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-rw-r--r--src/audio/AudioLogic.cpp18
-rw-r--r--src/audio/AudioManager.cpp4
-rw-r--r--src/audio/AudioManager.h2
-rw-r--r--src/audio/PoliceRadio.cpp2
4 files changed, 13 insertions, 13 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index ca395136..b41c63fe 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -128,31 +128,31 @@ cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
if (m_nFireAudioEntity >= 0)
- SetEntityStatus(m_nFireAudioEntity, 1);
+ SetEntityStatus(m_nFireAudioEntity, true);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1);
if (m_nCollisionEntity >= 0)
- SetEntityStatus(m_nCollisionEntity, 1);
+ SetEntityStatus(m_nCollisionEntity, true);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1);
if (m_nFrontEndEntity >= 0)
- SetEntityStatus(m_nFrontEndEntity, 1);
+ SetEntityStatus(m_nFrontEndEntity, true);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1);
if (m_nProjectileEntity >= 0)
- SetEntityStatus(m_nProjectileEntity, 1);
+ SetEntityStatus(m_nProjectileEntity, true);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1);
if (m_nWaterCannonEntity >= 0)
- SetEntityStatus(m_nWaterCannonEntity, 1);
+ SetEntityStatus(m_nWaterCannonEntity, true);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
- SetEntityStatus(m_nPoliceChannelEntity, 1);
+ SetEntityStatus(m_nPoliceChannelEntity, true);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
if (m_nBridgeEntity >= 0)
- SetEntityStatus(m_nBridgeEntity, 1);
+ SetEntityStatus(m_nBridgeEntity, true);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
@@ -240,7 +240,7 @@ cAudioManager::ProcessReverb() const
;
i++) {
if (m_asActiveSamples[i].m_bReverbFlag)
- SampleManager.SetChannelReverbFlag(i, 1);
+ SampleManager.SetChannelReverbFlag(i, true);
}
}
}
@@ -287,7 +287,7 @@ cAudioManager::ProcessSpecial()
void
cAudioManager::ProcessEntity(int32 id)
{
- if (m_asAudioEntities[id].m_nStatus) {
+ if (m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 947bda40..868f1b65 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -128,7 +128,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
- m_asAudioEntities[i].m_nStatus = 0;
+ m_asAudioEntities[i].m_bStatus = false;
m_asAudioEntities[i].m_nType = type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
@@ -163,7 +163,7 @@ void
cAudioManager::SetEntityStatus(int32 id, uint8 status)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
- m_asAudioEntities[id].m_nStatus = status;
+ m_asAudioEntities[id].m_bStatus = status;
}
void
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index d781ad71..fbabde05 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -46,7 +46,7 @@ public:
eAudioType m_nType;
void *m_pEntity;
bool m_bIsUsed;
- uint8 m_nStatus;
+ uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents;
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 665494a3..37421904 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -93,7 +93,7 @@ cAudioManager::InitialisePoliceRadio()
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
- SampleManager.SetChannelReverbFlag(policeChannel, 0);
+ SampleManager.SetChannelReverbFlag(policeChannel, false);
gSpecialSuspectLastSeenReport = false;
for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
gMinTimeToNextReport[i] = m_FrameCounter;