diff options
Diffstat (limited to 'src/control/Darkel.cpp')
-rw-r--r-- | src/control/Darkel.cpp | 199 |
1 files changed, 95 insertions, 104 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 9f6809df..a6aca57e 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -7,15 +7,14 @@ #include "Timer.h" #include "DMAudio.h" #include "Population.h" +#include "Replay.h" #include "Weapon.h" #include "World.h" #include "Stats.h" #include "Font.h" #include "Text.h" #include "Vehicle.h" -#ifdef FIX_BUGS -#include "Replay.h" -#endif +#include "GameLogic.h" #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 @@ -26,9 +25,11 @@ int32 CDarkel::TimeOfFrenzyStart; int32 CDarkel::WeaponType; int32 CDarkel::AmmoInterruptedWeapon; int32 CDarkel::KillsNeeded; -int8 CDarkel::InterruptedWeapon; +int32 CDarkel::InterruptedWeaponType; +int32 CDarkel::InterruptedWeaponSelected; /* + * TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend. * bStandardSoundAndMessages is a completely beta thing, * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. @@ -59,14 +60,12 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end) return 0; } -// Screen positions taken from VC void CDarkel::DrawMessages() { -#ifdef FIX_BUGS if (CReplay::IsPlayingBack()) return; -#endif + switch (Status) { case KILLFRENZY_ONGOING: { @@ -79,8 +78,8 @@ CDarkel::DrawMessages() #endif CFont::SetCentreOn(); CFont::SetPropOn(); - uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; - if (CDarkel::bStandardSoundAndMessages) { + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart; + if (bStandardSoundAndMessages) { if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) { #ifdef FIX_BUGS CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f)); @@ -89,7 +88,7 @@ CDarkel::DrawMessages() #endif CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (pStartMessage) { CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); } @@ -103,7 +102,7 @@ CDarkel::DrawMessages() #endif CFont::SetJustifyOff(); CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); if (pStartMessage) { CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage); } @@ -117,53 +116,30 @@ CDarkel::DrawMessages() CFont::SetCentreOff(); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - if (CDarkel::TimeLimit >= 0) { - uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart); + if (TimeLimit >= 0) { + uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart); sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000); AsciiToUnicode(gString, gUString); if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) { CFont::SetColor(CRGBA(0, 0, 0, 255)); -#if defined(PS2_HUD) || defined(FIX_BUGS) - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString); - #else - CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), 108.0f + 1.0f, gUString); - #endif -#else - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString); -#endif - CFont::SetColor(CRGBA(150, 100, 255, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString); + CFont::SetColor(CRGBA(0, 207, 133, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString); } } - sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0)); + sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0)); AsciiToUnicode(gString, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); -#ifdef FIX_BUGS -#define DARKEL_COUNTER_HEIGHT 143.0f -#else -#define DARKEL_COUNTER_HEIGHT 128.0f -#endif - -#if defined(PS2_HUD) || defined(FIX_BUGS) - #ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString); - #else - CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), DARKEL_COUNTER_HEIGHT + 1.0f, gUString); - #endif -#else - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString); -#endif - CFont::SetColor(CRGBA(255, 128, 128, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT), gUString); -#undef DARKEL_COUNTER_HEIGHT + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString); + CFont::SetColor(CRGBA(156, 91, 40, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString); break; } case KILLFRENZY_PASSED: { - if (CDarkel::bStandardSoundAndMessages) { - uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart; - if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) { + if (bStandardSoundAndMessages) { + uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart; + if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) { CFont::SetBackgroundOff(); #ifdef FIX_BUGS CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); @@ -178,7 +154,7 @@ CDarkel::DrawMessages() #endif CFont::SetJustifyOff(); CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000))); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #ifdef FIX_BUGS int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f); #else @@ -235,7 +211,20 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) } } RegisteredKills[vehicle->GetModelIndex()]++; - CStats::CarsExploded++; + switch (vehicle->GetVehicleAppearance()) { + case VEHICLE_APPEARANCE_CAR: + case VEHICLE_APPEARANCE_BIKE: + CStats::CarsExploded++;; + break; + case VEHICLE_APPEARANCE_HELI: + case VEHICLE_APPEARANCE_PLANE: + CStats::HelisDestroyed++; + break; + case VEHICLE_APPEARANCE_BOAT: + CStats::BoatsExploded++; + break; + } + } void @@ -294,28 +283,14 @@ CDarkel::ResetOnPlayerDeath() Status = KILLFRENZY_FAILED; TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); - eWeaponType fixedWeapon; - if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - fixedWeapon = WEAPONTYPE_UZI; - else - fixedWeapon = (eWeaponType)WeaponType; - - CPlayerPed *player = FindPlayerPed(); - if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - player->m_nSelectedWepSlot = InterruptedWeapon; - player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; - } - - if (FindPlayerVehicle()) { - player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->MakeChangesForNewWeapon(player->m_currentWeapon); - } + DealWithWeaponChangeAtEndOfFrenzy(); } void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { + CGameLogic::ClearShortCut(); + CGameLogic::RemoveShortCutDropOffPointForMission(); eWeaponType fixedWeapon; if (weaponType == WEAPONTYPE_UZI_DRIVEBY) fixedWeapon = WEAPONTYPE_UZI; @@ -345,16 +320,24 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode CPlayerPed *player = FindPlayerPed(); if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - InterruptedWeapon = player->m_currentWeapon; - player->GiveWeapon(fixedWeapon, 0); + InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType; +#if (defined FIX_BUGS || !defined GTA_PS2) + player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f); +#endif + InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType; AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal; + if (InterruptedWeaponType) + CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef(); +#if (!defined FIX_BUGS && defined GTA_PS2) + player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f); +#endif player->GiveWeapon(fixedWeapon, 30000); - player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon); + player->SetCurrentWeapon(fixedWeapon); player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot); if (FindPlayerVehicle()) { - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot); + player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition)); player->ClearWeaponTarget(); } } @@ -390,24 +373,7 @@ CDarkel::Update() CPopulation::m_AllRandomPedsThisType = -1; Status = KILLFRENZY_FAILED; TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); - - eWeaponType fixedWeapon; - if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - fixedWeapon = WEAPONTYPE_UZI; - else - fixedWeapon = (eWeaponType)WeaponType; - - CPlayerPed *player = FindPlayerPed(); - if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - player->m_nSelectedWepSlot = InterruptedWeapon; - player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; - } - - if (FindPlayerVehicle()) { - player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->MakeChangesForNewWeapon(player->m_currentWeapon); - } + DealWithWeaponChangeAtEndOfFrenzy(); if (bStandardSoundAndMessages) DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0); @@ -424,25 +390,50 @@ CDarkel::Update() FindPlayerPed()->m_pWanted->SetWantedLevel(0); - eWeaponType fixedWeapon; - if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) - fixedWeapon = WEAPONTYPE_UZI; - else - fixedWeapon = (eWeaponType)WeaponType; - - CPlayerPed* player = FindPlayerPed(); - if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { - player->m_nSelectedWepSlot = InterruptedWeapon; - player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon; - } - - if (FindPlayerVehicle()) { - player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); - player->m_currentWeapon = player->m_nSelectedWepSlot; - player->MakeChangesForNewWeapon(player->m_currentWeapon); - } + DealWithWeaponChangeAtEndOfFrenzy(); if (bStandardSoundAndMessages) DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0); } } + +void +CDarkel::DealWithWeaponChangeAtEndOfFrenzy() +{ + eWeaponType fixedWeapon; + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + fixedWeapon = WEAPONTYPE_UZI; + else + fixedWeapon = (eWeaponType)WeaponType; + + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType) + CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef(); + + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot; + FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId); + FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED; + FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0; + FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0; + FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; + FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f); + CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef(); + } + + CPlayerPed* player = FindPlayerPed(); + if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) { + player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot; + player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true); + } + + if (FindPlayerVehicle()) { + player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId); + if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) + FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN; + else + FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED; + player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot); + player->MakeChangesForNewWeapon(player->m_currentWeapon); + player->RemoveDrivebyAnims(); + } +} |