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-rw-r--r--src/control/Replay.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index d37e98cf..da350660 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -701,7 +701,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
- if (car->Damage.GetDoorStatus(i) == 3)
+ if (car->Damage.GetDoorStatus(i) == DOOR_STATUS_MISSING)
vp->door_status |= BIT(i);
}
}
@@ -744,27 +744,27 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
if (vp->door_angles[1])
car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
- if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
+ if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING){
car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
}
- if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
+ if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
}
- if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
+ if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
}
- if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
+ if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
}
- if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
+ if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
}
- if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
+ if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != DOOR_STATUS_MISSING) {
car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}