diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index b836f221..5757a873 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -267,7 +267,7 @@ public: uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance); void TranslateEntity(Const CVector *v1, CVector *v2); int32 ComputePan(float, CVector *); - int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 + uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2 int32 RandomDisplacement(uint32 seed); void InterrogateAudioEntities(); // inlined on PS2 void AddSampleToRequestedQueue(); @@ -300,14 +300,14 @@ public: void ProcessSpecial(); void ProcessEntity(int32 sound); void ProcessPhysical(int32 id); + + // vehicles void ProcessVehicle(CVehicle *vehicle); void ProcessRainOnVehicle(cVehicleParams ¶ms); bool8 ProcessReverseGear(cVehicleParams ¶ms); void ProcessModelCarEngine(cVehicleParams ¶ms); bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); bool8 ProcessWetRoadNoise(cVehicleParams ¶ms); - - // vehicles void ProcessVehicleEngine(cVehicleParams ¶ms); void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2 void PlayerJustGotInCar(); @@ -317,7 +317,7 @@ public: void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile); bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); - float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // was in .h on PS2 + float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2 void ProcessVehicleHorn(cVehicleParams ¶ms); bool8 UsesSiren(uint32 model); // inlined on PS2 bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 |