diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/AnimViewer.cpp | 171 |
1 files changed, 76 insertions, 95 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index 35106a6b..f71f5f87 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -12,6 +12,7 @@ #include "General.h" #include "Camera.h" #include "Vehicle.h" +#include "Bike.h" #include "PlayerSkin.h" #include "PlayerInfo.h" #include "World.h" @@ -47,6 +48,10 @@ CAnimViewer::Render(void) { if (pTarget) { // pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); if (pTarget) { +#ifdef FIX_BUGS + if(pTarget->IsPed()) + ((CPed*)pTarget)->UpdateRpHAnim(); +#endif pTarget->Render(); CRenderer::RenderOneNonRoad(pTarget); } @@ -67,11 +72,7 @@ CAnimViewer::Initialise(void) { CReferences::Init(); TheCamera.Init(); TheCamera.SetRwCamera(Scene.camera); - - // I didn't get which camera og code selects. - for (int i = 0; i < 3; i++) { - TheCamera.Cams[i].Distance = 5.0f; - } + TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f; gbModelViewer = true; CHud::m_Wants_To_Draw_Hud = false; @@ -89,19 +90,20 @@ CAnimViewer::Initialise(void) { CPedStats::Initialise(); CMessages::Init(); CdStreamAddImage("MODELS\\GTA3.IMG"); + CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT"); CStreaming::Init(); + for(int i = 0; i < MODELINFOSIZE; i++) + if(CModelInfo::GetModelInfo(i)) + CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex(); CStreaming::LoadInitialPeds(); CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); CRenderer::Init(); - CRadar::Initialise(); - CRadar::LoadTextures(); CVehicleModelInfo::LoadVehicleColours(); CAnimManager::LoadAnimFiles(); CWorld::PlayerInFocus = 0; CWeapon::InitialiseWeapons(); - CShadows::Init(); CPed::Initialise(); CTimer::Initialise(); CClock::Initialise(60000); @@ -134,11 +136,7 @@ CAnimViewer::Initialise(void) { } CFileMgr::CloseFile(fd); } else { - // From xbox - CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE); - CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE); + // TODO? maybe request some special models here so the thing doesn't crash } } @@ -146,30 +144,33 @@ int LastPedModelId(int modelId) { CBaseModelInfo *model; - for (int i = modelId; i >= 0; i--) { - model = CModelInfo::GetModelInfo(i); - if (model->GetModelType() == MITYPE_PED) - return i; + for(;;){ + assert(modelId < MODELINFOSIZE); + model = CModelInfo::GetModelInfo(modelId); + if (model && model->GetModelType() == MITYPE_PED) + break; + modelId--; } return modelId; } int -LastVehicleModelId(int modelId) +FirstCarModelId(int modelId) { - CBaseModelInfo* model; - for (int i = modelId; i >= 0; i--) { - model = CModelInfo::GetModelInfo(i); - if (model->GetModelType() == MITYPE_VEHICLE) - return i; + CBaseModelInfo *model; + for(;;){ + assert(modelId < MODELINFOSIZE); + model = CModelInfo::GetModelInfo(modelId); + if (model && model->GetModelType() == MITYPE_VEHICLE) + break; + modelId++; } return modelId; } -// It's me that named this. int -FindMeAModelID(int modelId, int wantedChange) +NextModelId(int modelId, int wantedChange) { // Max. 2 trials wasn't here, it's me that added it. @@ -213,14 +214,13 @@ void CAnimViewer::Update(void) { static int modelId = 0; - static int animId = 0; + static int animId = 17; ////////////////////////////0; // Please don't make this bool, static bool's are problematic on my side. static int reloadIFP = 0; AssocGroupId animGroup = ASSOCGRP_STD; int nextModelId = modelId; CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId); - CEntity *newEntity = nil; if (modelInfo->GetModelType() == MITYPE_PED) { int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; @@ -261,40 +261,32 @@ CAnimViewer::Update(void) if (modelInfo->GetModelType() == MITYPE_VEHICLE) { CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; - if (veh->m_vehicleType != VEHICLE_TYPE_CAR) { - // Not ready yet -/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) - { - v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6); - CBoat::CBoat(v33, modelId, 1u); - newEntity = (int)v33; - pTarget = (int)v33; - } - else - { -*/ newEntity = pTarget = new CObject(modelId, true); - if (!modelInfo->GetColModel()) { - modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); - } -// } + if (veh->m_vehicleType == VEHICLE_TYPE_CAR) { + pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); + } else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) { + pTarget = new CBoat(modelId, RANDOM_VEHICLE); + } else if (veh->m_vehicleType == VEHICLE_TYPE_BIKE) { + pTarget = new CBike(modelId, RANDOM_VEHICLE); } else { - newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); - newEntity->SetStatus(STATUS_ABANDONED); + pTarget = new CObject(modelId, true); + if (!modelInfo->GetColModel()) { + modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); + } } - newEntity->bIsStuck = true; + pTarget->SetStatus(STATUS_ABANDONED); } else if (modelInfo->GetModelType() == MITYPE_PED) { - pTarget = newEntity = new CPed(PEDTYPE_CIVMALE); - newEntity->SetModelIndex(modelId); + pTarget = new CPed(PEDTYPE_CIVMALE); + pTarget->SetModelIndex(modelId); } else { - newEntity = pTarget = new CObject(modelId, true); + pTarget = new CObject(modelId, true); if (!modelInfo->GetColModel()) { modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); } - newEntity->bIsStuck = true; + pTarget->SetStatus(STATUS_ABANDONED); } - newEntity->SetPosition(0.0f, 0.0f, 0.0f); - CWorld::Add(newEntity); + pTarget->SetPosition(0.0f, 0.0f, 0.0f); + CWorld::Add(pTarget); TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT); } if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) { @@ -302,43 +294,26 @@ CAnimViewer::Update(void) } pTarget->GetMatrix().GetPosition().z = 0.0f; - if (modelInfo->GetModelType() != MITYPE_PED) { - - if (modelInfo->GetModelType() == MITYPE_VEHICLE) { - - if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { - nextModelId = LastPedModelId(modelId); - AsciiToUnicode("Switched to peds", gUString); - CMessages::AddMessage(gUString, 1000, 0); - } else { - // Start in mobile - if (pad->NewState.Square && !pad->OldState.Square) { - CVehicleModelInfo::LoadVehicleColours(); - AsciiToUnicode("Carcols.dat reloaded", gUString); - CMessages::AddMessage(gUString, 1000, 0); - } - } - } - } else { + if (modelInfo->GetModelType() == MITYPE_PED) { ((CPed*)pTarget)->bKindaStayInSamePlace = true; // Triangle in mobile - if (pad->NewState.Square && !pad->OldState.Square) { + if (pad->GetSquareJustDown()) { reloadIFP = 1; AsciiToUnicode("IFP reloaded", gUString); CMessages::AddMessage(gUString, 1000, 0); - } else if (pad->NewState.Cross && !pad->OldState.Cross) { + } else if (pad->GetCrossJustDown()) { PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); AsciiToUnicode("Animation restarted", gUString); CMessages::AddMessage(gUString, 1000, 0); - } else if (pad->NewState.Circle && !pad->OldState.Circle) { + } else if (pad->GetCircleJustDown()) { PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE); AsciiToUnicode("Idle animation playing", gUString); CMessages::AddMessage(gUString, 1000, 0); - } else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) { + } else if (pad->GetDPadUpJustDown()) { animId--; if (animId < 0) { animId = NUM_ANIMS - 1; @@ -349,7 +324,7 @@ CAnimViewer::Update(void) AsciiToUnicode(gString, gUString); CMessages::AddMessage(gUString, 1000, 0); - } else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) { + } else if (pad->GetDPadDownJustDown()) { animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1); PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); @@ -357,36 +332,42 @@ CAnimViewer::Update(void) AsciiToUnicode(gString, gUString); CMessages::AddMessage(gUString, 1000, 0); - } else { - if (pad->NewState.Start && !pad->OldState.Start) { + } else if (pad->GetStartJustDown()) { - } else { - if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { - nextModelId = LastVehicleModelId(modelId); - AsciiToUnicode("Switched to vehicles", gUString); - CMessages::AddMessage(gUString, 1000, 0); - } else { - // Originally it was GetPad(1)->LeftShoulder2 - if (pad->NewState.Triangle) { - ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); - AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); - CMessages::AddMessage(gUString, 100, 0); - } - } - } + } else if (pad->GetLeftShoulder1JustDown()) { + nextModelId = FirstCarModelId(modelId); + AsciiToUnicode("Switched to vehicles", gUString); + CMessages::AddMessage(gUString, 1000, 0); + // Originally it was GetPad(1)->LeftShoulder2 + } else if (pad->NewState.Triangle) { + ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); + AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); + CMessages::AddMessage(gUString, 100, 0); + } + } else if (modelInfo->GetModelType() == MITYPE_VEHICLE) { + + if (pad->GetLeftShoulder1JustDown()) { + nextModelId = LastPedModelId(modelId); + AsciiToUnicode("Switched to peds", gUString); + CMessages::AddMessage(gUString, 1000, 0); + // Start in mobile + } else if (pad->GetSquareJustDown()) { + CVehicleModelInfo::LoadVehicleColours(); + AsciiToUnicode("Carcols.dat reloaded", gUString); + CMessages::AddMessage(gUString, 1000, 0); } } } - if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) { - nextModelId = FindMeAModelID(modelId, -1); + if (pad->GetDPadLeftJustDown()) { + nextModelId = NextModelId(modelId, -1); sprintf(gString, "Current model ID: %d", nextModelId); AsciiToUnicode(gString, gUString); CMessages::AddMessage(gUString, 1000, 0); - } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) { - nextModelId = FindMeAModelID(modelId, 1); + } else if (pad->GetDPadRightJustDown()) { + nextModelId = NextModelId(modelId, 1); sprintf(gString, "Current model ID: %d", nextModelId); AsciiToUnicode(gString, gUString); |