diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Darkel.cpp | 6 | ||||
-rw-r--r-- | src/control/Darkel.h | 6 | ||||
-rw-r--r-- | src/control/GameLogic.cpp | 6 | ||||
-rw-r--r-- | src/control/Script.cpp | 64 |
4 files changed, 48 insertions, 34 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index bbb35080..75d27e26 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon; * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. */ -int8 CDarkel::bStandardSoundAndMessages; -int8 CDarkel::bNeedHeadShot; -int8 CDarkel::bProperKillFrenzy; +bool CDarkel::bStandardSoundAndMessages; +bool CDarkel::bNeedHeadShot; +bool CDarkel::bProperKillFrenzy; uint16 CDarkel::Status; uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS]; int32 CDarkel::ModelToKill; diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 14529c63..0f5c2329 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -24,9 +24,9 @@ private: static int32 AmmoInterruptedWeapon; static int32 KillsNeeded; static int8 InterruptedWeapon; - static int8 bStandardSoundAndMessages; - static int8 bNeedHeadShot; - static int8 bProperKillFrenzy; + static bool bStandardSoundAndMessages; + static bool bNeedHeadShot; + static bool bProperKillFrenzy; static uint16 Status; static uint16 RegisteredKills[NUM_DEFAULT_MODELS]; static int32 ModelToKill; diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 2af9464c..f4e4fdd4 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -28,6 +28,7 @@ #include "Particle.h" #include "ColStore.h" #include "Automobile.h" +#include "MBlur.h" uint8 CGameLogic::ActivePlayers; uint8 CGameLogic::ShortCutState; @@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->bIsVisible = true; pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0; pPlayerPed->bDoBloodyFootprints = false; - //TODO(MIAMI): clear drunk stuff + pPlayerPed->m_nDrunkenness = 0; + pPlayerPed->m_nFadeDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + pPlayerPed->m_nDrunkCountdown = 0; pPlayerPed->ClearAdrenaline(); pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; if (pPlayerPed->m_pFire) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index eb950464..e16ba9e0 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1806,7 +1806,7 @@ void CMissionCleanup::Process() // TODO(MIAMI) //CSpecialFX::bLiftCam = false; //CSpecialFX::bVideoCam = false; - //CTimeCycle::StopExtraColour(0); + CTimeCycle::StopExtraColour(0); for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) DMAudio.ClearMissionAudio(i); CWeather::ReleaseWeather(); @@ -1822,8 +1822,11 @@ void CMissionCleanup::Process() CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); - //TODO(MIAMI): drunkenness, enable drive by - //DMAudio::ShutUpPlayerTalking(0); + CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1; + CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0; + // CPad::GetPad(0)->SetDrunkInputDelay(0); // TODO(Miami) + CWorld::Players[0].m_bDriveByAllowed = true; + // DMAudio::ShutUpPlayerTalking(0); // TODO(Miami) CVehicle::bDisableRemoteDetonation = false; CVehicle::bDisableRemoteDetonationOnContact = false; CGameLogic::ClearShortCut(); @@ -5353,7 +5356,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); - int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); + int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); @@ -9792,7 +9795,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3], + C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3], SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); return 0; @@ -12709,27 +12712,33 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) case COMMAND_SET_EXTRA_COLOURS: { CollectParameters(&m_nIp, 2); - debug("SET_EXTRA_COLOURS not implemented, skipping\n"); + CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0); return 0; } case COMMAND_CLEAR_EXTRA_COLOURS: { CollectParameters(&m_nIp, 1); - debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n"); + CTimeCycle::StopExtraColour(ScriptParams[0]); return 0; } //case COMMAND_CLOSE_CAR_BOOT: case COMMAND_GET_WHEELIE_STATS: { CollectParameters(&m_nIp, 1); - static bool bShowed = false; - if (!bShowed) { - debug("GET_WHEELIE_STATS not implemented\n"); - bShowed = true; - } - for (int i = 0; i < 6; i++) - ScriptParams[i] = 0; + CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; + ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels; + ScriptParams[1] = *(int*)&pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels; + ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie; + ScriptParams[3] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnWheelie; + ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie; + ScriptParams[5] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnStoppie; StoreParameters(&m_nIp, 6); + pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0; + pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnWheelie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f; + pPlayerInfo->m_nLastTimeSpentOnStoppie = 0; + pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f; return 0; } //case COMMAND_DISARM_CHAR: @@ -13008,11 +13017,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_IS_MISSION_AUDIO_LOADING: case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS: CollectParameters(&m_nIp, 1); - debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI) + CStats::MoneySpentOnWeapons(ScriptParams[0]); return 0; case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY: CollectParameters(&m_nIp, 1); - debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI) + CStats::MoneySpentOnProperty(ScriptParams[0]); return 0; //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING: case COMMAND_SET_CHAR_ANSWERING_MOBILE: @@ -13041,21 +13050,21 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_ADD_LOAN_SHARK_VISITS: case COMMAND_ADD_STORES_KNOCKED_OFF: CollectParameters(&m_nIp, 1); - debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI) + CStats::NumOfStoresKnockedOff(ScriptParams[0]); return 0; //case COMMAND_ADD_MOVIE_STUNTS: case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS: CollectParameters(&m_nIp, 1); - debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI) + CStats::NumOfAssassinations(ScriptParams[0]); return 0; case COMMAND_ADD_PIZZAS_DELIVERED: CollectParameters(&m_nIp, 1); - debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI) + CStats::NumOfPizzasDelivered(ScriptParams[0]); return 0; //case COMMAND_ADD_GARBAGE_PICKUPS: case COMMAND_ADD_ICE_CREAMS_SOLD: CollectParameters(&m_nIp, 1); - debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI) + CStats::NumOfIceCreamSold(ScriptParams[0]); return 0; //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE: //case COMMAND_ADD_SHOOTING_RANGE_RANK: @@ -13137,15 +13146,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) } case COMMAND_SET_PROPERTY_AS_OWNED: CollectParameters(&m_nIp, 1); - debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI) + CStats::AddPropertyAsOwned(ScriptParams[0]); return 0; case COMMAND_ADD_BLOOD_RING_KILLS: CollectParameters(&m_nIp, 1); - debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI) + CStats::AddNumBloodRingKills(ScriptParams[0]); return 0; case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: CollectParameters(&m_nIp, 1); - debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI) + CStats::LongestTimeInBloodRing(ScriptParams[0]); return 0; case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: { @@ -13271,7 +13280,8 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command) //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: //case COMMAND_GET_CLOSEST_WATER_NODE: case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: - debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI) + CollectParameters(&m_nIp, 1); + CStats::PamphletMissionPassed = ScriptParams[0]; return 0; case COMMAND_CREATE_CLOTHES_PICKUP: { @@ -13541,7 +13551,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) switch (command) { case COMMAND_REGISTER_VIGILANTE_LEVEL: CollectParameters(&m_nIp, 1); - debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI) + CStats::RegisterLevelVigilanteMission(ScriptParams[0]); return 0; case COMMAND_CLEAR_ALL_CHAR_ANIMS: { @@ -13854,7 +13864,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command) } case COMMAND_REGISTER_FIRE_LEVEL: CollectParameters(&m_nIp, 1); - debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI) + CStats::RegisterLevelFireMission(ScriptParams[0]); return 0; case COMMAND_IS_AUSTRALIAN_GAME: UpdateCompareFlag(false); // should we make some check? @@ -14007,7 +14017,7 @@ void CTheScripts::DrawScriptSpheres() { for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { if (ScriptSphereArray[i].m_bInUse) - C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, + C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); } } |