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-rw-r--r--src/audio/PolRadio.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp
index cf46daf9..2b45b526 100644
--- a/src/audio/PolRadio.cpp
+++ b/src/audio/PolRadio.cpp
@@ -104,16 +104,16 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = TRUE;
- m_sQueueSample.m_nReleasingVolumeModificator = 10;
+ m_sQueueSample.m_nPriority = 10;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
m_sQueueSample.m_nLoopCount = 0;
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
- m_sQueueSample.m_bReleasingSoundFlag = FALSE;
+ m_sQueueSample.m_bStatic = FALSE;
SET_SOUND_REVERB(FALSE);
- m_sQueueSample.m_nOffset = 63;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_nPan = 63;
+ m_sQueueSample.m_nFramesToPlay = 3;
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
}