diff options
Diffstat (limited to 'src/core/Frontend.cpp')
-rw-r--r-- | src/core/Frontend.cpp | 64 |
1 files changed, 36 insertions, 28 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 0e719cca..643c450f 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -31,6 +31,7 @@ #include "Radar.h" #include "Stats.h" #include "Messages.h" +#include "FileLoader.h" #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 @@ -110,14 +111,14 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\"" int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1 -// This is PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) -#ifdef FIX_BUGS -CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color +// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway) +#ifdef PS2_LIKE_MENU +const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); #else -CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); +const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color #endif -float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // never changes. not original name +const float menuXYpadding = MENUACTION_POS_Y; // *(float*)0x5F355C; // not original name float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE; //*(float*)0x5F2E40; float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE; //*(float*)0x5F2E44; @@ -130,17 +131,17 @@ uint8 CMenuManager::m_PrefsPlayerRed = 255; uint8 CMenuManager::m_PrefsPlayerGreen = 128; uint8 CMenuManager::m_PrefsPlayerBlue; // why?? -CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; +CMenuManager FrontEndMenuManager; // = *(CMenuManager*)0x8F59D8; // Move this somewhere else. -float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2 - -uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8; -char *&pEditString = *(char**)0x628D00; -int32 *&pControlEdit = *(int32**)0x628D08; -bool &DisplayComboButtonErrMsg = *(bool*)0x628D14; -int32 &MouseButtonJustClicked = *(int32*)0x628D0C; -int32 &JoyButtonJustClicked = *(int32*)0x628D10; +float CRenderer::ms_lodDistScale = 1.2f; // *(float*)0x5F726C; + +uint32 TimeToStopPadShaking; // = *(uint32*)0x628CF8; +char *pEditString; // = *(char**)0x628D00; +int32 *pControlEdit; // = *(int32**)0x628D08; +bool DisplayComboButtonErrMsg; // = *(bool*)0x628D14; +int32 MouseButtonJustClicked; // = *(int32*)0x628D0C; +int32 JoyButtonJustClicked; // = *(int32*)0x628D10; //int32 *pControlTemp = 0; #ifndef MASTER @@ -844,6 +845,10 @@ CMenuManager::Draw() break; } +#ifdef PS2_LIKE_MENU + CFont::SetFontStyle(FONT_BANK); +#endif + switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_PC_OLD1: case MENUPAGE_CONTROLLER_PC_OLD2: @@ -2140,7 +2145,7 @@ CMenuManager::DrawFrontEndNormal() } #define optionWidth MENU_X(66.0f) - #define rawOptionHeight 20.0f + #define rawOptionHeight 22.0f #define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f) #define optionTop SCREEN_SCALE_FROM_BOTTOM(20.0f + rawOptionHeight) #define leftPadding MENU_X_LEFT_ALIGNED(90.0f) @@ -3187,31 +3192,33 @@ CMenuManager::PrintBriefs() newColor = TEXT_COLOR; FilterOutColorMarkersFromString(gUString, newColor); - // newColor wasn't used at all! let's fix this +#ifdef PS2_LIKE_MENU + // This PS2 code was always here, but unused bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g; bool bSame = rgSame && newColor.b == TEXT_COLOR.b; - bool colorNotChanged = bSame -#ifndef FIX_BUGS - && newColor.a == TEXT_COLOR.a -#endif - ; + bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */ if (!colorNotChanged) { newColor.r /= 2; newColor.g /= 2; newColor.b /= 2; } -#ifdef FIX_BUGS - newColor.a = FadeIn(255); - // because some colors aren't visible, due to they were made for PS2 - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); + CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2 CFont::SetDropShadowPosition(1); +#endif + +#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU) + newColor.a = FadeIn(255); CFont::SetColor(newColor); #endif CFont::PrintString(MENU_X_LEFT_ALIGNED(50.0f), nextY, gUString); nextY += MENU_Y(menuXYpadding); } } + +#ifdef PS2_LIKE_MENU + CFont::SetDropShadowPosition(0); +#endif } // Not sure about name. Not to be confused with CPad::PrintErrorMessage @@ -4317,8 +4324,7 @@ CMenuManager::ProcessButtonPresses(void) DoSettingsBeforeStartingAGame(); break; case MENUACTION_RELOADIDE: - // TODO - // CFileLoader::ReloadObjectTypes("GTA3.IDE"); + CFileLoader::ReloadObjectTypes("GTA3.IDE"); break; case MENUACTION_RELOADIPL: CGame::ReloadIPLs(); @@ -5023,7 +5029,7 @@ CMenuManager::PrintController(void) CFont::SetFontStyle(FONT_BANK); // X // CFont::SetScale(0.4f, 0.4f); - CFont::SetScale(MENU_X(SMALLTEXT_X_SCALE), MENU_Y(SMALLTEXT_Y_SCALE)); // X + CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255))); CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X @@ -5217,6 +5223,8 @@ CMenuManager::PrintController(void) return; } } + + CFont::SetDropShadowPosition(0); // X } #ifdef MENU_MAP |