diff options
Diffstat (limited to 'src/control/Phones.cpp')
-rw-r--r-- | src/control/Phones.cpp | 95 |
1 files changed, 80 insertions, 15 deletions
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index 6fac3f9d..ad29d4fb 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -34,15 +34,14 @@ CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pic after 60 seconds of last phone pick-up. */ -#ifdef TOGGLEABLE_BETA_FEATURES +#ifdef PEDS_REPORT_CRIMES_ON_PHONE CPed* crimeReporters[NUMPHONES] = {}; bool isPhoneAvailable(int m_phoneId) { - return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE && - (crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE || + return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT || crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS && - (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS)); + (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS); } #endif @@ -66,7 +65,7 @@ CPhoneInfo::Update(void) endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; endAssoc->SetFinishCallback(PhonePutDownCB, player); } else { - CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE); if (player->m_nPedState == PED_MAKE_CALL) player->m_nPedState = PED_IDLE; } @@ -116,7 +115,7 @@ CPhoneInfo::Update(void) player->m_fRotationDest = angleToFace; player->SetHeading(angleToFace); player->m_nPedState = PED_MAKE_CALL; - CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40; + CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE); TheCamera.SetWideScreenOn(); playerInfo->MakePlayerSafe(true); CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); @@ -162,13 +161,14 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos) int nearestPhoneId = -1; float nearestPhoneDist = 60.0f; - for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { - if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE -#ifdef TOGGLEABLE_BETA_FEATURES - && isPhoneAvailable(phoneId) +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + if (isPhoneAvailable(phoneId)) +#else + if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) #endif - ) { + { float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D(); if (phoneDist < nearestPhoneDist) { @@ -213,8 +213,42 @@ void CPhoneInfo::Load(uint8 *buf, uint32 size) { INITSAVEBUF - m_nMax = ReadSaveBuf<int32>(buf); - m_nScriptPhonesMax = ReadSaveBuf<int32>(buf); + int max = ReadSaveBuf<int32>(buf); + int scriptPhonesMax = ReadSaveBuf<int32>(buf); + +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + m_nMax = Min(NUMPHONES, max); + m_nScriptPhonesMax = 0; + + bool ignoreOtherPhones = false; + + // We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise + for (int i = 0; i < 50; i++) { + CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf); + + if (ignoreOtherPhones) + continue; + + if (i < scriptPhonesMax) { + if (i >= m_nMax) { + assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones"); + ignoreOtherPhones = true; + continue; + } + SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i); + + m_aPhones[i] = phoneToLoad; + // It's saved as building pool index in save file, convert it to true entity + if (m_aPhones[i].m_pEntity) { + m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); + } + } else + ignoreOtherPhones = true; + } +#else + m_nMax = max; + m_nScriptPhonesMax = scriptPhonesMax; + for (int i = 0; i < NUMPHONES; i++) { m_aPhones[i] = ReadSaveBuf<CPhone>(buf); // It's saved as building pool index in save file, convert it to true entity @@ -222,6 +256,7 @@ INITSAVEBUF m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1); } } +#endif VALIDATESAVEBUF(size) } @@ -259,6 +294,31 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wc } } +#ifdef PEDS_REPORT_CRIMES_ON_PHONE +void +CPhoneInfo::SwapPhone(float xPos, float yPos, int into) +{ + // "into" should be in 0 - m_nScriptPhonesMax range + int nearestPhoneId = -1; + CVector pos(xPos, yPos, 0.0f); + float nearestPhoneDist = 1.0f; + + for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) { + float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D(); + if (phoneDistance < nearestPhoneDist) { + nearestPhoneDist = phoneDistance; + nearestPhoneId = phoneId; + } + } + m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + + CPhone oldPhone = m_aPhones[into]; + m_aPhones[into] = m_aPhones[nearestPhoneId]; + m_aPhones[nearestPhoneId] = oldPhone; + m_nScriptPhonesMax++; +} +#endif + int CPhoneInfo::GrabPhone(float xPos, float yPos) { @@ -300,6 +360,7 @@ CPhoneInfo::Initialise(void) CBuilding *building = pool->GetSlot(i); if (building) { if (building->GetModelIndex() == MI_PHONEBOOTH1) { + assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased"); CPhone *maxPhone = &m_aPhones[m_nMax]; maxPhone->m_nState = PHONE_STATE_FREE; maxPhone->m_vecPos = building->GetPosition(); @@ -317,7 +378,11 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size) INITSAVEBUF WriteSaveBuf(buf, m_nMax); WriteSaveBuf(buf, m_nScriptPhonesMax); - for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) { +#ifdef PEDS_REPORT_CRIMES_ON_PHONE + for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves +#else + for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) { +#endif CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]); // Convert entity pointer to building pool index while saving @@ -340,7 +405,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { assoc->flags |= ASSOC_DELETEFADEDOUT; assoc->blendDelta = -1000.0f; - CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40; + CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE); CPed *ped = (CPed*)arg; if (assoc->blendAmount > 0.5f) |