diff options
Diffstat (limited to 'src/control/SceneEdit.cpp')
-rw-r--r-- | src/control/SceneEdit.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index 42dadee0..74d81327 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -88,7 +88,7 @@ static int32 NextValidModelId(int32 mi, int32 step) continue; if (pInfo->GetModelType() == MITYPE_PED #ifdef FIX_BUGS - && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) + && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21) #endif || pInfo->GetModelType() == MITYPE_VEHICLE && #ifdef FIX_BUGS @@ -269,7 +269,7 @@ void CSceneEdit::Draw(void) CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetPropOn(); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(1); @@ -312,7 +312,7 @@ void CSceneEdit::Draw(void) CFont::SetScale(0.7f, 0.7f); #endif #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #else CFont::SetFontStyle(FONT_HEADING); #endif @@ -1098,7 +1098,7 @@ bool CSceneEdit::SelectWeapon(void) } if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) { if (++m_nWeaponType >= WEAPONTYPE_DETONATOR) - m_nWeaponType = WEAPONTYPE_BASEBALLBAT; + m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); @@ -1106,7 +1106,7 @@ bool CSceneEdit::SelectWeapon(void) } else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){ if (--m_nWeaponType <= WEAPONTYPE_UNARMED) - m_nWeaponType = WEAPONTYPE_GRENADE; + m_nWeaponType = WEAPONTYPE_MINIGUN; pActors[m_nActor]->ClearWeapons(); pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000); pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId); |