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-rw-r--r--src/audio/AudioManager.h208
1 files changed, 116 insertions, 92 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 12e823b7..5ad14050 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
#include "AudioSamples.h"
#include "DMAudio.h"
@@ -8,7 +8,7 @@ class tActiveSample
{
public:
int32 m_nEntityIndex;
- int32 field_4;
+ int32 m_counter;
int32 m_nSampleIndex;
uint8 m_bBankIndex;
uint8 m_bIsDistant;
@@ -49,6 +49,8 @@ public:
uint8 field_89;
uint8 field_90;
uint8 field_91;
+
+ // no methods
};
static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
@@ -84,8 +86,10 @@ public:
int16 m_awAudioEvent[4];
uint8 gap_18[2];
float m_afVolume[4];
- uint8 field_24; // is looping
+ uint8 m_Loops;
uint8 field_25[3];
+
+ // no methods
};
static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
@@ -93,13 +97,15 @@ static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
class tPedComment
{
public:
- int m_nSampleIndex;
- int field_4;
+ int32 m_nSampleIndex;
+ int32 m_entityIndex;
CVector m_vecPos;
float m_fDistance;
uint8 m_bVolume;
- uint8 field_25;
+ int8 field_25; // allocated time?
uint8 gap_26[2];
+
+ // no methods
};
static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
@@ -108,12 +114,14 @@ class cPedComments
{
public:
tPedComment m_asPedComments[2][20];
- uint8 field_1120[2][20];
+ uint8 indexMap[2][20];
uint8 nrOfCommentsInBank[2];
uint8 activeBank;
uint8 gap_1163[1];
+ // reversed all methods
void Add(tPedComment *com); /// ok
+ void Process(); /// ok
};
static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
@@ -134,6 +142,8 @@ public:
CVector m_vecPosition;
float m_fDistance;
int32 m_nBaseVolume;
+
+ // no methods
};
static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
@@ -176,6 +186,7 @@ class CPlane;
class CVehicle;
class CPed;
class cPedParams;
+class cTransmission;
class cAudioScriptObject {
public:
@@ -271,9 +282,10 @@ public:
uint8 field_19192;
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
- uint8 field_19195;
+ uint8 field_19195; // time?
uint32 m_FrameCounter;
+<<<<<<< HEAD
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
<<<<<<< HEAD
@@ -283,25 +295,36 @@ public:
>>>>>>> Cleanup
//
+=======
+ // getters
+ uint32 GetFrameCounter() const { return m_FrameCounter; }
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
+ int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; }
+>>>>>>> More more more audio
+ // "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 unk2, bool notLooping); /// ok
- void AddReflectionsToRequestedQueue(); /// ok (check value)
- void AddReleasingSounds(); // todo (difficult)
- void AddSampleToRequestedQueue(); /// ok
- void AgeCrimes(); // todo
- int8 GetCurrent3DProviderIndex(); /// ok
+ uint8 counter, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
void CalculateDistance(bool *ptr, float dist); /// ok
- bool CheckForAnAudioFileOnCD(); /// ok
+ bool CheckForAnAudioFileOnCD() const; /// ok
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier); /// ok
+ float speedMultiplier) const; /// ok
int32 ComputePan(float, CVector *); // todo
+<<<<<<< HEAD
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
int32 CreateEntity(int32 type, void *entity); /// ok
+=======
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
+>>>>>>> More more more audio
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
@@ -309,89 +332,60 @@ public:
void GenerateIntegerRandomNumberTable(); /// ok
- float GetDistanceSquared(CVector *v); /// ok
-
- void TranslateEntity(CVector *v1, CVector *v2); /// ok
+ void TranslateEntity(CVector *v1, CVector *v2) const ; /// ok
- // done
-
- void Initialise();
- void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // todo
- void ResetAudioLogicTimers(int32 timer); // todo
+ void ResetAudioLogicTimers(int32 timer); /// ok
void Terminate();
+ uint8 GetNum3DProvidersAvailable() const;
+ bool IsMP3RadioChannelAvailable() const;
+ uint8 GetCDAudioDriveLetter() const;
- char GetMissionScriptPoliceAudioPlayingStatus();
- bool GetMissionAudioLoadingStatus();
-
- uint8 GetNum3DProvidersAvailable();
- bool IsMP3RadioChannelAvailable();
- uint8 GetCDAudioDriveLetter();
+ void SetEffectsMasterVolume(uint8 volume) const;
+ void SetMusicMasterVolume(uint8 volume) const;
+ void SetEffectsFadeVolume(uint8 volume) const;
+ void SetMusicFadeVolume(uint8 volume) const;
- void SetEffectsMasterVolume(uint8 volume);
- void SetMusicMasterVolume(uint8 volume);
- void SetEffectsFadeVolume(uint8 volume);
- void SetMusicFadeVolume(uint8 volume);
-
- void SetSpeakerConfig(int32 conf);
+ void SetSpeakerConfig(int32 conf) const;
bool SetupJumboEngineSound(uint8, int32); // todo
- void PreInitialiseGameSpecificSetup();
- void SetMissionScriptPoliceAudio(int32 sfx);
-
- bool UsesSiren(int32 model);
- bool UsesSirenSwitching(int32 model);
+ void PreInitialiseGameSpecificSetup() const;
+ void SetMissionScriptPoliceAudio(int32 sfx) const;
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission);
+ bool UsesSiren(int32 model) const;
+ bool UsesSirenSwitching(int32 model) const;
- char *Get3DProviderName(uint8 id);
+ char *Get3DProviderName(uint8 id) const;
bool SetupJumboFlySound(uint8 emittingVol); /// ok
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
bool SetupJumboTaxiSound(uint8 vol); /// ok
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
- void PlayLoadedMissionAudio();
-
void SetMissionAudioLocation(float x, float y, float z);
void ResetPoliceRadio();
- void InterrogateAudioEntities();
-
- bool UsesReverseWarning(int32 model);
- bool HasAirBrakes(int32 model);
-
- int32 GetJumboTaxiFreq();
+ bool UsesReverseWarning(int32 model) const;
- bool IsMissionAudioSampleFinished();
+ int32 RandomDisplacement(uint32 seed) const;
- void InitialisePoliceRadio(); // todo
-
- int32 RandomDisplacement(uint32 seed);
-
- void ReleaseDigitalHandle();
- void ReacquireDigitalHandle();
+ void ReleaseDigitalHandle() const;
+ void ReacquireDigitalHandle() const;
void SetDynamicAcousticModelingStatus(bool status);
bool IsAudioInitialised() const;
void SetEntityStatus(int32 id, bool status);
- void PreTerminateGameSpecificShutdown();
- void PostTerminateGameSpecificShutdown();
-
- void PlayerJustGotInCar();
- void PlayerJustLeftCar();
-
void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
- void DoJumboVolOffset();
+ void DoJumboVolOffset() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
+ // order from GetPedCommentSfx
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
@@ -469,8 +463,38 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+ int8 GetCurrent3DProviderIndex() const; /// ok
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // todo hook
+ float GetCollisionOneShotRatio(uint32 a, float b) const; // todo hook
+ float GetCollisionRatio(float a, float b, float c, float d) const; // todo hook
+ float GetDistanceSquared(CVector *v) const; /// ok
+ int32 GetJumboTaxiFreq() const; /// ok
+ bool GetMissionAudioLoadingStatus() const; /// ok
+ char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
+ float a4); // todo
+ int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
+
+ bool HasAirBrakes(int32 model) const; /// ok
+
+ void Initialise(); /// ok
+ void InitialisePoliceRadio(); // todo
+ void InitialisePoliceRadioZones(); // todo
+ void InterrogateAudioEntities(); /// ok
+ bool IsMissionAudioSampleFinished(); /// ok
+
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
+
+ void PlayLoadedMissionAudio(); /// ok
void PlayOneShot(int32 index, int16 sound, float vol); // todo
-
+ uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
+ void PlayerJustGotInCar() const; /// ok
+ void PlayerJustLeftCar() const; /// ok
+ void PostInitialiseGameSpecificSetup(); /// ok
+ void PostTerminateGameSpecificShutdown(); /// ok
+ void PreTerminateGameSpecificShutdown(); /// ok
+ void PreloadMissionAudio(char *); // todo
+ /// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok
void ProcessAirportScriptObject(uint8 sound); /// ok
@@ -503,40 +527,40 @@ public:
void ProcessJumboTaxi(); /// ok
void ProcessLaunderetteScriptObject(uint8 sound); /// ok
void ProcessLoopingScriptObject(uint8 sound); /// ok
- // void ProcessMissionAudio();
- void ProcessModelCarEngine(cVehicleParams *params); /// (check float comparisons)
- void ProcessOneShotScriptObject(uint8 sound); /// ok
- void ProcessPed(CPhysical *ped); /// ok
- void ProcessPedHeadphones(cPedParams *params); /// ok
- void ProcessPedOneShots(cPedParams *params); /// ok
- void ProcessPhysical(int32 id); /// ok
- void ProcessPlane(cVehicleParams *params); /// ok
+ void ProcessMissionAudio(); /// ok
+ void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
+ void ProcessOneShotScriptObject(uint8 sound); /// ok
+ void ProcessPed(CPhysical *ped); /// ok
+ void ProcessPedHeadphones(cPedParams *params); /// ok
+ void ProcessPedOneShots(cPedParams *params); // todo later (weird)
+ void ProcessPhysical(int32 id); /// ok
+ void ProcessPlane(cVehicleParams *params); /// ok
void ProcessPlayersVehicleEngine(cVehicleParams *params,
CAutomobile *automobile); /// ok (check float comparisons)
void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
void ProcessPornCinema(uint8 sound); /// ok
void ProcessProjectiles(); // todo requires CProjectileInfo
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
- // void ProcessReverb();
- // bool ProcessReverseGear(void *);
- void ProcessSawMillScriptObject(uint8 sound); /// ok
- void ProcessScriptObject(int32 id); /// ok
- void ProcessShopScriptObject(uint8 sound); /// ok
- void ProcessSpecial(); /// ok
- // bool ProcessTrainNoise(void *);
- void ProcessVehicle(CVehicle *); // todo
- // bool ProcessVehicleDoors(void *);
+ void ProcessReverb() const; /// ok
+ bool ProcessReverseGear(cVehicleParams *a2); /// ok
+ void ProcessSawMillScriptObject(uint8 sound); /// ok
+ void ProcessScriptObject(int32 id); /// ok
+ void ProcessShopScriptObject(uint8 sound); /// ok
+ void ProcessSpecial(); /// ok
+ bool ProcessTrainNoise(cVehicleParams *params); /// ok
+ void ProcessVehicle(CVehicle *); // todo
+ bool ProcessVehicleDoors(cVehicleParams *params); /// ok
// bool ProcessVehicleEngine(void *);
- // void ProcessVehicleHorn(void *);
+ // void ProcessVehicleHorn(cVehicleParams *params);
// void ProcessVehicleOneShots(void *);
- // bool ProcessVehicleReverseWarning(void *);
- // bool ProcessVehicleRoadNoise(void *);
+ bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
+ bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
// void ProcessVehicleSirenOrAlarm(void *);
// void ProcessVehicleSkidding(void *);
- void ProcessWaterCannon(int32); // todo
- void ProcessWeather(int32 id); // todo
- // bool ProcessWetRoadNoise(void *);
- void ProcessWorkShopScriptObject(uint8 sound); /// ok
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); // todo
+ bool ProcessWetRoadNoise(cVehicleParams *params); // todo hook
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
void SetupPedComments(cPedParams *params, uint32 sound); /// ok
};