diff options
Diffstat (limited to 'src/control/Pickups.cpp')
-rw-r--r-- | src/control/Pickups.cpp | 392 |
1 files changed, 237 insertions, 155 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 78084624..490be370 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -30,12 +30,17 @@ #include "Timer.h" #include "WaterLevel.h" #include "World.h" +#include "Hud.h" +#include "Messages.h" CPickup CPickups::aPickUps[NUMPICKUPS]; int16 CPickups::NumMessages; int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS]; int16 CPickups::CollectedPickUpIndex; +int32 CPickups::PlayerOnWeaponPickup; +int32 CPickups::CollectPickupBuffer; + // unused bool CPickups::bPickUpcamActivated; CVehicle *CPickups::pPlayerVehicle; @@ -44,15 +49,56 @@ uint32 CPickups::StaticCamStartTime; tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES]; -// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4) +// TODO(Miami) uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 }; -uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 }; + +// --MIAMI: Done +uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = { + 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34, + 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, + 4, 150, 100, 500, 1, 400, 36, 0, +}; uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 }; -uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 }; -uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 }; -uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 }; -float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; +// TODO(Miami): Those are all placeholders!! +uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +255, 128, 0, 255, 0 }; +uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 255, 0, 255, 0 }; +uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, +255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, +0, 128, 255, 0, 0 }; + +void +ModifyStringLabelForControlSetting(char *str) +{ + int len = (int)strlen(str); + if (len <= 2) + return; + + if (str[len - 2] != '_') + return; + + switch (CPad::GetPad(0)->Mode) { + case 0: + case 1: + str[len - 1] = 'L'; + break; + case 2: + str[len - 1] = 'T'; + break; + case 3: + str[len - 1] = 'C'; + break; + default: + return; + } +} void CPickup::RemoveKeepType() @@ -93,6 +139,7 @@ CPickup::GiveUsAPickUpObject(int32 handle) object->bExplosionProof = true; object->bUsesCollision = false; object->bIsPickup = true; + object->bHasPreRenderEffects = true; object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0; @@ -129,12 +176,12 @@ CPickup::GiveUsAPickUpObject(int32 handle) } bool -CPickup::CanBePickedUp(CPlayerPed *player) +CPickup::CanBePickedUp(CPlayerPed *player, int playerId) { assert(m_pObject != nil); bool cannotBePickedUp = - (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f) - || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f) + (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f) + || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f) || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0) || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame)); return !cannotBePickedUp; @@ -145,6 +192,31 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) { float waterLevel; + if (m_pObject) { + m_pObject->SetPosition(m_vecPos); + // TODO(Miami): Extra object + } + if (m_eType == PICKUP_ASSET_REVENUE) { + uint32 oldTimer = m_nTimer; + m_nTimer = CTimer::GetTimeInMilliseconds(); + float calculatedRevenue; + if ((FindPlayerCoors() - m_vecPos).Magnitude() > 10.0) { + uint32 timePassed = CTimer::GetTimeInMilliseconds() - oldTimer; + calculatedRevenue = m_nRevenue + (timePassed * m_nMoneySpeed) * sq(1.f / 1200.f); + } else { + calculatedRevenue = m_nRevenue; + } + m_nRevenue = Min(calculatedRevenue, m_nQuantity); + // TODO(Miami): For pickup glow effect? + /* + if (calculatedRevenue < 10.0) { + m_pObject->m_nCostValue = 0; + } else { + m_pObject->m_nCostValue = calculatedRevenue; + } + */ + } + if (m_bRemoved) { if (CTimer::GetTimeInMilliseconds() > m_nTimer) { // respawn pickup if we're far enough @@ -190,7 +262,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) } // if we didn't then we've got nothing to do - if (isPickupTouched && CanBePickedUp(player)) { + if (isPickupTouched && CanBePickedUp(player, playerId)) { CPad::GetPad(0)->StartShake(120, 100); switch (m_eType) { @@ -251,12 +323,12 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) return true; case PICKUP_COLLECTABLE1: CWorld::Players[playerId].m_nCollectedPackages++; - CWorld::Players[playerId].m_nMoney += 1000; + CWorld::Players[playerId].m_nMoney += 100; if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) { printf("All collectables have been picked up\n"); CGarages::TriggerMessage("CO_ALL", -1, 5000, -1); - CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000; + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000; } else CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); @@ -272,6 +344,32 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) Remove(); DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); return true; + case PICKUP_ASSET_REVENUE: + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_nRevenue; + m_nRevenue = 0; + DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0); + return false; + // TODO(Miami): Control flow + case PICKUP_PROPERTY_FORSALE: + ModifyStringLabelForControlSetting(m_sTextKey); + CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity, + 0, 0, 0, 0, 0, gUString); + if (!CHud::IsHelpMessageBeingDisplayed()) + CHud::SetHelpMessage(gUString, false); // 0, 0, 0); + if (CPickups::CollectPickupBuffer == 0) + return false; + if (CTheScripts::IsPlayerOnAMission()) { + CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false); + } else { + if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) { + CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity; + CHud::SetHelpMessage(nil, true); //, false); + Remove(); + return true; + } + CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false); + } + return false; default: break; } @@ -380,6 +478,30 @@ CPickups::Init(void) CollectedPickUpIndex = 0; } +// --MIAMI: Done +bool +CPickups::TestForPickupsInBubble(CVector pos, float range) +{ + for (int i = 0; i < NUMPICKUPS; i++) { + if ((aPickUps[i].m_vecPos - pos).Magnitude() < range) + return true; + } + return false; +} + +// --MIAMI: Done +bool +CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) { + for (int i = 0; i < NUMPICKUPS; i++) { + if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon)) + if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) { + aPickUps[i].m_nQuantity += quantity; + return true; + } + } + return false; +} + bool CPickups::IsPickUpPickedUp(int32 pickupId) { @@ -430,14 +552,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex) DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0); return true; } else if (modelIndex == MI_PICKUP_BODYARMOUR) { - player->m_fArmour = 100.0f; + player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour; DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0); return true; } else if (modelIndex == MI_PICKUP_INFO) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0); return true; } else if (modelIndex == MI_PICKUP_HEALTH) { - player->m_fHealth = 100.0f; + player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth; DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0); return true; } else if (modelIndex == MI_PICKUP_BONUS) { @@ -486,12 +608,12 @@ CPickups::RemovePickUp(int32 pickupIndex) } int32 -CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity) +CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText) { bool bFreeFound = false; int32 slot = 0; - if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) { + if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) { for (slot = NUMPICKUPS-1; slot >= 0; slot--) { if (aPickUps[slot].m_eType == PICKUP_NONE) { bFreeFound = true; @@ -514,7 +636,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan if (slot >= NUMGENERALPICKUPS) { for (slot = 0; slot < NUMGENERALPICKUPS; slot++) { - if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break; + if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break; } if (slot >= NUMGENERALPICKUPS) return -1; @@ -526,8 +648,13 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan aPickUps[slot].m_eType = (ePickupType)type; aPickUps[slot].m_bRemoved = false; aPickUps[slot].m_nQuantity = quantity; + aPickUps[slot].m_nMoneySpeed = rate; + aPickUps[slot].m_nRevenue = 0; + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds(); if (type == PICKUP_ONCE_TIMEOUT) aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000; + else if (type == PICKUP_ONCE_TIMEOUT_SLOW) + aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000; else if (type == PICKUP_MONEY) aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000; else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) { @@ -538,6 +665,11 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500; } aPickUps[slot].m_eModelIndex = modelIndex; + if (pText) + strncpy(aPickUps[slot].m_sTextKey, pText, 8); + else + aPickUps[slot].m_sTextKey[0] = '\0'; + aPickUps[slot].m_vecPos = pos; aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1); if (aPickUps[slot].m_pObject) @@ -561,53 +693,22 @@ CPickups::GetNewUniquePickupIndex(int32 slot) return slot | (aPickUps[slot].m_nIndex << 16); } +// --MIAMI: Done int32 CPickups::ModelForWeapon(eWeaponType weaponType) { - switch (weaponType) - { - case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT; - case WEAPONTYPE_COLT45: return MI_COLT; - case WEAPONTYPE_UZI: return MI_UZI; - case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN; - case WEAPONTYPE_AK47: return MI_AK47; - case WEAPONTYPE_M16: return MI_M16; - case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER; - case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER; - case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER; - case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV; - case WEAPONTYPE_GRENADE: return MI_GRENADE; - default: break; - } - return 0; + return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId; } +// --MIAMI: Done eWeaponType CPickups::WeaponForModel(int32 model) { if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR; - switch (model) - { - case MI_GRENADE: return WEAPONTYPE_GRENADE; - case MI_AK47: return WEAPONTYPE_AK47; - case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT; - case MI_COLT: return WEAPONTYPE_COLT45; - case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV; - case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER; - case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN; - case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE; - case MI_UZI: return WEAPONTYPE_UZI; - case MI_MISSILE: return WEAPONTYPE_UNARMED; - case MI_M16: return WEAPONTYPE_M16; - case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER; - } - return WEAPONTYPE_UNARMED; -} - -int32 -CPickups::FindColourIndexForWeaponMI(int32 model) -{ - return WeaponForModel(model) - 1; + if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH; + if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR; + if (model == -1) return WEAPONTYPE_UNARMED; + return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo(); } void @@ -652,6 +753,16 @@ CPickups::Update() } } #endif + if (CPad::GetPad(0)->CollectPickupJustDown()) { + CollectPickupBuffer = 6; + } else { + CollectPickupBuffer = Max(0, CollectPickupBuffer - 1); + } + + if (PlayerOnWeaponPickup) { + PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1); + } + #define PICKUPS_FRAME_SPAN (6) #ifdef FIX_BUGS for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) { @@ -682,35 +793,45 @@ CPickups::DoPickUpEffects(CEntity *entity) int16 colorId; + bool doInnerGlow = false; + bool doOuterGlow = true; + + if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) { + colorId = WEAPONTYPE_TOTALWEAPONS + 1; + } else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) { + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) { + colorId = WEAPONTYPE_TOTALWEAPONS + 2; + doInnerGlow = true; + doOuterGlow = false; + } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) { + colorId = WEAPONTYPE_TOTALWEAPONS; + doInnerGlow = true; + doOuterGlow = false; + } else + colorId = WeaponForModel(entity->GetModelIndex()); - if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) - colorId = 11; - else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE) - colorId = 12; - else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) - colorId = 13; - else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) - colorId = 14; - else - colorId = FindColourIndexForWeaponMI(entity->GetModelIndex()); - - assert(colorId >= 0); - - const CVector &pos = entity->GetPosition(); - - float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f; - CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, + const CVector& pos = entity->GetPosition(); + if (doOuterGlow) { + float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f; + CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f, 1.0f, 40.0f, false, 0.0f); - float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; - CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true); - float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f; - CCoronas::RegisterCorona( (uintptr)entity, - aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f, - 255, - pos, - size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f; + CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true); + float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f; + CCoronas::RegisterCorona((uintptr)entity, + aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f, + 255, + pos, + size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } CObject *object = (CObject*)entity; if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) { @@ -737,7 +858,19 @@ CPickups::DoPickUpEffects(CEntity *entity) } } - entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]); + uint32 model = entity->GetModelIndex(); + CColModel* colModel = entity->GetColModel(); + CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min; + + float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f; + if (model == MI_MINIGUN || model == MI_MINIGUN2) + scale = 1.2f; + + entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale); + + if (doInnerGlow) + CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false); } } @@ -810,6 +943,7 @@ CPickups::RenderPickUpText() if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code? // what is this?? sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903); + strToPrint = nil; } else { if (aMessages[i].m_bOutOfStock) strToPrint = TheText.Get("STOCK"); @@ -941,6 +1075,8 @@ CPickups::RenderPickUpText() break; } } + if (strToPrint == nil) + continue; CFont::SetPropOn(); CFont::SetBackgroundOff(); @@ -959,13 +1095,32 @@ CPickups::RenderPickUpText() CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha)); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint); } NumMessages = 0; } void +CPickups::CreateSomeMoney(CVector pos, int money) +{ + bool found; + + int pickupCount = Min(money / 20 + 1, 7); + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3)); + } + } +} + +void CPickups::Load(uint8 *buf, uint32 size) { INITSAVEBUF @@ -1110,45 +1265,6 @@ CPacManPickups::Update() void CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type) { - int i = 0; - while (count > 0) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - bool bPickupCreated = false; - while (!bPickupCreated) { - CVector newPos = pos; - CColPoint colPoint; - CEntity *pRoad; - uint16 nRand = CGeneral::GetRandomNumber(); - newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f; - newPos.z = 1000.0f; - if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) { - newPos.z = 0.7f + colPoint.point.z; - aPMPickUps[i].m_eType = type; - aPMPickUps[i].m_vecPosn = newPos; - CObject *obj = new CObject(MI_BULLION, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - bPickupCreated = true; - } - } - count--; - } - bPMActive = true; } // diablo porn mission pickups @@ -1265,40 +1381,6 @@ static const CVector aRacePoints1[] = { void CPacManPickups::GeneratePMPickUpsForRace(int32 race) { - const CVector *pPos = nil; - int i = 0; - - if (race == 0) pPos = aRacePoints1; // there's only one available - assert(pPos != nil); - - while (!pPos->IsZero()) { - while (aPMPickUps[i].m_eType != PACMAN_NONE) - i++; - - aPMPickUps[i].m_eType = PACMAN_RACE; - aPMPickUps[i].m_vecPosn = *(pPos++); - if (race == 0) { - CObject* obj = new CObject(MI_DONKEYMAG, true); - if (obj != nil) { - obj->ObjectCreatedBy = MISSION_OBJECT; - - obj->SetPosition(aPMPickUps[i].m_vecPosn); - obj->SetOrientation(0.0f, 0.0f, -HALFPI); - obj->GetMatrix().UpdateRW(); - obj->UpdateRwFrame(); - - obj->bAffectedByGravity = false; - obj->bExplosionProof = true; - obj->bUsesCollision = false; - obj->bIsPickup = false; - - CWorld::Add(obj); - } - aPMPickUps[i].m_pObject = obj; - } else - aPMPickUps[i].m_pObject = nil; - } - bPMActive = true; } void |