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-rw-r--r--src/control/SceneEdit.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index be8c5519..a7727fde 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -88,7 +88,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
continue;
if (pInfo->GetModelType() == MITYPE_PED
#ifdef FIX_BUGS
- && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
+ && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21)
#endif
|| pInfo->GetModelType() == MITYPE_VEHICLE &&
#ifdef FIX_BUGS
@@ -269,7 +269,7 @@ void CSceneEdit::Draw(void)
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
#ifdef FIX_BUGS
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::SetPropOn();
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(1);
@@ -292,7 +292,7 @@ void CSceneEdit::Draw(void)
CFont::SetCentreOff();
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
#ifdef FIX_BUGS
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
#else
CFont::SetFontStyle(FONT_HEADING);
#endif
@@ -631,7 +631,7 @@ void CSceneEdit::ProcessCommand(void)
SelectActor();
if (m_bActorSelected) {
if (pActors[m_nActor]->bInVehicle) {
- pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_OUT_CAR;
Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
}
@@ -695,7 +695,7 @@ void CSceneEdit::ProcessCommand(void)
case MOVIE_WAIT:
SelectActor();
if (m_bActorSelected) {
- pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT;
Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
}
@@ -876,7 +876,7 @@ void CSceneEdit::PlayBack(void)
case MOVIE_GET_OUT_CAR:
m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
if (pActors[m_nActor]->bInVehicle)
- pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_CAR);
else
++m_nCurrentMovieCommand;
break;
@@ -895,7 +895,7 @@ void CSceneEdit::PlayBack(void)
break;
case MOVIE_WAIT:
m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
- pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ pActors[m_nActor]->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
++m_nCurrentMovieCommand;
break;
case MOVIE_POSITION_CAMERA: