diff options
Diffstat (limited to 'src/control/Pickups.h')
-rw-r--r-- | src/control/Pickups.h | 50 |
1 files changed, 37 insertions, 13 deletions
diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 4e1c7643..0de7f827 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -8,6 +8,7 @@ enum ePickupType PICKUP_ON_STREET, PICKUP_ONCE, PICKUP_ONCE_TIMEOUT, + PICKUP_ONCE_TIMEOUT_SLOW, PICKUP_COLLECTABLE1, PICKUP_IN_SHOP_OUT_OF_STOCK, PICKUP_MONEY, @@ -18,6 +19,9 @@ enum ePickupType PICKUP_FLOATINGPACKAGE, PICKUP_FLOATINGPACKAGE_FLOATING, PICKUP_ON_STREET_SLOW, + PICKUP_ASSET_REVENUE, + PICKUP_PROPERTY_LOCKED, + PICKUP_PROPERTY_FORSALE, PICKUP_NUMOFTYPES }; @@ -29,20 +33,29 @@ class CPlayerPed; class CPickup { public: - uint8 m_eType; - bool m_bRemoved; - uint16 m_nQuantity; + CVector m_vecPos; + float m_fRevenue; CObject *m_pObject; + CObject *m_pExtraObject; + uint32 m_nQuantity; uint32 m_nTimer; + uint16 m_nMoneySpeed; int16 m_eModelIndex; uint16 m_nIndex; - CVector m_vecPos; + char m_sTextKey[8]; + uint8 m_eType; + bool m_bRemoved; + uint8 m_bWasAmmoCollected:1; + uint8 m_bWasControlMessageShown:1; - CObject *GiveUsAPickUpObject(int32 handle); + CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle); bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); + void GetRidOfObjects(); + void ExtractAmmoFromPickup(CPlayerPed *player); + void ProcessGunShot(CVector *vec1, CVector *vec2); private: inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } - inline bool CanBePickedUp(CPlayerPed *player); + inline bool CanBePickedUp(CPlayerPed *player, int playerId); inline void Remove(); }; @@ -54,8 +67,9 @@ struct tPickupMessage eWeaponType m_weaponType; CVector2D m_dist; CRGBA m_color; - uint8 m_bOutOfStock : 1; + uint8 m_bOutOfStock; uint8 m_quantity; + uint16 money; }; class CPickups @@ -65,6 +79,8 @@ class CPickups static int16 NumMessages; static tPickupMessage aMessages[NUMPICKUPMESSAGES]; public: + static int32 PlayerOnWeaponPickup; + static void Init(); static void Update(); static void RenderPickUpText(); @@ -72,19 +88,22 @@ public: static void DoMoneyEffects(CEntity *ent); static void DoMineEffects(CEntity *ent); static void DoPickUpEffects(CEntity *ent); - static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity); + static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil); static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity); static void RemovePickUp(int32 pickupIndex); - static void RemoveAllFloatingPickups(); static void AddToCollectedPickupsArray(int32 index); static bool IsPickUpPickedUp(int32 pickupId); static int32 ModelForWeapon(eWeaponType weaponType); static enum eWeaponType WeaponForModel(int32 model); - static int32 FindColourIndexForWeaponMI(int32 model); static int32 GetActualPickupIndex(int32 index); static int32 GetNewUniquePickupIndex(int32 slot); static void PassTime(uint32 time); static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex); + static bool TestForPickupsInBubble(CVector pos, float range); + static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused); + static void CreateSomeMoney(CVector, int); + static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2); + static void RemoveUnnecessaryPickups(const CVector& center, float radius); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); @@ -95,11 +114,16 @@ public: static CVehicle *pPlayerVehicle; static CVector StaticCamCoors; static uint32 StaticCamStartTime; + + static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType); + static CPickup *FindPickUpForThisObject(CEntity*); }; -extern uint16 AmmoForWeapon[20]; -extern uint16 AmmoForWeapon_OnStreet[20]; -extern uint16 CostOfWeapon[20]; +extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1]; +extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1]; +extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3]; + +extern int32 CollectPickupBuffer; enum ePacmanPickupType { |