diff options
Diffstat (limited to 'src/control/Garages.cpp')
-rw-r--r-- | src/control/Garages.cpp | 2374 |
1 files changed, 2268 insertions, 106 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 5ac15377..7e9fc0fa 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -1,152 +1,1384 @@ #include "common.h" #include "patcher.h" -#include "main.h" -#include "ModelIndices.h" #include "Garages.h" -#include "Timer.h" +#include "main.h" + +#ifdef FIX_BUGS +#include "Boat.h" +#endif +#include "DMAudio.h" +#include "General.h" #include "Font.h" +#include "HandlingMgr.h" +#include "Hud.h" #include "Messages.h" +#include "ModelIndices.h" +#include "Pad.h" +#include "Particle.h" #include "PlayerPed.h" +#include "Replay.h" +#include "Stats.h" +#include "Streaming.h" #include "Text.h" +#include "Timer.h" +#include "Vehicle.h" +#include "Wanted.h" #include "World.h" -int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; -bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; -bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; -int32 &CGarages::CarsCollected = *(int32 *)0x880E18; -int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C; -int32 &CGarages::CrushedCarId = *(int32 *)0x943060; -uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58; -int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8; -const char *CGarages::MessageIDString = (const char *)0x878358; -int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14; -uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530; -uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C; -uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; -bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; -int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; -uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; - -CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; - -WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } -WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } -WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } -WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); } +#define CRUSHER_GARAGE_X1 (1135.5f) +#define CRUSHER_GARAGE_Y1 (57.0f) +#define CRUSHER_GARAGE_Z1 (-1.0f) +#define CRUSHER_GARAGE_X2 (1149.5f) +#define CRUSHER_GARAGE_Y2 (63.7f) +#define CRUSHER_GARAGE_Z2 (3.5f) -bool -CGarages::IsModelIndexADoor(uint32 id) +#define ROTATED_DOOR_OPEN_SPEED (0.015f) +#define ROTATED_DOOR_CLOSE_SPEED (0.02f) +#define DEFAULT_DOOR_OPEN_SPEED (0.035f) +#define DEFAULT_DOOR_CLOSE_SPEED (0.04f) +#define CRUSHER_CRANE_SPEED (0.005f) + +// Prices +#define BOMB_PRICE (1000) +#define RESPRAY_PRICE (1000) + +// Distances +#define DISTANCE_TO_CALL_OFF_CHASE (10.0f) +#define DISTANCE_FOR_MRWHOOP_HACK (4.0f) +#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f) +#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f) +#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f) +#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f) +#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f) +#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f) +#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f) +#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) +#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) + +#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f) + +// Time +#define TIME_TO_RESPRAY (2000) +#define TIME_TO_SETUP_BOMB (2000) +#define TIME_TO_CRUSH_CAR (3000) +#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000) + +// Respray stuff +#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) +#define NUM_PARTICLES_IN_RESPRAY (200) +#define RESPRAY_CENTERING_COEFFICIENT (0.75f) + +// Bomb stuff +#define KGS_OF_EXPLOSIVES_IN_BOMB (10) + +// Collect specific cars stuff +#define REWARD_FOR_FIRST_POLICE_CAR (5000) +#define REWARD_FOR_FIRST_BANK_VAN (5000) +#define MAX_POLICE_CARS_TO_COLLECT (10) +#define MAX_BANK_VANS_TO_COLLECT (10) + +// Collect cars stuff +#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) +#define IMPORT_REWARD (1000) +#define IMPORT_ALLCARS_REWARD (200000) + +// Crusher stuff +#define CRUSHER_VEHICLE_TEST_SPAN (8) +#define CRUSHER_MIN_REWARD (25) +#define CRUSHER_MAX_REWARD (125) +#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000) + +// Hideout stuff +#define MAX_STORED_CARS_IN_INDUSTRIAL (1) +#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) +#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) +#define LIMIT_CARS_IN_INDUSTRIAL (1) +#define LIMIT_CARS_IN_COMMERCIAL (2) +#define LIMIT_CARS_IN_SUBURBAN (3) +#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) +#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) + +// Camera stuff +#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) +#define MARGIN_FOR_CAMERA_DEFAULT (4.0f) + +const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = { - return id == MI_GARAGEDOOR1 || - id == MI_GARAGEDOOR2 || - id == MI_GARAGEDOOR3 || - id == MI_GARAGEDOOR4 || - id == MI_GARAGEDOOR5 || - id == MI_GARAGEDOOR6 || - id == MI_GARAGEDOOR7 || - id == MI_GARAGEDOOR9 || - id == MI_GARAGEDOOR10 || - id == MI_GARAGEDOOR11 || - id == MI_GARAGEDOOR12 || - id == MI_GARAGEDOOR13 || - id == MI_GARAGEDOOR14 || - id == MI_GARAGEDOOR15 || - id == MI_GARAGEDOOR16 || - id == MI_GARAGEDOOR17 || - id == MI_GARAGEDOOR18 || - id == MI_GARAGEDOOR19 || - id == MI_GARAGEDOOR20 || - id == MI_GARAGEDOOR21 || - id == MI_GARAGEDOOR22 || - id == MI_GARAGEDOOR23 || - id == MI_GARAGEDOOR24 || - id == MI_GARAGEDOOR25 || - id == MI_GARAGEDOOR26 || - id == MI_GARAGEDOOR27 || - id == MI_GARAGEDOOR28 || - id == MI_GARAGEDOOR29 || - id == MI_GARAGEDOOR30 || - id == MI_GARAGEDOOR31 || - id == MI_GARAGEDOOR32 || - id == MI_CRUSHERBODY || - id == MI_CRUSHERLID; + { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, + { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, + { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } +}; + +int32& CGarages::BankVansCollected = *(int32*)0x8F1B34; +bool& CGarages::BombsAreFree = *(bool*)0x95CD7A; +bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D; +int32& CGarages::CarsCollected = *(int32*)0x880E18; +int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C; +int32& CGarages::CrushedCarId = *(int32*)0x943060; +uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58; +int32& CGarages::MessageNumberInString = *(int32*)0x885BA8; +char(&CGarages::MessageIDString)[MESSAGE_LENGTH] = *(char(*)[MESSAGE_LENGTH]) * (uintptr*)0x878358; +int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14; +uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530; +uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C; +uint32& CGarages::NumGarages = *(uint32*)0x8F29F4; +bool& CGarages::PlayerInGarage = *(bool*)0x95CD83; +int32& CGarages::PoliceCarsCollected = *(int32*)0x941444; +uint32& CGarages::GarageToBeTidied = *(uint32*)0x623570; +CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210; +CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300; +CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0; +int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; +CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0; +bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; + +void CGarages::Init(void) +{ + CrushedCarId = -1; + NumGarages = 0; + MessageEndTime = 0; + MessageStartTime = 0; + PlayerInGarage = false; + BombsAreFree = false; + CarsCollected = 0; + BankVansCollected = 0; + PoliceCarsCollected = 0; + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = 0; + LastTimeHelpMessage = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse1[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse2[i].Init(); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCarsInSafeHouse3[i].Init(); + AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); + if (AudioEntity >= 0) + DMAudio.SetEntityStatus(AudioEntity, 1); + AddOne( + CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1, + CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2, + GARAGE_CRUSHER, 0); } -bool CGarages::HasCarBeenCrushed(int32 handle) +#ifndef PS2 +void CGarages::Shutdown(void) { - return CrushedCarId == handle; + NumGarages = 0; + if (AudioEntity < 0) + return; + DMAudio.DestroyEntity(AudioEntity); + AudioEntity = AEHANDLE_NONE; } +#endif -WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } -WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } -WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } -WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } -WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); } -WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } -WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } -WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } -WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); } +void CGarages::Update(void) +{ + static int GarageToBeTidied = 0; +#ifndef PS2 + if (CReplay::IsPlayingBack()) + return; +#endif + bCamShouldBeOutisde = false; + TheCamera.pToGarageWeAreIn = nil; + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil; + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].IsUsed()) + aGarages[i].Update(); + } + if ((CTimer::GetFrameCounter() & 0xF) != 0xC) + return; + if (++GarageToBeTidied >= NUM_GARAGES) + GarageToBeTidied = 0; + if (!aGarages[GarageToBeTidied].IsUsed()) + return; + if (!aGarages[GarageToBeTidied].IsFar()) + aGarages[GarageToBeTidied].TidyUpGarageClose(); + else + aGarages[GarageToBeTidied].TidyUpGarage(); +} -int32 CGarages::QueryCarsCollected(int16 garage) +int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId) { - return 0; + if (NumGarages >= NUM_GARAGES) { + assert(0); + return NumGarages++; + } + CGarage* pGarage = &aGarages[NumGarages]; + pGarage->m_fX1 = min(X1, X2); + pGarage->m_fX2 = max(X1, X2); + pGarage->m_fY1 = min(Y1, Y2); + pGarage->m_fY2 = max(Y1, Y2); + pGarage->m_fZ1 = min(Z1, Z2); + pGarage->m_fZ2 = max(Z1, Z2); + pGarage->m_pDoor1 = nil; + pGarage->m_pDoor2 = nil; + pGarage->m_fDoor1Z = Z1; + pGarage->m_fDoor2Z = Z1; + pGarage->m_eGarageType = type; + pGarage->m_bRecreateDoorOnNextRefresh = false; + pGarage->m_bRotatedDoor = false; + pGarage->m_bCameraFollowsPlayer = false; + pGarage->RefreshDoorPointers(true); + if (pGarage->m_pDoor1) { + pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z; + pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x; + pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y; + } + if (pGarage->m_pDoor2) { + pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z; + pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x; + pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y; + } + pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f; + pGarage->m_fDoorPos = 0.0f; + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_nTimeToStartAction = 0; + pGarage->field_2 = false; + pGarage->m_nTargetModelIndex = targetId; + pGarage->field_96 = nil; + pGarage->m_bCollectedCarsState = 0; + pGarage->m_bDeactivated = false; + pGarage->m_bResprayHappened = false; + switch (type) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + pGarage->m_eGarageState = GS_FULLYCLOSED; + pGarage->m_fDoorPos = 0.0f; + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = pGarage->m_fDoorHeight; + break; + case GARAGE_CRUSHER: + pGarage->m_eGarageState = GS_OPENED; + pGarage->m_fDoorPos = HALFPI; + break; + default: + assert(false); + } + if (type == GARAGE_CRUSHER) + pGarage->UpdateCrusherAngle(); + else + pGarage->UpdateDoorsHeight(); + return NumGarages++; } -void CGarages::GivePlayerDetonator() +void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { - FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); - FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; + CGarage* pGarage = &aGarages[garage]; + pGarage->m_eGarageType = type; + pGarage->m_nTargetModelIndex = mi; + pGarage->m_eGarageState = GS_FULLYCLOSED; +} + +void CGarage::Update() +{ + if (m_eGarageType != GARAGE_CRUSHER) { + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + case GS_OPENEDCONTAINSCAR: + case GS_CLOSEDCONTAINSCAR: + if (FindPlayerPed() && !m_bCameraFollowsPlayer) { + CVehicle* pVehicle = FindPlayerVehicle(); + if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + if (pVehicle) { + if (IsEntityEntirelyOutside(pVehicle, 0.0f)) + TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this; + if (pVehicle->GetModelIndex() == MI_MRWHOOP) { + if (pVehicle->IsWithinArea( + m_fX1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fX2 + DISTANCE_FOR_MRWHOOP_HACK, + m_fY1 - DISTANCE_FOR_MRWHOOP_HACK, + m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) { + TheCamera.pToGarageWeAreIn = this; + CGarages::bCamShouldBeOutisde = true; + } + } + } + } + } + } + if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED) + return; + switch (m_eGarageType) { + case GARAGE_RESPRAY: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { + if (CGarages::IsCarSprayable(FindPlayerVehicle())) { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) { + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + else { + CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + } + } + else { + CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); + } + } + if (FindPlayerVehicle()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + CStats::CheckPointReachedSuccessfully(); + } + UpdateDoorsHeight(); +#ifdef FIX_BUGS + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) +#else + if (FindPlayerVehicle()) +#endif + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + m_eGarageState = GS_OPENING; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1); + bool bTakeMoney = false; + if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) + bTakeMoney = true; + FindPlayerPed()->m_pWanted->Reset(); + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; +#ifdef FIX_BUGS + bool bChangedColour = false; +#else + bool bChangedColour; +#endif + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD) + bTakeMoney = true; + FindPlayerVehicle()->m_fHealth = 1000.0f; + ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f; + ((CAutomobile*)(FindPlayerVehicle()))->Fix(); + if (FindPlayerVehicle()->GetUp().z < 0.0f) { + FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp(); + FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight(); + } + bChangedColour = false; + if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) { + uint8 colour1, colour2; + uint16 attempt; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + for (attempt = 0; attempt < 10; attempt++) { + if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2) + break; + ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2); + } + bChangedColour = (attempt < 10); + FindPlayerVehicle()->m_currentColour1 = colour1; + FindPlayerVehicle()->m_currentColour2 = colour2; + if (bChangedColour) { + for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) { + CVector pos; +#ifdef FIX_BUGS + pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f); + pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f); + pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f); +#else + // wtf is this + pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f); + pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f); + pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f; +#endif + CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]); + } + } + } + CenterCarInGarage(FindPlayerVehicle()); + } + if (bTakeMoney) { + if (!CGarages::RespraysAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE); + CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you! + } + else if (bChangedColour) { + if (CGeneral::GetRandomTrueFalse()) + CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color. + else + CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary. + } + m_bResprayHappened = true; + } + CWorld::CallOffChaseForArea( + m_fX1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fY1 - DISTANCE_TO_CALL_OFF_CHASE, + m_fX2 + DISTANCE_TO_CALL_OFF_CHASE, + m_fY2 + DISTANCE_TO_CALL_OFF_CHASE); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + switch (m_eGarageState) { + case GS_OPENED: + if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) { +#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check + if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#else + if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) { +#endif + CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1); + break; + } + if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) { + CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each" + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); + break; + } + m_eGarageState = GS_CLOSING; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) { + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break; + case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break; + case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break; + } + m_eGarageState = GS_OPENING; + if (!CGarages::BombsAreFree) + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE); + if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) { + ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType); + ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed(); + if (m_eGarageType == GARAGE_BOMBSHOP3) + CGarages::GivePlayerDetonator(); + CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB; + } + switch (m_eGarageType) { + case GARAGE_BOMBSHOP1: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started. + break; + } + break; + case GARAGE_BOMBSHOP2: + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + case 2: + CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + case 3: + CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT! + break; + } + break; + case GARAGE_BOMBSHOP3: + CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb. + break; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENEDCONTAINSCAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENEDCONTAINSCAR: + if (IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENED; + break; + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_MISSION: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + } + else { + m_eGarageState = GS_FULLYCLOSED; + } + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget) { + if (CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTSPECIFICCARS: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (!FindPlayerVehicle()) { + if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) { + if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + } + } + else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + int16 reward; + switch (m_nTargetModelIndex) { + case MI_POLICE: + reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT; + break; + case MI_SECURICA: + reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT; + break; +#ifdef FIX_BUGS // not possible though + default: + reward = 0; + break; +#endif + } + if (reward > 0) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~ + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1); + } + else { + CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us! + DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1); + } + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + switch (m_eGarageState) { + case GS_OPENED: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE || + Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) { + m_eGarageState = GS_CLOSING; + m_pTarget = nil; + break; + } + if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && + !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) { +#ifdef FIX_BUGS + if (!m_pTarget->IsCar() || + ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#else + if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE && + ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) { +#endif + if (m_pTarget->m_status != STATUS_WRECKED) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_pTarget) { + MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex()); + DestroyVehicleAndDriverAndPassengers(m_pTarget); + m_pTarget = nil; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() && + CalcSmallestDistToGarageDoorSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { + if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) + CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... + else + m_eGarageState = GS_OPENING; + } + else { + if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex())) + CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal. + else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE) + CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model. + } + } + m_pTarget = nil; + break; + case GS_OPENING: + if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { + m_pTarget = FindPlayerVehicle(); + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FORCARTOCOMEOUTOF: + switch (m_eGarageState) { + case GS_OPENED: + if (IsGarageEmpty()) + m_eGarageState = GS_CLOSING; + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + if (!IsGarageEmpty()) + m_eGarageState = GS_OPENING; + break; + case GS_FULLYCLOSED: + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_OPENED: + { + int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN; + int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN; + for (; i < end; i++) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) { + m_eGarageState = GS_CLOSING; + m_pTarget = pVehicle; + m_pTarget->RegisterReference((CEntity**)&m_pTarget); + } + } + break; + } + case GS_CLOSING: + if (m_pTarget) { + m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); + if (m_fDoorPos < TWOPI / 5) { + m_pTarget->bUsesCollision = false; + m_pTarget->bAffectedByGravity = false; + m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); + } + else { + m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); + } + if (m_fDoorPos == 0.0f) { + CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); + float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward; + DestroyVehicleAndDriverAndPassengers(m_pTarget); + ++CStats::CarsCrushed; + m_pTarget = nil; + m_eGarageState = GS_AFTERDROPOFF; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + } + else + m_eGarageState = GS_OPENING; + UpdateCrusherAngle(); + break; + case GS_AFTERDROPOFF: + if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) { + UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f); + } + else { + UpdateCrusherShake(0.0f, 0.0f); + m_eGarageState = GS_OPENING; + } + break; + case GS_OPENING: + m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED); + if (m_fDoorPos == HALFPI) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateCrusherAngle(); + break; + //case GS_FULLYCLOSED: + //case GS_CLOSEDCONTAINSCAR: + //case GS_OPENEDCONTAINSCAR: + default: + break; + } + if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed())) + FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0); + break; + case GARAGE_MISSION_KEEPCAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) && + !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) { + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = false; + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + if (m_bClosingWithoutTargetCar) + m_eGarageState = GS_FULLYCLOSED; + else { + if (m_pTarget) { + m_eGarageState = GS_CLOSEDCONTAINSCAR; + m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE; + m_pTarget = nil; + } + else + m_eGarageState = GS_FULLYCLOSED; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE); + FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_CLOSEDCONTAINSCAR: + if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) + m_eGarageState = GS_OPENING; + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN: + switch (m_eGarageState) { + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_CLOSING: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + switch (m_eGarageState) { + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENED: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + switch (m_eGarageState) { + case GS_OPENED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + // Close car doors either if player is far, or if he is in vehicle and garage is full, + // or if player is very very far so that we can remove whatever is blocking garage door without him noticing + if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || + !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && + !IsAnyCarBlockingDoor())) + m_eGarageState = GS_CLOSING; + else if (FindPlayerVehicle() && + CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= + CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + m_eGarageState = GS_CLOSING; + } + else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { + m_eGarageState = GS_CLOSING; + RemoveCarsBlockingDoorNotInside(); + } + break; + } + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (!IsPlayerOutsideGarage()) + m_eGarageState = GS_OPENING; + else if (m_fDoorPos == 0.0f) { + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + m_eGarageState = GS_FULLYCLOSED; + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break; + case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break; + case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break; + } + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + { + float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y); + if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) || + distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) { + if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + if (m_pDoor1) { + if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) && + CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) { + CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage. + CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds(); + } + } + } + else { +#ifdef FIX_BUGS + bool bCreatedAllCars = false; +#else + bool bCraetedAllCars; +#endif + switch (m_eGarageType) { + case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break; + case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break; + case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break; + } + if (bCreatedAllCars) + m_eGarageState = GS_OPENING; + } + } + break; + } + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + switch (m_eGarageState) { + case GS_OPENED: + if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) { + if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) { + m_eGarageState = GS_CLOSING; + m_bClosingWithoutTargetCar = true; + } + } + break; + case GS_CLOSING: + m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == 0.0f) { + m_eGarageState = GS_FULLYCLOSED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); + } + UpdateDoorsHeight(); + break; + case GS_FULLYCLOSED: + if (FindPlayerVehicle() == m_pTarget && m_pTarget && + CalcDistToGarageRectangleSquared( + FindPlayerVehicle()->GetPosition().x, + FindPlayerVehicle()->GetPosition().y + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) + m_eGarageState = GS_OPENING; + break; + case GS_OPENING: + m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep()); + if (m_fDoorPos == m_fDoorHeight) { + m_eGarageState = GS_OPENED; + DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f); + } + UpdateDoorsHeight(); + break; + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: + default: + break; + } + break; + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: + default: + break; + } +} + +bool CGarage::IsStaticPlayerCarEntirelyInside() +{ + if (!FindPlayerVehicle()) + return false; + if (!FindPlayerVehicle()->IsCar()) + return false; + if (FindPlayerPed()->GetPedState() != PED_DRIVING) + return false; + if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE) + return false; + CVehicle* pVehicle = FindPlayerVehicle(); + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2) + return false; + if (Abs(pVehicle->GetSpeed().x) > 0.01f || + Abs(pVehicle->GetSpeed().y) > 0.01f || + Abs(pVehicle->GetSpeed().z) > 0.01f) + return false; + if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f)) + return false; + return IsEntityEntirelyInside3D(pVehicle, 0.0f); } -WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); } -WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } -WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } +bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) +{ + if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 || + pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 || + pos.y - radius < m_fY1 || pos.y + radius > m_fY2) + return false; + } + return true; +} -void CGarage::OpenThisGarage() +bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) { - if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) - m_eGarageState = GS_OPENING; + if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin || + pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin || + pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin || + pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin || + pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin) + return false; + } + return true; } -bool CGarages::IsGarageOpen(int16 garage) +bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) { - return Garages[garage].IsOpen(); + if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && + pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && + pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) + return false; + } + return true; } -bool CGarages::IsGarageClosed(int16 garage) +bool CGarage::IsGarageEmpty() { - return Garages[garage].IsClosed(); + int16 num; + CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); + return num == 0; } -void CGarage::CloseThisGarage() +bool CGarage::IsPlayerOutsideGarage() { - if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) - m_eGarageState = GS_CLOSING; + if (FindPlayerVehicle()) + return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f); + return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f); } -void CGarages::SetGarageDoorToRotate(int16 garage) +bool CGarage::IsEntityTouching3D(CEntity * pEntity) { - if (Garages[garage].m_bRotatedDoor) - return; - Garages[garage].m_bRotatedDoor = true; - Garages[garage].m_fDoorHeight /= 2.0f; - Garages[garage].m_fDoorHeight -= 0.1f; + float radius = pEntity->GetBoundRadius(); + if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 || + pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 || + pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return false; + } + return true; } -bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) +bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) { - return CarTypesCollected[GetCarsCollectedIndexForGarageType(Garages[garage].m_eGarageType)] & (1 << car); + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 || + pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 || + pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2) + return true; + } + return false; } -void CGarages::SetLeaveCameraForThisGarage(int16 garage) +bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) { - Garages[garage].m_bCameraFollowsPlayer = true; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) +{ + uint32 i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed || pPed == pException) + continue; + if (!IsEntityTouching3D(pPed)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyCarBlockingDoor() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) + return true; + } + } + return false; +} + +int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) +{ + int32 total = 0; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) + total++; + } + return total; +} + +void CGarage::RemoveCarsBlockingDoorNotInside() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || + pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + return; // WHY? + } + } + } } -#if 0 -WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } -#else void CGarages::PrintMessages() { if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) { @@ -159,8 +1391,11 @@ void CGarages::PrintMessages() CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, 255)); +#if defined(PS2) || defined (FIX_BUGS) float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation - // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#else + float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#endif if (MessageNumberInString2 < 0) { if (MessageNumberInString < 0) { @@ -187,4 +1422,931 @@ void CGarages::PrintMessages() } } } -#endif
\ No newline at end of file + +bool CGarages::IsCarSprayable(CVehicle * pVehicle) +{ + switch (pVehicle->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_DODO: + case MI_COACH: + return false; + default: + break; + } + return true; +} + +void CGarage::UpdateDoorsHeight() +{ + RefreshDoorPointers(false); + if (m_pDoor1) { + m_pDoor1->GetPosition().z = m_fDoorPos + m_fDoor1Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + } + if (m_pDoor2) { + m_pDoor2->GetPosition().z = m_fDoorPos + m_fDoor2Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + } +} + +void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition) +{ + float fAngle = -fPosition * HALFPI; + CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().z, Cos(fAngle)); + pDoor->GetRight() = CrossProduct(up, pDoor->GetForward()); + pDoor->GetUp() = up; +} + +void CGarage::UpdateCrusherAngle() +{ + RefreshDoorPointers(false); + m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); +} + +void CGarage::UpdateCrusherShake(float X, float Y) +{ + RefreshDoorPointers(false); + m_pDoor1->GetPosition().x += X; + m_pDoor1->GetPosition().y += Y; + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + m_pDoor1->GetPosition().x -= X; + m_pDoor1->GetPosition().y -= Y; + m_pDoor2->GetPosition().x += X; + m_pDoor2->GetPosition().y += Y; + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + m_pDoor2->GetPosition().x -= X; + m_pDoor2->GetPosition().y -= Y; +} + +// This is dumb but there is no way to avoid goto. What was there originally even? +static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex) +{ + bool bNeedToFindDoorEntities = false; + if (pDoor) { + if (bIsDummy) { + if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor))) + return true; + if (nIndex != CPools::GetDummyPool()->GetIndex((CDummy*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + else { + if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor))) + return true; + if (nIndex != CPools::GetObjectPool()->GetIndex((CObject*)pDoor)) + bNeedToFindDoorEntities = true; + if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex())) + return true; + } + } + return bNeedToFindDoorEntities; +} + +void CGarage::RefreshDoorPointers(bool bCreate) +{ + bool bNeedToFindDoorEntities = true; + if (!bCreate && !m_bRecreateDoorOnNextRefresh) + bNeedToFindDoorEntities = false; + m_bRecreateDoorOnNextRefresh = false; + if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) + bNeedToFindDoorEntities = true; + if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) + bNeedToFindDoorEntities = true; + if (bNeedToFindDoorEntities) + FindDoorsEntities(); +} + +void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2) +{ + if (strcmp(text, MessageIDString) == 0 && + CTimer::GetTimeInMilliseconds() >= MessageStartTime && + CTimer::GetTimeInMilliseconds() <= MessageEndTime) { + if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500) + return; + MessageStartTime = CTimer::GetTimeInMilliseconds() - 500; + MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time; + } + else { + strcpy(MessageIDString, text); + MessageStartTime = CTimer::GetTimeInMilliseconds(); + MessageEndTime = CTimer::GetTimeInMilliseconds() + time; + } + MessageNumberInString = num1; + MessageNumberInString2 = num2; +} + +void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) +{ + assert(garage >= 0 && garage < NUM_GARAGES); + if (pVehicle) { + aGarages[garage].m_pTarget = pVehicle; + if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) + aGarages[garage].m_eGarageState = GS_FULLYCLOSED; + } + else + aGarages[garage].m_pTarget = nil; +} + +bool CGarages::HasCarBeenDroppedOffYet(int16 garage) +{ + return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR; +} + +void CGarages::DeActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = true; +} + +void CGarages::ActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = false; + if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED) + aGarages[garage].m_eGarageState = GS_OPENING; +} + +int32 CGarages::QueryCarsCollected(int16 garage) +{ + return 0; +} + +bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) +{ + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car)); +} + +bool CGarages::IsGarageOpen(int16 garage) +{ + return aGarages[garage].IsOpen(); +} + +bool CGarages::IsGarageClosed(int16 garage) +{ + return aGarages[garage].IsClosed(); +} + +bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) +{ + return aGarages[garage].m_bCollectedCarsState & BIT(id); +} + +bool CGarage::DoesCraigNeedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; + } + return false; +} + +bool CGarage::HasCraigCollectedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return CGarages::CarTypesCollected[ct] & BIT(i); + } + return false; +} + +bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + int index; + for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][index]) + break; + } + if (index >= TOTAL_COLLECTCARS_CARS) + return false; + CGarages::CarTypesCollected[ct] |= BIT(index); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD; + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) { + CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you. + return false; + } + } + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD; + CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something. + return true; +} + +void CGarage::OpenThisGarage() +{ + if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR) + m_eGarageState = GS_OPENING; +} + +void CGarage::CloseThisGarage() +{ + if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING) + m_eGarageState = GS_CLOSING; +} + +float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) +{ + float distX, distY; + if (X < m_fX1) + distX = m_fX1 - X; + else if (X > m_fX2) + distX = X - m_fX2; + else + distX = 0.0f; + if (Y < m_fY1) + distY = m_fY1 - X; + else if (Y > m_fY2) + distY = Y - m_fY2; + else + distY = 0.0f; + return SQR(distX) + SQR(distY); +} + +float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) +{ + float dist1 = 10000000.0f; + float dist2 = 10000000.0f; + if (m_pDoor1) + dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); + if (m_pDoor2) + dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); + return min(dist1, dist2); +} + +void CGarage::FindDoorsEntities() +{ + m_pDoor1 = false; + m_pDoor2 = false; + int xstart = max(0, CWorld::GetSectorIndexX(m_fX1)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); + int ystart = max(0, CWorld::GetSectorIndexY(m_fY1)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + assert(xstart <= xend); + assert(ystart <= yend); + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); + } + } + if (!m_pDoor1 || !m_pDoor2) + return; + if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) + return; + CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); + CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); + if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { + if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { + m_pDoor1 = m_pDoor2; + m_bDoor1IsDummy = m_bDoor2IsDummy; + } + m_pDoor2 = nil; + m_bDoor2IsDummy = false; + } +} + +void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) +{ + CPtrNode* node; + for (node = list.first; node; node = node->next) { + CEntity* pEntity = (CEntity*)node->item; + if (pEntity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) + continue; + if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + // very odd pool operations, they could have used GetJustIndex + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (pEntity->GetModelIndex() == MI_CRUSHERLID) { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (!m_pDoor1) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + else { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + } + } +} + +bool CGarages::HasResprayHappened(int16 garage) +{ + bool result = aGarages[garage].m_bResprayHappened; + aGarages[garage].m_bResprayHappened = false; + return result; +} + +void CGarages::SetGarageDoorToRotate(int16 garage) +{ + if (aGarages[garage].m_bRotatedDoor) + return; + aGarages[garage].m_bRotatedDoor = true; + aGarages[garage].m_fDoorHeight /= 2.0f; + aGarages[garage].m_fDoorHeight -= 0.1f; +} + +void CGarages::SetLeaveCameraForThisGarage(int16 garage) +{ + aGarages[garage].m_bCameraFollowsPlayer = true; +} + +bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar) +{ + return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f); +} + +bool CGarages::HasCarBeenCrushed(int32 handle) +{ + return CrushedCarId == handle; +} + +void CStoredCar::StoreCar(CVehicle* pVehicle) +{ + m_nModelIndex = pVehicle->GetModelIndex(); + m_vecPos = pVehicle->GetPosition(); + m_vecAngle = pVehicle->GetForward(); + m_nPrimaryColor = pVehicle->m_currentColour1; + m_nSecondaryColor = pVehicle->m_currentColour2; + m_nRadioStation = pVehicle->m_nRadioStation; + m_nVariationA = pVehicle->m_aExtras[0]; + m_nVariationB = pVehicle->m_aExtras[1]; + m_bBulletproof = pVehicle->bBulletProof; + m_bFireproof = pVehicle->bFireProof; + m_bExplosionproof = pVehicle->bExplosionProof; + m_bCollisionproof = pVehicle->bCollisionProof; + m_bMeleeproof = pVehicle->bMeleeProof; + if (pVehicle->IsCar()) + m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; +} + +CVehicle* CStoredCar::RestoreCar() +{ + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return nil; + CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); +#ifdef FIX_BUGS + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(m_nModelIndex)) + pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); + else + pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#else + CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#endif + pVehicle->GetPosition() = m_vecPos; + pVehicle->m_status = STATUS_ABANDONED; + pVehicle->GetForward() = m_vecAngle; + pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + pVehicle->pDriver = nil; + pVehicle->m_currentColour1 = m_nPrimaryColor; + pVehicle->m_currentColour2 = m_nSecondaryColor; + pVehicle->m_nRadioStation = m_nRadioStation; + pVehicle->bFreebies = false; +#ifdef FIX_BUGS + ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; +#endif + pVehicle->bHasBeenOwnedByPlayer = true; + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + pVehicle->bBulletProof = m_bBulletproof; + pVehicle->bFireProof = m_bFireproof; + pVehicle->bExplosionProof = m_bExplosionproof; + pVehicle->bCollisionProof = m_bCollisionproof; + pVehicle->bMeleeProof = m_bMeleeproof; + return pVehicle; +} + +void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); + int i = CPools::GetVehiclePool()->GetSize(); + int index = 0; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { + if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) + aCars[index++].StoreCar(pVehicle); + CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + // why? + for (i = index; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); +} + +bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) { + CVehicle* pVehicle = aCars[i].RestoreCar(); + if (pVehicle) { + CWorld::Add(pVehicle); + aCars[i].Clear(); + } + } + } + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) + return false; + } + return true; +} + +bool CGarages::IsPointInAGarageCameraZone(CVector point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + break; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y) + return true; + break; + default: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x && + aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x && + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y && + aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y) + return true; + break; + } + } + return false; +} + +bool CGarages::CameraShouldBeOutside() +{ + return bCamShouldBeOutisde; +} + +void CGarages::GivePlayerDetonator() +{ + FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1); + FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; +} + +float CGarages::FindDoorHeightForMI(int32 mi) +{ + return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f; +} + +void CGarage::TidyUpGarage() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->m_status == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +void CGarage::TidyUpGarageClose() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (!pVehicle->IsCar() || pVehicle->m_status != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) + continue; + bool bRemove = false; + if (m_eGarageState != GS_FULLYCLOSED) { + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { + bRemove = true; + } + } + } + else + bRemove = true; + if (bRemove) { + // no MISSION_VEHICLE check??? + CWorld::Remove(pVehicle); + delete pVehicle; + } + } +} + +void CGarages::PlayerArrestedOrDied() +{ + static int GarageToBeTidied = 0; // lol + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_NONE) + aGarages[i].PlayerArrestedOrDied(); + } + MessageEndTime = 0; + MessageStartTime = 0; +} + +void CGarage::PlayerArrestedOrDied() +{ + switch (m_eGarageType) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_CLOSING; + break; + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_OPENING; + break; + default: + break; + } + break; + default: + break; + } +} + +void CGarage::CenterCarInGarage(CVehicle* pVehicle) +{ + if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) + return; + if (IsAnyOtherPedTouchingGarage(FindPlayerPed())) + return; + CVector pos = pVehicle->GetPosition(); + float garageX = GetGarageCenterX(); + float garageY = GetGarageCenterY(); + float offsetX = garageX - pos.x; + float offsetY = garageY - pos.y; + float offsetZ = pos.z - pos.z; + float distance = CVector(offsetX, offsetY, offsetZ).Magnitude(); + if (distance < RESPRAY_CENTERING_COEFFICIENT) { + pVehicle->GetPosition().x = GetGarageCenterX(); + pVehicle->GetPosition().y = GetGarageCenterY(); + } + else { + pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; + pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; + } + if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) + pVehicle->GetPosition() = pos; +} + +void CGarages::CloseHideOutGaragesBeforeSave() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) + continue; + if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) { + aGarages[i].m_eGarageState = GS_FULLYCLOSED; + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_TWO: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_THREE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + default: + break; + } + } + aGarages[i].m_fDoorPos = 0.0f; + aGarages[i].UpdateDoorsHeight(); + } +} + +int32 CGarages::CountCarsInHideoutGarage(eGarageType type) +{ + int32 total = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + switch (type) { + case GARAGE_HIDEOUT_ONE: + total += (aCarsInSafeHouse1[i].HasCar()); + break; + case GARAGE_HIDEOUT_TWO: + total += (aCarsInSafeHouse2[i].HasCar()); + break; + case GARAGE_HIDEOUT_THREE: + total += (aCarsInSafeHouse3[i].HasCar()); + break; + } + } + return total; +} + +int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) +{ + switch (type) { + case GARAGE_HIDEOUT_ONE: + return LIMIT_CARS_IN_INDUSTRIAL; + case GARAGE_HIDEOUT_TWO: + return LIMIT_CARS_IN_COMMERCIAL; + case GARAGE_HIDEOUT_THREE: + return LIMIT_CARS_IN_SUBURBAN; + } + return 0; +} + +bool CGarages::IsPointWithinHideOutGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +bool CGarages::IsPointWithinAnyGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +void CGarages::SetAllDoorsBackToOriginalHeight() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_pDoor1) { + aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_pDoor1->IsObject()) + ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f); + aGarages[i].m_pDoor1->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor1->UpdateRwFrame(); + } + if (aGarages[i].m_pDoor2) { + aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_pDoor2->IsObject()) + ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f); + aGarages[i].m_pDoor2->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor2->UpdateRwFrame(); + } + } + } +} + +void CGarages::Save(uint8 * buf, uint32 * size) +{ +#ifdef FIX_GARAGE_SIZE + *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + * size = 5484; +#endif + CloseHideOutGaragesBeforeSave(); + WriteSaveBuf(buf, NumGarages); + WriteSaveBuf(buf, (uint32)BombsAreFree); + WriteSaveBuf(buf, (uint32)RespraysAreFree); + WriteSaveBuf(buf, CarsCollected); + WriteSaveBuf(buf, BankVansCollected); + WriteSaveBuf(buf, PoliceCarsCollected); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + WriteSaveBuf(buf, CarTypesCollected[i]); + WriteSaveBuf(buf, LastTimeHelpMessage); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + WriteSaveBuf(buf, aCarsInSafeHouse1[i]); + WriteSaveBuf(buf, aCarsInSafeHouse2[i]); + WriteSaveBuf(buf, aCarsInSafeHouse3[i]); + } + for (int i = 0; i < NUM_GARAGES; i++) + WriteSaveBuf(buf, aGarages[i]); +} + +CStoredCar::CStoredCar(const CStoredCar & other) +{ + m_nModelIndex = other.m_nModelIndex; + m_vecPos = other.m_vecPos; + m_vecAngle = other.m_vecAngle; + m_bBulletproof = other.m_bBulletproof; + m_bFireproof = other.m_bFireproof; + m_bExplosionproof = other.m_bExplosionproof; + m_bCollisionproof = other.m_bCollisionproof; + m_bMeleeproof = other.m_bMeleeproof; + m_nPrimaryColor = other.m_nPrimaryColor; + m_nSecondaryColor = other.m_nSecondaryColor; + m_nRadioStation = other.m_nRadioStation; + m_nVariationA = other.m_nVariationA; + m_nVariationB = other.m_nVariationB; + m_nCarBombType = other.m_nCarBombType; +} + +void CGarages::Load(uint8* buf, uint32 size) +{ +#ifdef FIX_GARAGE_SIZE + assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + assert(size == 5484); +#endif + CloseHideOutGaragesBeforeSave(); + NumGarages = ReadSaveBuf<uint32>(buf); + BombsAreFree = ReadSaveBuf<uint32>(buf); + RespraysAreFree = ReadSaveBuf<uint32>(buf); + CarsCollected = ReadSaveBuf<int32>(buf); + BankVansCollected = ReadSaveBuf<int32>(buf); + PoliceCarsCollected = ReadSaveBuf<int32>(buf); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = ReadSaveBuf<uint32>(buf); + LastTimeHelpMessage = ReadSaveBuf<uint32>(buf); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf); + aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf); + aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf); + } + for (int i = 0; i < NUM_GARAGES; i++) { + aGarages[i] = ReadSaveBuf<CGarage>(buf); + aGarages[i].m_pDoor1 = nil; + aGarages[i].m_pDoor2 = nil; + aGarages[i].m_pTarget = nil; + aGarages[i].field_96 = nil; + aGarages[i].m_bRecreateDoorOnNextRefresh = true; + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) + aGarages[i].UpdateCrusherAngle(); + else + aGarages[i].UpdateDoorsHeight(); + } +} + +bool +CGarages::IsModelIndexADoor(uint32 id) +{ + return id == MI_GARAGEDOOR1 || + id == MI_GARAGEDOOR2 || + id == MI_GARAGEDOOR3 || + id == MI_GARAGEDOOR4 || + id == MI_GARAGEDOOR5 || + id == MI_GARAGEDOOR6 || + id == MI_GARAGEDOOR7 || + id == MI_GARAGEDOOR9 || + id == MI_GARAGEDOOR10 || + id == MI_GARAGEDOOR11 || + id == MI_GARAGEDOOR12 || + id == MI_GARAGEDOOR13 || + id == MI_GARAGEDOOR14 || + id == MI_GARAGEDOOR15 || + id == MI_GARAGEDOOR16 || + id == MI_GARAGEDOOR17 || + id == MI_GARAGEDOOR18 || + id == MI_GARAGEDOOR19 || + id == MI_GARAGEDOOR20 || + id == MI_GARAGEDOOR21 || + id == MI_GARAGEDOOR22 || + id == MI_GARAGEDOOR23 || + id == MI_GARAGEDOOR24 || + id == MI_GARAGEDOOR25 || + id == MI_GARAGEDOOR26 || + id == MI_GARAGEDOOR27 || + id == MI_GARAGEDOOR28 || + id == MI_GARAGEDOOR29 || + id == MI_GARAGEDOOR30 || + id == MI_GARAGEDOOR31 || + id == MI_GARAGEDOOR32 || + id == MI_CRUSHERBODY || + id == MI_CRUSHERLID; +} + + +STARTPATCHES + InjectHook(0x426B20, CGarages::TriggerMessage, PATCH_JUMP); // CCrane::Update, CCrane::FindCarInSectorList + InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad +ENDPATCHES
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