diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Script.h | 38 |
1 files changed, 35 insertions, 3 deletions
diff --git a/src/control/Script.h b/src/control/Script.h index 7fc18727..91eef6d2 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -10,6 +10,7 @@ class CVehicle; class CPed; class CObject; class CPlayerInfo; +enum eObjective; class CRunningScript; @@ -38,6 +39,10 @@ void FlushLog(); #define KEY_LENGTH_IN_SCRIPT 8 +#if GTA_VERSION <= GTA_PS2_160 +#define GTA_SCRIPT_COLLECTIVE +#endif + struct intro_script_rectangle { bool m_bIsUsed; @@ -213,8 +218,8 @@ enum { struct tCollectiveData { - int32 index; - uint32 unk_data; + int32 colIndex; + int32 pedIndex; }; enum { @@ -286,7 +291,7 @@ class CTheScripts static bool StoreVehicleWasRandom; static CRunningScript *pIdleScripts; static CRunningScript *pActiveScripts; - static uint32 NextFreeCollectiveIndex; + static int32 NextFreeCollectiveIndex; static int32 LastRandomPedId; static uint16 NumberOfUsedObjects; static bool bAlreadyRunningAMissionScript; @@ -393,6 +398,25 @@ private: static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); +#ifdef GTA_SCRIPT_COLLECTIVE + static void AdvanceCollectiveIndex() + { + if (NextFreeCollectiveIndex == INT32_MAX) + NextFreeCollectiveIndex = 0; + else + NextFreeCollectiveIndex++; + } + + static int AddPedsInVehicleToCollective(int); + static int AddPedsInAreaToCollective(float, float, float, float); + static int FindFreeSlotInCollectiveArray(); + static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16); + static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float); + static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector); + static void SetObjectiveForAllPedsInCollective(int, eObjective, void*); + static void SetObjectiveForAllPedsInCollective(int, eObjective); +#endif + friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); @@ -511,6 +535,14 @@ private: void CharInAreaCheckCommand(int32, uint32*); void CarInAreaCheckCommand(int32, uint32*); +#ifdef GTA_SCRIPT_COLLECTIVE + void LocateCollectiveCommand(int32, uint32*); + void LocateCollectiveCharCommand(int32, uint32*); + void LocateCollectiveCarCommand(int32, uint32*); + void LocateCollectivePlayerCommand(int32, uint32*); + void CollectiveInAreaCheckCommand(int32, uint32*); +#endif + #ifdef MISSION_REPLAY bool CanAllowMissionReplay(); #endif |