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-rw-r--r--src/control/Phones.cpp95
1 files changed, 80 insertions, 15 deletions
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 6fac3f9d..ad29d4fb 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -34,15 +34,14 @@ CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pic
after 60 seconds of last phone pick-up.
*/
-#ifdef TOGGLEABLE_BETA_FEATURES
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
CPed* crimeReporters[NUMPHONES] = {};
bool
isPhoneAvailable(int m_phoneId)
{
- return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE &&
- (crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
+ return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT ||
crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
- (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS));
+ (crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS);
}
#endif
@@ -66,7 +65,7 @@ CPhoneInfo::Update(void)
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
endAssoc->SetFinishCallback(PhonePutDownCB, player);
} else {
- CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
if (player->m_nPedState == PED_MAKE_CALL)
player->m_nPedState = PED_IDLE;
}
@@ -116,7 +115,7 @@ CPhoneInfo::Update(void)
player->m_fRotationDest = angleToFace;
player->SetHeading(angleToFace);
player->m_nPedState = PED_MAKE_CALL;
- CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true);
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
@@ -162,13 +161,14 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
int nearestPhoneId = -1;
float nearestPhoneDist = 60.0f;
- for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
+ for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
- if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE
-#ifdef TOGGLEABLE_BETA_FEATURES
- && isPhoneAvailable(phoneId)
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ if (isPhoneAvailable(phoneId))
+#else
+ if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE)
#endif
- ) {
+ {
float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
if (phoneDist < nearestPhoneDist) {
@@ -213,8 +213,42 @@ void
CPhoneInfo::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
- m_nMax = ReadSaveBuf<int32>(buf);
- m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
+ int max = ReadSaveBuf<int32>(buf);
+ int scriptPhonesMax = ReadSaveBuf<int32>(buf);
+
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ m_nMax = Min(NUMPHONES, max);
+ m_nScriptPhonesMax = 0;
+
+ bool ignoreOtherPhones = false;
+
+ // We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
+ for (int i = 0; i < 50; i++) {
+ CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
+
+ if (ignoreOtherPhones)
+ continue;
+
+ if (i < scriptPhonesMax) {
+ if (i >= m_nMax) {
+ assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones");
+ ignoreOtherPhones = true;
+ continue;
+ }
+ SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i);
+
+ m_aPhones[i] = phoneToLoad;
+ // It's saved as building pool index in save file, convert it to true entity
+ if (m_aPhones[i].m_pEntity) {
+ m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
+ }
+ } else
+ ignoreOtherPhones = true;
+ }
+#else
+ m_nMax = max;
+ m_nScriptPhonesMax = scriptPhonesMax;
+
for (int i = 0; i < NUMPHONES; i++) {
m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
// It's saved as building pool index in save file, convert it to true entity
@@ -222,6 +256,7 @@ INITSAVEBUF
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
}
}
+#endif
VALIDATESAVEBUF(size)
}
@@ -259,6 +294,31 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wc
}
}
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+void
+CPhoneInfo::SwapPhone(float xPos, float yPos, int into)
+{
+ // "into" should be in 0 - m_nScriptPhonesMax range
+ int nearestPhoneId = -1;
+ CVector pos(xPos, yPos, 0.0f);
+ float nearestPhoneDist = 1.0f;
+
+ for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
+ float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
+ if (phoneDistance < nearestPhoneDist) {
+ nearestPhoneDist = phoneDistance;
+ nearestPhoneId = phoneId;
+ }
+ }
+ m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
+
+ CPhone oldPhone = m_aPhones[into];
+ m_aPhones[into] = m_aPhones[nearestPhoneId];
+ m_aPhones[nearestPhoneId] = oldPhone;
+ m_nScriptPhonesMax++;
+}
+#endif
+
int
CPhoneInfo::GrabPhone(float xPos, float yPos)
{
@@ -300,6 +360,7 @@ CPhoneInfo::Initialise(void)
CBuilding *building = pool->GetSlot(i);
if (building) {
if (building->GetModelIndex() == MI_PHONEBOOTH1) {
+ assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = building->GetPosition();
@@ -317,7 +378,11 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size)
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
WriteSaveBuf(buf, m_nScriptPhonesMax);
- for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
+#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves
+#else
+ for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
+#endif
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
// Convert entity pointer to building pool index while saving
@@ -340,7 +405,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
{
assoc->flags |= ASSOC_DELETEFADEDOUT;
assoc->blendDelta = -1000.0f;
- CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
CPed *ped = (CPed*)arg;
if (assoc->blendAmount > 0.5f)