bDynamicAcousticModelingStatus) + if (m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = true; break; case SOUND_WEAPON_SHOT_FIRED: weapon = &ped->m_weapons[ped->m_currentWeapon]; - switch(weapon->m_eWeaponType) { + switch (weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -6733,23 +6727,21 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[1] % 10 + 90; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; - if(m_bDynamicAcousticModelingStatus) + if (m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = true; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6758,19 +6750,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6779,23 +6769,21 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; - if(m_bDynamicAcousticModelingStatus) + if (m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = true; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6804,19 +6792,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[1] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6825,19 +6811,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[4] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6846,23 +6830,21 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 110; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; - if(m_bDynamicAcousticModelingStatus) + if (m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = true; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; @@ -6871,53 +6853,47 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[0] % 20 + 80; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; - if(m_bDynamicAcousticModelingStatus) + if (m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = true; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 9; emittingVol = 90; - m_sQueueSample.m_nFrequency = - (10 * m_sQueueSample.m_nEntityIndex & 2047) + - SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); + m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bEmittingVolume = 90; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 90; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 6; - if(m_bDynamicAcousticModelingStatus) + if (m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = true; break; - default: continue; + default: + continue; } break; case SOUND_WEAPON_RELOAD: weapon = &ped->m_weapons[ped->m_currentWeapon]; - switch(weapon->m_eWeaponType) { + switch (weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + - RandomDisplacement(300); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; @@ -6929,31 +6905,28 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); break; - default: continue; + default: + continue; } emittingVol = 75; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -6961,7 +6934,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_nEmittingVolume = 75; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -6970,13 +6943,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_WEAPON_UZI_BULLET_ECHO: case SOUND_WEAPON_M16_BULLET_ECHO: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6985,22 +6956,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 40; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; - if(m_bDynamicAcousticModelingStatus) + if (m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else noReflection = true; break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -7009,19 +6978,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; emittingVol = 70; - m_sQueueSample.m_bEmittingVolume = 70; + m_sQueueSample.m_nEmittingVolume = 70; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -7030,13 +6997,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[0] % 20 + 90; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iSound++; stereo = true; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; @@ -7048,40 +7015,40 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopStart = 0; emittingVol = m_anRandomTable[2] % 30 + 70; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bRequireReflection = true; break; - default: SetupPedComments(params, sound); continue; + default: + SetupPedComments(params, sound); + continue; } - if(stereo && iSound > 60) iSound = 21; - if(params->m_fDistance < maxDist) { + if (stereo && iSound > 60) + iSound = 21; + if (params->m_fDistance < maxDist) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - if(noReflection) { - if(0.2f * m_sQueueSample.m_fSoundIntensity <= - m_sQueueSample.m_fDistance) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + if (noReflection) { + if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) { noReflection = 0; } else { m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_bOffset = 0; + m_sQueueSample.m_nOffset = 0; } } m_sQueueSample.m_bReverbFlag = true; AddSampleToRequestedQueue(); - if(noReflection) { - m_sQueueSample.m_bOffset = 127; + if (noReflection) { + m_sQueueSample.m_nOffset = 127; ++m_sQueueSample.m_nSampleIndex; - if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] - .m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || - weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || + weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { m_sQueueSample.m_nCounter = iSound++; - if(iSound > 60) iSound = 21; + if (iSound > 60) + iSound = 21; } else { ++m_sQueueSample.m_nCounter; } @@ -7096,15 +7063,16 @@ void cAudioManager::ProcessPhysical(int32 id) { CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; - if(entity) { - switch(entity->m_type) { + if (entity) { + switch (entity->GetType()) { case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; - default: return; + default: + return; } } } @@ -7112,10 +7080,16 @@ cAudioManager::ProcessPhysical(int32 id) void cAudioManager::ProcessPlane(cVehicleParams *params) { - switch(params->m_nIndex) { - case AIRTRAIN: ProcessJumbo(params); break; - case DEADDODO: ProcessCesna(params); break; - default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break; + switch (params->m_nIndex) { + case AIRTRAIN: + ProcessJumbo(params); + break; + case DEADDODO: + ProcessCesna(params); + break; + default: + debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex()); + break; } } @@ -7129,82 +7103,81 @@ struct tVehicleSampleData { uint8 m_bDoorType; }; -const tVehicleSampleData aVehicleSettings[70] = { - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}}; +const tVehicleSampleData aVehicleSettings[70] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}}; void cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) { - static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 }; + static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000}; cTransmission *transmission; float velocityChange; @@ -7238,7 +7211,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * lostTraction = 0; processedAccelSampleStopped = 0; - if(bPlayerJustEnteredCar) { + if (bPlayerJustEnteredCar) { bAccelSampleStopped = true; bPlayerJustEnteredCar = false; nCruising = 0; @@ -7248,12 +7221,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bHandbrakeOnLastFrame = 0; CurrentPretendGear = 1; } - if(CReplay::IsPlayingBack()) { + if (CReplay::IsPlayingBack()) { accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal)); } else { accelerateState = Pads->GetAccelerate(); } - channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples); + channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); transmission = params->m_pTransmission; velocityChange = params->m_fVelocityChange; relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; @@ -7262,76 +7235,70 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * gasPedalAudio = accelerationMultipler; currentGear = params->m_pVehicle->m_nCurrentGear; - if(transmission->nDriveType == '4') { + if (transmission->nDriveType == '4') { wheelInUseCounter = 0; - for(uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if(automobile->m_aWheelState[i]) ++wheelInUseCounter; + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i]) + ++wheelInUseCounter; } - if(wheelInUseCounter > 2) lostTraction = 1; - } else if(transmission->nDriveType == 'F') { - if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && - (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + if (wheelInUseCounter > 2) + lostTraction = 1; + } else if (transmission->nDriveType == 'F') { + if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } - } else if(transmission->nDriveType == 'R' && - (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } - if(0.0f != velocityChange) { + if (0.0f != velocityChange) { time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; - if(time <= 0.0f) { + if (time <= 0.0f) { freqModifier = Max(-0.2f, time) * -15000.f; } else { freqModifier = -(Min(0.2f, time) * 15000.f); } - if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; + if (params->m_fVelocityChange < -0.001f) + freqModifier = -freqModifier; } else { freqModifier = 0; } engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType; soundOffset = 3 * (engineSoundType - 1); - if(accelerateState <= 0) { - if(params->m_fVelocityChange < -0.001f) { - if(channelUsed) { - SampleManager.StopChannel(m_bActiveSamples); + if (accelerateState <= 0) { + if (params->m_fVelocityChange < -0.001f) { + if (channelUsed) { + SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction) { + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { gasPedalAudio = automobile->m_fGasPedalAudio; } else { - gasPedalAudio = - Min(1.0f, params->m_fVelocityChange / - params->m_pTransmission->fMaxReverseVelocity); + gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); } gasPedalAudio = Max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; - } else if(LastAccel > 0) { - if(channelUsed) { - SampleManager.StopChannel(m_bActiveSamples); + } else if (LastAccel > 0) { + if (channelUsed) { + SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } nCruising = 0; - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction || - params->m_fVelocityChange >= 0.01f && - automobile->m_fGasPedalAudio > 0.2f) { + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } - if(gasPedalAudio > 0.05f) { + if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; - if(engineSoundType == 6) freq /= 2; - AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + - 40, - freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), - engineSoundType, 63, 0); + if (engineSoundType == 6) + freq /= 2; + AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0); } } freq = (10000.f * gasPedalAudio) + 22050; - if(engineSoundType == 6) freq >>= 1; - AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, - (engineSoundType + SFX_CAR_REV_10), 0, 52, 1); + if (engineSoundType == 6) + freq /= 2; + AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1); CurrentPretendGear = Max(1, currentGear); LastAccel = accelerateState; @@ -7340,20 +7307,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bLostTractionLastFrame = lostTraction; return; } - if(!nCruising) { - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || - automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < - 0.01f) { // here could be used abs - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction) { - if(!automobile->m_nWheelsOnGround && - automobile->m_nDriveWheelsOnGround || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || - lostTraction && !bLostTractionLastFrame) && - automobile->m_nWheelsOnGround) { - automobile->m_fGasPedalAudio = - automobile->m_fGasPedalAudio * 0.6f; + if (!nCruising) { + if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { + if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; } freqModifier = 0; baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; @@ -7364,9 +7324,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * automobile->m_fGasPedalAudio = accelerationMultipler; } freq = freqModifier + baseFreq; - if(engineSoundType == 6) freq /= 2; - if(channelUsed) { - SampleManager.StopChannel(m_bActiveSamples); + if (engineSoundType == 6) + freq /= 2; + if (channelUsed) { + SampleManager.StopChannel(m_nActiveSamples); bAccelSampleStopped = true; } AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1); @@ -7377,29 +7338,28 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * return; } TranslateEntity(&m_sQueueSample.m_vecPos, &pos); - if(bAccelSampleStopped) { - if(CurrentPretendGear != 1 || currentGear != 2) { + if (bAccelSampleStopped) { + if (CurrentPretendGear != 1 || currentGear != 2) { gearNr = currentGear - 1; - if(gearNr < 1) gearNr = 1; + if (gearNr < 1) + gearNr = 1; CurrentPretendGear = gearNr; } processedAccelSampleStopped = 1; bAccelSampleStopped = false; } - if(channelUsed) { - SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); - if(engineSoundType == 6) - freq = - (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1; + if (channelUsed) { + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); + if (engineSoundType == 6) + freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2; else freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - SampleManager.SetChannelFrequency(m_bActiveSamples, freq); - if(!channelUsed) { - SampleManager.SetChannelReverbFlag( - m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); - SampleManager.StartChannel(m_bActiveSamples); + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_nActiveSamples); } LastAccel = accelerateState; @@ -7407,22 +7367,21 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bLostTractionLastFrame = lostTraction; return; } - if(processedAccelSampleStopped) { - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + if (processedAccelSampleStopped) { + if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0)) return; - SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; if (engineSoundType == 6) freq /= 2; - SampleManager.SetChannelFrequency(m_bActiveSamples, freq); - if(!channelUsed) { - SampleManager.SetChannelReverbFlag( - m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); - SampleManager.StartChannel(m_bActiveSamples); + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_nActiveSamples); } LastAccel = accelerateState; @@ -7430,23 +7389,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bLostTractionLastFrame = lostTraction; return; } - if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { + if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0)) return; - SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if(engineSoundType == 6) + if (engineSoundType == 6) freq /= 2; - SampleManager.SetChannelFrequency(m_bActiveSamples, freq); - if(!channelUsed) { - SampleManager.SetChannelReverbFlag( - m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); - SampleManager.StartChannel(m_bActiveSamples); + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_nActiveSamples); } LastAccel = accelerateState; @@ -7457,20 +7415,20 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * nCruising = 1; } bAccelSampleStopped = true; - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { + if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + currentGear < params->m_pTransmission->nNumberOfGears - 1) { nCruising = 0; } else { - if(accelerateState >= 220 && - 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { - if(nCruising < 800) ++nCruising; - } else if(nCruising > 3) { + if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { + if (nCruising < 800) + ++nCruising; + } else if (nCruising > 3) { --nCruising; } freq = 27 * nCruising + freqModifier + 22050; - if(engineSoundType == 6) freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, - 64, 1); + if (engineSoundType == 6) + freq /= 2; + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1); } LastAccel = accelerateState; @@ -7489,41 +7447,38 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) static uint8 counter = 0; - if(time > gCellNextTime) { - switch(sound) { + if (time > gCellNextTime) { + switch (sound) { case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; break; - default: return; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - if(m_FrameCounter & 1) + if (m_FrameCounter & 1) sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1; else sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT; m_sQueueSample.m_nSampleIndex = sampleIndex; emittingVol = m_anRandomTable[0] % 50 + 55; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -7532,7 +7487,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) params.m_bDistanceCalculated = true; params.m_fDistance = distSquared; params.m_pPed = nil; - SetupPedComments(¶ms, SOUND_8A); + SetupPedComments(¶ms, SOUND_INJURED_PED_MALE_PRISON); } gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; } @@ -7548,69 +7503,64 @@ cAudioManager::ProcessPornCinema(uint8 sound) int32 rand; float distSquared; - switch(sound) { + switch (sound) { case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_MISTY_SEX_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_MISTY_SEX_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_1_GROAN_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; sample = SFX_PORN_2_GROAN_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_3_S: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSoundIntensity = 20.0f; sample = SFX_PORN_3_GROAN_1; break; case SCRIPT_SOUND_PORN_CINEMA_3_L: m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSoundIntensity = 80.0f; sample = SFX_PORN_3_GROAN_1; break; - default: return; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { - m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { + m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = maxVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = maxVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7618,10 +7568,9 @@ cAudioManager::ProcessPornCinema(uint8 sound) } time = CTimer::GetTimeInMilliseconds(); - if(time > gPornNextTime) { - m_sQueueSample.m_bVolume = ComputeVolume( - 90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (time > gPornNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -7648,50 +7597,42 @@ cAudioManager::ProcessProjectiles() { uint8 emittingVol; - for(int32 i = 0; i < NUM_PROJECTILES; i++) { - if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { - switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { + for (int32 i = 0; i < NUM_PROJECTILES; i++) { + if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { + switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_ROCKETLAUNCHER: emittingVol = maxVolume; m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); m_sQueueSample.m_nReleasingVolumeModificator = 3; break; case WEAPONTYPE_MOLOTOV: emittingVol = molotovVolume; m_sQueueSample.m_fSoundIntensity = molotovIntensity; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.m_nReleasingVolumeModificator = 7; break; - default: return; + default: + return; } m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_vecPos = - CProjectileInfo::ms_apProjectile[i]->GetPosition(); - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -7705,27 +7646,25 @@ cAudioManager::ProcessProjectiles() void cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { - if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && - (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { CVehicle *veh = params->m_pVehicle; ++veh->m_bRainAudioCounter; - if(veh->m_bRainAudioCounter >= 2) { + if (veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); float emittingVol = 30.f * CWeather::Rain; - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; - if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; - m_sQueueSample.m_nSampleIndex = - (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + if (veh->m_bRainSamplesCounter > 4) + veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; + m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -7742,16 +7681,16 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) void cAudioManager::ProcessReverb() const { - if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { - for(uint32 i = 0; i < + if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { + for (uint32 i = 0; i < #ifdef FIX_BUGS - channels + channels #else - 28 + 28 #endif - ; - i++) { - if(m_asActiveSamples[i].m_bReverbFlag) + ; + i++) { + if (m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1); } } @@ -7765,41 +7704,38 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) int32 emittingVol; float modificator; - if(params->m_fDistance >= SQR(reverseGearIntensity)) return false; + if (params->m_fDistance >= SQR(reverseGearIntensity)) + return false; veh = params->m_pVehicle; - if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) { + if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); automobile = (CAutomobile *)params->m_pVehicle; - if(automobile->m_nWheelsOnGround) { - modificator = params->m_fVelocityChange / - params->m_pTransmission->fMaxReverseVelocity; + if (automobile->m_nWheelsOnGround) { + modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; } else { - if(automobile->m_nDriveWheelsOnGround) + if (automobile->m_nDriveWheelsOnGround) automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; modificator = automobile->m_fGasPedalAudio; } modificator = Abs(modificator); emittingVol = (24.f * modificator); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - if(params->m_pVehicle->m_fGasPedal >= 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + if (params->m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { m_sQueueSample.m_nCounter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; m_sQueueSample.m_bReleasingSoundFlag = false; @@ -7818,47 +7754,42 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) uint32 time; float distSquared; - switch(sound) { + switch (sound) { case SCRIPT_SOUND_SAWMILL_LOOP_S: case SCRIPT_SOUND_SAWMILL_LOOP_L: m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; break; - default: return; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = 30; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); - if(time > gSawMillNextTime) { - m_sQueueSample.m_bVolume = ComputeVolume( - 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (time > gSawMillNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -7880,9 +7811,9 @@ void cAudioManager::ProcessScriptObject(int32 id) { cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; - if(entity) { + if (entity) { m_sQueueSample.m_vecPos = entity->Posn; - if(m_asAudioEntities[id].m_AudioEvents == 1) + if (m_asAudioEntities[id].m_AudioEvents == 1) ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); else ProcessLoopingScriptObject(entity->AudioId); @@ -7896,53 +7827,50 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) int32 rand; float distSquared; - switch(sound) { + switch (sound) { case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; - default: return; + case SCRIPT_SOUND_SHOP_LOOP_L: + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = 30; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); - if(time > gShopNextTime) { - m_sQueueSample.m_bVolume = ComputeVolume( - 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (time > gShopNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = rand + 1; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = 70; + m_sQueueSample.m_nEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -7957,23 +7885,22 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) void cAudioManager::ProcessSpecial() { - if(m_bUserPause) { - if(!m_bPreviousUserPause) { + if (m_nUserPause) { + if (!m_nPreviousUserPause) { MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); SampleManager.SetEffectsFadeVolume(maxVolume); SampleManager.SetMusicFadeVolume(maxVolume); } } else { - if(m_bPreviousUserPause) { + if (m_nPreviousUserPause) { MusicManager.StopFrontEndTrack(); MusicManager.ChangeMusicMode(MUSICMODE_GAME); } CPlayerPed *playerPed = FindPlayerPed(); - if(playerPed) { + if (playerPed) { const PedState &state = playerPed->m_nPedState; - if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && - !playerPed->bInVehicle) - SampleManager.StopChannel(m_bActiveSamples); + if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) + SampleManager.StopChannel(m_nActiveSamples); } } } @@ -7981,37 +7908,35 @@ cAudioManager::ProcessSpecial() bool cAudioManager::ProcessTrainNoise(cVehicleParams *params) { + const float SOUND_INTENSITY = 300.0f; + CTrain *train; uint8 emittingVol; float speedMultipler; - if(params->m_fDistance >= 90000.f) return false; + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; - if(params->m_fVelocityChange > 0.0f) { + if (params->m_fVelocityChange > 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); train = (CTrain *)params->m_pVehicle; speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); - if(train->m_fWagonPosition == 0.0f) { - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (train->m_fWagonPosition == 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = 300.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; @@ -8019,27 +7944,22 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) AddSampleToRequestedQueue(); } } - if(params->m_fDistance < 4900.f) { - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + const float SOUND_INTENSITY = 70.0f; + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + - 100 * m_sQueueSample.m_nEntityIndex % 987; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 70.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; @@ -8060,57 +7980,58 @@ cAudioManager::ProcessVehicle(CVehicle *veh) m_sQueueSample.m_vecPos = veh->GetPosition(); params.m_bDistanceCalculated = false; - params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_pVehicle = veh; params.m_pTransmission = nil; params.m_nIndex = 0; params.m_fVelocityChange = 0.0f; - if(handling) params.m_pTransmission = &handling->Transmission; + if (handling) + params.m_pTransmission = &handling->Transmission; - params.m_nIndex = veh->m_modelIndex - 90; - if(params.m_pVehicle->m_status == STATUS_SIMPLE) + params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; + if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else - velChange = - DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); + velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); params.m_fVelocityChange = velChange; - switch(params.m_pVehicle->m_vehType) { + switch (params.m_pVehicle->m_vehType) { case VEHICLE_TYPE_CAR: UpdateGasPedalAudio((CAutomobile *)veh); - if(params.m_nIndex == RCBANDIT) { + if (params.m_nIndex == RCBANDIT) { ProcessModelCarEngine(¶ms); ProcessVehicleOneShots(¶ms); ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } - if(params.m_nIndex == DODO) { - if(!ProcessVehicleRoadNoise(¶ms)) { + if (params.m_nIndex == DODO) { + if (!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = - params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } - if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms); + if (CWeather::WetRoads > 0.f) + ProcessWetRoadNoise(¶ms); ProcessVehicleSkidding(¶ms); } else { - if(!ProcessVehicleRoadNoise(¶ms)) { + if (!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = - params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } ProcessReverseGear(¶ms); - if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms); + if (CWeather::WetRoads > 0.f) + ProcessWetRoadNoise(¶ms); ProcessVehicleSkidding(¶ms); ProcessVehicleHorn(¶ms); ProcessVehicleSirenOrAlarm(¶ms); - if(UsesReverseWarning(params.m_nIndex)) + if (UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(¶ms); - if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms); + if (HasAirBrakes(params.m_nIndex)) + ProcessAirBrakes(¶ms); } ProcessCarBombTick(¶ms); ProcessVehicleEngine(¶ms); @@ -8141,48 +8062,48 @@ cAudioManager::ProcessVehicle(CVehicle *veh) ProcessVehicleOneShots(¶ms); ProcessRainOnVehicle(¶ms); break; - default: ProcessRainOnVehicle(¶ms); break; + default: + ProcessRainOnVehicle(¶ms); + break; } } bool cAudioManager::ProcessVehicleDoors(cVehicleParams *params) { + const float SOUND_INTENSITY = 40.0f; + CAutomobile *automobile; int8 doorState; int32 emittingVol; float velocity; - if(params->m_fDistance >= 1600.f) return false; + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; automobile = (CAutomobile *)params->m_pVehicle; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - for(int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { - if(automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { + for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { + if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { doorState = automobile->Doors[i].m_nDoorState; - if(doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) { + if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) { velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); - if(velocity > 0.0035f) { + if (velocity > 0.0035f) { emittingVol = (100.f * velocity * 10.f / 3.f); - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, 40.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = i + 6; - m_sQueueSample.m_nSampleIndex = - m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex) + - RandomDisplacement(1000); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; @@ -8198,13 +8119,14 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) void cAudioManager::ProcessVehicleEngine(cVehicleParams *params) { + const float SOUND_INTENSITY = 50.0f; + CVehicle *playerVeh; CVehicle *veh; CAutomobile *automobile; float relativeGearChange; float relativeChange; uint8 volume; - eSfxSample accelerationSample; int32 freq = 0; // uinitialized variable uint8 emittingVol; cTransmission *transmission; @@ -8212,167 +8134,128 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) float modificator; float traction = 0.f; - if(params->m_fDistance < SQR(50.f)) { + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { playerVeh = FindPlayerVehicle(); veh = params->m_pVehicle; - if(playerVeh == veh && veh->m_status == STATUS_WRECKED) { - SampleManager.StopChannel(m_bActiveSamples); + if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { + SampleManager.StopChannel(m_nActiveSamples); return; } - if(veh->bEngineOn) { + if (veh->bEngineOn) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); automobile = (CAutomobile *)params->m_pVehicle; - if(params->m_nIndex == DODO) { + if (params->m_nIndex == DODO) { ProcessCesna(params); return; } - if(FindPlayerVehicle() == veh) { + if (FindPlayerVehicle() == veh) { ProcessPlayersVehicleEngine(params, automobile); return; } transmission = params->m_pTransmission; - if(transmission) { + if (transmission) { currentGear = params->m_pVehicle->m_nCurrentGear; - if(automobile->m_nWheelsOnGround) { - if(automobile->bIsHandbrakeOn) { - if(params->m_fVelocityChange == 0.0f) + if (automobile->m_nWheelsOnGround) { + if (automobile->bIsHandbrakeOn) { + if (params->m_fVelocityChange == 0.0f) traction = 0.9f; - } else if(params->m_pVehicle->m_status == STATUS_SIMPLE) { + } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) { traction = 0.0f; } else { - switch(transmission->nDriveType) { + switch (transmission->nDriveType) { case '4': - for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if(automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) traction += 0.05f; } break; case 'F': - if(automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING) + if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING) traction += 0.1f; - if(automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING) + if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING) traction += 0.1f; break; case 'R': - if(automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING) + if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING) traction += 0.1f; - if(automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING) + if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING) traction += 0.1f; break; } } - if(transmission->fMaxVelocity <= 0.f) { + if (transmission->fMaxVelocity <= 0.f) { relativeChange = 0.f; - } else if(currentGear) { - relativeGearChange = Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); - if(traction == 0.0f && automobile->m_status != STATUS_SIMPLE && params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) { + } else if (currentGear) { + relativeGearChange = + Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); + if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && + params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) { traction = 0.7f; } relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; } else - relativeChange = Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + relativeChange = + Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); } else { - if(automobile->m_nDriveWheelsOnGround) + if (automobile->m_nDriveWheelsOnGround) automobile->m_fGasPedalAudio *= 0.4f; relativeChange = automobile->m_fGasPedalAudio; } modificator = relativeChange; - if(currentGear || !automobile->m_nWheelsOnGround) + if (currentGear || !automobile->m_nWheelsOnGround) freq = 1200 * currentGear + 18000.f * modificator + 14000; else freq = 13000.f * modificator + 14000; - if(modificator >= 0.75f) { + if (modificator >= 0.75f) { emittingVol = 120; - volume = - ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance); + volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); } else { emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f; - volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); } } else { modificator = 0.f; emittingVol = 80; - volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); } - m_sQueueSample.m_bVolume = volume; - if(m_sQueueSample.m_bVolume) { - if(automobile->m_status == STATUS_SIMPLE) { - if(modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; - freq = 10000.f * modificator + 22050; + m_sQueueSample.m_nVolume = volume; + if (m_sQueueSample.m_nVolume) { + if (automobile->GetStatus() == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; + freq = modificator * 10000 + 22050; m_sQueueSample.m_nCounter = 52; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency /= 2; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - return; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; } - accelerationSample = - aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; } else { - if(automobile->m_fGasPedal < 0.05f) { - m_sQueueSample.m_nSampleIndex = - aVehicleSettings[params->m_nIndex].m_bEngineSoundType + - SFX_CAR_REV_10; // to recheck idle sounds start - // 1 postion later - freq = 10000.f * modificator + 22050; + if (automobile->m_fGasPedal < 0.05f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; + freq = modificator * 10000 + 22050; m_sQueueSample.m_nCounter = 52; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - return; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; } - accelerationSample = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; } - m_sQueueSample.m_nSampleIndex = accelerationSample; - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) m_sQueueSample.m_nFrequency /= 2; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - return; } } } @@ -8381,49 +8264,37 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) void cAudioManager::ProcessVehicleHorn(cVehicleParams *params) { + const float SOUND_INTENSITY = 40.0f; + CAutomobile *automobile; - if(params->m_fDistance < 1600.f) { + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { automobile = (CAutomobile *)params->m_pVehicle; - if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && - automobile->m_modelIndex != MI_MRWHOOP) { - if(automobile->m_nCarHornTimer) { - if(params->m_pVehicle->m_status) { - if(automobile->m_nCarHornTimer > 44) - automobile->m_nCarHornTimer = 44; - if(automobile->m_nCarHornTimer == 44) - automobile->field_22D = - (uint8(m_FrameCounter) + - uint8(m_sQueueSample.m_nEntityIndex)) & - 7; - if(!hornPatternsArray[automobile->field_22D] - [44 - automobile->m_nCarHornTimer]) + if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { + if (automobile->m_nCarHornTimer) { + if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) { + automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); + if (automobile->m_nCarHornTimer == 44) + automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; + if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) return; } - CalculateDistance(params->m_bDistanceCalculated, - params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = - aVehicleSettings[params->m_nIndex].m_nHornSample; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = - aVehicleSettings[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; @@ -8451,306 +8322,343 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) static uint8 iWheelIndex = 82; static uint8 CrunchOffset = 0; - for(int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflections = 0; m_sQueueSample.m_bRequireReflection = false; event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - switch(event) { + switch (event) { case SOUND_CAR_DOOR_CLOSE_BONNET: case SOUND_CAR_DOOR_CLOSE_BUMPER: case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: - maxDist = 2500.f; + { + const float SOUND_INTENSITY = 50.0f; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[2] % 5 + 122; - switch(aVehicleSettings[params->m_nIndex].m_bDoorType) { - case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break; - case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break; - case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; - default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break; + switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + case 0: + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; + break; + case 2: + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; + break; + case 3: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + break; + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; + break; } - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; break; + } case SOUND_CAR_DOOR_OPEN_BONNET: case SOUND_CAR_DOOR_OPEN_BUMPER: case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: case SOUND_CAR_DOOR_OPEN_BACK_LEFT: case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: - maxDist = 2500.f; + { + const float SOUND_INTENSITY = 50.0f; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 10 + 117; - switch(aVehicleSettings[params->m_nIndex].m_bDoorType) { - case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; - case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break; - case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; - default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break; + switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + case 0: + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; + break; + case 2: + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; + break; + case 3: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + break; + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; + break; } - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; break; + } case SOUND_CAR_WINDSHIELD_CRACK: - maxDist = 900.f; + { + const float SOUND_INTENSITY = 30.0f; + maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 68; emittingVol = m_anRandomTable[1] % 30 + 60; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - break; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + } break; case SOUND_CAR_JUMP: - emittingVol = Max( - 80.f, - 2 * (100.f * - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); - maxDist = 1225.f; + { + const float SOUND_INTENSITY = 35.0f; + emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = iWheelIndex++; - if(iWheelIndex > 85) iWheelIndex = 82; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - if(params->m_nIndex == 41) { + if (iWheelIndex > 85) + iWheelIndex = 82; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + if (params->m_nIndex == 41) { m_sQueueSample.m_nFrequency *= 2; - emittingVol = emittingVol >> 1; + emittingVol /= 2; } m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 35.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; break; + } case SOUND_CAR_ENGINE_START: + { + const float SOUND_INTENSITY = 40.0f; emittingVol = 60; - maxDist = 1600.f; + maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 33; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; break; + } case SOUND_CAR_LIGHT_BREAK: + { + const float SOUND_INTENSITY = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 37; - m_sQueueSample.m_nFrequency = - 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 10 + 30; break; + } case SOUND_CAR_HYDRAULIC_1: case SOUND_CAR_HYDRAULIC_2: - if(event == MOONBEAM) // todo check + { + const float SOUND_INTENSITY = 35.0f; + if (event == MOONBEAM) // todo check m_sQueueSample.m_nFrequency = 15600; else m_sQueueSample.m_nFrequency = 13118; m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 51; - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 35.0f; - maxDist = 1225.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[0] % 15 + 55; break; + } case SOUND_CAR_HYDRAULIC_3: + { + const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 86; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 35.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nReleasingVolumeDivider = 7; noReflections = true; - maxDist = 1225.f; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[0] % 15 + 55; break; + } case SOUND_CAR_JERK: + { + const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 87; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 35.0f; - maxDist = 1225.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 15 + 55; break; + } case SOUND_CAR_SPLASH: + { + const float SOUND_INTENSITY = 40.0f; vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if(vol <= 300.f) continue; - if(vol > 1200.f) - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = - 1200.0f; - relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - - 300.f) / - 900.f; - m_sQueueSample.m_nSampleIndex = - (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + if (vol <= 300.f) + continue; + if (vol > 1200.f) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f; + relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = WaveIndex++; - if(WaveIndex > 46) WaveIndex = 41; + if (WaveIndex > 46) + WaveIndex = 41; m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = (55.f * relVol); - maxDist = 1600.f; + maxDist = SQR(SOUND_INTENSITY); break; + } case SOUND_17: + { + const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 47; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + - RandomDisplacement(600); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; - emittingVol = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - maxDist = 2500.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + maxDist = SQR(SOUND_INTENSITY); break; + } case SOUND_18: case SOUND_19: + { + const float SOUND_INTENSITY = 35.0f; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 59; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_fSoundIntensity = 35.0f; - maxDist = 1225.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[1] % 20 + 70; break; + } case SOUND_CAR_TANK_TURRET_ROTATE: + { + const float SOUND_INTENSITY = 40.0f; vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if(vol > 0.038400002f) vol = 0.038400002f; + if (vol > 96.0f / 2500.0f) + vol = 96.0f / 2500.0f; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 79; - m_sQueueSample.m_nFrequency = (3000.f * vol * 26.041666f) + 9000; + m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSoundIntensity = 40.0f; - emittingVol = (37.f * vol * 26.041666f) + 90; - maxDist = 1600.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90; + maxDist = SQR(SOUND_INTENSITY); noReflections = true; break; + } case SOUND_CAR_BOMB_TICK: + { + const float SOUND_INTENSITY = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 80; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = 900.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_bRequireReflection = true; emittingVol = 60; break; + } case SOUND_PLANE_ON_GROUND: + { + const float SOUND_INTENSITY = 180.0f; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 81; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 180.0f; - maxDist = 32400.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 25 + 75; break; + } case SOUND_WEAPON_SHOT_FIRED: + { + const float SOUND_INTENSITY = 120.0f; emittingVol = m_anRandomTable[2]; - maxDist = 14400.f; + maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = GunIndex++; emittingVol = emittingVol % 15 + 65; - if(GunIndex > 58) GunIndex = 53; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + if (GunIndex > 58) + GunIndex = 53; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 120.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; break; + } case SOUND_WEAPON_HIT_VEHICLE: - m_sQueueSample.m_nSampleIndex = - m_anRandomTable[m_sQueueSample.m_nEntityIndex % - ARRAY_SIZE(m_anRandomTable)] % - 6 + - SFX_BULLET_CAR_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + { + const float SOUND_INTENSITY = 40.0f; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 34; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; - maxDist = 1600.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[3] % 20 + 90; break; + } case SOUND_BOMB_TIMED_ACTIVATED: case SOUND_55: case SOUND_BOMB_ONIGNITION_ACTIVATED: case SOUND_BOMB_TICK: + { + const float SOUND_INTENSITY = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 36; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bRequireReflection = true; emittingVol = 50; - maxDist = 2500.f; + maxDist = SQR(SOUND_INTENSITY); break; + } case SOUND_PED_HELI_PLAYER_FOUND: pedParams.m_pPed = nil; pedParams.m_bDistanceCalculated = false; @@ -8768,69 +8676,72 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); continue; case SOUND_WATER_FALL: + { + const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 15; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; - maxDist = 1600.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); m_sQueueSample.m_bRequireReflection = true; emittingVol = m_anRandomTable[4] % 20 + 90; break; + } case SOUND_SPLATTER: + { + const float SOUND_INTENSITY = 40.0f; m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 48; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + - RandomDisplacement(600); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; ++CrunchOffset; - maxDist = 1600.f; + maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; - CrunchOffset &= 1u; + CrunchOffset %= 2; m_sQueueSample.m_bRequireReflection = true; break; + } case SOUND_CAR_PED_COLLISION: - vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if(20.f < vol) vol = 20.f; + { + const float SOUND_INTENSITY = 40.0f; + vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); emittingVol = (vol / 20.0f * 127.f); - if(!emittingVol) continue; + if (!emittingVol) + continue; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 50; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; - maxDist = 1600.f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); break; - default: continue; } - if(params->m_fDistance < maxDist) { + default: + continue; + } + if (params->m_fDistance < maxDist) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - if(noReflections) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (noReflections) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; } else { m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; } - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bIs2D = false; AddSampleToRequestedQueue(); @@ -8842,30 +8753,29 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) bool cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) { + const float SOUND_INTENSITY = 50.0f; + CVehicle *veh = params->m_pVehicle; - if(params->m_fDistance >= 2500.f) return false; + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; - if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) { + if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = - (100 * m_sQueueSample.m_nEntityIndex & 1023) + - SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); + m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 60; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 60; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; @@ -8879,53 +8789,44 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) bool cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) { + const float SOUND_INTENSITY = 95.0f; + int32 emittingVol; uint32 freq; float modificator; int sampleFreq; float velocity; - if(params->m_fDistance >= 9025.f) return false; - if(params->m_pTransmission) { - if(params->m_pVehicle->m_vecMoveSpeed.z) { + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; + if (params->m_pTransmission) { + if (params->m_pVehicle->m_vecMoveSpeed.z) { velocity = Abs(params->m_fVelocityChange); - if(velocity > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, - params->m_fDistance); - emittingVol = - 30.f * - Min(1.f, - velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (velocity > 0.0f) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; - if(params->m_pVehicle->m_nSurfaceTouched == - SURFACE_PUDDLE) { + if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; modificator = m_sQueueSample.m_fDistance / 190.f; - sampleFreq = SampleManager.GetSampleBaseFrequency( - SFX_ROAD_NOISE); - freq = (sampleFreq * modificator) + - ((3 * sampleFreq) >> 2); + sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 95.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; @@ -8941,51 +8842,48 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) void cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) { - if(params->m_fDistance < 12100.f) { + const float SOUND_INTENSITY = 110.0f; + + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { CVehicle *veh = params->m_pVehicle; - if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return; + if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) + return; #ifdef FIX_BUGS - if (params->m_pVehicle->m_status == STATUS_WRECKED) return; + if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) + return; #endif CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 5; - if(UsesSiren(params->m_nIndex)) { - if(params->m_pVehicle->m_status == STATUS_ABANDONED) return; - if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { + if (UsesSiren(params->m_nIndex)) { + if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) + return; + if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; - if(params->m_nIndex == FBICAR) + if (params->m_nIndex == FBICAR) m_sQueueSample.m_nFrequency = 16113; else - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - SFX_SIREN_FAST); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); m_sQueueSample.m_nCounter = 60; } else { - m_sQueueSample.m_nSampleIndex = - aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = - aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; } } else { - m_sQueueSample.m_nSampleIndex = - aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = - aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; } - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 7.0f; - m_sQueueSample.m_fSoundIntensity = 110.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; @@ -8999,67 +8897,59 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) void cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) { + const float SOUND_INTENSITY = 40.0f; + CAutomobile *automobile; cTransmission *transmission; int32 emittingVol; - float newSkidVal = 0.f; - float skidVal = 0.f; + float newSkidVal = 0.0f; + float skidVal = 0.0f; - if(params->m_fDistance >= 1600.f) return; + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return; automobile = (CAutomobile *)params->m_pVehicle; - if(!automobile->m_nWheelsOnGround) return; + if (!automobile->m_nWheelsOnGround) + return; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if(!automobile->m_aWheelState[i] || - automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params->m_pTransmission; - if(transmission->nDriveType == '4') { - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); - if(newSkidVal > skidVal) skidVal = newSkidVal; - continue; - } - if(transmission->nDriveType != 'F') { - if(transmission->nDriveType != 'R') { - if(newSkidVal > skidVal) skidVal = newSkidVal; - continue; - } - if(i != 1 && i != 3) { - newSkidVal = GetVehicleNonDriveWheelSkidValue( - i, automobile, transmission, params->m_fVelocityChange); - if(newSkidVal > skidVal) skidVal = newSkidVal; - continue; - } - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); - if(newSkidVal > skidVal) skidVal = newSkidVal; - continue; - } - if(i == 0 || i == 2) { - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); - if(newSkidVal > skidVal) skidVal = newSkidVal; - continue; + switch (transmission->nDriveType) + { + case '4': + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + break; + case 'F': + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + break; + case 'R': + if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + break; + default: + break; } - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); - if(newSkidVal > skidVal) skidVal = newSkidVal; + skidVal = Max(skidVal, newSkidVal); } - if(skidVal > 0.0f) { + if (skidVal > 0.0f) { emittingVol = 50.f * skidVal; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; - switch(params->m_pVehicle->m_nSurfaceTouched) { + switch (params->m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_RAIN; emittingVol /= 4; m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; - m_sQueueSample.m_bVolume /= 4; + m_sQueueSample.m_nVolume /= 4; break; case SURFACE_DIRT: case SURFACE_DIRTTRACK: @@ -9075,17 +8965,15 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) break; } - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; @@ -9097,20 +8985,19 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) void cAudioManager::ProcessWaterCannon(int32) { - for(int32 i = 0; i < NUM_WATERCANNONS; i++) { - if(CWaterCannons::aCannons[i].m_nId) { - m_sQueueSample.m_vecPos = - CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; - float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < 900.f) { + const float SOUND_INTENSITY = 900.0f; + + for (int32 i = 0; i < NUM_WATERCANNONS; i++) { + if (CWaterCannons::aCannons[i].m_nId) { + m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SOUND_INTENSITY) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_fSoundIntensity = 900.0f; + m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nCounter = i; @@ -9119,13 +9006,9 @@ void cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bEmittingVolume = 50; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 50; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -9141,53 +9024,52 @@ cAudioManager::ProcessWeather(int32 id) uint8 vol; static uint8 counter = 0; - if(m_asAudioEntities[id].m_AudioEvents && - m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { - if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) { + if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; } - m_sQueueSample.m_bVolume = vol; - if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume /= 2; - if(counter == 4) counter = 0; + m_sQueueSample.m_nVolume = vol; + if (TheCamera.SoundDistUp < 20.f) + m_sQueueSample.m_nVolume /= 2; + if (counter == 4) + counter = 0; m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; + m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; + m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); - m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); + m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain); m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bOffset = 63; + m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } @@ -9196,44 +9078,39 @@ cAudioManager::ProcessWeather(int32 id) bool cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) { + const float SOUND_INTENSITY = 30.0f; + float relativeVelocity; int32 emittingVol; float modificator; int freq; float velChange; - if(params->m_fDistance >= 900.f) return false; - if(params->m_pTransmission) { - if(params->m_pVehicle->m_vecMoveSpeed.z) { + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; + if (params->m_pTransmission) { + if (params->m_pVehicle->m_vecMoveSpeed.z) { velChange = Abs(params->m_fVelocityChange); - if(velChange > 0.f) { - CalculateDistance(params->m_bDistanceCalculated, - params->m_fDistance); - relativeVelocity = - Min(1.0f, - velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); + if (velChange > 0.f) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; modificator = m_sQueueSample.m_fDistance / 6.f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; @@ -9251,32 +9128,31 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) { float distSquared; - switch(sound) { + switch (sound) { case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break; - default: return; + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + m_sQueueSample.m_fSoundIntensity = 20.0f; + break; + default: + return; } - distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); - if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bEmittingVolume = 30; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -9292,26 +9168,34 @@ cAudioManager::RandomDisplacement(uint32 seed) const static bool bIsEven = true; static uint32 base = 0; - if(!seed) return 0; + if (!seed) + return 0; value = m_anRandomTable[(base + seed) % 5] % seed; base += value; - if(value % 2) { bIsEven = !bIsEven; } - if(!bIsEven) value = -value; + if (value % 2) { + bIsEven = !bIsEven; + } + if (!bIsEven) + value = -value; return value; } void cAudioManager::ReacquireDigitalHandle() const { - if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); } + if (m_bIsInitialised) { + SampleManager.ReacquireDigitalHandle(); + } } void cAudioManager::ReleaseDigitalHandle() const { - if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); } + if (m_bIsInitialised) { + SampleManager.ReleaseDigitalHandle(); + } } void @@ -9326,10 +9210,10 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) gAirportNextTime = timer; gDocksNextTime = timer; gCinemaNextTime = timer; - for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { - if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { + for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { + if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; - if(ped->IsPed()) { + if (ped->IsPed()) { ped->m_lastSoundStart = timer; ped->m_soundStart = timer + m_anRandomTable[0] % 3000; } @@ -9342,18 +9226,18 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) void cAudioManager::ResetTimers(uint32 time) { - if(m_bIsInitialised) { - m_bTimerJustReset = 1; + if (m_bIsInitialised) { + m_bTimerJustReset = true; m_nTimer = time; ClearRequestedQueue(); - if(m_bActiveSampleQueue) { - m_bActiveSampleQueue = 0; + if (m_nActiveSampleQueue) { + m_nActiveSampleQueue = 0; ClearRequestedQueue(); - m_bActiveSampleQueue = 1; + m_nActiveSampleQueue = 1; } else { - m_bActiveSampleQueue = 1; + m_nActiveSampleQueue = 1; ClearRequestedQueue(); - m_bActiveSampleQueue = 0; + m_nActiveSampleQueue = 0; } ClearActiveSamples(); ClearMissionAudio(); @@ -9371,14 +9255,14 @@ void cAudioManager::Service() { GenerateIntegerRandomNumberTable(); - if(m_bTimerJustReset) { + if (m_bTimerJustReset) { ResetAudioLogicTimers(m_nTimer); MusicManager.ResetTimers(m_nTimer); - m_bTimerJustReset = 0; + m_bTimerJustReset = false; } - if(m_bIsInitialised) { - m_bPreviousUserPause = m_bUserPause; - m_bUserPause = CTimer::GetIsUserPaused(); + if (m_bIsInitialised) { + m_nPreviousUserPause = m_nUserPause; + m_nUserPause = CTimer::GetIsUserPaused(); UpdateReflections(); ServiceSoundEffects(); MusicManager.Service(); @@ -9388,26 +9272,24 @@ cAudioManager::Service() void cAudioManager::ServiceSoundEffects() { - if(m_FrameCounter++ % 5) - m_bFifthFrameFlag = false; - else - m_bFifthFrameFlag = true; - if(m_bUserPause && !m_bPreviousUserPause) { - for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i); + m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; + if (m_nUserPause && !m_nPreviousUserPause) { + for (int32 i = 0; i < allChannels; i++) + SampleManager.StopChannel(i); ClearRequestedQueue(); - if(m_bActiveSampleQueue) { - m_bActiveSampleQueue = 0; + if (m_nActiveSampleQueue) { + m_nActiveSampleQueue = 0; ClearRequestedQueue(); - m_bActiveSampleQueue = 1; + m_nActiveSampleQueue = 1; } else { - m_bActiveSampleQueue = 1; + m_nActiveSampleQueue = 1; ClearRequestedQueue(); - m_bActiveSampleQueue = 0; + m_nActiveSampleQueue = 0; } ClearActiveSamples(); } - m_bActiveSampleQueue = m_bActiveSampleQueue != 1; + m_nActiveSampleQueue = m_nActiveSampleQueue != 1; ProcessReverb(); ProcessSpecial(); ClearRequestedQueue(); @@ -9422,10 +9304,8 @@ cAudioManager::ServiceSoundEffects() #ifdef AUDIO_OAL SampleManager.Service(); #endif - for(int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) { - cAudioScriptObject *object = - (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]] - .m_pEntity; + for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) { + cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity; delete object; m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil; DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]); @@ -9436,19 +9316,22 @@ cAudioManager::ServiceSoundEffects() int8 cAudioManager::SetCurrent3DProvider(uint8 which) { - if(!m_bIsInitialised) return -1; - for(uint8 i = 0; i < m_bActiveSamples + 1; ++i) SampleManager.StopChannel(i); + if (!m_bIsInitialised) + return -1; + for (uint8 i = 0; i < m_nActiveSamples + 1; ++i) + SampleManager.StopChannel(i); ClearRequestedQueue(); - if(m_bActiveSampleQueue) - m_bActiveSampleQueue = 0; + if (m_nActiveSampleQueue == 0) + m_nActiveSampleQueue = 1; else - m_bActiveSampleQueue = 1; + m_nActiveSampleQueue = 0; ClearRequestedQueue(); ClearActiveSamples(); int8 current = SampleManager.SetCurrent3DProvider(which); - if(current > 0) { - m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); - if(m_bActiveSamples > 1) --m_bActiveSamples; + if (current > 0) { + m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); + if (m_nActiveSamples > 1) + --m_nActiveSamples; } return current; } @@ -9474,18 +9357,16 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const void cAudioManager::SetEntityStatus(int32 id, uint8 status) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && - m_asAudioEntities[id].m_bIsUsed) { - m_asAudioEntities[id].m_bStatus = status; - } + if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) + m_asAudioEntities[id].m_nStatus = status; } void cAudioManager::SetMissionAudioLocation(float x, float y, float z) { - if(m_bIsInitialised) { - m_sMissionAudio.m_bPredefinedProperties = 0; - m_sMissionAudio.m_vecPos = {x, y, z}; + if (m_bIsInitialised) { + m_sMissionAudio.m_bPredefinedProperties = false; + m_sMissionAudio.m_vecPos = CVector(x, y, z); } } @@ -9510,25 +9391,25 @@ cAudioManager::SetSpeakerConfig(int32 conf) const bool cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) { - if(m_sQueueSample.m_fDistance >= 180.f) return false; + const float SOUND_INTENSITY = 180.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 180.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; @@ -9541,29 +9422,28 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) bool cAudioManager::SetupJumboFlySound(uint8 emittingVol) { - if(m_sQueueSample.m_fDistance >= 440.0f) return false; + const float SOUND_INTENSITY = 440.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; - int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); - m_sQueueSample.m_bVolume = vol; - if(m_sQueueSample.m_bVolume) { + int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = vol; + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSoundIntensity = 440.0f; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return true; @@ -9572,36 +9452,35 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) bool cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { - if(m_sQueueSample.m_fDistance >= 240.f) return false; + const float SOUND_INTENSITY = 240.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 240.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 12; - m_sQueueSample.m_bOffset = 0; + m_sQueueSample.m_nOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; - m_sQueueSample.m_bOffset = maxVolume; + m_sQueueSample.m_nOffset = maxVolume; AddSampleToRequestedQueue(); } return true; @@ -9610,29 +9489,29 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) bool cAudioManager::SetupJumboTaxiSound(uint8 vol) { - if(m_sQueueSample.m_fDistance >= 180.f) return false; + const float SOUND_INTENSITY = 180.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; - uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); + uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); - if(m_sQueueSample.m_fDistance / 180 < 0.7f) + if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 180.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; @@ -9645,25 +9524,26 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) bool cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) { - if(m_sQueueSample.m_fDistance >= 170.f) return false; + const float SOUND_INTENSITY = 170.0f; + + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 170.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; @@ -9681,107 +9561,76 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) float soundIntensity; tPedComment pedComment; - if(ped) { - switch(sound) { - case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = SFX_AMMU_D; break; - case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = SFX_AMMU_E; break; - case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = SFX_AMMU_F; break; + if (ped != nil) { + switch (sound) { + case SOUND_AMMUNATION_WELCOME_1: + pedComment.m_nSampleIndex = SFX_AMMU_D; + break; + case SOUND_AMMUNATION_WELCOME_2: + pedComment.m_nSampleIndex = SFX_AMMU_E; + break; + case SOUND_AMMUNATION_WELCOME_3: + pedComment.m_nSampleIndex = SFX_AMMU_F; + break; default: pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); - if(pedComment.m_nSampleIndex == NO_SAMPLE) return; + if (pedComment.m_nSampleIndex == NO_SAMPLE) + return; break; } - soundIntensity = 50.f; - - if(params->m_fDistance < SQR(soundIntensity)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - if(sound != SOUND_PAGER) { - switch(sound) { - case SOUND_AMMUNATION_WELCOME_1: - case SOUND_AMMUNATION_WELCOME_2: - case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; - default: - if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), - m_sQueueSample.m_vecPos, 1, - 0, 0, 0, 0, 0, 0)) { - emittingVol = maxVolume; - } else { - emittingVol = 31; - } - break; - } - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.m_nProcess = 10; - if(m_sQueueSample.m_bVolume) { - pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; - pedComment.m_vecPos = m_sQueueSample.m_vecPos; - pedComment.m_fDistance = m_sQueueSample.m_fDistance; - pedComment.m_bVolume = m_sQueueSample.m_bVolume; - m_sPedComments.Add(&pedComment); - } - } - } + soundIntensity = 50.0f; } else { - switch(sound) { + switch (sound) { case SOUND_PED_HELI_PLAYER_FOUND: - soundIntensity = 400.f; - pedComment.m_nSampleIndex = - m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 + - SFX_POLICE_HELI_1; + soundIntensity = 400.0f; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29); break; case SOUND_PED_BODYCAST_HIT: - if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return; - soundIntensity = 50.f; + if (CTimer::GetTimeInMilliseconds() <= gNextCryTime) + return; + soundIntensity = 50.0f; gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; - pedComment.m_nSampleIndex = - (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + - SFX_PLASTER_BLOKE_1; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4); break; case SOUND_INJURED_PED_MALE_OUCH: - case SOUND_8A: - soundIntensity = 50.f; - pedComment.m_nSampleIndex = - m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 + - SFX_GENERIC_MALE_GRUNT_1; + case SOUND_INJURED_PED_MALE_PRISON: + soundIntensity = 50.0f; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15); break; case SOUND_INJURED_PED_FEMALE: - soundIntensity = 50.f; - pedComment.m_nSampleIndex = - m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 + - SFX_GENERIC_FEMALE_GRUNT_1; + soundIntensity = 50.0f; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11); break; - default: return; + default: + return; } + } - if(params->m_fDistance < SQR(soundIntensity)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - if(sound != SOUND_PAGER) { - switch(sound) { - case SOUND_AMMUNATION_WELCOME_1: - case SOUND_AMMUNATION_WELCOME_2: - case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; - default: - if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), - m_sQueueSample.m_vecPos, 1, - 0, 0, 0, 0, 0, 0)) { - emittingVol = maxVolume; - } else { - emittingVol = 31; - } - break; - } - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.m_nProcess = 10; - if(m_sQueueSample.m_bVolume) { - pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; - pedComment.m_vecPos = m_sQueueSample.m_vecPos; - pedComment.m_fDistance = m_sQueueSample.m_fDistance; - pedComment.m_bVolume = m_sQueueSample.m_bVolume; - m_sPedComments.Add(&pedComment); - } + if (params->m_fDistance < SQR(soundIntensity)) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + if (sound != SOUND_PAGER) { + switch (sound) { + case SOUND_AMMUNATION_WELCOME_1: + case SOUND_AMMUNATION_WELCOME_2: + case SOUND_AMMUNATION_WELCOME_3: + emittingVol = maxVolume; + break; + default: + if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) + emittingVol = maxVolume; + else + emittingVol = 31; + break; + } + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.m_nProcess = 10; + if (m_sQueueSample.m_nVolume != 0) { + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_vecPos = m_sQueueSample.m_vecPos; + pedComment.m_fDistance = m_sQueueSample.m_fDistance; + pedComment.m_bVolume = m_sQueueSample.m_nVolume; + m_sPedComments.Add(&pedComment); } } } @@ -9790,10 +9639,10 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) void cAudioManager::Terminate() { - if(m_bIsInitialised) { + if (m_bIsInitialised) { MusicManager.Terminate(); - for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) { + for (uint32 i = 0; i < totalAudioEntitiesSlots; i++) { m_asAudioEntities[i].m_bIsUsed = false; m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); } @@ -9802,8 +9651,9 @@ cAudioManager::Terminate() m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); - for(uint32 i = 0; i < MAX_SAMPLEBANKS; i++) { - if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); + for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) { + if (SampleManager.IsSampleBankLoaded(i)) + SampleManager.UnloadSampleBank(i); } SampleManager.Terminate(); @@ -9814,7 +9664,7 @@ cAudioManager::Terminate() } void -cAudioManager::TranslateEntity(CVector *in, CVector *out) const +cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const { *out = MultiplyInverse(TheCamera.GetMatrix(), *in); } @@ -9827,12 +9677,14 @@ cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) float gasPedal = Abs(automobile->m_fGasPedal); float gasPedalAudio = automobile->m_fGasPedalAudio; - if(gasPedalAudio < gasPedal) { + if (gasPedalAudio < gasPedal) { newGasPedalAudio = gasPedalAudio + 0.09f; - if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal; + if (gasPedal <= newGasPedalAudio) + newGasPedalAudio = gasPedal; } else { newGasPedalAudio = gasPedalAudio - 0.07f; - if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal; + if (gasPedal >= newGasPedalAudio) + newGasPedalAudio = gasPedal; } automobile->m_fGasPedalAudio = newGasPedalAudio; } @@ -9844,115 +9696,88 @@ cAudioManager::UpdateReflections() CColPoint colpoint; CEntity *ent; - if(m_FrameCounter & 7) { - if(((uint8)m_FrameCounter + 1) & 7) { - if(((uint8)m_FrameCounter + 2) & 7) { - if(((uint8)m_FrameCounter + 3) & 7) { - if(!(((uint8)m_FrameCounter + 4) & 7)) { - m_avecReflectionsPos[4] = camPos; - m_avecReflectionsPos[4].z += 50.f; - if(CWorld::ProcessVerticalLine( - camPos, m_avecReflectionsPos[4].z, colpoint, - ent, true, false, false, false, true, false, - nil)) { - m_afReflectionsDistances[4] = - colpoint.point.z - camPos.z; - } else { - m_afReflectionsDistances[4] = 50.0f; - } - } - } else { - m_avecReflectionsPos[3] = camPos; - m_avecReflectionsPos[3].x += 50.f; - if(CWorld::ProcessLineOfSight( - camPos, m_avecReflectionsPos[3], colpoint, ent, true, - false, false, true, false, true, true)) { - m_afReflectionsDistances[3] = - Distance(camPos, colpoint.point); - } else { - m_afReflectionsDistances[3] = 50.0f; - } - } - } else { - m_avecReflectionsPos[2] = camPos; - m_avecReflectionsPos[2].x -= 50.f; - if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], - colpoint, ent, true, false, false, - true, false, true, true)) { - m_afReflectionsDistances[2] = - Distance(camPos, colpoint.point); - } else { - m_afReflectionsDistances[2] = 50.0f; - } - } - } else { - m_avecReflectionsPos[1] = camPos; - m_avecReflectionsPos[1].y -= 50.f; - if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, - ent, true, false, false, true, false, true, - true)) { - m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); - } else { - m_afReflectionsDistances[1] = 50.0f; - } - } - } else { + if (m_FrameCounter % 8 == 0) { m_avecReflectionsPos[0] = camPos; m_avecReflectionsPos[0].y += 50.f; - if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, - false, false, true, false, true, true)) { + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); - } else { + else m_afReflectionsDistances[0] = 50.0f; - } + } else if ((m_FrameCounter + 1) % 8 == 0) { + m_avecReflectionsPos[1] = camPos; + m_avecReflectionsPos[1].y -= 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[1] = 50.0f; + } else if ((m_FrameCounter + 2) % 8 == 0) { + m_avecReflectionsPos[2] = camPos; + m_avecReflectionsPos[2].x -= 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[2] = 50.0f; + } else if ((m_FrameCounter + 3) % 8 == 0) { + m_avecReflectionsPos[3] = camPos; + m_avecReflectionsPos[3].x += 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[3] = 50.0f; + } else if ((m_FrameCounter + 4) % 8 == 0) { + m_avecReflectionsPos[4] = camPos; + m_avecReflectionsPos[4].z += 50.0f; + if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil)) + m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; + else + m_afReflectionsDistances[4] = 50.0f; } } bool cAudioManager::UsesReverseWarning(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || - model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } bool cAudioManager::UsesSiren(int32 model) const { - switch(model) { + switch (model) { case FIRETRUK: case AMBULAN: case FBICAR: case POLICE: case ENFORCER: - case PREDATOR: return true; - default: return false; + case PREDATOR: + return true; + default: + return false; } } bool cAudioManager::UsesSirenSwitching(int32 model) const { - switch(model) { + switch (model) { case AMBULAN: case POLICE: case ENFORCER: - case PREDATOR: return true; - default: return false; + case PREDATOR: + return true; + default: + return false; } } void cAudioManager::AdjustSamplesVolume() { - for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { - tSound *pSample = - &m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; + for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { + tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] + 1]; - if(!pSample->m_bIs2D) - pSample->m_bEmittingVolume = - ComputeEmittingVolume(pSample->m_bEmittingVolume, - pSample->m_fSoundIntensity, pSample->m_fDistance); + if (!pSample->m_bIs2D) + pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); } } @@ -9961,8 +9786,7 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa { float quatIntensity = intensity / 4.0f; float diffIntensity = intensity - quatIntensity; - if(dist > diffIntensity) - return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / - quatIntensity; + if (dist > diffIntensity) + return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity; return emittingVolume; } |