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-rw-r--r--src/control/Garages.cpp25
1 files changed, 24 insertions, 1 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index ca1dae1b..dc77a154 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -6,7 +6,9 @@
#include "Timer.h"
#include "Font.h"
#include "Messages.h"
+#include "PlayerPed.h"
#include "Text.h"
+#include "World.h"
int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
@@ -25,6 +27,8 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
+CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0x72BCD0;
+
WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
@@ -86,8 +90,27 @@ int32 CGarages::QueryCarsCollected(int16 garage)
return 0;
}
+void CGarages::GivePlayerDetonator()
+{
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
+ FindPlayerPed()->m_weapons[FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)].m_eWeaponState = WEAPONSTATE_READY;
+}
+
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
-WRAPPER void CGarages::ChangeGarageType(int16 garage, int8 type) { EAXJMP(0x4222A0); }
+WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type) { EAXJMP(0x4222A0); }
+WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
+
+void CGarage::OpenThisGarage()
+{
+ if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
+ m_eGarageState = GS_OPENING;
+}
+
+void CGarage::CloseThisGarage()
+{
+ if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
+ m_eGarageState = GS_CLOSING;
+}
#if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }