diff options
Diffstat (limited to 'src/control/TrafficLights.cpp')
-rw-r--r-- | src/control/TrafficLights.cpp | 470 |
1 files changed, 329 insertions, 141 deletions
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index 5559b1c4..9926432b 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -15,8 +15,7 @@ #include "Weather.h" #include "World.h" -// TODO: figure out the meaning of this -enum { SOME_FLAG = 0x80 }; +//--MIAMI: file done bool CTrafficLights::bGreenLightsCheat; @@ -28,113 +27,286 @@ CTrafficLights::DisplayActualLight(CEntity *ent) int phase; if(FindTrafficLightType(ent) == 1) - phase = LightForCars1(); + phase = LightForCars1_Visual(); else - phase = LightForCars2(); - - int i; - CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); - float x = mi->Get2dEffect(0)->pos.x; - float yMin = mi->Get2dEffect(0)->pos.y; - float yMax = mi->Get2dEffect(0)->pos.y; - float zMin = mi->Get2dEffect(0)->pos.z; - float zMax = mi->Get2dEffect(0)->pos.z; - for(i = 1; i < 6; i++){ - assert(mi->Get2dEffect(i)); - yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); - yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); - zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); - zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); + phase = LightForCars2_Visual(); + + int i, m = ent->GetModelIndex(); + if (MI_TRAFFICLIGHTS == m) { + CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + float x = mi->Get2dEffect(0)->pos.x; + float yMin = mi->Get2dEffect(0)->pos.y; + float yMax = mi->Get2dEffect(0)->pos.y; + float zMin = mi->Get2dEffect(0)->pos.z; + float zMax = mi->Get2dEffect(0)->pos.z; + for (i = 1; i < 6; i++) { + assert(mi->Get2dEffect(i)); + yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); + yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); + zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); + zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); + } + + CVector pos1, pos2; + uint8 r, g; + int id; + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMin); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMin); + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f); + pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f); + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * CVector(x, yMax, zMax); + pos2 = ent->GetMatrix() * CVector(x, yMin, zMax); + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f); + pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f); + id = -1; + break; + } + + if (CWeather::TrafficLightBrightness > 0.5f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true); + + if (CWeather::TrafficLightBrightness > 0.05f) + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)ent + id + 3, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); } + else if (MI_TRAFFICLIGHTS_VERTICAL == m) { + CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + float x = mi->Get2dEffect(0)->pos.x; + float yMin = mi->Get2dEffect(0)->pos.y; + float yMax = mi->Get2dEffect(0)->pos.y; + float zMin = mi->Get2dEffect(0)->pos.z; + float zMax = mi->Get2dEffect(0)->pos.z; + for (i = 1; i < 6; i++) { + assert(mi->Get2dEffect(i)); + yMin = Min(yMin, mi->Get2dEffect(i)->pos.y); + yMax = Max(yMax, mi->Get2dEffect(i)->pos.y); + zMin = Min(zMin, mi->Get2dEffect(i)->pos.z); + zMax = Max(zMax, mi->Get2dEffect(i)->pos.z); + } + + CVector pos1; + uint8 r, g; + int id; + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos; + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + id = -1; + break; + } - CVector pos1, pos2; - uint8 r, g; - int id; - switch(phase){ - case CAR_LIGHTS_GREEN: - r = 0; - g = 255; - pos1 = ent->GetMatrix() * CVector(x, yMax, zMin); - pos2 = ent->GetMatrix() * CVector(x, yMin, zMin); - id = 0; - break; - case CAR_LIGHTS_YELLOW: - r = 255; - g = 128; - pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f); - pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f); - id = 1; - break; - case CAR_LIGHTS_RED: - default: - r = 255; - g = 0; - pos1 = ent->GetMatrix() * CVector(x, yMax, zMax); - pos2 = ent->GetMatrix() * CVector(x, yMin, zMax); - id = 2; - break; + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + + if (CWeather::TrafficLightBrightness > 0.5f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true); + + if (CWeather::TrafficLightBrightness > 0.05f) + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); } + else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) { + CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex()); + CVector pos1, pos2; + uint8 r, g; + int id; + if (MI_TRAFFICLIGHTS_MIAMI == m) { + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos; + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos; + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos; + id = -1; + break; + } + } + else { + switch (phase) { + case CAR_LIGHTS_GREEN: + r = 0; + g = 255; + pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos; + id = 0; + break; + case CAR_LIGHTS_YELLOW: + r = 255; + g = 128; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos; + id = 1; + break; + case CAR_LIGHTS_RED: + r = 255; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos; + id = 2; + break; + default: + r = 0; + g = 0; + pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos; + pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos; + id = -1; + break; + } + } - if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f) - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f, - r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true); - - CShadows::StoreStaticShadow((uintptr)ent, - SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1, - 8.0f, 0.0f, 0.0f, -8.0f, 128, - r*CTimeCycle::GetLightOnGroundBrightness()/8.0f, - g*CTimeCycle::GetLightOnGroundBrightness()/8.0f, - 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f, - 12.0f, 1.0f, 40.0f, false, 0.0f); - - if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) - CCoronas::RegisterCorona((uintptr)ent + id, - r*CTimeCycle::GetSpriteBrightness()*0.7f, - g*CTimeCycle::GetSpriteBrightness()*0.7f, - 0*CTimeCycle::GetSpriteBrightness()*0.7f, - 255, - pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - else - CCoronas::RegisterCorona((uintptr)ent + id + 3, - r*CTimeCycle::GetSpriteBrightness()*0.7f, - g*CTimeCycle::GetSpriteBrightness()*0.7f, - 0*CTimeCycle::GetSpriteBrightness()*0.7f, - 255, - pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f, - CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, - CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); - - CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); - CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); - -/* - static const float top = -0.127f; - static const float bot = -0.539f; - static const float mid = bot + (top-bot)/3.0f; - static const float left = 1.256f; - static const float right = 0.706f; - phase = CTrafficLights::LightForPeds(); - if(phase == PED_LIGHTS_DONT_WALK){ - CVector p0(2.7f, right, top); - CVector p1(2.7f, left, top); - CVector p2(2.7f, right, mid); - CVector p3(2.7f, left, mid); - CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, - 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, - SHINYTEXT_WALK, 255, 0, 0, 60.0f); - }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){ - CVector p0(2.7f, right, mid); - CVector p1(2.7f, left, mid); - CVector p2(2.7f, right, bot); - CVector p3(2.7f, left, bot); - CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3, - 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, - SHINYTEXT_WALK, 255, 255, 255, 60.0f); + CVector pos = (pos1 + pos2) / 2; + if (id >= 0) { + CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN); + } + + if (CWeather::TrafficLightBrightness > 0.5f) + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), 8.0f, + r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true); + + if (CWeather::TrafficLightBrightness > 0.05f) + CShadows::StoreStaticShadow((uintptr)ent, + SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, + 8.0f, 0.0f, 0.0f, -8.0f, 128, + r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f, + 12.0f, 1.0f, 40.0f, false, 0.0f); + + if (id >= 0) { + if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f) + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::RegisterCorona((uintptr)ent + id, + r * CTimeCycle::GetSpriteBrightness() * 0.7f, + g * CTimeCycle::GetSpriteBrightness() * 0.7f, + 0 * CTimeCycle::GetSpriteBrightness() * 0.7f, + 255, + pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } } -*/ +} + +bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2) +{ + return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) * + ((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f && + ((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) * + ((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f; } void @@ -152,33 +324,28 @@ CTrafficLights::ScanForLightsOnMap(void) if (!IsTrafficLight(light->GetModelIndex())) continue; + CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f); + CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f); + // Check cars - for(i = 0; i < ThePaths.m_numCarPathLinks; i++){ - CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition(); - float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light - float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light - // it has to be on the correct side of the node and also not very far away - if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){ - float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() - - light->GetPosition().z; - if(dz < 15.0f){ - ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light); - // Find two neighbour nodes of this one - int n1 = -1; - int n2 = -1; - for(j = 0; j < ThePaths.m_numPathNodes; j++) - for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++) - if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){ - if(n1 == -1) - n1 = j; - else - n2 = j; - } - // What's going on here? - if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks) - n1 = n2; - if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1) - ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG; + for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ + if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f)) + continue; + for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){ + int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j); + if (i < con) { + CVector i_pos = ThePaths.m_pathNodes[i].GetPosition(); + CVector con_pos = ThePaths.m_pathNodes[con].GetPosition(); + if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f && + DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) { + //debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z); + int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j]; + ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light); + if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks) + con = i; + if (ThePaths.m_carPathLinks[link].pathNodeIndex != con) + ThePaths.m_carPathLinks[link].trafficLightDirection = true; + } } } } @@ -209,15 +376,18 @@ bool CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) { int node, type; + bool direction; node = vehicle->AutoPilot.m_nNextPathNodeInfo; type = ThePaths.m_carPathLinks[node].trafficLightType; + direction = ThePaths.m_carPathLinks[node].trafficLightDirection; + if(type){ - if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) && - (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode)) + if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) && + (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode)) if(alwaysStop || - (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || - (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + type == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nNextDirection == -1){ @@ -232,12 +402,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) node = vehicle->AutoPilot.m_nCurrentPathNodeInfo; type = ThePaths.m_carPathLinks[node].trafficLightType; + direction = ThePaths.m_carPathLinks[node].trafficLightDirection; if(type){ - if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) && - (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode)) + if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) && + (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode)) if(alwaysStop || - (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || - (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + type == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nCurrentDirection == -1){ @@ -253,12 +424,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) if(vehicle->GetStatus() == STATUS_PHYSICS){ node = vehicle->AutoPilot.m_nPreviousPathNodeInfo; type = ThePaths.m_carPathLinks[node].trafficLightType; + direction = ThePaths.m_carPathLinks[node].trafficLightDirection; if(type){ - if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) && - (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode)) + if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) && + (!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode)) if(alwaysStop || - (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || - (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ + type == 1 && LightForCars1() != CAR_LIGHTS_GREEN || + type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nPreviousDirection == -1){ @@ -348,3 +520,19 @@ CTrafficLights::LightForCars2(void) else return CAR_LIGHTS_RED; } + +uint8 +CTrafficLights::LightForCars1_Visual(void) +{ + if (CWeather::Wind <= 1.1f) + return LightForCars1(); + return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW); +} + +uint8 +CTrafficLights::LightForCars2_Visual(void) +{ + if (CWeather::Wind <= 1.1f) + return LightForCars2(); + return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW); +} |