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-rw-r--r--src/control/Garages.h111
1 files changed, 110 insertions, 1 deletions
diff --git a/src/control/Garages.h b/src/control/Garages.h
index f9421ae8..945922fe 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -1,7 +1,113 @@
#pragma once
+#include "Automobile.h"
+#include "audio_enums.h"
+#include "config.h"
class CVehicle;
+enum eGarageState : int8
+{
+ GS_FULLYCLOSED,
+ GS_OPENED,
+ GS_CLOSING,
+ GS_OPENING,
+ GS_OPENEDCONTAINSCAR,
+ GS_CLOSEDCONTAINSCAR,
+ GS_AFTERDROPOFF,
+};
+
+enum eGarageType : int8
+{
+ GARAGE_NONE,
+ GARAGE_MISSION,
+ GARAGE_BOMBSHOP1,
+ GARAGE_BOMBSHOP2,
+ GARAGE_BOMBSHOP3,
+ GARAGE_RESPRAY,
+ GARAGE_COLLECTORSITEMS,
+ GARAGE_COLLECTSPECIFICCARS,
+ GARAGE_COLLECTCARS_1,
+ GARAGE_COLLECTCARS_2,
+ GARAGE_COLLECTCARS_3,
+ GARAGE_FORCARTOCOMEOUTOF,
+ GARAGE_60SECONDS,
+ GARAGE_CRUSHER,
+ GARAGE_MISSION_KEEPCAR,
+ GARAGE_FOR_SCRIPT_TO_OPEN,
+ GARAGE_HIDEOUT_ONE,
+ GARAGE_HIDEOUT_TWO,
+ GARAGE_HIDEOUT_THREE,
+ GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
+ GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
+ GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
+};
+
+class CStoredCar
+{
+ int32 m_nModelIndex;
+ CVector m_vecPos;
+ CVector m_vecAngle;
+ int32 m_bBulletproof : 1;
+ int32 m_bFireproof : 1;
+ int32 m_bExplosionproof : 1;
+ int32 m_bCollisionproof : 1;
+ int32 m_bMeleeproof : 1;
+ int8 m_nPrimaryColor;
+ int8 m_nSecondaryColor;
+ int8 m_nRadioStation;
+ int8 m_nVariationA;
+ int8 m_nVariationB;
+ int8 m_nCarBombType;
+};
+
+static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
+
+class CGarage
+{
+ eGarageType m_eGarageType;
+ eGarageState m_eGarageState;
+ char field_2;
+ char m_bClosingWithoutTargetCar;
+ char m_bDeactivated;
+ char m_bResprayHappened;
+ char field_6;
+ char field_7;
+ int m_nTargetModelIndex;
+ CEntity *m_pDoor1;
+ CEntity *m_pDoor2;
+ char m_bDoor1PoolIndex;
+ char m_bDoor2PoolIndex;
+ char m_bIsDoor1Object;
+ char m_bIsDoor2Object;
+ char field_24;
+ char m_bRotatedDoor;
+ char m_bCameraFollowsPlayer;
+ char field_27;
+ CVector m_vecInf;
+ CVector m_vecSup;
+ float m_fDoorPos;
+ float m_fDoorHeight;
+ float m_fDoor1X;
+ float m_fDoor1Y;
+ float m_fDoor2X;
+ float m_fDoor2Y;
+ float m_fDoor1Z;
+ float m_fDoor2Z;
+ int m_nDoorOpenTime;
+ char m_bCollectedCarsState;
+ char field_89;
+ char field_90;
+ char field_91;
+ CVehicle *m_pTarget;
+ int field_96;
+ CStoredCar m_sStoredCar;
+public:
+ void OpenThisGarage();
+ void CloseThisGarage();
+};
+
+static_assert(sizeof(CGarage) == 140, "CGarage");
+
class CGarages
{
public:
@@ -21,6 +127,7 @@ public:
static bool &PlayerInGarage;
static int32 &PoliceCarsCollected;
static uint32 &GarageToBeTidied;
+ static CGarage(&Garages)[NUM_GARAGES];
public:
static bool IsModelIndexADoor(uint32 id);
@@ -39,5 +146,7 @@ public:
static void DeActivateGarage(int16);
static int32 QueryCarsCollected(int16);
static bool HasThisCarBeenCollected(int16, uint8);
- static void ChangeGarageType(int16, int8); //TODO: eGarageType
+ static void ChangeGarageType(int16, eGarageType);
+ static bool HasResprayHappened(int16);
+ static void GivePlayerDetonator();
};