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-rw-r--r--src/control/CarCtrl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 6e1b5f21..1cf09a9f 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -400,7 +400,7 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->m_bSirenOrAlarm = true;
pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
- CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
+ CBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox;
float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */