diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Pickups.cpp | 304 |
1 files changed, 143 insertions, 161 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 32bffa17..95abe2c5 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -36,6 +36,8 @@ int16 CPickups::NumMessages; int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS]; int16 CPickups::CollectedPickUpIndex; +int32 CPickups::PlayerOnWeaponPickup; + // unused bool CPickups::bPickUpcamActivated; CVehicle *CPickups::pPlayerVehicle; @@ -44,15 +46,30 @@ uint32 CPickups::StaticCamStartTime; tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; -// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) +// TODO(Miami) uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; -uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 }; + +// --MIAMI: Done +uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = { + 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34, + 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, + 4, 150, 100, 500, 1, 400, 36, 0, +}; uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; -uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 }; -uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 }; -uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 }; -float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; +// TODO(Miami): Those are all placeholders!! +uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +255, 128, 0, 255, 0 }; +uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 255, 0, 255, 0 }; +uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 128, 255, 0, 0 }; void CPickup::RemoveKeepType() @@ -93,6 +110,7 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bExplosionProof = true; object->bUsesCollision = false; object->bIsPickup = true; + object->bHasPreRenderEffects = true; object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; @@ -129,12 +147,12 @@ CPickup::GiveUsAPickUpObject(int32 handle) } bool -CPickup::CanBePickedUp(CPlayerPed *player) +CPickup::CanBePickedUp(CPlayerPed *player, int playerId) { assert(m_pObject != nil); bool cannotBePickedUp = - (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) - || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f) || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0) || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); return !cannotBePickedUp; @@ -190,7 +208,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } // if we didn't then we've got nothing to do - if (isPickupTouched && CanBePickedUp(player)) { + if (isPickupTouched && CanBePickedUp(player, playerId)) { CPad::GetPad(0)->StartShake(120, 100); switch (m_eType) { @@ -380,6 +398,30 @@ CPickups::Init(void) CollectedPickUpIndex = 0; } +// --MIAMI: Done +bool +CPickups::TestForPickupsInBubble(CVector pos, float range) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if ((aPickUps[i].m_vecPos - pos).Magnitude() < range) + return true; + } + return false; +} + +// --MIAMI: Done +bool +CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) { + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon)) + if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) { + aPickUps[i].m_nQuantity += quantity; + return true; + } + } + return false; +} + bool CPickups::IsPickUpPickedUp(int32 pickupId) { @@ -430,14 +472,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0); return true; } else if (modelIndex == MI_PICKUP_BODYARMOUR) { - player->m_fArmour = 100.0f; + player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour; DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0); return true; } else if (modelIndex == MI_PICKUP_INFO) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; } else if (modelIndex == MI_PICKUP_HEALTH) { - player->m_fHealth = 100.0f; + player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth; DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0); return true; } else if (modelIndex == MI_PICKUP_BONUS) { @@ -486,7 +528,7 @@ CPickups::RemovePickUp(int32 pickupIndex) } int32 -CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity) +CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, wchar* pText) { bool bFreeFound = false; int32 slot = 0; @@ -561,53 +603,22 @@ CPickups::GetNewUniquePickupIndex(int32 slot) return slot | (aPickUps[slot].m_nIndex << 16); } +// --MIAMI: Done int32 CPickups::ModelForWeapon(eWeaponType weaponType) { - switch (weaponType) - { - case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT; - case WEAPONTYPE_COLT45: return MI_COLT; - case WEAPONTYPE_UZI: return MI_UZI; - case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN; - case WEAPONTYPE_AK47: return MI_AK47; - case WEAPONTYPE_M16: return MI_M16; - case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER; - case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER; - case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER; - case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV; - case WEAPONTYPE_GRENADE: return MI_GRENADE; - default: break; - } - return 0; + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId; } +// --MIAMI: Done eWeaponType CPickups::WeaponForModel(int32 model) { if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR; - switch (model) - { - case MI_GRENADE: return WEAPONTYPE_GRENADE; - case MI_AK47: return WEAPONTYPE_AK47; - case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT; - case MI_COLT: return WEAPONTYPE_COLT45; - case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV; - case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER; - case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN; - case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE; - case MI_UZI: return WEAPONTYPE_UZI; - case MI_MISSILE: return WEAPONTYPE_UNARMED; - case MI_M16: return WEAPONTYPE_M16; - case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER; - } - return WEAPONTYPE_UNARMED; -} - -int32 -CPickups::FindColourIndexForWeaponMI(int32 model) -{ - return WeaponForModel(model) - 1; + if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH; + if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR; + if (model == -1) return WEAPONTYPE_UNARMED; + return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo(); } void @@ -683,41 +694,51 @@ CPickups::DoPickUpEffects(CEntity *entity) int16 colorId; - - if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) - colorId = 11; - else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE) - colorId = 12; - else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) - colorId = 13; - else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) - colorId = 14; - else - colorId = FindColourIndexForWeaponMI(entity->GetModelIndex()); - - assert(colorId >= 0); - - const CVector &pos = entity->GetPosition(); - - float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f; - CShadows::StoreStaticShadow( - (uintptr)entity, - SHADOWTYPE_ADDITIVE, - gpShadowExplosionTex, - &pos, - 2.0f, 0.0f, 0.0f, -2.0f, - 255, // this is 0 on PC which results in no shadow - aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, - 4.0f, 1.0f, 40.0f, false, 0.0f); - - float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; - CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true); - float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f; - CCoronas::RegisterCorona( (uintptr)entity, - aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f, - 255, - pos, - size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + bool doInnerGlow = false; + bool doOuterGlow = true; + + if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) { + colorId = WEAPONTYPE_TOTALWEAPONS + 1; + } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) { + colorId = WEAPONTYPE_TOTALWEAPONS + 2; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doInnerGlow = true; + doOuterGlow = false; + } else + colorId = WeaponForModel(entity->GetModelIndex()); + + const CVector& pos = entity->GetPosition(); + if (doOuterGlow) { + float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f; + CShadows::StoreStaticShadow( + (uintptr)entity, + SHADOWTYPE_ADDITIVE, + gpShadowExplosionTex, + &pos, + 2.0f, 0.0f, 0.0f, -2.0f, + 255, // this is 0 on PC which results in no shadow + aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, + 4.0f, 1.0f, 40.0f, false, 0.0f); + + float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true); + float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f; + CCoronas::RegisterCorona((uintptr)entity, + aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f, + 255, + pos, + size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } CObject *object = (CObject*)entity; if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) { @@ -744,7 +765,19 @@ CPickups::DoPickUpEffects(CEntity *entity) } } - entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]); + uint32 model = entity->GetModelIndex(); + CColModel* colModel = entity->GetColModel(); + CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min; + + float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f; + if (model == MI_MINIGUN || model == MI_MINIGUN2) + scale = 1.2f; + + entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale); + + if (doInnerGlow) + CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false); } } @@ -826,6 +859,7 @@ CPickups::RenderPickUpText() if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code? // what is this?? sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903); + strToPrint = nil; } else { if (aMessages[i].m_bOutOfStock) strToPrint = TheText.Get("STOCK"); @@ -957,6 +991,8 @@ CPickups::RenderPickUpText() break; } } + if (strToPrint == nil) + continue; CFont::SetPropOn(); CFont::SetBackgroundOff(); @@ -975,13 +1011,32 @@ CPickups::RenderPickUpText() CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha)); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint); } NumMessages = 0; } void +CPickups::CreateSomeMoney(CVector pos, int money) +{ + bool found; + + int pickupCount = Min(money / 20 + 1, 7); + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3)); + } + } +} + +void CPickups::Load(uint8 *buf, uint32 size) { INITSAVEBUF @@ -1126,45 +1181,6 @@ CPacManPickups::Update() void CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type) { - int i = 0; - while (count > 0) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - bool bPickupCreated = false; - while (!bPickupCreated) { - CVector newPos = pos; - CColPoint colPoint; - CEntity *pRoad; - uint16 nRand = CGeneral::GetRandomNumber(); - newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.z = 1000.0f; - if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) { - newPos.z = 0.7f + colPoint.point.z; - aPMPickUps[i].m_eType = type; - aPMPickUps[i].m_vecPosn = newPos; - CObject *obj = new CObject(MI_BULLION, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - bPickupCreated = true; - } - } - count--; - } - bPMActive = true; } // diablo porn mission pickups @@ -1281,40 +1297,6 @@ static const CVector aRacePoints1[] = { void CPacManPickups::GeneratePMPickUpsForRace(int32 race) { - const CVector *pPos = nil; - int i = 0; - - if (race == 0) pPos = aRacePoints1; // there's only one available - assert(pPos != nil); - - while (!pPos->IsZero()) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - aPMPickUps[i].m_eType = PACMAN_RACE; - aPMPickUps[i].m_vecPosn = *(pPos++); - if (race == 0) { - CObject* obj = new CObject(MI_DONKEYMAG, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - } else - aPMPickUps[i].m_pObject = nil; - } - bPMActive = true; } void |