diff options
Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r-- | src/core/Cam.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 4895ef6e..56409af4 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -4956,9 +4956,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, AlphaSpeed = 0.0; Distance = 1000.0; - Front.x = -(cos(Beta) * cos(Alpha)); - Front.y = -(sin(Beta) * cos(Alpha)); - Front.z = sin(Alpha); + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front; @@ -5232,9 +5232,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, lastBeta = Beta; - Front.x = -(cos(Beta) * cos(Alpha)); - Front.y = -(sin(Beta) * cos(Alpha)); - Front.z = sin(Alpha); + Front.x = -(Cos(Beta) * Cos(Alpha)); + Front.y = -(Sin(Beta) * Cos(Alpha)); + Front.z = Sin(Alpha); GetVectorsReadyForRW(); TheCamera.m_bCamDirectlyBehind = false; TheCamera.m_bCamDirectlyInFront = false; @@ -5244,9 +5244,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, m_cvecTargetCoorsForFudgeInter = TargetCoors; m_aTargetHistoryPosThree = m_aTargetHistoryPosOne; float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset; - float nextFrontX = -(cos(Beta) * cos(nextAlpha)); - float nextFrontY = -(sin(Beta) * cos(nextAlpha)); - float nextFrontZ = sin(nextAlpha); + float nextFrontX = -(Cos(Beta) * Cos(nextAlpha)); + float nextFrontY = -(Sin(Beta) * Cos(nextAlpha)); + float nextFrontZ = Sin(nextAlpha); m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance; m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance; @@ -5399,7 +5399,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f); float neededAlphaTurn = alphaToFace - carGunUD; - float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f; + float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds(); if (neededAlphaTurn > alphaTurnPerFrame) { neededTurn = alphaTurnPerFrame; |