diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/CutsceneMgr.cpp | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index 40ae0d2e..b3737c4d 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -329,41 +329,41 @@ CCutsceneMgr::CreateCutsceneObject(int modelId) void
CCutsceneMgr::DeleteCutsceneData(void)
{
- if (ms_loaded) {
- ms_cutsceneProcessing = false;
- ms_useLodMultiplier = false;
+ if (!ms_loaded) return;
- for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
- CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
- ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
- if (ms_pCutsceneObjects[ms_numCutsceneObjs])
- delete ms_pCutsceneObjects[ms_numCutsceneObjs];
- }
- ms_numCutsceneObjs = 0;
+ ms_cutsceneProcessing = false;
+ ms_useLodMultiplier = false;
- if (ms_animLoaded)
- CAnimManager::RemoveLastAnimFile();
+ for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
+ CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
+ ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
+ if (ms_pCutsceneObjects[ms_numCutsceneObjs])
+ delete ms_pCutsceneObjects[ms_numCutsceneObjs];
+ }
+ ms_numCutsceneObjs = 0;
- ms_animLoaded = false;
- TheCamera.RestoreWithJumpCut();
- TheCamera.SetWideScreenOff();
- ms_running = false;
- ms_loaded = false;
+ if (ms_animLoaded)
+ CAnimManager::RemoveLastAnimFile();
- FindPlayerPed()->bIsVisible = true;
- CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
- CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+ ms_animLoaded = false;
+ TheCamera.RestoreWithJumpCut();
+ TheCamera.SetWideScreenOff();
+ ms_running = false;
+ ms_loaded = false;
- if (strcmpi(ms_cutsceneName, "end")) {
- DMAudio.StopCutSceneMusic();
- if (strcmpi(ms_cutsceneName, "bet"))
- DMAudio.ChangeMusicMode(1);
- }
- CTimer::Stop();
- //TheCamera.GetScreenFadeStatus() == 2; // what for??
- CGame::DrasticTidyUpMemory();
- CTimer::Update();
+ FindPlayerPed()->bIsVisible = true;
+ CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
+ CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
+
+ if (strcmpi(ms_cutsceneName, "end")) {
+ DMAudio.StopCutSceneMusic();
+ if (strcmpi(ms_cutsceneName, "bet"))
+ DMAudio.ChangeMusicMode(1);
}
+ CTimer::Stop();
+ //TheCamera.GetScreenFadeStatus() == 2; // what for??
+ CGame::DrasticTidyUpMemory();
+ CTimer::Update();
} void
@@ -395,20 +395,20 @@ CCutsceneMgr::Update(void) break;
}
- if (ms_running) {
- ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02;
- if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
- if (CPad::GetPad(0)->GetCrossJustDown()
- || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
- || CPad::GetPad(0)->GetLeftMouseJustDown()
- || CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
- || CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
- FinishCutscene();
- }
+ if (!ms_running) return;
+
+ ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02;
+ if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
+ if (CPad::GetPad(0)->GetCrossJustDown()
+ || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
+ || CPad::GetPad(0)->GetLeftMouseJustDown()
+ || CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
+ || CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
+ FinishCutscene();
}
} -bool CCutsceneMgr::HasCutsceneFinished() { return TheCamera.GetPositionAlongSpline() == 1.0; } +bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0; } STARTPATCHES InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP); |