diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 6adab9b1..84062e0a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -4,8 +4,7 @@ #include "DMAudio.h" #include "common.h" -struct tActiveSample -{ +struct tActiveSample { int32 m_nEntityIndex; int32 m_counter; int32 m_nSampleIndex; @@ -75,8 +74,7 @@ enum eAudioType : int32 { class CPhysical; class CAutomobile; -struct tAudioEntity -{ +struct tAudioEntity { eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; @@ -92,8 +90,7 @@ struct tAudioEntity static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); -struct tPedComment -{ +struct tPedComment { int32 m_nSampleIndex; int32 m_entityIndex; CVector m_vecPos; @@ -318,8 +315,8 @@ public: void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); /// ok + float speedMultiplier) const; /// ok + int32 ComputePan(float, CVector *); /// ok uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok int32 CreateEntity(int32 type, CPhysical *entity); /// ok @@ -448,9 +445,9 @@ public: void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; //ok - void PreloadMissionAudio(char *); // todo - void PreTerminateGameSpecificShutdown(); /// ok + void PreInitialiseGameSpecificSetup() const; // ok + void PreloadMissionAudio(char *); // todo + void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok |