diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Garages.cpp | 2 | ||||
-rw-r--r-- | src/control/Replay.cpp | 4 | ||||
-rw-r--r-- | src/control/Script4.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index d6e36875..792d3bda 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -160,7 +160,7 @@ void CGarages::Init(void) aCarsInSafeHouse3[i].Init(); hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1); if (hGarages >= 0) - DMAudio.SetEntityStatus(hGarages, true); + DMAudio.SetEntityStatus(hGarages, TRUE); AddOne( CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1), CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2), diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index d8b15385..20a38cc0 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1232,7 +1232,7 @@ void CReplay::RestoreStuffFromMem(void) ped->SetModelIndex(mi); ped->m_pVehicleAnim = nil; ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); - DMAudio.SetEntityStatus(ped->m_audioEntityId, true); + DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); if (ped->m_wepModelID >= 0) ped->AddWeaponModel(ped->m_wepModelID); @@ -1270,7 +1270,7 @@ void CReplay::RestoreStuffFromMem(void) car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); - DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); + DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE); CCarCtrl::UpdateCarCount(vehicle, false); if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi); diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp index 93956ea2..65459c9e 100644 --- a/src/control/Script4.cpp +++ b/src/control/Script4.cpp @@ -1327,7 +1327,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) { CollectParameters(&m_nIp, 1); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); - DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0); + DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, FALSE); return 0; } case COMMAND_CLEAR_AREA: |