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-rw-r--r--src/control/Script.h34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/control/Script.h b/src/control/Script.h
index acab66cc..3393467e 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -6,6 +6,7 @@
class CEntity;
class CBuilding;
+class CPhysical;
class CVehicle;
class CPed;
class CObject;
@@ -131,6 +132,8 @@ public:
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
+ void CheckIfCollisionHasLoadedForMissionObject();
+ CPhysical* DoesThisEntityWaitForCollision(int i);
};
struct CUpsideDownCarCheckEntry
@@ -218,19 +221,17 @@ enum {
};
enum {
- SIZE_MAIN_SCRIPT = 128 * 1024,
- SIZE_MISSION_SCRIPT = 32 * 1024,
+ SIZE_MAIN_SCRIPT = 225512,
+ SIZE_MISSION_SCRIPT = 35000,
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
};
enum {
MAX_NUM_SCRIPTS = 128,
- MAX_NUM_CONTACTS = 16,
MAX_NUM_INTRO_TEXT_LINES = 2,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
- MAX_NUM_COLLECTIVES = 32,
MAX_NUM_USED_OBJECTS = 200,
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
@@ -242,13 +243,10 @@ class CTheScripts
{
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
- static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
- static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
- static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -272,14 +270,17 @@ class CTheScripts
static uint32 LargestMissionScriptSize;
static uint32 MainScriptSize;
static uint8 FailCurrentMission;
- static uint8 CountdownToMakePlayerUnsafe;
- static uint8 DelayMakingPlayerUnsafeThisTime;
static uint16 NumScriptDebugLines;
static uint16 NumberOfIntroRectanglesThisFrame;
static uint16 NumberOfIntroTextLinesThisFrame;
static uint8 UseTextCommands;
static uint16 CommandsExecuted;
static uint16 ScriptsUpdated;
+ static uint8 RiotIntensity;
+ static uint32 LastMissionPassedTime;
+ static uint16 NumberOfExclusiveMissionScripts;
+ static bool bPlayerIsInTheStatium;
+ static bool bPlayerHasMetDebbieHarry;
public:
static void Init();
@@ -303,9 +304,6 @@ public:
static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; }
- static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; }
- static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; }
-
static int32 Read4BytesFromScript(uint32* pIp) {
int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
*pIp += 4;
@@ -368,10 +366,13 @@ private:
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
+ static void RemoveScriptTextureDictionary();
+ static void RemoveThisPed(CPed* pPed);
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
+ friend class CColStore;
};
@@ -410,6 +411,7 @@ class CRunningScript
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
@@ -462,9 +464,11 @@ private:
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
-#ifndef GTA_PS2
int8 ProcessCommands1100To1199(int32);
-#endif
+ int8 ProcessCommands1200To1299(int32);
+ int8 ProcessCommands1300To1399(int32);
+ int8 ProcessCommands1400To1499(int32);
+
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
@@ -501,4 +505,6 @@ private:
return false;
}
}
+
+ static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
};