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-rw-r--r--src/control/AutoPilot.cpp4
-rw-r--r--src/control/AutoPilot.h14
-rw-r--r--src/control/Bridge.cpp14
-rw-r--r--src/control/CarAI.cpp246
-rw-r--r--src/control/CarAI.h5
-rw-r--r--src/control/CarCtrl.cpp1183
-rw-r--r--src/control/CarCtrl.h66
-rw-r--r--src/control/Curves.cpp20
-rw-r--r--src/control/Darkel.cpp9
-rw-r--r--src/control/GameLogic.cpp325
-rw-r--r--src/control/GameLogic.h38
-rw-r--r--src/control/Garages.cpp904
-rw-r--r--src/control/Garages.h89
-rw-r--r--src/control/OnscreenTimer.cpp54
-rw-r--r--src/control/OnscreenTimer.h5
-rw-r--r--src/control/PathFind.cpp926
-rw-r--r--src/control/PathFind.h169
-rw-r--r--src/control/Pickups.cpp223
-rw-r--r--src/control/Pickups.h14
-rw-r--r--src/control/Record.cpp426
-rw-r--r--src/control/Replay.cpp34
-rw-r--r--src/control/Replay.h7
-rw-r--r--src/control/Restart.cpp8
-rw-r--r--src/control/RoadBlocks.cpp251
-rw-r--r--src/control/RoadBlocks.h18
-rw-r--r--src/control/SceneEdit.cpp6
-rw-r--r--src/control/Script.cpp3863
-rw-r--r--src/control/Script.h55
-rw-r--r--src/control/ScriptCommands.h301
-rw-r--r--src/control/SetPieces.cpp319
-rw-r--r--src/control/SetPieces.h48
-rw-r--r--src/control/TrafficLights.cpp8
32 files changed, 6813 insertions, 2839 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index b1fce95f..da661b8c 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,6 +6,7 @@
#include "Curves.h"
#include "PathFind.h"
+//--MIAMI: done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
+//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
+//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
+//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 337a93c1..25feb72d 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -26,6 +26,13 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_FARAWAY,
MISSION_BLOCKCAR_CLOSE,
MISSION_BLOCKCAR_HANDBRAKESTOP,
+ MISSION_HELI_FLYTOCOORS,
+ MISSION_ATTACKPLAYER,
+ MISSION_PLANE_FLYTOCOORS,
+ MISSION_HELI_LAND,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
+ MISSION_BLOCKPLAYER_FORWARDANDBACK
};
enum eCarTempAction : uint8
@@ -75,11 +82,14 @@ public:
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
+ uint8 m_nCruiseSpeedMultiplierType;
+ float m_fCruiseSpeedMultiplier;
uint8 m_bSlowedDownBecauseOfCars : 1;
uint8 m_bSlowedDownBecauseOfPeds : 1;
uint8 m_bStayInCurrentLevel : 1;
uint8 m_bStayInFastLane : 1;
uint8 m_bIgnorePathfinding : 1;
+ uint8 m_nSwitchDistance;
CVector m_vecDestinationCoors;
CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
int16 m_nPathFindNodesCount;
@@ -109,6 +119,8 @@ public:
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nAntiReverseTimer = m_nTimeToStartMission;
m_bStayInFastLane = false;
+ m_nCruiseSpeedMultiplierType = 0;
+ m_fCruiseSpeedMultiplier = 1.0f;
}
void ModifySpeed(float);
@@ -118,6 +130,8 @@ public:
void Load(uint8*& buf);
#endif
+ float GetCruiseSpeed(void) { return m_nCruiseSpeed * m_fCruiseSpeedMultiplier; }
+
};
VALIDATE_SIZE(CAutoPilot, 0x70);
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index e873062b..1e63cf30 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational;
void CBridge::Init()
{
+#ifdef GTA_BRIDGE
FindBridgeEntities();
OldLift = -1.0f;
if (pLiftPart && pWeight)
@@ -35,10 +36,12 @@ void CBridge::Init()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
}
+#endif
}
void CBridge::Update()
{
+#ifdef GTA_BRIDGE
if (!pLiftPart || !pWeight)
return;
@@ -113,15 +116,21 @@ void CBridge::Update()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
+#endif
}
bool CBridge::ShouldLightsBeFlashing()
{
+#ifdef GTA_BRIDGE
return State != STATE_LIFT_PART_IS_DOWN;
+#else
+ return false;
+#endif
}
void CBridge::FindBridgeEntities()
{
+#ifdef GTA_BRIDGE
pWeight = nil;
pLiftRoad = nil;
pLiftPart = nil;
@@ -138,12 +147,17 @@ void CBridge::FindBridgeEntities()
pWeight = entry;
}
}
+#endif
}
bool CBridge::ThisIsABridgeObjectMovingUp(int index)
{
+#ifdef GTA_BRIDGE
if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
return false;
return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
+#else
+ return false;
+#endif
}
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index b3fc85ae..121518f4 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -13,6 +13,7 @@
#include "DMAudio.h"
#include "Fire.h"
#include "Pools.h"
+#include "Population.h"
#include "Timer.h"
#include "TrafficLights.h"
#include "Vehicle.h"
@@ -21,9 +22,11 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
+//--MIAMI: file done
+
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
- return 30.0f;
+ return pVehicle->AutoPilot.m_nSwitchDistance;
}
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
@@ -38,6 +41,19 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
+void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
+{
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+}
+
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
@@ -67,15 +83,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
- if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- pVehicle->m_bSirenOrAlarm = false;
- if (CCullZones::NoPolice())
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
+ BackToCruisingIfNoWantedLevel(pVehicle);
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -120,18 +128,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
- if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- pVehicle->m_bSirenOrAlarm = false;
- if (CCullZones::NoPolice())
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
-
- else if (pVehicle->bIsLawEnforcer)
+ if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -140,20 +139,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
- if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- pVehicle->m_bSirenOrAlarm = false;
- if (CCullZones::NoPolice())
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
+ BackToCruisingIfNoWantedLevel(pVehicle);
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
- if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f)
#ifdef FIX_BUGS
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
#else
@@ -162,7 +153,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else
pVehicle->m_nTimeBlocked = 0;
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
- FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
if (pVehicle->bIsLawEnforcer &&
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
@@ -178,20 +169,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
- if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- pVehicle->m_bSirenOrAlarm = false;
- if (CCullZones::NoPolice())
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
break;
case MISSION_GOTOCOORDS:
- if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
@@ -203,6 +186,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -259,6 +246,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -278,23 +269,10 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
- if
-#ifdef FIX_BUGS
- (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
-#endif
- (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice()))
-#ifdef FIX_BUGS
- )
+#ifdef FIX_BUGS // btw fixed in SA
+ if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
#endif
- {
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- pVehicle->m_bSirenOrAlarm = false;
- if (CCullZones::NoPolice())
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
+ BackToCruisingIfNoWantedLevel(pVehicle);
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
@@ -336,6 +314,41 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
+ case MISSION_ATTACKPLAYER:
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeedBoat(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
+ if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
+ {
+ float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
+ if (distance < 13.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ break;
+ }
+ case MISSION_BLOCKPLAYER_FORWARDANDBACK:
+ {
+ CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
+ float distance = Max(0.001f, diff.Magnitude());
+ if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ }
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
@@ -343,7 +356,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission =
- FindPoliceCarMissionForWantedLevel();
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT ? FindPoliceBoatMissionForWantedLevel() : FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
@@ -364,6 +377,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
@@ -372,9 +390,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
+ && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
+ pVehicle->VehicleCreatedBy == MISSION_VEHICLE
) {
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -406,6 +427,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
+ if (pVehicle->bIsLawEnforcer) {
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ }
+ }
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
@@ -446,6 +474,34 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
+ float target = 1.0f;
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
+ target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
+ float change = CTimer::GetTimeStep() * 0.01f;
+ if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
+ else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
+ else
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
+
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
+ if (!FindPlayerVehicle() ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
+ pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ }
}
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
@@ -470,6 +526,14 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
+float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
+{
+ GetCarToGoToCoors(pVehicle, pTarget);
+ pVehicle->bParking = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 10;
+ return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
+}
+
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
@@ -489,6 +553,18 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
pVehicle->SetupPassenger(0);
return;
+ case MI_PREDATOR:
+ pVehicle->SetUpDriver();
+ return;
+ case MI_VICECHEE:
+ {
+ pVehicle->SetUpDriver()->bMiamiViceCop = true;
+ pVehicle->SetupPassenger(0)->bMiamiViceCop = true;
+ CPopulation::NumMiamiViceCops += 2;
+ CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
+ CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
default:
return;
}
@@ -516,7 +592,26 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
+ }
+ }
+}
+
+void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
+{
+ if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
+ pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
+ pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
+ }
+ int timer = 100;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
}
}
}
@@ -553,6 +648,20 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
+eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1: return MISSION_BLOCKPLAYER_FARAWAY;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6: return MISSION_ATTACKPLAYER;
+ default: return MISSION_BLOCKPLAYER_FARAWAY;
+ }
+}
+
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -605,6 +714,23 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
}
}
+ if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
+ }
+}
+
+void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
+ case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
+ case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
+ case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
+ case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
+ case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
+ case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
+ }
}
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
@@ -629,6 +755,8 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
continue;
if (vehicle == pVehicle)
continue;
+ if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
+ return;
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
continue;
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index e88807c8..d4af1806 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -10,17 +10,22 @@ public:
static float FindSwitchDistanceClose(CVehicle*);
static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
static float FindSwitchDistanceFar(CVehicle*);
+ static void BackToCruisingIfNoWantedLevel(CVehicle*);
static void UpdateCarAI(CVehicle*);
static void CarHasReasonToStop(CVehicle*);
static float GetCarToGoToCoors(CVehicle*, CVector*);
+ static float GetCarToParkAtCoors(CVehicle*, CVector*);
static void AddPoliceCarOccupants(CVehicle*);
static void AddAmbulanceOccupants(CVehicle*);
static void AddFiretruckOccupants(CVehicle*);
static void TellOccupantsToLeaveCar(CVehicle*);
+ static void TellOccupantsToFleeCar(CVehicle*);
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel();
+ static eCarMission FindPoliceBoatMissionForWantedLevel();
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
+ static void MellowOutChaseSpeedBoat(CVehicle*);
static void MakeWayForCarWithSiren(CVehicle *veh);
};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 5db674cd..1ad57392 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -4,6 +4,7 @@
#include "Accident.h"
#include "Automobile.h"
+#include "Bike.h"
#include "Camera.h"
#include "CarAI.h"
#include "CarGen.h"
@@ -11,6 +12,7 @@
#include "Curves.h"
#include "CutsceneMgr.h"
#include "Gangs.h"
+#include "Game.h"
#include "Garages.h"
#include "General.h"
#include "IniFile.h"
@@ -19,6 +21,7 @@
#include "Ped.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
+#include "Population.h"
#include "Wanted.h"
#include "Pools.h"
#include "Renderer.h"
@@ -29,43 +32,54 @@
#include "VisibilityPlugins.h"
#include "Vehicle.h"
#include "Fire.h"
+#include "WaterLevel.h"
#include "World.h"
#include "Zones.h"
-#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f
-#define DISTANCE_TO_SCAN_FOR_DANGER 11.0f
-#define SAFE_DISTANCE_TO_PED 3.0f
-#define INFINITE_Z 1000000000.0f
-
-#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f
-#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING 4.0f
-#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING 8.0f
-#define WIDTH_COEF_TO_WEAVE_SAFELY 1.2f
-#define OBJECT_WIDTH_TO_WEAVE 0.3f
-#define PED_WIDTH_TO_WEAVE 0.8f
-
-#define PATH_DIRECTION_NONE 0
-#define PATH_DIRECTION_STRAIGHT 1
-#define PATH_DIRECTION_RIGHT 2
-#define PATH_DIRECTION_LEFT 4
-
-#define ATTEMPTS_TO_FIND_NEXT_NODE 15
-
-#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP 5.0f
-#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK 10.0f
-#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING 0.13f
-#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN 40.0f
-#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED 0.2f
-#define MIN_SPEED_TO_START_LIMITING_STEER 0.45f
-#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW 5.0f
-#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW 8.0f
-#define DEFAULT_MAX_STEER_ANGLE 0.5f
-#define MIN_LOWERING_SPEED_COEFFICIENT 0.4f
-#define MAX_ANGLE_FOR_SPEED_LIMITING 1.2f
-#define MIN_ANGLE_FOR_SPEED_LIMITING 0.4f
-#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES 0.1f
-#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f
-#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f
+#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS (51.0f)
+#define DISTANCE_TO_SCAN_FOR_DANGER (14.0f)
+#define SAFE_DISTANCE_TO_PED (3.0f)
+#define INFINITE_Z (1000000000.0f)
+
+#define VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f)
+#define PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING (4.0f)
+#define OBJECT_HEIGHT_DIFF_TO_CONSIDER_WEAVING (8.0f)
+#define WIDTH_COEF_TO_WEAVE_SAFELY (1.2f)
+#define OBJECT_WIDTH_TO_WEAVE (0.3f)
+#define PED_WIDTH_TO_WEAVE (0.8f)
+
+#define PATH_DIRECTION_NONE (0)
+#define PATH_DIRECTION_STRAIGHT (1)
+#define PATH_DIRECTION_RIGHT (2)
+#define PATH_DIRECTION_LEFT (4)
+
+#define ATTEMPTS_TO_FIND_NEXT_NODE (15)
+
+#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP (5.0f)
+#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK (10.0f)
+#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING (0.13f)
+#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN (40.0f)
+#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED (0.2f)
+#define MIN_SPEED_TO_START_LIMITING_STEER (0.45f)
+#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW (5.0f)
+#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW (8.0f)
+#define DEFAULT_MAX_STEER_ANGLE (0.5f)
+#define MIN_LOWERING_SPEED_COEFFICIENT (0.4f)
+#define MAX_ANGLE_FOR_SPEED_LIMITING (1.2f)
+#define MIN_ANGLE_FOR_SPEED_LIMITING (0.4f)
+#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES (0.1f)
+#define MIN_ANGLE_TO_APPLY_HANDBRAKE (0.7f)
+#define MIN_SPEED_TO_APPLY_HANDBRAKE (0.3f)
+
+#define PROBABILITY_OF_DEAD_PED_ACCIDENT (0.005f)
+#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f)
+#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f)
+
+#define ONSCREEN_DESPAWN_RANGE (120.0f)
+#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f)
+#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2)
+#define OFFSCREEN_DESPAWN_RANGE (40.0f)
+#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
int CCarCtrl::NumLawEnforcerCars;
int CCarCtrl::NumAmbulancesOnDuty;
@@ -81,23 +95,31 @@ int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
uint32 CCarCtrl::LastTimeLawEnforcerCreated;
uint32 CCarCtrl::LastTimeFireTruckCreated;
uint32 CCarCtrl::LastTimeAmbulanceCreated;
+int32 CCarCtrl::MiamiViceCycle;
+uint32 CCarCtrl::LastTimeMiamiViceGenerated;
int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
-int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES];
int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
+int32 CCarCtrl::CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
+//--MIAMI: done except heli/plane functions
+
void
CCarCtrl::GenerateRandomCars()
{
- if (CCutsceneMgr::IsRunning())
+ if (CCutsceneMgr::IsRunning()) {
+ CountDownToCarsAtStart = 2;
return;
+ }
if (NumRandomCars < 30){
- if (CountDownToCarsAtStart == 0){
+ if (CountDownToCarsAtStart == 0)
GenerateOneRandomCar();
- }
else if (--CountDownToCarsAtStart == 0) {
- for (int i = 0; i < 50; i++)
+ for (int i = 0; i < 100; i++)
GenerateOneRandomCar();
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
}
@@ -111,6 +133,7 @@ void
CCarCtrl::GenerateOneRandomCar()
{
static int32 unk = 0;
+ bool bTopDownCamera = false;
CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
CVector vecTargetPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
CVector2D vecPlayerSpeed = FindPlayerSpeed();
@@ -125,7 +148,7 @@ CCarCtrl::GenerateOneRandomCar()
int carClass;
int carModel;
if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
- pWanted->m_CurrentCops < pWanted->m_MaxCops && (
+ pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
pWanted->m_nWantedLevel > 3 ||
pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
@@ -135,7 +158,7 @@ CCarCtrl::GenerateOneRandomCar()
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
- if (carClass == COPS && pWanted->m_nWantedLevel >= 1)
+ if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
return;
@@ -159,8 +182,9 @@ CCarCtrl::GenerateOneRandomCar()
/* Spawn essentially anywhere. */
frontX = frontY = 0.707f; /* 45 degrees */
angleLimit = -1.0f;
+ bTopDownCamera = true;
invertAngleLimitTest = true;
- preferredDistance = 40.0f;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f;
/* BUG: testForCollision not initialized in original game. */
testForCollision = false;
}else if (!pPlayerVehicle){
@@ -174,14 +198,14 @@ CCarCtrl::GenerateOneRandomCar()
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
- preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
- preferredDistance = 40.0f;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
break;
}
}else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */
@@ -196,21 +220,21 @@ CCarCtrl::GenerateOneRandomCar()
/* Spawn a vehicle in a very narrow gap in front of a player */
angleLimit = 0.85f; /* approx 30 degrees */
invertAngleLimitTest = true;
- preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 2:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
- preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 3:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
- preferredDistance = 40.0f;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
break;
}
}else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */
@@ -224,14 +248,14 @@ CCarCtrl::GenerateOneRandomCar()
/* Spawn a vehicle in a very narrow gap in front of a player */
angleLimit = 0.85f; /* approx 30 degrees */
invertAngleLimitTest = true;
- preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle relatively far away from player. */
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
- preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 2:
case 3:
@@ -239,7 +263,7 @@ CCarCtrl::GenerateOneRandomCar()
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
- preferredDistance = 40.0f;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
break;
}
}else{
@@ -254,14 +278,14 @@ CCarCtrl::GenerateOneRandomCar()
/* Forward to his current direction (camera direction). */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = true;
- preferredDistance = 120.0f * TheCamera.GenerationDistMultiplier;
+ preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
break;
case 1:
/* Spawn a vehicle close to player to his side. */
/* Kinda not within camera angle. */
angleLimit = 0.707f; /* 45 degrees */
invertAngleLimitTest = false;
- preferredDistance = 40.0f;
+ preferredDistance = OFFSCREEN_DESPAWN_RANGE;
break;
}
}
@@ -269,17 +293,45 @@ CCarCtrl::GenerateOneRandomCar()
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return;
+ CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
+ CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
+ bool bBoatGenerated = false;
+ if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
+ return;
+ if (pCurNode->bWaterPath) {
+ bBoatGenerated = true;
+ if (carClass == COPS) {
+ carModel = MI_PREDATOR;
+ carClass = COPS_BOAT;
+ if (!CStreaming::HasModelLoaded(MI_PREDATOR)) {
+ CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY);
+ return;
+ }
+ }
+ else {
+ int i;
+ carModel = -1;
+ for (i = 10; i > 0 && (carModel == -1 || !CStreaming::HasModelLoaded(carModel)); i--) {
+ carModel = ChooseBoatModel(ChooseBoatRating(&zone));
+ }
+ if (i == 0)
+ return;
+ }
+ if (pCurNode->bOnlySmallBoats || pNextNode->bOnlySmallBoats) {
+ if (BoatWithTallMast(carModel))
+ return;
+ }
+ }
int16 colliding;
- CWorld::FindObjectsKindaColliding(spawnPosition, 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
+ CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
if (colliding)
/* If something is already present in spawn position, do not create vehicle*/
return;
- if (!ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
+ if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
/* Testing if spawn position can reach target position via valid path. */
return;
int16 idInNode = 0;
- CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
- CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
+
while (idInNode < pCurNode->numLinks &&
ThePaths.ConnectedNode(idInNode + pCurNode->firstLink) != nextNodeId)
idInNode++;
@@ -287,48 +339,20 @@ CCarCtrl::GenerateOneRandomCar()
CCarPathLink* pPathLink = &ThePaths.m_carPathLinks[connectionId];
int16 lanesOnCurrentRoad = pPathLink->pathNodeIndex == nextNodeId ? pPathLink->numLeftLanes : pPathLink->numRightLanes;
CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel);
- if (lanesOnCurrentRoad == 0 || pModelInfo->m_vehicleType == VEHICLE_TYPE_BIKE)
+ if (lanesOnCurrentRoad == 0)
/* Not spawning vehicle if road is one way and intended direction is opposide to that way. */
- /* Also not spawning bikes but they don't exist in final game. */
return;
- CAutomobile* pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
+ CVehicle* pVehicle;
+ if (CModelInfo::IsBoatModel(carModel))
+ pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
+ else if (CModelInfo::IsBikeModel(carModel))
+ pVehicle = new CBike(carModel, RANDOM_VEHICLE);
+ else
+ pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
pVehicle->AutoPilot.m_nPrevRouteNode = 0;
pVehicle->AutoPilot.m_nCurrentRouteNode = curNodeId;
pVehicle->AutoPilot.m_nNextRouteNode = nextNodeId;
switch (carClass) {
- case POOR:
- case RICH:
- case EXEC:
- case WORKER:
- case SPECIAL:
- case BIG:
- case TAXI:
- case MAFIA:
- case TRIAD:
- case DIABLO:
- case YAKUZA:
- case YARDIE:
- case COLOMB:
- case NINES:
- case GANG8:
- case GANG9:
- {
- pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
- if (carClass == EXEC)
- pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18);
- else if (carClass == POOR || carClass == SPECIAL)
- pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10);
- CVehicleModelInfo* pVehicleInfo = pVehicle->GetModelInfo();
- if (pVehicleInfo->GetColModel()->boundingBox.max.y - pVehicle->GetModelInfo()->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) {
- pVehicle->AutoPilot.m_nCruiseSpeed *= 3;
- pVehicle->AutoPilot.m_nCruiseSpeed /= 4;
- }
- pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- break;
- }
case COPS:
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
@@ -345,16 +369,37 @@ CCarCtrl::GenerateOneRandomCar()
if (carModel == MI_FBICAR){
pVehicle->m_currentColour1 = 0;
pVehicle->m_currentColour2 = 0;
- /* FBI cars are gray in carcols, but we want them black if they going after player. */
}
+ pVehicle->bCreatedAsPoliceVehicle = true;
+ break;
+ case COPS_BOAT:
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4.0f, 16.0f);
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+ pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceBoatMissionForWantedLevel();
+ pVehicle->bCreatedAsPoliceVehicle = true;
+ break;
default:
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
+ if (carClass == EXEC)
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18);
+ else if (carClass == POOR)
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10);
+ if (pVehicle->GetColModel()->boundingBox.max.y - pVehicle->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) {
+ pVehicle->AutoPilot.m_nCruiseSpeed *= 3;
+ pVehicle->AutoPilot.m_nCruiseSpeed /= 4;
+ }
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
break;
}
if (pVehicle && pVehicle->GetModelIndex() == MI_MRWHOOP)
pVehicle->m_bSirenOrAlarm = true;
pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
- CColBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
+ CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
@@ -393,11 +438,6 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->GetRight() = CVector(forwardY, -forwardX, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
-
#ifdef FIX_BUGS
CCarPathLink* pCurrentLink;
CCarPathLink* pNextLink;
@@ -488,6 +528,7 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
#endif
+
CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f);
CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f);
CVector positionIncludingCurve;
@@ -509,62 +550,69 @@ CCarCtrl::GenerateOneRandomCar()
float groundZ = INFINITE_Z;
CColPoint colPoint;
CEntity* pEntity;
- if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
- groundZ = colPoint.point.z;
- if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)){
- if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z))
+ if (bBoatGenerated) {
+ if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) {
+ delete pVehicle;
+ return;
+ }
+ }
+ else {
+ if (CWorld::ProcessVerticalLine(finalPosition, 1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil))
groundZ = colPoint.point.z;
+ if (CWorld::ProcessVerticalLine(finalPosition, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
+ if (ABS(colPoint.point.z - finalPosition.z) < ABS(groundZ - finalPosition.z))
+ groundZ = colPoint.point.z;
+ }
}
if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) {
/* Failed to find ground or too far from expected position. */
delete pVehicle;
return;
}
- finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad();
+ if (CModelInfo::IsBoatModel(carModel)) {
+ finalPosition.z = groundZ;
+ pVehicle->bExtendedRange = true;
+ }
+ else
+ finalPosition.z = groundZ + pVehicle->GetHeightAboveRoad();
pVehicle->SetPosition(finalPosition);
pVehicle->SetMoveSpeed(directionIncludingCurve / GAME_SPEED_TO_CARAI_SPEED);
CVector2D speedDifferenceWithTarget = (CVector2D)pVehicle->GetMoveSpeed() - vecPlayerSpeed;
CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos;
switch (carClass) {
- case POOR:
- case RICH:
- case EXEC:
- case WORKER:
- case SPECIAL:
- case BIG:
- case TAXI:
- case MAFIA:
- case TRIAD:
- case DIABLO:
- case YAKUZA:
- case YARDIE:
- case COLOMB:
- case NINES:
- case GANG8:
- case GANG9:
- pVehicle->SetStatus(STATUS_SIMPLE);
- break;
case COPS:
pVehicle->SetStatus((pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) ? STATUS_SIMPLE : STATUS_PHYSICS);
pVehicle->ChangeLawEnforcerState(1);
break;
+ case COPS_BOAT:
+ pVehicle->ChangeLawEnforcerState(1);
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ break;
default:
+ bBoatGenerated ? pVehicle->SetStatus(STATUS_PHYSICS) : pVehicle->SetStatus(STATUS_SIMPLE);
break;
}
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
if (!pVehicle->GetIsOnScreen()){
- if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 50.0f) {
+ if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > OFFSCREEN_DESPAWN_RANGE * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f)) {
/* Too far away cars that are not visible aren't needed. */
delete pVehicle;
return;
}
- }else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * 130.0f ||
- (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 110.0f){
- delete pVehicle;
- return;
- }else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 90.0f * TheCamera.GenerationDistMultiplier){
- delete pVehicle;
- return;
+ }else{
+ if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
+ (vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
+ delete pVehicle;
+ return;
+ }
+ if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
+ delete pVehicle;
+ return;
+ }
+ if (pVehicle->GetModelIndex() == MI_MARQUIS) { // so marquis can only spawn if player doesn't see it?
+ delete pVehicle;
+ return;
+ }
}
CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius;
@@ -587,58 +635,152 @@ CCarCtrl::GenerateOneRandomCar()
}
pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2);
CWorld::Add(pVehicle);
- if (carClass == COPS)
+ if (carClass == COPS || carClass == COPS_BOAT)
CCarAI::AddPoliceCarOccupants(pVehicle);
- else
+ else {
pVehicle->SetUpDriver();
- if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */
+ int32 passengers = 0;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++)
+ passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0;
+ if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1))
+ passengers = 1;
+ for (int i = 0; i < passengers; i++) {
+ CPed* pPassenger = pVehicle->SetupPassenger(i);
+ if (pPassenger) {
+ ++CPopulation::ms_nTotalCarPassengerPeds;
+ pPassenger->bCarPassenger = true;
+ }
+ }
+ }
+ int nMadDrivers;
+ switch (pVehicle->GetVehicleAppearance()) {
+ case VEHICLE_APPEARANCE_BIKE:
+ nMadDrivers = 30;
+ break;
+ case VEHICLE_APPEARANCE_BOAT:
+ nMadDrivers = 40;
+ break;
+ default:
+ nMadDrivers = 6;
+ break;
+ }
+ if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers /* TODO(MIAMI): || mad drivers cheat */) {
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
pVehicle->AutoPilot.m_nCruiseSpeed += 10;
}
if (carClass == COPS)
LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
+ if (pVehicle->GetModelIndex() == MI_CADDY) {
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ }
+ if (carClass == COPS && pVehicle->GetModelIndex() == MI_VICECHEE) {
+ CVehicleModelInfo* pVehicleModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_VICECHEE);
+ switch (MiamiViceCycle) {
+ case 0:
+ pVehicleModel->SetVehicleColour(53, 77);
+ break;
+ case 1:
+ pVehicleModel->SetVehicleColour(15, 77);
+ break;
+ case 2:
+ pVehicleModel->SetVehicleColour(41, 77);
+ break;
+ case 3:
+ pVehicleModel->SetVehicleColour(61, 77);
+ break;
+ default:
+ break;
+ }
+ }
+ if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= (1 - PROBABILITY_OF_DEAD_PED_ACCIDENT)) {
+ if (CModelInfo::IsCarModel(pVehicle->GetModelIndex()) && !pVehicle->bIsLawEnforcer) {
+ if (CPopulation::AddDeadPedInFrontOfCar(pVehicle->GetPosition() + pVehicle->GetForward() * DISTANCE_BETWEEN_CAR_AND_DEAD_PED, pVehicle)) {
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ for (int i = 0; i < pVehicle->m_nNumPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pPassengers[i]->m_nLastPedState = PED_WANDER_PATH;
+ pVehicle->pPassengers[i]->m_vehicleInAccident = pVehicle;
+ pVehicle->pPassengers[i]->bDeadPedInFrontOfCar = true;
+ pVehicle->RegisterReference((CEntity**)&pVehicle->pPassengers[i]->m_vehicleInAccident);
+ }
+ }
+ if (pVehicle->pDriver) {
+ pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ pVehicle->pDriver->m_nLastPedState = PED_WANDER_PATH;
+ pVehicle->pDriver->m_vehicleInAccident = pVehicle;
+ pVehicle->pDriver->bDeadPedInFrontOfCar = true;
+ pVehicle->RegisterReference((CEntity**)&pVehicle->pDriver->m_vehicleInAccident);
+ }
+ }
+ }
+ }
+}
+
+bool
+CCarCtrl::BoatWithTallMast(int32 mi)
+{
+ return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
+}
+
+int32
+CCarCtrl::ChooseBoatModel(int32 rating)
+{
+ ++NumRequestsOfCarRating[rating];
+ return ChooseCarModel(rating);
+}
+
+int32
+CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo)
+{
+ int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+ for (int i = 0; i < NUM_BOAT_CLASSES - 1; i++) {
+ if (rnd < pZoneInfo->boatThreshold[i])
+ return FIRST_BOAT_RATING + i;
+ }
+ return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1;
+}
+
+int32
+CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
+{
+ int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
+ for (int i = 0; i < NUM_CAR_CLASSES - 1; i++) {
+ if (rnd < pZoneInfo->carThreshold[i])
+ return i;
+ }
+ return FIRST_CAR_RATING + NUM_CAR_CLASSES - 1;
}
int32
CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
int32 model = -1;
- while (model == -1 || !CStreaming::HasModelLoaded(model)){
+ for (int i = 0; i < 10 && (model == -1 || !CStreaming::HasModelLoaded(model)); i++) {
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
- if (rnd < pZone->carThreshold[0])
- model = CCarCtrl::ChooseCarModel((*pClass = POOR));
- else if (rnd < pZone->carThreshold[1])
- model = CCarCtrl::ChooseCarModel((*pClass = RICH));
- else if (rnd < pZone->carThreshold[2])
- model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
- else if (rnd < pZone->carThreshold[3])
- model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
- else if (rnd < pZone->carThreshold[4])
- model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL));
- else if (rnd < pZone->carThreshold[5])
- model = CCarCtrl::ChooseCarModel((*pClass = BIG));
- else if (rnd < pZone->copThreshold)
- *pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel();
- else if (rnd < pZone->gangThreshold[0])
- model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA);
- else if (rnd < pZone->gangThreshold[1])
- model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA);
- else if (rnd < pZone->gangThreshold[2])
- model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA);
- else if (rnd < pZone->gangThreshold[3])
- model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA);
- else if (rnd < pZone->gangThreshold[4])
- model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA);
- else if (rnd < pZone->gangThreshold[5])
- model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA);
- else if (rnd < pZone->gangThreshold[6])
- model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA);
- else if (rnd < pZone->gangThreshold[7])
- model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA);
- else if (rnd < pZone->gangThreshold[8])
- model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA);
- else
- model = CCarCtrl::ChooseCarModel((*pClass = TAXI));
+
+ if (rnd < pZone->copThreshold) {
+ *pClass = COPS;
+ model = ChoosePoliceCarModel();
+ continue;
+ }
+
+ int j;
+ for (j = 0; j < NUM_GANG_CAR_CLASSES; j++) {
+ if (rnd < pZone->gangThreshold[i]) {
+ *pClass = j + FIRST_GANG_CAR_RATING;
+ model = ChooseGangCarModel(j);
+ break;
+ }
+ }
+
+ if (j != NUM_GANG_CAR_CLASSES)
+ continue;
+
+ *pClass = ChooseCarRating(pZone);
+ model = ChooseCarModel(*pClass);
}
return model;
}
@@ -647,34 +789,86 @@ int32
CCarCtrl::ChooseCarModel(int32 vehclass)
{
int32 model = -1;
- switch (vehclass) {
- case POOR:
- case RICH:
- case EXEC:
- case WORKER:
- case SPECIAL:
- case BIG:
- case TAXI:
- {
- if (TotalNumOfCarsOfRating[vehclass] == 0)
- debug("ChooseCarModel : No cars of type %d have been declared\n", vehclass);
- model = CarArrays[vehclass][NextCarOfRating[vehclass]];
- int32 total = TotalNumOfCarsOfRating[vehclass];
- NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total);
- while (NextCarOfRating[vehclass] >= total)
- NextCarOfRating[vehclass] -= total;
- //NextCarOfRating[vehclass] %= total;
- TotalNumOfCarsOfRating[vehclass] = total; /* why... */
- }
- default:
- break;
- }
- return model;
+ ++NumRequestsOfCarRating[vehclass];
+ if (NumOfLoadedCarsOfRating[vehclass] == 0)
+ return -1;
+ int32 rnd = CGeneral::GetRandomNumberInRange(0, CarFreqArrays[vehclass][NumOfLoadedCarsOfRating[vehclass] - 1]);
+ int32 index = 0;
+ while (rnd > CarFreqArrays[vehclass][index])
+ index++;
+ assert(LoadedCarsArray[vehclass][index]);
+ return LoadedCarsArray[vehclass][index];
+}
+
+void
+CCarCtrl::AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq)
+{
+ LoadedCarsArray[rating][NumOfLoadedCarsOfRating[rating]] = mi;
+ assert(mi >= 130);
+ CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] = freq;
+ if (NumOfLoadedCarsOfRating[rating])
+ CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] += CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating] - 1];
+ NumOfLoadedCarsOfRating[rating]++;
+}
+
+void
+CCarCtrl::RemoveFromLoadedVehicleArray(int mi, int32 rating)
+{
+ int index = 0;
+ while (LoadedCarsArray[rating][index] != -1) {
+ if (LoadedCarsArray[rating][index] == mi)
+ break;
+ index++;
+ }
+ assert(LoadedCarsArray[rating][index] == mi);
+ int32 freq = CarFreqArrays[rating][index];
+ if (index > 0)
+ freq -= CarFreqArrays[rating][index - 1];
+ while (LoadedCarsArray[rating][index + 1] != -1) {
+ LoadedCarsArray[rating][index] = LoadedCarsArray[rating][index + 1];
+ CarFreqArrays[rating][index] = CarFreqArrays[rating][index + 1] - freq;
+ index++;
+ }
+ --NumOfLoadedCarsOfRating[rating];
+}
+
+int32
+CCarCtrl::ChooseCarModelToLoad(int rating)
+{
+ return CarArrays[rating][CGeneral::GetRandomNumberInRange(0, TotalNumOfCarsOfRating[rating])];
}
int32
CCarCtrl::ChoosePoliceCarModel(void)
{
+ if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired() &&
+#ifdef FIX_BUGS
+ (CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 || LastTimeMiamiViceGenerated == 0) &&
+#else
+ CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 &&
+#endif
+ CStreaming::HasModelLoaded(MI_VICECHEE)) {
+ switch (MiamiViceCycle) {
+ case 0:
+ if (CStreaming::HasModelLoaded(MI_VICE1) && CStreaming::HasModelLoaded(MI_VICE2))
+ return MI_VICECHEE;
+ break;
+ case 1:
+ if (CStreaming::HasModelLoaded(MI_VICE3) && CStreaming::HasModelLoaded(MI_VICE4))
+ return MI_VICECHEE;
+ break;
+ case 2:
+ if (CStreaming::HasModelLoaded(MI_VICE5) && CStreaming::HasModelLoaded(MI_VICE6))
+ return MI_VICECHEE;
+ break;
+ case 3:
+ if (CStreaming::HasModelLoaded(MI_VICE7) && CStreaming::HasModelLoaded(MI_VICE8))
+ return MI_VICECHEE;
+ break;
+ default:
+ break;
+ }
+ }
if (FindPlayerPed()->m_pWanted->AreSwatRequired() &&
CStreaming::HasModelLoaded(MI_ENFORCER) &&
CStreaming::HasModelLoaded(MI_POLICE))
@@ -694,8 +888,7 @@ CCarCtrl::ChoosePoliceCarModel(void)
int32
CCarCtrl::ChooseGangCarModel(int32 gang)
{
- if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) &&
- CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang))
+ if (CGangs::HaveGangModelsLoaded(gang))
return CGangs::GetGangVehicleModel(gang);
return -1;
}
@@ -703,6 +896,7 @@ CCarCtrl::ChooseGangCarModel(int32 gang)
void
CCarCtrl::AddToCarArray(int32 id, int32 vehclass)
{
+ assert(TotalNumOfCarsOfRating[vehclass] < MAX_CAR_MODELS_IN_ARRAY);
CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id;
}
@@ -716,7 +910,7 @@ CCarCtrl::RemoveDistantCars()
PossiblyRemoveVehicle(pVehicle);
if (pVehicle->bCreateRoadBlockPeds){
if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) {
- CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode);
+ CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType);
pVehicle->bCreateRoadBlockPeds = false;
}
}
@@ -724,6 +918,36 @@ CCarCtrl::RemoveDistantCars()
}
void
+CCarCtrl::RemoveCarsIfThePoolGetsFull(void)
+{
+ if ((CTimer::GetFrameCounter() & 7) != 3)
+ return;
+ if (CPools::GetVehiclePool()->GetNoOfFreeSpaces() >= 8)
+ return;
+ int i = CPools::GetVehiclePool()->GetSize();
+ float md = 10000000.f;
+ CVehicle* pClosestVehicle = nil;
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (IsThisVehicleInteresting(pVehicle) || pVehicle->bIsLocked)
+ continue;
+ if (!pVehicle->CanBeDeleted() || CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle))
+ continue;
+ float distance = (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude();
+ if (distance < md) {
+ md = distance;
+ pClosestVehicle = pVehicle;
+ }
+ }
+ if (pClosestVehicle) {
+ CWorld::Remove(pClosestVehicle);
+ delete pClosestVehicle;
+ }
+}
+
+void
CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
{
CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
@@ -736,7 +960,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
return;
}
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
- float threshold = 50.0f;
+ float threshold = OFFSCREEN_DESPAWN_RANGE;
if (pVehicle->GetIsOnScreen() ||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
@@ -746,14 +970,17 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
pVehicle->GetModelIndex() == MI_AMBULAN ||
pVehicle->GetModelIndex() == MI_FIRETRUCK ||
pVehicle->bIsLawEnforcer ||
- pVehicle->bIsCarParkVehicle
+ pVehicle->bIsCarParkVehicle ||
+ CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
){
- threshold = 130.0f * TheCamera.GenerationDistMultiplier;
+ threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
}
+ if (TheCamera.GetForward().z < -0.9f)
+ threshold = 70.0f;
if (pVehicle->bExtendedRange)
- threshold *= 1.5f;
+ threshold *= EXTENDED_RANGE_DESPAWN_MULTIPLIER;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
- if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) {
+ if (pVehicle->GetIsOnScreen()){
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@@ -762,7 +989,8 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
return;
}
}
- if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) &&
+ if ((pVehicle->GetStatus() == STATUS_SIMPLE || pVehicle->GetStatus() == STATUS_PHYSICS &&
+ (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS)) &&
CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 &&
!pVehicle->GetIsOnScreen() &&
(pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f &&
@@ -779,7 +1007,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
- !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){
+ !pVehicle->GetIsOnScreen()){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
@@ -803,6 +1031,16 @@ CCarCtrl::CountCarsOfType(int32 mi)
return total;
}
+static CVector GetRandomOffsetForVehicle(CVehicle* pVehicle, bool bNext)
+{
+ CVector offset;
+ int32 seed = ((bNext ? pVehicle->AutoPilot.m_nNextPathNodeInfo : pVehicle->AutoPilot.m_nCurrentPathNodeInfo) + pVehicle->m_randomSeed) & 7;
+ offset.x = (seed - 3) * 0.009f;
+ offset.y = ((seed >> 3) - 3) * 0.009f;
+ offset.z = 0.0f;
+ return offset;
+}
+
void
CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
{
@@ -835,8 +1073,12 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
- CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
+ CVector directionCurrentLink = GetRandomOffsetForVehicle(pVehicle, false);
+ directionCurrentLink += CVector(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
+ directionCurrentLink.Normalise();
+ CVector directionNextLink = GetRandomOffsetForVehicle(pVehicle, true);
+ directionNextLink += CVector(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
+ directionNextLink.Normalise();
CVector positionIncludingCurve;
CVector directionIncludingCurve;
CCurves::CalcCurvePoint(
@@ -859,7 +1101,7 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle)
{
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS ||
pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_PLOUGH_THROUGH)
- return pVehicle->AutoPilot.m_nCruiseSpeed;
+ return pVehicle->AutoPilot.GetCruiseSpeed();
float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER;
float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER;
float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER;
@@ -871,23 +1113,23 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle)
assert(xstart <= xend);
assert(ystart <= yend);
- float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+ float maxSpeed = pVehicle->AutoPilot.GetCruiseSpeed();
CWorld::AdvanceCurrentScanCode();
for (int y = ystart; y <= yend; y++){
for (int x = xstart; x <= xend; x++){
CSector* s = CWorld::GetSector(x, y);
- SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
- SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
- SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
- SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
+ SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
+ SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
+ SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
+ SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.GetCruiseSpeed());
}
}
pVehicle->bWarnedPeds = true;
- if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS)
+ if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS || pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS)
return maxSpeed;
- return (maxSpeed + pVehicle->AutoPilot.m_nCruiseSpeed) / 2;
+ return (maxSpeed + pVehicle->AutoPilot.GetCruiseSpeed()) / 2;
}
void
@@ -984,14 +1226,12 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
if (pVehicle->GetModelIndex() == MI_RCBANDIT){
if (dotVelocity * GAME_SPEED_TO_METERS_PER_SECOND / 2 > distanceUntilHit)
pPed->SetEvasiveStep(pVehicle, 0);
- }
- else if (dotVelocity > 0.3f) {
+ }else if (dotVelocity > 0.3f) {
if (sideLength + 0.1f < sidewaysDistance)
pPed->SetEvasiveStep(pVehicle, 0);
else
pPed->SetEvasiveDive(pVehicle, 0);
- }
- else if (dotVelocity > 0.1f) {
+ }else if (dotVelocity > 0.1f) {
if (sideLength - 0.5f < sidewaysDistance)
pPed->SetEvasiveStep(pVehicle, 0);
else
@@ -1091,8 +1331,8 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle,
float proximityA = TestCollisionBetween2MovingRects(pOtherVehicle, pVehicle, projectionX, projectionY, &forwardA, &forwardB, 0);
float proximityB = TestCollisionBetween2MovingRects(pVehicle, pOtherVehicle, -projectionX, -projectionY, &forwardB, &forwardA, 1);
float minProximity = Min(proximityA, proximityB);
- if (minProximity >= 0.0f && minProximity < 1.0f){
- minProximity = Max(0.0f, (minProximity - 0.2f) * 1.25f);
+ if (minProximity >= 0.0f && minProximity < 1.5f){
+ minProximity = Max(0.0f, (minProximity - 0.2f) / 1.3f);
pVehicle->AutoPilot.m_bSlowedDownBecauseOfCars = true;
*pSpeed = Min(*pSpeed, minProximity * curSpeed);
}
@@ -1318,19 +1558,21 @@ void CCarCtrl::WeaveThroughCarsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh
void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
{
+ CVehicle* pOtherCar = (CVehicle*)pOtherEntity;
+ if (pVehicle->bPartOfConvoy && pOtherCar->bPartOfConvoy)
+ return;
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerVehicle())
return;
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar)
return;
- CVehicle* pOtherCar = (CVehicle*)pOtherEntity;
CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition();
float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
float distance = vecDiff.Magnitude();
if (distance < 1.0f)
return;
if (DotProduct2D(pVehicle->GetMoveSpeed() - pOtherCar->GetMoveSpeed(), vecDiff) * 110.0f -
- pOtherCar->GetModelInfo()->GetColModel()->boundingSphere.radius -
- pVehicle->GetModelInfo()->GetColModel()->boundingSphere.radius < distance)
+ pOtherCar->GetColModel()->boundingSphere.radius -
+ pVehicle->GetColModel()->boundingSphere.radius < distance)
return;
CVector2D forward = pVehicle->GetForward();
forward.Normalise();
@@ -1373,7 +1615,7 @@ void CCarCtrl::WeaveThroughPedsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh
continue;
if (Abs(pPed->GetPosition().z - pVehicle->GetPosition().z) >= PED_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
continue;
- if (pPed->m_pCurSurface != pVehicle)
+ if (pPed->m_pCurSurface != pVehicle && pPed->m_attachedTo != pVehicle)
WeaveForPed(pPed, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight);
}
@@ -1504,23 +1746,30 @@ bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
return false;
default:
PickNextNodeRandomly(pVehicle);
+ if (ThePaths.GetNode(pVehicle->AutoPilot.m_nNextRouteNode)->bOnlySmallBoats && BoatWithTallMast(pVehicle->GetModelIndex()))
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
return false;
}
}
void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
CCarPathLink* pCurLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
-#ifdef FIX_BUGS
- uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ?
- pCurLink->numLeftLanes : pCurLink->numRightLanes;
-#else
- uint8 lanesOnCurrentPath = pCurLink->pathNodeIndex == curNode ?
- pCurLink->numRightLanes : pCurLink->numLeftLanes;
-#endif
+ uint8 lanesOnCurrentPath;
+ bool isOnOneWayRoad;
+ if (pCurLink->pathNodeIndex == curNode) {
+ lanesOnCurrentPath = pCurLink->numLeftLanes;
+ isOnOneWayRoad = pCurLink->numRightLanes == 0;
+ }
+ else {
+ lanesOnCurrentPath = pCurLink->numRightLanes;
+ isOnOneWayRoad = pCurLink->numLeftLanes == 0;
+ }
uint8 allowedDirections = PATH_DIRECTION_NONE;
uint8 nextLane = pVehicle->AutoPilot.m_nNextLane;
if (nextLane == 0)
@@ -1542,6 +1791,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
CCarPathLink* pNextLink;
CPathNode* pNextPathNode;
bool goingAgainstOneWayRoad;
+ bool nextNodeIsOneWayRoad;
uint8 direction;
for(attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++){
if (attempt != 0){
@@ -1551,7 +1801,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
if ((!pNextPathNode->bDeadEnd || pPrevPathNode->bDeadEnd) &&
(!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel) &&
- !goingAgainstOneWayRoad)
+ !goingAgainstOneWayRoad && (!isOnOneWayRoad || !nextNodeIsOneWayRoad))
break;
}
}
@@ -1561,9 +1811,10 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
direction = FindPathDirection(prevNode, curNode, pVehicle->AutoPilot.m_nNextRouteNode);
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
goingAgainstOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numRightLanes == 0 : pNextLink->numLeftLanes == 0;
+ nextNodeIsOneWayRoad = pNextLink->pathNodeIndex == curNode ? pNextLink->numLeftLanes == 0 : pNextLink->numRightLanes == 0;
}
if (attempt >= ATTEMPTS_TO_FIND_NEXT_NODE) {
- /* If we failed 15 times, then remove dead end and current lane limitations */
+ /* If we failed 15 times, then remove dead end, one way road and current lane limitations */
for (attempt = 0; attempt < ATTEMPTS_TO_FIND_NEXT_NODE; attempt++) {
if (attempt != 0) {
if (pVehicle->AutoPilot.m_nNextRouteNode != prevNode) {
@@ -1644,6 +1895,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
}
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
+#ifdef FIX_BUGS
CVector positionOnCurrentLinkIncludingLane(
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
#ifdef FIX_BUGS
@@ -1658,6 +1910,16 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
#endif
,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
+#else
+ CVector positionOnCurrentLinkIncludingLane(
+ pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH),
+ pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ 0.0f);
+ CVector positionOnNextLinkIncludingLane(
+ pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ 0.0f);
+#endif
float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
float directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
@@ -1708,74 +1970,57 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float targetY, CVehicle* pTarget)
#endif
{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
- CPathNode* pTargetNode;
+ CPathNode* pTargetNode[2];
int16 numNodes;
float distanceToTargetNode;
- if (pTarget && pTarget->m_pCurGroundEntity &&
- pTarget->m_pCurGroundEntity->IsBuilding() &&
- ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
- ((CTreadable*)pTarget->m_pCurGroundEntity)->m_nodeIndices[0][0] >= 0){
- CTreadable* pCurrentMapObject = (CTreadable*)pTarget->m_pCurGroundEntity;
- int closestNode = -1;
- float minDist = 100000.0f;
- for (int i = 0; i < 12; i++){
- int node = pCurrentMapObject->m_nodeIndices[0][i];
- if (node < 0)
- break;
- float dist = (ThePaths.m_pathNodes[node].GetPosition() - pTarget->GetPosition()).Magnitude();
- if (dist < minDist){
- minDist = dist;
- closestNode = node;
- }
- }
- ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
+ ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
#ifdef FIX_PATHFIND_BUG
- CVector(targetX, targetY, targetZ),
+ CVector(targetX, targetY, targetZ),
#else
- CVector(targetX, targetY, 0.0f),
+ CVector(targetX, targetY, 0.0f),
#endif
- &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
- }else
- {
-
- ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
-#ifdef FIX_PATHFIND_BUG
- CVector(targetX, targetY, targetZ),
-#else
- CVector(targetX, targetY, 0.0f),
-#endif
- &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, -1);
- }
+ pTargetNode, &numNodes, 2, pVehicle, &distanceToTargetNode, 999999.9f, -1);
int newNextNode;
int nextLink;
- if (numNodes != 1 || pTargetNode == pCurNode){
- float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
- nextLink = 0;
- float lowestAngleChange = 10.0f;
- int numLinks = pCurNode->numLinks;
- newNextNode = 0;
- for (int i = 0; i < numLinks; i++){
- int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink);
- if (conNode == prevNode && i > 1)
- continue;
- CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
- float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
- angle = LimitRadianAngle(angle - currentAngle);
- angle = ABS(angle);
- if (angle < lowestAngleChange){
- lowestAngleChange = angle;
- newNextNode = conNode;
- nextLink = i;
+ if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){
+ if (numNodes != 2 || pTargetNode[1] == pCurNode) {
+ float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ nextLink = 0;
+ float lowestAngleChange = 10.0f;
+ int numLinks = pCurNode->numLinks;
+ newNextNode = 0;
+ for (int i = 0; i < numLinks; i++) {
+ int conNode = ThePaths.ConnectedNode(i + pCurNode->firstLink);
+ if (conNode == prevNode && i > 1)
+ continue;
+ CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
+ float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
+ angle = LimitRadianAngle(angle - currentAngle);
+ angle = ABS(angle);
+ if (angle < lowestAngleChange) {
+ lowestAngleChange = angle;
+ newNextNode = conNode;
+ nextLink = i;
+ }
}
}
- }else{
+ else {
+ nextLink = 0;
+ newNextNode = pTargetNode[1] - ThePaths.m_pathNodes;
+ for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++)
+ ;
+ }
+ }
+ else {
nextLink = 0;
- newNextNode = pTargetNode - ThePaths.m_pathNodes;
+ newNextNode = pTargetNode[0] - ThePaths.m_pathNodes;
for (int i = pCurNode->firstLink; ThePaths.ConnectedNode(i) != newNextNode; i++, nextLink++)
;
}
@@ -1795,11 +2040,11 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
int8 lanesOnNextNode;
if (curNode >= pVehicle->AutoPilot.m_nNextRouteNode) {
pVehicle->AutoPilot.m_nNextDirection = 1;
- lanesOnNextNode = pNextLink->numLeftLanes;
+ lanesOnNextNode = pNextLink->numRightLanes;
}
else {
pVehicle->AutoPilot.m_nNextDirection = -1;
- lanesOnNextNode = pNextLink->numRightLanes;
+ lanesOnNextNode = pNextLink->numLeftLanes;
}
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirX();
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->GetDirY();
@@ -1854,6 +2099,8 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
@@ -1946,6 +2193,7 @@ void CCarCtrl::Init(void)
LastTimeAmbulanceCreated = 0;
#ifdef FIX_BUGS
LastTimeLawEnforcerCreated = 0;
+ LastTimeMiamiViceGenerated = 0;
#endif
bCarsGeneratedAroundCamera = false;
CountDownToCarsAtStart = 2;
@@ -1953,9 +2201,11 @@ void CCarCtrl::Init(void)
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){
- for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++)
- CarArrays[i][j] = 0;
- NextCarOfRating[i] = 0;
+ for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) {
+ LoadedCarsArray[i][j] = -1;
+ }
+ NumOfLoadedCarsOfRating[i] = 0;
+ NumRequestsOfCarRating[i] = 0;
TotalNumOfCarsOfRating[i] = 0;
}
}
@@ -1973,13 +2223,14 @@ void CCarCtrl::ReInit(void)
LastTimeFireTruckCreated = 0;
LastTimeAmbulanceCreated = 0;
LastTimeLawEnforcerCreated = 0;
+ LastTimeMiamiViceGenerated = 0;
#endif
CountDownToCarsAtStart = 2;
CarDensityMultiplier = 1.0f;
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++)
- NextCarOfRating[i] = 0;
+ NumRequestsOfCarRating[i] = 0;
}
void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
@@ -2089,7 +2340,7 @@ void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
break;
case TEMPACT_HANDBRAKETURNLEFT:
- swerve = -1.0f; // It seems like this should be swerve = 1.0f (fixed in VC)
+ swerve = 1.0f;
accel = 0.0f;
brake = 0.0f;
handbrake = true;
@@ -2097,7 +2348,7 @@ void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
break;
case TEMPACT_HANDBRAKETURNRIGHT:
- swerve = 1.0f; // It seems like this should be swerve = -1.0f (fixed in VC)
+ swerve = -1.0f;
accel = 0.0f;
brake = 0.0f;
handbrake = true;
@@ -2173,7 +2424,13 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
case MISSION_GOTOCOORDS_ACCURATE:
case MISSION_RAMCAR_FARAWAY:
case MISSION_BLOCKCAR_FARAWAY:
- SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
+ if (pVehicle->AutoPilot.m_bIgnorePathfinding) {
+ *pSwerve = 0.0f;
+ *pAccel = 1.0f;
+ *pBrake = 0.0f;
+ *pHandbrake = false;
+ }else
+ SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_RAMPLAYER_CLOSE:
{
@@ -2208,6 +2465,9 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y,
FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake);
return;
+ case MISSION_WAITFORDELETION:
+ case MISSION_HELI_LAND:
+ return;
case MISSION_GOTOCOORDS_STRAIGHT:
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil,
@@ -2221,6 +2481,12 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
*pHandbrake = true;
*pBrake = 0.5f;
return;
+ case MISSION_GOTOCOORDS_ASTHECROWSWIMS:
+ SteerAIBoatWithPhysicsHeadingForTarget(pVehicle,
+ pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y,
+ pSwerve, pAccel, pBrake);
+ *pHandbrake = false;
+ return;
case MISSION_RAMCAR_CLOSE:
SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar,
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
@@ -2242,26 +2508,132 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y,
pSwerve, pAccel, pBrake, pHandbrake);
return;
+ case MISSION_HELI_FLYTOCOORS:
+ SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle);
+ return;
+ case MISSION_ATTACKPLAYER:
+ SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_PLANE_FLYTOCOORS:
+ //SteerAIPlaneTowardsTargetCoors((CAutomobile*)pVehicle);
+ return;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil,
+ pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, FindPlayerCoors().x, FindPlayerCoors().y,
+ pSwerve, pAccel, pBrake, pHandbrake);
+ return;
+ case MISSION_BLOCKPLAYER_FORWARDANDBACK:
+ SteerAICarBlockingPlayerForwardAndBack(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
+ return;
default:
+ assert(0);
+ return;
+ }
+}
+
+void CCarCtrl::SteerAICarBlockingPlayerForwardAndBack(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ *pSwerve = 0.0f;
+ *pHandbrake = false;
+ CVector player = FindPlayerSpeed() + 0.1f * FindPlayerEntity()->GetForward();
+ player.z = 0.0f;
+ CVector right(pVehicle->GetRight().x, pVehicle->GetRight().y, 0.0f);
+ right.Normalise();
+ CVector forward(pVehicle->GetForward().x, pVehicle->GetForward().y, 0.0f);
+ forward.Normalise();
+ float dpPlayerAndRight = DotProduct(player, right);
+ if (dpPlayerAndRight == 0.0f)
+ dpPlayerAndRight = 0.01f;
+ float dpDiffAndRight = -DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), right) / dpPlayerAndRight;
+ if (dpDiffAndRight < 0.0f) {
+ *pAccel = 0.0f;
+ *pBrake = 0.0f;
return;
}
+ float dpSpeedAndForward = DotProduct(pVehicle->GetMoveSpeed(), forward);
+ float dpPlayerAndForward = DotProduct(player, forward);
+ float dpDiffAndForward = DotProduct((FindPlayerCoors() - pVehicle->GetPosition()), forward);
+ float multiplier = dpPlayerAndForward * dpDiffAndRight + dpDiffAndForward - dpSpeedAndForward * dpDiffAndRight;
+ if (multiplier > 0) {
+ *pAccel = Min(1.0f, 0.1f * multiplier);
+ *pBrake = 0.0f;
+ }
+ else if (dpSpeedAndForward > 0) {
+ *pAccel = 0.0f;
+ *pBrake = Min(1.0f, -0.1f * multiplier);
+ if (*pBrake > 0.95f)
+ *pHandbrake = true;
+ }
+ else {
+ *pAccel = Max(-1.0f, 0.1f * multiplier);
+ *pBrake = 0.0f;
+ }
}
-void CCarCtrl::SteerAIBoatWithPhysics(CBoat* pBoat)
+void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake)
{
- if (pBoat->AutoPilot.m_nCarMission == MISSION_GOTOCOORDS_ASTHECROWSWIMS){
- SteerAIBoatWithPhysicsHeadingForTarget(pBoat,
- pBoat->AutoPilot.m_vecDestinationCoors.x, pBoat->AutoPilot.m_vecDestinationCoors.y,
- &pBoat->m_fSteeringLeftRight, &pBoat->m_fAccelerate, &pBoat->m_fBrake);
- }else if (pBoat->AutoPilot.m_nCarMission == MISSION_NONE){
- pBoat->m_fSteeringLeftRight = 0.0f;
- pBoat->m_fAccelerate = 0.0f;
- pBoat->m_fBrake = 0.0f;
+ CVector2D forward = pVehicle->GetForward();
+ forward.Normalise();
+ float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
+ float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
+ steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
+#ifdef FIX_BUGS
+ float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
+#else
+ float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed;
+#endif
+ float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
+ float speedDiff = speedTarget - currentSpeed;
+ if (speedDiff <= 0.0f) {
+ speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f;
+ steerAngle *= -1;
+ }
+ else if (speedDiff / currentSpeed > 0.25f) {
+ *pAccel = 1.0f;
+ }
+ else {
+ *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f;
}
- pBoat->m_fSteerAngle = pBoat->m_fSteeringLeftRight;
- pBoat->m_fGasPedal = pBoat->m_fAccelerate;
- pBoat->m_fBrakePedal = pBoat->m_fBrake;
- pBoat->bIsHandbrakeOn = false;
+ *pBrake = 0.0f;
+ *pSwerve = steerAngle;
+}
+
+void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
+{
+ float distanceToPlayer = (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
+ float projection = Min(distanceToPlayer * 0.05f, 2.0f);
+ CVector2D forward = pVehicle->GetForward();
+ forward.Normalise();
+ CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED;
+ float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
+ float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
+ float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
+#ifdef FIX_BUGS
+ float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
+#else
+ float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed;
+#endif
+ float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
+ float speedDiff = speedTarget - currentSpeed;
+ if (speedDiff <= 0.0f) {
+ speedDiff < -5.0f ? *pAccel = -0.2f : *pAccel = -0.1f;
+ }
+ else if (speedDiff / currentSpeed > 0.25f) {
+ *pAccel = 1.0f;
+ }
+ else {
+ *pAccel = 1.0f - (0.25f - speedDiff / currentSpeed) * 4.0f;
+ }
+ *pBrake = 0.0f;
+ *pSwerve = steerAngle;
+ *pHandbrake = false;
+ if (pVehicle->GetModelIndex() == MI_PREDATOR && distanceToPlayer < 40.0f && steerAngle < 0.15f)
+ pVehicle->FireFixedMachineGuns();
}
float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
@@ -2269,6 +2641,102 @@ float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE;
}
+void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
+{
+ if (pHeli->m_aWheelSpeed[1] < 0.22f)
+ pHeli->m_aWheelSpeed[1] += 0.001f;
+ if (pHeli->m_aWheelSpeed[1] < 0.22f)
+ return;
+ CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition();
+ float distanceToTarget = vecToTarget.Magnitude();
+#ifdef FIX_BUGS
+ float speed = pHeli->AutoPilot.GetCruiseSpeed() * 0.01f;
+#else
+ float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f;
+#endif
+ if (distanceToTarget >= 100.0f)
+ {
+ if (distanceToTarget > 75.0f)
+ speed *= 0.7f;
+ else if (distanceToTarget > 10.0f)
+ speed *= 0.4f;
+ else
+ speed *= 0.2f;
+ }
+ vecToTarget.Normalise();
+ CVector2D vecAdvanceThisFrame(vecToTarget * speed);
+ float resistance = Pow(0.997f, CTimer::GetTimeStep());
+ pHeli->m_vecMoveSpeed.x *= resistance;
+ pHeli->m_vecMoveSpeed.y *= resistance;
+ vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed;
+ CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
+ float vecSpeedChangeLength = vecSpeedChange.Magnitude();
+ vecSpeedChange.Normalise();
+ float changeMultiplier = 0.002f * CTimer::GetTimeStep();
+ if (distanceToTarget < 5.0f)
+ changeMultiplier /= 5.0f;
+ if (vecSpeedChangeLength < changeMultiplier)
+ pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
+ else
+ pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
+ pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f));
+ float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z;
+ if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds
+ ZTarget += 2.0f;
+ float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f;
+ float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z;
+ float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep();
+ if (!pHeli->bHeliDestroyed) {
+ if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax)
+ pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget);
+ else if (ZSpeedChangeTarget < 0.0f)
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, -1.5f * ZSpeedChangeMax);
+ else
+ pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax);
+ }
+ pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z));
+ pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep()));
+ float ZTurnSpeedTarget;
+ if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
+ ZTurnSpeedTarget = 0.0f;
+ else {
+ float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
+ if (pHeli->m_fHeliOrientation >= 0.0f)
+ fAngleTarget = pHeli->m_fHeliOrientation;
+ while (fAngleTarget < -PI)
+ fAngleTarget += TWOPI;
+ while (fAngleTarget > PI)
+ fAngleTarget -= TWOPI;
+ if (Abs(fAngleTarget) <= 0.4f)
+ ZTurnSpeedTarget = 0.0f;
+ else if (fAngleTarget < 0.0f)
+ ZTurnSpeedTarget = 0.03f;
+ else
+ ZTurnSpeedTarget = -0.03f;
+ }
+ float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z;
+ float ZTurnSpeedLimit = 0.0002f * CTimer::GetTimeStep();
+ if (Abs(ZTurnSpeedChangeTarget) < ZTurnSpeedLimit)
+ pHeli->m_vecTurnSpeed.z = ZTurnSpeedTarget;
+ else if (ZTurnSpeedChangeTarget < 0.0f)
+ pHeli->m_vecTurnSpeed.z -= ZTurnSpeedLimit;
+ else
+ pHeli->m_vecTurnSpeed.z += ZTurnSpeedLimit;
+ pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep();
+ CVector up;
+ if (pHeli->bHeliMinimumTilt)
+ up = CVector(0.5f * pHeli->GetMoveSpeed().x, 0.5f * pHeli->GetMoveSpeed().y, 1.0f);
+ else
+ up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f);
+ up.Normalise();
+ CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f);
+ CVector right = CrossProduct(up, forward);
+ forward = CrossProduct(up, right);
+ pHeli->GetMatrix().GetRight() = right;
+ pHeli->GetMatrix().GetForward() = forward;
+ pHeli->GetMatrix().GetUp() = up;
+}
+
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
{
CVector2D forward = pVehicle->GetForward();
@@ -2297,17 +2765,13 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
switch (pVehicle->AutoPilot.m_nCarMission){
case MISSION_GOTOCOORDS:
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
- *pSwerve = 0.0f;
- *pAccel = 0.0f;
- *pBrake = 0.0f;
- *pHandbrake = false;
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
+ pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
return;
case MISSION_GOTOCOORDS_ACCURATE:
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
- *pSwerve = 0.0f;
- *pAccel = 0.0f;
- *pBrake = 0.0f;
- *pHandbrake = false;
+ SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
+ pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
return;
default: break;
}
@@ -2344,6 +2808,7 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
switch (pVehicle->AutoPilot.m_nDrivingStyle) {
case DRIVINGSTYLE_STOP_FOR_CARS:
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
+ case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
break;
default:
@@ -2449,6 +2914,7 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget(CVehicle* pVehicle, floa
pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_CLOSE) ?
MISSION_BLOCKCAR_HANDBRAKESTOP : MISSION_BLOCKPLAYER_HANDBRAKESTOP;
}
+
void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
{
*pSwerve = 0.0f;
@@ -2490,26 +2956,6 @@ void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle,
}
}
-void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake)
-{
- CVector2D forward(pBoat->GetForward());
- forward.Normalise();
- CVector2D distanceToTarget = CVector2D(targetX, targetY) - pBoat->GetPosition();
- float angleToTarget = CGeneral::GetATanOfXY(distanceToTarget.x, distanceToTarget.y);
- float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
- float angleDiff = LimitRadianAngle(angleToTarget - angleForward);
- angleDiff = Min(DEFAULT_MAX_STEER_ANGLE, Max(-DEFAULT_MAX_STEER_ANGLE, angleDiff));
- float currentSpeed = pBoat->GetMoveSpeed().Magnitude2D(); // +0.0f for some reason
- float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed * 60.0f;
- if (speedDiff > 0.0f){
- float accRemaining = speedDiff / pBoat->AutoPilot.m_nCruiseSpeed;
- *pAccel = (accRemaining > 0.25f) ? 1.0f : 1.0f - (0.25f - accRemaining) * 4.0f;
- }else
- *pAccel = (speedDiff < -5.0f) ? -0.2f : -0.1f;
- *pBrake = 0.0f;
- *pSwerve = angleDiff;
-}
-
void
CCarCtrl::RegisterVehicleOfInterest(CVehicle* pVehicle)
{
@@ -2617,6 +3063,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
pVehicle->AutoPilot.m_aPathFindNodesInfo, &pVehicle->AutoPilot.m_nPathFindNodesCount);
if (pVehicle->AutoPilot.m_nPathFindNodesCount < 2){
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
+ pVehicle->AutoPilot.m_nPathFindNodesCount = 0;
return true;
}
pVehicle->AutoPilot.m_nPrevRouteNode = 0;
@@ -2631,6 +3078,8 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
{
+ if (pVehicle->m_nRouteSeed)
+ CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
int nextLink;
CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
for (nextLink = 0; nextLink < 12; nextLink++)
@@ -2644,11 +3093,23 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
curLink = 0;
curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink];
}else{
- curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
- while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){
- curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks;
- curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink];
+ int closestLink = -1;
+ float md = 999999.9f;
+
+ for (curLink = 0; curLink < pCurNode->numLinks; curLink++) {
+ int node = ThePaths.ConnectedNode(curLink + pCurNode->firstLink);
+ CPathNode* pNode = &ThePaths.m_pathNodes[node];
+ if (node == pVehicle->AutoPilot.m_nNextRouteNode)
+ continue;
+ CVector vCurPos = pCurNode->GetPosition();
+ CVector vNextPos = pNode->GetPosition();
+ float dist = CCollision::DistToLine(&vCurPos, &vNextPos, &pVehicle->GetPosition());
+ if (dist < md) {
+ md = dist;
+ closestLink = curLink;
+ }
}
+ curConnection = ThePaths.m_carPathConnections[closestLink + pCurNode->firstLink];
}
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection;
pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;
@@ -2658,6 +3119,8 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
{
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
return;
+ if (CGame::IsInInterior())
+ return;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
return;
@@ -2713,9 +3176,11 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
int16 colliding[2];
- CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false);
- if (colliding[0] == 0)
- created = true;
+ if (!ThePaths.GetNode(curNode)->bWaterPath) {
+ CWorld::FindObjectsKindaColliding(spawnPos, 10.0f, true, colliding, 2, nil, false, true, true, false, false);
+ if (colliding[0] == 0)
+ created = true;
+ }
}
attempts += 1;
}
@@ -2774,18 +3239,24 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove)
if (remove){
switch (pVehicle->VehicleCreatedBy){
case RANDOM_VEHICLE:
- if (pVehicle->bIsLawEnforcer)
- --NumLawEnforcerCars;
- --NumRandomCars;
+ if (pVehicle->bIsLawEnforcer) {
+ if (--NumLawEnforcerCars < 0)
+ NumLawEnforcerCars = 0;
+ }
+ if (--NumRandomCars < 0)
+ NumRandomCars = 0;
return;
case MISSION_VEHICLE:
- --NumMissionCars;
+ if (--NumMissionCars < 0)
+ NumMissionCars = 0;
return;
case PARKED_VEHICLE:
- --NumParkedCars;
+ if (--NumParkedCars < 0)
+ NumParkedCars = 0;
return;
case PERMANENT_VEHICLE:
- --NumPermanentCars;;
+ if (--NumPermanentCars < 0)
+ NumPermanentCars = 0;
return;
}
}
@@ -2803,7 +3274,7 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove)
++NumParkedCars;
return;
case PERMANENT_VEHICLE:
- ++NumPermanentCars;;
+ ++NumPermanentCars;
return;
}
}
@@ -2811,12 +3282,30 @@ void CCarCtrl::UpdateCarCount(CVehicle* pVehicle, bool remove)
bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
{
+#ifdef GTA_BRIDGE
return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT;
+#else
+ return false;
+#endif
}
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
+#ifdef GTA_BRIDGE // actually they forgot that in VC...
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
+#else
+ return false;
+#endif
+}
+
+float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
+{
+ switch (type)
+ {
+ case 1: return 1.5f;
+ case 2: return 2.0f;
+ }
+ return 1.0f;
}
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 457224fb..6b4e94ee 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -9,14 +9,13 @@
#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
class CZoneInfo;
+class CAutomobile;
enum{
MAX_CARS_TO_KEEP = 2,
- MAX_CAR_MODELS_IN_ARRAY = 256,
+ MAX_CAR_MODELS_IN_ARRAY = 25,
};
-#define LANE_WIDTH 5.0f
-
#ifdef FIX_BUGS
#define FIX_PATHFIND_BUG
#endif
@@ -25,24 +24,37 @@ class CCarCtrl
{
public:
enum eCarClass {
- POOR = 0,
+ NORMAL = 0,
+ POOR,
RICH,
EXEC,
WORKER,
- SPECIAL,
BIG,
TAXI,
- TOTAL_CUSTOM_CLASSES,
- MAFIA,
- TRIAD,
- DIABLO,
- YAKUZA,
- YARDIE,
- COLOMB,
- NINES,
- GANG8,
+ MOPED,
+ MOTORBIKE,
+
+ LEISUREBOAT,
+ WORKERBOAT,
+
+ COPS,
+ CUBAN,
+ HAITIAN,
+ STREET,
+ DIAZ,
+ BIKER,
+ SECURITY,
+ PLAYER,
+ GOLFERS,
GANG9,
- COPS
+ COPS_BOAT,
+ FIRST_CAR_RATING = NORMAL,
+ FIRST_BOAT_RATING = LEISUREBOAT,
+ FIRST_GANG_CAR_RATING = CUBAN,
+ NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1,
+ NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1,
+ NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1,
+ TOTAL_CUSTOM_CLASSES = NUM_CAR_CLASSES + NUM_BOAT_CLASSES
};
static void SwitchVehicleToRealPhysics(CVehicle*);
@@ -94,17 +106,29 @@ public:
static float FindSpeedMultiplier(float, float, float, float);
static void SteerAICarWithPhysics(CVehicle*);
static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*);
- static void SteerAIBoatWithPhysics(CBoat*);
static float FindMaxSteerAngle(CVehicle*);
static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
- static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*);
static bool ThisRoadObjectCouldMove(int16);
static void ClearInterestingVehicleList();
static void FindLinksToGoWithTheseNodes(CVehicle*);
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
+ static float FindSpeedMultiplierWithSpeedFromNodes(int8);
+ static int32 ChooseBoatModel(int32);
+ static int32 ChooseBoatRating(CZoneInfo* pZoneInfo);
+ static int32 ChooseCarRating(CZoneInfo* pZoneInfo);
+ static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq);
+ static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating);
+ static int32 ChooseCarModelToLoad(int32 rating);
+ static bool BoatWithTallMast(int32 mi);
+ static void RemoveCarsIfThePoolGetsFull(void);
+ static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*);
+ static void SteerAIHeliTowardsTargetCoors(CAutomobile*);
+ static void SteerAIPlaneTowardsTargetCoors(CAutomobile*);
+ static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
+ static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
@@ -136,8 +160,14 @@ public:
static uint32 LastTimeFireTruckCreated;
static uint32 LastTimeAmbulanceCreated;
static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
- static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+
+ static int32 MiamiViceCycle;
+ static uint32 LastTimeMiamiViceGenerated;
+ static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
+ static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
+ static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+ static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
};
extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; \ No newline at end of file
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
index 0a01a7aa..29471608 100644
--- a/src/control/Curves.cpp
+++ b/src/control/Curves.cpp
@@ -2,6 +2,8 @@
#include "Curves.h"
+//--MIAMI: file done
+
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
{
CVector2D dir1(dir1X, dir1Y);
@@ -11,7 +13,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di
if (dp > 0.9f)
return distance + Abs((pPoint1->x * dir1Y - pPoint1->y * dir1X) - (pPoint2->x * dir1Y - pPoint2->y * dir1X));
else
- return ((1.0f - dp) * 0.2f + 1.0f) * distance;
+ return ((1.0f - dp) * 0.25f + 1.0f) * distance;
}
void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir)
@@ -19,7 +21,21 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe
float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y);
CVector2D dir1 = *pDir1 * actualFactor;
CVector2D dir2 = *pDir2 * actualFactor;
- float curveCoef = 0.5f - 0.5f * Cos(3.1415f * between);
+ float t1 = Abs(DotProduct2D(*pPos1 - *pPos2, *pDir1));
+ float t2 = Abs(DotProduct2D(*pPos2 - *pPos1, *pDir2));
+ float curveCoef;
+ if (t1 > t2) {
+ if (between < (t1 - t2) / (t1 + t2))
+ curveCoef = 0.0f;
+ else
+ curveCoef = 0.5f - 0.5f * Cos(3.1415f * (t1 + t2) / (2 * t2) * (between - (t1 - t2) / (t1 + t2)));
+ }
+ else {
+ if (2 * t1 / (t1 + t2) < between)
+ curveCoef = 1.0f;
+ else
+ curveCoef = 0.5f - 0.5f * Cos(3.1415f * between * (t1 + t2) / (2 * t1));
+ }
*pOutPos = CVector(
(pPos1->x + between * dir1.x) * (1.0f - curveCoef) + (pPos2->x - (1 - between) * dir2.x) * curveCoef,
(pPos1->y + between * dir1.y) * (1.0f - curveCoef) + (pPos2->y - (1 - between) * dir2.y) * curveCoef,
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index cfd58340..f00486e8 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -13,6 +13,7 @@
#include "Font.h"
#include "Text.h"
#include "Vehicle.h"
+#include "GameLogic.h"
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@@ -74,7 +75,7 @@ CDarkel::DrawMessages()
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
if (pStartMessage) {
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
}
@@ -84,7 +85,7 @@ CDarkel::DrawMessages()
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
if (pStartMessage) {
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
}
@@ -124,7 +125,7 @@ CDarkel::DrawMessages()
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
}
@@ -246,6 +247,8 @@ CDarkel::ResetOnPlayerDeath()
void
CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
{
+ CGameLogic::ClearShortCut();
+ CGameLogic::RemoveShortCutDropOffPointForMission();
eWeaponType fixedWeapon;
if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index ae26dd05..a98315e2 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -19,13 +19,42 @@
#include "Fire.h"
#include "Script.h"
#include "Garages.h"
+#include "Population.h"
+#include "General.h"
+#include "DMAudio.h"
+#include "Radar.h"
+#include "Pools.h"
+#include "Hud.h"
+#include "Particle.h"
+#include "ColStore.h"
+#include "Automobile.h"
uint8 CGameLogic::ActivePlayers;
+uint8 CGameLogic::ShortCutState;
+CAutomobile* CGameLogic::pShortCutTaxi;
+uint32 CGameLogic::NumAfterDeathStartPoints;
+CVector CGameLogic::ShortCutStart;
+float CGameLogic::ShortCutStartOrientation;
+CVector CGameLogic::ShortCutDestination;
+float CGameLogic::ShortCutDestinationOrientation;
+uint32 CGameLogic::ShortCutTimer;
+CVector CGameLogic::AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS];
+float CGameLogic::AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
+CVector CGameLogic::ShortCutDropOffForMission;
+float CGameLogic::ShortCutDropOffOrientationForMission;
+bool CGameLogic::MissionDropOffReadyToBeUsed;
+
+//--MIAMI: file done except TODO
+
+#define SHORTCUT_TAXI_COST (9)
void
CGameLogic::InitAtStartOfGame()
{
ActivePlayers = 1;
+ ShortCutState = SHORTCUT_NONE;
+ pShortCutTaxi = nil;
+ NumAfterDeathStartPoints = 0;
}
void
@@ -58,7 +87,10 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
CStreaming::DeleteRwObjectsAfterDeath(pos);
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory(true);
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress("player");
+ CStreaming::LoadSceneCollision(pos);
CStreaming::LoadScene(pos);
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->Dress();
CTimer::Update();
}
@@ -70,7 +102,9 @@ CGameLogic::Update()
if (CCutsceneMgr::IsCutsceneProcessing()) return;
+ UpdateShortCut();
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
+
switch (pPlayerInfo.m_WBState) {
case WBSTATE_PLAYING:
if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
@@ -101,7 +135,7 @@ CGameLogic::Update()
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
pPlayerInfo.m_bGetOutOfHospitalFree = false;
} else {
- pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000);
+ pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 100);
pPlayerInfo.m_pPed->ClearWeapons();
}
@@ -125,17 +159,20 @@ CGameLogic::Update()
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ AfterDeathArrestSetUpShortCutTaxi();
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
- CCarCtrl::CountDownToCarsAtStart = 2;
+ CPopulation::m_CountDownToPedsAtStart = 10;
+ CCarCtrl::CountDownToCarsAtStart = 10;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
if (CRestart::bFadeInAfterNextDeath) {
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(4.0f, FADE_IN);
- } else CRestart::bFadeInAfterNextDeath = true;
+ } else
+ CRestart::bFadeInAfterNextDeath = true;
}
break;
case WBSTATE_BUSTED:
@@ -147,11 +184,35 @@ CGameLogic::Update()
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
+
+
+ if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) {
+ if (CGeneral::GetRandomNumberInRange(0, 4) == 0)
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
+ else {
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING;
+ char name[12];
+ sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
+ DMAudio.ClearMissionAudio(); // TODO(MIAMI): argument is 0
+ DMAudio.PreloadMissionAudio(name); // TODO(MIAMI): argument is 0
+ pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
+ }
+ }
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
+ pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING &&
+ DMAudio.GetMissionAudioLoadingStatus() == 1) { // TODO: argument is 0
+ DMAudio.PlayLoadedMissionAudio(); // TODO: argument is 0
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
+ }
+
#ifdef MISSION_REPLAY
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
#endif
+#ifdef FIX_BUGS
+ pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
+#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney;
@@ -204,18 +265,21 @@ CGameLogic::Update()
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
+ AfterDeathArrestSetUpShortCutTaxi();
pPlayerInfo.m_pPed->ClearWeapons();
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
- CCarCtrl::CountDownToCarsAtStart = 2;
+ CPopulation::m_CountDownToPedsAtStart = 10;
+ CCarCtrl::CountDownToCarsAtStart = 10;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
if (CRestart::bFadeInAfterNextArrest) {
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(4.0f, FADE_IN);
- } else CRestart::bFadeInAfterNextArrest = true;
+ } else
+ CRestart::bFadeInAfterNextArrest = true;
}
break;
case WBSTATE_FAILED_CRITICAL_MISSION:
@@ -257,7 +321,8 @@ CGameLogic::Update()
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
- CCarCtrl::CountDownToCarsAtStart = 2;
+ CPopulation::m_CountDownToPedsAtStart = 10;
+ CCarCtrl::CountDownToCarsAtStart = 10;
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(4.0f, FADE_IN);
@@ -271,11 +336,14 @@ CGameLogic::Update()
void
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
{
- pPlayerPed->m_fHealth = 100.0f;
+ ClearShortCut();
+ CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed();
+ pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
pPlayerPed->m_fArmour = 0.0f;
pPlayerPed->bIsVisible = true;
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false;
+ //TODO(MIAMI): clear drunk stuff
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
if (pPlayerPed->m_pFire)
@@ -284,27 +352,258 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
pPlayerPed->m_pMyVehicle = nil;
pPlayerPed->m_pVehicleAnim = nil;
pPlayerPed->m_pWanted->Reset();
+ pPlayerPed->bCancelEnteringCar = false;
pPlayerPed->RestartNonPartialAnims();
- pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
+ pPlayerInfo->MakePlayerSafe(false);
pPlayerPed->bRemoveFromWorld = false;
pPlayerPed->ClearWeaponTarget();
pPlayerPed->SetInitialState();
CCarCtrl::ClearInterestingVehicleList();
-
- pos.z += 1.0f;
- pPlayerPed->Teleport(pos);
- pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
-
+ pPlayerPed->Teleport(pos + CVector(0.0f, 0.0f, 1.0f));
+ pPlayerPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayerPed->m_fRotationCur = DEGTORAD(angle);
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
pPlayerPed->RestoreHeadingRate();
+ CGame::currArea = AREA_MAIN_MAP;
+ //CStreaming::RemoveBuildingsNotInArea(0); // TODO(MIAMI)
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
+ TheCamera.Restore();
CReferences::RemoveReferencesToPlayer();
CGarages::PlayerArrestedOrDied();
CStats::CheckPointReachedUnsuccessfully();
CWorld::Remove(pPlayerPed);
CWorld::Add(pPlayerPed);
+ //CHud::ResetWastedText() // TODO(MIAMI)
+ CStreaming::StreamZoneModels(pos);
+ clearWaterDrop = true;
+}
+
+void
+CGameLogic::ClearShortCut()
+{
+ if (pShortCutTaxi) {
+ if (pShortCutTaxi->VehicleCreatedBy == MISSION_VEHICLE) {
+ pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
+ --CCarCtrl::NumMissionCars;
+ ++CCarCtrl::NumRandomCars;
+ }
+ CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
+ pShortCutTaxi = nil;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
+}
+
+void
+CGameLogic::SetUpShortCut(CVector vStartPos, float fStartAngle, CVector vEndPos, float fEndAngle)
+{
+ ClearShortCut();
+ ShortCutState = SHORTCUT_INIT;
+ ShortCutStart = vStartPos;
+ ShortCutStartOrientation = fStartAngle;
+ ShortCutDestination = vEndPos;
+ ShortCutDestinationOrientation = fEndAngle;
+ CStreaming::RequestModel(MI_KAUFMAN, 0);
+}
+
+void
+CGameLogic::AbandonShortCutIfTaxiHasBeenMessedWith()
+{
+ if (!pShortCutTaxi)
+ return;
+ if (pShortCutTaxi->pDriver == nil ||
+ pShortCutTaxi->pDriver->DyingOrDead() ||
+ pShortCutTaxi->pDriver->GetPedState() == PED_DRAG_FROM_CAR ||
+ pShortCutTaxi->pDriver->GetPedState() == PED_ON_FIRE ||
+ pShortCutTaxi->pDriver->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
+ pShortCutTaxi->m_fHealth < 250.0f ||
+ pShortCutTaxi->bRenderScorched)
+ ClearShortCut();
+}
+
+void
+CGameLogic::AbandonShortCutIfPlayerMilesAway()
+{
+ if (!pShortCutTaxi)
+ return;
+ if ((FindPlayerCoors() - pShortCutTaxi->GetPosition()).Magnitude() > 120.0f)
+ ClearShortCut();
+}
+
+void
+CGameLogic::UpdateShortCut()
+{
+ switch (ShortCutState) {
+ case SHORTCUT_INIT:
+ if (!CStreaming::HasModelLoaded(MI_KAUFMAN)) {
+ CStreaming::RequestModel(MI_KAUFMAN, 0);
+ return;
+ }
+ pShortCutTaxi = new CAutomobile(MI_KAUFMAN, RANDOM_VEHICLE);
+ if (!pShortCutTaxi)
+ return;
+ pShortCutTaxi->SetPosition(ShortCutStart);
+ pShortCutTaxi->SetHeading(DEGTORAD(ShortCutStartOrientation));
+ pShortCutTaxi->PlaceOnRoadProperly();
+ pShortCutTaxi->SetStatus(STATUS_PHYSICS);
+ pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 0;
+ pShortCutTaxi->SetUpDriver();
+ pShortCutTaxi->VehicleCreatedBy = MISSION_VEHICLE;
+ ++CCarCtrl::NumMissionCars;
+ --CCarCtrl::NumRandomCars;
+ CTheScripts::ClearSpaceForMissionEntity(ShortCutStart, pShortCutTaxi);
+ CWorld::Add(pShortCutTaxi);
+ CRadar::SetEntityBlip(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi), 0, BLIP_DISPLAY_MARKER_ONLY);
+ ShortCutState = SHORTCUT_IDLE;
+ break;
+ case SHORTCUT_IDLE:
+ if (FindPlayerPed()->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && FindPlayerPed()->m_carInObjective == pShortCutTaxi) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
+ FindPlayerPed()->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pShortCutTaxi);
+ ShortCutState = SHORTCUT_GETTING_IN;
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ AbandonShortCutIfPlayerMilesAway();
+ break;
+ case SHORTCUT_GETTING_IN:
+ if (pShortCutTaxi->pPassengers[0] == FindPlayerPed() ||
+ pShortCutTaxi->pPassengers[1] == FindPlayerPed() ||
+ pShortCutTaxi->pPassengers[2] == FindPlayerPed()) {
+ pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(2.5f, 0);
+ ShortCutState = SHORTCUT_TRANSITION;
+ ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1);
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ break;
+ case SHORTCUT_TRANSITION:
+ if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
+ CTimer::Suspend();
+ CColStore::RequestCollision(ShortCutDestination);
+ CStreaming::LoadSceneCollision(ShortCutDestination);
+ CStreaming::LoadScene(ShortCutDestination);
+ CTheScripts::ClearSpaceForMissionEntity(ShortCutDestination, pShortCutTaxi);
+ pShortCutTaxi->Teleport(ShortCutDestination);
+ pShortCutTaxi->SetHeading(DEGTORAD(ShortCutDestinationOrientation));
+ pShortCutTaxi->PlaceOnRoadProperly();
+ pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f);
+ ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500;
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(1.0f, 1);
+ ShortCutState = SHORTCUT_ARRIVING;
+ CTimer::Resume();
+ }
+ break;
+ case SHORTCUT_ARRIVING:
+ if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - SHORTCUT_TAXI_COST);
+ FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pShortCutTaxi);
+ FindPlayerPed()->m_carInObjective = pShortCutTaxi;
+ ShortCutState = SHORTCUT_GETTING_OUT;
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ break;
+ case SHORTCUT_GETTING_OUT:
+ if (pShortCutTaxi->pPassengers[0] != FindPlayerPed() &&
+ pShortCutTaxi->pPassengers[1] != FindPlayerPed() &&
+ pShortCutTaxi->pPassengers[2] != FindPlayerPed()) {
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_SHORTCUT_TAXI);
+ pShortCutTaxi->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pShortCutTaxi->AutoPilot.m_nCruiseSpeed = 18;
+ CCarCtrl::JoinCarWithRoadSystem(pShortCutTaxi);
+ pShortCutTaxi->VehicleCreatedBy = RANDOM_VEHICLE;
+ ++CCarCtrl::NumRandomCars;
+ --CCarCtrl::NumMissionCars;
+ CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(pShortCutTaxi));
+ ShortCutState = SHORTCUT_NONE;
+ pShortCutTaxi = nil;
+ }
+ AbandonShortCutIfTaxiHasBeenMessedWith();
+ break;
+ }
+}
+
+void
+CGameLogic::AddShortCutPointAfterDeath(CVector point, float angle)
+{
+ if (NumAfterDeathStartPoints >= NUM_SHORTCUT_START_POINTS)
+ return;
+ AfterDeathStartPoints[NumAfterDeathStartPoints] = point;
+ AfterDeathStartPointOrientation[NumAfterDeathStartPoints] = angle;
+ NumAfterDeathStartPoints++;
+}
+
+void
+CGameLogic::AddShortCutDropOffPointForMission(CVector point, float angle)
+{
+ ShortCutDropOffForMission = point;
+ ShortCutDropOffOrientationForMission = angle;
+ MissionDropOffReadyToBeUsed = true;
+}
+
+void
+CGameLogic::RemoveShortCutDropOffPointForMission()
+{
+ MissionDropOffReadyToBeUsed = false;
+}
+
+void
+CGameLogic::AfterDeathArrestSetUpShortCutTaxi()
+{
+ if (!MissionDropOffReadyToBeUsed)
+ return;
+ int nClosestPoint = -1;
+ float fDistanceToPoint = 999999.9f;
+ for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
+ float dist = (AfterDeathStartPoints[i] - FindPlayerCoors()).Magnitude();
+ if (dist < fDistanceToPoint) {
+ fDistanceToPoint = dist;
+ nClosestPoint = i;
+ }
+ }
+ if (fDistanceToPoint < 100.0f)
+ SetUpShortCut(AfterDeathStartPoints[nClosestPoint],
+ AfterDeathStartPointOrientation[nClosestPoint],
+ ShortCutDropOffForMission,
+ ShortCutDropOffOrientationForMission);
+ MissionDropOffReadyToBeUsed = false;
+}
+
+void
+CGameLogic::Save(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ WriteSaveBuf(buf, NumAfterDeathStartPoints);
+ *size += sizeof(NumAfterDeathStartPoints);
+ for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
+ WriteSaveBuf(buf, AfterDeathStartPoints[i].x);
+ *size += sizeof(AfterDeathStartPoints[i].x);
+ WriteSaveBuf(buf, AfterDeathStartPoints[i].y);
+ *size += sizeof(AfterDeathStartPoints[i].y);
+ WriteSaveBuf(buf, AfterDeathStartPoints[i].z);
+ *size += sizeof(AfterDeathStartPoints[i].z);
+ WriteSaveBuf(buf, AfterDeathStartPointOrientation[i]);
+ *size += sizeof(AfterDeathStartPointOrientation[i]);
+ }
+VALIDATESAVEBUF(*size)
+}
+
+void
+CGameLogic::Load(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
+ AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
+ AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
+ AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
+ AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
+ }
+VALIDATESAVEBUF(size)
}
diff --git a/src/control/GameLogic.h b/src/control/GameLogic.h
index 43e244a3..9b774cc7 100644
--- a/src/control/GameLogic.h
+++ b/src/control/GameLogic.h
@@ -1,13 +1,51 @@
#pragma once
+class CAutomobile;
+
class CGameLogic
{
public:
+ enum {
+ SHORTCUT_NONE = 0,
+ SHORTCUT_INIT,
+ SHORTCUT_IDLE,
+ SHORTCUT_GETTING_IN,
+ SHORTCUT_TRANSITION,
+ SHORTCUT_ARRIVING,
+ SHORTCUT_GETTING_OUT
+ };
+
static void InitAtStartOfGame();
static void PassTime(uint32 time);
static void SortOutStreamingAndMemory(const CVector &pos);
static void Update();
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
+ static void ClearShortCut();
+ static void SetUpShortCut(CVector, float, CVector, float);
+ static void AbandonShortCutIfTaxiHasBeenMessedWith();
+ static void AbandonShortCutIfPlayerMilesAway();
+ static void UpdateShortCut();
+ static void AddShortCutPointAfterDeath(CVector, float);
+ static void AddShortCutDropOffPointForMission(CVector, float);
+ static void RemoveShortCutDropOffPointForMission();
+ static void AfterDeathArrestSetUpShortCutTaxi();
+
+ static void Save(uint8*, uint32*);
+ static void Load(uint8*, uint32);
+
static uint8 ActivePlayers;
+ static uint8 ShortCutState;
+ static CAutomobile* pShortCutTaxi;
+ static uint32 NumAfterDeathStartPoints;
+ static CVector ShortCutStart;
+ static float ShortCutStartOrientation;
+ static CVector ShortCutDestination;
+ static float ShortCutDestinationOrientation;
+ static uint32 ShortCutTimer;
+ static CVector AfterDeathStartPoints[NUM_SHORTCUT_START_POINTS];
+ static float AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
+ static CVector ShortCutDropOffForMission;
+ static float ShortCutDropOffOrientationForMission;
+ static bool MissionDropOffReadyToBeUsed;
}; \ No newline at end of file
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index e37df8d4..5d459b43 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -39,8 +39,8 @@
#define CRUSHER_CRANE_SPEED (0.005f)
// Prices
-#define BOMB_PRICE (1000)
-#define RESPRAY_PRICE (1000)
+#define BOMB_PRICE (500)
+#define RESPRAY_PRICE (100)
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
@@ -50,10 +50,10 @@
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
-#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f)
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
-#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f)
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
@@ -68,7 +68,7 @@
// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
#define NUM_PARTICLES_IN_RESPRAY (200)
-#define RESPRAY_CENTERING_COEFFICIENT (0.75f)
+#define RESPRAY_CENTERING_COEFFICIENT (0.4f)
// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
@@ -81,8 +81,8 @@
// Collect cars stuff
#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
-#define IMPORT_REWARD (1000)
-#define IMPORT_ALLCARS_REWARD (200000)
+#define IMPORT_REWARD (500)
+#define IMPORT_ALLCARS_REWARD (20500)
// Crusher stuff
#define CRUSHER_VEHICLE_TEST_SPAN (8)
@@ -91,26 +91,23 @@
#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
// Hideout stuff
-#define MAX_STORED_CARS_IN_INDUSTRIAL (1)
-#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
-#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
-#define LIMIT_CARS_IN_INDUSTRIAL (1)
-#define LIMIT_CARS_IN_COMMERCIAL (2)
-#define LIMIT_CARS_IN_SUBURBAN (3)
#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
// Camera stuff
-#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f)
-#define MARGIN_FOR_CAMERA_DEFAULT (4.0f)
+#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f)
+#define MARGIN_FOR_CAMERA_DEFAULT (0.5f)
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
- { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
- { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
+ { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
+ { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
+ { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
+ { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
};
+const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?
+
int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
bool CGarages::RespraysAreFree;
@@ -126,9 +123,7 @@ uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
-CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
-CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
-CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
+CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][CGarages::MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
int32 CGarages::AudioEntity = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
@@ -147,22 +142,15 @@ void CGarages::Init(void)
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse1[i].Init();
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse2[i].Init();
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse3[i].Init();
+ for (int i = 0; i < TOTAL_HIDEOUT_GARAGES; i++) {
+ for (int j = 0; j < MAX_NUM_CARS_IN_HIDEOUT_GARAGE; j++)
+ aCarsInSafeHouses[i][j].Init();
+ }
AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (AudioEntity >= 0)
DMAudio.SetEntityStatus(AudioEntity, 1);
- AddOne(
- CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
- CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
- GARAGE_CRUSHER, 0);
}
-#ifndef PS2
void CGarages::Shutdown(void)
{
NumGarages = 0;
@@ -171,7 +159,6 @@ void CGarages::Shutdown(void)
DMAudio.DestroyEntity(AudioEntity);
AudioEntity = AEHANDLE_NONE;
}
-#endif
void CGarages::Update(void)
{
@@ -199,19 +186,27 @@ void CGarages::Update(void)
aGarages[GarageToBeTidied].TidyUpGarage();
}
-int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
+int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId)
{
if (NumGarages >= NUM_GARAGES) {
assert(0);
return NumGarages++;
}
CGarage* pGarage = &aGarages[NumGarages];
- pGarage->m_fX1 = Min(X1, X2);
- pGarage->m_fX2 = Max(X1, X2);
- pGarage->m_fY1 = Min(Y1, Y2);
- pGarage->m_fY2 = Max(Y1, Y2);
- pGarage->m_fZ1 = Min(Z1, Z2);
- pGarage->m_fZ2 = Max(Z1, Z2);
+ pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1);
+ pGarage->m_fSupX = Max(Max(X1, X2), X3);
+ pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
+ pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
+ pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_fInfZ = Z1;
+ pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
+ pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
+ pGarage->m_fSupZ = Z2;
+ pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS;
+ pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude();
+ pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude();
+ pGarage->m_vDir1 /= pGarage->m_fDir1Len;
+ pGarage->m_vDir2 /= pGarage->m_fDir2Len;
pGarage->m_pDoor1 = nil;
pGarage->m_pDoor2 = nil;
pGarage->m_fDoor1Z = Z1;
@@ -258,6 +253,17 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_fDoorPos = 0.0f;
break;
@@ -311,10 +317,10 @@ void CGarage::Update()
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
if (pVehicle->IsWithinArea(
- m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fY1 + DISTANCE_FOR_MRWHOOP_HACK,
- m_fX2 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
+ m_fInfX - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fInfY - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupX + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
@@ -332,7 +338,7 @@ void CGarage::Update()
case GARAGE_RESPRAY:
switch (m_eGarageState) {
case GS_OPENED:
- if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
+ if (IsStaticPlayerCarEntirelyInside()) {
if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
m_eGarageState = GS_CLOSING;
@@ -354,13 +360,15 @@ void CGarage::Update()
if (FindPlayerVehicle()) {
if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
}
break;
case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -376,19 +384,20 @@ void CGarage::Update()
#endif
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) {
bTakeMoney = true;
- FindPlayerPed()->m_pWanted->Reset();
+ FindPlayerPed()->m_pWanted->Suspend();
+ }
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
#ifdef FIX_BUGS
@@ -396,18 +405,29 @@ void CGarage::Update()
#else
bool bChangedColour;
#endif
- if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
bTakeMoney = true;
FindPlayerVehicle()->m_fHealth = 1000.0f;
- ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
- ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ if (FindPlayerVehicle()->IsCar()) {
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ }
+ else {
+ // TODO(MIAMI): Bike Fix
+ }
+ FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED;
+ ++CStats::Sprayings;
if (FindPlayerVehicle()->GetUp().z < 0.0f) {
FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
+#ifdef FIX_BUGS
+ if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#else
if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#endif
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
@@ -422,16 +442,9 @@ void CGarage::Update()
if (bChangedColour) {
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
CVector pos;
-#ifdef FIX_BUGS
- pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
- pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
+ pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
+ pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
-#else
- // wtf is this
- pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
- pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
- pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
-#endif
CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
}
}
@@ -439,8 +452,10 @@ void CGarage::Update()
CenterCarInGarage(FindPlayerVehicle());
}
if (bTakeMoney) {
- if (!CGarages::RespraysAreFree)
+ if (!CGarages::RespraysAreFree) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
+ CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ }
CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
@@ -452,10 +467,10 @@ void CGarage::Update()
m_bResprayHappened = true;
}
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
@@ -480,12 +495,8 @@ void CGarage::Update()
case GARAGE_BOMBSHOP3:
switch (m_eGarageState) {
case GS_OPENED:
- if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
-#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
- if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
-#else
- if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
-#endif
+ if (IsStaticPlayerCarEntirelyInside()) {
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
@@ -503,6 +514,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -510,62 +523,69 @@ void CGarage::Update()
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
- switch (m_eGarageType) {
- case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
- case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
- case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
+ if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) {
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
+ case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
+ case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
default: break;
- }
- m_eGarageState = GS_OPENING;
- if (!CGarages::BombsAreFree)
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
- if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
- ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
- ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
- if (m_eGarageType == GARAGE_BOMBSHOP3)
- CGarages::GivePlayerDetonator();
- CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
- }
+ }
+ m_eGarageState = GS_OPENING;
+ if (!CGarages::BombsAreFree)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+ FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CGarages::GivePlayerDetonator();
+ CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
+ }
#ifdef DETECT_PAD_INPUT_SWITCH
- int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+ int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#else
- int16 Mode = CPad::GetPad(0)->Mode;
+ int16 Mode = CPad::GetPad(0)->Mode;
#endif
- switch (m_eGarageType) {
- case GARAGE_BOMBSHOP1:
- switch (Mode) {
- case 0:
- case 1:
- case 2:
- CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
- break;
- case 3:
- CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ }
break;
- }
- break;
- case GARAGE_BOMBSHOP2:
- switch (Mode) {
- case 0:
- case 1:
- case 2:
- CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ case GARAGE_BOMBSHOP2:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ }
break;
- case 3:
- CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ case GARAGE_BOMBSHOP3:
+ CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
- }
- break;
- case GARAGE_BOMBSHOP3:
- CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
- break;
default: break;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ else {
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
}
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
break;
case GS_OPENING:
@@ -604,6 +624,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -648,92 +670,10 @@ void CGarage::Update()
}
break;
case GARAGE_COLLECTSPECIFICCARS:
- switch (m_eGarageState) {
- case GS_OPENED:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- m_pTarget = FindPlayerVehicle();
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- if (!FindPlayerVehicle()) {
- if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
- if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
- m_eGarageState = GS_CLOSING;
- }
- }
- else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
- Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
- m_eGarageState = GS_CLOSING;
- m_pTarget = nil;
- }
- }
- break;
- case GS_CLOSING:
- m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == 0.0f) {
- m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
- if (m_pTarget) {
- DestroyVehicleAndDriverAndPassengers(m_pTarget);
- m_pTarget = nil;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
- int16 reward;
- switch (m_nTargetModelIndex) {
- case MI_POLICE:
- reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
- break;
- case MI_SECURICA:
- reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
- break;
-#ifdef FIX_BUGS // not possible though
- default:
- reward = 0;
- break;
-#endif
- }
- if (reward > 0) {
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
- CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
- DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
- }
- else {
- CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
- DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
- }
- }
- }
- UpdateDoorsHeight();
- break;
- case GS_FULLYCLOSED:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
- m_eGarageState = GS_OPENING;
- }
- break;
- case GS_OPENING:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- m_pTarget = FindPlayerVehicle();
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == m_fDoorHeight) {
- m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
- }
- UpdateDoorsHeight();
- break;
- //case GS_OPENEDCONTAINSCAR:
- //case GS_CLOSEDCONTAINSCAR:
- //case GS_AFTERDROPOFF:
- default:
- break;
- }
- break;
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
+ case GARAGE_COLLECTCARS_4:
switch (m_eGarageState) {
case GS_OPENED:
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
@@ -766,6 +706,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -853,75 +795,6 @@ void CGarage::Update()
}
break;
case GARAGE_CRUSHER:
- switch (m_eGarageState) {
- case GS_OPENED:
- {
- int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
- int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
- for (; i < end; i++) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle)
- continue;
- if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
- m_eGarageState = GS_CLOSING;
- m_pTarget = pVehicle;
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- }
- break;
- }
- case GS_CLOSING:
- if (m_pTarget) {
- m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
- if (m_fDoorPos < TWOPI / 5) {
- m_pTarget->bUsesCollision = false;
- m_pTarget->bAffectedByGravity = false;
- m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- }
- else {
- m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep()));
- }
- if (m_fDoorPos == 0.0f) {
- CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
- float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
- DestroyVehicleAndDriverAndPassengers(m_pTarget);
- ++CStats::CarsCrushed;
- m_pTarget = nil;
- m_eGarageState = GS_AFTERDROPOFF;
- m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
- }
- }
- else
- m_eGarageState = GS_OPENING;
- UpdateCrusherAngle();
- break;
- case GS_AFTERDROPOFF:
- if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
- UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
- }
- else {
- UpdateCrusherShake(0.0f, 0.0f);
- m_eGarageState = GS_OPENING;
- }
- break;
- case GS_OPENING:
- m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
- if (m_fDoorPos == HALFPI) {
- m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
- }
- UpdateCrusherAngle();
- break;
- //case GS_FULLYCLOSED:
- //case GS_CLOSEDCONTAINSCAR:
- //case GS_OPENEDCONTAINSCAR:
- default:
- break;
- }
- if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
- FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
break;
case GARAGE_MISSION_KEEPCAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
@@ -940,6 +813,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -1035,6 +910,15 @@ void CGarage::Update()
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
switch (m_eGarageState) {
case GS_OPENED:
{
@@ -1047,7 +931,7 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
- CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ FindMaxNumStoredCarsForGarage()) {
m_eGarageState = GS_CLOSING;
}
else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
@@ -1063,12 +947,7 @@ void CGarage::Update()
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
- switch (m_eGarageType) {
- case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
- case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
- case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break;
- default: break;
- }
+ StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
UpdateDoorsHeight();
break;
@@ -1077,30 +956,19 @@ void CGarage::Update()
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
- if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
- CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
- CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
+ CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
+ CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ }
}
}
}
- else {
-#ifdef FIX_BUGS
- bool bCreatedAllCars = false;
-#else
- bool bCreatedAllCars;
-#endif
- switch (m_eGarageType) {
- case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
- case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
- case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
- default: break;
- }
- if (bCreatedAllCars)
- m_eGarageState = GS_OPENING;
- }
+ else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)]))
+ m_eGarageState = GS_OPENING;
}
break;
}
@@ -1130,6 +998,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -1162,11 +1032,64 @@ void CGarage::Update()
break;
//case GARAGE_COLLECTORSITEMS:
//case GARAGE_60SECONDS:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ }
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
default:
break;
}
}
+void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, 0.0f)) {
+ CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
+ vecDirectionAway.Normalise();
+ pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
+ }
+ }
+ }
+}
+
bool CGarage::IsStaticPlayerCarEntirelyInside()
{
if (!FindPlayerVehicle())
@@ -1178,8 +1101,8 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE)
return false;
CVehicle* pVehicle = FindPlayerVehicle();
- if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
- pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2)
+ if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX ||
+ pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY)
return false;
if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
Abs(pVehicle->GetSpeed().y) > 0.01f ||
@@ -1190,35 +1113,58 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
return IsEntityEntirelyInside3D(pVehicle, 0.0f);
}
-bool CGarage::IsEntityEntirelyInside(CEntity * pEntity)
+bool CGarage::IsPointInsideGarage(CVector pos)
{
- if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 ||
- pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2)
+ // is it IsPointInsideGarage(pos, 0.0f)?
+ if (pos.z < m_fInfZ)
+ return false;
+ if (pos.z > m_fSupZ)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir1Len < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir2Len < dp)
+ return false;
+ return true;
+}
+
+bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
+{
+ if (pos.z < m_fInfZ - m_fMargin)
+ return false;
+ if (pos.z > m_fSupZ + m_fMargin)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir1Len + m_fMargin < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir2Len + m_fMargin < dp)
return false;
- CColModel* pColModel = pEntity->GetColModel();
- for (int i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
- float radius = pColModel->spheres[i].radius;
- if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 ||
- pos.y - radius < m_fY1 || pos.y + radius > m_fY2)
- return false;
- }
return true;
}
bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
{
- if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin ||
- pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin ||
- pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin)
+ if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
+ pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
+ pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin ||
- pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin ||
- pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin)
+ if (!IsPointInsideGarage(pos, fMargin - radius))
return false;
}
return true;
@@ -1226,15 +1172,14 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
{
- if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin &&
- pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin)
+ if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin &&
+ pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin &&
- pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin)
+ if (IsPointInsideGarage(pos, fMargin + radius))
return false;
}
return true;
@@ -1243,8 +1188,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
bool CGarage::IsGarageEmpty()
{
int16 num;
- CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false);
- return num == 0;
+ CEntity* pEntities[16];
+ CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false);
+ if (num <= 0)
+ return true;
+ for (int i = 0; i < 16; i++) {
+ if (IsEntityTouching3D(pEntities[i]))
+ return false;
+ }
+ return true;
}
bool CGarage::IsPlayerOutsideGarage()
@@ -1257,20 +1209,18 @@ bool CGarage::IsPlayerOutsideGarage()
bool CGarage::IsEntityTouching3D(CEntity * pEntity)
{
float radius = pEntity->GetBoundRadius();
- if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 ||
- pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 ||
- pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2)
+ if (pEntity->GetPosition().x - radius < m_fInfX || pEntity->GetPosition().x + radius > m_fSupX ||
+ pEntity->GetPosition().y - radius < m_fInfY || pEntity->GetPosition().y + radius > m_fSupY ||
+ pEntity->GetPosition().z - radius < m_fInfZ || pEntity->GetPosition().z + radius > m_fSupZ)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
- return false;
+ if (IsPointInsideGarage(pos, radius))
+ return true;
}
- return true;
+ return false;
}
bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
@@ -1279,9 +1229,7 @@ bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 ||
- pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 ||
- pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2)
+ if (!IsPointInsideGarage(pos, fMargin + radius))
return true;
}
return false;
@@ -1300,9 +1248,7 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ if (IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1322,9 +1268,7 @@ bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ if (IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1344,9 +1288,7 @@ bool CGarage::IsAnyCarBlockingDoor()
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
- pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
- pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2)
+ if (!IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1361,9 +1303,7 @@ int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || pVehicle == pException)
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2)
+ if (IsPointInsideGarage(pVehicle->GetPosition()))
total++;
}
return total;
@@ -1378,9 +1318,7 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
- if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
- pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
- pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
+ if (!IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
@@ -1399,7 +1337,7 @@ void CGarages::PrintMessages()
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
CFont::SetCentreOn();
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetColor(CRGBA(0, 0, 0, 255));
#if defined(PS2) || defined (FIX_BUGS)
@@ -1412,7 +1350,7 @@ void CGarages::PrintMessages()
if (MessageNumberInString < 0) {
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
else {
@@ -1420,7 +1358,7 @@ void CGarages::PrintMessages()
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
@@ -1428,7 +1366,7 @@ void CGarages::PrintMessages()
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
- CFont::SetColor(CRGBA(89, 115, 150, 255));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
}
}
@@ -1458,15 +1396,27 @@ void CGarage::UpdateDoorsHeight()
RefreshDoorPointers(false);
if (m_pDoor1) {
m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
- if (m_bRotatedDoor)
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor1->GetPosition().z;
+ m_pDoor1->SetPosition(pos);
BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
+ }
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
}
if (m_pDoor2) {
m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
- if (m_bRotatedDoor)
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor2->GetPosition().z;
+ m_pDoor2->SetPosition(pos);
BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
+ }
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
}
@@ -1568,6 +1518,7 @@ void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
assert(garage >= 0 && garage < NUM_GARAGES);
if (pVehicle) {
aGarages[garage].m_pTarget = pVehicle;
+ aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget);
if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
}
@@ -1619,11 +1570,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
}
return false;
@@ -1631,11 +1580,9 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
@@ -1643,12 +1590,10 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
int index;
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][index])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
break;
}
if (index >= TOTAL_COLLECTCARS_CARS)
@@ -1681,16 +1626,16 @@ void CGarage::CloseThisGarage()
float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
{
float distX, distY;
- if (X < m_fX1)
- distX = m_fX1 - X;
- else if (X > m_fX2)
- distX = X - m_fX2;
+ if (X < m_fInfX)
+ distX = m_fInfX - X;
+ else if (X > m_fSupX)
+ distX = X - m_fSupX;
else
distX = 0.0f;
- if (Y < m_fY1)
- distY = m_fY1 - Y;
- else if (Y > m_fY2)
- distY = Y - m_fY2;
+ if (Y < m_fInfY)
+ distY = m_fInfY - Y;
+ else if (Y > m_fSupY)
+ distY = Y - m_fSupY;
else
distY = 0.0f;
return SQR(distX) + SQR(distY);
@@ -1711,10 +1656,10 @@ void CGarage::FindDoorsEntities()
{
m_pDoor1 = nil;
m_pDoor2 = nil;
- int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1));
- int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2));
- int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1));
- int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2));
+ int xstart = Max(0, CWorld::GetSectorIndexX(m_fInfX));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
+ int ystart = Max(0, CWorld::GetSectorIndexY(m_fInfY));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
assert(xstart <= xend);
assert(ystart <= yend);
@@ -1729,20 +1674,22 @@ void CGarage::FindDoorsEntities()
FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
}
}
- if (!m_pDoor1 || !m_pDoor2)
- return;
- if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID)
- return;
- CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
- CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
- if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
- if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
- m_pDoor1 = m_pDoor2;
- m_bDoor1IsDummy = m_bDoor2IsDummy;
+ if (m_pDoor1 && m_pDoor2) {
+ CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
+ CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
+ if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
+ if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
+ m_pDoor1 = m_pDoor2;
+ m_bDoor1IsDummy = m_bDoor2IsDummy;
+ }
+ m_pDoor2 = nil;
+ m_bDoor2IsDummy = false;
}
- m_pDoor2 = nil;
- m_bDoor2IsDummy = false;
}
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
}
void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
@@ -1755,29 +1702,8 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
- if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
- continue;
- if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
- continue;
- if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
- m_pDoor1 = pEntity;
- m_bDoor1IsDummy = dummy;
- // very odd pool operations, they could have used GetJustIndex
- if (dummy)
- m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
- else
- m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
- continue;
- }
- if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
- m_pDoor2 = pEntity;
- m_bDoor2IsDummy = dummy;
- if (dummy)
- m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
- else
- m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
continue;
- }
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
@@ -1812,6 +1738,8 @@ void CGarages::SetGarageDoorToRotate(int16 garage)
aGarages[garage].m_bRotatedDoor = true;
aGarages[garage].m_fDoorHeight /= 2.0f;
aGarages[garage].m_fDoorHeight -= 0.1f;
+ aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
+ aGarages[garage].UpdateDoorsHeight();
}
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
@@ -1861,15 +1789,12 @@ CVehicle* CStoredCar::RestoreCar()
{
CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
}
-#ifdef FIX_BUGS
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ // else if bike - TODO(MIAMI)
else
pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
-#else
- CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
-#endif
pVehicle->SetPosition(m_vecPos);
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->GetForward() = m_vecAngle;
@@ -1903,9 +1828,7 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
aCars[index++].StoreCar(pVehicle);
@@ -1947,17 +1870,12 @@ bool CGarages::IsPointInAGarageCameraZone(CVector point)
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
- if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x &&
- aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x &&
- aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y &&
- aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y)
+ case GARAGE_COLLECTCARS_4:
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS))
return true;
break;
default:
- if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x &&
- aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x &&
- aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y &&
- aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y)
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT))
return true;
break;
}
@@ -1988,9 +1906,7 @@ void CGarage::TidyUpGarage()
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
CWorld::Remove(pVehicle);
delete pVehicle;
@@ -2014,11 +1930,8 @@ void CGarage::TidyUpGarageClose()
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
- pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
- pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) {
+ if (!IsPointInsideGarage(pos, radius))
bRemove = true;
- }
}
}
else
@@ -2061,6 +1974,17 @@ void CGarage::PlayerArrestedOrDied()
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
switch (m_eGarageState) {
case GS_OPENED:
case GS_CLOSING:
@@ -2112,36 +2036,19 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
- if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
+ if (!IsEntityEntirelyInside3D(pVehicle, 0.3f))
pVehicle->SetPosition(pos);
}
void CGarages::CloseHideOutGaragesBeforeSave()
{
for (int i = 0; i < NUM_GARAGES; i++) {
- if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
+ if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
continue;
- if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
- (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) {
+ if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
- switch (aGarages[i].m_eGarageType) {
- case GARAGE_HIDEOUT_ONE:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- case GARAGE_HIDEOUT_TWO:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- case GARAGE_HIDEOUT_THREE:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- default:
- break;
- }
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
}
aGarages[i].m_fDoorPos = 0.0f;
aGarages[i].UpdateDoorsHeight();
@@ -2152,36 +2059,11 @@ int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- switch (type) {
- case GARAGE_HIDEOUT_ONE:
- total += (aCarsInSafeHouse1[i].HasCar());
- break;
- case GARAGE_HIDEOUT_TWO:
- total += (aCarsInSafeHouse2[i].HasCar());
- break;
- case GARAGE_HIDEOUT_THREE:
- total += (aCarsInSafeHouse3[i].HasCar());
- break;
- default: break;
- }
+ total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar();
}
return total;
}
-int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
-{
- switch (type) {
- case GARAGE_HIDEOUT_ONE:
- return LIMIT_CARS_IN_INDUSTRIAL;
- case GARAGE_HIDEOUT_TWO:
- return LIMIT_CARS_IN_COMMERCIAL;
- case GARAGE_HIDEOUT_THREE:
- return LIMIT_CARS_IN_SUBURBAN;
- default: break;
- }
- return 0;
-}
-
bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
@@ -2189,9 +2071,7 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
- if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
- point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
- point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ if (aGarages[i].IsPointInsideGarage(point))
return true;
default: break;
}
@@ -2206,9 +2086,7 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
case GARAGE_NONE:
continue;
default:
- if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
- point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
- point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ if (aGarages[i].IsPointInsideGarage(point))
return true;
}
}
@@ -2245,14 +2123,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
+// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size)
{
-#ifdef FIX_GARAGE_SIZE
- INITSAVEBUF
- *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
-#else
- * size = 5484;
-#endif
+INITSAVEBUF
+ *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@@ -2264,15 +2139,13 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, CarTypesCollected[i]);
WriteSaveBuf(buf, LastTimeHelpMessage);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- WriteSaveBuf(buf, aCarsInSafeHouse1[i]);
- WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
- WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
+ }
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
-#ifdef FIX_GARAGE_SIZE
- VALIDATESAVEBUF(*size);
-#endif
+VALIDATESAVEBUF(*size);
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
@@ -2294,14 +2167,11 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
return *this;
}
+//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size)
{
-#ifdef FIX_GARAGE_SIZE
- INITSAVEBUF
- assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
-#else
- assert(size == 5484);
-#endif
+INITSAVEBUF
+ assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
@@ -2313,9 +2183,9 @@ void CGarages::Load(uint8* buf, uint32 size)
CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
- aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
+ }
}
for (int i = 0; i < NUM_GARAGES; i++) {
aGarages[i] = ReadSaveBuf<CGarage>(buf);
@@ -2330,9 +2200,7 @@ void CGarages::Load(uint8* buf, uint32 size)
else
aGarages[i].UpdateDoorsHeight();
}
-#ifdef FIX_GARAGE_SIZE
- VALIDATESAVEBUF(size);
-#endif
+VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;
@@ -2342,8 +2210,7 @@ void CGarages::Load(uint8* buf, uint32 size)
bool
CGarages::IsModelIndexADoor(uint32 id)
{
- return id == MI_GARAGEDOOR1 ||
- id == MI_GARAGEDOOR2 ||
+ return id == MI_GARAGEDOOR2 ||
id == MI_GARAGEDOOR3 ||
id == MI_GARAGEDOOR4 ||
id == MI_GARAGEDOOR5 ||
@@ -2357,7 +2224,6 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR14 ||
id == MI_GARAGEDOOR15 ||
id == MI_GARAGEDOOR16 ||
- id == MI_GARAGEDOOR17 ||
id == MI_GARAGEDOOR18 ||
id == MI_GARAGEDOOR19 ||
id == MI_GARAGEDOOR20 ||
@@ -2366,13 +2232,5 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR23 ||
id == MI_GARAGEDOOR24 ||
id == MI_GARAGEDOOR25 ||
- id == MI_GARAGEDOOR26 ||
- id == MI_GARAGEDOOR27 ||
- id == MI_GARAGEDOOR28 ||
- id == MI_GARAGEDOOR29 ||
- id == MI_GARAGEDOOR30 ||
- id == MI_GARAGEDOOR31 ||
- id == MI_GARAGEDOOR32 ||
- id == MI_CRUSHERBODY ||
- id == MI_CRUSHERLID;
+ id == MI_GARAGEDOOR26;
}
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 00020eb3..79905ede 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -42,12 +42,24 @@ enum eGarageType : int8
GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
+ GARAGE_COLLECTCARS_4,
+ GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR,
+ GARAGE_HIDEOUT_FOUR,
+ GARAGE_HIDEOUT_FIVE,
+ GARAGE_HIDEOUT_SIX,
+ GARAGE_HIDEOUT_SEVEN,
+ GARAGE_HIDEOUT_EIGHT,
+ GARAGE_HIDEOUT_NINE,
+ GARAGE_HIDEOUT_TEN,
+ GARAGE_HIDEOUT_ELEVEN,
+ GARAGE_HIDEOUT_TWELVE
};
enum
{
- TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
- TOTAL_COLLECTCARS_CARS = 16
+ TOTAL_COLLECTCARS_GARAGES = 4,
+ TOTAL_HIDEOUT_GARAGES = 12,
+ TOTAL_COLLECTCARS_CARS = 6
};
class CStoredCar
@@ -83,6 +95,7 @@ class CGarage
{
eGarageType m_eGarageType;
eGarageState m_eGarageState;
+ uint8 m_nMaxStoredCars;
bool field_2; // unused
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
@@ -97,12 +110,17 @@ class CGarage
bool m_bRecreateDoorOnNextRefresh;
bool m_bRotatedDoor;
bool m_bCameraFollowsPlayer;
- float m_fX1;
- float m_fX2;
- float m_fY1;
- float m_fY2;
- float m_fZ1;
- float m_fZ2;
+ CVector2D m_vecCorner1;
+ float m_fInfZ;
+ CVector2D m_vDir1;
+ CVector2D m_vDir2;
+ float m_fSupZ;
+ float m_fDir1Len;
+ float m_fDir2Len;
+ float m_fInfX;
+ float m_fSupX;
+ float m_fInfY;
+ float m_fSupY;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@@ -123,8 +141,8 @@ class CGarage
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
void Update();
- float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
- float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
+ float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; }
+ float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; }
bool IsFar()
{
#ifdef FIX_BUGS
@@ -142,7 +160,6 @@ class CGarage
void UpdateDoorsHeight();
bool IsEntityEntirelyInside3D(CEntity*, float);
bool IsEntityEntirelyOutside(CEntity*, float);
- bool IsEntityEntirelyInside(CEntity*);
float CalcDistToGarageRectangleSquared(float, float);
float CalcSmallestDistToGarageDoorSquared(float, float);
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
@@ -167,17 +184,22 @@ class CGarage
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
+ bool IsPointInsideGarage(CVector);
+ bool IsPointInsideGarage(CVector, float);
+ void ThrowCarsNearDoorOutOfGarage(CVehicle*);
+
+ int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
+
friend class CGarages;
friend class cAudioManager;
friend class CCamera;
};
-VALIDATE_SIZE(CGarage, 140);
-
class CGarages
{
enum {
- MESSAGE_LENGTH = 8
+ MESSAGE_LENGTH = 8,
+ MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4
};
static int32 BankVansCollected;
static bool BombsAreFree;
@@ -195,9 +217,7 @@ class CGarages
static bool PlayerInGarage;
static int32 PoliceCarsCollected;
static CGarage aGarages[NUM_GARAGES];
- static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
- static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
- static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
+ static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
static int32 AudioEntity;
static bool bCamShouldBeOutisde;
@@ -208,7 +228,7 @@ public:
#endif
static void Update(void);
- static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
+ static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, eGarageType type, int32 targetId);
static void ChangeGarageType(int16, eGarageType, int32);
static void PrintMessages(void);
static void TriggerMessage(const char* text, int16, uint16 time, int16);
@@ -240,15 +260,44 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+ static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
private:
static bool IsCarSprayable(CVehicle*);
static float FindDoorHeightForMI(int32);
static void CloseHideOutGaragesBeforeSave(void);
static int32 CountCarsInHideoutGarage(eGarageType);
- static int32 FindMaxNumStoredCarsForGarage(eGarageType);
static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
- static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
+ static int32 GetCarsCollectedIndexForGarageType(eGarageType type)
+ {
+ switch (type) {
+ case GARAGE_COLLECTCARS_1: return 0;
+ case GARAGE_COLLECTCARS_2: return 1;
+ case GARAGE_COLLECTCARS_3: return 2;
+ case GARAGE_COLLECTCARS_4: return 3;
+ default: assert(0);
+ }
+ return 0;
+ }
+ static int32 FindSafeHouseIndexForGarageType(eGarageType type)
+ {
+ switch (type) {
+ case GARAGE_HIDEOUT_ONE: return 0;
+ case GARAGE_HIDEOUT_TWO: return 1;
+ case GARAGE_HIDEOUT_THREE: return 2;
+ case GARAGE_HIDEOUT_FOUR: return 3;
+ case GARAGE_HIDEOUT_FIVE: return 4;
+ case GARAGE_HIDEOUT_SIX: return 5;
+ case GARAGE_HIDEOUT_SEVEN: return 6;
+ case GARAGE_HIDEOUT_EIGHT: return 7;
+ case GARAGE_HIDEOUT_NINE: return 8;
+ case GARAGE_HIDEOUT_TEN: return 9;
+ case GARAGE_HIDEOUT_ELEVEN: return 10;
+ case GARAGE_HIDEOUT_TWELVE: return 11;
+ }
+ return -1;
+ }
+ static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
friend class cAudioManager;
friend class CGarage;
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index d128efeb..d94e993e 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -20,8 +20,9 @@ void COnscreenTimer::Init() {
}
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
- m_sEntries[i].m_bTimerProcessed = 0;
- m_sEntries[i].m_bCounterProcessed = 0;
+ m_sEntries[i].m_bTimerProcessed = false;
+ m_sEntries[i].m_bCounterProcessed = false;
+ m_sEntries[i].m_bTimerGoingDown = true;
}
}
@@ -65,26 +66,21 @@ void COnscreenTimer::ClearClock(uint32 offset) {
}
}
-void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text) {
- uint32 i = 0;
- for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
- if(m_sEntries[i].m_nCounterOffset == 0) {
- break;
- }
- return;
- }
+void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
- m_sEntries[i].m_nCounterOffset = offset;
+ m_sEntries[pos].m_nCounterOffset = offset;
+ if (m_sEntries[pos].m_aCounterText[0] != '\0')
+ return;
if(text) {
- strncpy(m_sEntries[i].m_aCounterText, text, 10);
+ strncpy(m_sEntries[pos].m_aCounterText, text, 10);
} else {
- m_sEntries[i].m_aCounterText[0] = 0;
+ m_sEntries[pos].m_aCounterText[0] = 0;
}
- m_sEntries[i].m_nType = type;
+ m_sEntries[pos].m_nType = type;
}
-void COnscreenTimer::AddClock(uint32 offset, char* text) {
+void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
uint32 i = 0;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sEntries[i].m_nTimerOffset == 0) {
@@ -94,6 +90,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text) {
}
m_sEntries[i].m_nTimerOffset = offset;
+ m_sEntries[i].m_bTimerGoingDown = bGoingDown;
if(text) {
strncpy(m_sEntries[i].m_aTimerText, text, 10);
} else {
@@ -108,19 +105,24 @@ void COnscreenTimerEntry::Process() {
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
int32 oldTime = *timerPtr;
- int32 newTime = oldTime - int32(CTimer::GetTimeStepInSeconds() * 1000);
- if(newTime < 0) {
- *timerPtr = 0;
- m_bTimerProcessed = 0;
- m_nTimerOffset = 0;
- m_aTimerText[0] = 0;
- } else {
- *timerPtr = newTime;
- int32 oldTimeSeconds = oldTime / 1000;
- if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
- DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
+ if (m_bTimerGoingDown) {
+ int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
+ if (newTime < 0) {
+ *timerPtr = 0;
+ m_bTimerProcessed = 0;
+ m_nTimerOffset = 0;
+ m_aTimerText[0] = 0;
+ }
+ else {
+ *timerPtr = newTime;
+ int32 oldTimeSeconds = oldTime / 1000;
+ if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
+ DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
+ }
}
}
+ else
+ *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
bool COnscreenTimerEntry::ProcessForDisplay() {
diff --git a/src/control/OnscreenTimer.h b/src/control/OnscreenTimer.h
index 3ef7764a..09473397 100644
--- a/src/control/OnscreenTimer.h
+++ b/src/control/OnscreenTimer.h
@@ -17,6 +17,7 @@ public:
char m_bCounterBuffer[42];
char m_bTimerBuffer[42];
bool m_bTimerProcessed;
+ bool m_bTimerGoingDown;
bool m_bCounterProcessed;
void Process();
@@ -42,8 +43,8 @@ public:
void ClearCounter(uint32 offset);
void ClearClock(uint32 offset);
- void AddCounter(uint32 offset, uint16 type, char* text);
- void AddClock(uint32 offset, char* text);
+ void AddCounter(uint32 offset, uint16 type, char* text, uint16 pos);
+ void AddClock(uint32 offset, char* text, bool bGoingDown);
};
VALIDATE_SIZE(COnscreenTimer, 0x78);
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 46895678..0dd9359c 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -18,21 +18,20 @@ CPathFind ThePaths;
#define MIN_PED_ROUTE_DISTANCE 23.8f
-#define NUMTEMPNODES 4000
-#define NUMDETACHED_CARS 100
-#define NUMDETACHED_PEDS 50
-
-
-// object flags:
-// 1 UseInRoadBlock
-// 2 east/west road(?)
+#define NUMTEMPNODES 5000
+#define NUMDETACHED_CARS 1024
+#define NUMDETACHED_PEDS 1214
+#define NUMTEMPEXTERNALNODES 4600
CPathInfoForObject *InfoForTileCars;
CPathInfoForObject *InfoForTilePeds;
-// unused
-CTempDetachedNode *DetachedNodesCars;
-CTempDetachedNode *DetachedNodesPeds;
+CPathInfoForObject *DetachedInfoForTileCars;
+CPathInfoForObject *DetachedInfoForTilePeds;
+CTempNodeExternal *TempExternalNodes;
+int32 NumTempExternalNodes;
+int32 NumDetachedPedNodeGroups;
+int32 NumDetachedCarNodeGroups;
bool
CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
@@ -197,7 +196,7 @@ CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CV
void
CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
{
- const CColBox& boundingBox = pEntity->GetColModel()->boundingBox;
+ const CBox& boundingBox = pEntity->GetColModel()->boundingBox;
const float fBoundMaxY = boundingBox.max.y + 0.3f;
const float fBoundMinY = boundingBox.min.y - 0.3f;
const float fBoundMaxX = boundingBox.max.x + 0.3f;
@@ -227,6 +226,27 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
+//--MIAMI: done
+// Make sure all externals link TO an internal
+void
+CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
+{
+ int e, i;
+ CPathInfoForObject *tile = this;
+
+ for(e = 0; e < 12; e++)
+ if(tile[e].type == NodeTypeExtern && tile[e].next < 0)
+ for(i = 0; i < 12; i++)
+ if(tile[i].type == NodeTypeIntern && tile[i].next == e){
+ tile[e].next = i;
+ tile[i].next = -1;
+ bool tmp = !!tile[e].crossing;
+ tile[e].crossing = tile[i].crossing;
+ tile[i].crossing = tmp;
+ }
+}
+
+//--MIAMI: done
void
CPathFind::Init(void)
{
@@ -237,11 +257,13 @@ CPathFind::Init(void)
m_numConnections = 0;
m_numCarPathLinks = 0;
unk = 0;
+ NumTempExternalNodes = 0;
for(i = 0; i < NUM_PATHNODES; i++)
m_pathNodes[i].distance = MAX_DIST;
}
+//--MIAMI: done
void
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
{
@@ -250,93 +272,172 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
- // NB: MIAMI doesn't use numPathGroups here but hardcodes 4500
- InfoForTileCars = new CPathInfoForObject[12*numPathGroups];
- memset(InfoForTileCars, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
- InfoForTilePeds = new CPathInfoForObject[12*numPathGroups];
- memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
-
- // unused
- delete[] DetachedNodesCars;
- DetachedNodesCars = nil;
- delete[] DetachedNodesPeds;
- DetachedNodesPeds = nil;
- DetachedNodesCars = new CTempDetachedNode[NUMDETACHED_CARS];
- memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode));
- DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS];
- memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode));
+ // NB: MIAMI doesn't use numPathGroups here but hardcodes PATHNODESIZE
+ InfoForTileCars = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTileCars, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+ InfoForTilePeds = new CPathInfoForObject[12*PATHNODESIZE];
+ memset(InfoForTilePeds, 0, 12*PATHNODESIZE*sizeof(CPathInfoForObject));
+
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS];
+ memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject));
+ DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
+ memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
+
+ TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
+ memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
+ NumTempExternalNodes = 0;
+ NumDetachedPedNodeGroups = 0;
+ NumDetachedCarNodeGroups = 0;
}
+//--MIAMI: done
void
CPathFind::RegisterMapObject(CTreadable *mapObject)
{
m_mapObjects[m_numMapObjects++] = mapObject;
}
+//--MIAMI: done
void
-CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
+CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
{
- int i, j;
+ int i;
i = id*12 + node;
InfoForTilePeds[i].type = type;
InfoForTilePeds[i].next = next;
- InfoForTilePeds[i].x = x;
- InfoForTilePeds[i].y = y;
- InfoForTilePeds[i].z = z;
+ InfoForTilePeds[i].x = x/16.0f;
+ InfoForTilePeds[i].y = y/16.0f;
+ InfoForTilePeds[i].z = z/16.0f;
+ InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
InfoForTilePeds[i].numLeftLanes = 0;
InfoForTilePeds[i].numRightLanes = 0;
InfoForTilePeds[i].crossing = crossing;
-
- if(type)
- for(i = 0; i < node; i++){
- j = id*12 + i;
- if(x == InfoForTilePeds[j].x && y == InfoForTilePeds[j].y){
- printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n");
- printf("Several ped nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n",
- x, InfoForTilePeds[j].x, y, InfoForTilePeds[j].y);
- printf("Modelindex of cullprit: %d\n\n", id);
- }
- }
+ InfoForTilePeds[i].speedLimit = 0;
+ InfoForTilePeds[i].roadBlock = false;
+ InfoForTilePeds[i].disabled = false;
+ InfoForTilePeds[i].waterPath = false;
+ InfoForTilePeds[i].onlySmallBoats = false;
+ InfoForTilePeds[i].betweenLevels = false;
+ InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11)
+ InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
}
+//--MIAMI: done
void
-CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
+CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
{
- int i, j;
+ int i;
i = id*12 + node;
InfoForTileCars[i].type = type;
InfoForTileCars[i].next = next;
- InfoForTileCars[i].x = x;
- InfoForTileCars[i].y = y;
- InfoForTileCars[i].z = z;
+ InfoForTileCars[i].x = x/16.0f;
+ InfoForTileCars[i].y = y/16.0f;
+ InfoForTileCars[i].z = z/16.0f;
+ InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
+ InfoForTilePeds[i].crossing = false;
+ InfoForTilePeds[i].speedLimit = 0;
+ InfoForTilePeds[i].roadBlock = false;
+ InfoForTilePeds[i].disabled = false;
+ InfoForTilePeds[i].waterPath = false;
+ InfoForTilePeds[i].onlySmallBoats = false;
+ InfoForTilePeds[i].betweenLevels = false;
+ InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11)
+ InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
+}
+//--MIAMI: done
+void
+CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
+ bool disabled, bool betweenLevels, uint8 spawnRate)
+{
+ int i;
- if(type)
- for(i = 0; i < node; i++){
- j = id*12 + i;
- if(x == InfoForTileCars[j].x && y == InfoForTileCars[j].y){
- printf("^^^^^^^^^^^^^ AARON IS TOO CHICKEN TO EAT MEAT!\n");
- printf("Several car nodes on one road segment have identical coordinates (%d==%d && %d==%d)\n",
- x, InfoForTileCars[j].x, y, InfoForTileCars[j].y);
- printf("Modelindex of cullprit: %d\n\n", id);
- }
- }
+ if(NumDetachedPedNodeGroups >= NUMDETACHED_PEDS)
+ return;
+
+ i = NumDetachedPedNodeGroups*12 + node;
+ DetachedInfoForTilePeds[i].type = type;
+ DetachedInfoForTilePeds[i].next = next;
+ DetachedInfoForTilePeds[i].x = x/16.0f;
+ DetachedInfoForTilePeds[i].y = y/16.0f;
+ DetachedInfoForTilePeds[i].z = z/16.0f;
+ DetachedInfoForTilePeds[i].width = 8.0f*Min(width, 31.0f);
+ DetachedInfoForTilePeds[i].numLeftLanes = 0;
+ DetachedInfoForTilePeds[i].numRightLanes = 0;
+ DetachedInfoForTilePeds[i].crossing = crossing;
+ DetachedInfoForTilePeds[i].speedLimit = 0;
+ DetachedInfoForTilePeds[i].roadBlock = false;
+ DetachedInfoForTilePeds[i].disabled = disabled;
+ DetachedInfoForTilePeds[i].waterPath = false;
+ DetachedInfoForTilePeds[i].onlySmallBoats = false;
+ DetachedInfoForTilePeds[i].betweenLevels = betweenLevels;
+ DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTilePeds[NumDetachedPedNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedPedNodeGroups++;
+ }
}
+//--MIAMI: done
void
-CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
+CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
+{
+ int i;
+
+ if(NumDetachedCarNodeGroups >= NUMDETACHED_CARS)
+ return;
+
+ i = NumDetachedCarNodeGroups*12 + node;
+ DetachedInfoForTileCars[i].type = type;
+ DetachedInfoForTileCars[i].next = next;
+ DetachedInfoForTileCars[i].x = x/16.0f;
+ DetachedInfoForTileCars[i].y = y/16.0f;
+ DetachedInfoForTileCars[i].z = z/16.0f;
+ DetachedInfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
+ DetachedInfoForTileCars[i].numLeftLanes = numLeft;
+ DetachedInfoForTileCars[i].numRightLanes = numRight;
+ DetachedInfoForTileCars[i].crossing = false;
+ DetachedInfoForTileCars[i].speedLimit = speedLimit;
+ DetachedInfoForTileCars[i].roadBlock = roadBlock;
+ DetachedInfoForTileCars[i].disabled = disabled;
+ DetachedInfoForTileCars[i].waterPath = waterPath;
+ DetachedInfoForTileCars[i].onlySmallBoats = onlySmallBoats;
+ DetachedInfoForTileCars[i].betweenLevels = betweenLevels;
+ DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15);
+
+ if(node == 11){
+ DetachedInfoForTileCars[NumDetachedCarNodeGroups*12].SwapConnectionsToBeRightWayRound();
+ NumDetachedCarNodeGroups++;
+ }
+}
+
+//--MIAMI: done
+void
+CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{
CVector pos;
- pos.x = x / 16.0f;
- pos.y = y / 16.0f;
- pos.z = z / 16.0f;
+ pos.x = x;
+ pos.y = y;
+ pos.z = z;
*out = m_mapObjects[id]->GetMatrix() * pos;
}
+//--MIAMI: done
bool
CPathFind::LoadPathFindData(void)
{
@@ -344,26 +445,22 @@ CPathFind::LoadPathFindData(void)
return false;
}
+//--MIAMI: done
void
CPathFind::PreparePathData(void)
{
- int i, j, k;
- int numExtern, numIntern, numLanes;
- float maxX, maxY;
+ int i, j;
+ int numExtern, numIntern;
CTempNode *tempNodes;
printf("PreparePathData\n");
if(!CPathFind::LoadPathFindData() && // empty
InfoForTileCars && InfoForTilePeds &&
- DetachedNodesCars && DetachedNodesPeds
- ){
+ DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes){
tempNodes = new CTempNode[NUMTEMPNODES];
m_numConnections = 0;
- for(i = 0; i < PATHNODESIZE; i++)
- m_pathNodes[i].unkBits = 0;
-
for(i = 0; i < PATHNODESIZE; i++){
numExtern = 0;
numIntern = 0;
@@ -377,6 +474,19 @@ CPathFind::PreparePathData(void)
printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
}
+ int numExternDetached, numInternDetached;
+ for(i = 0; i < NUMDETACHED_CARS; i++){
+ numExternDetached = 0;
+ numInternDetached = 0;
+ for(j = 0; j < 12; j++){
+ if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern)
+ numExternDetached++;
+ if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern)
+ numInternDetached++;
+ }
+ // no diagnostic here
+ }
+
for(i = 0; i < PATHNODESIZE; i++)
for(j = 0; j < 12; j++)
if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){
@@ -388,51 +498,24 @@ CPathFind::PreparePathData(void)
if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
}
+ for(i = 0; i < NUMDETACHED_CARS; i++)
+ for(j = 0; j < 12; j++)
+ if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern){
+ // MI:%d here but no argument for it
+ if(DetachedInfoForTileCars[i*12 + j].numLeftLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTileCars[i*12 + j].numRightLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTileCars[i*12 + j].numLeftLanes + DetachedInfoForTileCars[i*12 + j].numRightLanes <= 0)
+ printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
+ }
m_numPathNodes = 0;
- PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS);
+ PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups);
m_numCarPathNodes = m_numPathNodes;
- PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS);
+ PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups);
m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
- // TODO: figure out what exactly is going on here
- // Some roads seem to get a west/east flag
- for(i = 0; i < m_numMapObjects; i++){
- numExtern = 0;
- numIntern = 0;
- numLanes = 0;
- maxX = 0.0f;
- maxY = 0.0f;
- for(j = 0; j < 12; j++){
- k = m_mapObjects[i]->GetModelIndex()*12 + j;
- if(InfoForTileCars[k].type == NodeTypeExtern){
- numExtern++;
- numLanes = Max(numLanes, InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes);
- maxX = Max(maxX, Abs(InfoForTileCars[k].x));
- maxY = Max(maxY, Abs(InfoForTileCars[k].y));
- }else if(InfoForTileCars[k].type == NodeTypeIntern)
- numIntern++;
- }
-
- if(numIntern == 1 && numExtern == 2){
- if(numLanes < 4){
- if((i & 7) == 4){ // 1/8 probability
- m_objectFlags[i] |= UseInRoadBlock;
- if(maxX > maxY)
- m_objectFlags[i] |= ObjectEastWest;
- else
- m_objectFlags[i] &= ~ObjectEastWest;
- }
- }else{
- m_objectFlags[i] |= UseInRoadBlock;
- if(maxX > maxY)
- m_objectFlags[i] |= ObjectEastWest;
- else
- m_objectFlags[i] &= ~ObjectEastWest;
- }
- }
- }
-
delete[] tempNodes;
CountFloodFillGroups(PATH_CAR);
@@ -443,14 +526,17 @@ CPathFind::PreparePathData(void)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
- delete[] DetachedNodesCars;
- DetachedNodesCars = nil;
- delete[] DetachedNodesPeds;
- DetachedNodesPeds = nil;
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
}
printf("Done with PreparePathData\n");
}
+//--MIAMI: done
/* String together connected nodes in a list by a flood fill algorithm */
void
CPathFind::CountFloodFillGroups(uint8 type)
@@ -493,8 +579,8 @@ CPathFind::CountFloodFillGroups(uint8 type)
if(node->numLinks == 0){
if(type == PATH_CAR)
- printf("Single car node: %f %f %f (%d)\n",
- node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
+ printf("Single car node: %f %f %f\n",
+ node->GetX(), node->GetY(), node->GetZ());
else
printf("Single ped node: %f %f %f\n",
node->GetX(), node->GetY(), node->GetZ());
@@ -522,34 +608,31 @@ CPathFind::CountFloodFillGroups(uint8 type)
int32 TempListLength;
+//--MIAMI: done
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
- float maxdist, CTempDetachedNode *detachednodes, int numDetached)
+ float maxdist, CPathInfoForObject *detachednodes, int numDetached)
{
static CVector CoorsXFormed;
- int i, j, k, l;
+ int i, j, k;
int l1, l2;
int start;
float posx, posy;
float dx, dy, mag;
float nearestDist;
int nearestId;
- int next;
int oldNumPathNodes, oldNumLinks;
float dist;
int iseg, jseg;
- int istart, jstart;
int done, cont;
int tileStart;
oldNumPathNodes = m_numPathNodes;
oldNumLinks = m_numConnections;
-#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex)
- // Initialize map objects
- for(i = 0; i < m_numMapObjects; i++)
- for(j = 0; j < 12; j++)
- m_mapObjects[i]->m_nodeIndices[type][j] = -1;
+#define OBJECTINDEX(n) (mapObjIndices[(n)])
+ int16 *mapObjIndices = new int16[NUM_PATHNODES];
+ NumTempExternalNodes = 0;
// Calculate internal nodes, store them and connect them to defining object
for(i = 0; i < m_numMapObjects; i++){
@@ -565,89 +648,125 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
&CoorsXFormed);
m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed);
OBJECTINDEX(m_numPathNodes) = i;
- m_pathNodes[m_numPathNodes].unkBits = 1;
- m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes;
+ m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].bOnlySmallBoats = objectpathinfo[start + j].onlySmallBoats;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels;
m_numPathNodes++;
}
+ else if(objectpathinfo[start + j].type == NodeTypeExtern){
+ CalcNodeCoors(
+ objectpathinfo[start + j].x,
+ objectpathinfo[start + j].y,
+ objectpathinfo[start + j].z,
+ i,
+ &CoorsXFormed);
+ TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed;
+ assert(objectpathinfo[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing;
+ NumTempExternalNodes++;
+ }
}
}
+ // Same thing for detached nodes
+ for(i = 0; i < numDetached; i++){
+ tileStart = m_numPathNodes;
+ start = 12*i;
+ for(j = 0; j < 12; j++){
+ if(detachednodes[start + j].type == NodeTypeIntern){
+ CVector pos;
+ pos.x = detachednodes[start + j].x;
+ pos.y = detachednodes[start + j].y;
+ pos.z = detachednodes[start + j].z;
+ m_pathNodes[m_numPathNodes].SetPosition(pos);
+ mapObjIndices[m_numPathNodes] = -(i+1);
+ m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].bOnlySmallBoats = detachednodes[start + j].onlySmallBoats;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels;
+ m_numPathNodes++;
+ }else if(detachednodes[start + j].type == NodeTypeExtern){
+ TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x;
+ TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y;
+ TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z;
+ assert(detachednodes[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing;
+ NumTempExternalNodes++;
+ }
+ }
+ }
// Insert external nodes into TempList
TempListLength = 0;
- for(i = 0; i < m_numMapObjects; i++){
- start = 12 * m_mapObjects[i]->GetModelIndex();
- for(j = 0; j < 12; j++){
- if(objectpathinfo[start + j].type != NodeTypeExtern)
+ for(i = 0; i < NumTempExternalNodes; i++){
+ // find closest unconnected node
+ nearestId = -1;
+ nearestDist = maxdist;
+ for(k = 0; k < TempListLength; k++){
+ if(tempnodes[k].linkState != 1)
continue;
- CalcNodeCoors(
- objectpathinfo[start + j].x,
- objectpathinfo[start + j].y,
- objectpathinfo[start + j].z,
- i,
- &CoorsXFormed);
-
- // find closest unconnected node
- nearestId = -1;
- nearestDist = maxdist;
- for(k = 0; k < TempListLength; k++){
- if(tempnodes[k].linkState != 1)
- continue;
- dx = tempnodes[k].pos.x - CoorsXFormed.x;
- if(Abs(dx) < nearestDist){
- dy = tempnodes[k].pos.y - CoorsXFormed.y;
- if(Abs(dy) < nearestDist){
- nearestDist = Max(Abs(dx), Abs(dy));
- nearestId = k;
- }
+ dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x;
+ if(Abs(dx) < nearestDist){
+ dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y;
+ if(Abs(dy) < nearestDist){
+ nearestDist = Max(Abs(dx), Abs(dy));
+ nearestId = k;
}
}
+ }
- if(nearestId < 0){
- // None found, add this one to temp list
- tempnodes[TempListLength].pos = CoorsXFormed;
- next = objectpathinfo[start + j].next;
- if(next < 0){
- // no link from this node, find link to this node
- next = 0;
- for(k = start; j != objectpathinfo[k].next; k++)
- next++;
- }
- // link to connecting internal node
- tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndices[type][next];
- if(type == PATH_CAR){
- tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
- tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes;
- }
- tempnodes[TempListLength++].linkState = 1;
- }else{
- // Found nearest, connect it to our neighbour
- next = objectpathinfo[start + j].next;
- if(next < 0){
- // no link from this node, find link to this node
- next = 0;
- for(k = start; j != objectpathinfo[k].next; k++)
- next++;
- }
- tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndices[type][next];
- tempnodes[nearestId].linkState = 2;
-
- // collapse this node with nearest we found
- dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
- dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
- tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f;
- mag = Sqrt(dx*dx + dy*dy);
- tempnodes[nearestId].dirX = dx/mag;
- tempnodes[nearestId].dirY = dy/mag;
- // do something when number of lanes doesn't agree
- if(type == PATH_CAR)
- if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
- (objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){
- // why switch left and right here?
- tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numRightLanes;
- tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numLeftLanes;
- }
+ if(nearestId < 0){
+ // None found, add this one to temp list
+ tempnodes[TempListLength].pos = TempExternalNodes[i].pos;
+ // link to connecting internal node
+ tempnodes[TempListLength].link1 = TempExternalNodes[i].next;
+ if(type == PATH_CAR){
+ tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes;
+ tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes;
}
+ tempnodes[TempListLength].width = TempExternalNodes[i].width;
+ tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross;
+ tempnodes[TempListLength++].linkState = 1;
+ }else{
+ // Found nearest, connect it to our neighbour
+ tempnodes[nearestId].link2 = TempExternalNodes[i].next;
+ tempnodes[nearestId].linkState = 2;
+
+ // collapse this node with nearest we found
+ dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
+ dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
+ tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f;
+ mag = Sqrt(dx*dx + dy*dy);
+ tempnodes[nearestId].dirX = dx/mag * 100;
+ tempnodes[nearestId].dirY = dy/mag * 100;
+ tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width);
+ if(TempExternalNodes[i].isCross)
+ tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise?
+ // do something when number of lanes doesn't agree
+ if(type == PATH_CAR)
+ if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
+ (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){
+ // why switch left and right here?
+ tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes;
+ tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes;
+ }
}
}
@@ -672,27 +791,30 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
continue;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude();
- m_distances[m_numConnections] = dist;
- m_connectionFlags[m_numConnections].flags = 0;
+ m_distances[m_numConnections] = Min(dist, 255);
+ if(tempnodes[j].isCross)
+ m_connections[j] |= 0x8000; // crosses road flag
if(type == PATH_CAR){
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dir.x == tempnodes[j].dirX &&
- m_carPathLinks[k].dir.y == tempnodes[j].dirY &&
- m_carPathLinks[k].pos.x == tempnodes[j].pos.x &&
- m_carPathLinks[k].pos.y == tempnodes[j].pos.y){
+ if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
+ m_carPathLinks[k].dirY == tempnodes[j].dirY &&
+ m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) &&
+ m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX;
- m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY;
- m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x;
- m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y;
+ m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
+ m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
+ m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
+ m_carPathLinks[m_numCarPathLinks].flag1 = false;
+ m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
@@ -706,6 +828,18 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_numConnections++;
}
+ CPathInfoForObject *tile;
+ if(mapObjIndices[i] < 0){
+ if(type == PATH_CAR)
+ tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])];
+ else
+ tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])];
+ }else{
+ if(type == PATH_CAR)
+ tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ else
+ tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ }
// Find i inside path segment
iseg = 0;
@@ -713,7 +847,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(OBJECTINDEX(j) == OBJECTINDEX(i))
iseg++;
- istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
// Add links to other internal nodes
for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j)
@@ -721,14 +854,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// N.B.: in every path segment, the externals have to be at the end
jseg = j-i + iseg;
- jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
- if(objectpathinfo[istart + iseg].next == jseg ||
- objectpathinfo[jstart + jseg].next == iseg){
+ if(tile[iseg].next == jseg ||
+ tile[jseg].next == iseg){
// Found a link between i and jConnectionSetCrossesRoad
// NB this clears the flags in MIAMI
m_connections[m_numConnections] = j;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude();
- m_distances[m_numConnections] = dist;
+ m_distances[m_numConnections] = Min(dist, 255);
if(type == PATH_CAR){
posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f;
@@ -738,6 +870,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
mag = Sqrt(dx*dx + dy*dy);
dx /= mag;
dy /= mag;
+ int width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
if(i < j){
dx = -dx;
dy = -dy;
@@ -745,20 +878,22 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dir.x == dx &&
- m_carPathLinks[k].dir.y == dy &&
- m_carPathLinks[k].pos.x == posx &&
- m_carPathLinks[k].pos.y == posy){
+ if(m_carPathLinks[k].dirX == (int)(dx*100.0f) &&
+ m_carPathLinks[k].dirY == (int)(dy*100.0f) &&
+ m_carPathLinks[k].x == (int)(posx*8.0f) &&
+ m_carPathLinks[k].y == (int)(posy*8.0f)){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dir.x = dx;
- m_carPathLinks[m_numCarPathLinks].dir.y = dy;
- m_carPathLinks[m_numCarPathLinks].pos.x = posx;
- m_carPathLinks[m_numCarPathLinks].pos.y = posy;
+ m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f;
+ m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
+ m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
+ m_carPathLinks[m_numCarPathLinks].flag1 = false;
+ m_carPathLinks[m_numCarPathLinks].width = width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
@@ -768,11 +903,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}else{
// Crosses road
- if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing ||
- objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing)
- m_connectionFlags[m_numConnections].bCrossesRoad = true;
- else
- m_connectionFlags[m_numConnections].bCrossesRoad = false;
+ if(tile[iseg].next == jseg && tile[iseg].crossing ||
+ tile[jseg].next == iseg && tile[jseg].crossing)
+ m_connections[m_numConnections] |= 0x8000; // crosses road flag
}
m_pathNodes[i].numLinks++;
@@ -785,7 +918,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
done = 0;
// Set number of lanes for all nodes somehow
// very strange code
- for(k = 0; !done && k < 10; k++){
+ for(k = 0; !done && k < 12; k++){
done = 1;
for(i = 0; i < m_numPathNodes; i++){
if(m_pathNodes[i].numLinks != 2)
@@ -793,33 +926,50 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
l1 = m_carPathConnections[m_pathNodes[i].firstLink];
l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
- if(m_carPathLinks[l1].numLeftLanes == -1 &&
- m_carPathLinks[l2].numLeftLanes != -1){
+ int8 l1Left = m_carPathLinks[l1].numLeftLanes;
+ int8 l1Right = m_carPathLinks[l1].numRightLanes;
+ int8 l2Left = m_carPathLinks[l2].numLeftLanes;
+ int8 l2Right = m_carPathLinks[l2].numRightLanes;
+ int8 *l1Leftp, *l1Rightp;
+ int8 *l2Leftp, *l2Rightp;
+ if(m_carPathLinks[l1].pathNodeIndex == i){
+ l1Leftp = &l1Left;
+ l1Rightp = &l1Right;
+ }else{
+ l1Leftp = &l1Right;
+ l1Rightp = &l1Left;
+ }
+ if(m_carPathLinks[l2].pathNodeIndex == i){
+ l2Leftp = &l2Left;
+ l2Rightp = &l2Right;
+ }else{
+ l2Leftp = &l2Right;
+ l2Rightp = &l2Left;
+ }
+ if(*l1Leftp == -1 && *l2Rightp != -1){
+ *l1Leftp = *l2Rightp;
done = 0;
- if(m_carPathLinks[l2].pathNodeIndex == i){
- // why switch left and right here?
- m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numRightLanes;
- m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numLeftLanes;
- }else{
- m_carPathLinks[l1].numLeftLanes = m_carPathLinks[l2].numLeftLanes;
- m_carPathLinks[l1].numRightLanes = m_carPathLinks[l2].numRightLanes;
- }
- m_carPathLinks[l1].pathNodeIndex = i;
- }else if(m_carPathLinks[l1].numLeftLanes != -1 &&
- m_carPathLinks[l2].numLeftLanes == -1){
+ }
+ if(*l1Rightp == -1 && *l2Leftp != -1){
+ *l1Rightp = *l2Leftp;
done = 0;
- if(m_carPathLinks[l1].pathNodeIndex == i){
- // why switch left and right here?
- m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numRightLanes;
- m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numLeftLanes;
- }else{
- m_carPathLinks[l2].numLeftLanes = m_carPathLinks[l1].numLeftLanes;
- m_carPathLinks[l2].numRightLanes = m_carPathLinks[l1].numRightLanes;
- }
- m_carPathLinks[l2].pathNodeIndex = i;
- }else if(m_carPathLinks[l1].numLeftLanes == -1 &&
- m_carPathLinks[l2].numLeftLanes == -1)
+ }
+ if(*l2Leftp == -1 && *l1Rightp != -1){
+ *l2Leftp = *l1Rightp;
done = 0;
+ }
+ if(*l2Rightp == -1 && *l1Leftp != -1){
+ *l2Rightp = *l1Leftp;
+ done = 0;
+ }
+ if(*l1Leftp == -1 && *l2Rightp == -1)
+ done = 0;
+ if(*l2Leftp == -1 && *l1Rightp == -1)
+ done = 0;
+ m_carPathLinks[l1].numLeftLanes = l1Left;
+ m_carPathLinks[l1].numRightLanes = l1Right;
+ m_carPathLinks[l2].numLeftLanes = l2Left;
+ m_carPathLinks[l2].numRightLanes = l2Right;
}
}
@@ -827,10 +977,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
for(i = 0; i < m_numPathNodes; i++)
for(j = 0; j < m_pathNodes[i].numLinks; j++){
k = m_carPathConnections[m_pathNodes[i].firstLink + j];
- if(m_carPathLinks[k].numLeftLanes < 0)
- m_carPathLinks[k].numLeftLanes = 1;
- if(m_carPathLinks[k].numRightLanes < 0)
- m_carPathLinks[k].numRightLanes = 1;
+ if(m_carPathLinks[k].numLeftLanes == -1)
+ m_carPathLinks[k].numLeftLanes = 0;
+ if(m_carPathLinks[k].numRightLanes == -1)
+ m_carPathLinks[k].numRightLanes = 0;
}
}
@@ -839,8 +989,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
do{
cont = 0;
for(i = 0; i < m_numPathNodes; i++){
- m_pathNodes[i].bDisabled = false;
- m_pathNodes[i].bBetweenLevels = false;
// See if node is a dead end, if so, we're not done yet
if(!m_pathNodes[i].bDeadEnd){
k = 0;
@@ -873,23 +1021,14 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_connections[j] = node-1;
}
- // Also in treadables
- for(j = 0; j < m_numMapObjects; j++)
- for(k = 0; k < 12; k++){
- if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] == i){
- // remove this one
- for(l = k; l < 12-1; l++)
- m_mapObjects[j]->m_nodeIndices[PATH_PED][l] = m_mapObjects[j]->m_nodeIndices[PATH_PED][l+1];
- m_mapObjects[j]->m_nodeIndices[PATH_PED][11] = -1;
- }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i)
- m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--;
- }
-
i--;
m_numPathNodes--;
}
+
+ delete[] mapObjIndices;
}
+//--MIAMI: done
float
CPathFind::CalcRoadDensity(float x, float y)
{
@@ -906,21 +1045,13 @@ CPathFind::CalcRoadDensity(float x, float y)
next = m_carPathConnections[m_pathNodes[i].firstLink + j];
density += m_carPathLinks[next].numLeftLanes * dist;
density += m_carPathLinks[next].numRightLanes * dist;
-
- if(m_carPathLinks[next].numLeftLanes < 0)
- printf("Link from object %d to %d (MIs)\n",
- m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
- m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
- if(m_carPathLinks[next].numRightLanes < 0)
- printf("Link from object %d to %d (MIs)\n",
- m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
- m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
}
}
}
return density/2500.0f;
}
+//--MIAMI: done
bool
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
{
@@ -931,6 +1062,7 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
return false;
}
+//--MIAMI: done
bool
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
{
@@ -941,6 +1073,7 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
return false;
}
+//--MIAMI: done
void
CPathFind::AddNodeToList(CPathNode *node, int32 listId)
{
@@ -953,6 +1086,7 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
node->distance = listId;
}
+//--MIAMI: done
void
CPathFind::RemoveNodeFromList(CPathNode *node)
{
@@ -961,6 +1095,7 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
node->GetNext()->SetPrev(node->GetPrev());
}
+//--MIAMI: done
void
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
{
@@ -974,6 +1109,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
}
}
+#ifdef GTA_BRIDGE
void
CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable)
{
@@ -985,7 +1121,9 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
m_carPathLinks[i].bBridgeLights = enable;
}
}
+#endif
+//--MIAMI: done
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
{
@@ -1001,6 +1139,7 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
}
}
+//--MIAMI: done
void
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1016,6 +1155,7 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
}
}
+//--MIAMI: done
void
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1031,6 +1171,7 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{
@@ -1082,6 +1223,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
{
@@ -1097,6 +1239,7 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1111,6 +1254,7 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1125,8 +1269,9 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
}
+//--MIAMI: done
int32
-CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels)
+CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
{
int i;
int firstNode, lastNode;
@@ -1148,22 +1293,20 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
- switch(m_pathNodes[i].unkBits){
- case 1:
- case 2:
- dist = Abs(m_pathNodes[i].GetX() - coors.x) +
- Abs(m_pathNodes[i].GetY() - coors.y) +
- 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
- if(dist < closestDist){
- closestDist = dist;
- closestNode = i;
- }
- break;
+ if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
+ if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
+ dist = Abs(m_pathNodes[i].GetX() - coors.x) +
+ Abs(m_pathNodes[i].GetY() - coors.y) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ closestDist = dist;
+ closestNode = i;
}
}
return closestDist < distLimit ? closestNode : -1;
}
+//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
{
@@ -1186,27 +1329,23 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
}
for(i = firstNode; i < lastNode; i++){
- switch(m_pathNodes[i].unkBits){
- case 1:
- case 2:
- dX = m_pathNodes[i].GetX() - coors.x;
- dY = m_pathNodes[i].GetY() - coors.y;
- dist = Abs(dX) + Abs(dY) +
- 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ dX = m_pathNodes[i].GetX() - coors.x;
+ dY = m_pathNodes[i].GetY() - coors.y;
+ dist = Abs(dX) + Abs(dY) +
+ 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
+ if(dist < closestDist){
+ NormalizeXY(dX, dY);
+ dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f;
if(dist < closestDist){
- NormalizeXY(dX, dY);
- dist -= (dX*dirX + dY*dirY - 1.0f)*20.0f;
- if(dist < closestDist){
- closestDist = dist;
- closestNode = i;
- }
+ closestDist = dist;
+ closestNode = i;
}
- break;
}
}
return closestNode;
}
+//--MIAMI: done
float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
@@ -1218,6 +1357,7 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
return RADTODEG(dir.Heading());
}
+//--MIAMI: unused (still needed for script here)
float
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
{
@@ -1261,6 +1401,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
return RADTODEG(dir.Heading());
}
+// no "New" in MIAMI
+//--MIAMI: TODO
bool
CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{
@@ -1276,14 +1418,14 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
if(m_pathNodes[node1].bDisabled && !ignoreDisabled)
continue;
dist1 = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
- if(dist1 < spawnDist + 60.0f){
- d1 = dist1 - spawnDist;
+ if(dist1 < Max(spawnDist + 70.0f, spawnDist * 1.7f)){
+ d1 = m_pathNodes[node1].bWaterPath ? (dist1 - spawnDist * 1.5f) : (dist1 - spawnDist);
for(j = 0; j < m_pathNodes[node1].numLinks; j++){
node2 = ConnectedNode(m_pathNodes[node1].firstLink + j);
if(m_pathNodes[node2].bDisabled && !ignoreDisabled)
continue;
dist2 = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
- d2 = dist2 - spawnDist;
+ d2 = m_pathNodes[node2].bWaterPath ? (dist2 - spawnDist * 1.5f) : (dist2 - spawnDist);
if(d1*d2 < 0.0f){
// nodes are on different sides of spawn distance
float f2 = Abs(d1)/(Abs(d1) + Abs(d2));
@@ -1315,6 +1457,7 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
return false;
}
+//--MIAMI: TODO
bool
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
{
@@ -1374,42 +1517,7 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
return false;
}
-CTreadable*
-CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type)
-{
- int i, j, k;
- int node1, node2;
- CTreadable *closestMapObj = nil;
- float closestDist = 10000.0f;
-
- for(i = 0; i < m_numMapObjects; i++){
- CTreadable *mapObj = m_mapObjects[i];
- if(mapObj->m_nodeIndices[type][0] < 0)
- continue;
- CVector vDist = mapObj->GetPosition() - coors;
- float fDist = Abs(vDist.x) + Abs(vDist.y) + Abs(vDist.z);
- if(fDist < 200.0f || fDist < closestDist)
- for(j = 0; j < 12; j++){
- node1 = mapObj->m_nodeIndices[type][j];
- if(node1 < 0)
- break;
- // FIX: game uses ThePaths here explicitly
- for(k = 0; k < m_pathNodes[node1].numLinks; k++){
- node2 = ConnectedNode(m_pathNodes[node1].firstLink + k);
- float lineDist = CCollision::DistToLine(&m_pathNodes[node1].GetPosition(), &m_pathNodes[node2].GetPosition(), &coors);
- if(lineDist < closestDist){
- closestDist = lineDist;
- if((coors - m_pathNodes[node1].GetPosition()).MagnitudeSqr() < (coors - m_pathNodes[node2].GetPosition()).MagnitudeSqr())
- closestMapObj = m_mapObjects[m_pathNodes[node1].objectIndex];
- else
- closestMapObj = m_mapObjects[m_pathNodes[node2].objectIndex];
- }
- }
- }
- }
- return closestMapObj;
-}
-
+//--MIAMI: done
void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
{
@@ -1417,19 +1525,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
CPathNode *node;
if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){
- // need to find the node we're coming from
- node = nil;
- CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
- float nodeDist = 1000000000.0f;
- for(i = 0; i < 12; i++){
- if(obj->m_nodeIndices[type][i] < 0)
- break;
- float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].GetPosition()).MagnitudeSqr();
- if(dist < nodeDist){
- nodeDist = dist;
- node = &m_pathNodes[obj->m_nodeIndices[type][i]];
- }
- }
+ int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f);
+ node = &m_pathNodes[nodeIdx];
}
CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
@@ -1485,8 +1582,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
}
}
-static CPathNode *apNodesToBeCleared[4995];
+static CPathNode *apNodesToBeCleared[6525];
+//--MIAMI: done
void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
{
@@ -1502,42 +1600,22 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
}
// Find start
- int numPathsToTry;
- CTreadable *startObj;
- if(startNodeId < 0){
- if(vehicle == nil || (startObj = vehicle->m_treadable[type]) == nil)
- startObj = FindRoadObjectClosestToCoors(start, type);
- numPathsToTry = 0;
- for(i = 0; i < 12; i++){
- if(startObj->m_nodeIndices[type][i] < 0)
- break;
- if(m_pathNodes[startObj->m_nodeIndices[type][i]].group == m_pathNodes[targetNodeId].group)
- numPathsToTry++;
- }
- }else{
- numPathsToTry = 1;
- startObj = m_mapObjects[m_pathNodes[startNodeId].objectIndex];
- }
- if(numPathsToTry == 0) {
+ if(startNodeId < 0)
+ startNodeId = FindNodeClosestToCoors(start, type, 999999.88f);
+ if(startNodeId < 0) {
*pNumNodes = 0;
if(pDist) *pDist = 100000.0f;
return;
}
-
- if(startNodeId < 0){
- // why only check node 0?
- if(m_pathNodes[startObj->m_nodeIndices[type][0]].group !=
- m_pathNodes[targetNodeId].group) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
- }else{
- if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
- *pNumNodes = 0;
- if(pDist) *pDist = 100000.0f;
- return;
- }
+ if(startNodeId == targetNodeId){
+ *pNumNodes = 0;
+ if(pDist) *pDist = 0.0f;
+ return;
+ }
+ if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
}
for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++)
@@ -1549,14 +1627,11 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Dijkstra's algorithm
// Find distances
int numPathsFound = 0;
- if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj)
- numPathsFound++;
- for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){
+ for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){
CPathNode *node;
for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){
- if(m_mapObjects[node->objectIndex] == startObj &&
- (startNodeId < 0 || node == &m_pathNodes[startNodeId]))
- numPathsFound++;
+ if(node == &m_pathNodes[startNodeId])
+ numPathsFound = 1;
for(j = 0; j < node->numLinks; j++){
int next = ConnectedNode(node->firstLink + j);
@@ -1576,34 +1651,12 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Find out whence to start tracing back
CPathNode *curNode;
- if(startNodeId < 0){
- int minDist = MAX_DIST;
- *pNumNodes = 1;
- for(i = 0; i < 12; i++){
- if(startObj->m_nodeIndices[type][i] < 0)
- break;
- int dist = (m_pathNodes[startObj->m_nodeIndices[type][i]].GetPosition() - start).Magnitude();
- if(m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist < minDist){
- minDist = m_pathNodes[startObj->m_nodeIndices[type][i]].distance + dist;
- curNode = &m_pathNodes[startObj->m_nodeIndices[type][i]];
- }
- }
- if(maxNumNodes == 0){
- *pNumNodes = 0;
- }else{
- nodes[0] = curNode;
- *pNumNodes = 1;
- }
- if(pDist)
- *pDist = minDist;
- }else
- {
- curNode = &m_pathNodes[startNodeId];
- *pNumNodes = 0;
- if(pDist)
- *pDist = m_pathNodes[startNodeId].distance;
- }
+ curNode = &m_pathNodes[startNodeId];
+ *pNumNodes = 0;
+ if(pDist)
+ *pDist = m_pathNodes[startNodeId].distance;
+ nodes[(*pNumNodes)++] = curNode;
// Trace back to target and update list of nodes
while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId])
for(i = 0; i < curNode->numLinks; i++){
@@ -1617,13 +1670,13 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
for(i = 0; i < numNodesToBeCleared; i++)
apNodesToBeCleared[i]->distance = MAX_DIST;
- return;
}
static CPathNode *pNodeList[32];
static int16 DummyResult;
static int16 DummyResult2;
+//--MIAMI: done
bool
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
{
@@ -1634,11 +1687,12 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
if(type == PATH_CAR)
- return dist < 160.0f;
+ return dist < 150.0f;
else
return dist < 100.0f;
}
+//--MIAMI: done
void
CPathFind::Save(uint8 *buf, uint32 *size)
{
@@ -1660,6 +1714,7 @@ CPathFind::Save(uint8 *buf, uint32 *size)
buf[i/8 + n] &= ~(1 << i%8);
}
+//--MIAMI: done
void
CPathFind::Load(uint8 *buf, uint32 size)
{
@@ -1804,3 +1859,32 @@ CPathFind::DisplayPathData(void)
}
}
}
+
+CVector
+CPathFind::TakeWidthIntoAccountForWandering(CPathNode* nextNode, uint16 random)
+{
+ CVector pos = nextNode->GetPosition();
+ float newX = (nextNode->GetPedNodeWidth() * ((random % 16) - 7)) + pos.x;
+ float newY = (nextNode->GetPedNodeWidth() * (((random / 16) % 16) - 7)) + pos.y;
+ return CVector(newX, newY, pos.z);
+}
+
+CPathNode*
+CPathFind::GetNode(int16 index)
+{
+ if(index < 0)
+ return nil;
+ if(index < ARRAY_SIZE(ThePaths.m_searchNodes))
+ return &ThePaths.m_searchNodes[index];
+ return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)];
+}
+int16
+CPathFind::GetIndex(CPathNode *node)
+{
+ if(node == nil)
+ return -1;
+ if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)])
+ return node - ThePaths.m_searchNodes;
+ else
+ return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes);
+}
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index bbfdf7b7..2896237a 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -5,13 +5,12 @@
class CVehicle;
class CPtrList;
+#define LANE_WIDTH 5.0f
+
enum
{
NodeTypeExtern = 1,
NodeTypeIntern = 2,
-
- UseInRoadBlock = 1,
- ObjectEastWest = 2,
};
enum
@@ -56,31 +55,45 @@ public:
struct CPathNode
{
- CVector pos;
- CPathNode *prev;
- CPathNode *next;
+ int16 prevIndex;
+ int16 nextIndex;
+ int16 x;
+ int16 y;
+ int16 z;
int16 distance; // in path search
- int16 objectIndex;
int16 firstLink;
- uint8 numLinks;
+ uint8 width;
+ int8 group;
- uint8 unkBits : 2;
+ uint8 numLinks : 4;
uint8 bDeadEnd : 1;
uint8 bDisabled : 1;
uint8 bBetweenLevels : 1;
-
- int8 group;
-
- CVector &GetPosition(void) { return pos; }
- void SetPosition(const CVector &p) { pos = p; }
- float GetX(void) { return pos.x; }
- float GetY(void) { return pos.y; }
- float GetZ(void) { return pos.z; }
-
- CPathNode *GetPrev(void) { return prev; }
- CPathNode *GetNext(void) { return next; }
- void SetPrev(CPathNode *node) { prev = node; }
- void SetNext(CPathNode *node) { next = node; }
+ uint8 bUseInRoadBlock : 1;
+
+ uint8 bWaterPath : 1;
+ uint8 bOnlySmallBoats : 1;
+ uint8 flagB4 : 1; // where is this set?
+ uint8 speedLimit : 2;
+ //uint8 flagB20 : 1;
+ //uint8 flagB40 : 1;
+ //uint8 flagB80 : 1;
+
+ uint8 spawnRate : 4;
+ uint8 flagsC : 4;
+
+ CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); }
+ void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetZ(void) { return z/8.0f; }
+ bool HasDivider(void) { return width != 0; }
+ float GetDividerWidth(void) { return width/(2*8.0f); }
+ float GetPedNodeWidth(void) { return width*(31.f/(500.f * 8.f)); }
+ CPathNode *GetPrev(void);
+ CPathNode *GetNext(void);
+ void SetPrev(CPathNode *node);
+ void SetNext(CPathNode *node);
};
union CConnectionFlags
@@ -94,22 +107,25 @@ union CConnectionFlags
struct CCarPathLink
{
- CVector2D pos;
- CVector2D dir;
+ int16 x;
+ int16 y;
int16 pathNodeIndex;
- int8 numLeftLanes;
- int8 numRightLanes;
- uint8 trafficLightType;
-
- uint8 bBridgeLights : 1;
- // more?
-
- CVector2D &GetPosition(void) { return pos; }
- CVector2D &GetDirection(void) { return dir; }
- float GetX(void) { return pos.x; }
- float GetY(void) { return pos.y; }
- float GetDirX(void) { return dir.x; }
- float GetDirY(void) { return dir.y; }
+ int8 dirX;
+ int8 dirY;
+ int8 numLeftLanes : 3;
+ int8 numRightLanes : 3;
+ uint8 flag1 : 1;
+ uint8 trafficLightType : 2;
+ uint8 bBridgeLights : 1; // at least in LCS...
+ int8 width;
+
+ CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
+ CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetDirX(void) { return dirX/100.0f; }
+ float GetDirY(void) { return dirY/100.0f; }
+ float GetLaneOffset(void) { return width/(2*8.0f*LANE_WIDTH); }
float OneWayLaneOffset()
{
@@ -117,21 +133,33 @@ struct CCarPathLink
return 0.5f - 0.5f * numRightLanes;
if (numRightLanes == 0)
return 0.5f - 0.5f * numLeftLanes;
- return 0.5f;
+ return 0.5f + GetLaneOffset();
}
};
// This is what we're reading from the files, only temporary
struct CPathInfoForObject
{
- int16 x;
- int16 y;
- int16 z;
+ float x;
+ float y;
+ float z;
int8 type;
int8 next;
int8 numLeftLanes;
int8 numRightLanes;
+ int8 speedLimit;
+ int8 width;
+
uint8 crossing : 1;
+ uint8 onlySmallBoats : 1;
+ uint8 roadBlock : 1;
+ uint8 disabled : 1;
+ uint8 waterPath : 1;
+ uint8 betweenLevels : 1;
+
+ uint8 spawnRate : 4;
+
+ void SwapConnectionsToBeRightWayRound(void);
};
extern CPathInfoForObject *InfoForTileCars;
extern CPathInfoForObject *InfoForTilePeds;
@@ -139,18 +167,25 @@ extern CPathInfoForObject *InfoForTilePeds;
struct CTempNode
{
CVector pos;
- float dirX;
- float dirY;
+ int8 dirX; // *100
+ int8 dirY;
int16 link1;
int16 link2;
int8 numLeftLanes;
int8 numRightLanes;
+ int8 width;
+ bool isCross;
int8 linkState;
};
-struct CTempDetachedNode // unused
+struct CTempNodeExternal // made up name
{
- uint8 foo[20];
+ CVector pos;
+ int16 next;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 width;
+ bool isCross;
};
class CPathFind
@@ -159,10 +194,8 @@ public:
CPathNode m_pathNodes[NUM_PATHNODES];
CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
CTreadable *m_mapObjects[NUM_MAPOBJECTS];
- uint8 m_objectFlags[NUM_MAPOBJECTS];
- int16 m_connections[NUM_PATHCONNECTIONS];
- int16 m_distances[NUM_PATHCONNECTIONS];
- CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
+ uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
+ uint8 m_distances[NUM_PATHCONNECTIONS];
int16 m_carPathConnections[NUM_PATHCONNECTIONS];
int32 m_numPathNodes;
@@ -178,14 +211,19 @@ public:
void Init(void);
void AllocatePathFindInfoMem(int16 numPathGroups);
void RegisterMapObject(CTreadable *mapObject);
- void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
- void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
- void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
+ void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate);
+ void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate);
+ void StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
+ bool disabled, bool betweenLevels, uint8 spawnRate);
+ void StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
+ bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk);
+ void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
bool LoadPathFindData(void);
void PreparePathData(void);
void CountFloodFillGroups(uint8 type);
void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
- float maxdist, CTempDetachedNode *detachednodes, int32 numDetached);
+ float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
@@ -203,30 +241,39 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
- int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
+// TODO(MIAMI): check callers for new arguments
+ int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
- CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
void Save(uint8 *buf, uint32 *size);
void Load(uint8 *buf, uint32 size);
- uint16 ConnectedNode(int id) { return m_connections[id]; }
- bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; }
- bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; }
- void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; }
+
+ static CVector TakeWidthIntoAccountForWandering(CPathNode*, uint16);
+
+ CPathNode *GetNode(int16 index);
+ int16 GetIndex(CPathNode *node);
+
+ uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; }
+ bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
+ bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
+ void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
void DisplayPathData(void);
};
-VALIDATE_SIZE(CPathFind, 0x49bf4);
-
extern CPathFind ThePaths;
+inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
+inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
+inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
+inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
+
extern bool gbShowPedPaths;
extern bool gbShowCarPaths;
extern bool gbShowCarPathsLinks;
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 32bffa17..2de30a0a 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -44,15 +44,35 @@ uint32 CPickups::StaticCamStartTime;
tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
-// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
+// TODO(Miami)
uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
-uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 };
+
+// --MIAMI: Done
+uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34,
+ 12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14,
+ 4, 150, 100, 500, 1, 400, 36, 0,
+};
uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
-uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 };
-uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 };
-uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
-float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
+// TODO(Miami): Those are all placeholders!!
+uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
+255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+255, 128, 0, 255, 0 };
+uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
+255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 255, 0, 255, 0 };
+uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
+255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 128, 255, 0, 0 };
+
+float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f,
+1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+1.0f, 1.0f, 1.0f, 1.0f };
void
CPickup::RemoveKeepType()
@@ -93,6 +113,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bExplosionProof = true;
object->bUsesCollision = false;
object->bIsPickup = true;
+ object->bHasPreRenderEffects = true;
object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
@@ -129,12 +150,12 @@ CPickup::GiveUsAPickUpObject(int32 handle)
}
bool
-CPickup::CanBePickedUp(CPlayerPed *player)
+CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
{
assert(m_pObject != nil);
bool cannotBePickedUp =
- (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
+ (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
@@ -190,7 +211,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
}
// if we didn't then we've got nothing to do
- if (isPickupTouched && CanBePickedUp(player)) {
+ if (isPickupTouched && CanBePickedUp(player, playerId)) {
CPad::GetPad(0)->StartShake(120, 100);
switch (m_eType)
{
@@ -380,6 +401,30 @@ CPickups::Init(void)
CollectedPickUpIndex = 0;
}
+// --MIAMI: Done
+bool
+CPickups::TestForPickupsInBubble(CVector pos, float range)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if ((aPickUps[i].m_vecPos - pos).Magnitude() < range)
+ return true;
+ }
+ return false;
+}
+
+// --MIAMI: Done
+bool
+CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon))
+ if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) {
+ aPickUps[i].m_nQuantity += quantity;
+ return true;
+ }
+ }
+ return false;
+}
+
bool
CPickups::IsPickUpPickedUp(int32 pickupId)
{
@@ -430,14 +475,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
return true;
} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
- player->m_fArmour = 100.0f;
+ player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
return true;
} else if (modelIndex == MI_PICKUP_INFO) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_HEALTH) {
- player->m_fHealth = 100.0f;
+ player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
return true;
} else if (modelIndex == MI_PICKUP_BONUS) {
@@ -486,7 +531,7 @@ CPickups::RemovePickUp(int32 pickupIndex)
}
int32
-CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity)
+CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, wchar* pText)
{
bool bFreeFound = false;
int32 slot = 0;
@@ -561,53 +606,22 @@ CPickups::GetNewUniquePickupIndex(int32 slot)
return slot | (aPickUps[slot].m_nIndex << 16);
}
+// --MIAMI: Done
int32
CPickups::ModelForWeapon(eWeaponType weaponType)
{
- switch (weaponType)
- {
- case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT;
- case WEAPONTYPE_COLT45: return MI_COLT;
- case WEAPONTYPE_UZI: return MI_UZI;
- case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN;
- case WEAPONTYPE_AK47: return MI_AK47;
- case WEAPONTYPE_M16: return MI_M16;
- case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER;
- case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER;
- case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER;
- case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV;
- case WEAPONTYPE_GRENADE: return MI_GRENADE;
- default: break;
- }
- return 0;
+ return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
}
+// --MIAMI: Done
eWeaponType
CPickups::WeaponForModel(int32 model)
{
if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
- switch (model)
- {
- case MI_GRENADE: return WEAPONTYPE_GRENADE;
- case MI_AK47: return WEAPONTYPE_AK47;
- case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT;
- case MI_COLT: return WEAPONTYPE_COLT45;
- case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV;
- case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER;
- case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN;
- case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE;
- case MI_UZI: return WEAPONTYPE_UZI;
- case MI_MISSILE: return WEAPONTYPE_UNARMED;
- case MI_M16: return WEAPONTYPE_M16;
- case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER;
- }
- return WEAPONTYPE_UNARMED;
-}
-
-int32
-CPickups::FindColourIndexForWeaponMI(int32 model)
-{
- return WeaponForModel(model) - 1;
+ if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
+ if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
+ if (model == -1) return WEAPONTYPE_UNARMED;
+ return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
}
void
@@ -685,15 +699,15 @@ CPickups::DoPickUpEffects(CEntity *entity)
int16 colorId;
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
- colorId = 11;
+ colorId = WEAPONTYPE_TOTALWEAPONS;
else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
- colorId = 12;
+ colorId = WEAPONTYPE_TOTALWEAPONS + 1;
else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
- colorId = 13;
+ colorId = WEAPONTYPE_TOTALWEAPONS + 2;
else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
- colorId = 14;
+ colorId = WEAPONTYPE_TOTALWEAPONS + 3;
else
- colorId = FindColourIndexForWeaponMI(entity->GetModelIndex());
+ colorId = WeaponForModel(entity->GetModelIndex());
assert(colorId >= 0);
@@ -826,6 +840,7 @@ CPickups::RenderPickUpText()
if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
// what is this??
sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
+ strToPrint = nil;
} else {
if (aMessages[i].m_bOutOfStock)
strToPrint = TheText.Get("STOCK");
@@ -957,6 +972,8 @@ CPickups::RenderPickUpText()
break;
}
}
+ if (strToPrint == nil)
+ continue;
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -975,13 +992,32 @@ CPickups::RenderPickUpText()
CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
}
NumMessages = 0;
}
void
+CPickups::CreateSomeMoney(CVector pos, int money)
+{
+ bool found;
+
+ int pickupCount = Min(money / 20 + 1, 7);
+ int moneyPerPickup = money / pickupCount;
+
+ for (int i = 0; i < pickupCount; i++) {
+ // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
+ pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128);
+ pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f;
+ if (found) {
+ CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3));
+ }
+ }
+}
+
+void
CPickups::Load(uint8 *buf, uint32 size)
{
INITSAVEBUF
@@ -1126,45 +1162,6 @@ CPacManPickups::Update()
void
CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
{
- int i = 0;
- while (count > 0) {
- while (aPMPickUps[i].m_eType != PACMAN_NONE)
- i++;
-
- bool bPickupCreated = false;
- while (!bPickupCreated) {
- CVector newPos = pos;
- CColPoint colPoint;
- CEntity *pRoad;
- uint16 nRand = CGeneral::GetRandomNumber();
- newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
- newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
- newPos.z = 1000.0f;
- if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
- newPos.z = 0.7f + colPoint.point.z;
- aPMPickUps[i].m_eType = type;
- aPMPickUps[i].m_vecPosn = newPos;
- CObject *obj = new CObject(MI_BULLION, true);
- if (obj != nil) {
- obj->ObjectCreatedBy = MISSION_OBJECT;
- obj->SetPosition(aPMPickUps[i].m_vecPosn);
- obj->SetOrientation(0.0f, 0.0f, -HALFPI);
- obj->GetMatrix().UpdateRW();
- obj->UpdateRwFrame();
-
- obj->bAffectedByGravity = false;
- obj->bExplosionProof = true;
- obj->bUsesCollision = false;
- obj->bIsPickup = false;
- CWorld::Add(obj);
- }
- aPMPickUps[i].m_pObject = obj;
- bPickupCreated = true;
- }
- }
- count--;
- }
- bPMActive = true;
}
// diablo porn mission pickups
@@ -1281,40 +1278,6 @@ static const CVector aRacePoints1[] = {
void
CPacManPickups::GeneratePMPickUpsForRace(int32 race)
{
- const CVector *pPos = nil;
- int i = 0;
-
- if (race == 0) pPos = aRacePoints1; // there's only one available
- assert(pPos != nil);
-
- while (!pPos->IsZero()) {
- while (aPMPickUps[i].m_eType != PACMAN_NONE)
- i++;
-
- aPMPickUps[i].m_eType = PACMAN_RACE;
- aPMPickUps[i].m_vecPosn = *(pPos++);
- if (race == 0) {
- CObject* obj = new CObject(MI_DONKEYMAG, true);
- if (obj != nil) {
- obj->ObjectCreatedBy = MISSION_OBJECT;
-
- obj->SetPosition(aPMPickUps[i].m_vecPosn);
- obj->SetOrientation(0.0f, 0.0f, -HALFPI);
- obj->GetMatrix().UpdateRW();
- obj->UpdateRwFrame();
-
- obj->bAffectedByGravity = false;
- obj->bExplosionProof = true;
- obj->bUsesCollision = false;
- obj->bIsPickup = false;
-
- CWorld::Add(obj);
- }
- aPMPickUps[i].m_pObject = obj;
- } else
- aPMPickUps[i].m_pObject = nil;
- }
- bPMActive = true;
}
void
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index b05f5db7..0a73696a 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -8,6 +8,7 @@ enum ePickupType : uint8
PICKUP_ON_STREET,
PICKUP_ONCE,
PICKUP_ONCE_TIMEOUT,
+ PICKUP_ONCE_TIMEOUT_SLOW,
PICKUP_COLLECTABLE1,
PICKUP_IN_SHOP_OUT_OF_STOCK,
PICKUP_MONEY,
@@ -18,6 +19,9 @@ enum ePickupType : uint8
PICKUP_FLOATINGPACKAGE,
PICKUP_FLOATINGPACKAGE_FLOATING,
PICKUP_ON_STREET_SLOW,
+ PICKUP_ASSET_REVENUE,
+ PICKUP_PROPERTY_LOCKED,
+ PICKUP_PROPERTY_FORSALE,
PICKUP_NUMOFTYPES
};
@@ -42,7 +46,7 @@ public:
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
- inline bool CanBePickedUp(CPlayerPed *player);
+ inline bool CanBePickedUp(CPlayerPed *player, int playerId);
void RemoveKeepType();
void Remove();
};
@@ -73,7 +77,7 @@ public:
static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent);
- static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, wchar* pText = nil);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups();
@@ -81,11 +85,13 @@ public:
static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType);
static enum eWeaponType WeaponForModel(int32 model);
- static int32 FindColourIndexForWeaponMI(int32 model);
static int32 GetActualPickupIndex(int32 index);
static int32 GetNewUniquePickupIndex(int32 slot);
static void PassTime(uint32 time);
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
+ static bool TestForPickupsInBubble(CVector pos, float range);
+ static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
+ static void CreateSomeMoney(CVector, int);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
@@ -99,7 +105,7 @@ public:
};
extern uint16 AmmoForWeapon[20];
-extern uint16 AmmoForWeapon_OnStreet[20];
+extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
extern uint16 CostOfWeapon[20];
enum ePacmanPickupType
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index d086543f..5e6c7cdb 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -11,513 +11,97 @@
#include "World.h"
uint16 CRecordDataForGame::RecordingState;
-uint8* CRecordDataForGame::pDataBuffer;
-uint8* CRecordDataForGame::pDataBufferPointer;
-int CRecordDataForGame::FId;
-tGameBuffer CRecordDataForGame::pDataBufferForFrame;
-
-#define MEMORY_FOR_GAME_RECORD (150000)
void CRecordDataForGame::Init(void)
{
RecordingState = STATE_NONE;
- delete[] pDataBuffer;
- pDataBufferPointer = nil;
- pDataBuffer = nil;
-#ifndef GTA_PS2 // this stuff is not present on PS2
- FId = CFileMgr::OpenFile("playback.dat", "r");
- if (FId <= 0) {
- if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
- RecordingState = STATE_NONE;
- else {
- CFileMgr::CloseFile(FId);
- FId = CFileMgr::OpenFileForWriting("record.dat");
- RecordingState = STATE_RECORD;
- }
- }
- else {
- RecordingState = STATE_PLAYBACK;
- }
- if (RecordingState == STATE_PLAYBACK) {
- pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
- pDataBuffer = pDataBufferPointer;
- pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
- CFileMgr::CloseFile(FId);
- }
-#else
- RecordingState = STATE_NONE; // second time to make sure
-#endif
}
void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
{
- switch (RecordingState) {
- case STATE_RECORD:
- {
- pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
- pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
- pDataBufferForFrame.m_nSizeOfPads[0] = 0;
- pDataBufferForFrame.m_nSizeOfPads[1] = 0;
- pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
- uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
- pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
- uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
- pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
- uint8* pEndPtr = pController2;
- if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
- pEndPtr += 2;
- CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
- break;
- }
- case STATE_PLAYBACK:
- if (pDataBufferPointer[8] == (uint8)-1)
- CPad::GetPad(0)->NewState.Clear();
- else {
- tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
- CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
- CTimer::SetTimeStep(pData->m_fTimeStep);
- uint8 size1 = pData->m_nSizeOfPads[0];
- uint8 size2 = pData->m_nSizeOfPads[1];
- pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
- pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
- pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
- if ((size1 + size2) & 1)
- pDataBufferPointer += 2;
- if (pData->m_nChecksum != CalcGameChecksum())
- printf("Playback out of sync\n");
- }
- }
}
-#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
- do { \
- if (os->field != ns->field){ \
- *buf++ = id; \
- *buf++ = ns->field; \
- } \
- } while (0);
-
uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
{
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
- PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
- return buf;
+ return nil;
}
-#undef PROCESS_BUTTON_STATE_STORE
-
-#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
{
- for (uint8 i = 0; i < total; i++) {
- switch (*buf++) {
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
- PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
- }
- }
- return buf;
+ return nil;
}
-#undef PROCESS_BUTTON_STATE_RESTORE
-
uint16 CRecordDataForGame::CalcGameChecksum(void)
{
- uint32 checksum = 0;
- int i = CPools::GetPedPool()->GetSize();
- while (i--) {
- CPed* pPed = CPools::GetPedPool()->GetSlot(i);
- if (!pPed)
- continue;
- checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
- }
- i = CPools::GetVehiclePool()->GetSize();
- while (i--) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle)
- continue;
- checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
- }
- return checksum ^ checksum >> 16;
+ return 0;
}
uint8 CRecordDataForChase::Status;
-int CRecordDataForChase::PositionChanges;
-uint8 CRecordDataForChase::CurrentCar;
-CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS];
-uint32 CRecordDataForChase::AnimStartTime;
-float CRecordDataForChase::AnimTime;
-CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS];
-float CRecordDataForChase::TimeMultiplier;
-int CRecordDataForChase::FId2;
-
-#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
-#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
-#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
-#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
void CRecordDataForChase::Init(void)
{
Status = STATE_NONE;
- PositionChanges = 0;
- CurrentCar = 0;
- for (int i = 0; i < NUM_CHASE_CARS; i++)
- pChaseCars[i] = nil;
- AnimStartTime = 0;
}
void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
{
- switch (Status) {
- case STATE_NONE:
- return;
- case STATE_RECORD:
- {
- if ((CTimer::GetFrameCounter() & 1) == 0)
- StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
- if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
- return;
- CFileMgr::SetDir("data\\paths");
- sprintf(gString, "chase%d.dat", CurrentCar);
- int fid = CFileMgr::OpenFileForWriting(gString);
- uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
- printf("FileSize:%d\n", fs);
- CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
- CFileMgr::CloseFile(fid);
- CFileMgr::SetDir("");
- sprintf(gString, "car%d.max", CurrentCar);
- int fid2 = CFileMgr::OpenFileForWriting(gString);
- for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
- // WTF? Was it ever used?
-#ifdef FIX_BUGS
- CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
-#else
- CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
-#endif
- CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
- CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
- CVector up = CrossProduct(right, forward);
- sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
- CFileMgr::Write(fid2, gString, strlen(gString) - 1);
- }
- CFileMgr::CloseFile(fid2);
- }
- case STATE_PLAYBACK:
- case STATE_PLAYBACK_BEFORE_RECORDING:
- case STATE_PLAYBACK_INIT:
- break;
- }
}
-struct tCoors {
- CVector pos;
- float angle;
-};
-
-// I guess developer was filling this with actual data before running the game
-tCoors NewCoorsForRecordedCars[7];
-
void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
{
- switch (Status) {
- case STATE_NONE:
- return;
- case STATE_RECORD:
- case STATE_PLAYBACK_BEFORE_RECORDING:
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (i != CurrentCar && CTimer::GetFrameCounter()) {
- RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
- pChaseCars[i]->GetMatrix().UpdateRW();
- pChaseCars[i]->UpdateRwFrame();
- }
- }
- if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
- RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
- pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
- pChaseCars[CurrentCar]->UpdateRwFrame();
- }
- if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
- if (!CPad::GetPad(0)->GetRightShockJustDown()) {
- pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos);
- pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
- ++PositionChanges;
- }
- if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
- Status = STATE_RECORD;
- pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER);
- }
- }
- break;
- case STATE_PLAYBACK_INIT:
- Status = STATE_PLAYBACK;
- break;
- case STATE_PLAYBACK:
- {
- TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
- float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (!pBaseMemForCar[i])
- continue;
- if (!pChaseCars[i])
- continue;
- if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
- int FlooredEOFTime = EndOfFrameTime;
- RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
- CMatrix tmp;
- float dp = EndOfFrameTime - FlooredEOFTime;
- RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
- pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
- pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
- pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
- pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
- }
- else{
- RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
- if (i == 0)
- pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f;
- }
- pChaseCars[i]->GetMatrix().UpdateRW();
- pChaseCars[i]->UpdateRwFrame();
- pChaseCars[i]->RemoveAndAdd();
- }
- break;
- }
- }
}
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
{
- pState->rightX = INT8_MAX * pCar->GetRight().x;
- pState->rightY = INT8_MAX * pCar->GetRight().y;
- pState->rightZ = INT8_MAX * pCar->GetRight().z;
- pState->forwardX = INT8_MAX * pCar->GetForward().x;
- pState->forwardY = INT8_MAX * pCar->GetForward().y;
- pState->forwardZ = INT8_MAX * pCar->GetForward().z;
- pState->pos = pCar->GetPosition();
- pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
- pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
- pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
- pState->wheel = 20 * pCar->m_fSteerAngle;
- pState->gas = 100 * pCar->m_fGasPedal;
- pState->brake = 100 * pCar->m_fBrakePedal;
- pState->handbrake = pCar->bIsHandbrakeOn;
}
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
{
- matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
- matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
- matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
- matrix.GetPosition() = pState->pos;
}
void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
{
- CVector oldPos = pCar->GetPosition();
- RestoreInfoForMatrix(pCar->GetMatrix(), pState);
- pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
- pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
- pCar->m_fSteerAngle = pState->wheel / 20.0f;
- pCar->m_fGasPedal = pState->gas / 100.0f;
- pCar->m_fBrakePedal = pState->brake / 100.0f;
- pCar->bIsHandbrakeOn = pState->handbrake;
- if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
- if (pCar == pChaseCars[14]) {
- pCar->m_currentColour1 = 58;
- pCar->m_currentColour2 = 1;
- }
- else
- pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
- }
- pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f);
- if (stop) {
- pCar->m_fGasPedal = 0.0f;
- pCar->m_fBrakePedal = 0.0f;
- pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pCar->bIsHandbrakeOn = false;
- }
}
void CRecordDataForChase::ProcessControlCars(void)
{
- if (Status != STATE_PLAYBACK)
- return;
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (pChaseCars[i])
- pChaseCars[i]->ProcessControl();
- }
}
-#if (defined(GTA_PS2) || defined(FIX_BUGS))
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
- // may be wrong
- if (Status == STATE_NONE || Status == STATE_PLAYBACK)
- return false;
- return pad != 0;
+ return false;
}
-#endif
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
- CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
- CStreaming::LoadAllRequestedModels(false);
- if (!CStreaming::HasModelLoaded(mi))
- return;
- CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
- pCar->SetPosition(pos);
- pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
- pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
- pCar->pDriver = nil;
- pCar->m_currentColour1 = colour1;
- pCar->m_currentColour2 = colour2;
- CWorld::Add(pCar);
- *ppCar = pCar;
}
void RemoveUnusedCollision(void)
{
- static const char* dontDeleteArray[] = {
- "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
- "road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
- "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
- "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
- };
- for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
- CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
- CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
- for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
- CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
}
void CRecordDataForChase::StartChaseScene(float startTime)
{
- char filename[28];
- SetUpCarsForChaseScene();
- Status = STATE_PLAYBACK;
- AnimTime = startTime;
- AnimStartTime = CTimer::GetTimeInMilliseconds();
- RemoveUnusedCollision();
- CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
- CGame::TidyUpMemory(true, true);
- CStreaming::ImGonnaUseStreamingMemory();
- CFileMgr::SetDir("data\\paths");
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (!pChaseCars[i]) {
- pBaseMemForCar[i] = nil;
- continue;
- }
- sprintf(filename, "chase%d.dat", i);
- FId2 = CFileMgr::OpenFile(filename, "rb");
- if (FId2 <= 0) {
- pBaseMemForCar[i] = nil;
- continue;
- }
- pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
- for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
- CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
- CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
- }
- CFileMgr::CloseFile(FId2);
- }
- CFileMgr::SetDir("");
- CStreaming::IHaveUsedStreamingMemory();
- TimeMultiplier = 0.0f;
}
void CRecordDataForChase::CleanUpChaseScene(void)
{
- if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
- return;
- Status = STATE_NONE;
- CleanUpCarsForChaseScene();
- for (int i = 0; i < NUM_CHASE_CARS; i++) {
- if (pBaseMemForCar[i]) {
- delete[] pBaseMemForCar[i];
- pBaseMemForCar[i] = nil;
- }
- }
}
void CRecordDataForChase::SetUpCarsForChaseScene(void)
{
- GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
- GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
- GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
- GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
- GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
- GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
- GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
- GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
- GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
- GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
- GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
- GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
- GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
}
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
{
- for (int i = 0; i < NUM_CHASE_CARS; i++)
- RemoveCarFromChase(i);
}
void CRecordDataForChase::RemoveCarFromChase(int32 i)
{
- if (!pChaseCars[i])
- return;
- CWorld::Remove(pChaseCars[i]);
- delete pChaseCars[i];
- pChaseCars[i] = nil;
}
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
{
- CVehicle* pVehicle = pChaseCars[i];
- pChaseCars[i] = nil;
- pVehicle->SetStatus(STATUS_PHYSICS);
- return pVehicle;
+ return nil;
}
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 707f1d87..6f9ad156 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -17,6 +17,7 @@
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
+#include "PedAttractor.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
@@ -47,7 +48,7 @@ CAutomobile *CReplay::pBuf1;
uint8 *CReplay::pBuf2;
CPlayerPed *CReplay::pBuf3;
uint8 *CReplay::pBuf4;
-CCutsceneHead *CReplay::pBuf5;
+CCutsceneObject *CReplay::pBuf5;
uint8 *CReplay::pBuf6;
CPtrNode *CReplay::pBuf7;
uint8 *CReplay::pBuf8;
@@ -510,8 +511,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
}
RetrievePedAnimation(ped, &pp->anim_state);
ped->RemoveWeaponModel(-1);
- if (pp->weapon_model != (uint8)-1)
- ped->AddWeaponModel(pp->weapon_model);
+ if (pp->weapon_model != (uint16)-1) {
+ if (CStreaming::HasModelLoaded(pp->weapon_model))
+ ped->AddWeaponModel(pp->weapon_model);
+ else
+ CStreaming::RequestModel(pp->weapon_model, 0);
+ }
CWorld::Remove(ped);
CWorld::Add(ped);
buffer->m_nOffset += sizeof(tPedUpdatePacket);
@@ -835,13 +840,14 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
CStreaming::RequestModel(mi, 0);
}
else {
+// TODO(MIAMI): don't hardcode model indices
if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) {
new_v = new(vp->index << 8) CPlane(mi, 2);
}
else if (mi == MI_TRAIN) {
new_v = new(vp->index << 8) CTrain(mi, 2);
}
- else if (mi == MI_CHOPPER || mi == MI_ESCAPE) {
+ else if (mi == MI_CHOPPER) {
new_v = new(vp->index << 8) CHeli(mi, 2);
}
else if (CModelInfo::IsBoatModel(mi)){
@@ -1115,6 +1121,14 @@ void CReplay::StoreStuffInMem(void)
for (int i = 0; i < NUMPLAYERS; i++)
nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed);
#endif
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ if (ped->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor);
+ }
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
CPools::GetPedPool()->Store(pBuf2, pBuf3);
CPools::GetObjectPool()->Store(pBuf4, pBuf5);
@@ -1210,6 +1224,16 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
+ for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
+ int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
+ if (mi1 != -1)
+ CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY);
+ int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id;
+ if (mi2 != -1)
+ CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal);
+ }
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
}
@@ -1581,7 +1605,7 @@ void CReplay::Display()
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(255, 255, 200, 200));
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 66bee3bf..fd484017 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -2,6 +2,7 @@
#include "Pools.h"
#include "World.h"
+#include "ParticleType.h"
#ifdef FIX_BUGS
#ifndef DONT_FIX_REPLAY_BUGS
@@ -176,7 +177,7 @@ class CReplay
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
int8 assoc_group_id;
- uint8 weapon_model;
+ uint16 weapon_model;
};
VALIDATE_SIZE(tPedUpdatePacket, 40);
@@ -214,7 +215,7 @@ private:
static uint8* pBuf2;
static CPlayerPed* pBuf3;
static uint8* pBuf4;
- static CCutsceneHead* pBuf5;
+ static CCutsceneObject* pBuf5;
static uint8* pBuf6;
static CPtrNode* pBuf7;
static uint8* pBuf8;
@@ -287,6 +288,8 @@ public:
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
+ static void RecordParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, float fSize, RwRGBA const&color)
+ { } //TODO
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index 5a322cdb..64cabf5d 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -80,13 +80,13 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
return;
}
- eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
- if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
+ if (CTheZones::GetLevelFromPosition(&HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
@@ -127,13 +127,13 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
return;
}
- eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
+ eLevelName curlevel = CTheZones::GetLevelFromPosition(&pos);
float fMinDist = 16000000.0f;
int closestPoint = NUM_RESTART_POINTS;
// find closest point on this level
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
- if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
+ if (CTheZones::GetLevelFromPosition(&PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
if (fMinDist >= dist) {
fMinDist = dist;
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index ee9ec17e..5d466be2 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -14,23 +14,28 @@
#include "Camera.h"
#include "CarCtrl.h"
#include "General.h"
+#include "Object.h"
-#define ROADBLOCKDIST (80.0f)
+//--MIAMI: file done
+
+#define ROADBLOCKDIST (90.0f)
+#define ROADBLOCK_OBJECT_WIDTH (4.0f)
int16 CRoadBlocks::NumRoadBlocks;
-int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
+int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
+CScriptRoadblock CRoadBlocks::aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
void
CRoadBlocks::Init(void)
{
int i;
NumRoadBlocks = 0;
- for (i = 0; i < ThePaths.m_numMapObjects; i++) {
- if (ThePaths.m_objectFlags[i] & UseInRoadBlock) {
+ for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
+ if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){
if (NumRoadBlocks < NUMROADBLOCKS) {
InOrOut[NumRoadBlocks] = true;
- RoadBlockObjects[NumRoadBlocks] = i;
+ RoadBlockNodes[NumRoadBlocks] = i;
NumRoadBlocks++;
} else {
#ifndef MASTER
@@ -41,10 +46,12 @@ CRoadBlocks::Init(void)
}
}
}
+
+ ClearScriptRoadBlocks();
}
void
-CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
+CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType)
{
static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
@@ -80,14 +87,11 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->SetPosition(posForZ);
- CVector vecSavedPos = pCopPed->GetPosition();
- pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
- pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
pCopPed->bNotAllowedToDuck = false;
- pCopPed->m_nRoadblockNode = roadBlockNode;
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
if (pEntityToAttack) {
pCopPed->m_pPointGunAt = pEntityToAttack;
@@ -105,92 +109,175 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
void
CRoadBlocks::GenerateRoadBlocks(void)
{
- CMatrix offsetMatrix;
+ CMatrix tmp1, tmp2;
+ static int16 unk;
uint32 frame = CTimer::GetFrameCounter() & 0xF;
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
- CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]];
- CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
+ int16 node = RoadBlockNodes[nRoadblockNode];
+ CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[node].GetPosition();
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
vecDistance.Magnitude() < ROADBLOCKDIST) {
if (!InOrOut[nRoadblockNode]) {
InOrOut[nRoadblockNode] = true;
if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
- CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
- float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
- int32 vehicleId = MI_POLICE;
- if (pPlayerWanted->AreArmyRequired())
- vehicleId = MI_BARRACKS;
- else if (pPlayerWanted->AreFbiRequired())
- vehicleId = MI_FBICAR;
- else if (pPlayerWanted->AreSwatRequired())
- vehicleId = MI_ENFORCER;
- if (!CStreaming::HasModelLoaded(vehicleId))
- vehicleId = MI_POLICE;
- CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
- float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
- int16 radius = (int16)(fMapObjectRadius / fModelRadius);
- if (radius >= 6)
- continue;
- CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
- float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
- float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
- for (int16 i = 0; i < radius; i++) {
- uint8 nRoadblockType = fDotProduct < 0.0f;
- if (CGeneral::GetRandomNumber() & 1) {
- offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
- }
- else {
- nRoadblockType = !nRoadblockType;
- offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
- }
- if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
- offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
- else
- offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
- CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
- float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
- int16 colliding = 0;
- CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
- if (!colliding) {
- CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
- pVehicle->SetStatus(STATUS_ABANDONED);
- // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
- vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
- pVehicle->m_matrix = vehicleMatrix;
- pVehicle->PlaceOnRoadProperly();
- pVehicle->bIsStatic = false;
- pVehicle->m_matrix.UpdateRW();
- pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->bIsLocked = false;
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- pVehicle->AutoPilot.m_nCurrentLane = 0;
- pVehicle->AutoPilot.m_nNextLane = 0;
- pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
- pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
- pVehicle->bExtendedRange = true;
- if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
- pVehicle->m_bSirenOrAlarm = true;
- if (pVehicle->GetUp().z > 0.94f) {
- CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
- CWorld::Add(pVehicle);
- pVehicle->bCreateRoadBlockPeds = true;
- pVehicle->m_nRoadblockType = nRoadblockType;
- pVehicle->m_nRoadblockNode = nRoadblockNode;
- }
- else {
- delete pVehicle;
- }
- }
+ CCarPathLink* pLink1 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink]];
+ CCarPathLink* pLink2 = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[ThePaths.m_pathNodes[node].firstLink + 1]];
+ int lanes = Min(pLink1->numRightLanes + pLink1->numLeftLanes, pLink2->numLeftLanes + pLink2->numRightLanes);
+ float length = LANE_WIDTH * (lanes + 1);
+ CVector forward(pLink2->GetY() - pLink1->GetY(), -(pLink2->GetX() - pLink1->GetX()), 0.0f);
+ forward.Normalise();
+ if (ThePaths.m_pathNodes[node].HasDivider()) {
+ CreateRoadBlockBetween2Points(
+ ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f + ThePaths.m_pathNodes[node].GetDividerWidth()) * forward,
+ ThePaths.m_pathNodes[node].GetPosition() + ThePaths.m_pathNodes[node].GetDividerWidth() * forward);
+ CreateRoadBlockBetween2Points(
+ ThePaths.m_pathNodes[node].GetPosition() - ThePaths.m_pathNodes[node].GetDividerWidth() * forward,
+ ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f + ThePaths.m_pathNodes[node].GetDividerWidth()) * forward);
+ }
+ else {
+ CreateRoadBlockBetween2Points(
+ ThePaths.m_pathNodes[node].GetPosition() + (length * 0.5f) * forward,
+ ThePaths.m_pathNodes[node].GetPosition() - (length * 0.5f) * forward);
}
}
}
- } else {
+ }
+ else {
InOrOut[nRoadblockNode] = false;
}
}
+ int i = CTimer::GetFrameCounter() & 0xF;
+ if (!aScriptRoadBlocks[i].m_bInUse)
+ return;
+ if ((aScriptRoadBlocks[i].GetPosition() - FindPlayerCoors()).Magnitude() < 100.0f) {
+ CreateRoadBlockBetween2Points(aScriptRoadBlocks[i].m_vInf, aScriptRoadBlocks[i].m_vSup);
+ aScriptRoadBlocks[i].m_bInUse = false;
+ }
+}
+
+void
+CRoadBlocks::ClearScriptRoadBlocks(void)
+{
+ for (int i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++)
+ aScriptRoadBlocks[i].m_bInUse = false;
+}
+
+void
+CRoadBlocks::RegisterScriptRoadBlock(CVector vInf, CVector vSup)
+{
+ int32 i;
+ for (i = 0; i < NUM_SCRIPT_ROADBLOCKS; i++) {
+ if (!aScriptRoadBlocks[i].m_bInUse)
+ break;
+ }
+ if (i == NUM_SCRIPT_ROADBLOCKS)
+ return;
+ aScriptRoadBlocks[i].m_bInUse = true;
+ aScriptRoadBlocks[i].m_vInf = vInf;
+ aScriptRoadBlocks[i].m_vSup = vSup;
+}
+
+void
+CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
+{
+ CMatrix tmp;
+ CVector forward = (point2 - point1);
+ float distBetween = forward.Magnitude();
+ CVector pos = (point1 + point2) / 2;
+ CVector right(forward.y, -forward.x, 0.0f);
+ forward.Normalise();
+ right.Normalise();
+ if (DotProduct(FindPlayerCoors() - pos, right) < 0.0f) {
+ right *= -1.0f;
+ }
+ int32 vehicleId = MI_POLICE;
+ if (FindPlayerPed()->m_pWanted->AreArmyRequired())
+ vehicleId = MI_BARRACKS;
+ else if (FindPlayerPed()->m_pWanted->AreFbiRequired())
+ vehicleId = MI_FBICAR;
+ else if (FindPlayerPed()->m_pWanted->AreSwatRequired())
+ vehicleId = MI_ENFORCER;
+ if (!CStreaming::HasModelLoaded(vehicleId))
+ vehicleId = MI_POLICE;
+ CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
+ float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
+ int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
+ for (int16 i = 0; i < numRoadblockVehicles; i++) {
+ float offset = fModelRadius * (i - numRoadblockVehicles / 2);
+ tmp.SetTranslate(0.0f, 0.0f, 0.0f);
+ tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
+ tmp.GetForward() = forward;
+ tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
+ if (CGeneral::GetRandomNumber() & 1)
+ tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
+ tmp.SetTranslateOnly(offset * forward + pos);
+ tmp.GetPosition().z += 0.6f;
+ float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
+ int16 colliding = 0;
+ CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (!colliding) {
+ CAutomobile* pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
+ pVehicle->SetStatus(STATUS_ABANDONED);
+ // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
+ tmp.GetPosition().z += fModelRadius - 0.6f;
+ pVehicle->m_matrix = tmp;
+ pVehicle->PlaceOnRoadProperly();
+ pVehicle->bIsStatic = false;
+ pVehicle->m_matrix.UpdateRW();
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->bIsLocked = false;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
+ pVehicle->AutoPilot.m_nCruiseSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0;
+ pVehicle->bExtendedRange = true;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
+ pVehicle->m_bSirenOrAlarm = true;
+ if (pVehicle->GetUp().z > 0.94f) {
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+ CWorld::Add(pVehicle);
+ pVehicle->bCreateRoadBlockPeds = true;
+ pVehicle->m_nRoadblockType = DotProduct(pVehicle->GetRight(), pVehicle->GetPosition() - FindPlayerCoors()) >= 0.0f;
+ pVehicle->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 7000;
+ }
+ else {
+ delete pVehicle;
+ }
+ }
+ }
+ int numBarriers = distBetween / ROADBLOCK_OBJECT_WIDTH;
+ CStreaming::RequestModel(MI_ROADWORKBARRIER1, STREAMFLAGS_DONT_REMOVE);
+ if (!CStreaming::HasModelLoaded(MI_ROADWORKBARRIER1))
+ return;
+ for (int i = 0; i < numBarriers; i++) {
+ float offset = ROADBLOCK_OBJECT_WIDTH * (i - numBarriers / 2);
+ tmp.SetTranslate(0.0f, 0.0f, 0.0f);
+ tmp.GetRight() = CVector(forward.y, -forward.x, 0.0f);
+ tmp.GetForward() = forward;
+ tmp.GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f);
+ tmp.SetTranslateOnly(5.0f * right + offset * forward + pos);
+ tmp.GetPosition().x += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
+ tmp.GetPosition().y += (CGeneral::GetRandomNumber() & 0xF) * 0.1f;
+ bool found;
+ tmp.GetPosition().z = CWorld::FindGroundZFor3DCoord(tmp.GetPosition().x, tmp.GetPosition().y, tmp.GetPosition().z + 2.0f, &found);
+ if (!found)
+ continue;
+ int16 colliding = 0;
+ CBaseModelInfo* pMI = CModelInfo::GetModelInfo(MI_ROADWORKBARRIER1);
+ tmp.GetPosition().z -= pMI->GetColModel()->boundingBox.min.z;
+ CWorld::FindObjectsKindaColliding(tmp.GetPosition(), pMI->GetColModel()->boundingSphere.radius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (colliding == 0) {
+ CObject* pObject = new CObject(MI_ROADWORKBARRIER1, true);
+ pObject->GetMatrix() = tmp;
+ pObject->ObjectCreatedBy = TEMP_OBJECT;
+ pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 600000;
+ CWorld::Add(pObject);
+ }
+ }
}
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index 0f0c1882..ef614950 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -3,14 +3,28 @@
class CVehicle;
+class CScriptRoadblock
+{
+public:
+ CVector m_vInf;
+ CVector m_vSup;
+ bool m_bInUse;
+ CVector GetPosition() { return (m_vInf + m_vSup) / 2; }
+};
+
class CRoadBlocks
{
public:
static int16 NumRoadBlocks;
- static int16 RoadBlockObjects[NUMROADBLOCKS];
+ static int16 RoadBlockNodes[NUMROADBLOCKS];
static bool InOrOut[NUMROADBLOCKS];
+ static CScriptRoadblock aScriptRoadBlocks[NUM_SCRIPT_ROADBLOCKS];
static void Init(void);
- static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode);
+ static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType);
static void GenerateRoadBlocks(void);
+
+ static void CreateRoadBlockBetween2Points(CVector, CVector);
+ static void RegisterScriptRoadBlock(CVector, CVector);
+ static void ClearScriptRoadBlocks();
};
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index be8c5519..535f6bec 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -88,7 +88,7 @@ static int32 NextValidModelId(int32 mi, int32 step)
continue;
if (pInfo->GetModelType() == MITYPE_PED
#ifdef FIX_BUGS
- && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
+ && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL21)
#endif
|| pInfo->GetModelType() == MITYPE_VEHICLE &&
#ifdef FIX_BUGS
@@ -269,7 +269,7 @@ void CSceneEdit::Draw(void)
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
#ifdef FIX_BUGS
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::SetPropOn();
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(1);
@@ -292,7 +292,7 @@ void CSceneEdit::Draw(void)
CFont::SetCentreOff();
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
#ifdef FIX_BUGS
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
#else
CFont::SetFontStyle(FONT_HEADING);
#endif
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index da321a28..ff516136 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -4,6 +4,7 @@
#include "ScriptCommands.h"
#include "AnimBlendAssociation.h"
+#include "Bike.h"
#include "Boat.h"
#include "BulletInfo.h"
#include "Camera.h"
@@ -12,6 +13,7 @@
#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
+#include "ColStore.h"
#include "CopPed.h"
#include "Coronas.h"
#include "Cranes.h"
@@ -25,6 +27,7 @@
#include "Fire.h"
#include "Frontend.h"
#include "Gangs.h"
+#include "GameLogic.h"
#include "Garages.h"
#include "General.h"
#ifdef MISSION_REPLAY
@@ -39,6 +42,7 @@
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
+#include "PedAttractor.h"
#include "PedRoutes.h"
#include "Phones.h"
#include "Pickups.h"
@@ -55,15 +59,21 @@
#include "Remote.h"
#include "Replay.h"
#include "Restart.h"
+#include "RoadBlocks.h"
#include "RpAnimBlend.h"
#include "Rubbish.h"
+#include "SimpleModelInfo.h"
+#include "SetPieces.h"
#include "Shadows.h"
#include "SpecialFX.h"
+#include "Sprite.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
+#include "Timecycle.h"
#include "TxdStore.h"
#include "User.h"
+#include "VisibilityPlugins.h"
#include "WaterLevel.h"
#include "Weather.h"
#include "World.h"
@@ -72,13 +82,7 @@
#define PICKUP_PLACEMENT_OFFSET 0.5f
#define PED_FIND_Z_OFFSET 5.0f
-
-#define SPHERE_MARKER_R 0
-#define SPHERE_MARKER_G 128
-#define SPHERE_MARKER_B 255
-#define SPHERE_MARKER_A 128
-#define SPHERE_MARKER_PULSE_PERIOD 2048
-#define SPHERE_MARKER_PULSE_FRACTION 0.1f
+#define COP_PED_FIND_Z_OFFSET 10.0f
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
#define METERS_IN_FOOT 0.3048f
@@ -90,13 +94,10 @@
uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
-int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS];
-int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
-tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -117,8 +118,6 @@ uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
-uint8 CTheScripts::CountdownToMakePlayerUnsafe;
-uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
@@ -129,6 +128,11 @@ CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
+uint8 CTheScripts::RiotIntensity;
+uint32 CTheScripts::LastMissionPassedTime;
+uint16 CTheScripts::NumberOfExclusiveMissionScripts;
+bool CTheScripts::bPlayerHasMetDebbieHarry;
+bool CTheScripts::bPlayerIsInTheStatium;
#ifdef MISSION_REPLAY
@@ -204,10 +208,46 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
m_nCount++;
}
+static void PossiblyWakeThisEntity(CPhysical* pEntity)
+{
+ if (!pEntity->bIsStaticWaitingForCollision)
+ return;
+ if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
+ pEntity->bIsStaticWaitingForCollision = false;
+ if (!pEntity->IsStatic())
+ pEntity->AddToMovingList();
+ }
+}
+
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CAR:
+ {
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (v)
+ PossiblyWakeThisEntity(v);
+ break;
+ }
+ case CLEANUP_CHAR:
+ {
+ CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (p)
+ PossiblyWakeThisEntity(p);
+ break;
+ }
+ case CLEANUP_OBJECT:
+ {
+ CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (o)
+ PossiblyWakeThisEntity(o);
+ break;
+ }
+ default:
+ break;
+ }
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
@@ -215,14 +255,70 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
}
}
+void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
+{
+ for (int i = 0; i < MAX_CLEANUP; i++) {
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CAR:
+ {
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (v)
+ PossiblyWakeThisEntity(v);
+ break;
+ }
+ case CLEANUP_CHAR:
+ {
+ CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (p)
+ PossiblyWakeThisEntity(p);
+ break;
+ }
+ case CLEANUP_OBJECT:
+ {
+ CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (o)
+ PossiblyWakeThisEntity(o);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
+CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
+{
+ if (m_sEntities[i].type == CLEANUP_CAR) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED)
+ return pVehicle;
+ }
+ else if (m_sEntities[i].type == CLEANUP_CHAR) {
+ CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (pPed && !pPed->DyingOrDead())
+ return pPed;
+ }
+ return nil;
+}
+
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
CCarCtrl::CarDensityMultiplier = 1.0f;
+ CPed::nThreatReactionRangeMultiplier = 1;
+ CPed::nEnterCarRangeMultiplier = 1;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
- TheCamera.Restore();
+ CRoadBlocks::ClearScriptRoadBlocks();
+ CRouteNode::Initialise();
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ TheCamera.Restore();
TheCamera.SetWideScreenOff();
+ // TODO(MIAMI)
+ //CSpecialFX::bLiftCam = false;
+ //CSpecialFX::bVideoCam = false;
+ //CTimeCycle::StopExtraColour(0);
+ // TODO(MIAMI): change this to loop when it supports parameters
DMAudio.ClearMissionAudio();
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
@@ -231,11 +327,18 @@ void CMissionCleanup::Process()
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1;
- CHud::SetHelpMessage(nil, false);
+ CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false
CUserDisplay::OnscnTimer.m_bDisabled = false;
+ CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
+ //TODO(MIAMI): drunkenness, enable drive by
+ //DMAudio::ShutUpPlayerTalking(0);
+ CVehicle::bDisableRemoteDetonation = false;
+ CVehicle::bDisableRemoteDetonationOnContact = false;
+ CGameLogic::ClearShortCut();
+ CTheScripts::RiotIntensity = 0;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::UpsideDownCars.Init();
@@ -425,11 +528,11 @@ bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
void CRunningScript::CollectParameters(uint32* pIp, int16 total)
{
for (int16 i = 0; i < total; i++){
- float tmp;
uint16 varIndex;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
+ case ARGUMENT_FLOAT:
ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp);
break;
case ARGUMENT_GLOBALVAR:
@@ -448,10 +551,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total)
case ARGUMENT_INT16:
ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp);
break;
- case ARGUMENT_FLOAT:
- tmp = CTheScripts::ReadFloatFromScript(pIp);
- ScriptParams[i] = *(int32*)&tmp;
- break;
default:
assert(0);
break;
@@ -462,7 +561,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total)
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
- float tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_INT32:
@@ -476,8 +574,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(pIp);
case ARGUMENT_FLOAT:
- tmp = CTheScripts::ReadFloatFromScript(pIp);
- return *(int32*)&tmp;
+ return CTheScripts::Read4BytesFromScript(pIp);
default:
assert(0);
}
@@ -539,6 +636,7 @@ void CRunningScript::Init()
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
+const char *scriptfile = "main.scm";
#ifdef _WIN32
#include <Windows.h>
@@ -555,11 +653,11 @@ int open_script()
scriptToLoad = 2;
#endif
switch (scriptToLoad) {
- case 0: return CFileMgr::OpenFile("main.scm", "rb");
- case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
- case 2: return CFileMgr::OpenFile("main_d.scm", "rb");
+ case 0: scriptfile = "main.scm"; break;
+ case 1: scriptfile = "freeroam_miami.scm"; break;
+ case 2: scriptfile = "main_d.scm"; break;
}
- return CFileMgr::OpenFile("main.scm", "rb");
+ return CFileMgr::OpenFile(scriptfile, "rb");
}
#endif
@@ -587,14 +685,7 @@ void CTheScripts::Init()
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
- for (int i = 0; i < MAX_NUM_CONTACTS; i++){
- BaseBriefIdForContact[i] = 0;
- OnAMissionForContactFlag[i] = 0;
- }
- for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
- CollectiveArray[i].index = -1;
- CollectiveArray[i].unk_data = 0;
- }
+ LastMissionPassedTime = (uint32)-1;
NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
@@ -608,15 +699,17 @@ void CTheScripts::Init()
bUsingAMultiScriptFile = true;
for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
MultiScriptArray[i] = 0;
+ NumberOfExclusiveMissionScripts = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
MainScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
- CountdownToMakePlayerUnsafe = 0;
DbgFlag = false;
- DelayMakingPlayerUnsafeThisTime = 1;
NumScriptDebugLines = 0;
+ RiotIntensity = 0;
+ bPlayerHasMetDebbieHarry = false;
+ bPlayerIsInTheStatium = false;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
ScriptSphereArray[i].m_bInUse = false;
ScriptSphereArray[i].m_Index = 1;
@@ -637,6 +730,7 @@ void CTheScripts::Init()
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
+ RemoveScriptTextureDictionary();
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
@@ -646,6 +740,15 @@ void CTheScripts::Init()
InvisibilitySettingArray[i] = nil;
}
+void CTheScripts::RemoveScriptTextureDictionary()
+{
+ for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
+ CTheScripts::ScriptSprites[i].Delete();
+ int slot = CTxdStore::FindTxdSlot("script");
+ if (slot != -1)
+ CTxdStore::RemoveTxd(slot);
+}
+
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
if (prev)
@@ -685,13 +788,10 @@ void CTheScripts::Process()
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
+ MissionCleanup.CheckIfCollisionHasLoadedForMissionObject();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
- if (CountdownToMakePlayerUnsafe){
- if (--CountdownToMakePlayerUnsafe == 0)
- CWorld::Players[0].MakePlayerSafe(false);
- }
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
@@ -810,15 +910,16 @@ int8 CRunningScript::ProcessOneCommand()
return ProcessCommands800To899(command);
if (command < 1000)
return ProcessCommands900To999(command);
-#ifdef GTA_PS2
- if (command < 1200)
- return ProcessCommands1000To1099(command);
-#else
if (command < 1100)
return ProcessCommands1000To1099(command);
if (command < 1200)
return ProcessCommands1100To1199(command);
-#endif
+ if (command < 1300)
+ return ProcessCommands1200To1299(command);
+ if (command < 1400)
+ return ProcessCommands1300To1399(command);
+ if (command < 1500)
+ return ProcessCommands1400To1499(command);
return -1;
}
@@ -1246,13 +1347,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
- /* Following commands are not implemented, and go to default case
- case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
- case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
- case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
- */
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
+ //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
+ //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
@@ -1288,19 +1387,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
- /* Following commands are not implemented, and go to default case
- case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
- case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
- case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
- case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
- */
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
+ //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
+ //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
+ /*
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
- /* Check COMMAND_GOTO note. */
return 0;
+ */
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
@@ -1312,6 +1410,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
CTheScripts::bAlreadyRunningAMissionScript = false;
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
+ m_bIsActive = false;
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
@@ -1329,6 +1428,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
CollectParameters(&m_nIp, 1);
assert(ScriptParams[0] >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
+ m_bIsActive = true;
int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
float tmp;
for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
@@ -1376,7 +1476,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
{
CollectParameters(&m_nIp, 4);
int32 index = ScriptParams[0];
- assert(index < 1); /* Constant? Also no more double player glitch */
+ assert(index < NUMPLAYERS);
printf("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
@@ -1416,20 +1516,49 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
- if (!ped->bInVehicle) {
- pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
- ped->Teleport(pos);
- CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (ped->bInVehicle) {
+ pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
+ ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
return 0;
}
- pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
- if (ped->m_pMyVehicle->IsBoat())
- ped->m_pMyVehicle->Teleport(pos);
- else
- ped->m_pMyVehicle->Teleport(pos);
- /* I'll keep this condition here but obviously it is absolutely pointless */
- /* It's clearly present in disassembly so it had to be in original code */
- CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
+ pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
+ CVector vOldPos = ped->GetPosition();
+ ped->Teleport(pos);
+ CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (ped) { // great time to check
+ for (int i = 0; i < ped->m_numNearPeds; i++) {
+ CPed* pTestedPed = ped->m_nearPeds[i];
+ if (!pTestedPed || !IsPedPointerValid(pTestedPed))
+ continue;
+ if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
+ CVector vFollowerPos = pTestedPed->GetFormationPosition();
+ CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
+ bool bFound = false;
+ vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
+ if (bFound) {
+ if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
+ pTestedPed->Teleport(vFollowerPos);
+ }
+ }
+ }
+ else if (pTestedPed->m_leader == ped) {
+ CVector vFollowerPos;
+ if (pTestedPed->m_pedFormation)
+ vFollowerPos = pTestedPed->GetFormationPosition();
+ else
+ vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos;
+ CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
+ bool bFound = false;
+ vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
+ if (bFound) {
+ if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
+ pTestedPed->Teleport(vFollowerPos);
+ }
+ }
+ }
+ }
+ }
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_2D:
@@ -1867,6 +1996,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
+ ped->bIsPlayerFriend = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -1874,6 +2004,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (m_bIsMissionScript)
+ ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
@@ -1887,24 +2019,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- if (ped) {
- if (ped->InVehicle()) {
- if (ped->m_pMyVehicle->pDriver == ped) {
- ped->m_pMyVehicle->RemoveDriver();
- ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
- if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
- ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
- ped->m_pMyVehicle->ChangeLawEnforcerState(0);
- }
- else {
- ped->m_pMyVehicle->RemovePassenger(ped);
- }
- }
- CWorld::RemoveReferencesToDeletedObject(ped);
- delete ped;
- --CPopulation::ms_nTotalMissionPeds;
- }
+ CTheScripts::RemoveThisPed(ped);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
@@ -1921,19 +2036,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetWanderPath(path);
return 0;
}
- /* Not implemented.
- case COMMAND_CHAR_WANDER_RANGE:
- */
+ //case COMMAND_CHAR_WANDER_RANGE:
case COMMAND_CHAR_FOLLOW_PATH:
{
- CollectParameters(&m_nIp, 4);
+ CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
+ if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
+ return 0;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ float radius = *(float*)&ScriptParams[4];
+ eMoveState state;
+ switch (ScriptParams[5]) {
+ case 0: state = PEDMOVE_WALK; break;
+ case 1: state = PEDMOVE_SPRINT; break;
+ default: assert(0);
+ }
ped->ClearAll();
- ped->SetFollowPath(pos);
+ ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
@@ -1978,44 +2100,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- /* The following block was once again written
- * by someone not familiar with virtual functions.
- * It doesn't require any ifs at all.
- * To keep as close to original as possible, I'll keep it.
- * Maybe there was more commented out/debug
- * stuff, but I doubt it.
- */
+ // removed dumb stuff again
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
- }
- else if (vehicle->IsBoat()) {
- pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
- vehicle->Teleport(pos);
- CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
+ for (int i = 0; i < ped->m_numNearPeds; i++) {
+ CPed* pNearPed = ped->m_nearPeds[i];
+ if (pNearPed->m_leader == ped) {
+ pNearPed->Teleport(pos);
+ pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!!
+ }
+ }
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
- /* Short version of this command.
- *
- * CollectParameters(&m_nIp, 4);
- * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- * assert(ped);
- * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
- * CVector pos = *(CVector*)&ScriptParams[1];
- * if (pos.z <= MAP_Z_LOW_LIMIT)
- * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
- * entityToMove->Teleport(pos);
- * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
- *
- */
return 0;
}
+ /*
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@@ -2023,6 +2128,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
return 0;
}
+ */
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
@@ -2090,15 +2196,22 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
- boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
+ boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
+ if (m_bIsMissionScript)
+ boat->bIsStaticWaitingForCollision = true;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
else {
CVehicle* car;
+
if (!CModelInfo::IsBikeModel(ScriptParams[0]))
car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE);
+ else {
+ car = new CBike(ScriptParams[0], MISSION_VEHICLE);
+ ((CBike*)(car))->bIsStanding = true;
+ }
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -2109,13 +2222,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
- car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
+ car->AutoPilot.m_nTempAction = TEMPACT_NONE;
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
car->bHasBeenOwnedByPlayer = true;
+ if (m_bIsMissionScript)
+ car->bIsStaticWaitingForCollision = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
@@ -2153,7 +2268,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
car->SetStatus(STATUS_PHYSICS);
car->bEngineOn = true;
- car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed);
+ car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
@@ -2165,7 +2280,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
- car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed);
+ car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
@@ -2237,6 +2352,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
return 0;
}
+ /*
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@@ -2244,6 +2360,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
+ */
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
@@ -2325,36 +2442,32 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
return 0;
case COMMAND_PRINT_BIG:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
#ifdef MISSION_REPLAY
if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
AllowMissionReplay = 1;
#endif
- m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
- wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
+ wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
@@ -2391,15 +2504,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
+ /*
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
- /* Special command only used by compiler.
- case COMMAND_VAR_INT:
*/
+ //case COMMAND_VAR_INT:
default:
assert(0);
break;
@@ -2452,8 +2565,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
if (!m_bIsMissionScript)
return 0;
- if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
- CPickups::RemoveAllFloatingPickups();
CTheScripts::MissionCleanup.Process();
return 0;
}
@@ -2596,29 +2707,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(pPed->bInVehicle);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- UpdateCompareFlag(pPed->bInVehicle);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
- bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
- if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
- if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
- CPad::GetPad(0)->GetEnterJustDown() ||
- CPad::GetPad(0)->GetCharJustDown(' '))
- value = true;
- }
- UpdateCompareFlag(value);
+ UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
return 0;
}
+ /*
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
@@ -2626,6 +2731,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
@@ -2692,6 +2798,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
+ if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
+ pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
@@ -2716,6 +2825,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
+ if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
+ CWorld::Players[ScriptParams[0]].m_nMoney = 0;
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
@@ -2758,12 +2869,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
+ /*
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
+ */
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
@@ -2772,10 +2885,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
- /* Not implemented
- case COMMAND_ADD_AMMO_TO_CAR:
- case COMMAND_IS_PLAYER_STILL_ALIVE:
- */
+ //case COMMAND_ADD_AMMO_TO_CAR:
+ //case COMMAND_IS_PLAYER_STILL_ALIVE:
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
@@ -2784,14 +2895,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
+ UpdateCompareFlag(!pPed || pPed->DyingOrDead());
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
+ UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
@@ -2802,9 +2913,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->m_fearFlags |= ScriptParams[1];
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CHAR_THREAT_REACTION:
- */
+ //case COMMAND_SET_CHAR_THREAT_REACTION:
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
@@ -2814,23 +2923,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->ClearObjective();
return 0;
}
- /* Not implemented.
- case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
- case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
- case COMMAND_ADD_PATROL_POINT:
- case COMMAND_IS_PLAYER_IN_GANGZONE:
- */
+ //case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
+ //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
+ //case COMMAND_ADD_PATROL_POINT:
+ //case COMMAND_IS_PLAYER_IN_GANGZONE:
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
- int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
+ int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zoneToCheck != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
CVector pos = pPlayer->GetPos();
- CZone* pZone = CTheZones::GetZone(zoneToCheck);
+ CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
return 0;
}
@@ -2838,8 +2945,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(ScriptParams[0])->GetHorn());
- /* Is it correct that same parameter is used both as index of Players */
- /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
@@ -2849,10 +2954,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
return 0;
}
- /* Not implemented.
- case COMMAND_ORDER_CHAR_TO_BACKDOOR:
- case COMMAND_ADD_CHAR_TO_GANG:
- */
+ //case COMMAND_ORDER_CHAR_TO_BACKDOOR:
+ //case COMMAND_ADD_CHAR_TO_GANG:
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
@@ -2908,6 +3011,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@@ -2923,13 +3029,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pPed->bUsesCollision = false;
-#ifdef FIX_BUGS
- AnimationId anim = pVehicle->GetDriverAnim();
-#else
- AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
-#endif
- pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
- pPed->StopNonPartialAnims();
+ pPed->AddInCarAnims(pVehicle, true);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
@@ -2963,7 +3063,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
@@ -2977,9 +3077,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
- /* Not implemented.
- case COMMAND_MAKE_CHAR_DO_NOTHING:
- */
+ //case COMMAND_MAKE_CHAR_DO_NOTHING:
default:
assert(0);
break;
@@ -2990,22 +3088,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
int8 CRunningScript::ProcessCommands300To399(int32 command)
{
switch (command) {
- /* Not implemented.
- case COMMAND_SET_CHAR_INVINCIBLE:
- case COMMAND_SET_PLAYER_INVINCIBLE:
- case COMMAND_SET_CHAR_GRAPHIC_TYPE:
- case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
- */
+ //case COMMAND_SET_CHAR_INVINCIBLE:
+ //case COMMAND_SET_PLAYER_INVINCIBLE:
+ //case COMMAND_SET_CHAR_GRAPHIC_TYPE:
+ //case COMMAND_SET_PLAYER_GRAPHIC_TYPE:
+ /*
case COMMAND_HAS_PLAYER_BEEN_ARRESTED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED);
return 0;
- /* Not implemented.
- case COMMAND_STOP_CHAR_DRIVING:
- case COMMAND_KILL_CHAR:
- case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
- case COMMAND_SET_CHAR_OCCUPATION:
*/
+ //case COMMAND_STOP_CHAR_DRIVING:
+ //case COMMAND_KILL_CHAR:
+ //case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR:
+ //case COMMAND_SET_CHAR_OCCUPATION:
+ /*
case COMMAND_CHANGE_CAR_LOCK:
{
CollectParameters(&m_nIp, 2);
@@ -3021,6 +3118,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
*(float*)&ScriptParams[2],
*(float*)&ScriptParams[3]);
return 0;
+ */
case COMMAND_IS_CAR_MODEL:
{
CollectParameters(&m_nIp, 2);
@@ -3029,11 +3127,10 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]);
return 0;
}
- /* Not implemented.
- case COMMAND_IS_CAR_REMAP:
- case COMMAND_HAS_CAR_JUST_SUNK:
- case COMMAND_SET_CAR_NO_COLLIDE:
- */
+ //case COMMAND_IS_CAR_REMAP:
+ //case COMMAND_HAS_CAR_JUST_SUNK:
+ //case COMMAND_SET_CAR_NO_COLLIDE:
+ /*
case COMMAND_IS_CAR_DEAD_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
@@ -3072,35 +3169,39 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
return 0;
}
- /* Not implemented.
- case COMMAND_IS_TRAILER_ATTACHED:
- case COMMAND_IS_CAR_ON_TRAILER:
- case COMMAND_HAS_CAR_GOT_WEAPON:
- case COMMAND_PARK:
- case COMMAND_HAS_PARK_FINISHED:
- case COMMAND_KILL_ALL_PASSENGERS:
- case COMMAND_SET_CAR_BULLETPROOF:
- case COMMAND_SET_CAR_FLAMEPROOF:
- case COMMAND_SET_CAR_ROCKETPROOF:
- case COMMAND_IS_CARBOMB_ACTIVE:
- case COMMAND_GIVE_CAR_ALARM:
- case COMMAND_PUT_CAR_ON_TRAILER:
*/
+ //case COMMAND_IS_TRAILER_ATTACHED:
+ //case COMMAND_IS_CAR_ON_TRAILER:
+ //case COMMAND_HAS_CAR_GOT_WEAPON:
+ //case COMMAND_PARK:
+ //case COMMAND_HAS_PARK_FINISHED:
+ //case COMMAND_KILL_ALL_PASSENGERS:
+ //case COMMAND_SET_CAR_BULLETPROOF:
+ //case COMMAND_SET_CAR_FLAMEPROOF:
+ //case COMMAND_SET_CAR_ROCKETPROOF:
+ //case COMMAND_IS_CARBOMB_ACTIVE:
+ //case COMMAND_GIVE_CAR_ALARM:
+ //case COMMAND_PUT_CAR_ON_TRAILER:
+ /*
case COMMAND_IS_CAR_CRUSHED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0]));
return 0;
- /* Not implemented.
- case COMMAND_CREATE_GANG_CAR:
*/
+ //case COMMAND_CREATE_GANG_CAR:
case COMMAND_CREATE_CAR_GENERATOR:
+ {
CollectParameters(&m_nIp, 12);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z > MAP_Z_LOW_LIMIT)
+ pos.z += 0.015f;
ScriptParams[0] = CTheCarGenerators::CreateCarGenerator(
- *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3],
+ pos.x, pos.y, pos.z, *(float*)&ScriptParams[3],
ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7],
ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
StoreParameters(&m_nIp, 1);
return 0;
+ }
case COMMAND_SWITCH_CAR_GENERATOR:
{
CollectParameters(&m_nIp, 2);
@@ -3115,6 +3216,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
}
return 0;
}
+ /*
case COMMAND_ADD_PAGER_MESSAGE:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -3122,11 +3224,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]);
return 0;
}
+ */
case COMMAND_DISPLAY_ONSCREEN_TIMER:
{
assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
m_nIp++;
- CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil);
+ uint32 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_TIMER:
@@ -3142,7 +3247,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
m_nIp++;
int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
CollectParameters(&m_nIp, 1);
- CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil);
+ CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0);
return 0;
}
case COMMAND_CLEAR_ONSCREEN_COUNTER:
@@ -3155,23 +3260,30 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_SET_ZONE_CAR_INFO:
{
char label[12];
+ int16 gangDensities[NUM_GANGS] = { 0 };
+ int i;
+
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CollectParameters(&m_nIp, 16);
- int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
+ CollectParameters(&m_nIp, 12);
+ for (i = 0; i < NUM_GANGS; i++)
+ gangDensities[i] = ScriptParams[i + 2];
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ for (int i = 0; i < NUM_GANGS; i++) {
+ if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1)
+ debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label);
+ }
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
- CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
- ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0,
- ScriptParams[9], ScriptParams[10], ScriptParams[11], ScriptParams[12],
- ScriptParams[13], ScriptParams[14], ScriptParams[15]);
+ while (zone >= 0) {
+ CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
return 0;
}
- /* Not implemented.
- case COMMAND_IS_CHAR_IN_GANG_ZONE:
- */
+ //case COMMAND_IS_CHAR_IN_GANG_ZONE:
case COMMAND_IS_CHAR_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
@@ -3179,41 +3291,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
assert(pPed);
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
- int zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
- UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone)));
- return 0;
- }
- case COMMAND_SET_CAR_DENSITY:
- {
- char label[12];
- CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
- int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
- m_nIp += 8;
- CollectParameters(&m_nIp, 2);
- if (zone < 0) {
- debug("Couldn't find zone - %s\n", label);
- return 0;
- }
- CTheZones::SetCarDensity(zone, ScriptParams[0], ScriptParams[1]);
- return 0;
- }
- case COMMAND_SET_PED_DENSITY:
- {
- char label[12];
- CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
- int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
- CollectParameters(&m_nIp, 2);
- if (zone < 0) {
- debug("Couldn't find zone - %s\n", label);
- return 0;
- }
- CTheZones::SetPedDensity(zone, ScriptParams[0], ScriptParams[1]);
+ UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone)));
return 0;
}
+ //case COMMAND_SET_CAR_DENSITY:
+ //case COMMAND_SET_PED_DENSITY:
case COMMAND_POINT_CAMERA_AT_PLAYER:
{
CollectParameters(&m_nIp, 3);
@@ -3225,43 +3311,49 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- assert(pVehicle);
- TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ if (pVehicle)
+ TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
- TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
+ if (pPed)
+ TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_RESTORE_CAMERA:
TheCamera.Restore();
return 0;
+ /*
case COMMAND_SHAKE_PAD:
CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]);
return 0;
+ */
case COMMAND_SET_ZONE_PED_INFO:
{
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CollectParameters(&m_nIp, 10);
- int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label);
+ CollectParameters(&m_nIp, 12);
+ int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
if (zone < 0) {
debug("Couldn't find zone - %s\n", label);
return 0;
}
- CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
- ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], 0, 0, ScriptParams[9]);
+ while (zone >= 0) {
+ CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3],
+ ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
return 0;
}
case COMMAND_SET_TIME_SCALE:
CollectParameters(&m_nIp, 1);
CTimer::SetTimeScale(*(float*)&ScriptParams[0]);
return 0;
+ /*
case COMMAND_IS_CAR_IN_AIR:
{
CollectParameters(&m_nIp, 1);
@@ -3271,6 +3363,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(pCar->GetAllWheelsOffGround());
return 0;
}
+ */
case COMMAND_SET_FIXED_CAMERA_POSITION:
{
CollectParameters(&m_nIp, 6);
@@ -3293,7 +3386,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
@@ -3304,23 +3396,23 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_ADD_BLIP_FOR_OBJECT_OLD:
{
CollectParameters(&m_nIp, 3);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]);
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_REMOVE_BLIP:
CollectParameters(&m_nIp, 1);
CRadar::ClearBlip(ScriptParams[0]);
@@ -3339,7 +3431,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- // Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]);
StoreParameters(&m_nIp, 1);
@@ -3390,6 +3481,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CRestart::OverrideNextRestart(pos, angle);
return 0;
}
+ /*
case COMMAND_DRAW_SHADOW:
{
CollectParameters(&m_nIp, 10);
@@ -3408,11 +3500,11 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
float frontY = y;
float sideX = y;
float sideY = x;
- /* Not very nicely named intermediate variables. */
CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY,
ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]);
return 0;
}
+ */
case COMMAND_GET_PLAYER_HEADING:
{
CollectParameters(&m_nIp, 1);
@@ -3426,10 +3518,9 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- if (pPed->bInVehicle){
- // Is assertion required?
+ assert(pPed);
+ if (pPed->bInVehicle)
return 0;
- }
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
@@ -3449,10 +3540,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- if (pPed->bInVehicle) {
- // Is assertion required?
+ if (pPed->bInVehicle)
return 0;
- }
pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]);
pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1]));
return 0;
@@ -3497,6 +3586,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CWorld::Add(pObject);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_TOUCHING_OBJECT:
{
CollectParameters(&m_nIp, 2);
@@ -3518,12 +3608,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject));
return 0;
}
+ */
case COMMAND_SET_PLAYER_AMMO:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
+ /*
case COMMAND_SET_CHAR_AMMO:
{
CollectParameters(&m_nIp, 3);
@@ -3531,23 +3623,17 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CAR_AMMO:
- case COMMAND_LOAD_CAMERA_SPLINE:
- case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
- case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
*/
+ //case COMMAND_SET_CAR_AMMO:
+ //case COMMAND_LOAD_CAMERA_SPLINE:
+ //case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
+ //case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
case COMMAND_DECLARE_MISSION_FLAG:
CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
return 0;
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
- CollectParameters(&m_nIp, 1);
- CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp);
- return 0;
- case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
- CollectParameters(&m_nIp, 2);
- CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1];
return 0;
+ //case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
case COMMAND_IS_PLAYER_HEALTH_GREATER:
{
CollectParameters(&m_nIp, 2);
@@ -3576,7 +3662,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3589,7 +3674,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3602,7 +3686,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
- // Useless call.
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3616,7 +3699,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- // Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3630,7 +3712,6 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- // Useless call
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
CRadar::ChangeBlipScale(handle, 3);
@@ -3645,6 +3726,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_ONE_OFF_SOUND:
{
CollectParameters(&m_nIp, 4);
+ // TODO(MIAMI)
+ // SOUND_PART_MISSION_COMPLETE == 1
+ // SOUND_RACE_START_3 == 7
+ // SOUND_RACE_START_2 == 8
+ // SOUND_RACE_START_1 == 9
+ // SOUND_RACE_START_GO == 10
+ // SOUND_AMMUNATION_BUY_WEAPON == 13
+ // SOUND_AMMUNATION_BUY_WEAPON_DENIED == 14
+ // SOUND_AMMUNATION_IMRAN_ARM_BOMB == 16
switch (ScriptParams[3]) {
case SCRIPT_SOUND_EVIDENCE_PICKUP:
DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0);
@@ -3670,11 +3760,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
default:
break;
}
-#ifdef FIX_BUGS
- /* BUG: if audio is not initialized, this object will not be freed. */
if (!DMAudio.IsAudioInitialised())
return 0;
-#endif
cAudioScriptObject* obj = new cAudioScriptObject();
obj->Posn = *(CVector*)&ScriptParams[0];
obj->AudioId = ScriptParams[3];
@@ -3685,11 +3772,15 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
case COMMAND_ADD_CONTINUOUS_SOUND:
{
CollectParameters(&m_nIp, 4);
- cAudioScriptObject* obj = new cAudioScriptObject();
- obj->Posn = *(CVector*)&ScriptParams[0];
- obj->AudioId = ScriptParams[3];
- obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
- ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
+ if (DMAudio.IsAudioInitialised()) {
+ cAudioScriptObject* obj = new cAudioScriptObject();
+ obj->Posn = *(CVector*)&ScriptParams[0];
+ obj->AudioId = ScriptParams[3];
+ obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
+ ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
+ }
+ else
+ ScriptParams[0] = -1;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -3768,6 +3859,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
return 0;
}
+ /*
case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
{
CollectParameters(&m_nIp, 5);
@@ -3803,6 +3895,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
return 0;
}
+ */
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
@@ -3851,31 +3944,21 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]));
- if (pPed->bInVehicle)
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
return 0;
}
- /* Not implemented */
//case COMMAND_GIVE_WEAPON_TO_CAR:
case COMMAND_SET_PLAYER_CONTROL:
{
CollectParameters(&m_nIp, 2);
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
if (ScriptParams[1]){
- if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){
- CTheScripts::CountdownToMakePlayerUnsafe = 50;
- if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
- CTheScripts::DelayMakingPlayerUnsafeThisTime--;
- }else{
- pPlayer->MakePlayerSafe(false);
- }
+ pPlayer->MakePlayerSafe(false);
+ if (strcmp(m_abScriptName, "serg1") == 0) // Four Iron
+ pPlayer->m_pPed->ClearFollowPath();
}else{
pPlayer->MakePlayerSafe(true);
- if (strcmp(m_abScriptName, "camera") == 0){
- pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
- CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
- }
}
return 0;
}
@@ -3894,7 +3977,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
{
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
- for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->m_nSelectedWepSlot = i;
}
@@ -3904,13 +3987,12 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
pPed->SetCurrentWeapon(i);
}
return 0;
}
- /* Not implemented */
//case COMMAND_SET_CURRENT_CAR_WEAPON:
case COMMAND_GET_OBJECT_COORDINATES:
{
@@ -4100,9 +4182,11 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
- pPed->SetPedState(PED_DRIVING);
CPopulation::ms_nTotalMissionPeds++;
if (ScriptParams[3] >= 0)
pVehicle->AddPassenger(pPed, ScriptParams[3]);
@@ -4111,16 +4195,10 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
- pPed->SetPedState(PED_DRIVING);
pVehicle->SetStatus(STATUS_PHYSICS);
+ pPed->SetPedState(PED_DRIVING);
pPed->bUsesCollision = false;
-#ifdef FIX_BUGS
- AnimationId anim = pVehicle->GetDriverAnim();
-#else
- AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
-#endif
- pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
- pPed->StopNonPartialAnims();
+ pPed->AddInCarAnims(pVehicle, false);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
@@ -4169,6 +4247,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget);
return 0;
}
+ /*
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
@@ -4179,6 +4258,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget);
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
{
CollectParameters(&m_nIp, 2);
@@ -4259,11 +4339,18 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
- case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
+ //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
+ //case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
- */
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_DESTROY_OBJ, pVehicle);
+ return 0;
+ }
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -4274,6 +4361,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle);
return 0;
}
+ /*
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
{
CollectParameters(&m_nIp, 5);
@@ -4300,11 +4388,10 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius);
return 0;
}
- /* Not implemented.
- case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
- case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
- case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
*/
+ //case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
+ //case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
+ //case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
case COMMAND_SET_CHAR_AS_LEADER:
{
CollectParameters(&m_nIp, 2);
@@ -4367,9 +4454,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
- /* Not implemented.
- case COMMAND_PRINT_WITH_NUMBER_SOON:
- */
+ //case COMMAND_PRINT_WITH_NUMBER_SOON:
case COMMAND_SWITCH_ROADS_ON:
{
CollectParameters(&m_nIp, 6);
@@ -4447,7 +4532,16 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- pVehicle->bIsHeavy = (ScriptParams[1] != 0);
+ if (ScriptParams[1] != 0) {
+ pVehicle->bIsHeavy = true;
+ pVehicle->m_fMass = 3.0f * pVehicle->pHandling->fMass;
+ pVehicle->m_fTurnMass = 5.0f * pVehicle->pHandling->fTurnMass;
+ }
+ else {
+ pVehicle->bIsHeavy = false;
+ pVehicle->m_fMass = pVehicle->pHandling->fMass;
+ pVehicle->m_fTurnMass = pVehicle->pHandling->fTurnMass;
+ }
return 0;
}
case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
@@ -4458,6 +4552,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
pPed->m_fearFlags = 0;
return 0;
}
+ /*
case COMMAND_ACTIVATE_CRANE:
{
CollectParameters(&m_nIp, 10);
@@ -4485,16 +4580,15 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
+ */
case COMMAND_SET_MAX_WANTED_LEVEL:
{
CollectParameters(&m_nIp, 1);
CWanted::SetMaximumWantedLevel(ScriptParams[0]);
return 0;
}
- /* Debug commands?
- case COMMAND_SAVE_VAR_INT:
- case COMMAND_SAVE_VAR_FLOAT:
- */
+ //case COMMAND_SAVE_VAR_INT:
+ //case COMMAND_SAVE_VAR_FLOAT:
case COMMAND_IS_CAR_IN_AIR_PROPER:
{
CollectParameters(&m_nIp, 1);
@@ -4546,6 +4640,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
}
return 0;
}
+ /*
case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -4554,6 +4649,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
ScriptParams[1], ScriptParams[2], ScriptParams[3]);
return 0;
}
+ */
case COMMAND_START_KILL_FRENZY:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -4698,7 +4794,6 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target);
return 0;
}
- /* Not implemented*/
//case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR:
case COMMAND_CREATE_PICKUP:
{
@@ -4738,6 +4833,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_NUMBER_BIG_Q:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -4746,56 +4842,39 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
ScriptParams[0], -1, -1, -1, -1, -1);
return 0;
}
+ */
case COMMAND_SET_GARAGE:
{
- CollectParameters(&m_nIp, 7);
+ CollectParameters(&m_nIp, 9);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
- if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
- }
- if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
- }
- if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
- }
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0);
+ float X2 = *(float*)&ScriptParams[3];
+ float Y2 = *(float*)&ScriptParams[4];
+ float supX = *(float*)&ScriptParams[5];
+ float supY = *(float*)&ScriptParams[6];
+ float supZ = *(float*)&ScriptParams[7];
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_SET_GARAGE_WITH_CAR_MODEL:
{
- CollectParameters(&m_nIp, 8);
+ CollectParameters(&m_nIp, 10);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
- float supX = *(float*)&ScriptParams[3];
- float supY = *(float*)&ScriptParams[4];
- float supZ = *(float*)&ScriptParams[5];
- if (infX > supX) {
- infX = *(float*)&ScriptParams[3];
- supX = *(float*)&ScriptParams[0];
- }
- if (infY > supY) {
- infY = *(float*)&ScriptParams[4];
- supY = *(float*)&ScriptParams[1];
- }
- if (infZ > supZ) {
- infZ = *(float*)&ScriptParams[5];
- supZ = *(float*)&ScriptParams[2];
- }
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]);
+ float X2 = *(float*)&ScriptParams[3];
+ float Y2 = *(float*)&ScriptParams[4];
+ float supX = *(float*)&ScriptParams[5];
+ float supY = *(float*)&ScriptParams[6];
+ float supZ = *(float*)&ScriptParams[7];
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]);
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE:
{
CollectParameters(&m_nIp, 2);
@@ -4853,6 +4932,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
return 0;
}
#endif // GTA_PS2
+ /*
case COMMAND_SET_ALL_TAXI_LIGHTS:
CollectParameters(&m_nIp, 1);
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
@@ -4866,6 +4946,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum
return 0;
}
+ */
case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR:
CollectParameters(&m_nIp, 2);
CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0);
@@ -4875,7 +4956,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- pPed->m_fHealth = ScriptParams[1];
+ pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth);
return 0;
}
case COMMAND_SET_CHAR_HEALTH:
@@ -4892,7 +4973,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->FlagToDestroyWhenNextProcessed();
}
else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ pPed->SetDie();
}
return 0;
}
@@ -4909,7 +4990,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
+ ScriptParams[0] = pPed->m_fHealth;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -4918,7 +4999,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- ScriptParams[0] = pPed->m_fHealth; // correct cast float to int
+ ScriptParams[0] = pPed->m_fHealth;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -4927,19 +5008,21 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int
+ ScriptParams[0] = pVehicle->m_fHealth;
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_IS_CAR_ARMED_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pCar);
assert(pCar->m_vehType == VEHICLE_TYPE_CAR);
- UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum
+ UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]);
return 0;
}
+ */
case COMMAND_CHANGE_CAR_COLOUR:
{
CollectParameters(&m_nIp, 3);
@@ -5053,15 +5136,19 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pSourcePed->RestorePreviousState();
return 0;
}
+ /*
case COMMAND_SWITCH_HELICOPTER:
CollectParameters(&m_nIp, 1);
CHeli::ActivateHeli(ScriptParams[0] != 0);
return 0;
-
- //case COMMAND_SET_GANG_ATTITUDE:
- //case COMMAND_SET_GANG_GANG_ATTITUDE:
- //case COMMAND_SET_GANG_PLAYER_ATTITUDE:
- //case COMMAND_SET_GANG_PED_MODELS:
+ */
+ //case COMMAND_SET_GANG_ATTITUDE:
+ //case COMMAND_SET_GANG_GANG_ATTITUDE:
+ //case COMMAND_SET_GANG_PLAYER_ATTITUDE:
+ case COMMAND_SET_GANG_PED_MODELS:
+ CollectParameters(&m_nIp, 3);
+ CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]);
+ return 0;
case COMMAND_SET_GANG_CAR_MODEL:
CollectParameters(&m_nIp, 2);
CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]);
@@ -5070,6 +5157,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CollectParameters(&m_nIp, 3);
CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]);
return 0;
+ /*
case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA:
{
CollectParameters(&m_nIp, 5);
@@ -5096,6 +5184,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius);
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD:
{
CollectParameters(&m_nIp, 3);
@@ -5109,6 +5198,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT:
{
CollectParameters(&m_nIp, 2);
@@ -5137,6 +5227,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(isTouching);
return 0;
}
+ */
case COMMAND_LOAD_SPECIAL_CHARACTER:
{
CollectParameters(&m_nIp, 1);
@@ -5154,6 +5245,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1));
return 0;
}
+ /*
case COMMAND_FLASH_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -5178,10 +5270,12 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pObject->bHasBlip = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_IS_PLAYER_IN_REMOTE_MODE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode());
return 0;
+ /*
case COMMAND_ARM_CAR_WITH_BOMB:
{
CollectParameters(&m_nIp, 2);
@@ -5192,6 +5286,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
return 0;
}
+ */
case COMMAND_SET_CHAR_PERSONALITY:
{
CollectParameters(&m_nIp, 2);
@@ -5212,6 +5307,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
+ /*
case COMMAND_SET_ANIM_GROUP_FOR_PLAYER:
{
CollectParameters(&m_nIp, 2);
@@ -5220,6 +5316,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
pPed->m_animGroup = (AssocGroupId)ScriptParams[1];
return 0;
}
+ */
case COMMAND_REQUEST_MODEL:
{
CollectParameters(&m_nIp, 1);
@@ -5254,6 +5351,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_SET_REPEATED_PHONE_MESSAGE:
{
CollectParameters(&m_nIp, 1);
@@ -5274,6 +5372,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
return 0;
}
+ */
case COMMAND_TURN_PHONE_OFF:
{
CollectParameters(&m_nIp, 1);
@@ -5287,7 +5386,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
- 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
+ 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
return 0;
}
case COMMAND_DRAW_LIGHT:
@@ -5299,18 +5398,15 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
return 0;
}
- case COMMAND_STORE_WEATHER:
- CWeather::StoreWeatherState();
- return 0;
- case COMMAND_RESTORE_WEATHER:
- CWeather::RestoreWeatherState();
- return 0;
+ //case COMMAND_STORE_WEATHER:
+ //case COMMAND_RESTORE_WEATHER:
case COMMAND_STORE_CLOCK:
CClock::StoreClock();
return 0;
case COMMAND_RESTORE_CLOCK:
CClock::RestoreClock();
return 0;
+ /*
case COMMAND_RESTART_CRITICAL_MISSION:
{
CollectParameters(&m_nIp, 4);
@@ -5323,6 +5419,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission();
return 0;
}
+ */
case COMMAND_IS_PLAYER_PLAYING:
{
CollectParameters(&m_nIp, 1);
@@ -5431,15 +5528,16 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
return 0;
}
+ /*
case COMMAND_IS_TAXI:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- int mi = pVehicle->GetModelIndex();
- UpdateCompareFlag(mi == MI_TAXI || mi == MI_CABBIE || mi == MI_BORGNINE);
+ UpdateCompareFlag(pVehicle->IsTaxi());
return 0;
}
+ */
case COMMAND_UNLOAD_SPECIAL_CHARACTER:
CollectParameters(&m_nIp, 1);
CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1);
@@ -5452,6 +5550,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]);
StoreParameters(&m_nIp, 1);
return 0;
+ /*
case COMMAND_ACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::ActivateGarage(ScriptParams[0]);
@@ -5467,6 +5566,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
}
return 0;
}
+ */
case COMMAND_CREATE_OBJECT_NO_OFFSET:
{
CollectParameters(&m_nIp, 4);
@@ -5480,6 +5580,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
+ if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
+ pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
@@ -5488,6 +5591,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT);
return 0;
}
+ /*
case COMMAND_IS_BOAT:
{
CollectParameters(&m_nIp, 1);
@@ -5522,6 +5626,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius);
return 0;
}
+ */
//case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS:
case COMMAND_IS_PLAYER_STOPPED:
{
@@ -5529,7 +5634,9 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer));
return 0;
+
}
+ /*
case COMMAND_IS_CHAR_STOPPED:
{
CollectParameters(&m_nIp, 1);
@@ -5552,6 +5659,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0);
return 0;
}
+ */
case COMMAND_SWITCH_WIDESCREEN:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0] != 0)
@@ -5559,6 +5667,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
else
TheCamera.SetWideScreenOff();
return 0;
+ /*
case COMMAND_ADD_SPRITE_BLIP_FOR_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -5595,6 +5704,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT:
{
CollectParameters(&m_nIp, 4);
@@ -5675,6 +5785,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
PlayerInAngledAreaCheckCommand(command, &m_nIp);
return 0;
+ /*
case COMMAND_DEACTIVATE_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::DeActivateGarage(ScriptParams[0]);
@@ -5688,6 +5799,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1));
return 0;
+ */
default:
assert(0);
}
@@ -5697,6 +5809,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
int8 CRunningScript::ProcessCommands700To799(int32 command)
{
switch (command){
+ /*
case COMMAND_SET_SWAT_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
@@ -5709,6 +5822,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
return 0;
+ */
case COMMAND_IS_CAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
@@ -5753,10 +5867,11 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->bEngineOn = true;
- pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
+ pVehicle->AutoPilot.m_nCruiseSpeed = Max(1, pVehicle->AutoPilot.m_nCruiseSpeed);
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
+ /*
case COMMAND_START_PACMAN_RACE:
CollectParameters(&m_nIp, 1);
CPacManPickups::StartPacManRace(ScriptParams[0]);
@@ -5787,6 +5902,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
CPacManPickups::ResetPowerPillsCarriedByPlayer();
return 0;
+ */
case COMMAND_IS_CAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
@@ -5811,6 +5927,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
return 0;
}
+ /*
case COMMAND_GOSUB_FILE:
{
CollectParameters(&m_nIp, 2);
@@ -5820,6 +5937,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
// ScriptParams[1] == filename
return 0;
}
+ */
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
{
CollectParameters(&m_nIp, 3);
@@ -5847,6 +5965,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 1);
gFireManager.RemoveScriptFire(ScriptParams[0]);
return 0;
+ /*
case COMMAND_SET_COMEDY_CONTROLS:
{
CollectParameters(&m_nIp, 2);
@@ -5855,6 +5974,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pVehicle->bComedyControls = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_BOAT_GOTO_COORDS:
{
CollectParameters(&m_nIp, 4);
@@ -5868,7 +5988,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
pBoat->SetStatus(STATUS_PHYSICS);
- pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed);
+ pBoat->AutoPilot.m_nCruiseSpeed = Max(1, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
@@ -5924,7 +6044,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
return 0;
}
case COMMAND_IS_CURRENT_CHAR_WEAPON:
@@ -5932,9 +6052,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
+ UpdateCompareFlag(ScriptParams[1] == pPed->GetWeapon()->m_eWeaponType);
return 0;
}
+ /*
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
CPacManPickups::ResetPowerPillsEatenInRace();
return 0;
@@ -5947,6 +6068,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CPacManPickups::GenerateOnePMPickUp(pos);
return 0;
}
+ */
case COMMAND_SET_BOAT_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
@@ -5957,6 +6079,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
return 0;
}
+ /*
case COMMAND_GET_RANDOM_CHAR_IN_AREA:
{
CollectParameters(&m_nIp, 4);
@@ -5981,8 +6104,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bFadeOut)
continue;
- if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
- continue;
+// if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
+// continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
@@ -6005,14 +6128,16 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
- int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
+ int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CZone* pZone = CTheZones::GetZone(nZone);
+ CZone* pZone = CTheZones::GetNavigationZone(nZone);
+ CollectParameters(&m_nIp, 3);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
@@ -6030,9 +6155,9 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bFadeOut)
continue;
- if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
+ if (pPed->m_nWaitState != WAITSTATE_FALSE)
continue;
- if (!ThisIsAValidRandomPed(pPed->m_nPedType))
+ if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[0], ScriptParams[1], ScriptParams[2]))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
@@ -6042,6 +6167,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
+ bool found;
+ CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &found);
+ if (found)
+ continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
@@ -6162,6 +6291,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 1);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
return 0;
+ /*
case COMMAND_IS_PROJECTILE_IN_AREA:
{
CollectParameters(&m_nIp, 6);
@@ -6232,6 +6362,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
+ */
case COMMAND_IS_CHAR_MODEL:
{
CollectParameters(&m_nIp, 2);
@@ -6251,29 +6382,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
- case COMMAND_CREATE_CUTSCENE_HEAD:
- {
- CollectParameters(&m_nIp, 2);
- CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pObject);
- CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]);
- ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead);
- StoreParameters(&m_nIp, 1);
- return 0;
- }
- case COMMAND_SET_CUTSCENE_HEAD_ANIM:
- {
- CollectParameters(&m_nIp, 1);
- CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
- assert(pCutHead);
- char name[KEY_LENGTH_IN_SCRIPT];
- strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
- m_nIp += KEY_LENGTH_IN_SCRIPT;
- CTimer::Stop();
- CCutsceneMgr::SetHeadAnim(name, pCutHead);
- CTimer::Update();
- return 0;
- }
+ //case COMMAND_CREATE_CUTSCENE_HEAD:
+ //case COMMAND_SET_CUTSCENE_HEAD_ANIM:
case COMMAND_SIN:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
@@ -6306,6 +6416,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
return 0;
+ /*
case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
CollectParameters(&m_nIp, 10);
@@ -6334,6 +6445,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6341,6 +6453,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6348,6 +6461,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_3_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6355,6 +6469,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6369,6 +6484,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_4_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6376,6 +6492,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6411,6 +6528,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
+ */
case COMMAND_PRINT_WITH_6_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6418,6 +6536,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -6443,6 +6562,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
pPed->SetFormation((eFormation)ScriptParams[2]);
return 0;
}
+ */
case COMMAND_PLAYER_MADE_PROGRESS:
CollectParameters(&m_nIp, 1);
CStats::ProgressMade += ScriptParams[0];
@@ -6450,6 +6570,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_SET_PROGRESS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalProgressInGame = ScriptParams[0];
+ if (CGame::germanGame)
+ CStats::TotalProgressInGame -= 2;
return 0;
case COMMAND_REGISTER_JUMP_DISTANCE:
CollectParameters(&m_nIp, 1);
@@ -6496,6 +6618,8 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT);
++CStats::MissionsPassed;
CStats::CheckPointReachedSuccessfully();
+ CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
+ CGameLogic::RemoveShortCutDropOffPointForMission();
return 0;
}
case COMMAND_SET_CHAR_RUNNING:
@@ -6509,6 +6633,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
gFireManager.RemoveAllScriptFires();
return 0;
+ /*
case COMMAND_IS_FIRST_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
@@ -6525,22 +6650,37 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
return 0;
}
+ */
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ bool result = false;
if (!pPed)
printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
- UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]);
+ else {
+ if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pPed->m_lastWepDam, ScriptParams[1]);
+ else
+ result = ScriptParams[1] == pPed->m_lastWepDam;
+ }
+ UpdateCompareFlag(result);
return 0;
}
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ bool result = false;
if (!pVehicle)
printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
- UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]);
+ else {
+ if (ScriptParams[1] == WEAPONTYPE_ANYMELEE || ScriptParams[1] == WEAPONTYPE_ANYWEAPON)
+ result = CheckDamagedWeaponType(pVehicle->m_nLastWeaponDamage, ScriptParams[1]);
+ else
+ result = ScriptParams[1] == pVehicle->m_nLastWeaponDamage;
+ }
+ UpdateCompareFlag(result);
return 0;
}
case COMMAND_IS_CHAR_IN_CHARS_GROUP:
@@ -6577,17 +6717,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- if (pPed->m_nPedState == PED_DRIVING) {
- pPed->SetDead();
- if (!pPed->IsPlayer())
- pPed->FlagToDestroyWhenNextProcessed();
- }
- else if (CGame::nastyGame && pPed->IsPedInControl()) {
- pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
- }
- else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
+ pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
return 0;
}
case COMMAND_EXPLODE_PLAYER_HEAD:
@@ -6595,12 +6725,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- if (CGame::nastyGame) {
- pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true);
- }
- else {
- pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
- }
+ pPed->InflictDamage(nil, WEAPONTYPE_SNIPERRIFLE, 1000.0f, PEDPIECE_HEAD, 0);
return 0;
}
case COMMAND_ANCHOR_BOAT:
@@ -6617,7 +6742,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CollectParameters(&m_nIp, 2);
- int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
+ int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO);
if (zone_id < 0) {
printf("Couldn't find zone - %s\n", zone);
return 0;
@@ -6656,6 +6781,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
+ if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
+ continue;
+ if (!pVehicle->bUsesCollision)
+ continue;
if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
@@ -6673,14 +6802,15 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
- int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
+ int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CZone* pZone = CTheZones::GetZone(zone_id);
+ CZone* pZone = CTheZones::GetNavigationZone(zone_id);
CollectParameters(&m_nIp, 1);
int handle = -1;
uint32 i = CPools::GetVehiclePool()->GetSize();
@@ -6705,6 +6835,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_HAS_RESPRAY_HAPPENED:
{
CollectParameters(&m_nIp, 1);
@@ -6744,6 +6875,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CCarAI::TellCarToRamOtherCar(pVehicle, pTarget);
return 0;
}
+ /*
case COMMAND_SET_CAR_BLOCK_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -6763,6 +6895,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->SetObjective(OBJECTIVE_CATCH_TRAIN);
return 0;
}
+ */
//case COMMAND_SET_COLL_OBJ_CATCH_TRAIN:
case COMMAND_SET_PLAYER_NEVER_GETS_TIRED:
{
@@ -6786,6 +6919,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bPedIsBleeding = (ScriptParams[1] != 0);
return 0;
}
+ /*
case COMMAND_SET_CAR_FUNNY_SUSPENSION:
{
CollectParameters(&m_nIp, 2);
@@ -6804,6 +6938,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pCar->bBigWheels = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_SET_FREE_RESPRAYS:
CollectParameters(&m_nIp, 1);
CGarages::SetFreeResprays(ScriptParams[0] != 0);
@@ -6824,6 +6959,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bIsVisible = (ScriptParams[1] != 0);
return 0;
}
+ /*
case COMMAND_SET_CAR_VISIBLE:
{
CollectParameters(&m_nIp, 2);
@@ -6832,6 +6968,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pVehicle->bIsVisible = (ScriptParams[1] != 0);
return 0;
}
+ */
case COMMAND_IS_AREA_OCCUPIED:
{
CollectParameters(&m_nIp, 11);
@@ -6859,6 +6996,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(total > 0);
return 0;
}
+ /*
case COMMAND_START_DRUG_RUN:
CPlane::CreateIncomingCesna();
return 0;
@@ -6872,6 +7010,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f);
return 0;
+ */
case COMMAND_DISPLAY_TEXT:
{
CollectParameters(&m_nIp, 2);
@@ -6918,18 +7057,21 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0];
return 0;
}
+ /*
case COMMAND_SET_TEXT_CENTRE_SIZE:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0];
return 0;
}
+ */
case COMMAND_SET_TEXT_BACKGROUND:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0);
return 0;
}
+ /*
case COMMAND_SET_TEXT_BACKGROUND_COLOUR:
{
CollectParameters(&m_nIp, 4);
@@ -6943,12 +7085,14 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0);
return 0;
}
+ */
case COMMAND_SET_TEXT_PROPORTIONAL:
{
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0);
return 0;
}
+ /*
case COMMAND_SET_TEXT_FONT:
{
CollectParameters(&m_nIp, 1);
@@ -6966,6 +7110,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SUBURBAN_PASSED:
CStats::SuburbanPassed = true;
return 0;
+ */
case COMMAND_ROTATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
@@ -7083,28 +7228,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
CWorld::RemoveReferencesToDeletedObject(pPed);
- if (pPed->bInVehicle){
- if (pPed->m_pMyVehicle){
- if (pPed == pPed->m_pMyVehicle->pDriver){
- pPed->m_pMyVehicle->RemoveDriver();
- pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
- if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
- pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
- pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
- }else{
- pPed->m_pMyVehicle->RemovePassenger(pPed);
- }
- }
- delete pPed;
- --CPopulation::ms_nTotalMissionPeds;
- }else{
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ CTheScripts::RemoveThisPed(pPed);
+ else{
pPed->CharCreatedBy = RANDOM_CHAR;
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
--CPopulation::ms_nTotalMissionPeds;
pPed->bFadeOut = true;
+ CWorld::RemoveReferencesToDeletedObject(pPed);
}
}
if (m_bIsMissionScript)
@@ -7119,9 +7252,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0);
return 0;
}
+ /*
case COMMAND_IS_NASTY_GAME:
UpdateCompareFlag(CGame::nastyGame);
return 0;
+ */
case COMMAND_UNDRESS_CHAR:
{
CollectParameters(&m_nIp, 1);
@@ -7131,13 +7266,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CTheScripts::ReadTextLabelFromScript(&m_nIp, name);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
name[i] = tolower(name[i]);
- int mi = pPed->GetModelIndex();
- pPed->DeleteRwObject();
- if (pPed->IsPlayer())
- mi = 0;
- CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CWorld::Remove(pPed);
+ pPed->Undress(name);
return 0;
}
case COMMAND_DRESS_CHAR:
@@ -7145,12 +7275,10 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- int mi = pPed->GetModelIndex();
- pPed->m_modelIndex = -1;
- pPed->SetModelIndex(mi);
- CWorld::Add(pPed);
+ pPed->Dress();
return 0;
}
+ /*
case COMMAND_START_CHASE_SCENE:
CollectParameters(&m_nIp, 1);
CTimer::Suspend();
@@ -7191,10 +7319,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
- int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone);
+// TODO(MIAMI): just getting this to compile with new argument
+ int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CZone* pZone = CTheZones::GetZone(zone_id);
+ CZone* pZone = CTheZones::GetNavigationZone(zone_id);
UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0],
pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz));
return 0;
@@ -7222,6 +7351,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
{
CollectParameters(&m_nIp, 5);
@@ -7248,7 +7378,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPlayerPed);
- pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
+ pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
return 0;
}
case COMMAND_ADD_ARMOUR_TO_CHAR:
@@ -7274,7 +7404,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
- CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
@@ -7287,26 +7417,54 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPed->m_pMyVehicle->bEngineOn = false;
pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
+ pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
- pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f);
- pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ if (pPed->m_vehEnterType) {
+ if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) {
+ uint8 flags = 0;
+ if (pPed->m_pMyVehicle->IsBike()) {
+ if (pPed->m_vehEnterType == CAR_DOOR_LF ||
+ pPed->m_vehEnterType == CAR_DOOR_RF ||
+ pPed->m_vehEnterType == CAR_WINDSCREEN)
+ flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
+ else if (pPed->m_vehEnterType == CAR_DOOR_LR ||
+ pPed->m_vehEnterType == CAR_DOOR_RR)
+ flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
+ }
+ else {
+ switch (pPed->m_vehEnterType) {
+ case CAR_DOOR_LF:
+ flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_LF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+ case CAR_DOOR_LR:
+ flags = pPed->m_pMyVehicle->m_nNumMaxPassengers != 0 ? CAR_DOOR_FLAG_RF : CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+ case CAR_DOOR_RF:
+ flags = CAR_DOOR_FLAG_RF;
+ case CAR_DOOR_RR:
+ flags = CAR_DOOR_FLAG_RR;
+ }
+ }
+ pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
+ pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehEnterType, NUM_STD_ANIMS, 0.0f);
+ }
+ }
}
+ pPed->RemoveInCarAnims();
pPed->bInVehicle = false;
pPed->m_pMyVehicle = nil;
pPed->SetPedState(PED_IDLE);
pPed->m_nLastPedState = PED_NONE;
pPed->bUsesCollision = true;
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
- pPed->RemoveInCarAnims();
+ pPed->ReplaceWeaponWhenExitingVehicle();
if (pPed->m_pVehicleAnim)
pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
pPed->SetMoveState(PEDMOVE_NONE);
- CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
@@ -7326,7 +7484,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * range;
for (int i = 0; i < total; i++) {
@@ -7342,6 +7500,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
return 0;
}
+ /*
case COMMAND_HAS_CHAR_SPOTTED_CHAR:
{
CollectParameters(&m_nIp, 2);
@@ -7352,6 +7511,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget));
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_HAIL_TAXI:
{
CollectParameters(&m_nIp, 1);
@@ -7369,6 +7529,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible);
return 0;
}
+ /*
case COMMAND_START_KILL_FRENZY_HEADSHOT:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -7399,6 +7560,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
+ */
case COMMAND_WARP_PLAYER_INTO_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -7430,6 +7592,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
+ /*
case COMMAND_PRINT_WITH_3_NUMBERS_BIG:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
@@ -7458,6 +7621,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
+ */
case COMMAND_SET_CHAR_WAIT_STATE:
{
CollectParameters(&m_nIp, 3);
@@ -7469,6 +7633,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_SET_CAMERA_BEHIND_PLAYER:
TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
return 0;
+ /*
case COMMAND_SET_MOTION_BLUR:
CollectParameters(&m_nIp, 1);
TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]);
@@ -7481,6 +7646,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string);
return 0;
}
+ */
case COMMAND_CREATE_RANDOM_CHAR:
{
CollectParameters(&m_nIp, 3);
@@ -7503,6 +7669,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
+ ped->bIsPlayerFriend = false;
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@@ -7510,6 +7677,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (m_bIsMissionScript)
+ ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
@@ -7528,6 +7697,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR);
return 0;
}
+ /*
case COMMAND_SET_2_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
@@ -7582,6 +7752,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil);
return 0;
}
+ */
case COMMAND_IS_SNIPER_BULLET_IN_AREA:
{
CollectParameters(&m_nIp, 6);
@@ -7606,9 +7777,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ));
return 0;
}
+ /*
case COMMAND_GIVE_PLAYER_DETONATOR:
CGarages::GivePlayerDetonator();
return 0;
+ */
//case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR:
case COMMAND_SET_OBJECT_VELOCITY:
{
@@ -7658,6 +7831,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
}
//case COMMAND_PRINT_STRING_IN_STRING_SOON:
+ /*
case COMMAND_SET_5_REPEATED_PHONE_MESSAGES:
{
CollectParameters(&m_nIp, 1);
@@ -7704,6 +7878,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6);
return 0;
}
+ */
case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY:
{
CollectParameters(&m_nIp, 6);
@@ -7734,16 +7909,24 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
}
case COMMAND_LOAD_ALL_MODELS_NOW:
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
CTimer::Stop();
+#endif
CStreaming::LoadAllRequestedModels(false);
+#ifdef FIX_BUGS
+ CTimer::Resume();
+#else
CTimer::Update();
+#endif
return 0;
case COMMAND_ADD_TO_OBJECT_VELOCITY:
{
CollectParameters(&m_nIp, 4);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
- pObject->SetMoveSpeed(pObject->GetMoveSpeed() + 0.02f * *(CVector*)&ScriptParams[1]);
+ pObject->SetMoveSpeed(pObject->GetMoveSpeed() + *(CVector*)&ScriptParams[1] / METERS_PER_SECOND_TO_GAME_SPEED);
return 0;
}
case COMMAND_DRAW_SPRITE:
@@ -7797,9 +7980,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
case COMMAND_REMOVE_TEXTURE_DICTIONARY:
{
- for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
- CTheScripts::ScriptSprites[i].Delete();
- CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script"));
+ CTheScripts::RemoveScriptTextureDictionary();
return 0;
}
case COMMAND_SET_OBJECT_DYNAMIC:
@@ -7821,6 +8002,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
return 0;
}
+ /*
case COMMAND_SET_CHAR_ANIM_SPEED:
{
CollectParameters(&m_nIp, 2);
@@ -7831,6 +8013,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pAssoc->speed = *(float*)&ScriptParams[1];
return 0;
}
+ */
case COMMAND_PLAY_MISSION_PASSED_TUNE:
{
CollectParameters(&m_nIp, 1);
@@ -7859,6 +8042,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0;
return 0;
}
+ /*
case COMMAND_SWITCH_PED_ROADS_ON_ANGLED:
{
CollectParameters(&m_nIp, 7);
@@ -7881,14 +8065,20 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2],
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0);
return 0;
+ */
case COMMAND_SET_CAR_WATERTIGHT:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
- CAutomobile* pCar = (CAutomobile*)pVehicle;
- pCar->bWaterTight = ScriptParams[1] != 0;
+ if (pVehicle->IsBike()) {
+ CBike* pBike = (CBike*)pVehicle;
+ pBike->bWaterTight = ScriptParams[1] != 0;
+ }
+ else if (pVehicle->IsCar()) {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ pCar->bWaterTight = ScriptParams[1] != 0;
+ }
return 0;
}
case COMMAND_ADD_MOVING_PARTICLE_EFFECT:
@@ -7932,6 +8122,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pVehicle->SetHeading(heading);
return 0;
}
+ /*
case COMMAND_IS_CRANE_LIFTING_CAR:
{
CollectParameters(&m_nIp, 3);
@@ -7939,6 +8130,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle));
return 0;
}
+ */
case COMMAND_DRAW_SPHERE:
{
CollectParameters(&m_nIp, 4);
@@ -7975,6 +8167,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT);
return 0;
}
+ /*
case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL:
{
CollectParameters(&m_nIp, 3);
@@ -7985,6 +8178,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
*(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates();
StoreParameters(&m_nIp, 3);
return 0;
+ */
case COMMAND_SAVE_INT_TO_DEBUG_FILE:
// TODO: implement something here
CollectParameters(&m_nIp, 1);
@@ -8012,7 +8206,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
return 0;
case COMMAND_SWITCH_RUBBISH:
CollectParameters(&m_nIp, 1);
- CRubbish::SetVisibility(ScriptParams[0] != 0);;
+ CRubbish::SetVisibility(ScriptParams[0] != 0);
return 0;
case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA:
{
@@ -8051,6 +8245,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0]));
return 0;
+ /*
case COMMAND_START_CATALINA_HELI:
CHeli::StartCatalinaFlyBy();
return 0;
@@ -8063,6 +8258,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN:
UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown());
return 0;
+ */
case COMMAND_SWAP_NEAREST_BUILDING_MODEL:
{
CollectParameters(&m_nIp, 6);
@@ -8078,7 +8274,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (total == 0)
CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
if (total == 0)
- CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities);
+ CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities);
CEntity* pClosestEntity = nil;
float min_dist = 2.0f * radius;
for (int i = 0; i < total; i++) {
@@ -8109,6 +8305,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
pPed->ClearWeapons();
return 0;
}
+ /*
case COMMAND_GRAB_CATALINA_HELI:
{
CHeli* pHeli = CHeli::FindPointerToCatalinasHeli();
@@ -8116,6 +8313,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_CLEAR_AREA_OF_CARS:
{
CollectParameters(&m_nIp, 6);
@@ -8160,9 +8358,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 1);
CTheScripts::RemoveScriptSphere(ScriptParams[0]);
return 0;
+ /*
case COMMAND_CATALINA_HELI_FLY_AWAY:
CHeli::MakeCatalinaHeliFlyAway();
return 0;
+ */
case COMMAND_SET_EVERYONE_IGNORE_PLAYER:
{
CollectParameters(&m_nIp, 2);
@@ -8197,18 +8397,21 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_IS_PHONE_DISPLAYING_MESSAGE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0]));
return 0;
+ */
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
{
assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CUserDisplay::OnscnTimer.AddClock(var, onscreen_str);
+ CUserDisplay::OnscnTimer.AddClock(var, onscreen_str, ScriptParams[0] != 0);
return 0;
}
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
@@ -8219,7 +8422,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str);
+ CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, 0);
return 0;
}
case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK:
@@ -8244,15 +8447,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
switch (model) {
case MI_LANDSTAL:
case MI_LINERUN:
+ case MI_RIO:
case MI_FIRETRUCK:
case MI_TRASH:
case MI_STRETCH:
+ case MI_VOODOO:
case MI_MULE:
case MI_AMBULAN:
case MI_FBICAR:
case MI_MRWHOOP:
case MI_BFINJECT:
- case MI_CORPSE:
+ case MI_HUNTER:
case MI_POLICE:
case MI_ENFORCER:
case MI_SECURICA:
@@ -8260,56 +8465,95 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
- case MI_TRAIN:
+ case MI_CUBAN:
case MI_CHOPPER:
- case MI_DODO:
+ case MI_ANGEL:
case MI_COACH:
case MI_RCBANDIT:
- case MI_BELLYUP:
- case MI_MRWONGS:
- case MI_MAFIA:
- case MI_YARDIE:
- case MI_YAKUZA:
- case MI_DIABLOS:
- case MI_COLUMB:
- case MI_HOODS:
+ case MI_ROMERO:
+ case MI_PACKER:
+ case MI_SENTXS:
+ case MI_SQUALO:
+ case MI_SEASPAR:
+ case MI_PIZZABOY:
+ case MI_GANGBUR:
case MI_AIRTRAIN:
case MI_DEADDODO:
case MI_SPEEDER:
case MI_REEFER:
- case MI_PANLANT:
+ case MI_TROPIC:
case MI_FLATBED:
case MI_YANKEE:
- case MI_ESCAPE:
- case MI_BORGNINE:
- case MI_TOYZ:
- case MI_GHOST:
- case MI_MIAMI_RCBARON:
- case MI_MIAMI_RCRAIDER:
+ case MI_CADDY:
+ case MI_ZEBRA:
+ case MI_TOPFUN:
+ case MI_SKIMMER:
+ case MI_RCBARON:
+ case MI_RCRAIDER:
+ case MI_SPARROW:
+ case MI_PATRIOT:
+ case MI_LOVEFIST:
+ case MI_COASTG:
+ case MI_DINGHY:
+ case MI_HERMES:
+ case MI_SABRETUR:
+ case MI_PHEONIX:
+ case MI_WALTON:
+ case MI_COMET:
+ case MI_DELUXO:
+ case MI_BURRITO:
+ case MI_SPAND:
+ case MI_MARQUIS:
+ case MI_BAGGAGE:
+ case MI_KAUFMAN:
+ case MI_MAVERICK:
+ case MI_VCNMAV:
+ case MI_RANCHER:
+ case MI_FBIRANCH:
+ case MI_JETMAX:
+ case MI_HOTRING:
+ case MI_SANDKING:
+ case MI_BLISTAC:
+ case MI_POLMAV:
+ case MI_BOXVILLE:
+ case MI_BENSON:
+ case MI_MESA:
+ case MI_RCGOBLIN:
+ case MI_HOTRINA:
+ case MI_HOTRINB:
+ case MI_BLOODRA:
+ case MI_BLOODRB:
+ case MI_VICECHEE:
model = -1;
break;
case MI_IDAHO:
case MI_STINGER:
case MI_PEREN:
case MI_SENTINEL:
- case MI_PATRIOT:
case MI_MANANA:
case MI_INFERNUS:
- case MI_BLISTA:
case MI_PONY:
case MI_CHEETAH:
case MI_MOONBEAM:
case MI_ESPERANT:
case MI_TAXI:
- case MI_KURUMA:
+ case MI_WASHING:
case MI_BOBCAT:
case MI_BANSHEE:
case MI_CABBIE:
case MI_STALLION:
case MI_RUMPO:
- case 151:
- case 152:
- case 153:
+ case MI_ADMIRAL:
+ case MI_PCJ600:
+ case MI_FAGGIO:
+ case MI_FREEWAY:
+ case MI_GLENDALE:
+ case MI_OCEANIC:
+ case MI_SANCHEZ:
+ case MI_SABRE:
+ case MI_REGINA:
+ case MI_VIRGO:
+ case MI_GREENWOO:
break;
default:
printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]);
@@ -8325,7 +8569,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (model == -1)
return 0;
CVehicle* car;
- if (!CModelInfo::IsBikeModel(model))
+ if (CModelInfo::IsBikeModel(model)) {
+ car = new CBike(model, MISSION_VEHICLE);
+ ((CBike*)(car))->bIsStanding = true;
+ }
+ else
car = new CAutomobile(model, MISSION_VEHICLE);
CVector pos = *(CVector*)&ScriptParams[0];
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
@@ -8346,10 +8594,12 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CWorld::Add(car);
return 0;
}
+ /*
case COMMAND_IS_COLLISION_IN_MEMORY:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]);
return 0;
+ */
case COMMAND_SET_WANTED_MULTIPLIER:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0];
@@ -8357,6 +8607,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER:
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
return 0;
+ /*
case COMMAND_IS_CAR_VISIBLY_DAMAGED:
{
CollectParameters(&m_nIp, 1);
@@ -8365,6 +8616,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
UpdateCompareFlag(pVehicle->bIsDamaged);
return 0;
}
+ */
case COMMAND_DOES_OBJECT_EXIST:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0]));
@@ -8373,9 +8625,17 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
CTimer::Stop();
+#endif
CStreaming::LoadScene(pos);
+#ifdef FIX_BUGS
+ CTimer::Suspend();
+#else
CTimer::Update();
+#endif
return 0;
}
case COMMAND_ADD_STUCK_CAR_CHECK:
@@ -8397,21 +8657,49 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0]));
return 0;
case COMMAND_LOAD_MISSION_AUDIO:
+ {
+ CollectParameters(&m_nIp, 1);
strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
str[i] = tolower(str[i]);
+ static bool bShowed = false;
m_nIp += KEY_LENGTH_IN_SCRIPT;
- DMAudio.PreloadMissionAudio(str);
+ if (!bShowed) {
+ debug("LOAD_MISSION_AUDIO not implemented\n");
+ bShowed = true;
+ }
+ //DMAudio.PreloadMissionAudio(str);
return 0;
+ }
case COMMAND_HAS_MISSION_AUDIO_LOADED:
- UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("HAS_MISSION_AUDIO_LOADED not implemented, default to TRUE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ //UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1);
return 0;
+ }
case COMMAND_PLAY_MISSION_AUDIO:
- DMAudio.PlayLoadedMissionAudio();
+ CollectParameters(&m_nIp, 1);
+ debug("PLAY_MISSION_AUDIO doesn't support parameter yet, skipping\n");
+ //DMAudio.PlayLoadedMissionAudio();
return 0;
case COMMAND_HAS_MISSION_AUDIO_FINISHED:
- UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("HAS_MISSION_AUDIO_FINISHED not implemented, default to TRUE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ //UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished());
return 0;
+ }
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING:
{
CollectParameters(&m_nIp, 3);
@@ -8419,6 +8707,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
+ // TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
@@ -8444,21 +8733,32 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
case COMMAND_SET_MISSION_AUDIO_POSITION:
{
- CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
- DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z);
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[1];
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("SET_MISSION_AUDIO_POSITION not implemented\n");
+ bShowed = true;
+ }
+ //DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z);
return 0;
}
case COMMAND_ACTIVATE_SAVE_MENU:
- FrontEndMenuManager.m_bSaveMenuActive = true;
+ {
+ CStats::SafeHouseVisits++;
+ FrontEndMenuManager.m_bActivateSaveMenu = true;
+ FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f);
return 0;
+ }
case COMMAND_HAS_SAVE_GAME_FINISHED:
- UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive);
+ UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu);
return 0;
case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
CollectParameters(&m_nIp, 1);
CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]);
return 0;
+ /*
case COMMAND_ADD_BLIP_FOR_PICKUP_OLD:
{
CollectParameters(&m_nIp, 3);
@@ -8468,6 +8768,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_ADD_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 1);
@@ -8479,6 +8780,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP:
{
CollectParameters(&m_nIp, 2);
@@ -8490,6 +8792,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_PED_DENSITY_MULTIPLIER:
CollectParameters(&m_nIp, 1);
CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0];
@@ -8498,18 +8801,25 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
CollectParameters(&m_nIp, 1);
CPopulation::m_AllRandomPedsThisType = ScriptParams[0];
return 0;
+ /*
case COMMAND_SET_TEXT_DRAW_BEFORE_FADE:
CollectParameters(&m_nIp, 1);
CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0;
return 0;
+ */
case COMMAND_GET_COLLECTABLE1S_COLLECTED:
ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages;
StoreParameters(&m_nIp, 1);
return 0;
- case COMMAND_REGISTER_EL_BURRO_TIME:
+ case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR:
+ {
CollectParameters(&m_nIp, 1);
- CStats::RegisterElBurroTime(ScriptParams[0]);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle);
return 0;
+ }
case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE:
CollectParameters(&m_nIp, 1);
CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0;
@@ -8523,8 +8833,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (CCamera::m_bUseMouse3rdPerson && (
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 ||
strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 ||
- strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) {
+ strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2C", 7) == 0 ||
+ strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2D", 7) == 0)) {
m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
@@ -8547,11 +8857,9 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
-#ifdef GTA_PS2
- char tmp[48];
-#endif
switch (command) {
//case COMMAND_FLASH_RADAR_BLIP:
+ /*
case COMMAND_IS_CHAR_IN_CONTROL:
{
CollectParameters(&m_nIp, 1);
@@ -8559,6 +8867,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(pPed->IsPedInControl());
return 0;
}
+ */
case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA:
CollectParameters(&m_nIp, 1);
CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0);
@@ -8566,9 +8875,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_CLEAR_SMALL_PRINTS:
CMessages::ClearSmallMessagesOnly();
return 0;
+ /*
case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS:
UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane());
return 0;
+ */
case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED:
{
CollectParameters(&m_nIp, 2);
@@ -8638,6 +8949,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
//case COMMAND_MAKE_PLAYER_UNSAFE:
+ /*
case COMMAND_LOAD_COLLISION:
{
CollectParameters(&m_nIp, 1);
@@ -8652,9 +8964,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
case COMMAND_GET_BODY_CAST_HEALTH:
- ScriptParams[0] = CObject::nBodyCastHealth;
- StoreParameters(&m_nIp, 1);
+ // ScriptParams[0] = CObject::nBodyCastHealth;
+ // StoreParameters(&m_nIp, 1);
return 0;
+ */
case COMMAND_SET_CHARS_CHATTING:
{
CollectParameters(&m_nIp, 3);
@@ -8666,6 +8979,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
//case COMMAND_MAKE_PLAYER_SAFE:
+ /*
case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL:
{
CollectParameters(&m_nIp, 2);
@@ -8688,22 +9002,33 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->m_nZoneLevel = LEVEL_NONE;
return 0;
}
- case COMMAND_REGISTER_4X4_ONE_TIME:
- CollectParameters(&m_nIp, 1);
- CStats::Register4x4OneTime(ScriptParams[0]);
- return 0;
- case COMMAND_REGISTER_4X4_TWO_TIME:
- CollectParameters(&m_nIp, 1);
- CStats::Register4x4TwoTime(ScriptParams[0]);
+ */
+ case COMMAND_SET_DRUNK_INPUT_DELAY:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_DRUNK_INPUT_DELAY not implemented\n");
return 0;
- case COMMAND_REGISTER_4X4_THREE_TIME:
- CollectParameters(&m_nIp, 1);
- CStats::Register4x4ThreeTime(ScriptParams[0]);
+ }
+ case COMMAND_SET_CHAR_MONEY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->m_nPedMoney = ScriptParams[1];
+ pPed->bMoneyHasBeenGivenByScript = true;
return 0;
- case COMMAND_REGISTER_4X4_MAYHEM_TIME:
- CollectParameters(&m_nIp, 1);
- CStats::Register4x4MayhemTime(ScriptParams[0]);
+ }
+ //case COMMAND_INCREASE_CHAR_MONEY:
+ case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ CVector result = Multiply3x3(pObject->GetMatrix(), *(CVector*)&ScriptParams[1]) + pObject->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
return 0;
+ }
case COMMAND_REGISTER_LIFE_SAVED:
CStats::AnotherLifeSavedWithAmbulance();
return 0;
@@ -8721,25 +9046,35 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9;
return 0;
+ /*
case COMMAND_REGISTER_LONGEST_DODO_FLIGHT:
CollectParameters(&m_nIp, 1);
CStats::RegisterLongestFlightInDodo(ScriptParams[0]);
return 0;
- case COMMAND_REGISTER_DEFUSE_BOMB_TIME:
- CollectParameters(&m_nIp, 1);
- CStats::RegisterTimeTakenDefuseMission(ScriptParams[0]);
+ */
+ case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ CVector result = Multiply3x3(pVehicle->GetMatrix(), *(CVector*)&ScriptParams[1]) + pVehicle->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
return 0;
+ }
case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES:
CollectParameters(&m_nIp, 1);
CStats::SetTotalNumberKillFrenzies(ScriptParams[0]);
return 0;
case COMMAND_BLOW_UP_RC_BUGGY:
- CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy();
+ CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(true);
return 0;
+ /*
case COMMAND_REMOVE_CAR_FROM_CHASE:
CollectParameters(&m_nIp, 1);
CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]);
return 0;
+ */
case COMMAND_IS_FRENCH_GAME:
UpdateCompareFlag(CGame::frenchGame);
return 0;
@@ -8747,8 +9082,13 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(CGame::germanGame);
return 0;
case COMMAND_CLEAR_MISSION_AUDIO:
- DMAudio.ClearMissionAudio();
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("CLEAR_MISSION_AUDIO not implemented\n");
+ //DMAudio.ClearMissionAudio();
return 0;
+ }
+ /*
case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
CollectParameters(&m_nIp, 1);
CRestart::bFadeInAfterNextArrest = !!ScriptParams[0];
@@ -8761,6 +9101,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]);
return 0;
+ */
case COMMAND_SET_CHAR_USE_PEDNODE_SEEK:
{
CollectParameters(&m_nIp, 2);
@@ -8771,6 +9112,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->bUsePedNodeSeek = !!ScriptParams[1];
return 0;
}
+ /*
case COMMAND_SWITCH_VEHICLE_WEAPONS:
{
CollectParameters(&m_nIp, 2);
@@ -8783,10 +9125,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1];
return 0;
+ */
case COMMAND_SET_FREE_HEALTH_CARE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1];
return 0;
+ /*
case COMMAND_IS_CAR_DOOR_CLOSED:
{
CollectParameters(&m_nIp, 2);
@@ -8795,11 +9139,14 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1]));
return 0;
}
+ */
case COMMAND_LOAD_AND_LAUNCH_MISSION:
return 0;
case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
{
CollectParameters(&m_nIp, 1);
+ if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
+ return 0;
#ifdef MISSION_REPLAY
missionRetryScriptIndex = ScriptParams[0];
if (missionRetryScriptIndex == 19)
@@ -8807,8 +9154,14 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
#endif
CTimer::Suspend();
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ CFileMgr::ChangeDir("\\data\\");
+ int handle = CFileMgr::OpenFile(scriptfile, "rb");
+ CFileMgr::ChangeDir("\\");
+#else
CFileMgr::ChangeDir("\\");
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
+#endif
CFileMgr::Seek(handle, offset, 0);
CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
CFileMgr::CloseFile(handle);
@@ -8817,6 +9170,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pMissionScript->m_bIsMissionScript = true;
pMissionScript->m_bMissionFlag = true;
CTheScripts::bAlreadyRunningAMissionScript = true;
+ CGameLogic::ClearShortCut();
return 0;
}
case COMMAND_SET_OBJECT_DRAW_LAST:
@@ -8832,14 +9186,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]];
- if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1])
- ScriptParams[0] = pWeaponSlot->m_nAmmoTotal;
- else
- ScriptParams[0] = 0;
+ ScriptParams[0] = 0;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->GetWeapon(i).m_eWeaponType == (eWeaponType)ScriptParams[1])
+ ScriptParams[0] = pPed->GetWeapon(i).m_nAmmoTotal;
+ }
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_GET_AMMO_IN_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
@@ -8884,6 +9239,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
}
return 0;
}
+ */
case COMMAND_SET_NEAR_CLIP:
CollectParameters(&m_nIp, 1);
TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]);
@@ -8892,6 +9248,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]);
return 0;
+ /*
case COMMAND_OVERRIDE_HOSPITAL_LEVEL:
CollectParameters(&m_nIp, 1);
CRestart::OverrideHospitalLevel = ScriptParams[0];
@@ -8912,6 +9269,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle));
return 0;
}
+ */
case COMMAND_SET_CAR_TRACTION:
{
CollectParameters(&m_nIp, 2);
@@ -8921,9 +9279,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
((CAutomobile*)pVehicle)->m_fTraction = fTraction;
else
- // this is certainly not a boat, trane, heli or plane field
- //((CBike*)pVehicle)->m_fTraction = fTraction;
- *(float*)(((char*)pVehicle) + 1088) = fTraction;
+ ((CBike*)pVehicle)->m_fTraction = fTraction;
return 0;
}
case COMMAND_ARE_MEASUREMENTS_IN_METRES:
@@ -8942,6 +9298,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_MARK_ROADS_BETWEEN_LEVELS:
{
CollectParameters(&m_nIp, 6);
@@ -8990,6 +9347,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ);
return 0;
}
+ */
case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -8998,6 +9356,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1];
return 0;
}
+ /*
case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -9010,6 +9369,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1]));
return 0;
+ */
case COMMAND_CLEAR_AREA_OF_CHARS:
{
CollectParameters(&m_nIp, 6);
@@ -9036,7 +9396,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
}
case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS:
CollectParameters(&m_nIp, 1);
- CStats::SetTotalNumberMissions(ScriptParams[0]);
+ CStats::SetTotalNumberMissions(CGame::germanGame ? ScriptParams[0] - 2 : ScriptParams[0]);
return 0;
case COMMAND_CONVERT_METRES_TO_FEET_INT:
CollectParameters(&m_nIp, 1);
@@ -9052,7 +9412,15 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]);
return 0;
//case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER:
- //case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
+ case COMMAND_IS_CAR_PASSENGER_SEAT_FREE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(ScriptParams[1] < pVehicle->m_nNumMaxPassengers && pVehicle->pPassengers[ScriptParams[1]] == nil);
+ return 0;
+ }
+ /*
case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT:
{
CollectParameters(&m_nIp, 2);
@@ -9064,6 +9432,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL:
{
CollectParameters(&m_nIp, 2);
@@ -9086,6 +9455,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
return 0;
+ /*
case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -9118,10 +9488,12 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix());
return 0;
}
+ */
case COMMAND_SET_MUSIC_DOES_FADE:
CollectParameters(&m_nIp, 1);
TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0);
return 0;
+ /*
case COMMAND_SET_INTRO_IS_PLAYING:
CollectParameters(&m_nIp, 1);
if (ScriptParams[0]) {
@@ -9136,6 +9508,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CStreaming::LoadAllRequestedModels(false);
}
return 0;
+ */
case COMMAND_SET_PLAYER_HOOKER:
{
CollectParameters(&m_nIp, 2);
@@ -9148,6 +9521,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pHooker);
pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker;
+ pPlayerInfo->m_nSexFrequency = 1000;
pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
}
@@ -9175,8 +9549,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
- assert(pVehicle);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR:
@@ -9184,15 +9557,17 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE);
return 0;
}
+ /*
case COMMAND_SET_SCRIPT_FIRE_AUDIO:
CollectParameters(&m_nIp, 2);
gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]);
return 0;
+ */
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
- UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3);
+ UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); // TODO(MIAMI): more cheats!
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
@@ -9202,6 +9577,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->bNoCriticalHits = (ScriptParams[0] == 0);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_LIFTING_A_PHONE:
{
CollectParameters(&m_nIp, 1);
@@ -9210,6 +9586,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL);
return 0;
}
+ */
case COMMAND_IS_CHAR_SITTING_IN_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -9217,7 +9594,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
assert(pVehicle);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE && pPed->m_pMyVehicle == pVehicle);
return 0;
}
case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR:
@@ -9225,7 +9602,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING);
+ UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_objective != OBJECTIVE_LEAVE_VEHICLE);
return 0;
}
case COMMAND_IS_PLAYER_ON_FOOT:
@@ -9246,7 +9623,6 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
return 0;
}
-#ifndef GTA_PS2
default:
assert(0);
}
@@ -9257,7 +9633,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
char tmp[48];
switch (command) {
-#endif
+ /*
case COMMAND_LOAD_COLLISION_WITH_SCREEN:
CollectParameters(&m_nIp, 1);
CTimer::Stop();
@@ -9278,6 +9654,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
CTimer::Update();
return 0;
+ */
case COMMAND_LOAD_SPLASH_SCREEN:
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
@@ -9285,6 +9662,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
m_nIp += 8;
LoadSplash(tmp);
return 0;
+ /*
case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS:
{
CollectParameters(&m_nIp, 2);
@@ -9306,6 +9684,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pCar->bMoreResistantToDamage = ScriptParams[1];
return 0;
}
+ */
case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER:
{
CollectParameters(&m_nIp, 1);
@@ -9317,15 +9696,14 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_LOAD_END_OF_GAME_TUNE:
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
printf("Start preload end of game audio\n");
- DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED);
+ DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_CUTSCENE_FINALE);
printf("End preload end of game audio\n");
return 0;
+ /*
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1;
return 0;
-#ifndef GTA_PS2
- // To be precise, on PS2 previous handlers were in 1000-1099 function
- // These are "beta" VC commands (with bugs)
+ */
case COMMAND_SET_OBJECT_ROTATION:
{
CollectParameters(&m_nIp, 4);
@@ -9345,6 +9723,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source;
StoreParameters(&m_nIp, 3);
return 0;
+ /*
case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
@@ -9358,6 +9737,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
UpdateCompareFlag(pTarget && pTarget->IsPed());
return 0;
}
+ */
case COMMAND_IS_PLAYER_TARGETTING_CHAR:
{
CollectParameters(&m_nIp, 2);
@@ -9366,9 +9746,38 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTestedPed);
CEntity* pTarget = pPed->m_pPointGunAt;
- UpdateCompareFlag(pTarget && pTarget->IsPed() && pTarget == pTestedPed);
+ bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed;
+ // PC shit
+ static int nCounter = 0;
+ nCounter = Max(0, nCounter - 1);
+ if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) {
+ if ((pTestedPed->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) {
+ CVector vTestedPos(pTestedPed->GetPosition().x, pTestedPed->GetPosition().y, pTestedPed->GetPosition().z + 0.4);
+ CVector vScreenPos;
+ float w, h;
+ if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) {
+ CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight);
+ float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude();
+ if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) {
+ CColPoint point;
+ CEntity* entity;
+ if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(),
+ vTestedPos, point, entity, true, true, true, true, true, false) ||
+ entity == pTestedPed) {
+ nCounter += 2;
+ if (nCounter > 20) {
+ bTargetting = true;
+ nCounter = 20;
+ }
+ }
+ }
+ }
+ }
+ }
+ UpdateCompareFlag(bTargetting);
return 0;
}
+ /*
case COMMAND_IS_PLAYER_TARGETTING_OBJECT:
{
CollectParameters(&m_nIp, 2);
@@ -9380,6 +9789,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject);
return 0;
}
+ */
case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME:
{
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
@@ -9424,6 +9834,8 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
return 0;
case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE:
{
+ return 0;
+/*
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
@@ -9467,7 +9879,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
StoreParameters(&m_nIp, 1);
return 0;
+*/
}
+ /*
case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT:
{
CollectParameters(&m_nIp, 5);
@@ -9479,28 +9893,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset);
return 0;
}
+ */
case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- if (pVehicle->pDriver) {
- pVehicle->pDriver->bScriptObjectiveCompleted = false;
- pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
- }
- for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++)
- {
- if (pVehicle->pPassengers[i]) {
- pVehicle->pPassengers[i]->bScriptObjectiveCompleted = false;
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
- }
- }
+ CCarAI::TellOccupantsToLeaveCar(pVehicle);
return 0;
}
case COMMAND_SET_INTERPOLATION_PARAMETERS:
CollectParameters(&m_nIp, 2);
- TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 50.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
+ TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]);
return 0;
+ /*
case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT:
{
CollectParameters(&m_nIp, 5);
@@ -9531,16 +9937,27 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 4);
return 0;
}
+ */
case COMMAND_GET_DEBUG_CAMERA_POINT_AT:
*(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front;
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_ATTACH_CHAR_TO_CAR:
- // empty implementation
+ {
+ CollectParameters(&m_nIp, 8);
+ CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ pPed->AttachPedToEntity(pVehicle, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
return 0;
+ }
case COMMAND_DETACH_CHAR_FROM_CAR:
- // empty implementation
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed *pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed && pPed->m_attachedTo)
+ pPed->DettachPedFromEntity();
return 0;
+ }
case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA
{
CollectParameters(&m_nIp, 2);
@@ -9553,15 +9970,20 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
- assert(pPed);
- pPed->m_lastWepDam = -1;
+ if (pPed)
+ pPed->m_lastWepDam = -1;
+ else
+ debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n");
return 0;
}
case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
- pVehicle->m_nLastWeaponDamage = -1;
+ if (pVehicle)
+ pVehicle->m_nLastWeaponDamage = -1;
+ else
+ debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n");
return 0;
}
case COMMAND_GET_RANDOM_COP_IN_AREA:
@@ -9582,9 +10004,11 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->m_nPedType != PEDTYPE_COP)
continue;
+ if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]))
+ continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
- if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING)
+ if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)!
continue;
if (pPed->bRemoveFromWorld)
continue;
@@ -9594,9 +10018,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
- if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
- if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
@@ -9610,14 +10034,15 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ /*
case COMMAND_GET_RANDOM_COP_IN_ZONE:
{
char zone[KEY_LENGTH_IN_SCRIPT];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
- int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
+ int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (nZone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
- CZone* pZone = CTheZones::GetZone(nZone);
+ CZone* pZone = CTheZones::GetNavigationZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
@@ -9641,9 +10066,9 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
- if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
+ if (pos.z - COP_PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
- if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
+ if (pos.z + COP_PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
@@ -9657,6 +10082,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
+ */
case COMMAND_SET_CHAR_OBJ_FLEE_CAR:
{
CollectParameters(&m_nIp, 2);
@@ -9713,7 +10139,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
+ ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -9722,7 +10148,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- ScriptParams[0] = pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType;
+ ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType;
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -9734,15 +10160,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
LocateCharObjectCommand(command, &m_nIp);
return 0;
- case COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT: // this will be changed in final VC version to a more general SET_TEMP_ACTION
+ case COMMAND_SET_CAR_TEMP_ACTION:
{
- CollectParameters(&m_nIp, 2);
+ CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNLEFT;
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
+ pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1];
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
return 0;
}
+ /*
case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT:
{
CollectParameters(&m_nIp, 2);
@@ -9761,18 +10188,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1];
return 0;
}
+ */
case COMMAND_IS_CHAR_ON_ANY_BIKE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
+ UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
+ /*
case COMMAND_LOCATE_SNIPER_BULLET_2D:
case COMMAND_LOCATE_SNIPER_BULLET_3D:
LocateSniperBulletCommand(command, &m_nIp);
return 0;
+ */
case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL:
CollectParameters(&m_nIp, 1);
ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1;
@@ -9783,9 +10213,10 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
- UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
return 0;
}
+ /*
case COMMAND_IS_CHAR_LYING_DOWN:
{
CollectParameters(&m_nIp, 1);
@@ -9794,6 +10225,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
UpdateCompareFlag(pPed->bFallenDown);
return 0;
}
+ */
case COMMAND_CAN_CHAR_SEE_DEAD_CHAR:
{
CollectParameters(&m_nIp, 2);
@@ -9811,29 +10243,2033 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
}
case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
-#ifdef FIX_BUGS
CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0];
-#else
- CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0];
-#endif
return 0;
-#endif
-#ifndef GTA3_1_1_PATCH
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
-#ifdef FIX_BUGS
CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
-#else
- CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0];
-#endif
return 0;
-#endif
+ case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->m_ceaseAttackTimer = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_GET_REMOTE_CONTROLLED_CAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle;
+ if (pVehicle)
+ ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ else
+ ScriptParams[0] = -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_PC_VERSION:
+ UpdateCompareFlag(true);
+ return 0;
+ //case COMMAND_REPLAY:
+ //case COMMAND_IS_REPLAY_PLAYING:
+ case COMMAND_IS_MODEL_AVAILABLE:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil);
+ return 0;
+ case COMMAND_SHUT_CHAR_UP:
+ CollectParameters(&m_nIp, 2);
+ debug("SHUT_CHAR_UP not implemented"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_SET_ENABLE_RC_DETONATE:
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bDisableRemoteDetonation = !ScriptParams[0];
+ return 0;
+ case COMMAND_SET_CAR_RANDOM_ROUTE_SEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->m_nRouteSeed = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_IS_ANY_PICKUP_AT_COORDS:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f));
+ return 0;
+ }
+ case COMMAND_GET_FIRST_PICKUP_COORDS:
+ case COMMAND_GET_NEXT_PICKUP_COORDS:
+ case COMMAND_REMOVE_ALL_CHAR_WEAPONS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->ClearWeapons();
+ return 0;
+ }
+ case COMMAND_HAS_PLAYER_GOT_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ bool bFound = false;
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) {
+ bFound = true;
+ break;
+ }
+ }
+ UpdateCompareFlag(bFound);
+ return 0;
+ }
+ //case COMMAND_HAS_CHAR_GOT_WEAPON:
+ //case COMMAND_IS_PLAYER_FACING_CHAR:
+ case COMMAND_SET_TANK_DETONATE_CARS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR);
+ ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPad* pPad = CPad::GetPad(ScriptParams[0]);
+ ScriptParams[0] = pPad->NewState.LeftStickX;
+ ScriptParams[1] = pPad->NewState.LeftStickY;
+ ScriptParams[2] = pPad->NewState.RightStickX;
+ ScriptParams[3] = pPad->NewState.RightStickY;
+ StoreParameters(&m_nIp, 4);
+ return 0;
+ }
+ case COMMAND_IS_CAR_ON_FIRE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ bool bOnFire = false;
+ if (pVehicle->m_pCarFire)
+ bOnFire = true;
+ if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE)
+ bOnFire = true;
+ if (pVehicle->m_fHealth < 250.0f)
+ bOnFire = true;
+ UpdateCompareFlag(bOnFire);
+ return 0;
+ }
+ case COMMAND_IS_CAR_TYRE_BURST:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ bool bIsBurst = false;
+ CBike* pBike = (CBike*)pVehicle;
+ if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
+ if (ScriptParams[1] == 4) {
+ for (int i = 0; i < 2; i++) {
+ if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
+ bIsBurst = true;
+ }
+ }
+ else {
+ if (ScriptParams[1] == 2)
+ ScriptParams[1] = 0;
+ if (ScriptParams[1] == 3)
+ ScriptParams[1] = 1;
+ bIsBurst = pBike->m_wheelStatus[ScriptParams[1]] == WHEEL_STATUS_BURST;
+ }
+ }
+ else {
+ CAutomobile* pCar = (CAutomobile*)pVehicle;
+ if (ScriptParams[1] == 4) {
+ for (int i = 0; i < 4; i++) {
+ if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST)
+ bIsBurst = true;
+ }
+ }
+ else
+ bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
+ }
+ UpdateCompareFlag(bIsBurst);
+ }
+ //case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
+ //case COMMAND_SET_CAR_WAIT:
+ //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE:
+ //case COMMAND_IS_PLAYER_FOOT_DOWN:
+ //case COMMAND_IS_CHAR_FOOT_DOWN:
+ case COMMAND_INITIALISE_OBJECT_PATH:
+ // TODO(MIAMI): script path
+ CollectParameters(&m_nIp, 2);
+ debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n");
+ ScriptParams[0] = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_START_OBJECT_ON_PATH:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("START_OBJECT_ON_PATH not yet implemented, skipping\n");
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_PATH_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n");
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_PATH_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n");
+ return 0;
+ }
+ //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH:
+ case COMMAND_CLEAR_OBJECT_PATH:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n");
+ return 0;
+ }
+ case COMMAND_HELI_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr = ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr = ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CVector pos;
+ pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z);
+ *(CVector*)&ScriptParams[0] = pos;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_CREATE_PROTECTION_PICKUP:
+ {
+ CollectParameters(&m_nIp, 5);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_BOAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANY_BOAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_HELI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANY_HELI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_PLANE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_IN_ANY_PLANE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed && pPed->bIsInWater);
+ return 0;
+ }
+ case COMMAND_SET_VAR_INT_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_LVAR_INT_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ *ptr = ScriptParams[0];
+ return 0;
+ }
+ default:
+ assert(0);
+ }
+ return -1;
+}
+
+
+int8 CRunningScript::ProcessCommands1200To1299(int32 command)
+{
+ switch (command) {
+ case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr > ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] > *ptr);
+ return 0;
+ }
+ case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT:
+ {
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(*ptr >= ScriptParams[0]);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
+ case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR:
+ {
+ CollectParameters(&m_nIp, 1);
+ int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
+ UpdateCompareFlag(ScriptParams[0] >= *ptr);
+ return 0;
+ }
+ case COMMAND_GET_CHAR_WEAPON_IN_SLOT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ ScriptParams[0] = pPed->GetWeapon(ScriptParams[1]).m_eWeaponType;
+ ScriptParams[1] = pPed->GetWeapon(ScriptParams[1]).m_nAmmoTotal;
+ ScriptParams[2] = CPickups::ModelForWeapon((eWeaponType)ScriptParams[0]);
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
+ {
+ CollectParameters(&m_nIp, 5);
+ debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
+ for (int i = 0; i < 7; i++)
+ ScriptParams[i] = 0;
+ StoreParameters(&m_nIp, 7); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_SET_CAR_FORWARD_SPEED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED;
+ pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed);
+ // TODO(MIAMI): heli hack!
+ return 0;
+ }
+ case COMMAND_SET_AREA_VISIBLE:
+ CollectParameters(&m_nIp, 1);
+ CGame::currArea = ScriptParams[0];
+ // TODO(MIAMI) !!
+ //CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]);
+ return 0;
+ case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ debug("SET_CUTSCENE_ANIM_TO_LOOP not implemented yet, skipping\n");
+ return 0;
+ }
+ case COMMAND_MARK_CAR_AS_CONVOY_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bPartOfConvoy = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CWorld::Players[ScriptParams[0]].m_nHavocLevel = 0;
+ return 0;
+ }
+ case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nHavocLevel;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CREATE_SCRIPT_ROADBLOCK:
+ {
+ CollectParameters(&m_nIp, 6);
+ CRoadBlocks::RegisterScriptRoadBlock(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS:
+ {
+ CRoadBlocks::ClearScriptRoadBlocks();
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ assert(pTargetPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pPed);
+ return 0;
+ }
+ //case COMMAND_IS_PICKUP_IN_ZONE:
+ case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVector result = Multiply3x3(pPed->GetMatrix(), *(CVector*)&ScriptParams[1]) + pPed->GetPosition();
+ *(CVector*)&ScriptParams[0] = result;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ bool result = false;
+ if (pPed->bHasBeenPhotographed) {
+ result = true;
+ pPed->bHasBeenPhotographed = false;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ assert(pTargetPed);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed);
+ return 0;
+ }
+ case COMMAND_SWITCH_SECURITY_CAMERA:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("SWITCH_SECURITY_CAMERA is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE:
+ case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE));
+ return 0;
+ }
+ //case COMMAND_HAS_SONY_CD_BEEN_READ:
+ //case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
+ case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[3]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
+ CollectParameters(&m_nIp, 1);
+ CStats::MoneySpentOnFashion(ScriptParams[0]);
+ return 0;
+
+ case COMMAND_SET_HELI_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ float fAngle = DEGTORAD(*(float*)&ScriptParams[1] - 90.0f);
+ while (fAngle < 0.0f)
+ fAngle += TWOPI;
+ while (fAngle > TWOPI)
+ fAngle -= TWOPI;
+ pHeli->SetHeliOrientation(fAngle);
+ return 0;
+ }
+ case COMMAND_CLEAR_HELI_ORIENTATION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ pHeli->ClearHeliOrientation();
+ return 0;
+ }
+ case COMMAND_PLANE_GOTO_COORDS:
+ {
+ CollectParameters(&m_nIp, 5);
+ debug("PLANE_GOTO_COORS is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
+ {
+ CollectParameters(&m_nIp, 4);
+ debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
+ ScriptParams[0] = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
+ case COMMAND_DRAW_WEAPONSHOP_CORONA:
+ {
+ CollectParameters(&m_nIp, 9);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3],
+ 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f, false, 0.2f);
+ return 0;
+ }
+ case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bDisableRemoteDetonationOnContact = (ScriptParams[0] == 0);
+ return 0;
+ }
+ case COMMAND_FREEZE_CHAR_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bIsFrozen = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CHAR_DROWNS_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bDrownsInWater = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_RECORDS_COLLISIONS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->bUseCollisionRecords = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ UpdateCompareFlag(pObject->m_nCollisionRecords != 0);
+ return 0;
+ }
+ case COMMAND_REMOVE_RC_BUGGY:
+ {
+ CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false);
+ return 0;
+ }
+ //case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN:
+ case COMMAND_GET_CHAR_ARMOUR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ ScriptParams[0] = pPed->m_fArmour;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_ARMOUR:
+ case COMMAND_SET_HELI_STABILISER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bHeliMinimumTilt = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->AutoPilot.m_nSwitchDistance = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_POP_CAR_BOOT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pCar&& pCar->IsCar());
+ pCar->PopBoot();
+ return 0;
+ }
+ case COMMAND_SHUT_PLAYER_UP:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SHUT_PLAYER_UP is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_MOOD:
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("SET_PLAYER_MOOD is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_REQUEST_COLLISION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVector2D pos;
+ pos.x = *(float*)&ScriptParams[0];
+ pos.y = *(float*)&ScriptParams[1];
+ CColStore::RequestCollision(pos);
+ return 0;
+ }
+ case COMMAND_LOCATE_OBJECT_2D:
+ case COMMAND_LOCATE_OBJECT_3D:
+ LocateObjectCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_IS_OBJECT_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ UpdateCompareFlag(pObject->bIsInWater);
+ return 0;
+ }
+ //case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
+ case COMMAND_IS_OBJECT_IN_AREA_2D:
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ ObjectInAreaCheckCommand(command, &m_nIp);
+ return 0;
+ case COMMAND_TASK_TOGGLE_DUCK:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bIsDucking = true;
+ pPed->SetDuck(ScriptParams[2], true);
+ }
+ else {
+ pPed->ClearDuck(true);
+ pPed->bIsDucking = false;
+ }
+ return 0;
+ }
+ case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO:
+ {
+ char label[12];
+ int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 };
+ int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 };
+ int i;
+
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CollectParameters(&m_nIp, 12);
+ for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++)
+ carDensities[i] = ScriptParams[i + 1];
+ for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++)
+ boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES];
+ int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ if (zone < 0) {
+ debug("Couldn't find zone - %s\n", label);
+ return 0;
+ }
+ while (zone >= 0) {
+ CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities);
+ zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO);
+ }
+ return 0;
+ }
+ case COMMAND_REQUEST_ANIMATION:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), STREAMFLAGS_SCRIPTOWNED);
+ return 0;
+ }
+ case COMMAND_HAS_ANIMATION_LOADED:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded);
+ return 0;
+ }
+ case COMMAND_REMOVE_ANIMATION:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key));
+ return 0;
+ }
+ case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bIsStaticWaitingForCollision);
+ return 0;
+ }
+ case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision);
+ return 0;
+ }
+ case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ UpdateCompareFlag(pObject->bIsStaticWaitingForCollision);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ pPed->PedShuffle();
+ return 0;
+ }
+ case COMMAND_ATTACH_CHAR_TO_OBJECT:
+ {
+ CollectParameters(&m_nIp, 8);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
+ pPed->AttachPedToEntity(pObject, *(CVector*)&ScriptParams[2], ScriptParams[5], DEGTORAD(ScriptParams[6]), (eWeaponType)ScriptParams[7]);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_AS_PLAYER_FRIEND:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bIsPlayerFriend = ScriptParams[2];
+ return 0;
+ }
+ //case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER:
+ case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
+ {
+ char onscreen_str[12];
+ assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 2);
+ wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
+ strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str, ScriptParams[1] - 1);
+ return 0;
+ }
+ case COMMAND_ADD_SET_PIECE:
+ {
+ CollectParameters(&m_nIp, 13);
+ CSetPieces::AddOne(ScriptParams[0],
+ *(CVector2D*)&ScriptParams[1], *(CVector2D*)&ScriptParams[3],
+ *(CVector2D*)&ScriptParams[5], *(CVector2D*)&ScriptParams[7],
+ *(CVector2D*)&ScriptParams[9], *(CVector2D*)&ScriptParams[11]);
+ return 0;
+ }
+ case COMMAND_SET_EXTRA_COLOURS:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_EXTRA_COLOURS not implemented, skipping\n");
+ return 0;
+ }
+ case COMMAND_CLEAR_EXTRA_COLOURS:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
+ return 0;
+ }
+ //case COMMAND_CLOSE_CAR_BOOT:
+ case COMMAND_GET_WHEELIE_STATS:
+ {
+ CollectParameters(&m_nIp, 1);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("GET_WHEELIE_STATS not implemented\n");
+ bShowed = true;
+ }
+ for (int i = 0; i < 6; i++)
+ ScriptParams[i] = 0;
+ StoreParameters(&m_nIp, 6);
+ return 0;
+ }
+ //case COMMAND_DISARM_CHAR:
+ case COMMAND_BURST_CAR_TYRE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle->IsBike()) {
+ if (ScriptParams[1] == 2)
+ ScriptParams[1] = 0;
+ else if (ScriptParams[1] == 3)
+ ScriptParams[1] = 1;
+ pVehicle->BurstTyre(ScriptParams[1], true);
+ }
+ else {
+ pVehicle->BurstTyre(ScriptParams[1], true);
+ }
+ return 0;
+ }
+ case COMMAND_IS_CHAR_OBJ_NO_OBJ:
+ {
+ CollectParameters(&m_nIp, 1);
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE);
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_WEARING:
+ {
+ CollectParameters(&m_nIp, 1);
+ char key[12];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
+ key[i] = tolower(key[i]);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_bDriveByAllowed = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVector pos;
+ pos.x = *(float*)&ScriptParams[1];
+ pos.y = *(float*)&ScriptParams[2];
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ pPed->bScriptObjectiveCompleted = false;
+ pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos);
+ return 0;
+ }
+ case COMMAND_CREATE_SWAT_ROPE:
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("CREATE_SWAT_ROPE is not implemented\n");
+ return 0;
+ }
+ //case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
+ //case COMMAND_GET_NEAREST_TYRE_TO_POINT:
+ case COMMAND_SET_CAR_MODEL_COMPONENTS:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVehicleModelInfo::SetComponentsToUse(ScriptParams[1], ScriptParams[2]);
+ return 0;
+ }
+ case COMMAND_SWITCH_LIFT_CAMERA:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("SWITCH_LIFT_CAMERA is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_CLOSE_ALL_CAR_DOORS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pCar&& pCar->IsCar());
+ pCar->CloseAllDoors();
+ return 0;
+ }
+ case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D:
+ {
+ CollectParameters(&m_nIp, 4);
+ *(float*)&ScriptParams[0] = (*(CVector2D*)&ScriptParams[0] - *(CVector2D*)&ScriptParams[2]).Magnitude();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D:
+ {
+ CollectParameters(&m_nIp, 6);
+ *(float*)&ScriptParams[0] = (*(CVector*)&ScriptParams[0] - *(CVector*)&ScriptParams[3]).Magnitude();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_POP_CAR_BOOT_USING_PHYSICS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pCar && pCar->IsCar());
+ pCar->PopBootUsingPhysics();
+ return 0;
+ }
+ //case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA:
+ case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
+ return 0;
+ }
+ case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ return 0;
+ }
+ //case COMMAND_GET_MAX_WANTED_LEVEL:
+ case COMMAND_IS_CHAR_WANDER_PATH_CLEAR:
+ {
+ CollectParameters(&m_nIp, 5);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3], 4));
+ return 0;
+ }
+ //case COMMAND_PRINT_HELP_WITH_NUMBER:
+ case COMMAND_PRINT_HELP_FOREVER:
+ {
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ CHud::SetHelpMessage(text, false); // TODO(MIAMI): third param is true
+ return 0;
+ }
+ //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER:
+ default:
+ assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands1300To1399(int32 command)
+{
+ switch (command) {
+ case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG:
+ {
+ CollectParameters(&m_nIp, 3);
+ CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pTarget);
+ uint8 flag = 1 << (uint8)ScriptParams[1];
+ if (ScriptParams[2])
+ pTarget->m_gangFlags |= flag;
+ else
+ pTarget->m_gangFlags &= ~flag;
+
+ return 0;
+ }
+ case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE:
+ return 0;
+ //case COMMAND_IS_MISSION_AUDIO_PLAYING:
+ case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP:
+ {
+ CollectParameters(&m_nIp, 3);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ // TODO(MIAMI) - add text
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
+ // TODO(MIAMI) - add text
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_FREEZE_CAR_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bIsFrozen = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
+ bool result = false;
+ if (pPed) {
+ if (pPed->m_lastDamEntity) {
+ if (pPed->m_lastDamEntity == pTestedPed)
+ result = true;
+ if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle)
+ result = true;
+ }
+ }else
+ debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n");
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ //case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR:
+ //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR:
+ //case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR:
+ //case COMMAND_GET_RADIO_CHANNEL:
+ //case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS:
+ //case COMMAND_IS_CAR_DROWNING_IN_WATER:
+ case COMMAND_IS_CHAR_DROWNING_IN_WATER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pPed && pPed->bIsDrowning);
+ return 0;
+ }
+ case COMMAND_DISABLE_CUTSCENE_SHADOWS:
+ {
+ debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY:
+ {
+ CollectParameters(&m_nIp, 3);
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("HAS_GLASS_BEEN_SHATTERED_NEARBY not implemented, default to TRUE\n"); // TODO(MIAMI)
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE:
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("ATTACH_CUTSCENE_OBJECT_TO_BONE not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bStayInCarOnJack = ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_IS_MISSION_AUDIO_LOADING:
+ case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_MONEY_SPENT_ON_WEAPON not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_MONEY_SPENT_ON_PROPERTY not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING:
+ case COMMAND_SET_CHAR_ANSWERING_MOBILE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (ScriptParams[1])
+ pPed->SetAnswerMobile();
+ else
+ pPed->ClearAnswerMobile();
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_DRUNKENNESS:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("SET_PLAYER_DRUNKENNESS not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ //case COMMAND_GET_PLAYER_DRUNKENNESS:
+ //case COMMAND_SET_PLAYER_DRUG_LEVEL:
+ //case COMMAND_GET_PLAYER_DRUG_LEVEL:
+ //case COMMAND_ADD_LOAN_SHARK_VISITS:
+ case COMMAND_ADD_STORES_KNOCKED_OFF:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_STORES_KNOCKED_OFF not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_ADD_MOVIE_STUNTS:
+ case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_NUMBER_OF_ASSASSINATIONS not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_ADD_PIZZAS_DELIVERED:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_PIZZAS_DELIVERED not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_ADD_GARBAGE_PICKUPS:
+ case COMMAND_ADD_ICE_CREAMS_SOLD:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_ICE_CREAMS_SOLD not implemented\n"); // TODO(MIAMI)
+ return 0;
+ //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE:
+ //case COMMAND_ADD_SHOOTING_RANGE_RANK:
+ //case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING:
+ //case COMMAND_ADD_MONEY_WON_ON_GAMBLING:
+ //case COMMAND_SET_LARGEST_GAMBLING_WIN:
+ case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bDontFight = !ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_WAIT_STATE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->ClearWaitState();
+ return 0;
+ }
+ case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE:
+ {
+ CollectParameters(&m_nIp, 5);
+ int handle = -1;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ float infX = *(float*)&ScriptParams[0];
+ float infY = *(float*)&ScriptParams[1];
+ float supX = *(float*)&ScriptParams[2];
+ float supY = *(float*)&ScriptParams[3];
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE)
+ continue;
+ if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0)
+ continue;
+ if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
+ continue;
+ if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
+ continue;
+ handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
+ }
+ ScriptParams[0] = handle;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_SET_CAN_BURST_CAR_TYRES:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ pVehicle->bTyresDontBurst = !ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_AUTO_AIM:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ pPed->bDoomAim = ScriptParams[1];
+ }
+ case COMMAND_FIRE_HUNTER_GUN:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("FIRE_HUNTER_GUN is not implemented, skipping\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_SET_PROPERTY_AS_OWNED:
+ CollectParameters(&m_nIp, 1);
+ debug("SET_PROPERTY_AS_OWNED not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_ADD_BLOOD_RING_KILLS:
+ CollectParameters(&m_nIp, 1);
+ debug("ADD_BLOOD_RING_KILLS not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING:
+ CollectParameters(&m_nIp, 1);
+ debug("SET_LONGEST_TIME_IN_BLOOD_RING not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE:
+ {
+ debug("REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE not implemented, skipping\n");
+ return 0;
+ }
+ case COMMAND_IS_PLAYER_TOUCHING_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ CPhysical* pTestedEntity = pPed;
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ pTestedEntity = pPed->m_pMyVehicle;
+ UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle));
+ return 0;
+ }
+ //case COMMAND_IS_CHAR_TOUCHING_VEHICLE:
+ case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER:
+ {
+ CollectParameters(&m_nIp, 6);
+ CVector d1 = CWorld::Players[ScriptParams[0]].GetPos() - *(CVector*)&ScriptParams[1];
+ CVector d2 = CWorld::Players[ScriptParams[0]].GetPos() + *(CVector*)&ScriptParams[1];
+ int i = CPools::GetPedPool()->GetSize();
+ bool result = false;
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ if (ScriptParams[4] != pPed->GetModelIndex() && ScriptParams[5] != pPed->GetModelIndex())
+ continue;
+ if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z))
+ result = true;
+ }
+ UpdateCompareFlag(result);
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_FOLLOW_PATH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (pPed->GetPedState() == PED_FOLLOW_PATH) {
+ pPed->RestorePreviousState();
+ pPed->ClearFollowPath();
+ }
+ return 0;
+ }
+ case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bCanBeShotInVehicle = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ debug("ATTACH_CUTSCENE_OBJECT_TO_VEHICLE not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_LOAD_MISSION_TEXT:
+ {
+ char key[8];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ TheText.LoadMissionText(key);
+ return 0;
+ }
+ case COMMAND_SET_TONIGHTS_EVENT:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ if (pPed)
+ pPed->m_lastDamEntity = nil;
+ else
+ debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n");
+ return 0;
+ }
+ //case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY:
+ case COMMAND_FREEZE_OBJECT_POSITION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->bIsFrozen = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::bPlayerHasMetDebbieHarry = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_SET_RIOT_INTENSITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::RiotIntensity = ScriptParams[0];
+ return 0;
+ }
+ //case COMMAND_IS_CAR_IN_ANGLED_AREA_2D:
+ //case COMMAND_IS_CAR_IN_ANGLED_AREA_3D:
+ //case COMMAND_REMOVE_WEAPON_FROM_CHAR:
+ case COMMAND_SET_UP_TAXI_SHORTCUT:
+ {
+ CollectParameters(&m_nIp, 8);
+ CGameLogic::SetUpShortCut(
+ *(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3],
+ *(CVector*)&ScriptParams[4], *(float*)&ScriptParams[7]);
+ return 0;
+ }
+ case COMMAND_CLEAR_TAXI_SHORTCUT:
+ CGameLogic::ClearShortCut();
+ return 0;
+ //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT:
+ //case COMMAND_GET_CLOSEST_WATER_NODE:
+ case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
+ debug("ADD_PORN_LEAFLET_TO_RUBBISH is not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_CREATE_CLOTHES_PICKUP:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]);
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ //case COMMAND_CHANGE_BLIP_THRESHOLD:
+ case COMMAND_MAKE_PLAYER_FIRE_PROOF:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_bFireproof = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_nMaxHealth += ScriptParams[1];
+ pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
+ return 0;
+ }
+ case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_nMaxArmour += ScriptParams[1];
+ pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
+ return 0;
+ }
+ case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPopulation::AddPedInCar(pVehicle, true);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ pPed->SetPedState(PED_DRIVING);
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pVehicle->pDriver = pPed;
+ pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
+ pPed->bInVehicle = true;
+ pVehicle->SetStatus(STATUS_PHYSICS);
+ if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->bEngineOn = true;
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ CPopulation::ms_nTotalMissionPeds++;
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ CPed* pPed = CPopulation::AddPedInCar(pVehicle, false);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->bRespondsToThreats = false;
+ pPed->bAllowMedicsToReviveMe = false;
+ pPed->bIsPlayerFriend = false;
+ if (pVehicle->bIsBus)
+ pPed->bRenderPedInCar = false;
+ pPed->SetPosition(pVehicle->GetPosition());
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ CPopulation::ms_nTotalMissionPeds++;
+ pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
+ if (ScriptParams[1] >= 0)
+ pVehicle->AddPassenger(pPed, ScriptParams[1]);
+ else
+ pVehicle->AddPassenger(pPed);
+
+ pPed->m_pMyVehicle = pVehicle;
+ pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
+ pPed->bInVehicle = true;
+ pPed->SetPedState(PED_DRIVING);
+ ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
+ StoreParameters(&m_nIp, 1);
+ if (m_bIsMissionScript)
+ CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ if (pPed->bInVehicle) {
+ if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
+ if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
+ pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
+ }
+ else {
+ pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
+ if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType;
+ pPed->SetCurrentWeapon(WEAPONTYPE_UZI);
+ }
+ }
+ return 0;
+ }
+ case COMMAND_MAKE_HELI_COME_CRASHING_DOWN:
+ {
+ CollectParameters(&m_nIp, 1);
+ CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli());
+ pHeli->bHeliDestroyed = true;
+ return 0;
+ }
+ case COMMAND_ADD_EXPLOSION_NO_SOUND:
+ {
+ CollectParameters(&m_nIp, 4);
+ CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_AREA_VISIBLE:
+ {
+ CollectParameters(&m_nIp, 2);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ pObject->m_area = ScriptParams[1];
+ return 0;
+ }
+ //case COMMAND_WAS_VEHICLE_EVER_POLICE:
+ case COMMAND_SET_CHAR_NEVER_TARGETTED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bNeverEverTargetThisPed = ScriptParams[1];
+ return 0;
+ }
+ case COMMAND_LOAD_UNCOMPRESSED_ANIM:
+ {
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ debug("LOAD_UNCOMPRESSED_ANIM not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_WAS_CUTSCENE_SKIPPED:
+ {
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("COMMAND_WAS_CUTSCENE_SKIPPED not implemented, default to TRUE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(true);
+ return 0;
+ }
+ case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ pPed->bCrouchWhenScared = true;
+ return 0;
+ }
+ case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle &&
+ pPed->m_pMyVehicle->IsLawEnforcementVehicle() &&
+ pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR);
+ return 0;
+ }
+ case COMMAND_DOES_CHAR_EXIST:
+ CollectParameters(&m_nIp, 1);
+ UpdateCompareFlag(CPools::GetPedPool()->GetAt(ScriptParams[0]) != 0);
+ return 0;
+ //case COMMAND_DOES_VEHICLE_EXIST:
+ //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT:
+ case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector pos = *(CVector*)&ScriptParams[0];
+ if (pos.z <= MAP_Z_LOW_LIMIT)
+ pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
+ CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
+ int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH);
+ CRadar::SetBlipSprite(id, ScriptParams[3]);
+ ScriptParams[0] = id;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_STUCK:
+ {
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
+ }
+ case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle::bAllTaxisHaveNitro = ScriptParams[0] != 0;
+ return 0;
+ }
+ case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bKindaStayInSamePlace = true;
+ pPed->bStopAndShoot = true;
+ }
+ else {
+ pPed->bKindaStayInSamePlace = false;
+ pPed->bStopAndShoot = false;
+ }
+ pPed->m_nLastPedState = PED_NONE;
+ }
+ case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ if (ScriptParams[1]) {
+ pVehicle->bIsFrozen = true;
+ pVehicle->bInfiniteMass = true;
+ if (m_bIsMissionScript) {
+ CWorld::Remove(pVehicle);
+ pVehicle->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pVehicle);
+ }
+ }
+ else {
+ pVehicle->bIsFrozen = false;
+ pVehicle->bInfiniteMass = false;
+ }
+ return 0;
+ }
+ //case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION:
+ //case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION:
+ //case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION:
+ default:
+ assert(0);
+ }
+ return -1;
+}
+
+int8 CRunningScript::ProcessCommands1400To1499(int32 command)
+{
+ switch (command) {
+ case COMMAND_REGISTER_VIGILANTE_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ debug("REGISTER_VIGILANTE_LEVEL not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_CLEAR_ALL_CHAR_ANIMS:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (!pPed->bInVehicle) {
+ pPed->m_pVehicleAnim = nil;
+ pPed->RestartNonPartialAnims();
+ RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
+ pPed->SetPedState(PED_IDLE);
+ pPed->SetMoveState(PEDMOVE_STILL);
+ pPed->m_nLastPedState = PED_NONE;
+ pPed->ClearAimFlag();
+ pPed->ClearLookFlag();
+ pPed->bIsPointingGunAt = false;
+ if (pPed->IsPlayer())
+ ((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
+ else
+ pPed->m_nStoredMoveState = PEDMOVE_STILL;
+ CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
+ pPed->bIsPedDieAnimPlaying = false;
+ }
+ return 0;
+ }
+ case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
+ CollectParameters(&m_nIp, 2);
+ CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
+ break;
+ case COMMAND_WANTED_STARS_ARE_FLASHING:
+ {
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(false);
+ return 0;
+ }
+ case COMMAND_SET_ALLOW_HURRICANES:
+ CollectParameters(&m_nIp, 1);
+ CStats::NoMoreHurricanes = ScriptParams[0];
+ return 0;
+ case COMMAND_PLAY_ANNOUNCEMENT:
+ {
+ CollectParameters(&m_nIp, 1);
+ DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED);
+ return 0;
+ }
+ case COMMAND_SET_PLAYER_IS_IN_STADIUM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CTheScripts::bPlayerIsInTheStatium = ScriptParams[0];
+ return 0;
+ }
+ case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
+ {
+ CollectParameters(&m_nIp, 1);
+ debug("GET_BUS_FARES_COLLECTED_BY_PLAYER not implemented\n"); // TODO(MIAMI)
+ ScriptParams[0] = 0;
+ StoreParameters(&m_nIp, 1);
+ }
+ case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
+ assert(pVehicle);
+ ScriptParams[0] = 0;
+ if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
+ C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
+ if ((pPed->GetPosition() - pEffect->pos).MagnitudeSqr() < SQR(20.0f)) {
+ if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
+ if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
+ ScriptParams[0] = 1;
+ }
+ }
+ }
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_DISPLAY_RADAR:
+ CollectParameters(&m_nIp, 1);
+ debug("DISPLAY_RADAR not implemented\n");
+ return 0;
+ case COMMAND_REGISTER_BEST_POSITION:
+ CollectParameters(&m_nIp, 2);
+ CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]);
+ return 0;
+ case COMMAND_IS_PLAYER_IN_INFO_ZONE:
+ {
+ CollectParameters(&m_nIp, 1);
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ static bool bShowed = false;
+ if (!bShowed) {
+ debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n");
+ bShowed = true;
+ }
+ UpdateCompareFlag(false);
+ return 0;
+ }
+ case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (pPed->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
+ return 0;
+ }
+ case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
+ UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired());
+ return 0;
+ case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
+ return 0;
+ }
+ case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ if (ScriptParams[1]) {
+ pVehicle->bDontLoadCollision = false;
+ if (m_bMissionFlag) {
+ CWorld::Remove(pVehicle);
+ pVehicle->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pVehicle);
+ }
+ }
+ else {
+ pVehicle->bDontLoadCollision = true;
+ if (pVehicle->bIsStaticWaitingForCollision) {
+ pVehicle->bIsStaticWaitingForCollision = false;
+ if (!pVehicle->IsStatic())
+ pVehicle->AddToMovingList();
+ }
+ }
+ return 0;
+ }
+ case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
+ {
+ CollectParameters(&m_nIp, 2);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ if (ScriptParams[1]) {
+ pPed->bDontLoadCollision = false;
+ if (m_bMissionFlag) {
+ CWorld::Remove(pPed);
+ pPed->bIsStaticWaitingForCollision = true;
+ CWorld::Add(pPed);
+ }
+ }
+ else {
+ pPed->bDontLoadCollision = true;
+ if (pPed->bIsStaticWaitingForCollision) {
+ pPed->bIsStaticWaitingForCollision = false;
+ if (!pPed->IsStatic())
+ pPed->AddToMovingList();
+ }
+ }
+ return 0;
+ }
+ //case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
+ case COMMAND_ADD_BIG_GUN_FLASH:
+ {
+ CollectParameters(&m_nIp, 6);
+ CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(pPed->bBoughtIceCream);
+ return 0;
+ }
+ case COMMAND_GET_PROGRESS_PERCENTAGE:
+ *(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_SHORTCUT_PICKUP_POINT:
+ {
+ CollectParameters(&m_nIp, 4);
+ CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
+ {
+ CollectParameters(&m_nIp, 4);
+ CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]);
+ return 0;
+ }
+ case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
+ CollectParameters(&m_nIp, 7);
+ debug("GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA not implemented\n"); // TODO(MIAMI)
+ ScriptParams[0] = -1;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ //case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
+ case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
+ CollectParameters(&m_nIp, 4);
+ debug("UNLOCK_ALL_CAR_DOORS_IN_AREA not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
+ CollectParameters(&m_nIp, 2);
+ CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]);
+ return 0;
+ case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
+ assert(0);
+ case COMMAND_SET_VEHICLE_TO_FADE_IN:
+ {
+ CollectParameters(&m_nIp, 2);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ assert(pVehicle);
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]);
+ return 0;
+ }
+ case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
+ ++CStats::MissionsPassed;
+ CStats::CheckPointReachedSuccessfully();
+ CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
+ CGameLogic::RemoveShortCutDropOffPointForMission();
+ return 0;
+ case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ assert(pPed);
+ UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
+ return 0;
+ }
+ case COMMAND_IS_CHAR_DUCKING:
+ {
+ CollectParameters(&m_nIp, 1);
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
+ assert(pPed);
+ UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
+ return 0;
+ }
+ case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
+ {
+ CollectParameters(&m_nIp, 3);
+ debug("CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI not implemented\n"); // TODO(MIAMI)
+ return 0;
+ }
+ case COMMAND_REGISTER_FIRE_LEVEL:
+ CollectParameters(&m_nIp, 1);
+ debug("REGISTER_FIRE_LEVEL not implemented\n"); // TODO(MIAMI)
+ return 0;
+ case COMMAND_IS_AUSTRALIAN_GAME:
+ UpdateCompareFlag(false); // should we make some check?
+ return 0;
+ case COMMAND_DISARM_CAR_BOMB:
+ {
+ CollectParameters(&m_nIp, 1);
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (pVehicle->m_bombType != CARBOMB_NONE) {
+ pVehicle->m_bombType = CARBOMB_NONE;
+ pVehicle->m_pBombRigger = nil;
+ }
+ return 0;
+ }
default:
assert(0);
}
return -1;
}
+bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
+{
+ if (actual == -1)
+ return false;
+
+ if (type == WEAPONTYPE_ANYMELEE) {
+ if (actual <= WEAPONTYPE_CHAINSAW)
+ return true;
+ if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
+ return false;
+ return false;
+ }
+
+ if (type != WEAPONTYPE_ANYWEAPON)
+ return false;
+
+ switch (actual) {
+ case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_BRASSKNUCKLE:
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_KNIFE:
+ case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ case WEAPONTYPE_CHAINSAW:
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
+ case WEAPONTYPE_TEARGAS:
+ case WEAPONTYPE_MOLOTOV:
+ case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_COLT45:
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ case WEAPONTYPE_FLAMETHROWER:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_DETONATOR:
+ case WEAPONTYPE_HELICANNON:
+ case WEAPONTYPE_CAMERA:
+ case WEAPONTYPE_EXPLOSION:
+ case WEAPONTYPE_UZI_DRIVEBY:
+ return true;
+ case WEAPONTYPE_HEALTH:
+ case WEAPONTYPE_ARMOUR:
+ case WEAPONTYPE_RAMMEDBYCAR:
+ case WEAPONTYPE_RUNOVERBYCAR:
+ case WEAPONTYPE_DROWNING:
+ case WEAPONTYPE_FALL:
+ case WEAPONTYPE_UNIDENTIFIED:
+ return false;
+ }
+
+ return false;
+}
+
+bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami)
+{
+ switch (mi)
+ {
+ case MI_COP: if (cop) return true;
+ case MI_SWAT: if (swat) return true;
+ case MI_FBI: if (fbi) return true;
+ case MI_ARMY: if (army) return true;
+ default:
+ return miami && (mi >= MI_VICE1 && mi <= MI_VICE8);
+ }
+}
+
+void CTheScripts::RemoveThisPed(CPed* pPed)
+{
+ if (pPed) {
+ bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
+ if (pPed->InVehicle() && pPed->m_pMyVehicle) {
+ if (pPed->m_pMyVehicle->pDriver == pPed) {
+ pPed->m_pMyVehicle->RemoveDriver();
+ pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
+ pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
+ pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
+ }
+ else {
+ pPed->m_pMyVehicle->RemovePassenger(pPed);
+ }
+ }
+ CWorld::RemoveReferencesToDeletedObject(pPed);
+ delete pPed;
+ if (bWasMissionPed)
+ --CPopulation::ms_nTotalMissionPeds;
+ }
+}
+
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
@@ -10688,6 +13124,64 @@ void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
}
}
+void CRunningScript::LocateObjectCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float X, Y, Z, dX, dY, dZ;
+ switch (command) {
+ case COMMAND_LOCATE_OBJECT_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ CVector pos = pObject->GetPosition();
+ X = *(float*)&ScriptParams[1];
+ Y = *(float*)&ScriptParams[2];
+ if (b3D) {
+ Z = *(float*)&ScriptParams[3];
+ dX = *(float*)&ScriptParams[4];
+ dY = *(float*)&ScriptParams[5];
+ dZ = *(float*)&ScriptParams[6];
+ debug = ScriptParams[7];
+ }
+ else {
+ dX = *(float*)&ScriptParams[3];
+ dY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y &&
+ Z - dZ <= pos.z &&
+ Z + dZ >= pos.z;
+ }
+ else {
+ in_area = X - dX <= pos.x &&
+ X + dX >= pos.x &&
+ Y - dY <= pos.y &&
+ Y + dY >= pos.y;
+ }
+ result = in_area;
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
+ else
+ CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
+ }
+}
+
void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
@@ -11185,6 +13679,88 @@ void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
}
}
+void CRunningScript::ObjectInAreaCheckCommand(int32 command, uint32* pIp)
+{
+ bool b3D, result, debug;
+ float infX, infY, infZ, supX, supY, supZ;
+ switch (command) {
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ b3D = true;
+ break;
+ default:
+ b3D = false;
+ break;
+ }
+ CollectParameters(pIp, b3D ? 8 : 6);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ assert(pObject);
+ CVector pos = pObject->GetPosition();
+ infX = *(float*)&ScriptParams[1];
+ infY = *(float*)&ScriptParams[2];
+ if (b3D) {
+ infZ = *(float*)&ScriptParams[3];
+ supX = *(float*)&ScriptParams[4];
+ supY = *(float*)&ScriptParams[5];
+ supZ = *(float*)&ScriptParams[6];
+ if (infZ > supZ) {
+ infZ = *(float*)&ScriptParams[6];
+ supZ = *(float*)&ScriptParams[3];
+ }
+ debug = ScriptParams[7];
+ }
+ else {
+ supX = *(float*)&ScriptParams[3];
+ supY = *(float*)&ScriptParams[4];
+ debug = ScriptParams[5];
+ }
+ if (infX > supX) {
+ float tmp = infX;
+ infX = supX;
+ supX = tmp;
+ }
+ if (infY > supY) {
+ float tmp = infY;
+ infY = supY;
+ supY = tmp;
+ }
+ result = false;
+ bool in_area;
+ if (b3D) {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y &&
+ infZ <= pos.z &&
+ supZ >= pos.z;
+ }
+ else {
+ in_area = infX <= pos.x &&
+ supX >= pos.x &&
+ infY <= pos.y &&
+ supY >= pos.y;
+ }
+ if (in_area) {
+ switch (command) {
+ case COMMAND_IS_OBJECT_IN_AREA_2D:
+ case COMMAND_IS_OBJECT_IN_AREA_3D:
+ result = true;
+ break;
+ default:
+ assert(false);
+ break;
+ }
+ }
+ UpdateCompareFlag(result);
+ if (debug)
+ CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
+ if (CTheScripts::DbgFlag) {
+ if (b3D)
+ CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
+ else
+ CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
+ }
+}
+
void CRunningScript::DoDeatharrestCheck()
{
if (!m_bDeatharrestEnabled)
@@ -11204,29 +13780,6 @@ void CRunningScript::DoDeatharrestCheck()
while (m_nStackPointer > 1)
--m_nStackPointer;
m_nIp = m_anStack[--m_nStackPointer];
- int16 messageId;
- if (pPlayer->IsRestartingAfterDeath())
- messageId = 0;
- else if (pPlayer->IsRestartingAfterArrest())
- messageId = 5;
- else
- messageId = 10;
- messageId += CGeneral::GetRandomNumberInRange(0, 5);
- bool found = false;
- for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) {
- int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact];
- if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) {
- messageId += CTheScripts::BaseBriefIdForContact[contact];
- found = true;
- }
- }
- if (!found)
- messageId = 8001;
- char tmp[16];
- sprintf(tmp, "%d", messageId);
- CMessages::ClearSmallMessagesOnly();
- wchar* text = TheText.Get(tmp);
- // ...and do nothing about it
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
m_bDeatharrestExecuted = true;
m_nWakeTime = 0;
@@ -11370,8 +13923,8 @@ void CTheScripts::RenderTheScriptDebugLines()
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
-#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
- sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
+#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
+ 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
@@ -11391,12 +13944,6 @@ INITSAVEBUF
uint32 script_data_size = SCRIPT_DATA_SIZE;
WriteSaveBuf(buf, script_data_size);
WriteSaveBuf(buf, OnAMissionFlag);
- for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
- WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
- WriteSaveBuf(buf, BaseBriefIdForContact[i]);
- }
- for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
- WriteSaveBuf(buf, CollectiveArray[i]);
WriteSaveBuf(buf, NextFreeCollectiveIndex);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
@@ -11469,12 +14016,6 @@ INITSAVEBUF
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
- for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
- OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
- BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
- }
- for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
- CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
diff --git a/src/control/Script.h b/src/control/Script.h
index 7964ec6c..3044e770 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -6,6 +6,7 @@
class CEntity;
class CBuilding;
+class CPhysical;
class CVehicle;
class CPed;
class CObject;
@@ -14,6 +15,12 @@ class CPlayerInfo;
class CRunningScript;
#define KEY_LENGTH_IN_SCRIPT 8
+#define SPHERE_MARKER_R 252
+#define SPHERE_MARKER_G 138
+#define SPHERE_MARKER_B 242
+#define SPHERE_MARKER_A 228
+#define SPHERE_MARKER_PULSE_PERIOD 2048
+#define SPHERE_MARKER_PULSE_FRACTION 0.1f
struct intro_script_rectangle
{
@@ -131,6 +138,8 @@ public:
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
+ void CheckIfCollisionHasLoadedForMissionObject();
+ CPhysical* DoesThisEntityWaitForCollision(int i);
};
struct CUpsideDownCarCheckEntry
@@ -218,20 +227,18 @@ enum {
};
enum {
- SIZE_MAIN_SCRIPT = 128 * 1024,
- SIZE_MISSION_SCRIPT = 32 * 1024,
+ SIZE_MAIN_SCRIPT = 225512,
+ SIZE_MISSION_SCRIPT = 35000,
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
};
enum {
MAX_NUM_SCRIPTS = 128,
- MAX_NUM_CONTACTS = 16,
MAX_NUM_INTRO_TEXT_LINES = 2,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
- MAX_NUM_COLLECTIVES = 32,
- MAX_NUM_USED_OBJECTS = 200,
+ MAX_NUM_USED_OBJECTS = 220,
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20,
@@ -242,13 +249,10 @@ class CTheScripts
{
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
- static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
- static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS];
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
- static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
@@ -272,14 +276,17 @@ class CTheScripts
static uint32 LargestMissionScriptSize;
static uint32 MainScriptSize;
static uint8 FailCurrentMission;
- static uint8 CountdownToMakePlayerUnsafe;
- static uint8 DelayMakingPlayerUnsafeThisTime;
static uint16 NumScriptDebugLines;
static uint16 NumberOfIntroRectanglesThisFrame;
static uint16 NumberOfIntroTextLinesThisFrame;
static uint8 UseTextCommands;
static uint16 CommandsExecuted;
static uint16 ScriptsUpdated;
+ static uint8 RiotIntensity;
+ static uint32 LastMissionPassedTime;
+ static uint16 NumberOfExclusiveMissionScripts;
+ static bool bPlayerIsInTheStatium;
+ static bool bPlayerHasMetDebbieHarry;
public:
static void Init();
@@ -303,9 +310,6 @@ public:
static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; }
- static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; }
- static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; }
-
static int32 Read4BytesFromScript(uint32* pIp) {
int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
*pIp += 4;
@@ -368,10 +372,13 @@ private:
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
+ static void RemoveScriptTextureDictionary();
+ static void RemoveThisPed(CPed* pPed);
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
+ friend class CColStore;
#ifdef FIX_BUGS
friend void RetryMission(int, int);
#endif
@@ -413,6 +420,7 @@ class CRunningScript
uint32 m_anStack[MAX_STACK_DEPTH];
uint16 m_nStackPointer;
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
+ bool m_bIsActive;
bool m_bCondResult;
bool m_bIsMissionScript;
bool m_bSkipWakeTime;
@@ -465,9 +473,11 @@ private:
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
-#ifndef GTA_PS2
int8 ProcessCommands1100To1199(int32);
-#endif
+ int8 ProcessCommands1200To1299(int32);
+ int8 ProcessCommands1300To1399(int32);
+ int8 ProcessCommands1400To1499(int32);
+
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
@@ -481,6 +491,8 @@ private:
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
+ void LocateObjectCommand(int32, uint32*);
+ void ObjectInAreaCheckCommand(int32, uint32*);
#ifdef MISSION_REPLAY
bool CanAllowMissionReplay();
@@ -488,10 +500,11 @@ private:
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
- bool ThisIsAValidRandomPed(uint32 pedtype) {
+ bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal) {
switch (pedtype) {
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
+ return civ;
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
@@ -501,15 +514,23 @@ private:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
+ return gang;
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
- return true;
+ return criminal;
default:
return false;
}
}
+
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
+
+ static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
};
+#ifdef USE_DEBUG_SCRIPT_LOADER
+extern int scriptToLoad;
+#endif
#ifdef MISSION_REPLAY
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 77cf3f0f..67b1b9bc 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -995,7 +995,7 @@ enum {
COMMAND_FORCE_RANDOM_PED_TYPE,
COMMAND_SET_TEXT_DRAW_BEFORE_FADE,
COMMAND_GET_COLLECTABLE1S_COLLECTED,
- COMMAND_REGISTER_EL_BURRO_TIME,
+ COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR,
COMMAND_SET_SPRITES_DRAW_BEFORE_FADE,
COMMAND_SET_TEXT_RIGHT_JUSTIFY,
COMMAND_PRINT_HELP,
@@ -1022,17 +1022,17 @@ enum {
COMMAND_MAKE_PLAYER_SAFE,
COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL,
COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL,
- COMMAND_REGISTER_4X4_ONE_TIME,
- COMMAND_REGISTER_4X4_TWO_TIME,
- COMMAND_REGISTER_4X4_THREE_TIME,
- COMMAND_REGISTER_4X4_MAYHEM_TIME,
+ COMMAND_SET_DRUNK_INPUT_DELAY,
+ COMMAND_SET_CHAR_MONEY,
+ COMMAND_INCREASE_CHAR_MONEY,
+ COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS,
COMMAND_REGISTER_LIFE_SAVED,
COMMAND_REGISTER_CRIMINAL_CAUGHT,
COMMAND_REGISTER_AMBULANCE_LEVEL,
COMMAND_REGISTER_FIRE_EXTINGUISHED,
COMMAND_TURN_PHONE_ON,
COMMAND_REGISTER_LONGEST_DODO_FLIGHT,
- COMMAND_REGISTER_DEFUSE_BOMB_TIME,
+ COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS,
COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES,
COMMAND_BLOW_UP_RC_BUGGY,
COMMAND_REMOVE_CAR_FROM_CHASE,
@@ -1108,7 +1108,6 @@ enum {
COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER,
COMMAND_LOAD_END_OF_GAME_TUNE,
COMMAND_ENABLE_PLAYER_CONTROL_CAMERA,
-#ifndef GTA_PS2
COMMAND_SET_OBJECT_ROTATION,
COMMAND_GET_DEBUG_CAMERA_COORDINATES,
COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR,
@@ -1145,7 +1144,7 @@ enum {
COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D,
COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D,
COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D,
- COMMAND_SET_CAR_HANDBRAKE_TURN_LEFT,
+ COMMAND_SET_CAR_TEMP_ACTION,
COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT,
COMMAND_SET_CAR_HANDBRAKE_STOP,
COMMAND_IS_CHAR_ON_ANY_BIKE,
@@ -1156,8 +1155,286 @@ enum {
COMMAND_IS_CHAR_LYING_DOWN,
COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
-#ifndef GTA3_1_1_PATCH
- COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER
-#endif
-#endif
+ COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
+ COMMAND_SET_CHAR_CEASE_ATTACK_TIMER,
+ COMMAND_GET_REMOTE_CONTROLLED_CAR,
+ COMMAND_IS_PC_VERSION,
+ COMMAND_REPLAY,
+ COMMAND_IS_REPLAY_PLAYING,
+ COMMAND_IS_MODEL_AVAILABLE,
+ COMMAND_SHUT_CHAR_UP,
+ COMMAND_SET_ENABLE_RC_DETONATE,
+ COMMAND_SET_CAR_RANDOM_ROUTE_SEED,
+ COMMAND_IS_ANY_PICKUP_AT_COORDS,
+ COMMAND_GET_FIRST_PICKUP_COORDS,
+ COMMAND_GET_NEXT_PICKUP_COORDS,
+ COMMAND_REMOVE_ALL_CHAR_WEAPONS,
+ COMMAND_HAS_PLAYER_GOT_WEAPON,
+ COMMAND_HAS_CHAR_GOT_WEAPON,
+ COMMAND_IS_PLAYER_FACING_CHAR,
+ COMMAND_SET_TANK_DETONATE_CARS,
+ COMMAND_GET_POSITION_OF_ANALOGUE_STICKS,
+ COMMAND_IS_CAR_ON_FIRE,
+ COMMAND_IS_CAR_TYRE_BURST,
+ COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD,
+ COMMAND_SET_CAR_WAIT,
+ COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE,
+ COMMAND_IS_PLAYER_FOOT_DOWN,
+ COMMAND_IS_CHAR_FOOT_DOWN,
+ COMMAND_INITIALISE_OBJECT_PATH,
+ COMMAND_START_OBJECT_ON_PATH,
+ COMMAND_SET_OBJECT_PATH_SPEED,
+ COMMAND_SET_OBJECT_PATH_POSITION,
+ COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH,
+ COMMAND_CLEAR_OBJECT_PATH,
+ COMMAND_HELI_GOTO_COORDS,
+ COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT,
+ COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT,
+ COMMAND_GET_DEAD_CHAR_PICKUP_COORDS,
+ COMMAND_CREATE_PROTECTION_PICKUP,
+ COMMAND_IS_CHAR_IN_ANY_BOAT,
+ COMMAND_IS_PLAYER_IN_ANY_BOAT,
+ COMMAND_IS_CHAR_IN_ANY_HELI,
+ COMMAND_IS_PLAYER_IN_ANY_HELI,
+ COMMAND_IS_CHAR_IN_ANY_PLANE,
+ COMMAND_IS_PLAYER_IN_ANY_PLANE,
+ COMMAND_IS_CHAR_IN_WATER,
+ COMMAND_SET_VAR_INT_TO_CONSTANT,
+ COMMAND_SET_LVAR_INT_TO_CONSTANT,
+ COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT,
+ COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT,
+ COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR,
+ COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR,
+ COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT,
+ COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT,
+ COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR,
+ COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR,
+ COMMAND_GET_CHAR_WEAPON_IN_SLOT,
+ COMMAND_GET_CLOSEST_STRAIGHT_ROAD,
+ COMMAND_SET_CAR_FORWARD_SPEED,
+ COMMAND_SET_AREA_VISIBLE,
+ COMMAND_SET_CUTSCENE_ANIM_TO_LOOP,
+ COMMAND_MARK_CAR_AS_CONVOY_CAR,
+ COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER,
+ COMMAND_GET_HAVOC_CAUSED_BY_PLAYER,
+ COMMAND_CREATE_SCRIPT_ROADBLOCK,
+ COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS,
+ COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR,
+ COMMAND_IS_PICKUP_IN_ZONE,
+ COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS,
+ COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED,
+ COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR,
+ COMMAND_SWITCH_SECURITY_CAMERA,
+ COMMAND_IS_CHAR_IN_FLYING_VEHICLE,
+ COMMAND_IS_PLAYER_IN_FLYING_VEHICLE,
+ COMMAND_HAS_SONY_CD_BEEN_READ,
+ COMMAND_GET_NUMBER_OF_SONY_CDS_READ,
+ COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD,
+ COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD,
+ COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD,
+ COMMAND_ADD_MONEY_SPENT_ON_CLOTHES,
+ COMMAND_SET_HELI_ORIENTATION,
+ COMMAND_CLEAR_HELI_ORIENTATION,
+ COMMAND_PLANE_GOTO_COORDS,
+ COMMAND_GET_NTH_CLOSEST_CAR_NODE,
+ COMMAND_GET_NTH_CLOSEST_CHAR_NODE,
+ COMMAND_DRAW_WEAPONSHOP_CORONA,
+ COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT,
+ COMMAND_FREEZE_CHAR_POSITION,
+ COMMAND_SET_CHAR_DROWNS_IN_WATER,
+ COMMAND_SET_OBJECT_RECORDS_COLLISIONS,
+ COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING,
+ COMMAND_REMOVE_RC_BUGGY,
+ COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN,
+ COMMAND_GET_CHAR_ARMOUR,
+ COMMAND_SET_CHAR_ARMOUR,
+ COMMAND_SET_HELI_STABILISER,
+ COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE,
+ COMMAND_POP_CAR_BOOT,
+ COMMAND_SHUT_PLAYER_UP,
+ COMMAND_SET_PLAYER_MOOD,
+ COMMAND_REQUEST_COLLISION,
+ COMMAND_LOCATE_OBJECT_2D,
+ COMMAND_LOCATE_OBJECT_3D,
+ COMMAND_IS_OBJECT_IN_WATER,
+ COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR,
+ COMMAND_IS_OBJECT_IN_AREA_2D,
+ COMMAND_IS_OBJECT_IN_AREA_3D,
+ COMMAND_TASK_TOGGLE_DUCK,
+ COMMAND_SET_ZONE_CIVILIAN_CAR_INFO,
+ COMMAND_REQUEST_ANIMATION,
+ COMMAND_HAS_ANIMATION_LOADED,
+ COMMAND_REMOVE_ANIMATION,
+ COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION,
+ COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION,
+ COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION,
+ COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT,
+ COMMAND_ATTACH_CHAR_TO_OBJECT,
+ COMMAND_SET_CHAR_AS_PLAYER_FRIEND,
+ COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER,
+ COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING,
+ COMMAND_ADD_SET_PIECE,
+ COMMAND_SET_EXTRA_COLOURS,
+ COMMAND_CLEAR_EXTRA_COLOURS,
+ COMMAND_CLOSE_CAR_BOOT,
+ COMMAND_GET_WHEELIE_STATS,
+ COMMAND_DISARM_CHAR,
+ COMMAND_BURST_CAR_TYRE,
+ COMMAND_IS_CHAR_OBJ_NO_OBJ,
+ COMMAND_IS_PLAYER_WEARING,
+ COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY,
+ COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD,
+ COMMAND_CREATE_SWAT_ROPE,
+ COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA,
+ COMMAND_GET_NEAREST_TYRE_TO_POINT,
+ COMMAND_SET_CAR_MODEL_COMPONENTS,
+ COMMAND_SWITCH_LIFT_CAMERA,
+ COMMAND_CLOSE_ALL_CAR_DOORS,
+ COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D,
+ COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D,
+ COMMAND_POP_CAR_BOOT_USING_PHYSICS,
+ COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA,
+ COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE,
+ COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR,
+ COMMAND_GET_MAX_WANTED_LEVEL,
+ COMMAND_IS_CHAR_WANDER_PATH_CLEAR,
+ COMMAND_PRINT_HELP_WITH_NUMBER,
+ COMMAND_PRINT_HELP_FOREVER,
+ COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER,
+ COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG,
+ COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE,
+ COMMAND_IS_MISSION_AUDIO_PLAYING,
+ COMMAND_CREATE_LOCKED_PROPERTY_PICKUP,
+ COMMAND_CREATE_FORSALE_PROPERTY_PICKUP,
+ COMMAND_FREEZE_CAR_POSITION,
+ COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR,
+ COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR,
+ COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR,
+ COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR,
+ COMMAND_GET_RADIO_CHANNEL,
+ COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS,
+ COMMAND_IS_CAR_DROWNING_IN_WATER,
+ COMMAND_IS_CHAR_DROWNING_IN_WATER,
+ COMMAND_DISABLE_CUTSCENE_SHADOWS,
+ COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY,
+ COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE,
+ COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT,
+ COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED,
+ COMMAND_IS_MISSION_AUDIO_LOADING,
+ COMMAND_ADD_MONEY_SPENT_ON_WEAPONS,
+ COMMAND_ADD_MONEY_SPENT_ON_PROPERTY,
+ COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING,
+ COMMAND_SET_CHAR_ANSWERING_MOBILE,
+ COMMAND_SET_PLAYER_DRUNKENNESS,
+ COMMAND_GET_PLAYER_DRUNKENNESS,
+ COMMAND_SET_PLAYER_DRUG_LEVEL,
+ COMMAND_GET_PLAYER_DRUG_LEVEL,
+ COMMAND_ADD_LOAN_SHARK_VISITS,
+ COMMAND_ADD_STORES_KNOCKED_OFF,
+ COMMAND_ADD_MOVIE_STUNTS,
+ COMMAND_ADD_NUMBER_OF_ASSASSINATIONS,
+ COMMAND_ADD_PIZZAS_DELIVERED,
+ COMMAND_ADD_GARBAGE_PICKUPS,
+ COMMAND_ADD_ICE_CREAMS_SOLD,
+ COMMAND_SET_TOP_SHOOTING_RANGE_SCORE,
+ COMMAND_ADD_SHOOTING_RANGE_RANK,
+ COMMAND_ADD_MONEY_SPENT_ON_GAMBLING,
+ COMMAND_ADD_MONEY_WON_ON_GAMBLING,
+ COMMAND_SET_LARGEST_GAMBLING_WIN,
+ COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT,
+ COMMAND_CLEAR_CHAR_WAIT_STATE,
+ COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE,
+ COMMAND_SET_CAN_BURST_CAR_TYRES,
+ COMMAND_SET_PLAYER_AUTO_AIM,
+ COMMAND_FIRE_HUNTER_GUN,
+ COMMAND_SET_PROPERTY_AS_OWNED,
+ COMMAND_ADD_BLOOD_RING_KILLS,
+ COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING,
+ COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE,
+ COMMAND_IS_PLAYER_TOUCHING_VEHICLE,
+ COMMAND_IS_CHAR_TOUCHING_VEHICLE,
+ COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER,
+ COMMAND_CLEAR_CHAR_FOLLOW_PATH,
+ COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE,
+ COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE,
+ COMMAND_LOAD_MISSION_TEXT,
+ COMMAND_SET_TONIGHTS_EVENT,
+ COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY,
+ COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY,
+ COMMAND_FREEZE_OBJECT_POSITION,
+ COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY,
+ COMMAND_SET_RIOT_INTENSITY,
+ COMMAND_IS_CAR_IN_ANGLED_AREA_2D,
+ COMMAND_IS_CAR_IN_ANGLED_AREA_3D,
+ COMMAND_REMOVE_WEAPON_FROM_CHAR,
+ COMMAND_SET_UP_TAXI_SHORTCUT,
+ COMMAND_CLEAR_TAXI_SHORTCUT,
+ COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT,
+ COMMAND_GET_CLOSEST_WATER_NODE,
+ COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH,
+ COMMAND_CREATE_CLOTHES_PICKUP,
+ COMMAND_CHANGE_BLIP_THRESHOLD,
+ COMMAND_MAKE_PLAYER_FIRE_PROOF,
+ COMMAND_INCREASE_PLAYER_MAX_HEALTH,
+ COMMAND_INCREASE_PLAYER_MAX_ARMOUR,
+ COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER,
+ COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER,
+ COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS,
+ COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON,
+ COMMAND_MAKE_HELI_COME_CRASHING_DOWN,
+ COMMAND_ADD_EXPLOSION_NO_SOUND,
+ COMMAND_SET_OBJECT_AREA_VISIBLE,
+ COMMAND_WAS_VEHICLE_EVER_POLICE,
+ COMMAND_SET_CHAR_NEVER_TARGETTED,
+ COMMAND_LOAD_UNCOMPRESSED_ANIM,
+ COMMAND_WAS_CUTSCENE_SKIPPED,
+ COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED,
+ COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE,
+ COMMAND_DOES_CHAR_EXIST,
+ COMMAND_DOES_VEHICLE_EXIST,
+ COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT,
+ COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT,
+ COMMAND_IS_CHAR_STUCK,
+ COMMAND_SET_ALL_TAXIS_HAVE_NITRO,
+ COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY,
+ COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION,
+ COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION,
+ COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION,
+ COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION,
+ COMMAND_REGISTER_VIGILANTE_LEVEL,
+ COMMAND_CLEAR_ALL_CHAR_ANIMS,
+ COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE,
+ COMMAND_WANTED_STARS_ARE_FLASHING,
+ COMMAND_SET_ALLOW_HURRICANES,
+ COMMAND_PLAY_ANNOUNCEMENT,
+ COMMAND_SET_PLAYER_IS_IN_STADIUM,
+ COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER,
+ COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM,
+ COMMAND_DISPLAY_RADAR,
+ COMMAND_REGISTER_BEST_POSITION,
+ COMMAND_IS_PLAYER_IN_INFO_ZONE,
+ COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE,
+ COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED,
+ COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR,
+ COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG,
+ COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG,
+ COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG,
+ COMMAND_ADD_BIG_GUN_FLASH,
+ COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM,
+ COMMAND_GET_PROGRESS_PERCENTAGE,
+ COMMAND_SET_SHORTCUT_PICKUP_POINT,
+ COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION,
+ COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA,
+ COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE,
+ COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA,
+ COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS,
+ COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR,
+ COMMAND_SET_VEHICLE_TO_FADE_IN,
+ COMMAND_REGISTER_ODDJOB_MISSION_PASSED,
+ COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI,
+ COMMAND_IS_CHAR_DUCKING,
+ COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI,
+ COMMAND_REGISTER_FIRE_LEVEL,
+ COMMAND_IS_AUSTRALIAN_GAME,
+ COMMAND_DISARM_CAR_BOMB,
}; \ No newline at end of file
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
new file mode 100644
index 00000000..9b4e0075
--- /dev/null
+++ b/src/control/SetPieces.cpp
@@ -0,0 +1,319 @@
+#include "common.h"
+
+#include "SetPieces.h"
+#include "Automobile.h"
+#include "CarAI.h"
+#include "CopPed.h"
+#include "GenericGameStorage.h"
+#include "PlayerPed.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Wanted.h"
+#include "World.h"
+
+#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
+
+//--MIAMI: file done
+
+bool CSetPieces::bDebug;
+uint32 CSetPieces::NumSetPieces;
+CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];
+
+void CSetPieces::Init(void)
+{
+ bDebug = false;
+ NumSetPieces = 0;
+}
+
+void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup, CVector2D vSpawn1, CVector2D vTarget1, CVector2D vSpawn2, CVector2D vTarget2)
+{
+ if (NumSetPieces >= NUM_SETPIECES)
+ return;
+ aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type;
+ aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
+ aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
+ aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
+ aSetPieces[NumSetPieces].m_vTriggerSup.y = Max(vTriggerInf.y, vTriggerSup.y);
+ aSetPieces[NumSetPieces].m_vSpawn1 = vSpawn1;
+ aSetPieces[NumSetPieces].m_vSpawn2 = vSpawn2;
+ aSetPieces[NumSetPieces].m_vTarget1 = vTarget1;
+ aSetPieces[NumSetPieces].m_vTarget2 = vTarget2;
+ ++NumSetPieces;
+}
+
+void CSetPieces::Update(void)
+{
+ int nFirst = NumSetPieces * (CTimer::GetFrameCounter() % 8) / 8;
+ int nLast = NumSetPieces * (CTimer::GetFrameCounter() % 8 + 1) / 8;
+ for (int i = nFirst; i < nLast; i++)
+ aSetPieces[i].Update();
+}
+
+void CSetPieces::Save(uint8* buf, uint32* size)
+{
+INITSAVEBUF
+ WriteSaveBuf(buf, NumSetPieces);
+ for (int i = 0; i < NUM_SETPIECES; i++)
+ WriteSaveBuf(buf, aSetPieces[i]);
+ *size = sizeof(NumSetPieces) + NUM_SETPIECES * sizeof(CSetPiece);
+VALIDATESAVEBUF(*size)
+}
+
+void CSetPieces::Load(uint8* buf, uint32 size)
+{
+INITSAVEBUF
+ NumSetPieces = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_SETPIECES; i++)
+ aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
+VALIDATESAVEBUF(size)
+}
+
+void CSetPiece::Update(void)
+{
+ if (m_nLastTimeCreated != 0 && CTimer::GetTimeInMilliseconds() <= m_nLastTimeCreated + TIME_BETWEEN_SETPIECE_SPAWNS)
+ return;
+ CVector pos = FindPlayerCoors();
+ if (pos.x < m_vTriggerInf.x || pos.x > m_vTriggerSup.x ||
+ pos.y < m_vTriggerInf.y || pos.y > m_vTriggerSup.y)
+ return;
+ switch (m_nType) {
+ case SETPIECE_TWOCOPCARSINALLEY:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle1);
+ delete pVehicle1;
+ return;
+ }
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 4;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.x = m_vTarget1.x;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.y = m_vTarget1.y;
+ pVehicle1->AutoPilot.m_vecDestinationCoors.z = 0.0f;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000;
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 4;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.x = m_vTarget2.x;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.y = m_vTarget2.y;
+ pVehicle2->AutoPilot.m_vecDestinationCoors.z = 0.0f;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 25000;
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ break;
+ }
+ case SETPIECE_CARBLOCKINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CARRAMMINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CREATECOPPERONFOOT:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ return;
+ CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
+ if (!pCop)
+ return;
+ float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y);
+ pCop->bScriptObjectiveCompleted = false;
+ pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z));
+ pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_CREATETWOCOPPERSONFOOT:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ return;
+ CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
+ if (!pCop)
+ return;
+ float z = CWorld::FindGroundZForCoord(m_vTarget1.x, m_vTarget1.y);
+ pCop->bScriptObjectiveCompleted = false;
+ pCop->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget1.x, m_vTarget1.y, z));
+ pCop->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ CCopPed* pCop2 = TryToGenerateCopPed(m_vSpawn2);
+ if (!pCop2) {
+ CWorld::Remove(pCop);
+ delete pCop;
+ return;
+ }
+ z = CWorld::FindGroundZForCoord(m_vTarget2.x, m_vTarget2.y);
+ pCop2->bScriptObjectiveCompleted = false;
+ pCop2->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, CVector(m_vTarget2.x, m_vTarget2.y, z));
+ pCop2->m_nExtendedRangeTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle1);
+ delete pVehicle1;
+ return;
+ }
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_PLOUGH_THROUGH;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FORWARDANDBACK;
+ pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE:
+ {
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ return;
+ if (!FindPlayerVehicle())
+ return;
+ if (DotProduct2D(FindPlayerSpeed(), (CVector2D)FindPlayerCoors() - m_vSpawn1) >= 0.0f)
+ return;
+ CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
+ if (!pVehicle1)
+ return;
+ pVehicle1->SetStatus(STATUS_PHYSICS);
+ pVehicle1->AutoPilot.m_fMaxTrafficSpeed = pVehicle1->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle1->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle1->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle1->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle1->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle1->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle1->SetMoveSpeed(2.0f * pVehicle1->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle1);
+ CVehicle* pVehicle2 = TryToGenerateCopCar(m_vSpawn2, m_vTarget2);
+ if (!pVehicle2) {
+ CWorld::Remove(pVehicle2);
+ delete pVehicle2;
+ return;
+ }
+ pVehicle2->SetStatus(STATUS_PHYSICS);
+ pVehicle2->AutoPilot.m_fMaxTrafficSpeed = pVehicle2->AutoPilot.m_nCruiseSpeed = 16;
+ pVehicle2->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
+ pVehicle2->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
+ pVehicle2->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+ pVehicle2->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 100;
+ pVehicle2->m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 10000;
+ pVehicle2->SetMoveSpeed(2.0f * pVehicle2->GetForward() / 3.0f);
+ CCarAI::AddPoliceCarOccupants(pVehicle2);
+ m_nLastTimeCreated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+ }
+}
+
+CVehicle* CSetPiece::TryToGenerateCopCar(CVector2D vSpawn, CVector2D vTarget)
+{
+ CVehicle* pVehicle = new CAutomobile(MI_POLICE, RANDOM_VEHICLE);
+ CVector pos(vSpawn.x, vSpawn.y, 1000.0f);
+ CColPoint point;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil))
+ pos.z = point.point.z + pVehicle->GetHeightAboveRoad();
+ CVector vDirection(vTarget.x - vSpawn.x, vTarget.y - vSpawn.y, 0.0f);
+ vDirection.Normalise();
+ pVehicle->GetForward() = CVector(vDirection.x, vDirection.y, 0.0f);
+ pVehicle->GetRight() = CVector(vDirection.y, -vDirection.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ pVehicle->SetPosition(pos);
+ int16 total;
+ CWorld::FindObjectsKindaColliding(pos, pVehicle->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false);
+ if (total != 0) {
+ delete pVehicle;
+ return nil;
+ }
+ pVehicle->ChangeLawEnforcerState(true);
+ CWorld::Add(pVehicle);
+ return pVehicle;
+}
+
+CCopPed* CSetPiece::TryToGenerateCopPed(CVector2D vSpawn)
+{
+ CCopPed* pCop = new CCopPed(COP_STREET);
+ CVector pos(vSpawn.x, vSpawn.y, 1000.0f);
+ CColPoint point;
+ CEntity* pEntity;
+ if (CWorld::ProcessVerticalLine(pos, -1000.0f, point, pEntity, true, false, false, false, true, false, nil))
+ pos.z = point.point.z + 0.9f;
+ pCop->SetPosition(pos);
+ int16 total;
+ CWorld::FindObjectsKindaColliding(pos, pCop->GetColModel()->spheres->radius, false, &total, 16, nil, false, true, true, false, false);
+ if (total != 0) {
+ delete pCop;
+ return nil;
+ }
+ CWorld::Add(pCop);
+ return pCop;
+} \ No newline at end of file
diff --git a/src/control/SetPieces.h b/src/control/SetPieces.h
new file mode 100644
index 00000000..5776d35a
--- /dev/null
+++ b/src/control/SetPieces.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include "config.h"
+
+class CVehicle;
+class CCopPed;
+
+enum eSetPieceType : uint8
+{
+ SETPIECE_NONE = 0,
+ SETPIECE_TWOCOPCARSINALLEY,
+ SETPIECE_CARBLOCKINGPLAYERFROMSIDE,
+ SETPIECE_CARRAMMINGPLAYERFROMSIDE,
+ SETPIECE_CREATECOPPERONFOOT,
+ SETPIECE_CREATETWOCOPPERSONFOOT,
+ SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE,
+ SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE
+};
+
+class CSetPiece
+{
+public:
+ eSetPieceType m_nType;
+ uint32 m_nLastTimeCreated;
+ CVector2D m_vTriggerInf;
+ CVector2D m_vTriggerSup;
+ CVector2D m_vSpawn1;
+ CVector2D m_vSpawn2;
+ CVector2D m_vTarget1;
+ CVector2D m_vTarget2;
+
+ CVehicle* TryToGenerateCopCar(CVector2D, CVector2D);
+ CCopPed* TryToGenerateCopPed(CVector2D);
+ void Update(void);
+};
+
+class CSetPieces
+{
+ static bool bDebug;
+ static uint32 NumSetPieces;
+ static CSetPiece aSetPieces[NUM_SETPIECES];
+public:
+ static void Init(void);
+ static void AddOne(uint8 type, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D);
+ static void Save(uint8*, uint32*);
+ static void Load(uint8*, uint32);
+ static void Update(void);
+};
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index 278366a3..54c97d06 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -108,6 +108,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+/*
static const float top = -0.127f;
static const float bot = -0.539f;
static const float mid = bot + (top-bot)/3.0f;
@@ -131,6 +132,7 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 255, 255, 60.0f);
}
+*/
}
void
@@ -145,7 +147,7 @@ CTrafficLights::ScanForLightsOnMap(void)
CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
for(node = list.first; node; node = node->next){
CEntity *light = (CEntity*)node->item;
- if(light->GetModelIndex() != MI_TRAFFICLIGHTS)
+ if (!IsTrafficLight(light->GetModelIndex()))
continue;
// Check cars
@@ -274,8 +276,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
bool
CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
{
+#ifdef GTA_BRIDGE
return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
+#else
+ return false;
+#endif
}
int