diff options
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioCollision.cpp | 822 | ||||
-rw-r--r-- | src/audio/AudioCollision.h | 70 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 5750 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 431 | ||||
-rw-r--r-- | src/audio/AudioScriptObject.cpp | 2 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 1581 | ||||
-rw-r--r-- | src/audio/PoliceRadio.h | 90 |
7 files changed, 5070 insertions, 3676 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 850fafda..fecd079e 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -1,403 +1,419 @@ -#include "common.h"
-#include "patcher.h"
-#include "DMAudio.h"
-#include "Entity.h"
-#include "AudioCollision.h"
-#include "AudioManager.h"
-#include "AudioSamples.h"
-#include "SurfaceTable.h"
-#include "sampman.h"
-
-const int CollisionSoundIntensity = 60;
-
-void
-cAudioCollisionManager::AddCollisionToRequestedQueue()
-{
- int32 collisionsIndex;
- int32 i;
-
-
- if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
- collisionsIndex = m_bCollisionsInQueue++;
- else {
- collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
- if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
- }
-
- m_asCollisions1[collisionsIndex] = m_sQueue;
-
- i = 0;
- if(collisionsIndex) {
- while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
- if(++i >= collisionsIndex) {
- m_bIndicesTable[i] = collisionsIndex;
- return;
- }
- }
- memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
- }
- m_bIndicesTable[i] = collisionsIndex;
-}
-
-float
-cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
-{
- return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
-}
-
-float
-cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
-{
- float result;
-
- switch(a) {
- case SURFACE_DEFAULT:
- case SURFACE_TARMAC:
- case SURFACE_PAVEMENT:
- case SURFACE_STONE:
- case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
- case SURFACE_GRASS:
- case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
- case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_SCAFFOLD:
- case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
- case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
- case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
- case SURFACE_METAL_POLE:
- case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
- case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
- case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
- case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
- case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_TIRE:
- case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
- case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
- case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
- case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
- default: result = 0.f; break;
- }
-
- return result;
-}
-
-float
-cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
-{
- float e;
- e = a;
- if(a <= b) return 0.0f;
- if(c <= a) e = c;
- return (e - b) / d;
-}
-
-uint32
-cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
-{
- uint8 surface1 = audioCollision->m_bSurface1;
- uint8 surface2 = audioCollision->m_bSurface2;
- int32 vol;
- float ratio;
-
- if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
- surface2 == SURFACE_HEDGE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_RAIN;
- m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
- vol = 30.f * ratio;
-
- } else {
- if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
- m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
- vol = 50.f * ratio;
- } else {
- if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
- ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
- m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
- m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
- vol = 40.f * ratio;
- }
- }
- }
- if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
- return vol;
-}
-
-void
-cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
-{
- if(col->m_fIntensity2 > 0.0016f) {
- uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
- if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_counter = counter;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_16 = 7;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0f;
- m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.field_76 = 5;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
-{
- static const int32 gOneShotCol[] = {
- SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
- SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
- SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
- SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
- SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
- SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
- SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
- SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
- SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
- SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
- SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
-
- int16 s1;
- int16 s2;
-
- int32 emittingVol;
- float ratio;
-
- static uint16 counter = 28;
-
- for(int32 i = 0; i < 2; i++) {
- if(i) {
- s1 = col->m_bSurface2;
- s2 = col->m_bSurface1;
- } else {
- s1 = col->m_bSurface1;
- s2 = col->m_bSurface2;
- }
- ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
- if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
- s1 = SURFACE_BILLBOARD;
- ratio = min(1.f, 2.f * ratio);
- }
- emittingVol = 40.f * ratio;
- if(emittingVol) {
- m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
- switch(m_sQueueSample.m_nSampleIndex) {
- case SFX_COL_TARMAC_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
- break;
- case SFX_COL_CAR_PANEL_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
- break;
- case SFX_COL_LAMP_POST_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
- break;
- case SFX_COL_METAL_CHAIN_FENCE_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
- break;
- case SFX_COL_PED_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
- break;
- case SFX_COL_WOOD_CRATES_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
- break;
- case SFX_COL_WOOD_BENCH_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
- break;
- case SFX_COL_VEG_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
- break;
- case SFX_COL_NEWS_VENDOR_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
- break;
- case SFX_COL_CAR_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
- break;
- case SFX_COL_CARDBOARD_1:
- m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
- break;
- default: break;
- }
- switch(s1) {
- case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
- case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
- case SURFACE_PUDDLE:
- m_sQueueSample.m_nFrequency =
- 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- break;
- case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
- case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
- default:
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- break;
- }
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_counter = counter++;
- if(counter >= 255) counter = 28;
- m_sQueueSample.m_vecPos = col->m_vecPosition;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = false;
- m_sQueueSample.field_16 = 11;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.field_48 = 4.0f;
- m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
- }
-}
-
-void
-cAudioManager::ServiceCollisions()
-{
- int i, j;
- bool someArr1[NUMAUDIOCOLLISIONS];
- bool someArr2[NUMAUDIOCOLLISIONS];
-
- m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
-
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- someArr1[i] = someArr2[i] = false;
-
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- int index = m_sCollisionManager.m_bIndicesTable[i];
- if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
- && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
- && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
- && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
- ) {
- someArr1[index] = true;
- someArr2[j] = true;
- m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
- break;
- }
- }
- }
-
- for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
- if (!someArr2[i]) {
- m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
- m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
- m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
- m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
- m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
- m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
- m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
- }
- }
-
- for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
- int index = m_sCollisionManager.m_bIndicesTable[i];
- if (!someArr1[index]) {
- for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
- if (someArr2[j]) {
- m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
- m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
- m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
- m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
- m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
- break;
- }
- }
- SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
- SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
- }
- }
-
- for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
- m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
- m_sCollisionManager.m_bCollisionsInQueue = 0;
-}
-
-void
-cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
- float velocity)
-{
- float distSquared;
- CVector v1;
- CVector v2;
-
- if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
- (velocity < 0.0016f && collisionPower < 0.01f))
- return;
-
- if(entity1->IsBuilding()) {
- v1 = v2 = entity2->GetPosition();
- } else if(entity2->IsBuilding()) {
- v1 = v2 = entity1->GetPosition();
- } else {
- v1 = entity1->GetPosition();
- v2 = entity2->GetPosition();
- }
- CVector pos = (v1 + v2) * 0.5f;
- distSquared = GetDistanceSquared(&pos);
- if(distSquared < SQR(CollisionSoundIntensity)) {
- m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
- m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
- m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
- m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
- m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
- m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
- m_sCollisionManager.m_sQueue.m_vecPosition = pos;
- m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
- m_sCollisionManager.AddCollisionToRequestedQueue();
- }
-}
-
-STARTPATCHES
-InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
-InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
-InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
-InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
-InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP);
-InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
-InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
-InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
-ENDPATCHES
+#include "common.h" +#include "patcher.h" +#include "DMAudio.h" +#include "Entity.h" +#include "AudioCollision.h" +#include "AudioManager.h" +#include "AudioSamples.h" +#include "SurfaceTable.h" +#include "sampman.h" + +const int CollisionSoundIntensity = 60; + +cAudioCollisionManager::cAudioCollisionManager() +{ + m_sQueue.m_pEntity1 = nil; + m_sQueue.m_pEntity2 = nil; + m_sQueue.m_bSurface1 = SURFACE_DEFAULT; + m_sQueue.m_bSurface2 = SURFACE_DEFAULT; + m_sQueue.m_fIntensity2 = 0.0f; + m_sQueue.m_fIntensity1 = 0.0f; + m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + + m_bCollisionsInQueue = 0; +} + +void +cAudioCollisionManager::AddCollisionToRequestedQueue() +{ + int32 collisionsIndex; + int32 i; + + + if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS) + collisionsIndex = m_bCollisionsInQueue++; + else { + collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1]; + if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return; + } + + m_asCollisions1[collisionsIndex] = m_sQueue; + + i = 0; + if(collisionsIndex) { + while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) { + if(++i >= collisionsIndex) { + m_bIndicesTable[i] = collisionsIndex; + return; + } + } + memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i); + } + m_bIndicesTable[i] = collisionsIndex; +} + +float +cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const +{ + return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f); +} + +float +cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const +{ + float result; + + switch(a) { + case SURFACE_DEFAULT: + case SURFACE_TARMAC: + case SURFACE_PAVEMENT: + case SURFACE_STONE: + case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; + case SURFACE_GRASS: + case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; + case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; + case SURFACE_SCAFFOLD: + case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; + case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; + case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; + case SURFACE_METAL_POLE: + case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; + case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; + case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; + case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; + case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; + case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; + case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; + case SURFACE_TIRE: + case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; + case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break; + case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; + case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; + default: result = 0.f; break; + } + + return result; +} + +float +cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const +{ + float e; + e = a; + if(a <= b) return 0.0f; + if(c <= a) e = c; + return (e - b) / d; +} + +uint32 +cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision) +{ + uint8 surface1 = audioCollision->m_bSurface1; + uint8 surface2 = audioCollision->m_bSurface2; + int32 vol; + float ratio; + + if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE || + surface2 == SURFACE_HEDGE) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; + vol = 50.f * ratio; + } else { + if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; + vol = 30.f * ratio; + + } else { + if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || + surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; + vol = 50.f * ratio; + } else { + if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; } + ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f); + m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1; + m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000; + vol = 40.f * ratio; + } + } + } + if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2; + return vol; +} + +void +cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter) +{ + if(col->m_fIntensity2 > 0.0016f) { + uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nCounter = counter; + m_sQueueSample.m_vecPos = col->m_vecPosition; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col) +{ + static const int32 gOneShotCol[] = { + SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1, + SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1, + SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1, + SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1, + SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1, + SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1, + SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1, + SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1, + SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP, + SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE}; + + int16 s1; + int16 s2; + + int32 emittingVol; + float ratio; + + static uint16 counter = 28; + + for(int32 i = 0; i < 2; i++) { + if(i) { + s1 = col->m_bSurface2; + s2 = col->m_bSurface1; + } else { + s1 = col->m_bSurface1; + s2 = col->m_bSurface2; + } + ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1); + if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio; + if(s1 == SURFACE_METAL6 && ratio < 0.6f) { + s1 = SURFACE_BILLBOARD; + ratio = min(1.f, 2.f * ratio); + } + emittingVol = 40.f * ratio; + if(emittingVol) { + m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = gOneShotCol[s1]; + switch(m_sQueueSample.m_nSampleIndex) { + case SFX_COL_TARMAC_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5; + break; + case SFX_COL_CAR_PANEL_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6; + break; + case SFX_COL_LAMP_POST_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2; + break; + case SFX_COL_METAL_CHAIN_FENCE_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4; + break; + case SFX_COL_PED_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5; + break; + case SFX_COL_WOOD_CRATES_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4; + break; + case SFX_COL_WOOD_BENCH_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4; + break; + case SFX_COL_VEG_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5; + break; + case SFX_COL_NEWS_VENDOR_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3; + break; + case SFX_COL_CAR_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5; + break; + case SFX_COL_CARDBOARD_1: + m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2; + break; + default: break; + } + switch(s1) { + case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; + case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; + case SURFACE_PUDDLE: + m_sQueueSample.m_nFrequency = + 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + break; + case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; + case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; + default: + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + break; + } + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nCounter = counter++; + if(counter >= 255) counter = 28; + m_sQueueSample.m_vecPos = col->m_vecPosition; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 11; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::ServiceCollisions() +{ + int i, j; + bool someArr1[NUMAUDIOCOLLISIONS]; + bool someArr2[NUMAUDIOCOLLISIONS]; + + m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + someArr1[i] = someArr2[i] = false; + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1) + && (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) + && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) + ) { + someArr1[index] = true; + someArr2[j] = true; + m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; + SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); + break; + } + } + } + + for (i = 0; i < NUMAUDIOCOLLISIONS; i++) { + if (!someArr2[i]) { + m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil; + m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil; + m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f; + m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f); + m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f; + } + } + + for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { + int index = m_sCollisionManager.m_bIndicesTable[i]; + if (!someArr1[index]) { + for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { + if (someArr2[j]) { + m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1; + m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2; + m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1; + m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2; + break; + } + } + SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]); + SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j); + } + } + + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) + m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS; + m_sCollisionManager.m_bCollisionsInQueue = 0; +} + +void +cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, + float velocity) +{ + float distSquared; + CVector v1; + CVector v2; + + if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause || + (velocity < 0.0016f && collisionPower < 0.01f)) + return; + + if(entity1->IsBuilding()) { + v1 = v2 = entity2->GetPosition(); + } else if(entity2->IsBuilding()) { + v1 = v2 = entity1->GetPosition(); + } else { + v1 = entity1->GetPosition(); + v2 = entity2->GetPosition(); + } + CVector pos = (v1 + v2) * 0.5f; + distSquared = GetDistanceSquared(&pos); + if(distSquared < SQR(CollisionSoundIntensity)) { + m_sCollisionManager.m_sQueue.m_pEntity1 = entity1; + m_sCollisionManager.m_sQueue.m_pEntity2 = entity2; + m_sCollisionManager.m_sQueue.m_bSurface1 = surface1; + m_sCollisionManager.m_sQueue.m_bSurface2 = surface2; + m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower; + m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity; + m_sCollisionManager.m_sQueue.m_vecPosition = pos; + m_sCollisionManager.m_sQueue.m_fDistance = distSquared; + m_sCollisionManager.AddCollisionToRequestedQueue(); + } +} + +STARTPATCHES +InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP); +InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP); +InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP); +InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP); +InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP); +InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP); +InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP); +InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP); +ENDPATCHES diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h index cf201735..a21bbfdc 100644 --- a/src/audio/AudioCollision.h +++ b/src/audio/AudioCollision.h @@ -1,36 +1,36 @@ -#pragma once
-
-#define NUMAUDIOCOLLISIONS 10
-
-class cAudioCollision
-{
-public:
- CEntity *m_pEntity1;
- CEntity *m_pEntity2;
- uint8 m_bSurface1;
- uint8 m_bSurface2;
- float m_fIntensity1;
- float m_fIntensity2;
- CVector m_vecPosition;
- float m_fDistance;
- int32 m_nBaseVolume;
-
- // no methods
-};
-
-static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
-
-class cAudioCollisionManager
-{
-public:
- cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
- cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
- uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
- uint8 m_bCollisionsInQueue;
- cAudioCollision m_sQueue;
-
- // reversed all methods
- void AddCollisionToRequestedQueue(); /// ok
-};
-
+#pragma once + +#define NUMAUDIOCOLLISIONS 10 + +class cAudioCollision +{ +public: + CEntity *m_pEntity1; + CEntity *m_pEntity2; + uint8 m_bSurface1; + uint8 m_bSurface2; + float m_fIntensity1; + float m_fIntensity2; + CVector m_vecPosition; + float m_fDistance; + int32 m_nBaseVolume; + + // no methods +}; + +static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); + +class cAudioCollisionManager +{ +public: + cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS]; + cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS]; + uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS]; + uint8 m_bCollisionsInQueue; + cAudioCollision m_sQueue; + + cAudioCollisionManager(); + void AddCollisionToRequestedQueue(); +}; + static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
\ No newline at end of file diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 8e8d024a..1d2835cf 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1,8 +1,7 @@ -#include "common.h" +#include "common.h" #include "patcher.h" -#include "General.h" -#include "audio_enums.h" +#include "audio_enums.h" #include "AudioManager.h" #include "Automobile.h" @@ -13,14 +12,15 @@ #include "DMAudio.h" #include "Entity.h" #include "Explosion.h" +#include "Fire.h" #include "Garages.h" +#include "General.h" #include "HandlingMgr.h" #include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Pad.h" #include "Ped.h" -#include "Fire.h" #include "Physical.h" #include "Placeable.h" #include "Plane.h" @@ -39,20 +39,19 @@ #include "ZoneCull.h" #include "sampman.h" -cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; -uint32 &gPornNextTime = *(uint32*)0x6508A0; -uint32 &gSawMillNextTime = *(uint32*)0x6508A4; -uint32 &gShopNextTime = *(uint32*)0x6508A8; -uint32 &gAirportNextTime = *(uint32*)0x6508AC; -uint32 &gCinemaNextTime = *(uint32*)0x6508B0; -uint32 &gDocksNextTime = *(uint32*)0x6508B4; -uint32 &gHomeNextTime = *(uint32*)0x6508B8; -uint32 &gCellNextTime = *(uint32*)0x6508BC; -uint32 &gNextCryTime = *(uint32*)0x6508C0; -uint8 &jumboVolOffset = *(uint8 *)0x6508ED; -uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; -bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; -bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; +cAudioManager AudioManager; +uint32 gPornNextTime; // = *(uint32*)0x6508A0; +uint32 gSawMillNextTime; // = *(uint32*)0x6508A4; +uint32 gShopNextTime; // = *(uint32*)0x6508A8; +uint32 gAirportNextTime; // = *(uint32*)0x6508AC; +uint32 gCinemaNextTime; //= *(uint32*)0x6508B0; +uint32 gDocksNextTime; // = *(uint32*)0x6508B4; +uint32 gHomeNextTime; // = *(uint32*)0x6508B8; +uint32 gCellNextTime; // = *(uint32*)0x6508BC; +uint32 gNextCryTime; // = *(uint32*)0x6508C0; +uint8 gJumboVolOffsetPercentage; // = *(uint8 *)0x6508ED; +bool bPlayerJustEnteredCar; // = *(bool *)0x6508C4; +bool g_bMissionAudioLoadFailed; // = *(bool *)0x95CD8E; const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; @@ -70,39 +69,46 @@ const int rainOnVehicleIntensity = 22; const int reverseGearIntensity = 30; const int engineDamageIntensity = 40; - const bool hornPatternsArray[8][44] = { - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, false, false, false, false, false, false, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, false, false, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, false, false, false, false, false, + false, true, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, true, false, false, false, false}, {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, - false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, - false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, - true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, - true, true, true, false, false, true, true, true, true, true, true, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, - false, true, true, true, true, true, true, false, false, false, false, true, true, true, true, - true, true, true, true, true, true, true, true, true, false, false, false, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, + true, false, false, false, false, true, true, true, true, true, false, + false, false, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, false, false, true, true, + true, true, true, false, false, false, true, true, true, true, true, + true, true, true, true, true, false, false, false, true, true, true, + true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, true, true, true, true, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, false, false, false, true, true, true, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, true, false, false, false, false, true, + true, true, false, false, true, true, true, false, false, true, true, + true, true, true, true, false, false, false, false, false, true, true, + true, true, true, true, true, true, true, true, true, false, false}, + {false, false, true, true, true, true, false, false, true, true, true, + true, true, false, false, false, true, true, true, true, true, true, + false, false, false, false, true, true, true, true, true, true, true, + true, true, true, true, true, true, false, false, false, false, false}, }; const int totalAudioEntitiesSlots = 200; -const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, - 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, - 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; +const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, + 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, + 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; // TODO: where is this used? Is this the right file? enum eVehicleModel { @@ -178,37 +184,60 @@ enum eVehicleModel { CAR159, }; +enum PLAY_STATUS : uint8 { + PLAY_STATUS_STOPPED = 0, + PLAY_STATUS_PLAYING = 1, + PLAY_STATUS_FINISHED = 2 +}; + +enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 }; + +cPedComments::cPedComments() +{ + for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) + for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) { + m_asPedComments[j][i].m_nProcess = -1; + m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS; + } + + for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++) + m_nCommentsInBank[i] = 0; + m_nActiveBank = 0; +} + void cPedComments::Add(tPedComment *com) { uint8 index; - if(nrOfCommentsInBank[activeBank] >= NUM_PED_COMMENTS_SLOTS) { - index = indexMap[activeBank][NUM_PED_COMMENTS_SLOTS - 1]; - if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return; + if(m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { + index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; + if(m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) return; } else { - index = nrOfCommentsInBank[activeBank]++; + index = m_nCommentsInBank[m_nActiveBank]++; } - m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex; - m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex; - m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos; - m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance; - m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume; + m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex; + m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex; + m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos; + m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance; + m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume; uint32 i = 0; if(index != 0) { for(i = 0; i < index; i++) { - if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume < - m_asPedComments[activeBank][index].m_bVolume) { + if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < + m_asPedComments[m_nActiveBank][index].m_bVolume) { break; } } - if(i < index) memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], NUM_PED_COMMENTS_SLOTS -1 - i); + if(i < index) + memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], + NUM_PED_COMMENTS_SLOTS - 1 - i); } - indexMap[activeBank][i] = index; + m_nIndexMap[m_nActiveBank][i] = index; } void @@ -222,36 +251,42 @@ cPedComments::Process() static const int policeHeliIntensity = 400; if(!AudioManager.m_bUserPause) { - if(nrOfCommentsInBank[activeBank]) { - sampleIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex; - if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex); + if(m_nCommentsInBank[m_nActiveBank]) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] + .m_nSampleIndex; + if(!SampleManager.IsPedCommentLoaded(sampleIndex)) + SampleManager.LoadPedComment(sampleIndex); AudioManager.m_sQueueSample.m_nEntityIndex = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex; - AudioManager.m_sQueueSample.m_counter = 0; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] + .m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_bBankIndex = SAMPLEBANK_PED; - AudioManager.m_sQueueSample.field_16 = 3; + AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; AudioManager.m_sQueueSample.m_bVolume = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]] + .m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume; - AudioManager.m_sQueueSample.field_48 = 3.0f; + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; switch(sampleIndex) { case SFX_POLICE_HELI_1: case SFX_POLICE_HELI_2: case SFX_POLICE_HELI_3: AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity; break; - default: AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; break; + default: + AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; + break; } - AudioManager.m_sQueueSample.field_56 = 1; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; AudioManager.m_sQueueSample.m_vecPos = - m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { AudioManager.m_sQueueSample.m_bReverbFlag = false; @@ -261,34 +296,73 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_bRequireReflection = true; } - AudioManager.m_sQueueSample.m_bIsDistant = false; + AudioManager.m_sQueueSample.m_bIs2D = false; AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + + SampleManager.GetSampleBaseFrequency( + AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1; + if(CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = + -1; AudioManager.AddSampleToRequestedQueue(); } // Switch bank - if(activeBank) { + if(m_nActiveBank) { actualUsedBank = SAMPLEBANK_PED; - activeBank = SAMPLEBANK_MAIN; + m_nActiveBank = SAMPLEBANK_MAIN; } else { actualUsedBank = SAMPLEBANK_MAIN; - activeBank = SAMPLEBANK_PED; + m_nActiveBank = SAMPLEBANK_PED; } comment = m_asPedComments[actualUsedBank]; - for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) { - if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > 0) { - --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25; - Add(&comment[indexMap[actualUsedBank][i]]); + for(uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { + if(m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]] + .m_nProcess > 0) { + --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]] + .m_nProcess; + Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } - for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { indexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; } - nrOfCommentsInBank[actualUsedBank] = 0; + for(uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { + m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; + } + m_nCommentsInBank[actualUsedBank] = 0; + } +} + +cAudioManager::cAudioManager() +{ + m_bIsInitialised = false; + field_1 = 1; + m_fSpeedOfSound = 6.86f; + m_bTimeSpent = 50; + m_bActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS; + m_bActiveSampleQueue = 1; + ClearRequestedQueue(); + m_bActiveSampleQueue = 0; + ClearRequestedQueue(); + ClearActiveSamples(); + GenerateIntegerRandomNumberTable(); + field_4 = 0; + m_bDynamicAcousticModelingStatus = 1; + + for(int i = 0; i < NUM_AUDIOENTITIES; i++) { + m_asAudioEntities[i].m_bIsUsed = false; + m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES; } + m_nAudioEntitiesTotal = 0; + m_FrameCounter = 0; + m_bFifthFrameFlag = 0; + m_bTimerJustReset = 0; + m_nTimer = 0; +} + +cAudioManager::~cAudioManager() +{ + if(m_bIsInitialised) Terminate(); } void @@ -297,42 +371,47 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) uint32 i = 0; if(sample != 0) { for(; i < sample; i++) { - if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] - .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume) + if(m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] + .m_nCalculatedVolume > + m_asSamples[m_bActiveSampleQueue][sample].m_nCalculatedVolume) break; } if(i < sample) { memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1], - &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1); + &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], + m_bActiveSamples - i - 1); } } m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample; } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, - bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, + uint8 counter, bool notLooping) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = counter; + m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; if(notLooping) { m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 8; } else { m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -354,18 +433,20 @@ cAudioManager::AddReflectionsToRequestedQueue() if(m_sQueueSample.m_bLoopsRemaining > 5) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_bEmittingVolume = emittingVolume; - m_sQueueSample.m_bVolume = ComputeVolume( - emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { - m_sQueueSample.m_counter += ((i + 1) << 8); + m_sQueueSample.m_nCounter += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { - noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + noise = RandomDisplacement( + m_sQueueSample.m_nFrequency >> 5); if(noise <= 0) m_sQueueSample.m_nFrequency += noise; else m_sQueueSample.m_nFrequency -= noise; } - m_sQueueSample.field_16 += 20; + m_sQueueSample.m_nReleasingVolumeModificator += 20; m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; AddSampleToRequestedQueue(); } @@ -377,46 +458,51 @@ cAudioManager::AddReflectionsToRequestedQueue() void cAudioManager::AddReleasingSounds() { - bool toProcess[44]; + bool toProcess[44]; // why not 27? int8 queue = m_bActiveSampleQueue == 0; for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) { tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; - if (sample.m_bLoopEnded) continue; + if(sample.m_bLoopEnded) continue; toProcess[i] = false; for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) { if(sample.m_nEntityIndex == - m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_nEntityIndex && - sample.m_counter == m_asSamples[m_bActiveSampleQueue] - [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] - .m_counter) { + m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] + .m_nEntityIndex && + sample.m_nCounter == + m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]] + .m_nCounter) { toProcess[i] = true; break; } } if(!toProcess[i]) { - if(sample.m_counter <= 255 || !sample.m_bLoopsRemaining) { - if(!sample.field_76) continue; + if(sample.m_nCounter <= 255 || !sample.m_bLoopsRemaining) { + if(!sample.m_nReleasingVolumeDivider) continue; if(!sample.m_nLoopCount) { - if(sample.field_88 == -1) { - sample.field_88 = sample.m_bVolume / sample.field_76; - if(sample.field_88 <= 0) sample.field_88 = 1; + if(sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = + sample.m_bVolume / + sample.m_nReleasingVolumeDivider; + if(sample.m_nVolumeChange <= 0) + sample.m_nVolumeChange = 1; } - if(sample.m_bVolume <= sample.field_88) { - sample.field_76 = 0; + if(sample.m_bVolume <= sample.m_nVolumeChange) { + sample.m_nReleasingVolumeDivider = 0; continue; } - sample.m_bVolume -= sample.field_88; + sample.m_bVolume -= sample.m_nVolumeChange; } - --sample.field_76; - if(field_2) { - if(sample.field_16 < 20) ++sample.field_16; + --sample.m_nReleasingVolumeDivider; + if(m_bFifthFrameFlag) { + if(sample.m_nReleasingVolumeModificator < 20) + ++sample.m_nReleasingVolumeModificator; } - sample.field_56 = 0; + sample.m_bReleasingSoundFlag = 0; } memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); @@ -432,17 +518,21 @@ cAudioManager::AddSampleToRequestedQueue() bool bReflections; if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { - calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); + calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * + (maxVolume - m_sQueueSample.m_bVolume); sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; if(sampleIndex >= m_bActiveSamples) { - sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; - if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return; + sampleIndex = + m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; + if(m_asSamples[m_bActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= + calculatedVolume) + return; } else { ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; } - m_sQueueSample.calculatedVolume = calculatedVolume; - m_sQueueSample.m_bLoopEnded = 0; - if(m_sQueueSample.m_bIsDistant) { + m_sQueueSample.m_nCalculatedVolume = calculatedVolume; + m_sQueueSample.m_bLoopEnded = false; + if(m_sQueueSample.m_bIs2D) { m_sQueueSample.m_bRequireReflection = false; m_sQueueSample.m_bLoopsRemaining = 0; } @@ -483,27 +573,27 @@ cAudioManager::ClearActiveSamples() { for(int32 i = 0; i < m_bActiveSamples; i++) { m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; - m_asActiveSamples[i].m_counter = 0; + m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_bBankIndex = SAMPLEBANK_INVALID; - m_asActiveSamples[i].m_bIsDistant = false; - m_asActiveSamples[i].field_16 = 5; + m_asActiveSamples[i].m_bIs2D = false; + m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_bVolume = 0; m_asActiveSamples[i].m_bEmittingVolume = 0; m_asActiveSamples[i].m_fDistance = 0.0f; - m_asActiveSamples[i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bLoopEnded = 0; + m_asActiveSamples[i].m_bIsProcessed = false; + m_asActiveSamples[i].m_bLoopEnded = false; m_asActiveSamples[i].m_nLoopCount = 1; m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; - m_asActiveSamples[i].field_48 = 0.0f; + m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; m_asActiveSamples[i].m_fSoundIntensity = 200.0f; m_asActiveSamples[i].m_bOffset = 63; - m_asActiveSamples[i].field_56 = 0; - m_asActiveSamples[i].calculatedVolume = 0; - m_asActiveSamples[i].field_76 = 0; - m_asActiveSamples[i].field_88 = -1; + m_asActiveSamples[i].m_bReleasingSoundFlag = 0; + m_asActiveSamples[i].m_nCalculatedVolume = 0; + m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; + m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; m_asActiveSamples[i].m_bReverbFlag = false; m_asActiveSamples[i].m_bLoopsRemaining = 0; @@ -516,12 +606,12 @@ cAudioManager::ClearMissionAudio() { if(m_bIsInitialised) { m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_bPredefinedProperties = 1; + m_sMissionAudio.m_nMissionAudioCounter = 0; } } @@ -542,14 +632,15 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { - float speedOfSource = (dist / field_19195) * speedMultiplier; - if(speedOfSound > Abs(speedOfSource)) { + float speedOfSource = (dist / m_bTimeSpent) * speedMultiplier; + if(m_fSpeedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); } else { speedOfSource = min(speedOfSource, 1.5f); } - newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound); + newFreq = + (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); } } } @@ -573,7 +664,9 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d if((soundIntensity * 0.2f) <= distance) { newSoundIntensity = soundIntensity * 0.2f; emittingVolume = - sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; + sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / + (soundIntensity - newSoundIntensity)) * + emittingVolume; } return emittingVolume; } @@ -618,7 +711,8 @@ cAudioManager::DestroyAllGameCreatedEntities() case AUDIOTYPE_GARAGE: case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break; case AUDIOTYPE_SCRIPTOBJECT: - entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; + entity = + (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; if(entity) { delete entity; m_asAudioEntities[i].m_pEntity = nil; @@ -629,21 +723,25 @@ cAudioManager::DestroyAllGameCreatedEntities() } } } - m_nScriptObjectEntityTotal = 0; + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; } } void cAudioManager::DestroyEntity(int32 id) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && + m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = false; for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) - memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], - 4 * (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; + memmove(&m_anAudioEntityIndices[i], + &m_anAudioEntityIndices[i + 1], + NUM_AUDIOENTITY_EVENTS * + (m_nAudioEntitiesTotal - (i + 1))); + m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = + totalAudioEntitiesSlots; return; } } @@ -653,7 +751,8 @@ cAudioManager::DestroyEntity(int32 id) void cAudioManager::DoJumboVolOffset() const { - if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60; + if(!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) + gJumboVolOffsetPercentage = m_anRandomTable[1] % 60; } uint32 @@ -684,11 +783,14 @@ cAudioManager::GetCopTalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); } - return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; + return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * + (m_sQueueSample.m_nEntityIndex % 5) + + sfx; } uint32 @@ -704,11 +806,14 @@ cAudioManager::GetSwatTalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); } - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * + (m_sQueueSample.m_nEntityIndex % 4) + + sfx; } uint32 @@ -724,11 +829,14 @@ cAudioManager::GetFBITalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); } - return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * + (m_sQueueSample.m_nEntityIndex % 3) + + sfx; } uint32 @@ -741,10 +849,13 @@ cAudioManager::GetArmyTalkSfx(int16 sound) if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; - if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; + if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) + return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); - return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -754,14 +865,24 @@ cAudioManager::GetMedicTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); + break; case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break; - case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break; + case SOUND_PED_LEAVE_VEHICLE: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -777,10 +898,14 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); + break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); break; @@ -804,7 +929,10 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound) if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); } - return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - + SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -833,16 +961,26 @@ cAudioManager::GetMafiaTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 3) + + sfx; } uint32 @@ -852,13 +990,23 @@ cAudioManager::GetTriadTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } @@ -872,21 +1020,33 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); + break; case SOUND_PED_HANDS_COWER: sound = SOUND_PED_FLEE_SPRINT; return GetGenericMaleTalkSfx(sound); break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -896,15 +1056,23 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -915,16 +1083,24 @@ cAudioManager::GetYardieTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); + break; case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -934,16 +1110,31 @@ cAudioManager::GetColumbianTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); + break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -953,18 +1144,30 @@ cAudioManager::GetHoodTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); + break; + case SOUND_PED_CAR_JACKING: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); break; } - return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -974,11 +1177,19 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); + break; case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break; - case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_MUGGING: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); break; @@ -994,11 +1205,19 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); + break; case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break; - case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_MUGGING: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); break; @@ -1014,13 +1233,27 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); + break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1033,13 +1266,21 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); + break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; @@ -1050,7 +1291,9 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) default: return GetGenericMaleTalkSfx(sound); } - if(model == MI_P_MAN2) sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_P_MAN2) + sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1061,9 +1304,15 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); break; @@ -1083,9 +1332,15 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; @@ -1142,7 +1397,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); break; case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2); break; @@ -1152,7 +1409,9 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1165,15 +1424,23 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); + break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); + break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -1193,15 +1460,21 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1217,8 +1490,12 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); break; @@ -1228,7 +1505,9 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1248,17 +1527,23 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1274,17 +1559,23 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1312,7 +1603,9 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1341,7 +1634,9 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1360,13 +1655,21 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1385,15 +1688,21 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1409,13 +1718,19 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1431,15 +1746,21 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1458,16 +1779,27 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } - return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1480,15 +1812,21 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1507,14 +1845,18 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1530,13 +1872,21 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1552,12 +1902,16 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } @@ -1571,15 +1925,21 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); + break; case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 0xA); break; + case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); + break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(sound); } @@ -1593,8 +1953,12 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); + break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break; case SOUND_PED_CAR_COLLISION: @@ -1616,13 +1980,21 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1638,13 +2010,21 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1663,20 +2043,30 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); + break; default: return GetGenericMaleTalkSfx(sound); } - if(model == MI_B_MAN3) sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_B_MAN3) + sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - + SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1693,14 +2083,24 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1716,19 +2116,33 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); + break; + case SOUND_PED_FLEE_RUN: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } - if(model == MI_B_WOM2) sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_B_WOM2) + sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1745,8 +2159,12 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); + break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6); break; @@ -1756,7 +2174,9 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1769,14 +2189,18 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break; + case SOUND_PED_CHAT_SEXY: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } @@ -1793,7 +2217,9 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); @@ -1814,8 +2240,12 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); @@ -1836,14 +2266,19 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound) case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1853,15 +2288,25 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); break; - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); + break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); + break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break; default: return GetGenericMaleTalkSfx(sound); } - if(model == MI_FAN_MAN2) sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); + if(model == MI_FAN_MAN2) + sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); return sfx; } @@ -1873,15 +2318,24 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); + break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } - return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; + return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - + SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * + (m_sQueueSample.m_nEntityIndex % 2) + + sfx; } uint32 @@ -1891,9 +2345,15 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; @@ -1910,11 +2370,15 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); + break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; @@ -1934,14 +2398,18 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1963,14 +2431,18 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4); break; - case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break; + case SOUND_PED_CHAT: + GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -1983,13 +2455,17 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break; + case SOUND_PED_CAR_JACKED: + GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); + break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -2009,14 +2485,22 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); + break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break; default: return GetGenericMaleTalkSfx(sound); } @@ -2030,14 +2514,24 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break; - case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); break; - case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); break; + case SOUND_PED_HANDS_COWER: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); + break; + case SOUND_PED_ROBBED: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); + break; + case SOUND_PED_EVADE: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); + break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break; + case SOUND_PED_CHAT_EVENT: + GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); + break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break; default: return GetGenericFemaleTalkSfx(sound); } @@ -2054,10 +2548,15 @@ uint32 cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) { char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); - if(!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); } + if(!CGeneral::faststricmp(modelName, "eight") || + !CGeneral::faststricmp(modelName, "eight2")) { + return GetEightTalkSfx(sound); + } if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); } - if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); } + if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { + return GetOJGTalkSfx(sound); + } if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); } if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); } @@ -2147,12 +2646,24 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound) static uint32 lastSfx = NO_SAMPLE; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break; + case SOUND_PED_HANDS_UP: + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); + break; case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break; case SOUND_PED_CAR_JACKED: - case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break; - case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break; - case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break; + case SOUND_PED_CAR_COLLISION: + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); + break; + case SOUND_PED_ATTACK: + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); + break; + case SOUND_PED_FLEE_RUN: +#ifdef FIX_BUGS + sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; +#else + GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); +#endif + break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -2215,8 +2726,8 @@ cAudioManager::GenerateIntegerRandomNumberTable() char * cAudioManager::Get3DProviderName(uint8 id) const { - if(!m_bIsInitialised) return 0; - if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0; + if(!m_bIsInitialised) return nil; + if(id >= SampleManager.GetNum3DProvidersAvailable()) return nil; return SampleManager.Get3DProviderName(id); } @@ -2368,8 +2879,8 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint } float -cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, - float velocityChange) +cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, + cTransmission *transmission, float velocityChange) { tWheelState wheelState; float relativeVelChange; @@ -2407,8 +2918,8 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil } float -cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, - float velocityChange) +cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, + cTransmission *transmission, float velocityChange) { float relativeVelChange; @@ -2424,7 +2935,8 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo bool cAudioManager::HasAirBrakes(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || + model == COACH; } void @@ -2466,7 +2978,7 @@ cAudioManager::IsAudioInitialised() const bool cAudioManager::IsMissionAudioSampleFinished() { - if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2; + if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == PLAY_STATUS_FINISHED; static int32 cPretendFrame = 1; @@ -2504,7 +3016,8 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const void cAudioManager::PlayLoadedMissionAudio() { - if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 && + if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && + m_sMissionAudio.m_bLoadingStatus == LOADING_STATUS_LOADED && !m_sMissionAudio.m_bPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } @@ -2514,11 +3027,12 @@ void cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { static const uint8 OneShotPriority[] = { - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, - 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, - 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, + 1, 4, 4, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, + 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, + 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, 1, 1, 1, 0, + 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; if(m_bIsInitialised) { if(index >= 0 && index < totalAudioEntitiesSlots) { @@ -2526,37 +3040,48 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) if(entity.m_bIsUsed) { if(sound < SOUND_TOTAL_SOUNDS) { if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { - if(m_nScriptObjectEntityTotal < ARRAY_SIZE(m_anScriptObjectEntityIndices)) { + if(m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < + ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) { entity.m_awAudioEvent[0] = sound; entity.m_AudioEvents = 1; - m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] = - index; + m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices + [m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index; } } else { int32 i = 0; while(true) { if(i >= entity.m_AudioEvents) { - if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { - entity.m_awAudioEvent[i] = sound; + if(entity.m_AudioEvents < + ARRAY_SIZE( + entity.m_awAudioEvent)) { + entity.m_awAudioEvent[i] = + sound; entity.m_afVolume[i] = vol; ++entity.m_AudioEvents; } return; } - if(OneShotPriority[entity.m_awAudioEvent[i]] > + if(OneShotPriority[entity + .m_awAudioEvent[i]] > OneShotPriority[sound]) break; ++i; } - if(i < 3) { + if(i < NUM_AUDIOENTITY_EVENTS - 1) { memmove(&entity.m_awAudioEvent[i + 1], - &entity.m_awAudioEvent[i], (3 - i) * 2); - memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], - (3 - i) * 4); + &entity.m_awAudioEvent[i], + (NUM_AUDIOENTITY_EVENTS - 1 - i) * + NUM_AUDIOENTITY_EVENTS / 2); + memmove(&entity.m_afVolume[i + 1], + &entity.m_afVolume[i], + (NUM_AUDIOENTITY_EVENTS - 1 - i) * + NUM_AUDIOENTITY_EVENTS); } entity.m_awAudioEvent[i] = sound; entity.m_afVolume[i] = vol; - if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents; + if(entity.m_AudioEvents < + ARRAY_SIZE(entity.m_awAudioEvent)) + ++entity.m_AudioEvents; } } } @@ -2582,31 +3107,31 @@ cAudioManager::PostInitialiseGameSpecificSetup() m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); - m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1); + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); - m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1); + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); - m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1); + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); - m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1); + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); - m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1); + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); - m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; + m_sMissionAudio.m_bPredefinedProperties = 1; + m_sMissionAudio.m_nMissionAudioCounter = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); } @@ -2685,7 +3210,8 @@ int32 FindMissionAudioSfx(const char *name) { for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { - if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; + if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) + return MissionAudioNameSfxAssoc[i].m_nId; } debug("Can't find mission audio %s", name); return NO_SAMPLE; @@ -2698,19 +3224,19 @@ cAudioManager::PreloadMissionAudio(const char *name) int32 missionAudioSfx = FindMissionAudioSfx(name); if(missionAudioSfx != NO_SAMPLE) { m_sMissionAudio.m_nSampleIndex = missionAudioSfx; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_STOPPED; m_sMissionAudio.field_22 = 0; - m_sMissionAudio.field_24 = - field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; - m_sMissionAudio.field_24 *= 4; + m_sMissionAudio.m_nMissionAudioCounter = + m_bTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / + 1000; + m_sMissionAudio.m_nMissionAudioCounter *= 4; m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.field_12 = 1; - g_bMissionAudioLoadFailed = 0; + m_sMissionAudio.m_bPredefinedProperties = 1; + g_bMissionAudioLoadFailed = false; } } } - void cAudioManager::PreTerminateGameSpecificShutdown() { @@ -2763,190 +3289,232 @@ cAudioManager::ProcessActiveQueues() uint8 emittingVol; CVector position; - for (int32 i = 0; i < m_bActiveSamples; i++) { - m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bIsProcessed = 0; - } - - for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; - if (sample.m_nSampleIndex != NO_SAMPLE) { - for (int32 j = 0; j < m_bActiveSamples; ++j) { - if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && - sample.m_counter == m_asActiveSamples[j].m_counter && - sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { - if (sample.m_nLoopCount) { - if (m_FrameCounter & 1) { + for(int32 i = 0; i < m_bActiveSamples; i++) { + m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = false; + m_asActiveSamples[i].m_bIsProcessed = false; + } + + for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + tSound &sample = m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if(sample.m_nSampleIndex != NO_SAMPLE) { + for(int32 j = 0; j < m_bActiveSamples; ++j) { + if(sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && + sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { + if(sample.m_nLoopCount) { + if(m_FrameCounter & 1) { flag = !!(j & 1); - } - else { + } else { flag = !(j & 1); } - if (flag && !SampleManager.GetChannelUsedFlag(j)) { - sample.m_bLoopEnded = 1; - m_asActiveSamples[j].m_bLoopEnded = 1; - m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; + if(flag && !SampleManager.GetChannelUsedFlag(j)) { + sample.m_bLoopEnded = true; + m_asActiveSamples[j].m_bLoopEnded = true; + m_asActiveSamples[j].m_nSampleIndex = + NO_SAMPLE; + m_asActiveSamples[j].m_nEntityIndex = + AEHANDLE_NONE; continue; } } - sample.m_bIsProcessed = 1; - m_asActiveSamples[j].m_bIsProcessed = 1; - sample.field_88 = -1; - if (!sample.field_56) { - if (sample.m_bIsDistant) { - if (field_4) { - emittingVol = 2 * min(63, sample.m_bEmittingVolume); - } - else { - emittingVol = sample.m_bEmittingVolume; + sample.m_bIsProcessed = true; + m_asActiveSamples[j].m_bIsProcessed = true; + sample.m_nVolumeChange = -1; + if(!sample.m_bReleasingSoundFlag) { + if(sample.m_bIs2D) { + if(field_4) { + emittingVol = + 2 * + min(63, + sample.m_bEmittingVolume); + } else { + emittingVol = + sample.m_bEmittingVolume; } - SampleManager.SetChannelFrequency(j, sample.m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, emittingVol); - } - else { - m_asActiveSamples[j].m_fDistance = sample.m_fDistance; + SampleManager.SetChannelFrequency( + j, sample.m_nFrequency); + SampleManager.SetChannelEmittingVolume( + j, emittingVol); + } else { + m_asActiveSamples[j].m_fDistance = + sample.m_fDistance; position2 = sample.m_fDistance; - position1 = m_asActiveSamples[j].m_fDistance; - sample.m_nFrequency = ComputeDopplerEffectedFrequency( - sample.m_nFrequency, position1, position2, sample.field_48); - if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { + position1 = + m_asActiveSamples[j].m_fDistance; + sample.m_nFrequency = + ComputeDopplerEffectedFrequency( + sample.m_nFrequency, position1, + position2, + sample.m_fSpeedMultiplier); + if(sample.m_nFrequency != + m_asActiveSamples[j].m_nFrequency) { int32 freq; - if (sample.m_nFrequency <= - m_asActiveSamples[j].m_nFrequency) { - freq = max(sample.m_nFrequency, - m_asActiveSamples[j].m_nFrequency - - 6000); - } - else { - freq = min(sample.m_nFrequency, - m_asActiveSamples[j].m_nFrequency + - 6000); + if(sample.m_nFrequency <= + m_asActiveSamples[j] + .m_nFrequency) { + freq = max( + sample.m_nFrequency, + m_asActiveSamples[j] + .m_nFrequency - + 6000); + } else { + freq = min( + sample.m_nFrequency, + m_asActiveSamples[j] + .m_nFrequency + + 6000); } - m_asActiveSamples[j].m_nFrequency = freq; - SampleManager.SetChannelFrequency(j, freq); + m_asActiveSamples[j].m_nFrequency = + freq; + SampleManager.SetChannelFrequency( + j, freq); } - if (sample.m_bEmittingVolume != - m_asActiveSamples[j].m_bEmittingVolume) { - if (sample.m_bEmittingVolume <= - m_asActiveSamples[j].m_bEmittingVolume) { + if(sample.m_bEmittingVolume != + m_asActiveSamples[j].m_bEmittingVolume) { + if(sample.m_bEmittingVolume <= + m_asActiveSamples[j] + .m_bEmittingVolume) { vol = max( - m_asActiveSamples[j].m_bEmittingVolume - 10, - sample.m_bEmittingVolume); - } - else { + m_asActiveSamples[j] + .m_bEmittingVolume - + 10, + sample + .m_bEmittingVolume); + } else { vol = min( - m_asActiveSamples[j].m_bEmittingVolume + 10, - sample.m_bEmittingVolume); + m_asActiveSamples[j] + .m_bEmittingVolume + + 10, + sample + .m_bEmittingVolume); } uint8 emittingVol; - if (field_4) { - emittingVol = 2 * min(63, vol); - } - else { + if(field_4) { + emittingVol = + 2 * min(63, vol); + } else { emittingVol = vol; } - SampleManager.SetChannelEmittingVolume(j, emittingVol); - m_asActiveSamples[j].m_bEmittingVolume = vol; + SampleManager + .SetChannelEmittingVolume( + j, emittingVol); + m_asActiveSamples[j] + .m_bEmittingVolume = vol; } - TranslateEntity(&sample.m_vecPos, &position); - SampleManager.SetChannel3DPosition(j, position.x, position.y, - position.z); + TranslateEntity(&sample.m_vecPos, + &position); + SampleManager.SetChannel3DPosition( + j, position.x, position.y, position.z); SampleManager.SetChannel3DDistances( - j, sample.m_fSoundIntensity, - 0.25f * sample.m_fSoundIntensity); + j, sample.m_fSoundIntensity, + 0.25f * sample.m_fSoundIntensity); } - SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); + SampleManager.SetChannelReverbFlag( + j, sample.m_bReverbFlag); continue; } - sample.m_bIsProcessed = 0; - m_asActiveSamples[j].m_bIsProcessed = 0; + sample.m_bIsProcessed = false; + m_asActiveSamples[j].m_bIsProcessed = false; break; } } } } - for (int32 i = 0; i < m_bActiveSamples; i++) { - if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsProcessed) { + for(int32 i = 0; i < m_bActiveSamples; i++) { + if(m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && + !m_asActiveSamples[i].m_bIsProcessed) { SampleManager.StopChannel(i); m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_nEntityIndex = -5; + m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; } } - for (int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { - - tSound& sample = m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; - if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && - m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_counter > 255 && sample.m_nLoopCount && sample.m_bLoopsRemaining) { + for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++i) { + tSound &sample = m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]; + if(!sample.m_bIsProcessed && !sample.m_bLoopEnded && + m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && + sample.m_nSampleIndex < NO_SAMPLE) { + if(sample.m_nCounter > 255 && sample.m_nLoopCount && + sample.m_bLoopsRemaining) { --sample.m_bLoopsRemaining; - sample.field_76 = 1; - } - else { - for (int32 j = 0; j < m_bActiveSamples; ++j) { - if (!m_asActiveSamples[j].m_bIsProcessed) { - if (sample.m_nLoopCount) { - v28 = sample.m_nFrequency / field_19192; + sample.m_nReleasingVolumeDivider = 1; + } else { + for(int32 j = 0; j < m_bActiveSamples; ++j) { + if(!m_asActiveSamples[j].m_bIsProcessed) { + if(sample.m_nLoopCount) { + v28 = sample.m_nFrequency / m_bTimeSpent; v29 = sample.m_nLoopCount * - SampleManager.GetSampleLength(sample.m_nSampleIndex); - if (v28 == 0) continue; - sample.field_76 = v29 / v28 + 1; + SampleManager.GetSampleLength( + sample.m_nSampleIndex); + if(v28 == 0) continue; + sample.m_nReleasingVolumeDivider = + v29 / v28 + 1; } - memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIsDistant) - TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); - if (field_4) { + memcpy(&m_asActiveSamples[j], &sample, + sizeof(tSound)); + if(!m_asActiveSamples[j].m_bIs2D) + TranslateEntity( + &m_asActiveSamples[j].m_vecPos, + &position); + if(field_4) { emittingVol = - 2 * min(63, m_asActiveSamples[j].m_bEmittingVolume); - } - else { - emittingVol = m_asActiveSamples[j].m_bEmittingVolume; + 2 * min(63, m_asActiveSamples[j] + .m_bEmittingVolume); + } else { + emittingVol = + m_asActiveSamples[j].m_bEmittingVolume; } - if (SampleManager.InitialiseChannel(j, - m_asActiveSamples[j].m_nSampleIndex, - m_asActiveSamples[j].m_bBankIndex)) { + if(SampleManager.InitialiseChannel( + j, m_asActiveSamples[j].m_nSampleIndex, + m_asActiveSamples[j].m_bBankIndex)) { SampleManager.SetChannelFrequency( - j, m_asActiveSamples[j].m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, emittingVol); + j, m_asActiveSamples[j].m_nFrequency); + SampleManager.SetChannelEmittingVolume( + j, emittingVol); SampleManager.SetChannelLoopPoints( - j, m_asActiveSamples[j].m_nLoopStart, - m_asActiveSamples[j].m_nLoopEnd); + j, m_asActiveSamples[j].m_nLoopStart, + m_asActiveSamples[j].m_nLoopEnd); SampleManager.SetChannelLoopCount( - j, m_asActiveSamples[j].m_nLoopCount); + j, m_asActiveSamples[j].m_nLoopCount); SampleManager.SetChannelReverbFlag( - j, m_asActiveSamples[j].m_bReverbFlag); - if (m_asActiveSamples[j].m_bIsDistant) { - uint8 offset = m_asActiveSamples[j].m_bOffset; - if (offset == 63) { + j, m_asActiveSamples[j].m_bReverbFlag); + if(m_asActiveSamples[j].m_bIs2D) { + uint8 offset = + m_asActiveSamples[j].m_bOffset; + if(offset == 63) { x = 0.f; - } - else if (offset >= 63) { - x = (offset - 63) * 1000.f / 63; - } - else { - x = -(63 - offset) * 1000.f / 63; + } else if(offset >= 63) { + x = (offset - 63) * 1000.f / + 63; + } else { + x = -(63 - offset) * + 1000.f / 63; } usedX = x; usedY = 0.f; usedZ = 0.f; - m_asActiveSamples[j].m_fSoundIntensity = 100000.0f; - } - else { + m_asActiveSamples[j] + .m_fSoundIntensity = 100000.0f; + } else { usedX = position.x; usedY = position.y; usedZ = position.z; } - SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); + SampleManager.SetChannel3DPosition( + j, usedX, usedY, usedZ); SampleManager.SetChannel3DDistances( - j, m_asActiveSamples[j].m_fSoundIntensity, - 0.25f * m_asActiveSamples[j].m_fSoundIntensity); + j, + m_asActiveSamples[j].m_fSoundIntensity, + 0.25f * m_asActiveSamples[j] + .m_fSoundIntensity); SampleManager.StartChannel(j); } - m_asActiveSamples[j].m_bIsProcessed = 1; - sample.m_bIsProcessed = 1; - sample.field_88 = -1; + m_asActiveSamples[j].m_bIsProcessed = true; + sample.m_bIsProcessed = true; + sample.m_nVolumeChange = -1; break; } } @@ -2965,7 +3533,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) automobile = (CAutomobile *)params->m_pVehicle; if(!automobile->bEngineOn) return true; - if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && + if((automobile->m_fVelocityChangeForAudio < 0.025f || + params->m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) return true; @@ -2973,20 +3542,20 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) rand = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 13; + m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3014,19 +3583,20 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = counter++; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3058,25 +3628,28 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) boat = (CBoat *)params->m_pVehicle; if(params->m_nIndex == REEFER) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nFrequency += + (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3090,7 +3663,8 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = (100.f * padRelativeAccerate) + 15; m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; } else { gasPedal = Abs(boat->m_fGasPedal); if(gasPedal > 0.0f) { @@ -3100,26 +3674,29 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) emittingVol = (100.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; } } - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } else { @@ -3131,18 +3708,21 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(padAccelerate <= 20) { emittingVol = 45 - 45 * padAccelerate / 40; m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; if(LastAccel > 20) { oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, + oneShotVol); } } else { emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; + m_sQueueSample.m_nFrequency = + 4000 * padAccelerate / 255 + 8000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } LastVol = emittingVol; @@ -3152,33 +3732,36 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(gasPedal > 0.0f) { m_sQueueSample.m_nFrequency = 11025; emittingVol = 45; - m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; } else { emittingVol = (105.f * gasPedal) + 15; m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; if(!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; } @@ -3206,20 +3789,22 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) vol = (30.f * multiplier); m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 38; + m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = vol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3259,23 +3844,26 @@ void cAudioManager::ProcessBridgeMotor() { if(m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = + SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = false; AddSampleToRequestedQueue(); } @@ -3285,10 +3873,12 @@ cAudioManager::ProcessBridgeMotor() void cAudioManager::ProcessBridgeOneShots() { - if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { + if(CBridge::State == STATE_LIFT_PART_IS_UP && + CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { - if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { + if(CBridge::State == STATE_LIFT_PART_IS_DOWN && + CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else { if(CBridge::State == STATE_LIFT_PART_MOVING_UP && @@ -3304,21 +3894,22 @@ cAudioManager::ProcessBridgeOneShots() } } if(m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3332,21 +3923,23 @@ cAudioManager::ProcessBridgeWarning() if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3365,21 +3958,23 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 35; + m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3402,9 +3997,10 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } else if(nAccel < 60) { ++nAccel; } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, - 52, 1); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1); + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, + SFX_CESNA_IDLE, 0, 52, 1); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, + SFX_CESNA_REV, 0, 2, 1); } } else if(params->m_nIndex == DODO) { AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1); @@ -3412,44 +4008,47 @@ cAudioManager::ProcessCesna(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 8.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } if(params->m_fDistance < 8100.f) { - m_sQueueSample.m_bVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 8.0f; + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3480,20 +4079,21 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 90 + 30; - m_sQueueSample.m_bVolume = - ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); - m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 4); + m_sQueueSample.m_nCounter = counter++; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3515,41 +4115,46 @@ cAudioManager::ProcessCrane() static const int intensity = 80; if(crane) { - if(crane->m_bCraneActive == 1) { - if(crane->m_bCraneStatus) { - m_sQueueSample.m_vecPos = crane->m_pObject->GetPosition(); + if(crane->m_nCraneStatus == CCrane::ACTIVATED) { + if(crane->m_nCraneState != CCrane::IDLE) { + m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos); if(distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { - m_sQueueSample.m_counter = 1; + if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_AudioEvents) { + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); + SampleManager.GetSampleBaseFrequency( + SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -3584,19 +4189,21 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 60 + 40; - m_sQueueSample.m_bVolume = - ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); - m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nCounter = counter++; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -3624,29 +4231,32 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) if(engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nFrequency = 40000; } else { emittingVolume = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.field_16 = 7; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, engineDamageIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 28; + m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3752,14 +4362,14 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 200.0f; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; case EXPLOSION_MINE: @@ -3767,7 +4377,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_fSoundIntensity = 300.0f; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; default: @@ -3775,8 +4385,9 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; if(type == EXPLOSION_HELI) - m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = + 8 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; break; } @@ -3785,14 +4396,15 @@ cAudioManager::ProcessExplosions(int32 explosion) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = 0; @@ -3813,27 +4425,29 @@ cAudioManager::ProcessFireHydrant() bool distCalculated = false; static const int intensity = 35; - m_sQueueSample.m_vecPos = ((CEntity*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); + m_sQueueSample.m_vecPos = + ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 4; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3857,9 +4471,12 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; emittingVol = 100; m_sQueueSample.m_nFrequency = - 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); - m_sQueueSample.field_16 = 6; + 8 * + SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / + 10; + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nReleasingVolumeModificator = 6; break; case ENTITY_TYPE_PED: m_sQueueSample.m_fSoundIntensity = 25.0f; @@ -3867,45 +4484,52 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_nReleasingVolumeModificator = 8; } } else { m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += + i * ((uint32)m_sQueueSample.m_nFrequency >> 6); emittingVol = 80; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_nReleasingVolumeModificator = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.field_76 = 10; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -3932,7 +4556,9 @@ cAudioManager::ProcessFrontEnd() stereo = false; processedMission = false; switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { - case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; + case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; + break; case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; break; @@ -3985,7 +4611,9 @@ cAudioManager::ProcessFrontEnd() case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break; - case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break; + case SOUND_RACE_START_GO: + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; + break; case SOUND_PART_MISSION_COMPLETE: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; processedMission = true; @@ -4023,7 +4651,9 @@ cAudioManager::ProcessFrontEnd() stereo = true; break; case SOUND_FRONTEND_NO_RADIO: - case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; + case SOUND_FRONTEND_RADIO_CHANGE: + m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; + break; case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break; default: continue; } @@ -4049,12 +4679,12 @@ cAudioManager::ProcessFrontEnd() SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 0; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -4067,7 +4697,7 @@ cAudioManager::ProcessFrontEnd() AddSampleToRequestedQueue(); if(stereo) { ++m_sQueueSample.m_nSampleIndex; - m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset; AddSampleToRequestedQueue(); } @@ -4086,48 +4716,53 @@ cAudioManager::ProcessGarages() static uint8 iSound = 32; -#define LOOP_HELPER \ - for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ - switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ - case SOUND_GARAGE_DOOR_CLOSED: \ - case SOUND_GARAGE_DOOR_OPENED: \ - if(distSquared < 6400.f) { \ - CalculateDistance(distCalculated, distSquared); \ - m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ - if(m_sQueueSample.m_bVolume) { \ - if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 6735; \ - } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ - .m_awAudioEvent[j] == 69) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 22000; \ - } else { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \ - m_sQueueSample.m_nFrequency = 18000; \ - } \ - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ - m_sQueueSample.field_16 = 4; \ - m_sQueueSample.m_bEmittingVolume = 60; \ - m_sQueueSample.field_48 = 0.0f; \ - m_sQueueSample.m_fSoundIntensity = 80.0f; \ - /*m_sQueueSample.field_16 = 4;*/ \ - m_sQueueSample.m_bReverbFlag = true; \ - /*m_sQueueSample.m_bReverbFlag = true;*/ \ - m_sQueueSample.m_bIsDistant = false; \ - m_sQueueSample.field_56 = 1; \ - m_sQueueSample.m_nLoopCount = 1; \ - m_sQueueSample.m_nLoopStart = 0; \ - m_sQueueSample.m_nLoopEnd = -1; \ - m_sQueueSample.m_counter = iSound++; \ - if(iSound < 32) iSound = 32; \ - m_sQueueSample.m_bRequireReflection = true; \ - AddSampleToRequestedQueue(); \ - } \ - } \ - break; \ - default: continue; \ - } \ +#define LOOP_HELPER \ + for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ + switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ + case SOUND_GARAGE_DOOR_CLOSED: \ + case SOUND_GARAGE_DOOR_OPENED: \ + if(distSquared < 6400.f) { \ + CalculateDistance(distCalculated, distSquared); \ + m_sQueueSample.m_bVolume = \ + ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ + if(m_sQueueSample.m_bVolume) { \ + if(CGarages::aGarages[i].m_eGarageType == \ + GARAGE_CRUSHER) { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 6735; \ + } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \ + .m_awAudioEvent[j] == 69) { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_CAR_PANEL_2; \ + m_sQueueSample.m_nFrequency = 22000; \ + } else { \ + m_sQueueSample.m_nSampleIndex = \ + SFX_COL_GARAGE_DOOR_1; \ + m_sQueueSample.m_nFrequency = 18000; \ + } \ + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \ + m_sQueueSample.m_nReleasingVolumeModificator = 4; \ + m_sQueueSample.m_bEmittingVolume = 60; \ + m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ + m_sQueueSample.m_fSoundIntensity = 80.0f; \ + /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ + m_sQueueSample.m_bReverbFlag = true; \ + /*m_sQueueSample.m_bReverbFlag = true;*/ \ + m_sQueueSample.m_bIs2D = false; \ + m_sQueueSample.m_bReleasingSoundFlag = true; \ + m_sQueueSample.m_nLoopCount = 1; \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; \ + m_sQueueSample.m_nCounter = iSound++; \ + if(iSound < 32) iSound = 32; \ + m_sQueueSample.m_bRequireReflection = true; \ + AddSampleToRequestedQueue(); \ + } \ + } \ + break; \ + default: continue; \ + } \ } for(uint32 i = 0; i < CGarages::NumGarages; ++i) { @@ -4141,19 +4776,24 @@ cAudioManager::ProcessGarages() state = CGarages::aGarages[i].m_eGarageState; if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { - if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { + if(CGarages::aGarages[i].m_eGarageState == + GS_AFTERDROPOFF) { if(!(m_FrameCounter & 1)) { LOOP_HELPER continue; } if(m_anRandomTable[1] & 1) { - sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; + sampleIndex = + m_anRandomTable[2] % 5 + + SFX_COL_CAR_1; } else { sampleIndex = - m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; + m_anRandomTable[2] % 6 + + SFX_COL_CAR_PANEL_1; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_nFrequency = @@ -4161,14 +4801,17 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nSampleIndex) >> 1; m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement( + m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nCounter = iSound++; if(iSound < 32) iSound = 32; - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bBankIndex = + SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample + .m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( @@ -4176,7 +4819,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4184,25 +4827,29 @@ cAudioManager::ProcessGarages() LOOP_HELPER continue; } - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nSampleIndex = + SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 6543; } else { - m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; + m_sQueueSample.m_nSampleIndex = + SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; } - m_sQueueSample.m_counter = i; + m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_bEmittingVolume = 90; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 2.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; @@ -4232,7 +4879,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) static const tHelicopterSampleData gHeliSfxRanges[3] = { {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; - if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return false; + if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= + params->m_fDistance) + return false; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); heli = (CHeli *)params->m_pVehicle; @@ -4242,29 +4891,32 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) if(dist >= MaxDist) return true; baseDist = gHeliSfxRanges[i].m_fBaseDistance; if(dist < baseDist) - emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); + emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * + ((MaxDist - dist) / (MaxDist - baseDist))); else emittingVol = gHeliSfxRanges[i].m_bBaseVolume; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i + 65; + m_sQueueSample.m_nCounter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 0; - m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = + 1200 * heli->m_nHeliId + + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -4297,20 +4949,21 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) if(dist < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(dist); rand = m_anRandomTable[0] % 30 + 40; - m_sQueueSample.m_bVolume = - ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nCounter = counter++; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -4370,7 +5023,8 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) if(SetupJumboFlySound(20)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; - if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { + if(SetupJumboRumbleSound(maxVolume * modificator) && + SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if(modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; vol = modificator * 5.f * maxVolume; @@ -4409,7 +5063,8 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); - SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); + SetupJumboWhineSound(18.f * (1.f - modificator), + 14600.f * modificator + 29500); } } } @@ -4419,8 +5074,10 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane) { const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; - if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { - if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100); + if(SetupJumboFlySound((107.f * modificator) + 20) && + SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { + if(SetupJumboEngineSound(maxVolume, 22050)) + SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } @@ -4437,9 +5094,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) { switch(sound) { case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 30.0f; - break; + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: return; } float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -4450,37 +5105,41 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); - m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - m_sQueueSample.m_bVolume = - ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); - m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -4501,9 +5160,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4511,9 +5170,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4521,9 +5180,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4531,9 +5190,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4541,9 +5200,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4551,9 +5210,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4561,9 +5220,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4571,9 +5230,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4581,9 +5240,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4591,9 +5250,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4601,9 +5260,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4611,9 +5270,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4621,9 +5280,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4631,9 +5290,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4641,9 +5300,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4651,9 +5310,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4661,9 +5320,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4671,9 +5330,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4681,9 +5340,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4691,9 +5350,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4701,9 +5360,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4711,9 +5370,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4721,9 +5380,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4731,9 +5390,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -4741,9 +5400,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4751,49 +5410,53 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return; @@ -4804,20 +5467,22 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_39: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return; @@ -4826,80 +5491,88 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_46_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_47_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_AIRPORT_LOOP_S: case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return; @@ -4917,9 +5590,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -4927,9 +5600,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_PORN_CINEMA_1_L: @@ -4944,73 +5617,82 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_BANK_ALARM_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: + ProcessPoliceCellBeatingScriptObject(sound); + return; case SCRIPT_SOUND_RAVE_1_LOOP_S: case SCRIPT_SOUND_RAVE_2_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_1_LOOP_L: case SCRIPT_SOUND_RAVE_2_LOOP_L: @@ -5018,30 +5700,33 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_S: m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_L: m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_76 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; case SCRIPT_SOUND_PRETEND_FIRE_LOOP: m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -5049,9 +5734,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.field_16 = 8; - m_sQueueSample.field_76 = 10; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; break; default: return; } @@ -5059,18 +5744,19 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } @@ -5093,12 +5779,13 @@ cAudioManager::ProcessMissionAudio() if(m_bIsInitialised) { if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { switch(m_sMissionAudio.m_bLoadingStatus) { - case 0: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); - m_sMissionAudio.m_bLoadingStatus = 1; + case LOADING_STATUS_NOT_LOADED: + SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, + 1); + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; nFramesUntilFailedLoad = 0; return; - case 1: + case LOADING_STATUS_LOADED: if(!m_sMissionAudio.m_bIsPlayed) return; if(g_bMissionAudioLoadFailed) { if(m_bTimerJustReset) { @@ -5109,15 +5796,19 @@ cAudioManager::ProcessMissionAudio() nFramesUntilFailedLoad = 0; } else if(!m_bUserPause) { if(++nFramesForPretendPlaying < 120) { - m_sMissionAudio.m_bPlayStatus = 1; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_PLAYING; } else { - m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; } } } else { if(m_sMissionAudio.m_bPlayStatus) { - if(m_sMissionAudio.m_bPlayStatus != 1) return; + if(m_sMissionAudio.m_bPlayStatus != + PLAY_STATUS_PLAYING) + return; if(m_bTimerJustReset) { ClearMissionAudio(); SampleManager.StopStreamedFile(1); @@ -5128,32 +5819,49 @@ cAudioManager::ProcessMissionAudio() if(!m_bUserPause) { if(nCheckPlayingDelay) { --nCheckPlayingDelay; - } else if(GetMissionScriptPoliceAudioPlayingStatus() == - 2 || - m_sMissionAudio.field_24-- == 0) { - m_sMissionAudio.m_bPlayStatus = 2; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - SampleManager.StopStreamedFile(1); - m_sMissionAudio.field_24 = 0; + } else if( + GetMissionScriptPoliceAudioPlayingStatus() == + PLAY_STATUS_FINISHED || + m_sMissionAudio + .m_nMissionAudioCounter-- == + 0) { + m_sMissionAudio + .m_bPlayStatus = + PLAY_STATUS_FINISHED; + m_sMissionAudio + .m_nSampleIndex = + NO_SAMPLE; + SampleManager + .StopStreamedFile(1); + m_sMissionAudio + .m_nMissionAudioCounter = + 0; } } } else if(m_sMissionAudio.field_22) { - if(SampleManager.IsStreamPlaying(1) || m_bUserPause || - m_bPreviousUserPause) { + if(SampleManager.IsStreamPlaying(1) || + m_bUserPause || m_bPreviousUserPause) { if(m_bUserPause) - SampleManager.PauseStream(1, 1); + SampleManager.PauseStream( + 1, 1); else - SampleManager.PauseStream(0, 1); + SampleManager.PauseStream( + 0, 1); } else { - m_sMissionAudio.m_bPlayStatus = 2; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_bPlayStatus = + PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex = + NO_SAMPLE; SampleManager.StopStreamedFile(1); - m_sMissionAudio.field_24 = 0; + m_sMissionAudio + .m_nMissionAudioCounter = 0; } } else { if(m_bUserPause) return; if(nCheckPlayingDelay--) { - if(!SampleManager.IsStreamPlaying(1)) return; + if(!SampleManager.IsStreamPlaying( + 1)) + return; nCheckPlayingDelay = 0; } m_sMissionAudio.field_22 = 1; @@ -5161,30 +5869,40 @@ cAudioManager::ProcessMissionAudio() } else { if(MissionScriptAudioUsesPoliceChannel( m_sMissionAudio.m_nSampleIndex)) { - SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); + SetMissionScriptPoliceAudio( + m_sMissionAudio.m_nSampleIndex); } else { - if(m_bUserPause) SampleManager.PauseStream(1, 1); - if(m_sMissionAudio.field_12) { - SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); + if(m_bUserPause) + SampleManager.PauseStream(1, 1); + if(m_sMissionAudio + .m_bPredefinedProperties) { + SampleManager + .SetStreamedVolumeAndPan(80, 63, + 1, 1); } else { - distSquared = - GetDistanceSquared(&m_sMissionAudio.m_vecPos); + distSquared = GetDistanceSquared( + &m_sMissionAudio.m_vecPos); if(distSquared >= 2500.f) { emittingVol = 0; pan = 63; } else { dist = Sqrt(distSquared); - emittingVol = ComputeVolume(80, 50.0f, dist); - TranslateEntity(&m_sMissionAudio.m_vecPos, - &vec); - pan = ComputePan(50.f, &vec); + emittingVol = ComputeVolume( + 80, 50.0f, dist); + TranslateEntity( + &m_sMissionAudio + .m_vecPos, + &vec); + pan = + ComputePan(50.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, - 1, 1); + SampleManager + .SetStreamedVolumeAndPan( + emittingVol, pan, 1, 1); } SampleManager.StartPreloadedStreamedFile(1); } - m_sMissionAudio.m_bPlayStatus = 1; + m_sMissionAudio.m_bPlayStatus = PLAY_STATUS_PLAYING; nCheckPlayingDelay = 30; } } @@ -5192,9 +5910,9 @@ cAudioManager::ProcessMissionAudio() case 2: if(++nFramesUntilFailedLoad >= 90) { nFramesForPretendPlaying = 0; - g_bMissionAudioLoadFailed = 1; + g_bMissionAudioLoadFailed = true; nFramesUntilFailedLoad = 0; - m_sMissionAudio.m_bLoadingStatus = 1; + m_sMissionAudio.m_bLoadingStatus = LOADING_STATUS_LOADED; } return; default: return; @@ -5218,8 +5936,10 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) velocityChange = Abs(params->m_fVelocityChange); } else { if(automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; - velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.4f; + velocityChange = automobile->m_fGasPedalAudio * + params->m_pTransmission->fMaxVelocity; } if(velocityChange > 0.001f) { allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; @@ -5228,28 +5948,33 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) else emittingVol = 90; if(emittingVol) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; - m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = + SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = - (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + + (11025.f * velocityChange / + params->m_pTransmission->fMaxVelocity + 11025.f); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -5296,9 +6021,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = 10600; else m_sQueueSample.m_nFrequency = 9000; - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = RandomDisplacement(10) + 50; break; @@ -5308,11 +6033,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 9; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_110: @@ -5322,10 +6048,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); - m_sQueueSample.field_16 = 0; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -5333,9 +6060,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = false; break; case SCRIPT_SOUND_GLASS_BREAK_L: @@ -5344,9 +6071,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -5354,9 +6081,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 60; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -5364,9 +6091,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; emittingVolume = 70; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: @@ -5374,9 +6101,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; - m_sQueueSample.field_16 = 9; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: @@ -5384,9 +6111,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; @@ -5395,9 +6122,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 20 + 80; break; @@ -5405,11 +6132,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 70; break; @@ -5417,11 +6145,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_bRequireReflection = true; emittingVolume = m_anRandomTable[2] % 30 + 60; break; @@ -5439,22 +6168,22 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.field_16 = 18; + m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5469,21 +6198,21 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) } m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; - m_sQueueSample.field_16 = 15; + m_sQueueSample.m_nReleasingVolumeModificator = 15; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.field_16 = 18; + m_sQueueSample.m_nReleasingVolumeModificator = 18; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: return; @@ -5492,12 +6221,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -5518,7 +6247,7 @@ cAudioManager::ProcessPed(CPhysical *ped) m_sQueueSample.m_vecPos = ped->GetPosition(); - //params.m_bDistanceCalculated = false; + // params.m_bDistanceCalculated = false; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms); @@ -5538,10 +6267,11 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { emittingVol = 10; - veh = (CAutomobile*)ped->m_pMyVehicle; + veh = (CAutomobile *)ped->m_pMyVehicle; if(veh && veh->IsCar()) { for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) { - if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { + if(!veh->IsDoorClosed((eDoors)i) || + veh->IsDoorMissing((eDoors)i)) { emittingVol = 42; break; } @@ -5551,25 +6281,27 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) emittingVol = 42; } - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 64; + m_sQueueSample.m_nCounter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -5579,14 +6311,6 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) } } -#if 1 -WRAPPER -void -cAudioManager::ProcessPedOneShots(cPedParams *params) -{ - EAXJMP(0x56F650); -} -#else void cAudioManager::ProcessPedOneShots(cPedParams *params) { @@ -5597,15 +6321,15 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) bool stereo; int16 sound; - char noReflection; + bool noReflection; CWeapon *weapon; - float maxDist; + float maxDist = 0.f; // uninitialized variable static uint8 iSound = 21; - weapon = nil; + weapon = params->m_pPed->GetWeapon(); for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - noReflection = 0; + noReflection = false; stereo = 0; m_sQueueSample.m_bRequireReflection = false; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; @@ -5614,7 +6338,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case SOUND_STEP_END: if(!params->m_pPed->bIsLooking) { emittingVol = m_anRandomTable[3] % 15 + 45; - if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) + if(FindPlayerPed() != + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) emittingVol >>= 1; maxDist = 400.f; switch(params->m_pPed->m_nSurfaceTouched) { @@ -5623,7 +6348,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) break; case SURFACE_DIRT: case SURFACE_DIRTTRACK: - sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; + sampleIndex = + m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; break; case SURFACE_METAL6: case SURFACE_METAL_DOOR: @@ -5639,10 +6365,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; break; case SURFACE_SAND: - sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; + sampleIndex = + (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; break; case SURFACE_PUDDLE: - sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; + sampleIndex = + (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; break; case SURFACE_WOOD: case SURFACE_WOOD_BOX: @@ -5653,37 +6381,46 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; break; default: - sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; + sampleIndex = + m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; break; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nCounter = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_awAudioEvent[i] - + 28; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch(params->m_pPed->m_nMoveState) { - case 2: + case PEDMOVE_WALK: emittingVol >>= 2; - m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 9 * m_sQueueSample.m_nFrequency / 10; break; - case 3: + case PEDMOVE_RUN: emittingVol >>= 1; - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10; + break; + case PEDMOVE_SPRINT: + m_sQueueSample.m_nFrequency = + 12 * m_sQueueSample.m_nFrequency / 10; break; - case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break; default: break; } - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; } break; @@ -5701,32 +6438,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); - m_sQueueSample.field_16 = 2; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; - break; } break; case SOUND_FIGHT_PUNCH_33: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5734,19 +6471,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_34: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5754,19 +6491,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_HEADBUTT_35: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5774,19 +6511,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_36: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5794,19 +6531,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5814,19 +6551,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_CLOSE_PUNCH_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5834,19 +6571,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5854,19 +6591,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5874,19 +6611,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5894,19 +6631,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5914,19 +6651,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KNEE_OR_KICK_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5934,19 +6671,19 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_FIGHT_KICK_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound; + m_sQueueSample.m_nCounter = iSound; stereo = 1; ++iSound; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5954,18 +6691,18 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -5973,12 +6710,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case SOUND_WEAPON_SHOT_FIRED: weapon = &ped->m_weapons[ped->m_currentWeapon]; @@ -5986,13 +6723,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; maxDist = SQR(50); m_sQueueSample.m_nLoopCount = 1; @@ -6000,23 +6738,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6024,19 +6763,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6044,23 +6784,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6068,19 +6809,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[1] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6088,19 +6830,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[4] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6108,23 +6851,24 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; maxDist = 8100.f; m_sQueueSample.m_nLoopCount = 1; @@ -6132,38 +6876,39 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = 9; + m_sQueueSample.m_nCounter = 9; emittingVol = 90; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bEmittingVolume = 90; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 6; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 6; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; default: continue; } @@ -6174,164 +6919,70 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) switch(weapon->m_eWeaponType) { case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = 39243; - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = 30290; - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; - emittingVol = 75; - m_sQueueSample.m_counter = iSound++; - stereo = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bEmittingVolume = 75; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; - m_sQueueSample.m_bRequireReflection = true; break; default: continue; } + emittingVol = 75; + m_sQueueSample.m_nCounter = iSound++; + stereo = 1; + m_sQueueSample.m_nFrequency += RandomDisplacement(300); + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; + m_sQueueSample.m_bRequireReflection = true; break; case SOUND_WEAPON_AK47_BULLET_ECHO: case SOUND_WEAPON_UZI_BULLET_ECHO: case SOUND_WEAPON_M16_BULLET_ECHO: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; maxDist = SQR(80); m_sQueueSample.m_nLoopCount = 1; @@ -6339,22 +6990,23 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 40; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; if(m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bRequireReflection = true; else - noReflection = 1; + noReflection = true; break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = 3600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6362,18 +7014,20 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nLoopEnd = -1; emittingVol = 70; m_sQueueSample.m_bEmittingVolume = 70; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); - m_sQueueSample.field_16 = 7; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; @@ -6381,17 +7035,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[0] % 20 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nCounter = iSound++; stereo = 1; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; - m_sQueueSample.field_16 = 1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; maxDist = 1600.f; m_sQueueSample.m_nLoopCount = 1; @@ -6399,50 +7053,48 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[2] % 30 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = 1; m_sQueueSample.m_bRequireReflection = true; break; - default: - SetupPedComments(params, sound); - continue; + default: SetupPedComments(params, sound); continue; + } - if(stereo && iSound > 60) iSound = 21; - if(params->m_fDistance < maxDist) { - CalculateDistance((bool *)params, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_bVolume) { - if(noReflection) { - if(0.2f * m_sQueueSample.m_fSoundIntensity > - m_sQueueSample.m_fDistance) { - noReflection = 0; - } else { - m_sQueueSample.m_bIsDistant = true; - m_sQueueSample.m_bOffset = 0; - } + if(stereo && iSound > 60) iSound = 21; + if(params->m_fDistance < maxDist) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + if(noReflection) { + if(0.2f * m_sQueueSample.m_fSoundIntensity <= + m_sQueueSample.m_fDistance) { + noReflection = 0; + } else { + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bOffset = 0; } - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - if(noReflection) { - m_sQueueSample.m_bOffset = 127; - ++m_sQueueSample.m_nSampleIndex; - if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != - 47 || - weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { - m_sQueueSample.m_counter = iSound++; - if(iSound > 60) iSound = 21; - } else { - ++m_sQueueSample.m_counter; - } - AddSampleToRequestedQueue(); + } + m_sQueueSample.m_bReverbFlag = true; + AddSampleToRequestedQueue(); + if(noReflection) { + m_sQueueSample.m_bOffset = 127; + ++m_sQueueSample.m_nSampleIndex; + if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || + weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { + m_sQueueSample.m_nCounter = iSound++; + if(iSound > 60) iSound = 21; + } else { + ++m_sQueueSample.m_nCounter; } + AddSampleToRequestedQueue(); } } } } } -#endif void cAudioManager::ProcessPhysical(int32 id) @@ -6450,8 +7102,12 @@ cAudioManager::ProcessPhysical(int32 id) CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; if(entity) { switch(entity->m_type) { - case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; - case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; + case ENTITY_TYPE_VEHICLE: + ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); + break; + case ENTITY_TYPE_PED: + ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); + break; default: return; } } @@ -6469,18 +7125,93 @@ cAudioManager::ProcessPlane(cVehicleParams *params) struct tVehicleSampleData { eSfxSample m_nAccelerationSampleIndex; - char m_bEngineSoundType; + uint8 m_bEngineSoundType; char gap_5[3]; eSfxSample m_nHornSample; int32 m_nHornFrequency; - char m_nSirenOrAlarmSample; - int m_nSirenOrAlarmFrequency; - char m_bDoorType; + uint8 m_nSirenOrAlarmSample; + int32 m_nSirenOrAlarmFrequency; + uint8 m_bDoorType; char gap_25[3]; }; -int32 *CSWTCH_554 = (int32 *)0x606A50; -tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204; +// int32 *GearFreqAdj = (int32 *)0x606A50; +int32 GearFreqAdj[] = {112, 23, 0, 0, 112, 23, 0, 0, 72, 13, 0, 0, + 176, 4, 0, 0, 0, 0, 0, 0, 24, 252, 255, 255}; + +// tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204; + +const tVehicleSampleData CarSounds[70] = { + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_3, 3, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, + {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CESNA_IDLE, 0, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_5, 5, "", SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1}, + {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_7, 7, "", SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 0, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0}, + {SFX_CAR_REV_6, 6, "", SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_4, 4, "", SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, + {SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}}; void cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) @@ -6519,7 +7250,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * processedAccelSampleStopped = 0; if(bPlayerJustEnteredCar) { bAccelSampleStopped = 1; - bPlayerJustEnteredCar = 0; + bPlayerJustEnteredCar = false; nCruising = 0; LastAccel = 0; bLostTractionLastFrame = 0; @@ -6543,7 +7274,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * if(transmission->nDriveType == '4') { wheelInUseCounter = 0; - for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++){ + for(uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if(automobile->m_aWheelState[i]) ++wheelInUseCounter; } if(wheelInUseCounter > 2) lostTraction = 1; @@ -6552,7 +7283,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } - } else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + } else if(transmission->nDriveType == 'R' && + (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { lostTraction = 1; } if(0.0f != velocityChange) { @@ -6574,11 +7306,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.StopChannel(m_bActiveSamples); bAccelSampleStopped = 1; } - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { gasPedalAudio = automobile->m_fGasPedalAudio; } else { gasPedalAudio = - min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); + min(1.0f, params->m_fVelocityChange / + params->m_pTransmission->fMaxReverseVelocity); } gasPedalAudio = max(0.0f, gasPedalAudio); automobile->m_fGasPedalAudio = gasPedalAudio; @@ -6588,16 +7322,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * bAccelSampleStopped = 1; } nCruising = 0; - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || + params->m_fVelocityChange >= 0.01f && + automobile->m_fGasPedalAudio > 0.2f) { automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; gasPedalAudio = automobile->m_fGasPedalAudio; } if(gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; if(engineSoundType == 6) freq >>= 1; - AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, - (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), + AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + + 40, + freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0); } } @@ -6614,16 +7351,19 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * return; } if(!nCruising) { - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || - lostTraction || - currentGear < 2 && - velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { - if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || + automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < + 0.01f) { // here could be used abs + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { + if(!automobile->m_nWheelsOnGround && + automobile->m_nDriveWheelsOnGround || (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.6f; } freqModifier = 0; baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; @@ -6661,13 +7401,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) - freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + freq = + (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1; else - freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag(m_bActiveSamples, - m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -6677,20 +7418,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * return; } if(processedAccelSampleStopped) { - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) - freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + freq = + (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1; else - freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag(m_bActiveSamples, - m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -6701,20 +7444,21 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; - if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85); SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); - freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; if(engineSoundType == 6) freq >>= 1; SampleManager.SetChannelFrequency(m_bActiveSamples, freq); if(!channelUsed) { - SampleManager.SetChannelReverbFlag(m_bActiveSamples, - m_bDynamicAcousticModelingStatus != 0); + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); SampleManager.StartChannel(m_bActiveSamples); } LastAccel = accelerateState; @@ -6726,8 +7470,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * nCruising = 1; } bAccelSampleStopped = 1; - if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params->m_pTransmission->nNumberOfGears - 1) { + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { nCruising = 0; } else { if(accelerateState >= 220 && @@ -6738,8 +7482,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } freq = 27 * nCruising + freqModifier + 22050; if(engineSoundType == 6) freq >>= 1; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), - engineSoundType, 64, 1); + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, + 64, 1); } LastAccel = accelerateState; @@ -6778,18 +7522,20 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex = sampleIndex; emittingVol = m_anRandomTable[0] % 50 + 55; m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_counter = counter++; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nCounter = counter++; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -6861,21 +7607,23 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_fDistance = Sqrt(distSquared); if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { m_sQueueSample.m_bVolume = - ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6884,20 +7632,21 @@ cAudioManager::ProcessPornCinema(uint8 sound) time = CTimer::GetTimeInMilliseconds(); if(time > gPornNextTime) { - m_sQueueSample.m_bVolume = - ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nCounter = rand + 1; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 6; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -6924,7 +7673,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nReleasingVolumeModificator = 3; break; case WEAPONTYPE_MOLOTOV: emittingVol = molotovVolume; @@ -6933,28 +7682,32 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; - m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nReleasingVolumeModificator = 7; break; default: return; } - m_sQueueSample.field_48 = 4.0f; - m_sQueueSample.field_76 = 3; - m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_vecPos = + CProjectileInfo::ms_apProjectile[i]->GetPosition(); float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, - m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_56 = 0; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -6967,35 +7720,32 @@ cAudioManager::ProcessProjectiles() void cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { - float emittingVol; - CVehicle *veh; - if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - ++params->m_pVehicle->m_bRainAudioCounter; - veh = params->m_pVehicle; + CVehicle *veh = params->m_pVehicle; + ++veh->m_bRainAudioCounter; if(veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - emittingVol = 30.f * CWeather::Rain; - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); + float emittingVol = 30.f * CWeather::Rain; + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++; - veh = params->m_pVehicle; + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 9; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7008,8 +7758,16 @@ void cAudioManager::ProcessReverb() const { if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { - for(uint32 i = 0; i < channels; i++) { // bug? - if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1); + for(uint32 i = 0; i < +#ifdef FIX_BUGS + channels +#else + 28 +#endif + ; + i++) { + if(m_asActiveSamples[i].m_bReverbFlag) + SampleManager.SetChannelReverbFlag(i, 1); } } } @@ -7028,7 +7786,8 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); automobile = (CAutomobile *)params->m_pVehicle; if(automobile->m_nWheelsOnGround) { - modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; + modificator = params->m_fVelocityChange / + params->m_pTransmission->fMaxReverseVelocity; } else { if(automobile->m_nDriveWheelsOnGround) automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; @@ -7036,28 +7795,30 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) } modificator = Abs(modificator); emittingVol = (24.f * modificator); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { if(params->m_pVehicle->m_fGasPedal >= 0.0f) { - m_sQueueSample.m_counter = 62; + m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } else { - m_sQueueSample.m_counter = 61; + m_sQueueSample.m_nCounter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7087,36 +7848,38 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); - m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > gSawMillNextTime) { - m_sQueueSample.m_bVolume = - ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = true; @@ -7150,9 +7913,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) switch(sound) { case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 30.0f; - break; + case SCRIPT_SOUND_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -7163,37 +7924,39 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); - m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > gShopNextTime) { - m_sQueueSample.m_bVolume = - ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + 70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_counter = rand + 1; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = rand + 1; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; - m_sQueueSample.field_16 = 3; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -7223,7 +7986,8 @@ cAudioManager::ProcessSpecial() CPlayerPed *playerPed = FindPlayerPed(); if(playerPed) { const PedState &state = playerPed->m_nPedState; - if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) + if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && + !playerPed->bInVehicle) SampleManager.StopChannel(m_bActiveSamples); } } @@ -7244,49 +8008,55 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); if(train->m_fWagonPosition == 0.0f) { - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 32; + m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 300.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } } if(params->m_fDistance < 4900.f) { - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 33; + m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 5; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 70.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7317,7 +8087,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if(params.m_pVehicle->m_status == STATUS_SIMPLE) velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else - velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); + velChange = + DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); params.m_fVelocityChange = velChange; switch(params.m_pVehicle->m_vehType) { case VEHICLE_TYPE_CAR: @@ -7332,7 +8103,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) if(params.m_nIndex == DODO) { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = + params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } @@ -7341,7 +8113,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) } else { if(!ProcessVehicleRoadNoise(¶ms)) { ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = + params.m_fVelocityChange; ProcessRainOnVehicle(¶ms); break; } @@ -7350,7 +8123,8 @@ cAudioManager::ProcessVehicle(CVehicle *veh) ProcessVehicleSkidding(¶ms); ProcessVehicleHorn(¶ms); ProcessVehicleSirenOrAlarm(¶ms); - if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(¶ms); + if(UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(¶ms); if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms); } ProcessCarBombTick(¶ms); @@ -7405,25 +8179,26 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if(velocity > 0.0035f) { emittingVol = (100.f * velocity * 10.f / 3.f); - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = i + 6; + m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex) + - RandomDisplacement(1000); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex) + + RandomDisplacement(1000); m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 10; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.field_48 = 1.0f; + m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = true; AddSampleToRequestedQueue(); @@ -7436,218 +8211,244 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) } void -cAudioManager::ProcessVehicleEngine(cVehicleParams* params) +cAudioManager::ProcessVehicleEngine(cVehicleParams *params) { - CVehicle* playerVeh; - CVehicle* veh; - CAutomobile* automobile; + CVehicle *playerVeh; + CVehicle *veh; + CAutomobile *automobile; float relativeGearChange; float relativeChange; float reverseRelativechange; uint8 volume; eSfxSample accelerationSample; - int32 freq; + int32 freq = 0; // uinitialized variable uint8 emittingVol; - cTransmission* transmission; + cTransmission *transmission; uint8 currentGear; float modificator; float traction = 0.f; - if (params->m_fDistance < SQR(50.f)) { + if(params->m_fDistance < SQR(50.f)) { playerVeh = FindPlayerVehicle(); veh = params->m_pVehicle; - if (playerVeh == veh && veh->m_status == STATUS_WRECKED) { + if(playerVeh == veh && veh->m_status == STATUS_WRECKED) { SampleManager.StopChannel(m_bActiveSamples); return; } - if (veh->bEngineOn) { + if(veh->bEngineOn) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile*)params->m_pVehicle; - if (params->m_nIndex == DODO) { + automobile = (CAutomobile *)params->m_pVehicle; + if(params->m_nIndex == DODO) { ProcessCesna(params); return; } - if (FindPlayerVehicle() == veh) { + if(FindPlayerVehicle() == veh) { ProcessPlayersVehicleEngine(params, automobile); return; } transmission = params->m_pTransmission; - if (transmission) { + if(transmission) { currentGear = params->m_pVehicle->m_nCurrentGear; - if (automobile->m_nWheelsOnGround) { - if (automobile->bIsHandbrakeOn) { - if (0.f == params->m_fVelocityChange) traction = 0.9f; - } - else if (params->m_pVehicle->m_status == STATUS_SIMPLE) { + if(automobile->m_nWheelsOnGround) { + if(automobile->bIsHandbrakeOn) { + if(0.f == params->m_fVelocityChange) + traction = 0.9f; + } else if(params->m_pVehicle->m_status == STATUS_SIMPLE) { traction = 0.f; - } - else { - switch (transmission->nDriveType) { + } else { + switch(transmission->nDriveType) { case '4': - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + for(int32 i = 0; + i < + ARRAY_SIZE(automobile->m_aWheelState); + i++) { + if(automobile->m_aWheelState[i] == + WHEEL_STATE_SPINNING) traction += 0.05f; } break; case 'F': - if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[0] == + WHEEL_STATE_SPINNING) traction += 0.1f; - if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[2] == + WHEEL_STATE_SPINNING) traction += 0.1f; break; case 'R': - if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[1] == + WHEEL_STATE_SPINNING) traction += 0.1f; - if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING) + if(automobile->m_aWheelState[3] == + WHEEL_STATE_SPINNING) traction += 0.1f; break; } } - if (transmission->fMaxVelocity <= 0.f) { + if(transmission->fMaxVelocity <= 0.f) { relativeChange = 0.f; - } - else if (currentGear) { - if ((params->m_fVelocityChange - - transmission->Gears[currentGear].fShiftDownVelocity) / - transmission->fMaxVelocity * 2.5f <= - 1.f) + } else if(currentGear) { + if((params->m_fVelocityChange - + transmission->Gears[currentGear] + .fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f <= + 1.f) relativeGearChange = - (params->m_fVelocityChange - - transmission->Gears[currentGear].fShiftDownVelocity) / - transmission->fMaxVelocity * 2.5f; + (params->m_fVelocityChange - + transmission->Gears[currentGear] + .fShiftDownVelocity) / + transmission->fMaxVelocity * 2.5f; else relativeGearChange = 1.f; - if (0.f == traction && automobile->m_status != STATUS_SIMPLE && - params->m_fVelocityChange >= - transmission->Gears[1].fShiftUpVelocity) { + if(0.f == traction && + automobile->m_status != STATUS_SIMPLE && + params->m_fVelocityChange >= + transmission->Gears[1].fShiftUpVelocity) { traction = 0.7f; } - relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + - (1.f - traction) * relativeGearChange; - } - else { - reverseRelativechange = - Abs((params->m_fVelocityChange - - transmission->Gears[0].fShiftDownVelocity) / - transmission->fMaxReverseVelocity); - if (1.f - reverseRelativechange <= 1.f) { - relativeChange = 1.f - reverseRelativechange; - } - else { + relativeChange = + traction * automobile->m_fGasPedalAudio * + 0.95f + + (1.f - traction) * relativeGearChange; + } else { + reverseRelativechange = Abs( + (params->m_fVelocityChange - + transmission->Gears[0].fShiftDownVelocity) / + transmission->fMaxReverseVelocity); + if(1.f - reverseRelativechange <= 1.f) { + relativeChange = + 1.f - reverseRelativechange; + } else { relativeChange = 1.f; } } - } - else { - if (automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; + } else { + if(automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.4f; relativeChange = automobile->m_fGasPedalAudio; } modificator = relativeChange; - if (currentGear || !automobile->m_nWheelsOnGround) + if(currentGear || !automobile->m_nWheelsOnGround) freq = 1200 * currentGear + 18000.f * modificator + 14000; else freq = 13000.f * modificator + 14000; - if (modificator >= 0.75f) { + if(modificator >= 0.75f) { emittingVol = 120; - volume = ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance); - } - else { + volume = + ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance); + } else { emittingVol = modificator * 4 / 3 * 40.f + 80.f; - volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + volume = ComputeVolume(emittingVol, 50.f, + m_sQueueSample.m_fDistance); } - } - else { + } else { modificator = 0.f; emittingVol = 80; volume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); } m_sQueueSample.m_bVolume = volume; - if (m_sQueueSample.m_bVolume) { - if (automobile->m_status == STATUS_SIMPLE) { - if (modificator < 0.02f) { + if(m_sQueueSample.m_bVolume) { + if(automobile->m_status == STATUS_SIMPLE) { + if(modificator < 0.02f) { m_sQueueSample.m_nSampleIndex = - CarSounds[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10; + CarSounds[params->m_nIndex].m_bEngineSoundType + + SFX_CAR_REV_10; freq = 10000.f * modificator + 22050; - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = - freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + freq + + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if(m_sQueueSample.m_nSampleIndex == + SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = + m_sQueueSample.m_nFrequency >> 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); return; } - accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; - } - else { - if (automobile->m_fGasPedal < 0.05f) { + accelerationSample = + CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + } else { + if(automobile->m_fGasPedal < 0.05f) { m_sQueueSample.m_nSampleIndex = - CarSounds[params->m_nIndex].m_bEngineSoundType + - SFX_CAR_REV_10; // to recheck idle sounds start 1 postion later + CarSounds[params->m_nIndex].m_bEngineSoundType + + SFX_CAR_REV_10; // to recheck idle sounds start + // 1 postion later freq = 10000.f * modificator + 22050; - m_sQueueSample.m_counter = 52; + m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = - freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + freq + + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if(m_sQueueSample.m_nSampleIndex == + SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = + m_sQueueSample.m_nFrequency >> 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( - m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); return; } - accelerationSample = CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; + accelerationSample = + CarSounds[params->m_nIndex].m_nAccelerationSampleIndex; } m_sQueueSample.m_nSampleIndex = accelerationSample; - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 3; - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || - m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_bIs2D = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = + freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || + m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency = + m_sQueueSample.m_nFrequency >> 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); return; } @@ -7666,32 +8467,43 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) automobile->m_modelIndex != MI_MRWHOOP) { if(automobile->m_nCarHornTimer) { if(params->m_pVehicle->m_status) { - if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44; + if(automobile->m_nCarHornTimer > 44) + automobile->m_nCarHornTimer = 44; if(automobile->m_nCarHornTimer == 44) automobile->field_22D = - (uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7; - if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) return; + (uint8(m_FrameCounter) + + uint8(m_sQueueSample.m_nEntityIndex)) & + 7; + if(!hornPatternsArray[automobile->field_22D] + [44 - automobile->m_nCarHornTimer]) + return; } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 4; - m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_nHornSample; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; - m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nFrequency = + CarSounds[params->m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 5.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7701,11 +8513,517 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) } } -WRAPPER void -cAudioManager::ProcessVehicleOneShots(void *) +cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) { - EAXJMP(0x56CD40); + int16 event; + uint8 emittingVol; + float relVol; + float vol; + bool noReflections; + float maxDist; + cPedParams pedParams; + + static uint8 WaveIndex = 41; + static uint8 GunIndex = 53; + static uint8 iWheelIndex = 82; + static uint8 CrunchOffset = 0; + + for(int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + noReflections = 0; + m_sQueueSample.m_bRequireReflection = false; + event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + switch(event) { + case SOUND_CAR_DOOR_CLOSE_BONNET: + case SOUND_CAR_DOOR_CLOSE_BUMPER: + case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: + case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: + case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: + case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: + maxDist = 2500.f; + emittingVol = m_anRandomTable[2] % 5 + 122; + switch(CarSounds[params->m_nIndex].m_bDoorType) { + case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break; + case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break; + case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; + default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break; + } + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_DOOR_OPEN_BONNET: + case SOUND_CAR_DOOR_OPEN_BUMPER: + case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: + case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: + case SOUND_CAR_DOOR_OPEN_BACK_LEFT: + case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: + maxDist = 2500.f; + emittingVol = m_anRandomTable[1] % 10 + 117; + switch(CarSounds[params->m_nIndex].m_bDoorType) { + case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; + case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break; + case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; + default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break; + } + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_WINDSHIELD_CRACK: + maxDist = 900.f; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 68; + emittingVol = m_anRandomTable[1] % 30 + 60; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + break; + case SOUND_CAR_JUMP: + emittingVol = max( + 80.f, + 2 * (100.f * + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + maxDist = 1225.f; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = iWheelIndex++; + if(iWheelIndex > 85) iWheelIndex = 82; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + if(params->m_nIndex == 41) { + m_sQueueSample.m_nFrequency *= 2; + emittingVol = emittingVol >> 1; + } + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + break; + case SOUND_E: + case SOUND_F: + case SOUND_STEP_START: + case SOUND_STEP_END: + case SOUND_FALL_LAND: + case SOUND_FALL_COLLAPSE: + case SOUND_FIGHT_PUNCH_33: + case SOUND_FIGHT_KICK_34: + case SOUND_FIGHT_HEADBUTT_35: + case SOUND_FIGHT_PUNCH_36: + case SOUND_FIGHT_PUNCH_37: + case SOUND_FIGHT_CLOSE_PUNCH_38: + case SOUND_FIGHT_PUNCH_39: + case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: + case SOUND_FIGHT_PUNCH_41: + case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: + case SOUND_FIGHT_KNEE_OR_KICK_43: + case SOUND_FIGHT_KICK_44: + case SOUND_WEAPON_BAT_ATTACK: + case SOUND_WEAPON_RELOAD: + case SOUND_WEAPON_AK47_BULLET_ECHO: + case SOUND_WEAPON_UZI_BULLET_ECHO: + case SOUND_WEAPON_M16_BULLET_ECHO: + case SOUND_WEAPON_FLAMETHROWER_FIRE: + case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: + case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: + case SOUND_WEAPON_HIT_PED: + case SOUND_GARAGE_NO_MONEY: + case SOUND_GARAGE_BAD_VEHICLE: + case SOUND_GARAGE_OPENING: + case SOUND_GARAGE_BOMB_ALREADY_SET: + case SOUND_GARAGE_BOMB1_SET: + case SOUND_GARAGE_BOMB2_SET: + case SOUND_GARAGE_BOMB3_SET: + case SOUND_40: + case SOUND_41: + case SOUND_GARAGE_VEHICLE_DECLINED: + case SOUND_GARAGE_VEHICLE_ACCEPTED: + case SOUND_GARAGE_DOOR_CLOSED: + case SOUND_GARAGE_DOOR_OPENED: + case SOUND_CRANE_PICKUP: + case SOUND_PICKUP_WEAPON_BOUGHT: + case SOUND_PICKUP_WEAPON: + case SOUND_PICKUP_HEALTH: + case SOUND_4A: + case SOUND_4B: + case SOUND_PICKUP_ADRENALINE: + case SOUND_PICKUP_ARMOUR: + case SOUND_PICKUP_BONUS: + case SOUND_PICKUP_MONEY: + case SOUND_PICKUP_HIDDEN_PACKAGE: + case SOUND_PICKUP_PACMAN_PILL: + case SOUND_PICKUP_PACMAN_PACKAGE: + case SOUND_PICKUP_FLOAT_PACKAGE: + case SOUND_RAMPAGE_START: + case SOUND_RAMPAGE_ONGOING: + case SOUND_RAMPAGE_PASSED: + case SOUND_RAMPAGE_FAILED: + case SOUND_RAMPAGE_KILL: + case SOUND_RAMPAGE_CAR_BLOWN: + case SOUND_EVIDENCE_PICKUP: + case SOUND_UNLOAD_GOLD: + case SOUND_PAGER: + case SOUND_PED_DEATH: + case SOUND_PED_DAMAGE: + case SOUND_PED_HIT: + case SOUND_PED_LAND: + case SOUND_PED_BULLET_HIT: + case SOUND_PED_BOMBER: + case SOUND_PED_BURNING: + case SOUND_PED_ARREST_FBI: + case SOUND_PED_ARREST_SWAT: + case SOUND_PED_ARREST_COP: + case SOUND_PED_HANDS_UP: + case SOUND_PED_HANDS_COWER: + case SOUND_PED_FLEE_SPRINT: + case SOUND_PED_CAR_JACKING: + case SOUND_PED_MUGGING: + case SOUND_PED_CAR_JACKED: + case SOUND_PED_ROBBED: + case SOUND_PED_TAXI_WAIT: + case SOUND_PED_ATTACK: + case SOUND_PED_DEFEND: + case SOUND_PED_PURSUIT_ARMY: + case SOUND_PED_PURSUIT_FBI: + case SOUND_PED_PURSUIT_SWAT: + case SOUND_PED_PURSUIT_COP: + case SOUND_PED_HEALING: + case SOUND_PED_7B: + case SOUND_PED_LEAVE_VEHICLE: + case SOUND_PED_EVADE: + case SOUND_PED_FLEE_RUN: + case SOUND_PED_CAR_COLLISION: + case SOUND_PED_SOLICIT: + case SOUND_PED_EXTINGUISHING_FIRE: + case SOUND_PED_WAIT_DOUBLEBACK: + case SOUND_PED_CHAT_SEXY: + case SOUND_PED_CHAT_EVENT: + case SOUND_PED_CHAT: + case SOUND_PED_TAXI_CALL: + case SOUND_INJURED_PED_MALE_OUCH: + case SOUND_INJURED_PED_FEMALE: + case SOUND_8A: + case SOUND_RACE_START_3: + case SOUND_RACE_START_2: + case SOUND_RACE_START_1: + case SOUND_RACE_START_GO: + case SOUND_SPLASH: continue; + case SOUND_CAR_ENGINE_START: + emittingVol = 60; + maxDist = 1600.f; + m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 33; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_LIGHT_BREAK: + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 37; + m_sQueueSample.m_nFrequency = + 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + emittingVol = m_anRandomTable[4] % 10 + 30; + break; + case SOUND_CAR_HYDRAULIC_1: + case SOUND_CAR_HYDRAULIC_2: + if(event == MOONBEAM) // todo check + m_sQueueSample.m_nFrequency = 15600; + else + m_sQueueSample.m_nFrequency = 13118; + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 51; + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + maxDist = 1225.f; + emittingVol = m_anRandomTable[0] % 15 + 55; + break; + case SOUND_CAR_HYDRAULIC_3: + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 86; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + noReflections = true; + maxDist = 1225.f; + emittingVol = m_anRandomTable[0] % 15 + 55; + break; + case SOUND_CAR_JERK: + m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 87; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + maxDist = 1225.f; + emittingVol = m_anRandomTable[1] % 15 + 55; + break; + case SOUND_CAR_SPLASH: + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if(vol <= 300.f) continue; + if(vol > 1200.f) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = + 1200.0f; + relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - + 300.f) / + 900.f; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = WaveIndex++; + if(WaveIndex > 46) WaveIndex = 41; + m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + emittingVol = (55.f * relVol); + maxDist = 1600.f; + break; + case SOUND_17: + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 47; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + + RandomDisplacement(600); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + emittingVol = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + maxDist = 2500.f; + break; + case SOUND_18: + case SOUND_19: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 59; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_fSoundIntensity = 35.0f; + maxDist = 1225.f; + emittingVol = m_anRandomTable[1] % 20 + 70; + break; + case SOUND_CAR_TANK_TURRET_ROTATE: + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if(vol > 0.038400002f) vol = 0.038400002f; + m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 79; + m_sQueueSample.m_nFrequency = (3000.f * vol * 26.041666f) + 9000; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSoundIntensity = 40.0f; + emittingVol = (37.f * vol * 26.041666f) + 90; + maxDist = 1600.f; + noReflections = true; + break; + case SOUND_CAR_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 80; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_bRequireReflection = true; + emittingVol = 60; + break; + case SOUND_PLANE_ON_GROUND: + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 81; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 180.0f; + maxDist = 32400.f; + emittingVol = m_anRandomTable[4] % 25 + 75; + break; + case SOUND_WEAPON_SHOT_FIRED: + emittingVol = m_anRandomTable[2]; + maxDist = 14400.f; + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = GunIndex++; + emittingVol = emittingVol % 15 + 65; + if(GunIndex > 58) GunIndex = 53; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 120.0f; + break; + case SOUND_WEAPON_HIT_VEHICLE: + m_sQueueSample.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex % + ARRAY_SIZE(m_anRandomTable)] % + 6 + + SFX_BULLET_CAR_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 34; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = 1600.f; + emittingVol = m_anRandomTable[3] % 20 + 90; + break; + case SOUND_BOMB_TIMED_ACTIVATED: + case SOUND_55: + case SOUND_BOMB_ONIGNITION_ACTIVATED: + case SOUND_BOMB_TICK: + m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 36; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bRequireReflection = true; + emittingVol = 50; + maxDist = 2500.f; + break; + case SOUND_PED_HELI_PLAYER_FOUND: + pedParams.m_pPed = 0; + pedParams.m_bDistanceCalculated = 0; + pedParams.m_fDistance = 0.0f; + pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; + pedParams.m_fDistance = params->m_fDistance; + SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND); + continue; + case SOUND_PED_BODYCAST_HIT: + pedParams.m_pPed = 0; + pedParams.m_bDistanceCalculated = 0; + pedParams.m_fDistance = 0.0f; + pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; + pedParams.m_fDistance = params->m_fDistance; + SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); + continue; + case SOUND_WATER_FALL: + m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 15; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = 1600.f; + m_sQueueSample.m_bRequireReflection = true; + emittingVol = m_anRandomTable[4] % 20 + 90; + break; + case SOUND_SPLATTER: + m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 48; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + + RandomDisplacement(600); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + ++CrunchOffset; + maxDist = 1600.f; + emittingVol = m_anRandomTable[4] % 20 + 55; + CrunchOffset &= 1u; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_CAR_PED_COLLISION: + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if(20.f < vol) vol = 20.f; + emittingVol = (vol * 0.05f * 127.f); + if(!emittingVol) continue; + + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nCounter = 50; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >> + 1; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = 1600.f; + break; + } + if(params->m_fDistance < maxDist) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + if(noReflections) { + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = 0; + } else { + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = 1; + } + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bIs2D = false; + AddSampleToRequestedQueue(); + } + } + } } bool @@ -7719,11 +9037,11 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 12; + m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 2; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); @@ -7731,11 +9049,12 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) m_sQueueSample.m_bEmittingVolume = 60; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7758,16 +9077,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) if(params->m_pVehicle->m_vecMoveSpeed.z) { velocity = Abs(params->m_fVelocityChange); if(velocity > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); emittingVol = - 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); + 30.f * + min(1.f, + velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; - if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + if(params->m_pVehicle->m_nSurfaceTouched == + SURFACE_PUDDLE) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * emittingVol / 30 + 16000; } else { @@ -7775,19 +9099,22 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) modificator = m_sQueueSample.m_fDistance / 190.f; sampleFreq = SampleManager.GetSampleBaseFrequency( SFX_ROAD_NOISE); - freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2); + freq = (sampleFreq * modificator) + + ((3 * sampleFreq) >> 2); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 95.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7808,7 +9135,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 5; + m_sQueueSample.m_nCounter = 5; if(UsesSiren(params->m_nIndex)) { if(params->m_pVehicle->m_status == STATUS_ABANDONED) return; if(veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { @@ -7817,8 +9144,9 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) m_sQueueSample.m_nFrequency = 16113; else m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); - m_sQueueSample.m_counter = 60; + SampleManager.GetSampleBaseFrequency( + SFX_SIREN_FAST); + m_sQueueSample.m_nCounter = 60; } else { m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; @@ -7826,21 +9154,24 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } } else { - m_sQueueSample.m_nSampleIndex = CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; + m_sQueueSample.m_nSampleIndex = + CarSounds[params->m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = + CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency; } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 80; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 7.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = 110.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7863,12 +9194,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) if(!automobile->m_nWheelsOnGround) return; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + if(!automobile->m_aWheelState[i] || + automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params->m_pTransmission; if(transmission->nDriveType == '4') { - newSkidVal = - GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } @@ -7878,31 +9210,33 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) continue; } if(i != 1 && i != 3) { - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, - params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue( + i, automobile, transmission, params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } - newSkidVal = - GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } if(i == 0 || i == 2) { - newSkidVal = - GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; continue; } - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, + params->m_fVelocityChange); if(newSkidVal > skidVal) skidVal = newSkidVal; } if(skidVal > 0.0f) { emittingVol = 50.f * skidVal; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 3; + m_sQueueSample.m_nCounter = 3; switch(params->m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: @@ -7926,17 +9260,18 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) } m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 8; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7948,29 +9283,33 @@ void cAudioManager::ProcessWaterCannon(int32) { for(int32 i = 0; i < NUM_WATERCANNONS; i++) { if(CWaterCannons::aCannons[i].m_nId) { - m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; + m_sQueueSample.m_vecPos = + CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 900.f) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = - ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_fSoundIntensity = 900.0f; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = 15591; - m_sQueueSample.field_16 = 5; - m_sQueueSample.m_counter = i; - m_sQueueSample.field_48 = 2.0f; - m_sQueueSample.field_76 = 8; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_bEmittingVolume = 50; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -7986,7 +9325,8 @@ cAudioManager::ProcessWeather(int32 id) uint8 vol; static uint8 counter = 0; - if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if(m_asAudioEntities[id].m_AudioEvents && + m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; @@ -8001,12 +9341,12 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bVolume = vol; if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1; if(counter == 4) counter = 0; - m_sQueueSample.m_counter = counter++; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nCounter = counter++; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -8016,21 +9356,22 @@ cAudioManager::ProcessWeather(int32 id) } if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(SFX_RAIN); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_bVolume = (int32)(25.f * CWeather::Rain); - m_sQueueSample.m_counter = 4; + m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bOffset = 63; - m_sQueueSample.m_bIsDistant = true; + m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 30; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = false; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } @@ -8050,30 +9391,35 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) if(params->m_pVehicle->m_vecMoveSpeed.z) { velChange = Abs(params->m_fVelocityChange); if(velChange > 0.f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, + params->m_fDistance); relativeVelocity = - min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); + min(1.0f, + velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 3; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; modificator = m_sQueueSample.m_fDistance / 6.f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * modificator; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 6.0f; + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8091,9 +9437,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) switch(sound) { case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 20.0f; - break; + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: m_sQueueSample.m_fSoundIntensity = 20.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); @@ -8104,17 +9448,19 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); - m_sQueueSample.m_counter = 0; - m_sQueueSample.m_bIsDistant = false; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8223,15 +9569,10 @@ cAudioManager::Service() void cAudioManager::ServiceSoundEffects() { - uint32 timeOfRecentCrime; - cAudioScriptObject *object; - - timeOfRecentCrime = m_FrameCounter; - ++m_FrameCounter; - if(timeOfRecentCrime % 5) - field_2 = 0; + if(m_FrameCounter++ % 5) + m_bFifthFrameFlag = false; else - field_2 = 1; + m_bFifthFrameFlag = true; if(m_bUserPause && !m_bPreviousUserPause) { for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i); @@ -8259,13 +9600,15 @@ cAudioManager::ServiceSoundEffects() ProcessMissionAudio(); AdjustSamplesVolume(); ProcessActiveQueues(); - for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) { - object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity; + for(int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) { + cAudioScriptObject *object = + (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]] + .m_pEntity; delete object; - m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil; - DestroyEntity(m_anScriptObjectEntityIndices[i]); + m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil; + DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]); } - m_nScriptObjectEntityTotal = 0; + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; } int8 @@ -8309,7 +9652,8 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const void cAudioManager::SetEntityStatus(int32 id, uint8 status) { - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && + m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } } @@ -8318,7 +9662,7 @@ void cAudioManager::SetMissionAudioLocation(float x, float y, float z) { if(m_bIsInitialised) { - m_sMissionAudio.field_12 = 0; + m_sMissionAudio.m_bPredefinedProperties = 0; m_sMissionAudio.m_vecPos = {x, y, z}; } } @@ -8349,20 +9693,22 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 3; + m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8379,20 +9725,23 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_bVolume = vol; if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; - m_sQueueSample.m_counter = 0; + m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.field_76 = 5; - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return true; @@ -8406,25 +9755,28 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 5; + m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = true; - m_sQueueSample.field_16 = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 240.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 12; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_bOffset = 0; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); - m_sQueueSample.m_counter = 6; + m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_bOffset = maxVolume; @@ -8440,24 +9792,27 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); - if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; + if(m_sQueueSample.m_fDistance / 180 < 0.7f) + emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8473,20 +9828,22 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIsDistant = false; - m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_bReverbFlag = true; m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); @@ -8524,19 +9881,19 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), - m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, - 0)) { + m_sQueueSample.m_vecPos, 1, + 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.field_25 = 10; + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.m_nProcess = 10; if(m_sQueueSample.m_bVolume) { - pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; @@ -8548,26 +9905,30 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 + - SFX_POLICE_HELI_1; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 + + SFX_POLICE_HELI_1; break; case SOUND_PED_BODYCAST_HIT: if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return; soundIntensity = 50.f; gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; pedComment.m_nSampleIndex = - (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1; + (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + + SFX_PLASTER_BLOKE_1; break; case SOUND_INJURED_PED_MALE_OUCH: case SOUND_8A: soundIntensity = 50.f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 + - SFX_GENERIC_MALE_GRUNT_1; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 + + SFX_GENERIC_MALE_GRUNT_1; break; case SOUND_INJURED_PED_FEMALE: soundIntensity = 50.f; - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 + - SFX_GENERIC_FEMALE_GRUNT_1; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 + + SFX_GENERIC_FEMALE_GRUNT_1; break; default: return; } @@ -8581,19 +9942,19 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), - m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, - 0)) { + m_sQueueSample.m_vecPos, 1, + 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; } else { emittingVol = 31; } break; } - m_sQueueSample.m_bVolume = - ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.field_25 = 10; + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.m_nProcess = 10; if(m_sQueueSample.m_bVolume) { - pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_bVolume = m_sQueueSample.m_bVolume; @@ -8616,7 +9977,7 @@ cAudioManager::Terminate() } m_nAudioEntitiesTotal = 0; - m_nScriptObjectEntityTotal = 0; + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); for(uint32 i = 0; i < DIGITALCHANNELS; i++) { @@ -8625,7 +9986,7 @@ cAudioManager::Terminate() SampleManager.Terminate(); - m_bIsInitialised = 0; + m_bIsInitialised = false; PostTerminateGameSpecificShutdown(); } } @@ -8728,7 +10089,8 @@ cAudioManager::UpdateReflections() bool cAudioManager::UsesReverseWarning(int32 model) const { - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || + model == COACH; } bool @@ -8761,11 +10123,14 @@ void cAudioManager::AdjustSamplesVolume() { for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) { - tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; + tSound *pSample = + &m_asSamples[m_bActiveSampleQueue] + [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1]; - if(!pSample->m_bIsDistant) - pSample->m_bEmittingVolume = ComputeEmittingVolume( - pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); + if(!pSample->m_bIs2D) + pSample->m_bEmittingVolume = + ComputeEmittingVolume(pSample->m_bEmittingVolume, + pSample->m_fSoundIntensity, pSample->m_fDistance); } } @@ -8775,220 +10140,221 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa float quatIntensity = intensity / 4.0f; float diffIntensity = intensity - quatIntensity; if(dist > diffIntensity) - return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity; + return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / + quatIntensity; return emittingVolume; } -STARTPATCHES -InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); -InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); -InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); -InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); -InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); -InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); -InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); -InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP); -InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); -InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); -InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); -InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP); -InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); -InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); -InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); -InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); -InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); -InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); -InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP); -InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); -InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); -InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP); -InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); -InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); -InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); -InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); -InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); -InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); -InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); -InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); -InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); -InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP); -InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); -InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); -InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); -InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); -InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP); -InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); -InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); -InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); -InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); -InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); -InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); -InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); -InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); -InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); -InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP); -InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); -InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); -InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP); -InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); -InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); -InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP); -InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP); -InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); -InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); -InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); -InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP); -InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); -InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); -InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); -InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); -InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); -InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); -InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); -InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); -InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); -InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); -InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); -InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); -InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); -InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); -InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); -InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); -InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); -InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); -InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); -InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); -InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); -InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); -InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP); -InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); -InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); -InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); -InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP); -InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); +// STARTPATCHES +// InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); +// InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); +// InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); +// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); +// InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); +// InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); +// InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); +// InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP); +// InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); +// InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); +// InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); +// InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP); +// InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); +// InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); +// InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); +// InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); +// InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); +// InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); +// InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP); +// InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); +// InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); +// InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP); +// InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); +// InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); +// InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); +// InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); +// InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); +// InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); +// InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); +// InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); +// InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); +// InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP); +// InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); +// InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); +// InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); +// InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP); +// InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); +// InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); +// InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); +// InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); +// InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); +// InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); +// InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); +// InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); +// InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP); +// InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); +// InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP); +// InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); +// InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); +// InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP); +// InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP); +// InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); +// InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); +// InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP); +// InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); +// InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); +// InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); +// InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); +// InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); +// InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); +// InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); +// InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); +// InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); +// InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); +// InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); +// InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); +// InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); +// InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); +// InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); +// InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); +// InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); +// InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); +// InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); +// InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); +// InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP); +// InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); +// InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); +// InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); +// InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP); +// InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); // InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); -InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); -InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); -InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP); -InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP); -InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP); -InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); -InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP); -InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); -InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP); -InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); -InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); -InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP); -InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); -InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP); -InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); -InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); -InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP); -InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); -InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); -InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); -InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP); -InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); -InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP); -InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); -InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); -InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); -InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); -InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP); -InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP); -InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP); -InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP); -InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP); +// InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); +// InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); +// InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP); +// InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP); +// InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP); +// InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); +// InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP); +// InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); +// InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP); +// InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); +// InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); +// InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP); +// InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); +// InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP); +// InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); +// InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); +// InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP); +// InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); +// InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); +// InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); +// InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP); +// InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); +// InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP); +// InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); +// InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); +// InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); +// InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); +// InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP); +// InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP); +// InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP); +// InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP); +// InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP); // InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP); -InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); -InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); -InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); -InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP); -InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); -InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP); -InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); -InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); -InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP); -InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); -InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); -InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); -InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); -InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP); -InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP); -InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP); -InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP); -InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP); -InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP); -InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP); -InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP); -InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP); -InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP); -InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP); -InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); -InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); -InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); -InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); -InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); -InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP); -InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP); -InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP); -InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP); -InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); -InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); -InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); -InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); -InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); -InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); -InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); -InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); -InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); -InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); -InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); -InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); -InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP); -InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); -InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); -InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP); -InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP); -InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); -InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); -InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); - -InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP); -InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP); - -InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); -InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); -ENDPATCHES +// InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); +// InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); +// InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); +// InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP); +// InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); +// InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP); +// InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); +// InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); +// InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP); +// InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); +// InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); +// InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); +// InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); +// InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP); +// InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP); +// InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP); +// InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP); +// InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP); +// InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP); +// InjectHook(0x56C420, &cAudioManager::ProcessVehicleSirenOrAlarm, PATCH_JUMP); +// InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP); +// InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP); +// InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP); +// InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP); +// InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); +// InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); +// InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); +// InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); +// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); +// InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP); +// InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP); +// InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP); +// InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP); +// InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); +// InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); +// InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); +// InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); +// InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); +// InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); +// InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); +// InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); +// InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); +// InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); +// InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); +// InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); +// InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP); +// InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); +// InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); +// InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP); +// InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP); +// InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); +// InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); +// InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); + +// InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP); +// InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP); + +// InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); +// InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); +// ENDPATCHES diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 0be1e38a..31a07f9b 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,13 +1,14 @@ -#pragma once +#pragma once -#include "DMAudio.h" #include "common.h" #include "config.h" + +#include "DMAudio.h" + #include "AudioCollision.h" #include "PoliceRadio.h" -enum eScriptSounds : int16 -{ +enum eScriptSounds : int16 { SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_1 = 1, SCRIPT_SOUND_2 = 2, @@ -138,47 +139,47 @@ class tSound { public: int32 m_nEntityIndex; - int32 m_counter; + int32 m_nCounter; int32 m_nSampleIndex; uint8 m_bBankIndex; - bool m_bIsDistant; - uint8 field_14; - uint8 field_15; - int32 field_16; + bool m_bIs2D; + uint8 field_14; // unused + uint8 field_15; // unused + int32 m_nReleasingVolumeModificator; int32 m_nFrequency; uint8 m_bVolume; - uint8 field_25; - uint8 field_26; - uint8 field_27; + uint8 field_25; // unused + uint8 field_26; // unused + uint8 field_27; // unused float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; - uint8 field_45; - uint8 field_46; - uint8 field_47; - float field_48; + uint8 field_45; // unused + uint8 field_46; // unused + uint8 field_47; // unused + float m_fSpeedMultiplier; float m_fSoundIntensity; - uint8 field_56; - uint8 field_57; - uint8 field_58; - uint8 field_59; + bool m_bReleasingSoundFlag; + uint8 field_57; // unused + uint8 field_58; // unused + uint8 field_59; // unused CVector m_vecPos; bool m_bReverbFlag; uint8 m_bLoopsRemaining; - bool m_bRequireReflection; + bool m_bRequireReflection; // Used for oneshots uint8 m_bOffset; - int32 field_76; - uint8 m_bIsProcessed; - uint8 m_bLoopEnded; - uint8 field_82; - uint8 field_83; - int32 calculatedVolume; - int8 field_88; - uint8 field_89; - uint8 field_90; - uint8 field_91; + int32 m_nReleasingVolumeDivider; + bool m_bIsProcessed; + bool m_bLoopEnded; + uint8 field_82; // unused + uint8 field_83; // unused + int32 m_nCalculatedVolume; + int8 m_nVolumeChange; + uint8 field_89; // unused + uint8 field_90; // unused + uint8 field_91; // unused // no methods }; @@ -196,7 +197,7 @@ public: bool m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; - uint8 gap_18[2]; + //uint8 gap_18[2]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; uint8 field_25[3]; @@ -210,12 +211,11 @@ class tPedComment { public: int32 m_nSampleIndex; - int32 m_entityIndex; + int32 m_nEntityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; - int8 field_25; // allocated time? - uint8 gap_26[2]; + int8 m_nProcess; // no methods }; @@ -226,14 +226,13 @@ class cPedComments { public: tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; - uint8 indexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; - uint8 nrOfCommentsInBank[NUM_PED_COMMENTS_BANKS]; - uint8 activeBank; - uint8 gap_1163[1]; - - // reversed all methods - void Add(tPedComment *com); /// ok - void Process(); /// ok + uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; + uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; + uint8 m_nActiveBank; + + cPedComments(); + void Add(tPedComment *com); + void Process(); }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); @@ -244,23 +243,35 @@ class cMissionAudio { public: CVector m_vecPos; - uint8 field_12; - uint8 gap_13[3]; + bool m_bPredefinedProperties; + //uint8 gap_13[3]; int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; - uint8 field_22; - uint8 field_23; - int field_24; + uint8 field_22; // todo find a name + uint8 field_23; // unused + int32 m_nMissionAudioCounter; bool m_bIsPlayed; - uint8 field_29; - uint8 field_30; - uint8 field_31; - // no methods + uint8 field_29; // unused + uint8 field_30; // unused + uint8 field_31; // unused + // no methods }; static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); +// name made up +class cAudioScriptObjectManager +{ +public: + int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES]; + int32 m_nScriptObjectEntityTotal; + + cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } + ~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } +}; + + class cVehicleParams; class CPlane; class CVehicle; @@ -289,22 +300,22 @@ class cAudioManager { public: bool m_bIsInitialised; - uint8 field_1; - uint8 field_2; + uint8 field_1; // unused + bool m_bFifthFrameFlag; uint8 m_bActiveSamples; - uint8 field_4; + uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; - uint8 field_6; - uint8 field_7; - float speedOfSound; + uint8 field_6; // unused + uint8 field_7; // unused + float m_fSpeedOfSound; bool m_bTimerJustReset; - uint8 field_13; - uint8 field_14; - uint8 field_15; + uint8 field_13; // unused + uint8 field_14; // unused + uint8 field_15; // unused int32 m_nTimer; tSound m_sQueueSample; bool m_bActiveSampleQueue; - uint8 gap_109[3]; + uint8 gap_109[3]; // unused tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_bSampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; @@ -314,8 +325,7 @@ public: int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; - int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES]; - int32 m_nScriptObjectEntityTotal; + cAudioScriptObjectManager m_sAudioScriptObjectManager; cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; @@ -328,12 +338,15 @@ public: int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; - uint8 field_19192; + uint8 m_bTimeSpent; uint8 m_bUserPause; uint8 m_bPreviousUserPause; - uint8 field_19195; // time? + uint8 field_19195; // unused uint32 m_FrameCounter; + cAudioManager(); + ~cAudioManager(); + // getters uint32 GetFrameCounter() const { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } @@ -341,29 +354,29 @@ public: bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_bPlayStatus == 1; } // "Should" be in alphabetic order, except "getXTalkSfx" - void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more) + void AddDetailsToRequestedOrderList(uint8 sample); void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 counter, bool notLooping); /// ok - void AddReflectionsToRequestedQueue(); /// ok (check value) - void AddReleasingSounds(); /// ok (check) - void AddSampleToRequestedQueue(); /// ok - void AgeCrimes(); /// ok - - void CalculateDistance(bool &condition, float dist); /// ok - bool CheckForAnAudioFileOnCD() const; /// ok - void ClearActiveSamples(); /// ok - void ClearMissionAudio(); /// ok - void ClearRequestedQueue(); /// ok + uint8 counter, bool notLooping); + void AddReflectionsToRequestedQueue(); + void AddReleasingSounds(); + void AddSampleToRequestedQueue(); + void AgeCrimes(); + + void CalculateDistance(bool &condition, float dist); + bool CheckForAnAudioFileOnCD() const; + void ClearActiveSamples(); + void ClearMissionAudio(); + void ClearRequestedQueue(); int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) const; /// ok - int32 ComputePan(float, CVector *); /// ok - uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok - int32 CreateEntity(int32 type, void *entity); /// ok + float speedMultiplier) const; + int32 ComputePan(float, CVector *); + uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; + int32 CreateEntity(int32 type, void *entity); - void DestroyAllGameCreatedEntities(); /// ok - void DestroyEntity(int32 id); /// ok - void DoJumboVolOffset() const; /// ok - void DoPoliceRadioCrackle(); /// ok + void DestroyAllGameCreatedEntities(); + void DestroyEntity(int32 id); + void DoJumboVolOffset() const; + void DoPoliceRadioCrackle(); // functions returning talk sfx, // order from GetPedCommentSfx @@ -445,154 +458,151 @@ public: uint32 GetGenericFemaleTalkSfx(int16 sound); // end of functions returning talk sfx - void GenerateIntegerRandomNumberTable(); /// ok + void GenerateIntegerRandomNumberTable(); char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; - int8 GetCurrent3DProviderIndex() const; /// ok + int8 GetCurrent3DProviderIndex() const; float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used - float GetCollisionOneShotRatio(int32 a, float b) const; /// ok - float GetCollisionRatio(float a, float b, float c, float d) const; /// ok - float GetDistanceSquared(CVector *v) const; /// ok - int32 GetJumboTaxiFreq() const; /// ok - bool GetMissionAudioLoadingStatus() const; /// ok - int8 GetMissionScriptPoliceAudioPlayingStatus() const; /// ok + float GetCollisionOneShotRatio(int32 a, float b) const; + float GetCollisionRatio(float a, float b, float c, float d) const; + float GetDistanceSquared(CVector *v) const; + int32 GetJumboTaxiFreq() const; + bool GetMissionAudioLoadingStatus() const; + int8 GetMissionScriptPoliceAudioPlayingStatus() const; uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, - float velocityChange); /// ok + cTransmission *transmission, float velocityChange); float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, - cTransmission *transmission, - float velocityChange); /// ok + cTransmission *transmission, float velocityChange); - bool HasAirBrakes(int32 model) const; /// ok + bool HasAirBrakes(int32 model) const; - void Initialise(); /// ok - void InitialisePoliceRadio(); /// ok - void InitialisePoliceRadioZones(); /// ok - void InterrogateAudioEntities(); /// ok - bool IsAudioInitialised() const; /// ok - bool IsMissionAudioSampleFinished(); /// ok + void Initialise(); + void InitialisePoliceRadio(); + void InitialisePoliceRadioZones(); + void InterrogateAudioEntities(); + bool IsAudioInitialised() const; + bool IsMissionAudioSampleFinished(); bool IsMP3RadioChannelAvailable() const; - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok - - void PlayLoadedMissionAudio(); /// ok - void PlayOneShot(int32 index, int16 sound, float vol); /// ok - void PlaySuspectLastSeen(float x, float y, float z); /// ok - void PlayerJustGotInCar() const; /// ok - void PlayerJustLeftCar() const; /// ok - void PostInitialiseGameSpecificSetup(); /// ok - void PostTerminateGameSpecificShutdown(); /// ok - void PreInitialiseGameSpecificSetup() const; /// ok - void PreloadMissionAudio(const char *name); /// ok - void PreTerminateGameSpecificShutdown(); /// ok + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; + + void PlayLoadedMissionAudio(); + void PlayOneShot(int32 index, int16 sound, float vol); + void PlaySuspectLastSeen(float x, float y, float z); + void PlayerJustGotInCar() const; + void PlayerJustLeftCar() const; + void PostInitialiseGameSpecificSetup(); + void PostTerminateGameSpecificShutdown(); + void PreInitialiseGameSpecificSetup() const; + void PreloadMissionAudio(const char *name); + void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds - void ProcessActiveQueues(); /// ok - bool ProcessAirBrakes(cVehicleParams *params); /// ok - void ProcessAirportScriptObject(uint8 sound); /// ok - bool ProcessBoatEngine(cVehicleParams *params); /// ok - bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok - void ProcessBridge(); /// ok - void ProcessBridgeMotor(); /// ok - void ProcessBridgeOneShots(); /// ok - void ProcessBridgeWarning(); /// ok - bool ProcessCarBombTick(cVehicleParams *params); /// ok - void ProcessCesna(cVehicleParams *params); /// ok - void ProcessCinemaScriptObject(uint8 sound); /// ok - void ProcessCrane(); /// ok - void ProcessDocksScriptObject(uint8 sound); /// ok - bool ProcessEngineDamage(cVehicleParams *params); /// ok - void ProcessEntity(int32 sound); /// ok - void ProcessExplosions(int32 explosion); /// ok - void ProcessFireHydrant(); /// ok - void ProcessFires(int32 entity); /// ok - void ProcessFrontEnd(); /// ok - void ProcessGarages(); /// ok - bool ProcessHelicopter(cVehicleParams *params); /// ok - void ProcessHomeScriptObject(uint8 sound); /// ok - void ProcessJumbo(cVehicleParams *); /// ok - void ProcessJumboAccel(CPlane *plane); /// ok - void ProcessJumboDecel(CPlane *plane); /// ok - void ProcessJumboFlying(); /// ok - void ProcessJumboLanding(CPlane *plane); /// ok - void ProcessJumboTakeOff(CPlane *plane); /// ok - void ProcessJumboTaxi(); /// ok - void ProcessLaunderetteScriptObject(uint8 sound); /// ok - void ProcessLoopingScriptObject(uint8 sound); /// ok - void ProcessMissionAudio(); /// ok - void ProcessModelCarEngine(cVehicleParams *params); /// ok - void ProcessOneShotScriptObject(uint8 sound); /// ok - void ProcessPed(CPhysical *ped); /// ok - void ProcessPedHeadphones(cPedParams *params); /// ok - void ProcessPedOneShots(cPedParams *params); // todo later (weird) - void ProcessPhysical(int32 id); /// ok - void ProcessPlane(cVehicleParams *params); /// ok - void ProcessPlayersVehicleEngine(cVehicleParams *params, - CAutomobile *automobile); /// ok - void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok - void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); /// ok - void ProcessRainOnVehicle(cVehicleParams *params); /// ok - void ProcessReverb() const; /// ok - bool ProcessReverseGear(cVehicleParams *params); /// ok - void ProcessSawMillScriptObject(uint8 sound); /// ok - void ProcessScriptObject(int32 id); /// ok - void ProcessShopScriptObject(uint8 sound); /// ok - void ProcessSpecial(); /// ok - bool ProcessTrainNoise(cVehicleParams *params); /// ok - void ProcessVehicle(CVehicle *vehicle); /// ok - bool ProcessVehicleDoors(cVehicleParams *params); /// ok - void ProcessVehicleEngine(cVehicleParams *params); /// ok - void ProcessVehicleHorn(cVehicleParams *params); /// ok - void ProcessVehicleOneShots(void *); // todo - bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok - bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok - void ProcessVehicleSirenOrAlarm(cVehicleParams *params); /// ok - void ProcessVehicleSkidding(cVehicleParams *params); /// ok - void ProcessWaterCannon(int32); /// ok - void ProcessWeather(int32 id); /// ok - bool ProcessWetRoadNoise(cVehicleParams *params); /// ok - void ProcessWorkShopScriptObject(uint8 sound); /// ok + void ProcessActiveQueues(); + bool ProcessAirBrakes(cVehicleParams *params); + void ProcessAirportScriptObject(uint8 sound); + bool ProcessBoatEngine(cVehicleParams *params); + bool ProcessBoatMovingOverWater(cVehicleParams *params); + void ProcessBridge(); + void ProcessBridgeMotor(); + void ProcessBridgeOneShots(); + void ProcessBridgeWarning(); + bool ProcessCarBombTick(cVehicleParams *params); + void ProcessCesna(cVehicleParams *params); + void ProcessCinemaScriptObject(uint8 sound); + void ProcessCrane(); + void ProcessDocksScriptObject(uint8 sound); + bool ProcessEngineDamage(cVehicleParams *params); + void ProcessEntity(int32 sound); + void ProcessExplosions(int32 explosion); + void ProcessFireHydrant(); + void ProcessFires(int32 entity); + void ProcessFrontEnd(); + void ProcessGarages(); + bool ProcessHelicopter(cVehicleParams *params); + void ProcessHomeScriptObject(uint8 sound); + void ProcessJumbo(cVehicleParams *); + void ProcessJumboAccel(CPlane *plane); + void ProcessJumboDecel(CPlane *plane); + void ProcessJumboFlying(); + void ProcessJumboLanding(CPlane *plane); + void ProcessJumboTakeOff(CPlane *plane); + void ProcessJumboTaxi(); + void ProcessLaunderetteScriptObject(uint8 sound); + void ProcessLoopingScriptObject(uint8 sound); + void ProcessMissionAudio(); + void ProcessModelCarEngine(cVehicleParams *params); + void ProcessOneShotScriptObject(uint8 sound); + void ProcessPed(CPhysical *ped); + void ProcessPedHeadphones(cPedParams *params); + void ProcessPedOneShots(cPedParams *params); + void ProcessPhysical(int32 id); + void ProcessPlane(cVehicleParams *params); + void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); + void ProcessPoliceCellBeatingScriptObject(uint8 sound); + void ProcessPornCinema(uint8 sound); + void ProcessProjectiles(); + void ProcessRainOnVehicle(cVehicleParams *params); + void ProcessReverb() const; + bool ProcessReverseGear(cVehicleParams *params); + void ProcessSawMillScriptObject(uint8 sound); + void ProcessScriptObject(int32 id); + void ProcessShopScriptObject(uint8 sound); + void ProcessSpecial(); + bool ProcessTrainNoise(cVehicleParams *params); + void ProcessVehicle(CVehicle *vehicle); + bool ProcessVehicleDoors(cVehicleParams *params); + void ProcessVehicleEngine(cVehicleParams *params); + void ProcessVehicleHorn(cVehicleParams *params); + void ProcessVehicleOneShots(cVehicleParams *params); + bool ProcessVehicleReverseWarning(cVehicleParams *params); + bool ProcessVehicleRoadNoise(cVehicleParams *params); + void ProcessVehicleSirenOrAlarm(cVehicleParams *params); + void ProcessVehicleSkidding(cVehicleParams *params); + void ProcessWaterCannon(int32); + void ProcessWeather(int32 id); + bool ProcessWetRoadNoise(cVehicleParams *params); + void ProcessWorkShopScriptObject(uint8 sound); int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; - void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, - float intensity2); /// ok - void ReportCrime(int32 crime, const CVector *pos); /// ok - void ResetAudioLogicTimers(uint32 timer); /// ok - void ResetPoliceRadio(); /// ok - void ResetTimers(uint32 time); /// ok - - void Service(); /// ok - void ServiceCollisions(); /// ok - void ServicePoliceRadio(); /// ok - void ServicePoliceRadioChannel(int32 wantedLevel); /// ok - void ServiceSoundEffects(); /// ok - int8 SetCurrent3DProvider(uint8 which); /// ok + void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, + float collisionPower, float intensity2); + void ReportCrime(int32 crime, const CVector *pos); + void ResetAudioLogicTimers(uint32 timer); + void ResetPoliceRadio(); + void ResetTimers(uint32 time); + + void Service(); + void ServiceCollisions(); + void ServicePoliceRadio(); + void ServicePoliceRadioChannel(int32 wantedLevel); + void ServiceSoundEffects(); + int8 SetCurrent3DProvider(uint8 which); void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); - uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) void SetMusicFadeVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; - void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok - void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok - bool SetupCrimeReport(); /// ok - bool SetupJumboEngineSound(uint8 vol, int32 freq); /// ok - bool SetupJumboFlySound(uint8 emittingVol); /// ok - bool SetupJumboRumbleSound(uint8 emittingVol); /// ok - bool SetupJumboTaxiSound(uint8 vol); /// ok - bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok - void SetupPedComments(cPedParams *params, uint32 sound); /// ok - void SetupSuspectLastSeenReport(); /// ok + void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); + void SetUpOneShotCollisionSound(cAudioCollision *col); + bool SetupCrimeReport(); + bool SetupJumboEngineSound(uint8 vol, int32 freq); + bool SetupJumboFlySound(uint8 emittingVol); + bool SetupJumboRumbleSound(uint8 emittingVol); + bool SetupJumboTaxiSound(uint8 vol); + bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); + void SetupPedComments(cPedParams *params, uint32 sound); + void SetupSuspectLastSeenReport(); void Terminate(); void TranslateEntity(CVector *v1, CVector *v2) const; @@ -604,11 +614,10 @@ public: bool UsesSirenSwitching(int32 model) const; // only used in pc - void AdjustSamplesVolume(); /// ok - uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, - float dist); /// ok + void AdjustSamplesVolume(); + uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); -extern cAudioManager &AudioManager; +extern cAudioManager AudioManager; diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index 0ae3834a..da9e1d2e 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -61,7 +61,7 @@ cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) INITSAVEBUF int32 pool_size = CPools::GetAudioScriptObjectPool()->GetNoOfUsedSpaces(); - *size = SAVE_HEADER_SIZE + pool_size * (sizeof(cAudioScriptObject) + sizeof(int32)); + *size = SAVE_HEADER_SIZE + sizeof(int32) + pool_size * (sizeof(cAudioScriptObject) + sizeof(int32)); WriteSaveHeader(buf, 'A', 'U', 'D', '\0', *size - SAVE_HEADER_SIZE); WriteSaveBuf(buf, pool_size); diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index d162ca4c..255d7026 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -1,789 +1,792 @@ -#include "common.h"
-#include "patcher.h"
-#include "DMAudio.h"
-#include "AudioManager.h"
-#include "AudioSamples.h"
-#include "MusicManager.h"
-#include "PoliceRadio.h"
-#include "PlayerPed.h"
-#include "sampman.h"
-#include "Zones.h"
-#include "Vehicle.h"
-#include "World.h"
-
-const int maxVolume = 127;
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
-const int policeChannel = channels + 1;
-
-struct tPoliceRadioZone {
- char m_aName[8];
- uint32 m_nSampleIndex;
- int32 field_12;
-};
-
-tPoliceRadioZone (&ZoneSfx)[NUMAUDIOZONES] = *(tPoliceRadioZone(*)[NUMAUDIOZONES])*(uintptr*)0x880240;
-char *SubZo2Label = (char*)0x6E9918;
-char *SubZo3Label = (char*)0x6E9870;
-
-int32 &g_nMissionAudioSfx = *(int32*)0x60ED84;
-int8 &g_nMissionAudioPlayingStatus = *(int8*)0x60ED88;
-uint8 &gSpecialSuspectLastSeenReport = *(uint8*)0x95CD4D;
-uint32 (&gMinTimeToNextReport)[NUM_CRIME_TYPES] = *(uint32(*)[NUM_CRIME_TYPES])*(uintptr*)0x8E2828;
-
-void
-cAudioManager::InitialisePoliceRadioZones()
-{
- for (int32 i = 0; i < NUMAUDIOZONES; i++)
- memset(ZoneSfx[i].m_aName, 0, 8);
-
-#define SETZONESFX(i, name, sample) \
- strcpy(ZoneSfx[i].m_aName, name); \
- ZoneSfx[i].m_nSampleIndex = sample;
-
- SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON);
- SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA);
- SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON);
- SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT);
- SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT);
- SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK);
- SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS);
- SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM);
- SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK);
- SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE);
- SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS);
- SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT);
- SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT);
- SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS);
- SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR);
- SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON);
- SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN);
- SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT);
- SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS);
- SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS);
- SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD);
- SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH);
- SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS);
- SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY);
- SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND);
- SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND);
- SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE);
- SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE);
- SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE);
- SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD);
- SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD);
-
-#undef SETZONESFX
-
- strcpy(SubZo2Label, "SUB_ZO2");
- strcpy(SubZo3Label, "SUB_ZO3");
-}
-
-void
-cAudioManager::InitialisePoliceRadio()
-{
- m_sPoliceRadioQueue.policeChannelTimer = 0;
- m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
- m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
- for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
- m_sPoliceRadioQueue.crimes[i].type = 0;
-
- SampleManager.SetChannelReverbFlag(policeChannel, 0);
- gSpecialSuspectLastSeenReport = false;
- for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++)
- gMinTimeToNextReport[i] = m_FrameCounter;
-}
-
-void
-cAudioManager::ResetPoliceRadio()
-{
- if (!m_bIsInitialised) return;
- if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
- InitialisePoliceRadio();
-}
-
-void
-cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
-{
- if (!m_bIsInitialised) return;
- if (g_nMissionAudioPlayingStatus != 1) {
- g_nMissionAudioPlayingStatus = 0;
- g_nMissionAudioSfx = sfx;
- }
-}
-
-int8
-cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
-{
- return g_nMissionAudioPlayingStatus;
-}
-
-void
-cAudioManager::DoPoliceRadioCrackle()
-{
- m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
- m_sQueueSample.m_counter = 0;
- m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
- m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIsDistant = true;
- m_sQueueSample.field_16 = 10;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
- m_sQueueSample.field_56 = 0;
- m_sQueueSample.m_bReverbFlag = false;
- m_sQueueSample.m_bOffset = 63;
- m_sQueueSample.field_76 = 3;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
-}
-
-void
-cAudioManager::ServicePoliceRadio()
-{
- int32 wantedLevel = 0; // bug?;
- static uint32 nLastSeen = 300;
-
- if (!m_bIsInitialised) return;
-
- if (!m_bUserPause) {
- bool crimeReport = SetupCrimeReport();
- wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
- if (!crimeReport) {
- if (wantedLevel) {
- if (nLastSeen) {
- --nLastSeen;
- } else {
- nLastSeen = m_anRandomTable[1] % 1000 + 2000;
- SetupSuspectLastSeenReport();
- }
- }
- }
- }
- ServicePoliceRadioChannel(wantedLevel);
-}
-
-void
-cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
-{
- bool processed = false;
- uint32 sample;
- int32 freq;
-
- static int cWait = 0;
- static bool bChannelOpen = false;
- static uint8 bMissionAudioPhysicalPlayingStatus = 0;
- static int32 PoliceChannelFreq = 5500;
-
- if (!m_bIsInitialised) return;
-
- if (m_bUserPause) {
- if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
- if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
- SampleManager.IsStreamPlaying(1)) {
- SampleManager.PauseStream(1, 1);
- }
- } else {
- if (m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
- bMissionAudioPhysicalPlayingStatus == 1) {
- SampleManager.PauseStream(0, 1);
- }
- if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false;
- if (cWait) {
- --cWait;
- return;
- }
- if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
- if (g_nMissionAudioPlayingStatus) {
- if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
- SampleManager.IsStreamPlaying(1)) {
- bMissionAudioPhysicalPlayingStatus = 1;
- }
- if (bMissionAudioPhysicalPlayingStatus == 1) {
- if (SampleManager.IsStreamPlaying(1)) {
- DoPoliceRadioCrackle();
- } else {
- bMissionAudioPhysicalPlayingStatus = 2;
- g_nMissionAudioPlayingStatus = 2;
- g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
- cWait = 30;
- }
- return;
- }
- } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
- SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
- SampleManager.StartPreloadedStreamedFile(1);
- g_nMissionAudioPlayingStatus = 1;
- bMissionAudioPhysicalPlayingStatus = 0;
- return;
- }
- }
- if (bChannelOpen) DoPoliceRadioCrackle();
- if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
- !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
- if (m_sPoliceRadioQueue.policeChannelTimer) {
- sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
- m_sPoliceRadioQueue.policeChannelTimer--;
- m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
- } else {
- sample = TOTAL_AUDIO_SAMPLES;
- }
- if (!wantedLevel) {
- if (gSpecialSuspectLastSeenReport) {
- gSpecialSuspectLastSeenReport = 0;
- } else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) {
- bChannelOpen = false;
- processed = true;
- }
- }
- if (sample == TOTAL_AUDIO_SAMPLES) {
- if (!processed) cWait = 30;
- } else {
- SampleManager.InitialiseChannel(policeChannel, sample, 0);
- switch (sample) {
- case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
- case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
- case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
- freq = m_anRandomTable[4] % 2000 + 10025;
- bChannelOpen = bChannelOpen == false;
- break;
- default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
- }
- PoliceChannelFreq = freq;
- SampleManager.SetChannelFrequency(policeChannel, freq);
- SampleManager.SetChannelVolume(policeChannel, 100);
- SampleManager.SetChannelPan(policeChannel, 63);
- SampleManager.SetChannelLoopCount(policeChannel, 1);
- SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
- SampleManager.StartChannel(policeChannel);
- }
- if (processed) ResetPoliceRadio();
- }
- }
-}
-
-bool
-cAudioManager::SetupCrimeReport()
-{
- int16 audioZoneId;
- CZone *zone;
- float rangeX;
- float rangeY;
- float halfX;
- float halfY;
- float quarterX;
- float quarterY;
- int i;
- int32 sampleIndex;
- bool processed = false;
-
- if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false;
-
- if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) {
- AgeCrimes();
- return true;
- }
-
- for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
- if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE)
- break;
- }
-
- if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
- audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
- if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
- zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
- for (int j = 0; j < NUMAUDIOZONES; j++) {
- if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
- sampleIndex = ZoneSfx[j].m_nSampleIndex;
- m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
- m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1);
- switch (m_sPoliceRadioQueue.crimes[i].type) {
- case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break;
- case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break;
- case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
- case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
- default: break;
- }
- m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
- m_sPoliceRadioQueue.Add(SFX_IN);
- if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
- (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
- m_sPoliceRadioQueue.Add(SFX_NORTH);
- m_sPoliceRadioQueue.Add(SFX_EAST);
- } else {
- rangeX = zone->maxx - zone->minx;
- rangeY = zone->maxy - zone->miny;
- halfX = 0.5f * rangeX + zone->minx;
- halfY = 0.5f * rangeY + zone->miny;
- quarterX = 0.25f * rangeX;
- quarterY = 0.25f * rangeY;
-
- if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) {
- m_sPoliceRadioQueue.Add(SFX_NORTH);
- processed = true;
- } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) {
- m_sPoliceRadioQueue.Add(SFX_SOUTH);
- processed = true;
- }
-
- if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX)
- m_sPoliceRadioQueue.Add(SFX_EAST);
- else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX)
- m_sPoliceRadioQueue.Add(SFX_WEST);
- else if (!processed)
- m_sPoliceRadioQueue.Add(SFX_CENTRAL);
-
- m_sPoliceRadioQueue.Add(sampleIndex);
- m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
- }
- break;
- }
- }
- }
- m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
- AgeCrimes();
- return true;
-}
-
-void
-cAudioManager::SetupSuspectLastSeenReport()
-{
- CVehicle *veh;
- uint8 color1;
- int32 main_color;
- int32 sample;
-
- int32 color_pre_modifier;
- int32 color_post_modifier;
-
- const int32 gCarColourTable[][3] = {
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
-#else
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#else
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
-#endif
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#ifdef FIX_BUGS
- {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#else
- {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
-#endif
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
- {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
- };
-
- if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
- veh = FindPlayerVehicle();
- if (veh != nil) {
- if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
- color1 = veh->m_currentColour1;
- if (color1 >= ARRAY_SIZE(gCarColourTable)) {
- debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
- } else {
- main_color = gCarColourTable[color1][1];
- color_pre_modifier = gCarColourTable[color1][0];
- color_post_modifier = gCarColourTable[color1][2];
- switch (veh->m_modelIndex) {
-#ifdef FIX_BUGS
- case MI_COLUMB:
- main_color = SFX_POLICE_RADIO_BLUE;
- color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
-#endif
- case MI_LANDSTAL:
- case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
-#ifdef FIX_BUGS
- case MI_YARDIE:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_RED;
- color_post_modifier = SFX_POLICE_RADIO_YELLOW;
- sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
- case MI_DIABLOS:
- main_color = SFX_POLICE_RADIO_BLACK;
-#endif
- case MI_IDAHO:
- case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
-#ifdef FIX_BUGS
- case MI_YAKUZA:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_SILVER;
- color_post_modifier = SFX_POLICE_RADIO_RED;
-#endif
- case MI_STINGER:
- case MI_INFERNUS:
- case MI_CHEETAH:
- case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
-#ifdef FIX_BUGS
- case MI_MAFIA:
- color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_GREY;
- case MI_KURUMA:
-#endif
- case MI_PEREN:
- case MI_SENTINEL:
- case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
- case MI_PATRIOT:
- case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
- case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
-#ifdef FIX_BUGS
- case MI_LINERUN:
- case MI_FLATBED:
-#endif
- case MI_TRASH:
- case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
- case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
-#ifdef FIX_BUGS
- case MI_CORPSE:
-#endif
- case MI_MANANA:
- case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
-#ifdef FIX_BUGS
- case MI_HOODS:
- color_pre_modifier = TOTAL_AUDIO_SAMPLES;
- main_color = SFX_POLICE_RADIO_BLUE;
- color_post_modifier = SFX_POLICE_RADIO_GREEN;
- case MI_BELLYUP:
- case MI_YANKEE:
- case MI_TOYZ:
- case MI_MRWONGS:
- case MI_PANLANT:
-#endif
- case MI_PONY:
- case MI_MULE:
- case MI_MOONBEAM:
- case MI_ENFORCER:
- case MI_SECURICA:
- case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
- case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
- case MI_TAXI:
- case MI_CABBIE:
- case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
- case MI_MRWHOOP:
- sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
- break;
- case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
- case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
-#ifdef FIX_BUGS
- case MI_SPEEDER:
- case MI_REEFER:
- case MI_GHOST:
-#endif
- case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
- case MI_BUS:
- case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
- case MI_RHINO:
- sample = SFX_POLICE_RADIO_TANK;
- main_color = TOTAL_AUDIO_SAMPLES;
- color_post_modifier = TOTAL_AUDIO_SAMPLES;
- break;
- case MI_TRAIN:
- sample = SFX_POLICE_RADIO_SUBWAY_CAR;
- main_color = TOTAL_AUDIO_SAMPLES;
- color_post_modifier = TOTAL_AUDIO_SAMPLES;
-
- break;
- default:
- debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->m_modelIndex);
- return;
- }
- m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
- if (m_anRandomTable[3] % 2)
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
-#ifdef FIX_BUGS
- if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES)
-#else
- if (main_color == SFX_POLICE_RADIO_ORANGE)
-#endif
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN);
- else
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
- if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
- m_sPoliceRadioQueue.Add(color_pre_modifier);
- if (main_color != TOTAL_AUDIO_SAMPLES)
- m_sPoliceRadioQueue.Add(main_color);
- if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
- m_sPoliceRadioQueue.Add(color_post_modifier);
- m_sPoliceRadioQueue.Add(sample);
- m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
- }
- }
- } else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
- m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
- }
- }
-}
-
-
-
-void
-cAudioManager::ReportCrime(int32 type, const CVector *pos)
-{
- int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
- if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
- (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
- for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
- if (m_sPoliceRadioQueue.crimes[i].type) {
- if (m_sPoliceRadioQueue.crimes[i].type == type) {
- m_sPoliceRadioQueue.crimes[i].position = *pos;
- m_sPoliceRadioQueue.crimes[i].timer = 0;
- return;
- }
- } else {
- lastCrime = i;
- }
- }
-
- if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
- m_sPoliceRadioQueue.crimes[lastCrime].type = type;
- m_sPoliceRadioQueue.crimes[lastCrime].position = *pos;
- m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
- gMinTimeToNextReport[type] = m_FrameCounter + 500;
- }
- }
-}
-
-void
-cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
-{
- int16 audioZone;
- CZone *zone;
- float rangeX;
- float rangeY;
- float halfX;
- float halfY;
- float quarterX;
- float quarterY;
- int32 sample;
- bool processed = false;
- CVector vec = CVector(x, y, z);
-
- if (!m_bIsInitialised) return;
-
- if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
- audioZone = CTheZones::FindAudioZone(&vec);
- if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
- zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
- for (int i = 0; i < NUMAUDIOZONES; i++) {
- if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
- sample = ZoneSfx[i].m_nSampleIndex;
- m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
- m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
- m_sPoliceRadioQueue.Add(SFX_IN);
- if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
- (strcmp(zone->name, SubZo2Label) == 0 ||
- strcmp(zone->name, SubZo3Label) == 0)) {
- m_sPoliceRadioQueue.Add(SFX_NORTH);
- m_sPoliceRadioQueue.Add(SFX_EAST);
- } else {
- rangeX = zone->maxx - zone->minx;
- rangeY = zone->maxy - zone->miny;
- halfX = 0.5f * rangeX + zone->minx;
- halfY = 0.5f * rangeY + zone->miny;
- quarterX = 0.25f * rangeX;
- quarterY = 0.25f * rangeY;
-
- if (vec.y > halfY + quarterY) {
- m_sPoliceRadioQueue.Add(SFX_NORTH);
- processed = true;
- } else if (vec.y < halfY - quarterY) {
- m_sPoliceRadioQueue.Add(SFX_SOUTH);
- processed = true;
- }
-
- if (vec.x > halfX + quarterX)
- m_sPoliceRadioQueue.Add(SFX_EAST);
- else if (vec.x < halfX - quarterX)
- m_sPoliceRadioQueue.Add(SFX_WEST);
- else if (!processed)
- m_sPoliceRadioQueue.Add(SFX_CENTRAL);
- }
- m_sPoliceRadioQueue.Add(sample);
- m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
- m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
- gSpecialSuspectLastSeenReport = true;
- break;
- }
- }
- }
- }
-}
-
-void
-cAudioManager::AgeCrimes()
-{
- for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
- if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
- if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
- }
- }
-}
-
-STARTPATCHES
-InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
-InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
-InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
-InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
-InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
-InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
-InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
-InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
-InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
-InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
-InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
-InjectHook(0x57F5B0, &cAudioManager::SetupCrimeReport, PATCH_JUMP);
-InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP);
-ENDPATCHES
+#include "common.h" +#include "patcher.h" +#include "DMAudio.h" +#include "AudioManager.h" +#include "AudioSamples.h" +#include "MusicManager.h" +#include "PoliceRadio.h" +#include "PlayerPed.h" +#include "sampman.h" +#include "Zones.h" +#include "Vehicle.h" +#include "World.h" + +const int maxVolume = 127; +const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); +const int policeChannel = channels + 1; + +struct tPoliceRadioZone { + char m_aName[8]; + uint32 m_nSampleIndex; + int32 field_12; +}; + +tPoliceRadioZone (&ZoneSfx)[NUMAUDIOZONES] = *(tPoliceRadioZone(*)[NUMAUDIOZONES])*(uintptr*)0x880240; +char *SubZo2Label = (char*)0x6E9918; +char *SubZo3Label = (char*)0x6E9870; + +int32 &g_nMissionAudioSfx = *(int32*)0x60ED84; +int8 &g_nMissionAudioPlayingStatus = *(int8*)0x60ED88; +uint8 &gSpecialSuspectLastSeenReport = *(uint8*)0x95CD4D; +uint32 (&gMinTimeToNextReport)[NUM_CRIME_TYPES] = *(uint32(*)[NUM_CRIME_TYPES])*(uintptr*)0x8E2828; + +void +cAudioManager::InitialisePoliceRadioZones() +{ + for (int32 i = 0; i < NUMAUDIOZONES; i++) + memset(ZoneSfx[i].m_aName, 0, 8); + +#define SETZONESFX(i, name, sample) \ + strcpy(ZoneSfx[i].m_aName, name); \ + ZoneSfx[i].m_nSampleIndex = sample; + + SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON); + SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA); + SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON); + SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT); + SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT); + SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK); + SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS); + SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM); + SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK); + SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE); + SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS); + SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT); + SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT); + SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS); + SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR); + SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON); + SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN); + SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT); + SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS); + SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS); + SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD); + SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH); + SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS); + SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY); + SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND); + SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND); + SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE); + SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE); + SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE); + SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD); + SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD); + +#undef SETZONESFX + + strcpy(SubZo2Label, "SUB_ZO2"); + strcpy(SubZo3Label, "SUB_ZO3"); +} + +void +cAudioManager::InitialisePoliceRadio() +{ + m_sPoliceRadioQueue.policeChannelTimer = 0; + m_sPoliceRadioQueue.policeChannelTimerSeconds = 0; + m_sPoliceRadioQueue.policeChannelCounterSeconds = 0; + for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) + m_sPoliceRadioQueue.crimes[i].type = 0; + + SampleManager.SetChannelReverbFlag(policeChannel, 0); + gSpecialSuspectLastSeenReport = false; + for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) + gMinTimeToNextReport[i] = m_FrameCounter; +} + +void +cAudioManager::ResetPoliceRadio() +{ + if (!m_bIsInitialised) return; + if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); + InitialisePoliceRadio(); +} + +void +cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const +{ + if (!m_bIsInitialised) return; + if (g_nMissionAudioPlayingStatus != 1) { + g_nMissionAudioPlayingStatus = 0; + g_nMissionAudioSfx = sfx; + } +} + +int8 +cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const +{ + return g_nMissionAudioPlayingStatus; +} + +void +cAudioManager::DoPoliceRadioCrackle() +{ + m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity; + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE; + m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nReleasingVolumeModificator = 10; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE); + m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE); + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bOffset = 63; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); +} + +void +cAudioManager::ServicePoliceRadio() +{ + int32 wantedLevel = 0; // uninitialized variable + static uint32 nLastSeen = 300; + + if(!m_bIsInitialised) return; + + if(!m_bUserPause) { + bool crimeReport = SetupCrimeReport(); +#ifdef FIX_BUGS // Crash at 0x5fe6ef + if(!FindPlayerPed() || !FindPlayerPed()->m_pWanted) return; +#endif + wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel; + if(!crimeReport) { + if(wantedLevel) { + if(nLastSeen) { + --nLastSeen; + } else { + nLastSeen = m_anRandomTable[1] % 1000 + 2000; + SetupSuspectLastSeenReport(); + } + } + } + } + ServicePoliceRadioChannel(wantedLevel); +} + +void +cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) +{ + bool processed = false; + uint32 sample; + int32 freq; + + static int cWait = 0; + static bool bChannelOpen = false; + static uint8 bMissionAudioPhysicalPlayingStatus = 0; + static int32 PoliceChannelFreq = 5500; + + if (!m_bIsInitialised) return; + + if (m_bUserPause) { + if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); + if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 && + SampleManager.IsStreamPlaying(1)) { + SampleManager.PauseStream(1, 1); + } + } else { + if (m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && + bMissionAudioPhysicalPlayingStatus == 1) { + SampleManager.PauseStream(0, 1); + } + if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false; + if (cWait) { + --cWait; + return; + } + if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) { + if (g_nMissionAudioPlayingStatus) { + if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus && + SampleManager.IsStreamPlaying(1)) { + bMissionAudioPhysicalPlayingStatus = 1; + } + if (bMissionAudioPhysicalPlayingStatus == 1) { + if (SampleManager.IsStreamPlaying(1)) { + DoPoliceRadioCrackle(); + } else { + bMissionAudioPhysicalPlayingStatus = 2; + g_nMissionAudioPlayingStatus = 2; + g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; + cWait = 30; + } + return; + } + } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) { + SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1); + SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1); + SampleManager.StartPreloadedStreamedFile(1); + g_nMissionAudioPlayingStatus = 1; + bMissionAudioPhysicalPlayingStatus = 0; + return; + } + } + if (bChannelOpen) DoPoliceRadioCrackle(); + if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) && + !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) { + if (m_sPoliceRadioQueue.policeChannelTimer) { + sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds]; + m_sPoliceRadioQueue.policeChannelTimer--; + m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60; + } else { + sample = TOTAL_AUDIO_SAMPLES; + } + if (!wantedLevel) { + if (gSpecialSuspectLastSeenReport) { + gSpecialSuspectLastSeenReport = 0; + } else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) { + bChannelOpen = false; + processed = true; + } + } + if (sample == TOTAL_AUDIO_SAMPLES) { + if (!processed) cWait = 30; + } else { + SampleManager.InitialiseChannel(policeChannel, sample, 0); + switch (sample) { + case SFX_POLICE_RADIO_MESSAGE_NOISE_1: + case SFX_POLICE_RADIO_MESSAGE_NOISE_2: + case SFX_POLICE_RADIO_MESSAGE_NOISE_3: + freq = m_anRandomTable[4] % 2000 + 10025; + bChannelOpen = bChannelOpen == false; + break; + default: freq = SampleManager.GetSampleBaseFrequency(sample); break; + } + PoliceChannelFreq = freq; + SampleManager.SetChannelFrequency(policeChannel, freq); + SampleManager.SetChannelVolume(policeChannel, 100); + SampleManager.SetChannelPan(policeChannel, 63); + SampleManager.SetChannelLoopCount(policeChannel, 1); + SampleManager.SetChannelLoopPoints(policeChannel, 0, -1); + SampleManager.StartChannel(policeChannel); + } + if (processed) ResetPoliceRadio(); + } + } +} + +bool +cAudioManager::SetupCrimeReport() +{ + int16 audioZoneId; + CZone *zone; + float rangeX; + float rangeY; + float halfX; + float halfY; + float quarterX; + float quarterY; + int i; + int32 sampleIndex; + bool processed = false; + + if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false; + + if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) { + AgeCrimes(); + return true; + } + + for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { + if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) + break; + } + + if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false; + audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position); + if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) { + zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]]; + for (int j = 0; j < NUMAUDIOZONES; j++) { + if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) { + sampleIndex = ZoneSfx[j].m_nSampleIndex; + m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT); + m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1); + switch (m_sPoliceRadioQueue.crimes[i].type) { + case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break; + case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break; + case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; + case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break; + default: break; + } + m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1); + m_sPoliceRadioQueue.Add(SFX_IN); + if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE && + (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + m_sPoliceRadioQueue.Add(SFX_EAST); + } else { + rangeX = zone->maxx - zone->minx; + rangeY = zone->maxy - zone->miny; + halfX = 0.5f * rangeX + zone->minx; + halfY = 0.5f * rangeY + zone->miny; + quarterX = 0.25f * rangeX; + quarterY = 0.25f * rangeY; + + if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + processed = true; + } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) { + m_sPoliceRadioQueue.Add(SFX_SOUTH); + processed = true; + } + + if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX) + m_sPoliceRadioQueue.Add(SFX_EAST); + else if (m_sPoliceRadioQueue.crimes[i].position.x < halfX - quarterX) + m_sPoliceRadioQueue.Add(SFX_WEST); + else if (!processed) + m_sPoliceRadioQueue.Add(SFX_CENTRAL); + + m_sPoliceRadioQueue.Add(sampleIndex); + m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + } + break; + } + } + } + m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; + AgeCrimes(); + return true; +} + +void +cAudioManager::SetupSuspectLastSeenReport() +{ + CVehicle *veh; + uint8 color1; + int32 main_color; + int32 sample; + + int32 color_pre_modifier; + int32 color_post_modifier; + + const int32 gCarColourTable[][3] = { + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY}, +#else + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#else + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, +#endif + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#ifdef FIX_BUGS + {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#else + {TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES}, +#endif + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}, + {SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES} + }; + + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) { + veh = FindPlayerVehicle(); + if (veh != nil) { + if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) { + color1 = veh->m_currentColour1; + if (color1 >= ARRAY_SIZE(gCarColourTable)) { + debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1); + } else { + main_color = gCarColourTable[color1][1]; + color_pre_modifier = gCarColourTable[color1][0]; + color_post_modifier = gCarColourTable[color1][2]; + switch (veh->m_modelIndex) { +#ifdef FIX_BUGS + case MI_COLUMB: + main_color = SFX_POLICE_RADIO_BLUE; + color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; +#endif + case MI_LANDSTAL: + case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break; +#ifdef FIX_BUGS + case MI_YARDIE: + color_pre_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_RED; + color_post_modifier = SFX_POLICE_RADIO_YELLOW; + sample = SFX_POLICE_RADIO_CONVERTIBLE; break; + case MI_DIABLOS: + main_color = SFX_POLICE_RADIO_BLACK; +#endif + case MI_IDAHO: + case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break; +#ifdef FIX_BUGS + case MI_YAKUZA: + color_pre_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_SILVER; + color_post_modifier = SFX_POLICE_RADIO_RED; +#endif + case MI_STINGER: + case MI_INFERNUS: + case MI_CHEETAH: + case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break; +#ifdef FIX_BUGS + case MI_MAFIA: + color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_GREY; + case MI_KURUMA: +#endif + case MI_PEREN: + case MI_SENTINEL: + case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break; + case MI_PATRIOT: + case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break; + case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break; +#ifdef FIX_BUGS + case MI_LINERUN: + case MI_FLATBED: +#endif + case MI_TRASH: + case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break; + case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break; +#ifdef FIX_BUGS + case MI_CORPSE: +#endif + case MI_MANANA: + case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break; +#ifdef FIX_BUGS + case MI_HOODS: + color_pre_modifier = TOTAL_AUDIO_SAMPLES; + main_color = SFX_POLICE_RADIO_BLUE; + color_post_modifier = SFX_POLICE_RADIO_GREEN; + case MI_BELLYUP: + case MI_YANKEE: + case MI_TOYZ: + case MI_MRWONGS: + case MI_PANLANT: +#endif + case MI_PONY: + case MI_MULE: + case MI_MOONBEAM: + case MI_ENFORCER: + case MI_SECURICA: + case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break; + case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break; + case MI_TAXI: + case MI_CABBIE: + case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break; + case MI_MRWHOOP: + sample = SFX_POLICE_RADIO_ICE_CREAM_VAN; + break; + case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break; + case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break; +#ifdef FIX_BUGS + case MI_SPEEDER: + case MI_REEFER: + case MI_GHOST: +#endif + case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break; + case MI_BUS: + case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break; + case MI_RHINO: + sample = SFX_POLICE_RADIO_TANK; + main_color = TOTAL_AUDIO_SAMPLES; + color_post_modifier = TOTAL_AUDIO_SAMPLES; + break; + case MI_TRAIN: + sample = SFX_POLICE_RADIO_SUBWAY_CAR; + main_color = TOTAL_AUDIO_SAMPLES; + color_post_modifier = TOTAL_AUDIO_SAMPLES; + + break; + default: + debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->m_modelIndex); + return; + } + m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); + if (m_anRandomTable[3] % 2) + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); +#ifdef FIX_BUGS + if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES) +#else + if (main_color == SFX_POLICE_RADIO_ORANGE) +#endif + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN); + else + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A); + if (color_pre_modifier != TOTAL_AUDIO_SAMPLES) + m_sPoliceRadioQueue.Add(color_pre_modifier); + if (main_color != TOTAL_AUDIO_SAMPLES) + m_sPoliceRadioQueue.Add(main_color); + if (color_post_modifier != TOTAL_AUDIO_SAMPLES) + m_sPoliceRadioQueue.Add(color_post_modifier); + m_sPoliceRadioQueue.Add(sample); + m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + } + } + } else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) { + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT); + m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + } + } +} + + + +void +cAudioManager::ReportCrime(int32 type, const CVector *pos) +{ + int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes); + if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && + (type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) { + for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { + if (m_sPoliceRadioQueue.crimes[i].type) { + if (m_sPoliceRadioQueue.crimes[i].type == type) { + m_sPoliceRadioQueue.crimes[i].position = *pos; + m_sPoliceRadioQueue.crimes[i].timer = 0; + return; + } + } else { + lastCrime = i; + } + } + + if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) { + m_sPoliceRadioQueue.crimes[lastCrime].type = type; + m_sPoliceRadioQueue.crimes[lastCrime].position = *pos; + m_sPoliceRadioQueue.crimes[lastCrime].timer = 0; + gMinTimeToNextReport[type] = m_FrameCounter + 500; + } + } +} + +void +cAudioManager::PlaySuspectLastSeen(float x, float y, float z) +{ + int16 audioZone; + CZone *zone; + float rangeX; + float rangeY; + float halfX; + float halfY; + float quarterX; + float quarterY; + int32 sample; + bool processed = false; + CVector vec = CVector(x, y, z); + + if (!m_bIsInitialised) return; + + if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) { + audioZone = CTheZones::FindAudioZone(&vec); + if (audioZone >= 0 && audioZone < NUMAUDIOZONES) { + zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]]; + for (int i = 0; i < NUMAUDIOZONES; i++) { + if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) { + sample = ZoneSfx[i].m_nSampleIndex; + m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); + m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); + m_sPoliceRadioQueue.Add(SFX_IN); + if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE && + (strcmp(zone->name, SubZo2Label) == 0 || + strcmp(zone->name, SubZo3Label) == 0)) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + m_sPoliceRadioQueue.Add(SFX_EAST); + } else { + rangeX = zone->maxx - zone->minx; + rangeY = zone->maxy - zone->miny; + halfX = 0.5f * rangeX + zone->minx; + halfY = 0.5f * rangeY + zone->miny; + quarterX = 0.25f * rangeX; + quarterY = 0.25f * rangeY; + + if (vec.y > halfY + quarterY) { + m_sPoliceRadioQueue.Add(SFX_NORTH); + processed = true; + } else if (vec.y < halfY - quarterY) { + m_sPoliceRadioQueue.Add(SFX_SOUTH); + processed = true; + } + + if (vec.x > halfX + quarterX) + m_sPoliceRadioQueue.Add(SFX_EAST); + else if (vec.x < halfX - quarterX) + m_sPoliceRadioQueue.Add(SFX_WEST); + else if (!processed) + m_sPoliceRadioQueue.Add(SFX_CENTRAL); + } + m_sPoliceRadioQueue.Add(sample); + m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); + m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); + gSpecialSuspectLastSeenReport = true; + break; + } + } + } + } +} + +void +cAudioManager::AgeCrimes() +{ + for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { + if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) { + if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; + } + } +} + +STARTPATCHES +InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); +InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP); +InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP); +InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP); +InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); +InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP); +InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP); +InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP); +InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP); +InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP); +InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP); +InjectHook(0x57F5B0, &cAudioManager::SetupCrimeReport, PATCH_JUMP); +InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP); +ENDPATCHES diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h index 4c7030f1..0f351f52 100644 --- a/src/audio/PoliceRadio.h +++ b/src/audio/PoliceRadio.h @@ -1,46 +1,46 @@ -#pragma once
-
-#include "Wanted.h"
-
-struct cAMCrime {
- int32 type;
- CVector position;
- uint16 timer;
-
- cAMCrime()
- {
- type = CRIME_NONE;
- position = CVector(0.0f, 0.0f, 0.0f);
- timer = 0;
- }
-};
-
-static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error ");
-
-class cPoliceRadioQueue
-{
-public:
- int32 crimesSamples[60];
- uint8 policeChannelTimer;
- uint8 policeChannelTimerSeconds;
- uint8 policeChannelCounterSeconds;
- cAMCrime crimes[10];
-
- cPoliceRadioQueue()
- {
- policeChannelTimerSeconds = 0;
- policeChannelCounterSeconds = 0;
- policeChannelTimer = 0;
- }
-
- void Add(uint32 sample)
- {
- if (policeChannelTimer != 60) {
- crimesSamples[policeChannelTimerSeconds] = sample;
- policeChannelTimer++;
- policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
- }
- }
-};
-
+#pragma once + +#include "Wanted.h" + +struct cAMCrime { + int32 type; + CVector position; + uint16 timer; + + cAMCrime() + { + type = CRIME_NONE; + position = CVector(0.0f, 0.0f, 0.0f); + timer = 0; + } +}; + +static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error "); + +class cPoliceRadioQueue +{ +public: + int32 crimesSamples[60]; + uint8 policeChannelTimer; + uint8 policeChannelTimerSeconds; + uint8 policeChannelCounterSeconds; + cAMCrime crimes[10]; + + cPoliceRadioQueue() + { + policeChannelTimerSeconds = 0; + policeChannelCounterSeconds = 0; + policeChannelTimer = 0; + } + + void Add(uint32 sample) + { + if (policeChannelTimer != 60) { + crimesSamples[policeChannelTimerSeconds] = sample; + policeChannelTimer++; + policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60; + } + } +}; + static_assert(sizeof(cPoliceRadioQueue) == 444, "cPoliceRadioQueue: error ");
\ No newline at end of file |