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-rw-r--r--src/control/Script.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index dbae1f21..48269a2b 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -5559,7 +5559,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
@@ -5570,7 +5570,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
}
@@ -8247,7 +8247,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
- *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].pos;
+ *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
return 0;
@@ -9329,7 +9329,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true);
StoreParameters(&m_nIp, 4);
return 0;
@@ -9344,7 +9344,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
float destY = *(float*)&ScriptParams[4];
int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
CPathNode* pNode = &ThePaths.m_pathNodes[nid];
- *(CVector*)&ScriptParams[0] = pNode->pos;
+ *(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false);
StoreParameters(&m_nIp, 4);
return 0;