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-rw-r--r--src/control/Darkel.cpp6
-rw-r--r--src/control/Darkel.h6
-rw-r--r--src/control/GameLogic.cpp6
-rw-r--r--src/control/Script.cpp64
4 files changed, 48 insertions, 34 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index bbb35080..75d27e26 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -32,9 +32,9 @@ int8 CDarkel::InterruptedWeapon;
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
*/
-int8 CDarkel::bStandardSoundAndMessages;
-int8 CDarkel::bNeedHeadShot;
-int8 CDarkel::bProperKillFrenzy;
+bool CDarkel::bStandardSoundAndMessages;
+bool CDarkel::bNeedHeadShot;
+bool CDarkel::bProperKillFrenzy;
uint16 CDarkel::Status;
uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
int32 CDarkel::ModelToKill;
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index 14529c63..0f5c2329 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -24,9 +24,9 @@ private:
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
static int8 InterruptedWeapon;
- static int8 bStandardSoundAndMessages;
- static int8 bNeedHeadShot;
- static int8 bProperKillFrenzy;
+ static bool bStandardSoundAndMessages;
+ static bool bNeedHeadShot;
+ static bool bProperKillFrenzy;
static uint16 Status;
static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
static int32 ModelToKill;
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 2af9464c..f4e4fdd4 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -28,6 +28,7 @@
#include "Particle.h"
#include "ColStore.h"
#include "Automobile.h"
+#include "MBlur.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
pPlayerPed->bIsVisible = true;
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false;
- //TODO(MIAMI): clear drunk stuff
+ pPlayerPed->m_nDrunkenness = 0;
+ pPlayerPed->m_nFadeDrunkenness = 0;
+ CMBlur::ClearDrunkBlur();
+ pPlayerPed->m_nDrunkCountdown = 0;
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
if (pPlayerPed->m_pFire)
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index eb950464..e16ba9e0 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1806,7 +1806,7 @@ void CMissionCleanup::Process()
// TODO(MIAMI)
//CSpecialFX::bLiftCam = false;
//CSpecialFX::bVideoCam = false;
- //CTimeCycle::StopExtraColour(0);
+ CTimeCycle::StopExtraColour(0);
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
CWeather::ReleaseWeather();
@@ -1822,8 +1822,11 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
- //TODO(MIAMI): drunkenness, enable drive by
- //DMAudio::ShutUpPlayerTalking(0);
+ CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1;
+ CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
+ // CPad::GetPad(0)->SetDrunkInputDelay(0); // TODO(Miami)
+ CWorld::Players[0].m_bDriveByAllowed = true;
+ // DMAudio::ShutUpPlayerTalking(0); // TODO(Miami)
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut();
@@ -5353,7 +5356,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
+ int handle = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
ScriptParams[0] = handle;
StoreParameters(&m_nIp, 1);
@@ -9792,7 +9795,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3],
+ C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, MARKERTYPE_CYLINDER, pos, *(float*)&ScriptParams[3],
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A,
SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
return 0;
@@ -12709,27 +12712,33 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_SET_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 2);
- debug("SET_EXTRA_COLOURS not implemented, skipping\n");
+ CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0);
return 0;
}
case COMMAND_CLEAR_EXTRA_COLOURS:
{
CollectParameters(&m_nIp, 1);
- debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
+ CTimeCycle::StopExtraColour(ScriptParams[0]);
return 0;
}
//case COMMAND_CLOSE_CAR_BOOT:
case COMMAND_GET_WHEELIE_STATS:
{
CollectParameters(&m_nIp, 1);
- static bool bShowed = false;
- if (!bShowed) {
- debug("GET_WHEELIE_STATS not implemented\n");
- bShowed = true;
- }
- for (int i = 0; i < 6; i++)
- ScriptParams[i] = 0;
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ ScriptParams[0] = pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels;
+ ScriptParams[1] = *(int*)&pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels;
+ ScriptParams[2] = pPlayerInfo->m_nLastTimeSpentOnWheelie;
+ ScriptParams[3] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnWheelie;
+ ScriptParams[4] = pPlayerInfo->m_nLastTimeSpentOnStoppie;
+ ScriptParams[5] = *(int*)&pPlayerInfo->m_nLastDistanceTravelledOnStoppie;
StoreParameters(&m_nIp, 6);
+ pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0;
+ pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f;
+ pPlayerInfo->m_nLastTimeSpentOnWheelie = 0;
+ pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f;
+ pPlayerInfo->m_nLastTimeSpentOnStoppie = 0;
+ pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f;
return 0;
}
//case COMMAND_DISARM_CHAR:
@@ -13008,11 +13017,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_IS_MISSION_AUDIO_LOADING:
case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
CollectParameters(&m_nIp, 1);
- debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI)
+ CStats::MoneySpentOnWeapons(ScriptParams[0]);
return 0;
case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
CollectParameters(&m_nIp, 1);
- debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI)
+ CStats::MoneySpentOnProperty(ScriptParams[0]);
return 0;
//case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
case COMMAND_SET_CHAR_ANSWERING_MOBILE:
@@ -13041,21 +13050,21 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_ADD_LOAN_SHARK_VISITS:
case COMMAND_ADD_STORES_KNOCKED_OFF:
CollectParameters(&m_nIp, 1);
- debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfStoresKnockedOff(ScriptParams[0]);
return 0;
//case COMMAND_ADD_MOVIE_STUNTS:
case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
CollectParameters(&m_nIp, 1);
- debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfAssassinations(ScriptParams[0]);
return 0;
case COMMAND_ADD_PIZZAS_DELIVERED:
CollectParameters(&m_nIp, 1);
- debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfPizzasDelivered(ScriptParams[0]);
return 0;
//case COMMAND_ADD_GARBAGE_PICKUPS:
case COMMAND_ADD_ICE_CREAMS_SOLD:
CollectParameters(&m_nIp, 1);
- debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI)
+ CStats::NumOfIceCreamSold(ScriptParams[0]);
return 0;
//case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
//case COMMAND_ADD_SHOOTING_RANGE_RANK:
@@ -13137,15 +13146,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_SET_PROPERTY_AS_OWNED:
CollectParameters(&m_nIp, 1);
- debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI)
+ CStats::AddPropertyAsOwned(ScriptParams[0]);
return 0;
case COMMAND_ADD_BLOOD_RING_KILLS:
CollectParameters(&m_nIp, 1);
- debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI)
+ CStats::AddNumBloodRingKills(ScriptParams[0]);
return 0;
case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
CollectParameters(&m_nIp, 1);
- debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI)
+ CStats::LongestTimeInBloodRing(ScriptParams[0]);
return 0;
case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
{
@@ -13271,7 +13280,8 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
//case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
//case COMMAND_GET_CLOSEST_WATER_NODE:
case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
- debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI)
+ CollectParameters(&m_nIp, 1);
+ CStats::PamphletMissionPassed = ScriptParams[0];
return 0;
case COMMAND_CREATE_CLOTHES_PICKUP:
{
@@ -13541,7 +13551,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
CollectParameters(&m_nIp, 1);
- debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI)
+ CStats::RegisterLevelVigilanteMission(ScriptParams[0]);
return 0;
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
{
@@ -13854,7 +13864,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
case COMMAND_REGISTER_FIRE_LEVEL:
CollectParameters(&m_nIp, 1);
- debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI)
+ CStats::RegisterLevelFireMission(ScriptParams[0]);
return 0;
case COMMAND_IS_AUSTRALIAN_GAME:
UpdateCompareFlag(false); // should we make some check?
@@ -14007,7 +14017,7 @@ void CTheScripts::DrawScriptSpheres()
{
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
if (ScriptSphereArray[i].m_bInUse)
- C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
+ C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
}
}