diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/AnimViewer.cpp | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp new file mode 100644 index 00000000..30773889 --- /dev/null +++ b/src/core/AnimViewer.cpp @@ -0,0 +1,381 @@ +#include "common.h" +#include "patcher.h" +#include "Font.h" +#include "Pad.h" +#include "Text.h" +#include "main.h" +#include "Timer.h" +#include "DMAudio.h" +#include "FileMgr.h" +#include "Streaming.h" +#include "TxdStore.h" +#include "General.h" +#include "Camera.h" +#include "Vehicle.h" +#include "PlayerSkin.h" +#include "PlayerInfo.h" +#include "World.h" +#include "Renderer.h" +#include "AnimManager.h" +#include "AnimViewer.h" +#include "PlayerPed.h" +#include "Pools.h" +#include "References.h" +#include "PathFind.h" +#include "HandlingMgr.h" +#include "TempColModels.h" +#include "Particle.h" +#include "CdStream.h" +#include "Messages.h" +#include "CarCtrl.h" +#include "FileLoader.h" +#include "ModelIndices.h" +#include "Clock.h" +#include "Timecycle.h" +#include "RpAnimBlend.h" +#include "Shadows.h" + +int CAnimViewer::animTxdSlot = 0; +CEntity *CAnimViewer::pTarget = nil; + +void +CAnimViewer::Render(void) { + if (pTarget) { +// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); + if (pTarget) { + pTarget->Render(); + CRenderer::RenderOneNonRoad(pTarget); + } + } +} + +void +CAnimViewer::Initialise(void) { + LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen()); + animTxdSlot = CTxdStore::AddTxdSlot("generic"); + CTxdStore::Create(animTxdSlot); + int hudSlot = CTxdStore::AddTxdSlot("hud"); + CTxdStore::LoadTxd(hudSlot, "MODELS/HUD.TXD"); + int particleSlot = CTxdStore::AddTxdSlot("particle"); + CTxdStore::LoadTxd(particleSlot, "MODELS/PARTICLE.TXD"); + CTxdStore::SetCurrentTxd(animTxdSlot); + CPools::Initialise(); + CReferences::Init(); + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); + + // I didn't get which camera og code selects. + for (int i = 0; i < 3; i++) { + TheCamera.Cams[i].Distance = 5.0f; + } + + gbModelViewer = true; + + ThePaths.Init(); + ThePaths.AllocatePathFindInfoMem(4500); + CCollision::Init(); + CWorld::Initialise(); + mod_HandlingManager.Initialise(); + CTempColModels::Initialise(); + CAnimManager::Initialise(); + CModelInfo::Initialise(); + CParticle::Initialise(); + CCarCtrl::Init(); + CPedStats::Initialise(); + CMessages::Init(); + CdStreamAddImage("MODELS\\GTA3.IMG"); + CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT"); + CStreaming::Init(); + CStreaming::LoadInitialPeds(); + CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE); + CStreaming::LoadAllRequestedModels(false); + CRenderer::Init(); + CVehicleModelInfo::LoadVehicleColours(); + CAnimManager::LoadAnimFiles(); + CWorld::PlayerInFocus = 0; + CWeapon::InitialiseWeapons(); + CShadows::Init(); + CPed::Initialise(); + CTimer::Initialise(); + CClock::Initialise(60000); + CTimeCycle::Initialise(); + CCarCtrl::Init(); + CPlayerPed *player = new CPlayerPed(); + player->GetPosition() = CVector(0.0f, 0.0f, 0.0f); + CWorld::Players[0].m_pPed = player; + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + + int fd = CFileMgr::OpenFile("DATA\\SPECIAL.TXT", "r"); + char animGroup[32], modelName[32]; + if (fd) { + for (int lineId = 0; lineId < NUM_OF_SPECIAL_CHARS; lineId++) { + if (!CFileMgr::ReadLine(fd, gString, 255)) + break; + + sscanf(gString, "%s %s", &modelName, &animGroup); + int groupId; + for (groupId = 0; groupId < NUM_ANIM_ASSOC_GROUPS; groupId++) { + if (!strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)groupId))) + break; + } + + if (groupId != NUM_ANIM_ASSOC_GROUPS) + ((CPedModelInfo*)CModelInfo::GetModelInfo(MI_SPECIAL01 + lineId))->m_animGroup = groupId; + + CStreaming::RequestSpecialChar(lineId, modelName, STREAMFLAGS_DONT_REMOVE); + } + CFileMgr::CloseFile(fd); + } else { + // From xbox + CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE); + CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE); + } +} + +int +LastPedModelId(int modelId) +{ + CBaseModelInfo *model; + for (int i = modelId; i >= 0; i--) { + model = CModelInfo::GetModelInfo(i); + if (model->m_type == MITYPE_PED) + return i; + } + return modelId; +} + +int +LastVehicleModelId(int modelId) +{ + CBaseModelInfo* model; + for (int i = modelId; i >= 0; i--) { + model = CModelInfo::GetModelInfo(i); + if (model->m_type == MITYPE_VEHICLE) + return i; + } + return modelId; +} + + +// It's me that named this. +int +FindMeAModelID(int modelId, int wantedChange) +{ + // Max. 2 trials wasn't here, it's me that added it. + + int tryCount = 2; + int ogModelId = modelId; + + while(tryCount != 0) { + modelId += wantedChange; + if (modelId < 0 || modelId >= MODELINFOSIZE) { + tryCount--; + wantedChange = -wantedChange; + } else if (modelId != 5 && modelId != 6 && modelId != 405) { + CBaseModelInfo *model = CModelInfo::GetModelInfo(modelId); + if (model) + { + //int type = model->m_type; + return modelId; + } + } + } + return ogModelId; +} + +void +PlayAnimation(RpClump *clump, AssocGroupId animGroup, AnimationId anim) +{ + CAnimBlendAssociation *currentAssoc = RpAnimBlendClumpGetAssociation(clump, anim); + + if (currentAssoc && currentAssoc->IsPartial()) + delete currentAssoc; + + RpAnimBlendClumpSetBlendDeltas(clump, ASSOC_PARTIAL, -8.0f); + + CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(clump, animGroup, anim, 8.0f); + animAssoc->flags |= ASSOC_DELETEFADEDOUT; + animAssoc->SetCurrentTime(0.0f); + animAssoc->SetRun(); +} + +void +CAnimViewer::Update(void) +{ + static int modelId = 0; + static int animId = 0; + // Please don't make this bool, static bool's are problematic on my side. + static int reloadIFP = 0; + + AssocGroupId animGroup = ASSOCGRP_STD; + int nextModelId = modelId; + CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId); + CEntity *newEntity = nil; + + if (modelInfo->m_type == MITYPE_PED) { + int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; + + if (animId > ANIM_IDLE_STANCE) + animGroup = ASSOCGRP_STD; + + if (reloadIFP) { + if (pTarget) { + CWorld::Remove(pTarget); + if (pTarget) + delete pTarget; + } + pTarget = nil; + + // These calls were inside of LoadIFP function. + CAnimManager::Shutdown(); + CAnimManager::Initialise(); + CAnimManager::LoadAnimFiles(); + + reloadIFP = 0; + } + } else { + animGroup = ASSOCGRP_STD; + } + CPad::UpdatePads(); + CPad* pad = CPad::GetPad(0); + CStreaming::UpdateForAnimViewer(); + CStreaming::RequestModel(modelId, 0); + if (CStreaming::HasModelLoaded(modelId)) { + + if (!pTarget) { + + if (modelInfo->m_type == MITYPE_VEHICLE) { + + CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; + if (veh->m_vehicleType != VEHICLE_TYPE_CAR) { + // Not ready yet +/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) + { + v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6); + CBoat::CBoat(v33, modelId, 1u); + newEntity = (int)v33; + pTarget = (int)v33; + } + else + { +*/ newEntity = pTarget = new CObject(modelId, true); + if (!modelInfo->GetColModel()) { + modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); + } +// } + } else { + newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); + newEntity->m_status = STATUS_ABANDONED; + } + newEntity->bIsStuck = true; + } else if (modelInfo->m_type == MITYPE_PED) { + pTarget = newEntity = new CPed(PEDTYPE_CIVMALE); + newEntity->SetModelIndex(modelId); + } else { + newEntity = pTarget = new CObject(modelId, true); + if (!modelInfo->GetColModel()) + { + modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); + } + newEntity->bIsStuck = true; + } + newEntity->GetPosition() = CVector(0.0f, 0.0f, 0.0f); + CWorld::Add(newEntity); + TheCamera.TakeControl(pTarget, 9, 2, 1); + } + if (pTarget->m_type == ENTITY_TYPE_VEHICLE || pTarget->m_type == ENTITY_TYPE_PED || pTarget->m_type == ENTITY_TYPE_OBJECT) { + ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + } + pTarget->GetPosition().z = 0.0f; + + if (modelInfo->m_type != MITYPE_PED) { + + if (modelInfo->m_type == MITYPE_VEHICLE) { + + if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { + nextModelId = LastPedModelId(modelId); + } else { + // Start in mobile + if (pad->NewState.Square && !pad->OldState.Square) + CVehicleModelInfo::LoadVehicleColours(); + } + } + } else { + ((CPed*)pTarget)->bKindaStayInSamePlace = true; + + // Triangle in mobile + if (pad->NewState.Square && !pad->OldState.Square) { + reloadIFP = 1; + + } else if (pad->NewState.Cross && !pad->OldState.Cross) { + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + + } else if (pad->NewState.Circle && !pad->OldState.Circle) { + PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE); + + } else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) { + animId--; + if (animId < 0) { + animId = NUM_ANIMS - 1; + } + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + + } else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) { + animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1); + PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); + + } else { + if (pad->NewState.Start && !pad->OldState.Start) { + + } else { + if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { + nextModelId = LastVehicleModelId(modelId); + } else { +// if (CPad::GetPad(1)->NewState.LeftShoulder2) +// CPedModelInfo::AnimatePedColModelSkinned(CModelInfo::ms_modelInfoPtrs[(pTarget + 96)], pTarget->GetClump())); + } + } + } + } + } + + if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) { + nextModelId = FindMeAModelID(modelId, -1); + } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) { + nextModelId = FindMeAModelID(modelId, 1); + } + // There were extra codes here to let us change model id by 50, but xbox CPad struct is different, so I couldn't port. + + if (nextModelId != modelId) { + modelId = nextModelId; + if (pTarget) { + CWorld::Remove(pTarget); + if (pTarget) + delete pTarget; + } + pTarget = nil; + return; + } + + CTimeCycle::Update(); + CWorld::Process(); + if (pTarget) + TheCamera.Process(); +} + +void +CAnimViewer::Shutdown(void) +{ + if (CWorld::Players[0].m_pPed) + delete CWorld::Players[0].m_pPed; + + CWorld::ShutDown(); + CModelInfo::ShutDown(); + CAnimManager::Shutdown(); + CTimer::Shutdown(); + CStreaming::Shutdown(); + CTxdStore::RemoveTxdSlot(animTxdSlot); +}
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