diff options
Diffstat (limited to 'src/control/SceneEdit.cpp')
-rw-r--r-- | src/control/SceneEdit.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index be8c5519..a7727fde 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -88,7 +88,7 @@ static int32 NextValidModelId(int32 mi, int32 step) continue; if (pInfo->GetModelType() == MITYPE_PED #ifdef FIX_BUGS - && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04) + && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21) #endif || pInfo->GetModelType() == MITYPE_VEHICLE && #ifdef FIX_BUGS @@ -269,7 +269,7 @@ void CSceneEdit::Draw(void) CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetPropOn(); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetDropShadowPosition(1); @@ -292,7 +292,7 @@ void CSceneEdit::Draw(void) CFont::SetCentreOff(); CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f)); #ifdef FIX_BUGS - CFont::SetFontStyle(FONT_BANK); + CFont::SetFontStyle(FONT_STANDARD); #else CFont::SetFontStyle(FONT_HEADING); #endif @@ -631,7 +631,7 @@ void CSceneEdit::ProcessCommand(void) SelectActor(); if (m_bActorSelected) { if (pActors[m_nActor]->bInVehicle) { - pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE); + pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR); Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_OUT_CAR; Movie[m_nNumMovieCommands++].m_nActorId = m_nActor; } @@ -695,7 +695,7 @@ void CSceneEdit::ProcessCommand(void) case MOVIE_WAIT: SelectActor(); if (m_bActorSelected) { - pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE); + pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT); Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT; Movie[m_nNumMovieCommands++].m_nActorId = m_nActor; } @@ -876,7 +876,7 @@ void CSceneEdit::PlayBack(void) case MOVIE_GET_OUT_CAR: m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; if (pActors[m_nActor]->bInVehicle) - pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE); + pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR); else ++m_nCurrentMovieCommand; break; @@ -895,7 +895,7 @@ void CSceneEdit::PlayBack(void) break; case MOVIE_WAIT: m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId; - pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE); + pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT); ++m_nCurrentMovieCommand; break; case MOVIE_POSITION_CAMERA: |