diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 48 |
1 files changed, 36 insertions, 12 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 0cbd742d..0d4a6f30 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -59,15 +59,15 @@ enum eAudioType : int32 { AUDIOTYPE_FIRE = 2, AUDIOTYPE_WEATHER = 3, AUDIOTYPE_CRANE = 4, - AUDIOTYPE_ONE_SHOT = 5, + AUDIOTYPE_SCRIPTOBJECT = 5, AUDIOTYPE_BRIDGE = 6, AUDIOTYPE_COLLISION = 7, AUDIOTYPE_FRONTEND = 8, AUDIOTYPE_PROJECTILE = 9, AUDIOTYPE_GARAGE = 10, - AUDIOTYPE_HYDRANT = 11, - AUDIOTYPE_WATER_CANNON = 12, - AUDIOTYPE_D = 13, + AUDIOTYPE_FIREHYDRANT = 11, + AUDIOTYPE_WATERCANNON = 12, + AUDIOTYPE_POLICERADIO = 13, TOTAL_AUDIO_TYPES = 14, }; @@ -173,11 +173,12 @@ class CPlane; class CVehicle; class CPed; -struct cAudioScriptObject { - int16 m_wSound; - char gap_2[2]; - CVector m_vecPos; - int m_nAudioEntityId; +class cAudioScriptObject { +public: + int16 AudioId; + char _pad0[2]; + CVector Posn; + int32 AudioEntity; static void *operator new(size_t); static void *operator new(size_t, int); @@ -204,6 +205,19 @@ enum REFLECTION_UP, MAX_REFLECTIONS, }; + +enum AudioEntityHandle +{ + AEHANDLE_NONE = -5, + AEHANDLE_ERROR_NOAUDIOSYS = -4, + AEHANDLE_ERROR_NOFREESLOT = -3, + AEHANDLE_ERROR_NOENTITY = -2, + AEHANDLE_ERROR_BADAUDIOTYPE = -1, +}; + +#define AEHANDLE_IS_FAILED(h) ((h)<0) +#define AEHANDLE_IS_OK(h) ((h)>=0) + class cAudioManager { @@ -256,8 +270,7 @@ public: inline uint32 GetFrameCounter(void) { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; } - int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; } - + int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; } // void AddDetailsToRequestedOrderList(uint8 sample); /// ok @@ -277,7 +290,7 @@ public: float speedMultiplier); /// ok int32 ComputePan(float, CVector *); // todo uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok - int32 CreateEntity(int32 type, CPhysical *entity); /// ok + int32 CreateEntity(int32 type, void *entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok @@ -510,6 +523,17 @@ public: void ProcessWeather(int32 id); // todo // bool ProcessWetRoadNoise(void *); void ProcessWorkShopScriptObject(uint8 sound); /// ok + + + void PlayOneShot(int, unsigned short, float); + void SetEffectsFadeVol(unsigned char); + void SetMusicFadeVol(unsigned char); + int8 SetCurrent3DProvider(unsigned char); + void ReportCrime(eCrimeType, CVector const &); + void PlaySuspectLastSeen(float, float, float); + void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float); + void ResetTimers(unsigned int); + void PreloadMissionAudio(char *); }; static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); |