diff options
Diffstat (limited to 'src/control/Garages.h')
-rw-r--r-- | src/control/Garages.h | 111 |
1 files changed, 110 insertions, 1 deletions
diff --git a/src/control/Garages.h b/src/control/Garages.h index f9421ae8..945922fe 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -1,7 +1,113 @@ #pragma once +#include "Automobile.h" +#include "audio_enums.h" +#include "config.h" class CVehicle; +enum eGarageState : int8 +{ + GS_FULLYCLOSED, + GS_OPENED, + GS_CLOSING, + GS_OPENING, + GS_OPENEDCONTAINSCAR, + GS_CLOSEDCONTAINSCAR, + GS_AFTERDROPOFF, +}; + +enum eGarageType : int8 +{ + GARAGE_NONE, + GARAGE_MISSION, + GARAGE_BOMBSHOP1, + GARAGE_BOMBSHOP2, + GARAGE_BOMBSHOP3, + GARAGE_RESPRAY, + GARAGE_COLLECTORSITEMS, + GARAGE_COLLECTSPECIFICCARS, + GARAGE_COLLECTCARS_1, + GARAGE_COLLECTCARS_2, + GARAGE_COLLECTCARS_3, + GARAGE_FORCARTOCOMEOUTOF, + GARAGE_60SECONDS, + GARAGE_CRUSHER, + GARAGE_MISSION_KEEPCAR, + GARAGE_FOR_SCRIPT_TO_OPEN, + GARAGE_HIDEOUT_ONE, + GARAGE_HIDEOUT_TWO, + GARAGE_HIDEOUT_THREE, + GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE, + GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR, + GARAGE_MISSION_KEEPCAR_REMAINCLOSED, +}; + +class CStoredCar +{ + int32 m_nModelIndex; + CVector m_vecPos; + CVector m_vecAngle; + int32 m_bBulletproof : 1; + int32 m_bFireproof : 1; + int32 m_bExplosionproof : 1; + int32 m_bCollisionproof : 1; + int32 m_bMeleeproof : 1; + int8 m_nPrimaryColor; + int8 m_nSecondaryColor; + int8 m_nRadioStation; + int8 m_nVariationA; + int8 m_nVariationB; + int8 m_nCarBombType; +}; + +static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar"); + +class CGarage +{ + eGarageType m_eGarageType; + eGarageState m_eGarageState; + char field_2; + char m_bClosingWithoutTargetCar; + char m_bDeactivated; + char m_bResprayHappened; + char field_6; + char field_7; + int m_nTargetModelIndex; + CEntity *m_pDoor1; + CEntity *m_pDoor2; + char m_bDoor1PoolIndex; + char m_bDoor2PoolIndex; + char m_bIsDoor1Object; + char m_bIsDoor2Object; + char field_24; + char m_bRotatedDoor; + char m_bCameraFollowsPlayer; + char field_27; + CVector m_vecInf; + CVector m_vecSup; + float m_fDoorPos; + float m_fDoorHeight; + float m_fDoor1X; + float m_fDoor1Y; + float m_fDoor2X; + float m_fDoor2Y; + float m_fDoor1Z; + float m_fDoor2Z; + int m_nDoorOpenTime; + char m_bCollectedCarsState; + char field_89; + char field_90; + char field_91; + CVehicle *m_pTarget; + int field_96; + CStoredCar m_sStoredCar; +public: + void OpenThisGarage(); + void CloseThisGarage(); +}; + +static_assert(sizeof(CGarage) == 140, "CGarage"); + class CGarages { public: @@ -21,6 +127,7 @@ public: static bool &PlayerInGarage; static int32 &PoliceCarsCollected; static uint32 &GarageToBeTidied; + static CGarage(&Garages)[NUM_GARAGES]; public: static bool IsModelIndexADoor(uint32 id); @@ -39,5 +146,7 @@ public: static void DeActivateGarage(int16); static int32 QueryCarsCollected(int16); static bool HasThisCarBeenCollected(int16, uint8); - static void ChangeGarageType(int16, int8); //TODO: eGarageType + static void ChangeGarageType(int16, eGarageType); + static bool HasResprayHappened(int16); + static void GivePlayerDetonator(); }; |