diff options
Diffstat (limited to 'src/control/PathFind.h')
-rw-r--r-- | src/control/PathFind.h | 196 |
1 files changed, 134 insertions, 62 deletions
diff --git a/src/control/PathFind.h b/src/control/PathFind.h index bbfdf7b7..99759590 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -5,13 +5,13 @@ class CVehicle; class CPtrList; +#define LANE_WIDTH 5.0f +#define WIDTH_TO_PED_NODE_WIDTH (31.f/(500.f * 8.f)) + enum { NodeTypeExtern = 1, NodeTypeIntern = 2, - - UseInRoadBlock = 1, - ObjectEastWest = 2, }; enum @@ -52,35 +52,51 @@ public: static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList); static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition); static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition); + static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*); + static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*); }; struct CPathNode { - CVector pos; - CPathNode *prev; - CPathNode *next; + int16 prevIndex; + int16 nextIndex; + int16 x; + int16 y; + int16 z; int16 distance; // in path search - int16 objectIndex; int16 firstLink; - uint8 numLinks; + uint8 width; + int8 group; - uint8 unkBits : 2; + uint8 numLinks : 4; uint8 bDeadEnd : 1; uint8 bDisabled : 1; uint8 bBetweenLevels : 1; - - int8 group; - - CVector &GetPosition(void) { return pos; } - void SetPosition(const CVector &p) { pos = p; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetZ(void) { return pos.z; } - - CPathNode *GetPrev(void) { return prev; } - CPathNode *GetNext(void) { return next; } - void SetPrev(CPathNode *node) { prev = node; } - void SetNext(CPathNode *node) { next = node; } + uint8 bUseInRoadBlock : 1; + + uint8 bWaterPath : 1; + uint8 bOnlySmallBoats : 1; + uint8 bSelected : 1; + uint8 speedLimit : 2; + //uint8 flagB20 : 1; + //uint8 flagB40 : 1; + //uint8 flagB80 : 1; + + uint8 spawnRate : 4; + uint8 flagsC : 4; + + CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); } + void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetZ(void) { return z/8.0f; } + bool HasDivider(void) { return width != 0; } + float GetDividerWidth(void) { return width/(2*8.0f); } + float GetPedNodeWidth(void) { return width*WIDTH_TO_PED_NODE_WIDTH; } + CPathNode *GetPrev(void); + CPathNode *GetNext(void); + void SetPrev(CPathNode *node); + void SetNext(CPathNode *node); }; union CConnectionFlags @@ -94,22 +110,25 @@ union CConnectionFlags struct CCarPathLink { - CVector2D pos; - CVector2D dir; + int16 x; + int16 y; int16 pathNodeIndex; - int8 numLeftLanes; - int8 numRightLanes; - uint8 trafficLightType; - - uint8 bBridgeLights : 1; - // more? - - CVector2D &GetPosition(void) { return pos; } - CVector2D &GetDirection(void) { return dir; } - float GetX(void) { return pos.x; } - float GetY(void) { return pos.y; } - float GetDirX(void) { return dir.x; } - float GetDirY(void) { return dir.y; } + int8 dirX; + int8 dirY; + int8 numLeftLanes : 3; + int8 numRightLanes : 3; + uint8 trafficLightDirection : 1; + uint8 trafficLightType : 2; + uint8 bBridgeLights : 1; // at least in LCS... + uint8 width; + + CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); } + CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); } + float GetX(void) { return x/8.0f; } + float GetY(void) { return y/8.0f; } + float GetDirX(void) { return dirX/100.0f; } + float GetDirY(void) { return dirY/100.0f; } + float GetLaneOffset(void) { return width/(2*8.0f*LANE_WIDTH); } float OneWayLaneOffset() { @@ -117,21 +136,34 @@ struct CCarPathLink return 0.5f - 0.5f * numRightLanes; if (numRightLanes == 0) return 0.5f - 0.5f * numLeftLanes; - return 0.5f; + return 0.5f + GetLaneOffset(); } }; // This is what we're reading from the files, only temporary struct CPathInfoForObject { - int16 x; - int16 y; - int16 z; + float x; + float y; + float z; int8 type; int8 next; int8 numLeftLanes; int8 numRightLanes; + int8 speedLimit; + uint8 width; + uint8 crossing : 1; + uint8 onlySmallBoats : 1; + uint8 roadBlock : 1; + uint8 disabled : 1; + uint8 waterPath : 1; + uint8 betweenLevels : 1; + + uint8 spawnRate : 4; + + void CheckIntegrity(void); + void SwapConnectionsToBeRightWayRound(void); }; extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTilePeds; @@ -139,30 +171,43 @@ extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { CVector pos; - float dirX; - float dirY; + int8 dirX; // *100 + int8 dirY; int16 link1; int16 link2; int8 numLeftLanes; int8 numRightLanes; + uint8 width; + bool isCross; int8 linkState; }; -struct CTempDetachedNode // unused +struct CTempNodeExternal // made up name +{ + CVector pos; + int16 next; + int8 numLeftLanes; + int8 numRightLanes; + uint8 width; + bool isCross; +}; + +// from mobile +template<typename T> +class CRoute { - uint8 foo[20]; + T m_node[8]; }; + class CPathFind { public: CPathNode m_pathNodes[NUM_PATHNODES]; CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; CTreadable *m_mapObjects[NUM_MAPOBJECTS]; - uint8 m_objectFlags[NUM_MAPOBJECTS]; - int16 m_connections[NUM_PATHCONNECTIONS]; - int16 m_distances[NUM_PATHCONNECTIONS]; - CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; + uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags + uint8 m_distances[NUM_PATHCONNECTIONS]; int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; @@ -178,14 +223,19 @@ public: void Init(void); void AllocatePathFindInfoMem(int16 numPathGroups); void RegisterMapObject(CTreadable *mapObject); - void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); - void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); - void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); + void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate); + void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate); + void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing, + bool disabled, bool betweenLevels, uint8 spawnRate); + void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight, + bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk); + void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out); bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, - float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); + float maxdist, CPathInfoForObject *detachednodes, int32 numDetached); bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } @@ -203,30 +253,52 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); + int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false); int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); + void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false); + int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false); + CVector FindNodeCoorsForScript(int32 id); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); - bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); + bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); - CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); - uint16 ConnectedNode(int id) { return m_connections[id]; } - bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } - bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } - void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } + + static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16); + static void TakeWidthIntoAccountForCoors(CPathNode*, CPathNode*, uint16, float*, float*); + + CPathNode *GetNode(int16 index); + int16 GetIndex(CPathNode *node); + + uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; } + bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); } + bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); } + void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } void DisplayPathData(void); -}; -VALIDATE_SIZE(CPathFind, 0x49bf4); + // Following methods are present on mobile but are unused. TODO: implement them + void SavePathFindData(void); + void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&); + void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool); + void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool); + void ArrangeOneNodeList(CPathInfoForObject*, int16); + void ArrangeNodes(int16); + void RegisterMarker(CVector*); + void Shutdown(void); +}; extern CPathFind ThePaths; +inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); } +inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); } +inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); } +inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); } + extern bool gbShowPedPaths; extern bool gbShowCarPaths; extern bool gbShowCarPathsLinks; |