diff options
Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r-- | src/control/CarCtrl.cpp | 62 |
1 files changed, 54 insertions, 8 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index ebaa5f29..ae57e030 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -4,6 +4,7 @@ #include "Accident.h" #include "Automobile.h" +#include "Bike.h" #include "Camera.h" #include "CarAI.h" #include "CarGen.h" @@ -345,7 +346,7 @@ CCarCtrl::GenerateOneRandomCar() if (CModelInfo::IsBoatModel(carModel)) pVehicle = new CBoat(carModel, RANDOM_VEHICLE); else if (CModelInfo::IsBikeModel(carModel)) - return; // TODO(MIAMI): spawn bikes + pVehicle = new CBike(carModel, RANDOM_VEHICLE); else pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE); pVehicle->AutoPilot.m_nPrevRouteNode = 0; @@ -2502,7 +2503,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe pSwerve, pAccel, pBrake, pHandbrake); return; case MISSION_HELI_FLYTOCOORS: - //SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle); + SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle); return; case MISSION_ATTACKPLAYER: SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); @@ -2656,9 +2657,8 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) else speed *= 0.2f; } - CVector2D vecAdvanceThisFrame = vecToTarget; - vecAdvanceThisFrame.Normalise(); - vecAdvanceThisFrame *= speed; + vecToTarget.Normalise(); + CVector2D vecAdvanceThisFrame(vecToTarget * speed); float resistance = Pow(0.997f, CTimer::GetTimeStep()); pHeli->m_vecMoveSpeed.x *= resistance; pHeli->m_vecMoveSpeed.y *= resistance; @@ -2673,9 +2673,55 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) pHeli->AddToMoveSpeed(vecAdvanceThisFrame); else pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier); - pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f)); - assert(0); - // This is not finished yet. Heli fields in CAutomobile required + pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f)); + float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z; + if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds + ZTarget += 2.0f; + float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f; + float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z; + float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep(); + if (!pHeli->bHeliDestroyed) { + if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax) + pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget); + else if (ZSpeedChangeTarget < 0.0f) + pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax); + else + pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax); + } + pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z)); + pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep())); + float ZTurnSpeedTarget; + if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f) + ZTurnSpeedTarget = 0.0f; + else { + float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI; + if (pHeli->m_fHeliOrientation >= 0.0f) + fAngleTarget = pHeli->m_fHeliOrientation; + while (fAngleTarget < -PI) + fAngleTarget += TWOPI; + while (fAngleTarget > PI) + fAngleTarget -= TWOPI; + if (Abs(fAngleTarget) <= 0.4f) + ZTurnSpeedTarget = 0.0f; + else if (fAngleTarget < 0.0f) + ZTurnSpeedTarget = 0.03f; + else + ZTurnSpeedTarget = -0.03f; + } + float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z; + pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep(); + CVector up; + if (pHeli->bHeliMinimumTilt) + up = CVector(0.5f * pHeli->GetMoveSpeed().x, 0.5f * pHeli->GetMoveSpeed().y, 1.0f); + else + up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f); + up.Normalise(); + CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f); + CVector right = CrossProduct(up, forward); + forward = CrossProduct(up, right); + pHeli->GetMatrix().GetRight() = right; + pHeli->GetMatrix().GetForward() = forward; + pHeli->GetMatrix().GetUp() = up; } void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) |