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-rw-r--r--src/audio/AudioManager.h19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 6adab9b1..84062e0a 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -4,8 +4,7 @@
#include "DMAudio.h"
#include "common.h"
-struct tActiveSample
-{
+struct tActiveSample {
int32 m_nEntityIndex;
int32 m_counter;
int32 m_nSampleIndex;
@@ -75,8 +74,7 @@ enum eAudioType : int32 {
class CPhysical;
class CAutomobile;
-struct tAudioEntity
-{
+struct tAudioEntity {
eAudioType m_nType;
void *m_pEntity;
bool m_bIsUsed;
@@ -92,8 +90,7 @@ struct tAudioEntity
static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
-struct tPedComment
-{
+struct tPedComment {
int32 m_nSampleIndex;
int32 m_entityIndex;
CVector m_vecPos;
@@ -318,8 +315,8 @@ public:
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); /// ok
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); /// ok
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
@@ -448,9 +445,9 @@ public:
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
- void PreInitialiseGameSpecificSetup() const; //ok
- void PreloadMissionAudio(char *); // todo
- void PreTerminateGameSpecificShutdown(); /// ok
+ void PreInitialiseGameSpecificSetup() const; // ok
+ void PreloadMissionAudio(char *); // todo
+ void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok