diff options
Diffstat (limited to 'src/control/PathFind.h')
-rw-r--r-- | src/control/PathFind.h | 33 |
1 files changed, 28 insertions, 5 deletions
diff --git a/src/control/PathFind.h b/src/control/PathFind.h index 820d0b86..acf9929a 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -52,6 +52,8 @@ public: static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList); static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition); static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition); + static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*); + static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*); }; struct CPathNode @@ -74,7 +76,7 @@ struct CPathNode uint8 bWaterPath : 1; uint8 bOnlySmallBoats : 1; - uint8 flagB4 : 1; // where is this set? + uint8 bSelected : 1; uint8 speedLimit : 2; //uint8 flagB20 : 1; //uint8 flagB40 : 1; @@ -115,7 +117,7 @@ struct CCarPathLink int8 dirY; int8 numLeftLanes : 3; int8 numRightLanes : 3; - uint8 flag1 : 1; + uint8 trafficLightDirection : 1; uint8 trafficLightType : 2; uint8 bBridgeLights : 1; // at least in LCS... int8 width; @@ -160,6 +162,7 @@ struct CPathInfoForObject uint8 spawnRate : 4; + void CheckIntegrity(void); void SwapConnectionsToBeRightWayRound(void); }; extern CPathInfoForObject *InfoForTileCars; @@ -189,6 +192,14 @@ struct CTempNodeExternal // made up name bool isCross; }; +// from mobile +template<typename T> +class CRoute +{ + T m_node[8]; +}; + + class CPathFind { public: @@ -242,12 +253,14 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); -// TODO(MIAMI): check callers for new arguments - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false); + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false); int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); + void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false); + int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false); + CVector FindNodeCoorsForScript(int32 id); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); - bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); + bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); @@ -267,6 +280,16 @@ public: void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } void DisplayPathData(void); + + // Following methods are present on mobile but are unused. TODO: implement them + void SavePathFindData(void); + void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&); + void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool); + void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool); + void ArrangeOneNodeList(CPathInfoForObject*, int16); + void ArrangeNodes(int16); + void RegisterMarker(CVector*); + void Shutdown(void); }; extern CPathFind ThePaths; |